REDRIVER2/src_rebuild/GAME/C
2020-05-18 18:10:12 +06:00
..
AI.C - implement InitCopState, InitCops 2020-05-17 12:26:48 +06:00
AI.H
BCOLL3D.C - implement PointFaceCheck, collided3d, CarCarCollision3 2020-05-10 13:48:47 +06:00
BCOLL3D.H - implement GlobalTimeStep 2020-04-22 22:28:10 +06:00
BCOLLIDE.C - pretty GetPlayerId, CollisionSound, DamageCar3D 2020-05-18 11:40:17 +06:00
BCOLLIDE.H
BOMBERMAN.C - implement AnimatePed, DeActivatePedestrian, SetupCivPedRouteData, PingOutPed, SetupCivJump, CivPedJump, SetupCivPedWalk, CivPedWalk, CivPedSit, HandlePedestrians 2020-05-15 16:33:29 +06:00
BOMBERMAN.H - implement AnimatePed, DeActivatePedestrian, SetupCivPedRouteData, PingOutPed, SetupCivJump, CivPedJump, SetupCivPedWalk, CivPedWalk, CivPedSit, HandlePedestrians 2020-05-15 16:33:29 +06:00
CAMERA.C - implement SetBasePos 2020-05-16 15:30:05 +06:00
CAMERA.H - implement StepGame 2020-04-17 23:14:36 +06:00
CARS.C - USE_CRT_MALLOC - use dynamic malloc whenever possible 2020-05-16 15:56:08 +06:00
CARS.H - implement AddNightLights, ShowCarlight, FindCarLightFade 2020-04-29 21:03:13 +06:00
CD_ICON.H
CELL.C - implement UnpackCellObject 2020-04-29 13:10:39 +06:00
CELL.H - implement GetFirstPackedCop, GetNextPackedCop 2020-04-13 19:55:40 +06:00
CIV_AI.C - implement InitCopState, InitCops 2020-05-17 12:26:48 +06:00
CIV_AI.H - implement ChangePedPlayerToCar 2020-05-15 18:04:48 +06:00
CONVERT.C - implement _MatrixRotate, Calc_Object_MatrixYZX 2020-05-18 12:34:42 +06:00
CONVERT.H - partially implement DrawSprites 2020-04-22 19:50:56 +06:00
COP_AI.C - implement InitInGameCutsceneVariables, TriggerChase 2020-05-17 13:47:23 +06:00
COP_AI.H - implement InitCopState, InitCops 2020-05-17 12:26:48 +06:00
COSMETIC.C - simplify SetupSpecCosmetics, SetupSpecDenting 2020-05-13 14:30:17 +06:00
COSMETIC.H
CUTSCENE.C - implement InitInGameCutsceneVariables, TriggerChase 2020-05-17 13:47:23 +06:00
CUTSCENE.H - implement CreateStationaryCivCar 2020-05-17 00:10:40 +06:00
DEBRIS.C - implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition 2020-05-15 14:50:30 +06:00
DEBRIS.H - implement AddNightLights, ShowCarlight, FindCarLightFade 2020-04-29 21:03:13 +06:00
DENTING.C - crash fix for super-secret car 2020-05-13 15:57:00 +06:00
DENTING.H
DIRECTOR.C - implement PlaceCameraFollowCar 2020-04-17 01:50:53 +06:00
DIRECTOR.H - fix bugs and compilation 2020-04-19 16:53:03 +06:00
DR2ROADS.C - improved area data loading 2020-05-16 22:44:07 +06:00
DR2ROADS.H - implement ProcessStraightsDriver2Lump, RoadInCell 2020-05-09 14:00:48 +06:00
DRAW.C - fixed bug in SetupDrawMapPSX 2020-05-14 18:48:09 +06:00
DRAW.H - implement UnpackCellObject 2020-04-29 13:10:39 +06:00
DRIVINGGAMES.C - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
DRIVINGGAMES.H - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
E3STUFF.C - USE_CRT_MALLOC - use dynamic malloc whenever possible 2020-05-16 15:56:08 +06:00
E3STUFF.H
ENVIRO.C
ENVIRO.H
ENVSOUND.C - implement ResidentModelsBodge, CollisionSound, SoundTasks, AddEnvSounds 2020-04-27 09:19:08 +06:00
ENVSOUND.H
EVENT.C - implement InitCopState, InitCops 2020-05-17 12:26:48 +06:00
EVENT.H - implement CheckScenaryCollisions 2020-04-29 00:00:25 +06:00
FELONY.C - implement ControlCopDetection, InitFelonyData, 2020-05-17 13:46:45 +06:00
FELONY.H - implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision 2020-05-01 12:08:36 +06:00
FMVPLAY.C
FMVPLAY.H
GAMESND.C - pretty GetPlayerId, CollisionSound, DamageCar3D 2020-05-18 11:40:17 +06:00
GAMESND.H - implement ControlCops, CopControl, InitCopData, 2020-05-17 12:36:01 +06:00
GLAUNCH.C - implement RunMissionLadder 2020-05-15 21:02:45 +06:00
GLAUNCH.H - implement GlobalTimeStep 2020-04-22 22:28:10 +06:00
HANDLING.C - pretty GetPlayerId, CollisionSound, DamageCar3D 2020-05-18 11:40:17 +06:00
HANDLING.H - implement CheckScenaryCollisions 2020-04-29 00:00:25 +06:00
JOB_FX.C
JOB_FX.H
LEADAI.C
LEADAI.H
LOADSAVE.C
LOADSAVE.H
LOADVIEW.C - USE_CRT_MALLOC - use dynamic malloc whenever possible 2020-05-16 15:56:08 +06:00
LOADVIEW.H
MAIN.C - implement InitCopState, InitCops 2020-05-17 12:26:48 +06:00
