REDRIVER2/src_rebuild/GAME/C/BCOLLIDE.C
2020-05-18 11:40:17 +06:00

1589 lines
35 KiB
C

#include "THISDUST.H"
#include "BCOLLIDE.H"
#include "COSMETIC.H"
#include "PAD.H"
#include "DEBRIS.H"
#include "EVENT.H"
#include "OBJCOLL.H"
#include "MODELS.H"
#include "SOUND.H"
#include "GAMESND.H"
#include "GLAUNCH.H"
#include "MAIN.H"
#include "MISSION.H"
#include "FELONY.H"
#include "WHEELFORCES.H"
#include "HANDLING.H"
#include "CAMERA.H"
#include "OBJANIM.H"
#include "STRINGS.H"
#include "GTEREG.H"
#include "INLINE_C.H"
#include <stdlib.h>
#define COLLISION_DEBUG
// decompiled code
// original method signature:
// int /*$ra*/ bcollided2d(struct CDATA2D *body /*$t4*/, int needOverlap /*$fp*/)
// line 120, offset 0x0001c51c
/* begin block 1 */
// Start line: 121
// Start offset: 0x0001C51C
// Variables:
// struct VECTOR delta; // stack offset -56
// int dtheta; // $v1
// int ac; // $s6
// int as; // $s5
// int i; // $t7
// int j; // $a2
// int k; // $t5
/* begin block 1.1 */
// Start line: 160
// Start offset: 0x0001C738
// Variables:
// int xover; // $t0
// int zover; // $a0
// int tmp2; // $a2
// int FE; // $a3
/* end block 1.1 */
// End offset: 0x0001C890
// End Line: 183
/* end block 1 */
// End offset: 0x0001C8C0
// End Line: 185
/* begin block 2 */
// Start line: 240
/* end block 2 */
// End Line: 241
int boxOverlap = 0;
// Checks of two bodies collides (basic check)
// also initializes axes
// [D] [A]
int bcollided2d(CDATA2D *body, int needOverlap)
{
short ac;
short as;
short sVar3;
short sVar4;
int dtheta;
int iVar6;
int iVar7;
int iVar8;
int iVar9;
int *piVar10;
CDATA2D *pCVar11;
VECTOR *pVVar12;
int *piVar13;
int *piVar14;
int *piVar15;
int *piVar16;
int *piVar17;
int iVar18;
int iVar19;
int uVar20;
VECTOR *pVVar21;
int *plVar22;
int *piVar23;
int iVar24;
int *piVar25;
VECTOR delta;
iVar19 = 1;
pCVar11 = body + 1;
dtheta = body[1].theta - body[0].theta;
ac = rcossin_tbl[(dtheta + 0x400 & 0x7ff) * 2];
as = rcossin_tbl[(dtheta & 0x7ff) * 2];
// calc axes of each box
do {
dtheta = body[iVar19].theta & 0xfff;
sVar3 = rcossin_tbl[dtheta * 2];
sVar4 = rcossin_tbl[dtheta * 2 + 1];
body[iVar19].axis[0].vx = sVar3;
body[iVar19].axis[0].vz = sVar4;
body[iVar19].axis[1].vz = -sVar3;
body[iVar19].axis[1].vx = sVar4;
iVar19--;
} while (iVar19 != -1);
dtheta = 0;
uVar20 = 1;
piVar23 = body[1].limit;
piVar25 = body[1].dist;
iVar24 = 100;
delta.vx = body[0].x.vx - body[1].x.vx;
delta.vz = body[0].x.vz - body[1].x.vz;
do {
piVar15 = piVar23 + 1;
piVar10 = piVar25 + 1;
piVar17 = body[uVar20].length + 1;
piVar16 = body[dtheta].length + 1;
piVar14 = body[dtheta].length;
pVVar12 = body[uVar20].axis + 1;
iVar18 = 1;
do {
