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Ilya Shurumov e27a7bf5c3 - implement CentreScreen, CopDiffLevelScreen, VibroOnOffScreen, SetVolumeScreen
- fix crash in frontend when no buttons displayed (controller screen)
2020-08-22 21:14:44 +06:00
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src_rebuild - implement CentreScreen, CopDiffLevelScreen, VibroOnOffScreen, SetVolumeScreen 2020-08-22 21:14:44 +06:00
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REDRIVER_2.gpr - redone Ghidra project with TDR 2020-03-28 02:12:54 +06:00

REDRIVER2

PC (Windows): Build status

Project attempting to reverse-engineer PS1 game Driver 2;

Goals

  • Rebuild all source code from assembly
  • Compile native version for PC (and for PSX later)
  • Make game playeble from start to finish, all game modes should function properly
  • Fix some existing critical bugs and performance issues
  • OpenDriver2? rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff

How is it done?

  • All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
  • Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
  • IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)

Usage

  • Assuming you have compiled the most recent code or got artifacts from Appveyor. Copy DRIVER2 folder from your game CD to location where compiled EXE is located.

Credits

  • Soapy - lead programmer
  • Fireboyd78 - code refactoring and improvements
  • Krishty, someone972 - formats decoding
  • Gh0stBlade - API-level PSY-Q libraries reimplementation (HLE PSX Emulator)
  • Ben Lincoln - This Dust Remembers What It Once Was (TDR)
  • Stohrendorf - Symdump tool