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AI.C
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- implement InitCopState, InitCops
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2020-05-17 12:26:48 +06:00 |
AI.H
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BCOLL3D.C
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- implement PointFaceCheck, collided3d, CarCarCollision3
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2020-05-10 13:48:47 +06:00 |
BCOLL3D.H
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- implement GlobalTimeStep
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2020-04-22 22:28:10 +06:00 |
BCOLLIDE.C
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- pretty GetPlayerId, CollisionSound, DamageCar3D
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2020-05-18 11:40:17 +06:00 |
BCOLLIDE.H
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BOMBERMAN.C
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- implement AnimatePed, DeActivatePedestrian, SetupCivPedRouteData, PingOutPed, SetupCivJump, CivPedJump, SetupCivPedWalk, CivPedWalk, CivPedSit, HandlePedestrians
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2020-05-15 16:33:29 +06:00 |
BOMBERMAN.H
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- implement AnimatePed, DeActivatePedestrian, SetupCivPedRouteData, PingOutPed, SetupCivJump, CivPedJump, SetupCivPedWalk, CivPedWalk, CivPedSit, HandlePedestrians
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2020-05-15 16:33:29 +06:00 |
CAMERA.C
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- implement SetBasePos
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2020-05-16 15:30:05 +06:00 |
CAMERA.H
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- implement StepGame
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2020-04-17 23:14:36 +06:00 |
CARS.C
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
CARS.H
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- implement AddNightLights, ShowCarlight, FindCarLightFade
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2020-04-29 21:03:13 +06:00 |
CD_ICON.H
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CELL.C
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- implement UnpackCellObject
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2020-04-29 13:10:39 +06:00 |
CELL.H
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- implement GetFirstPackedCop, GetNextPackedCop
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2020-04-13 19:55:40 +06:00 |
CIV_AI.C
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- implement InitCopState, InitCops
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2020-05-17 12:26:48 +06:00 |
CIV_AI.H
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- implement ChangePedPlayerToCar
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2020-05-15 18:04:48 +06:00 |
CONVERT.C
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- implement _MatrixRotate, Calc_Object_MatrixYZX
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2020-05-18 12:34:42 +06:00 |
CONVERT.H
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- partially implement DrawSprites
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2020-04-22 19:50:56 +06:00 |
COP_AI.C
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- implement InitInGameCutsceneVariables, TriggerChase
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2020-05-17 13:47:23 +06:00 |
COP_AI.H
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- implement InitCopState, InitCops
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2020-05-17 12:26:48 +06:00 |
COSMETIC.C
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- simplify SetupSpecCosmetics, SetupSpecDenting
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2020-05-13 14:30:17 +06:00 |
COSMETIC.H
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CUTSCENE.C
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- implement InitInGameCutsceneVariables, TriggerChase
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2020-05-17 13:47:23 +06:00 |
CUTSCENE.H
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- implement CreateStationaryCivCar
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2020-05-17 00:10:40 +06:00 |
DEBRIS.C
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- implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition
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2020-05-15 14:50:30 +06:00 |
DEBRIS.H
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- implement AddNightLights, ShowCarlight, FindCarLightFade
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2020-04-29 21:03:13 +06:00 |
DENTING.C
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- crash fix for super-secret car
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2020-05-13 15:57:00 +06:00 |
DENTING.H
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DIRECTOR.C
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- implement PlaceCameraFollowCar
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2020-04-17 01:50:53 +06:00 |
DIRECTOR.H
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- fix bugs and compilation
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2020-04-19 16:53:03 +06:00 |
DR2ROADS.C
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- improved area data loading
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2020-05-16 22:44:07 +06:00 |
DR2ROADS.H
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- implement ProcessStraightsDriver2Lump, RoadInCell
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2020-05-09 14:00:48 +06:00 |
DRAW.C
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- fixed bug in SetupDrawMapPSX
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2020-05-14 18:48:09 +06:00 |
DRAW.H
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- implement UnpackCellObject
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2020-04-29 13:10:39 +06:00 |
DRIVINGGAMES.C
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- implement DrawCarWheels, DrawWheelObject, MangleWheelModels
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2020-04-21 21:28:52 +06:00 |
DRIVINGGAMES.H
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- implement DrawCarWheels, DrawWheelObject, MangleWheelModels
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2020-04-21 21:28:52 +06:00 |
E3STUFF.C
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
E3STUFF.H
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ENVIRO.C
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ENVIRO.H
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ENVSOUND.C