*piVar10 = (pVVar12->vx * delta.vx + pVVar12->vz * delta.vz) / 4096;
iVar7 = *piVar17 + (*piVar16 * ac + *piVar14 * as) / 4096;
*piVar15 = iVar7;
if (iVar7 < *piVar10)
return 0;
if (*piVar10 < -iVar7)
return 0;
piVar15--;
piVar10--;
piVar17--;
piVar16--;
pVVar12--;
iVar18--;
piVar14++;
} while (iVar18 != -1);
dtheta = uVar20 & 1;
piVar23 -= 25;
piVar25 = piVar25 - 25;
iVar24 -= 100;
uVar20--;
if (uVar20 == -1)
{
if (needOverlap != 0)
{
iVar19 = body[1].dist[0];
iVar6 = body[1].limit[0];
if (iVar19 < 0)
iVar19 = -iVar19;
if (iVar6 < 0)
iVar6 = -iVar6;
iVar8 = iVar19 - iVar6;
if (iVar8 < 0)
iVar8 = iVar6 - iVar19;
iVar9 = body[0].axis[0].vx;
iVar6 = body[0].axis[0].vz;
iVar19 = (iVar9 * body[1].axis[0].vx + iVar6 * body[1].axis[0].vz) / 4096;
if (iVar19 < 0)
iVar19 = -iVar19;
if (iVar19 < 11)
iVar8 = -1;
else
iVar8 = (iVar8 * 4096) / iVar19;
iVar19 = body[1].dist[1];
iVar24 = body[1].limit[1];
if (iVar19 < 0)
iVar19 = -iVar19;
if (iVar24 < 0)
iVar24 = -iVar24;
iVar18 = iVar19 - iVar24;
if (iVar18 < 0)
iVar18 = iVar24 - iVar19;
iVar19 = (iVar9 * body[1].axis[1].vx + iVar6 * body[1].axis[1].vz) / 4096;
if (iVar19 < 0)
iVar19 = -iVar19;
iVar6 = iVar8;
if (10 < iVar19)
iVar6 = (iVar18 * 4096) / iVar19;
boxOverlap = iVar6;
if (-1 < iVar8)
{
boxOverlap = iVar8;
if (iVar6 < iVar8)
boxOverlap = iVar6;
}
}
return 1;
}
} while (true);
return 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ bFindCollisionPoint(struct CDATA2D *body /*$t6*/, struct CRET2D *collisionResult /*$s0*/)
// line 195, offset 0x0001c8c0
/* begin block 1 */
// Start line: 196
// Start offset: 0x0001C8C0
// Variables:
// int carBarrierCollision; // $s1
// int i; // $a3
// int j; // $v1
// int k; // $t0
// int smallest; // $t4
// int besti; // $t5
// int bestk; // $t7
// int sign; // $t3
// int sign0; // $t0
// int sign1; // $a3
/* begin block 1.1 */
// Start line: 212
// Start offset: 0x0001C964
// Variables:
// int upper; // $a1
// int lower; // $v1
/* end block 1.1 */
// End offset: 0x0001C9BC
// End Line: 228
/* begin block 1.2 */
// Start line: 235
// Start offset: 0x0001C9F0
// Variables:
// int upper; // $a1
// int lower; // $a0
/* end block 1.2 */
// End offset: 0x0001CA60
// End Line: 249
/* end block 1 */
// End offset: 0x0001CC30
// End Line: 273
/* begin block 2 */
// Start line: 416
/* end block 2 */
// End Line: 417
/* begin block 3 */
// Start line: 427
/* end block 3 */
// End Line: 428
/* begin block 4 */
// Start line: 431
/* end block 4 */
// End Line: 432
// [D]
void bFindCollisionPoint(CDATA2D *body, CRET2D *collisionResult)
{
bool bVar1;
int iVar2;
int iVar3;
int iVar4;
int iVar5;
int *piVar6;
CDATA2D *pCVar7;
uint uVar8;
