REDRIVER2/src_rebuild/GAME/C/SOUND.H
Ilya Shurumov cb74b84f12 - implement GameInit
- add many unimplemented (unfinished)
2020-04-03 04:44:09 +06:00

91 lines
2.6 KiB
C

#ifndef SOUND_H
#define SOUND_H
extern int gMasterVolume;
extern int gMusicVolume;
extern void InitSound(); // 0x000790E4
extern void ClearChannelFields(int channel); // 0x000791D4
extern void ResetSound(); // 0x00079250
extern void SetReverbState(int on); // 0x0007A6C0
extern void SetReverbInGameState(int on); // 0x0007A704
extern int SetReverbChannelState(int ch, int on); // 0x0007A75C
extern void SetMasterVolume(int vol); // 0x0007A7B0
extern char SetPlayerOwnsChannel(int chan, char player); // 0x0007ABA8
extern int StartSound(int channel, int bank, int sample, int volume, int pitch); // 0x0007A7F8
extern int Start3DTrackingSound(int channel, int bank, int sample, VECTOR *position, long *velocity); // 0x0007A994
extern int Start3DSoundVolPitch(int channel, int bank, int sample, int x, int y, int z, int volume, int pitch); // 0x0007A894
extern int CompleteSoundSetup(int channel, int bank, int sample, int pitch, int proximity); // 0x00079330
extern void SetChannelPitch(int channel, int pitch); // 0x00079504
extern void SetChannelVolume(int channel, int volume, int proximity); // 0x0007AA78
extern void ComputeDoppler(struct CHANNEL_DATA *ch); // 0x000795C4
extern void SetChannelPosition3(int channel, VECTOR *position, long *velocity, int volume, int pitch, int proximity); // 0x0007ABCC
extern void PauseXM(); // 0x00079734
extern void PauseSFX(); // 0x00079794
extern void PauseSound(); // 0x0007ACD8
extern void UnPauseXM(); // 0x00079958
extern void UnPauseSFX(); // 0x000799B0
extern void UnPauseSound(); // 0x0007AD10
extern void StopChannel(int channel); // 0x0007AD40
extern void StopAllChannels(); // 0x0007ADF4
extern void LockChannel(int channel); // 0x0007AE34
extern void UnlockChannel(int c); // 0x0007AE64
extern void SoundHandler(); // 0x00079B38
extern int LoadSoundBank(char *address, int length, int bank); // 0x0007AE90
extern void UpdateXMSamples(int num_samps); // 0x0007B1C4
extern int LoadSoundBankDynamic(char *address, int length, int dbank); // 0x00079BCC
extern void FreeXM(); // 0x0007AF84
extern void StartXM(int reverb); // 0x0007AFD0
extern void StopXM(); // 0x0007B050
extern void SetXMVolume(int volume); // 0x0007B074
extern int GetFreeChannel(); // 0x00079E04
extern void UpdateVolumeAttributesS(int channel, int proximity); // 0x00079F38
extern void UpdateVolumeAttributesM(int channel); // 0x0007B0C4
extern int CalculateVolume(int channel); // 0x0007A360
extern void AllocateReverb(long mode, long depth); // 0x0007AB3C
extern int FESound(int sample); // 0x0007A534
extern void VsyncProc(); // 0x0007B178
#endif