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- implement ResidentModelsBodge, CollisionSound, SoundTasks, AddEnvSounds
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2020-04-27 09:19:08 +06:00 |
ENVSOUND.H
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EVENT.C
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- implement InitCopState, InitCops
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2020-05-17 12:26:48 +06:00 |
EVENT.H
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- implement CheckScenaryCollisions
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2020-04-29 00:00:25 +06:00 |
FELONY.C
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- implement ControlCopDetection, InitFelonyData,
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2020-05-17 13:46:45 +06:00 |
FELONY.H
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- implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision
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2020-05-01 12:08:36 +06:00 |
FMVPLAY.C
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FMVPLAY.H
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GAMESND.C
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- pretty GetPlayerId, CollisionSound, DamageCar3D
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2020-05-18 11:40:17 +06:00 |
GAMESND.H
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- implement ControlCops, CopControl, InitCopData,
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2020-05-17 12:36:01 +06:00 |
GLAUNCH.C
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- implement RunMissionLadder
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2020-05-15 21:02:45 +06:00 |
GLAUNCH.H
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- implement GlobalTimeStep
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2020-04-22 22:28:10 +06:00 |
HANDLING.C
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- pretty GetPlayerId, CollisionSound, DamageCar3D
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2020-05-18 11:40:17 +06:00 |
HANDLING.H
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- implement CheckScenaryCollisions
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2020-04-29 00:00:25 +06:00 |
JOB_FX.C
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JOB_FX.H
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LEADAI.C
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LEADAI.H
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LOADSAVE.C
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LOADSAVE.H
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LOADVIEW.C
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
LOADVIEW.H
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MAIN.C
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- implement InitCopState, InitCops
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2020-05-17 12:26:48 +06:00 |
MAIN.H
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- implement InitCopState, InitCops
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2020-05-17 12:26:48 +06:00 |
MAP.C
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- improved area data loading
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2020-05-16 22:44:07 +06:00 |
MAP.H
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- proper spooled models freeing
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2020-05-16 18:33:44 +06:00 |
MC_SND.C
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- implement InitFelonyDelayArray, GetCarHeading, GetCarDirectionOfTravel
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2020-04-18 01:55:31 +06:00 |
MC_SND.H
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- implement InitFelonyDelayArray, GetCarHeading, GetCarDirectionOfTravel
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2020-04-18 01:55:31 +06:00 |
MDRAW.C
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- implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar
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2020-05-16 21:43:19 +06:00 |
MDRAW.H
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MGENERIC.C
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MGENERIC.H
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MISSION.C
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- pretty GetPlayerId, CollisionSound, DamageCar3D
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2020-05-18 11:40:17 +06:00 |
MISSION.H
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- implement Swap2Cars
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2020-05-17 12:25:59 +06:00 |
MODELS.C
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- fix ProcessCarModelLump bug sowed by me
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2020-05-16 16:07:52 +06:00 |
MODELS.H
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- implement DrawCarWheels, DrawWheelObject, MangleWheelModels
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2020-04-21 21:28:52 +06:00 |
MOTION_C.C
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- implement DrawCarWheels, DrawWheelObject, MangleWheelModels
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2020-04-21 21:28:52 +06:00 |
MOTION_C.H
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- implement DrawCarWheels, DrawWheelObject, MangleWheelModels
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2020-04-21 21:28:52 +06:00 |
OBJANIM.C
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- implement FindSmashableObjects
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2020-05-02 08:15:15 +06:00 |
OBJANIM.H
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- implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision
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2020-05-01 12:08:36 +06:00 |
OBJCOLL.C
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- implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition
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2020-05-15 14:50:30 +06:00 |
OBJCOLL.H
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- implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision
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2020-05-01 12:08:36 +06:00 |
OVERLAY.C
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- implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition
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2020-05-15 14:50:30 +06:00 |
OVERLAY.H
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- implement UpdatePlayerInformation
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2020-04-18 00:54:55 +06:00 |
OVERMAP.C
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- implement Long2DDistance