int *piVar9;
int iVar10;
int iVar11;
int local_t1_132;
int *piVar12;
int *piVar13;
int iVar14;
int iVar15;
int local_t5_4;
VECTOR *pVVar16;
int iVar17;
local_t5_4 = 0;
iVar17 = 0;
iVar14 = 0;
bVar1 = false;
iVar15 = body->limit[0] + 1;
if ((body->isCameraOrTanner == 0) && (body[1].isCameraOrTanner == 0))
{
if ((body[1].length[0] << 2 <= body[1].length[1]) ||
(body[1].length[1] << 2 <= body[1].length[0]))
{
bVar1 = true;
}
}
uVar8 = 1;
do {
iVar11 = 1;
local_t1_132 = uVar8 - 1;
piVar6 = body[uVar8].dist + 1;
do {
iVar5 = piVar6[2] - *piVar6;
iVar2 = *piVar6 + piVar6[2];
if ((iVar5 < iVar15) &&
(iVar14 = -1, iVar15 = iVar5, local_t5_4 = uVar8, iVar17 = iVar11, uVar8 == 1)) {
iVar14 = 1;
}
if ((iVar2 < iVar15) &&
(iVar14 = 1, iVar15 = iVar2, local_t5_4 = uVar8, iVar17 = iVar11, uVar8 == 1)) {
iVar14 = -1;
}
iVar11--;
piVar6--;
} while (iVar11 != -1);
iVar11 = 1;
uVar8 = local_t1_132;
} while (local_t1_132 != -1);
if (bVar1)
{
piVar9 = body[1].length + 1;
piVar6 = body[1].length;
piVar13 = body[1].dist + 1;
piVar12 = body[1].limit + 1;
do {
iVar5 = *piVar12 - *piVar13;
iVar2 = *piVar13 + *piVar12;
if ((iVar5 < iVar2) && (*piVar9 < *piVar6 << 2))
{
local_t5_4 = 1;
iVar14 = 1;
iVar17 = iVar11;
}
if ((iVar2 < iVar5) && (*piVar9 < *piVar6 << 2))
{
local_t5_4 = 1;
iVar14 = -1;
iVar17 = iVar11;
}
piVar9--;
piVar6++;
piVar13--;
iVar11--;
piVar12--;
} while (iVar11 != -1);
}
pCVar7 = body + (local_t5_4 ^ 1);
pVVar16 = body[local_t5_4].axis + iVar17;
iVar5 = pCVar7->axis[0].vx;
iVar2 = pVVar16->vx;
piVar6 = (int*)&body[local_t5_4].axis[iVar17].vz;
iVar11 = body[local_t5_4].axis[iVar17].vz;
iVar17 = iVar14;
if (-1 < iVar5 * iVar2 + pCVar7->axis[0].vz * iVar11)
iVar17 = -iVar14;
iVar3 = pCVar7->axis[1].vx;
iVar10 = iVar14;
if (-1 < iVar3 * iVar2 + pCVar7->axis[1].vz * iVar11)
iVar10 = -iVar14;
collisionResult->hit.vx = pCVar7->x.vx + (iVar5 * pCVar7->length[0] * iVar17 + iVar3 * pCVar7->length[1] * iVar10) / 4096;
iVar11 = pCVar7->axis[0].vz;
iVar2 = pCVar7->length[0];
iVar4 = pCVar7->axis[1].vz;
iVar5 = pCVar7->length[1];
iVar3 = pCVar7->x.vz;
collisionResult->penetration = iVar15;
collisionResult->hit.vz = pCVar7->x.vz + (iVar11 * iVar2 * iVar17 + iVar4 * iVar5 * iVar10) / 4096;
if (local_t5_4 != 0)
iVar14 = -iVar14;
iVar15 = pVVar16->vx;
collisionResult->surfNormal.vy = 0;
collisionResult->surfNormal.vx = iVar15 * iVar14;
collisionResult->surfNormal.vz = *piVar6 * iVar14;
}
// decompiled code
// original method signature:
// int /*$ra*/ bFindCollisionTime(struct CDATA2D *cd /*$s5*/, struct CRET2D *collisionResult /*stack 4*/)
// line 275, offset 0x0001cc30
/* begin block 1 */
// Start line: 276
// Start offset: 0x0001CC30