MAIN.H - implement InitCopState, InitCops 2020-05-17 12:26:48 +06:00
MAP.C - improved area data loading 2020-05-16 22:44:07 +06:00
MAP.H - proper spooled models freeing 2020-05-16 18:33:44 +06:00
MC_SND.C - implement InitFelonyDelayArray, GetCarHeading, GetCarDirectionOfTravel 2020-04-18 01:55:31 +06:00
MC_SND.H - implement InitFelonyDelayArray, GetCarHeading, GetCarDirectionOfTravel 2020-04-18 01:55:31 +06:00
MDRAW.C - implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar 2020-05-16 21:43:19 +06:00
MDRAW.H
MGENERIC.C
MGENERIC.H
MISSION.C - pretty GetPlayerId, CollisionSound, DamageCar3D 2020-05-18 11:40:17 +06:00
MISSION.H - implement Swap2Cars 2020-05-17 12:25:59 +06:00
MODELS.C - fix ProcessCarModelLump bug sowed by me 2020-05-16 16:07:52 +06:00
MODELS.H - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
MOTION_C.C - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
MOTION_C.H - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
OBJANIM.C - implement FindSmashableObjects 2020-05-02 08:15:15 +06:00
OBJANIM.H - implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision 2020-05-01 12:08:36 +06:00
OBJCOLL.C - implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition 2020-05-15 14:50:30 +06:00
OBJCOLL.H - implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision 2020-05-01 12:08:36 +06:00
OVERLAY.C - implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition 2020-05-15 14:50:30 +06:00
OVERLAY.H - implement UpdatePlayerInformation 2020-04-18 00:54:55 +06:00
OVERMAP.C - implement Long2DDistance 2020-05-17 01:06:42 +06:00
OVERMAP.H
PAD.C - implement ModifyCamera, TurnHead 2020-04-18 00:02:24 +06:00
PAD.H - implement ModifyCamera, TurnHead 2020-04-18 00:02:24 +06:00
PATHFIND.C - stub PATHFIND.C 2020-05-17 12:25:21 +06:00
PATHFIND.H - stub PATHFIND.C 2020-05-17 12:25:21 +06:00
PAUSE.C - [EMU] [SPU-AL] fixed looped sound clicking 2020-05-17 23:45:53 +06:00
PAUSE.H - attempt to draw pause menus 2020-04-12 03:02:26 +06:00
PEDEST.C - fix Tanner getting into car too quick 2020-05-18 11:39:39 +06:00
PEDEST.H - implement ChangeCarPlayerToPed, FindClosestCar, TannerCanEnterCar 2020-05-15 17:38:32 +06:00
PLAYERS.C - fix sound channel array indexing bugs 2020-05-15 23:14:23 +06:00
PLAYERS.H - implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition 2020-05-15 14:50:30 +06:00
PRES.C - implement FindPointOfCollision, GetNextWord 2020-05-17 14:21:57 +06:00
PRES.H
REPLAYS.C - implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar 2020-05-16 21:43:19 +06:00
REPLAYS.H - implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar 2020-05-16 21:43:19 +06:00
ROADBITS.C
ROADBITS.H
SCORES.C - implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar 2020-05-16 21:43:19 +06:00
SCORES.H - implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar 2020-05-16 21:43:19 +06:00
SEARCH.C
SEARCH.H
SHADOW.C - fix DrawCar, SubDivShadow, PlaceShadowForCar 2020-05-09 14:24:43 +06:00
SHADOW.H
SKY.C - fix sky render 2020-05-16 21:39:18 +06:00
SKY.H
SOUND.C - fix sound channel array indexing bugs 2020-05-15 23:14:23 +06:00
SOUND.H - do not do XM_ calls if Song_ID == -1 2020-05-12 21:49:21 +06:00
SPOOL.C - improved area data loading 2020-05-16 22:44:07 +06:00
SPOOL.H - implement valid_region 2020-05-09 14:00:06 +06:00
SYSTEM.C - fix bug in SwapDrawBuffers2 2020-05-18 18:10:12 +06:00
SYSTEM.H - USE_CRT_MALLOC - use dynamic malloc whenever possible 2020-05-16 15:56:08 +06:00
TARGETS.C
TARGETS.H
TEXTURE.C - USE_CRT_MALLOC - use dynamic malloc whenever possible 2020-05-16 15:56:08 +06:00
TEXTURE.H - implement ProcessOverlayLump, InitOverheadMap, DrawMultiplayerMap 2020-04-27 21:38:04 +06:00
TILE.C - pretty ProcessLowDetailTable 2020-05-13 12:19:09 +06:00
TILE.H - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
TIME.C
TIME.H
WHEELFORCES.C - fix StepOneCar 2020-05-05 21:29:10 +06:00
WHEELFORCES.H - implement StepCars 2020-04-22 21:33:38 +06:00
XAPLAY.C
XAPLAY.H
XMCALLS.H - XMPLAY by Jason Page original source code ported back from PS2 2020-05-13 12:40:22 +06:00
XMPLAY.C - fix XMPLAY bug again 2020-05-15 19:24:32 +06:00
XMPLAY.H - fix XMPLAY structure data 2020-05-13 22:00:28 +06:00