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2020-05-17 01:06:42 +06:00 |
OVERMAP.H
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PAD.C
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- implement ModifyCamera, TurnHead
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2020-04-18 00:02:24 +06:00 |
PAD.H
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- implement ModifyCamera, TurnHead
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2020-04-18 00:02:24 +06:00 |
PATHFIND.C
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- stub PATHFIND.C
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2020-05-17 12:25:21 +06:00 |
PATHFIND.H
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- stub PATHFIND.C
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2020-05-17 12:25:21 +06:00 |
PAUSE.C
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- [EMU] [SPU-AL] fixed looped sound clicking
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2020-05-17 23:45:53 +06:00 |
PAUSE.H
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- attempt to draw pause menus
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2020-04-12 03:02:26 +06:00 |
PEDEST.C
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- fix Tanner getting into car too quick
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2020-05-18 11:39:39 +06:00 |
PEDEST.H
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- implement ChangeCarPlayerToPed, FindClosestCar, TannerCanEnterCar
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2020-05-15 17:38:32 +06:00 |
PLAYERS.C
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- fix sound channel array indexing bugs
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2020-05-15 23:14:23 +06:00 |
PLAYERS.H
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- implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition
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2020-05-15 14:50:30 +06:00 |
PRES.C
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- implement FindPointOfCollision, GetNextWord
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2020-05-17 14:21:57 +06:00 |
PRES.H
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REPLAYS.C
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- implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar
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2020-05-16 21:43:19 +06:00 |
REPLAYS.H
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- implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar
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2020-05-16 21:43:19 +06:00 |
ROADBITS.C
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ROADBITS.H
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SCORES.C
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- implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar
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2020-05-16 21:43:19 +06:00 |
SCORES.H
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- implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar
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2020-05-16 21:43:19 +06:00 |
SEARCH.C
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SEARCH.H
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SHADOW.C
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- fix DrawCar, SubDivShadow, PlaceShadowForCar
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2020-05-09 14:24:43 +06:00 |
SHADOW.H
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SKY.C
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- fix sky render
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2020-05-16 21:39:18 +06:00 |
SKY.H
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SOUND.C
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- fix sound channel array indexing bugs
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2020-05-15 23:14:23 +06:00 |
SOUND.H
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- do not do XM_ calls if Song_ID == -1
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2020-05-12 21:49:21 +06:00 |
SPOOL.C
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- improved area data loading
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2020-05-16 22:44:07 +06:00 |
SPOOL.H
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- implement valid_region
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2020-05-09 14:00:06 +06:00 |
SYSTEM.C
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- fix bug in SwapDrawBuffers2
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2020-05-18 18:10:12 +06:00 |
SYSTEM.H
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
TARGETS.C
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TARGETS.H
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TEXTURE.C
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
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2020-05-16 15:56:08 +06:00 |
TEXTURE.H
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- implement ProcessOverlayLump, InitOverheadMap, DrawMultiplayerMap
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2020-04-27 21:38:04 +06:00 |
TILE.C
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- pretty ProcessLowDetailTable
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2020-05-13 12:19:09 +06:00 |
TILE.H
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- implement DrawCarWheels, DrawWheelObject, MangleWheelModels
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2020-04-21 21:28:52 +06:00 |
TIME.C
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TIME.H
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WHEELFORCES.C
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- fix StepOneCar
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2020-05-05 21:29:10 +06:00 |
WHEELFORCES.H
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- implement StepCars
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2020-04-22 21:33:38 +06:00 |
XAPLAY.C
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XAPLAY.H
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XMCALLS.H
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- XMPLAY by Jason Page original source code ported back from PS2
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2020-05-13 12:40:22 +06:00 |
XMPLAY.C
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- fix XMPLAY bug again
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2020-05-15 19:24:32 +06:00 |
XMPLAY.H
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- fix XMPLAY structure data
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2020-05-13 22:00:28 +06:00 |