// Variables:
// int i; // $s4
// int q; // $s0
// int hit; // $t2
// int neverfree; // $fp
// int time; // $s1
// int step; // $s3
// struct CDATA2D original[2]; // stack offset -248
/* end block 1 */
// End offset: 0x0001CEEC
// End Line: 357
/* begin block 2 */
// Start line: 635
/* end block 2 */
// End Line: 636
/* begin block 3 */
// Start line: 638
/* end block 3 */
// End Line: 639
// [D]
int bFindCollisionTime(CDATA2D *cd, CRET2D *collisionResult)
{
int *piVar1;
VECTOR *pVVar2;
int iVar3;
long lVar4;
CDATA2D *pCVar5;
int *local_a1_184;
int iVar6;
int *piVar7;
int *piVar8;
int iVar9;
int iVar10;
int iVar11;
int iVar12;
int iVar13;
CDATA2D *pCVar14;
long *plVar15;
int iVar16;
int iVar17;
int iVar18;
CDATA2D original[2];
iVar11 = 1;
iVar18 = 1;
iVar13 = 0x1000;
iVar16 = 0x800;
iVar17 = 1;
pCVar5 = cd + 1;
iVar10 = 100;
do {
original[iVar17].x.vx = cd[iVar17].x.vx;
original[iVar17].x.vz = cd[iVar17].x.vz;
original[iVar17].theta = cd[iVar17].theta;
original[iVar17].dist[0] = cd[iVar17].dist[0];
original[iVar17].limit[0] = cd[iVar17].limit[0];
original[iVar17].dist[1] = cd[iVar17].dist[1];
original[iVar17].limit[1] = cd[iVar17].limit[1];
iVar17--;
} while (iVar17 != -1);
iVar10 = 7;
do {
iVar12 = 1;
iVar17 = iVar10 + -1;
pCVar5 = cd + 1;
do
{
iVar6 = pCVar5->vel.vx / 2;
iVar3 = pCVar5->vel.vz;
iVar9 = pCVar5->avel / 2;
pCVar5->vel.vx = iVar6;
pCVar5->avel = iVar9;
iVar3 = iVar3 >> 1;
pCVar5->vel.vz = iVar3;
if (iVar11 == 0)
{
pCVar5->x.vx += iVar6;
pCVar5->x.vz += iVar3;
iVar6 = pCVar5->theta + iVar9;
}
else
{
pCVar5->x.vx -= iVar6;
pCVar5->x.vz -= iVar3;
iVar6 = pCVar5->theta - iVar9;
}
pCVar5->theta = iVar6;
iVar12--;
pCVar5--;
} while (iVar12 != -1);
if (iVar11 == 0)
{
iVar18 = 0;
iVar11 = iVar16;
}
else
{
iVar11 = -iVar16;
}
iVar13 = iVar13 + iVar11;
iVar11 = bcollided2d(cd, 0);
if (iVar10 != 0)
iVar16 = iVar16 >> 1;
iVar12 = 1;
iVar10 = iVar17;
} while (iVar17 != -1);
if (iVar11 == 0)
{
pCVar5 = cd + 1;
do {
pCVar5->x.vx += pCVar5->vel.vx;
pCVar5->x.vz += pCVar5->vel.vz;
pCVar5->theta += pCVar5->avel;
iVar12--;
pCVar5--;
} while (iVar12 != -1);
bcollided2d(cd, 0);
iVar13 = iVar13 + iVar16;
}
else
{
iVar11 = 1;
if (iVar18 != 0)
{
pCVar5 = cd + 1;
pCVar14 = original + 1;
do {
pCVar5->x.vx = pCVar14->x.vx;
pCVar5->x.vz = pCVar14->x.vz;
pCVar5->theta = pCVar14->theta;
bcollided2d(cd, 0);
pCVar14--;
pCVar5--;
iVar11--;
} while (iVar11 != -1);
iVar13 = 0x1000;
}
}
collisionResult->neverfree = iVar18;
return iVar13;
}
// decompiled code
// original method signature:
// void /*$ra*/ ApplyDamage(struct _CAR_DATA *cp /*$a0*/, char region /*$a1*/, int value /*$a2*/, char fakeDamage /*$a3*/)
// line 384, offset 0x0001ceec
/* begin block 1 */
// Start line: 385
// Start offset: 0x0001CEEC
// Variables:
// short *pRegion; // $t0
/* end block 1 */
// End offset: 0x0001D0B0
// End Line: 465
/* begin block 2 */
// Start line: 965
/* end block 2 */
// End Line: 966
/* begin block 3 */
// Start line: 993
/* end block 3 */
// End Line: 994
int wibblewibblewoo = 0;
// [D]
void ApplyDamage(_CAR_DATA *cp, char region, int value, char fakeDamage)
{
ushort uVar1;
int iVar2;
int iVar3;
ushort *puVar4;
short *psVar5;
iVar3 = region;
puVar4 = (ushort *)(cp->ap.damage + region);
if (cp->controlType == 1 || cp->controlType == 4)
value = value * gPlayerDamageFactor / 4096;
else
value = value << 1;
if (cp->controlType == 3)
{
if (gCopDifficultyLevel == 1)
{
iVar2 = value * 0xc;
}
else
{
if (gCopDifficultyLevel != 2)
goto LAB_0001cf9c;
iVar2 = value * 7;
}
value = iVar2 >> 4;
}
LAB_0001cf9c:
wibblewibblewoo = region;
if (fakeDamage == 0) {
if (cp->totalDamage < 0xffff - value)
{
cp->totalDamage = cp->totalDamage + value;
}
else {
cp->totalDamage = 0xffff;
}
}
uVar1 = *puVar4;
*puVar4 = (uVar1 + value);
if (0xfff < ((uVar1 + value) * 0x10000) >> 0x10)
*puVar4 = 0xfff;
if (iVar3 == 1)
iVar3 = 0;
else if (iVar3 == 0)
iVar3 = 1;
else if (iVar3 == 3)
iVar3 = 4;
else if (iVar3 == 4)
iVar3 = 3;
else
iVar3 = -1;
if (iVar3 != -1)
{
psVar5 = cp->ap.damage + iVar3;
value = value >> 1;
if (*psVar5 < value)
{
if (fakeDamage == 0)
{
if (cp->totalDamage < 0xffff - (value - *psVar5))
cp->totalDamage = cp->totalDamage + (value - *psVar5);
else
cp->totalDamage = 0xffff;
}
*psVar5 = value;
}
}
}
// decompiled code
// original method signature:
// int /*$ra*/ DamageCar3D(struct _CAR_DATA *cp /*$s1*/, long (*delta)[4] /*$t4*/, int strikeVel /*$t6*/, struct _CAR_DATA *pOtherCar /*$s2*/)
// line 470, offset 0x0001d0b0
/* begin block 1 */
// Start line: 471
// Start offset: 0x0001D0B0
// Variables:
// int l; // $v1
// int w; // $v0
// int region; // $a1
// long nose[4]; // stack offset -56
// long door[4]; // stack offset -40
// int impact; // $s3
// int QQQ; // $t7
/* begin block 1.1 */
// Start line: 549
// Start offset: 0x0001D388
// Variables:
// char fakeDamage; // $a3
// char player_id; // $s0
// char kludge; // $a3
/* end block 1.1 */
// End offset: 0x0001D424
// End Line: 568
/* end block 1 */
// End offset: 0x0001D454
// End Line: 572
/* begin block 2 */
// Start line: 1162
/* end block 2 */
// End Line: 1163
/* begin block 3 */
// Start line: 1168
/* end block 3 */
// End Line: 1169
// [D]
int DamageCar3D(_CAR_DATA *cp, long(*delta)[4], int strikeVel, _CAR_DATA *pOtherCar)
{
char region;
int value;
int iVar1;
bool fakeDamage;
int player_id;
int kludge;
strikeVel = strikeVel * 0x177;
value = cp->ap.carCos->colBox.vz << 0x10;
value = (value >> 0x10) - (value >> 0x1f) >> 1;
strikeVel = strikeVel >> 8;
if (strikeVel < 0xa000)
{
if (cp->totalDamage == 0)
cp->totalDamage = 1;
return 0;
}
iVar1 = (cp->hd.where.m[0][2] * (*delta)[0] + cp->hd.where.m[1][2] * (*delta)[1] + cp->hd.where.m[2][2] * (*delta)[2]) / 4096;
if ((cp->hd.where.m[0][0] * (*delta)[0] + cp->hd.where.m[1][0] * (*delta)[1] + cp->hd.where.m[2][0] * (*delta)[2]) / 4096 < 1)
{
region = 0;
if ((iVar1 <= value) && (region = 4, -value < iVar1))
region = 5;
}
else
{
region = 1;
if ((iVar1 <= value) && (region = 3, -value < iVar1))
region = 2;
}
if (cp->controlType == 1)
{
value = (strikeVel / 350 + 0x200) * 3;
value = value >> 3;
if (0x477 < value)
value = 0x477;
}
else if (cp->controlType == 4)
{
if (pOtherCar->controlType == 1)
{
value = (strikeVel / 350 + 0x200) * 3;
value = value >> 3;
if (0x477 < value)
value = 0x477;
cp->ai.l.takeDamage = 0x32;
}
else
{
value = strikeVel / 350 + 0x200;
value = value >> 2;
if (0x2fa < value)
value = 0x2fa;
if (cp->ai.l.takeDamage == 0)
value = 0;
}
}
else
{
iVar1 = (strikeVel / 400 + 0x400) * 7;
value = iVar1 >> 3;
}
fakeDamage = cp->controlType == 3 && pOtherCar->controlType == 3;
ApplyDamage(cp, region, value, fakeDamage);
player_id = GetPlayerId(cp);
if (player_id < 0)
player_id = GetPlayerId(pOtherCar);
kludge = GetPlayerId(cp);
if (kludge != 0 || (kludge = 2, pOtherCar->controlType != 2))
{
kludge = 1;
if (GetPlayerId(pOtherCar) == 0 && cp->controlType == 2)
kludge = 2;
}
CollisionSound(player_id, cp, strikeVel / 128, kludge);
return 1;
}
// decompiled code
// original method signature:
// void /*$ra*/ DamageCar(struct _CAR_DATA *cp /*$s2*/, struct CDATA2D *cd /*$s1*/, struct CRET2D *collisionResult /*$s3*/, int strikeVel /*$s0*/)
// line 587, offset 0x0001d454
/* begin block 1 */
// Start line: 588
// Start offset: 0x0001D454
// Variables:
// struct VECTOR delta; // stack offset -48
// int l; // $v1
// int w; // $v0
// int region; // $a1
// int damage; // $a2
// char player_id; // $s5
// int impact; // $s4
// int QQQ; // $t0
/* end block 1 */
// End offset: 0x0001D668
// End Line: 633
/* begin block 2 */
// Start line: 1425
/* end block 2 */
// End Line: 1426
/* begin block 3 */
// Start line: 1441
/* end block 3 */
// End Line: 1442
// [D]
void DamageCar(_CAR_DATA *cp, CDATA2D *cd, CRET2D *collisionResult, int strikeVel)
{
int impact;
int iVar1;
int value;
int iVar2;
int iVar3;
int iVar4;
iVar1 = GetPlayerId(cp);
value = cp->ap.carCos->colBox.vz << 0x10;
impact = strikeVel / 600;
value = (value >> 0x10) - (value >> 0x1f) >> 1;
if (0x4fff < strikeVel && 9 < cp->hd.speed)
{
iVar4 = collisionResult->hit.vx - cd->x.vx;
iVar3 = collisionResult->hit.vz - cd->x.vz;
iVar2 = (cd->axis[0].vx * iVar4 + cd->axis[0].vz * iVar3) / 4096;
if ((cd->axis[1].vx * iVar4 + cd->axis[1].vz * iVar3) / 4096 < 1)
{
iVar3 = 0;
if ((iVar2 <= value) && (iVar3 = 4, -value < iVar2))
iVar3 = 5;
}
else {
iVar3 = 1;
if ((iVar2 <= value) && (iVar3 = 3, -value < iVar2))
iVar3 = 2;
}
if (0x1f4000 < strikeVel)
strikeVel = 0x1f4000;
value = ((strikeVel / 300) * 0x400) / 0x5dc;
if (0x800 < value)
value = 0x800;
value -= (value * cp->ap.damage[iVar3] >> 0xd);
if (cp->controlType == 4)
{
if (cp->ai.l.takeDamage == 0)
value = 0;
else
value = value / 2;
}
ApplyDamage(cp, iVar3, value, 0);
CollisionSound(iVar1, cp, impact, 0);
}
}
// decompiled code
// original method signature:
// int /*$ra*/ CarBuildingCollision(struct _CAR_DATA *cp /*$s3*/, struct BUILDING_BOX *building /*$s2*/, struct CELL_OBJECT *cop /*$s6*/, int mightBeABarrier /*$s1*/)
// line 839, offset 0x0001d68c
/* begin block 1 */
// Start line: 840
// Start offset: 0x0001D68C
// Variables:
// static struct CDATA2D cd[2]; // offset 0x0
// static struct CRET2D collisionResult; // offset 0xd0
// int debris_colour; // stack offset -48
// struct VECTOR tempwhere; // stack offset -168
// struct MODEL *pModel; // $s5
// int player_id; // stack offset -44
/* begin block 1.1 */
// Start line: 866
// Start offset: 0x0001D794
// Variables:
// struct SVECTOR boxDisp; // stack offset -152
/* begin block 1.1.1 */
// Start line: 908
// Start offset: 0x0001D8F4
// Variables:
// int wbod; // $a1
/* end block 1.1.1 */
// End offset: 0x0001D9A4
// End Line: 918
/* end block 1.1 */
// End offset: 0x0001D9A4
// End Line: 920
/* begin block 1.2 */
// Start line: 977
// Start offset: 0x0001DA64
/* begin block 1.2.1 */
// Start line: 977
// Start offset: 0x0001DA64
// Variables:
// struct VECTOR velocity; // stack offset -144
// long pointVel[4]; // stack offset -128
// long reaction[4]; // stack offset -112
// long lever[4]; // stack offset -96
// int strikeVel; // $s1
/* begin block 1.2.1.1 */
// Start line: 1014
// Start offset: 0x0001DC58
// Variables:
// short scale; // $a2
/* end block 1.2.1.1 */
// End offset: 0x0001DCA4
// End Line: 1034
/* begin block 1.2.1.2 */
// Start line: 1050
// Start offset: 0x0001DD04
/* begin block 1.2.1.2.1 */
// Start line: 1058
// Start offset: 0x0001DD28
// Variables:
// struct SMASHABLE_OBJECT *sip; // $a1
// struct SMASHABLE_OBJECT *match; // $s0
// int chan; // $s1
// int adjust; // $s2
/* end block 1.2.1.2.1 */
// End offset: 0x0001DE3C
// End Line: 1079
/* end block 1.2.1.2 */
// End offset: 0x0001DEC4
// End Line: 1093
/* begin block 1.2.1.3 */
// Start line: 1098
// Start offset: 0x0001DEF4
// Variables:
// struct VECTOR LeafPosition; // stack offset -80
/* end block 1.2.1.3 */
// End offset: 0x0001DEF4
// End Line: 1098
/* begin block 1.2.1.4 */
// Start line: 1116
// Start offset: 0x0001DF50
/* begin block 1.2.1.4.1 */
// Start line: 1119
// Start offset: 0x0001DF90
// Variables:
// struct VECTOR lamp_velocity; // stack offset -64
/* end block 1.2.1.4.1 */
// End offset: 0x0001DFC4
// End Line: 1123
/* end block 1.2.1.4 */
// End offset: 0x0001DFC4
// End Line: 1124
/* begin block 1.2.1.5 */
// Start line: 1143
// Start offset: 0x0001E058
// Variables:
// int twistY; // $a1
// int lever_dot_n; // $a0
// int displacementsquared; // $v1
// int denom; // $v1
/* end block 1.2.1.5 */
// End offset: 0x0001E170
// End Line: 1155
/* end block 1.2.1 */
// End offset: 0x0001E37C
// End Line: 1184
/* end block 1.2 */
// End offset: 0x0001E384
// End Line: 1188
/* end block 1 */
// End offset: 0x0001E3E8
// End Line: 1195
/* begin block 2 */
// Start line: 1966
/* end block 2 */
// End Line: 1967
// [D]
int CarBuildingCollision(_CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop, int mightBeABarrier)
{
static CDATA2D cd[2] = {0}; // offset 0x0
static CRET2D collisionResult = { 0 }; // offset 0xd0
unsigned char uVar1;
int iVar2;
int uVar3;
long lVar4;
long lVar5;
long lVar6;
long lVar7;
int strikeVel;
long lVar8;
int iVar9;
int iVar10;
int uVar11;
CAR_COSMETICS *pCVar12;
int iVar13;
int iVar14;
SMASHABLE_OBJECT *pSVar15;
short scale;
int iVar16;
int iVar17;
int iVar18;
SMASHABLE_OBJECT *pSVar19;
MODEL *pMVar20;
VECTOR tempwhere;
SVECTOR boxDisp;
VECTOR velocity;
long pointVel[4];
long reaction[4];
long lever[4];
VECTOR LeafPosition;
VECTOR lamp_velocity;
int debris_colour;
int player_id;
pMVar20 = modelpointers[cop->type];
iVar2 = GetPlayerId(cp);
cd[0].isCameraOrTanner = (cp->controlType == 5);
if (cp->controlType == 6)
cd[0].isCameraOrTanner = cd[0].isCameraOrTanner + 2;
cd[1].isCameraOrTanner = (mightBeABarrier == 0);
iVar14 = cp->hd.oBox.location.vy + building->pos.vy;
if (iVar14 < 0)
iVar14 = -iVar14;
strikeVel = cp->hd.oBox.length[1] << 0x10;
uVar3 = 0;
pCVar12 = cp->ap.carCos;
if (pCVar12 == NULL) // [A] potential crash fix
return 0;
if (iVar14 <= building->height / 2 + ((strikeVel >> 0x10) - (strikeVel >> 0x1f) >> 1) && (cop->pos.vx != 0xFD46FEC0) && (pMVar20->shape_flags & 0x10) == 0)
{
lVar4 = cp->hd.where.t[0];
lVar8 = cp->hd.where.t[2];
iVar14 = GetDebrisColour(cp);
gte_SetRotMatrix(&cp->hd.where);
gte_SetTransMatrix(&cp->hd.where);
boxDisp.vx = -pCVar12->cog.vx;
boxDisp.vy = -pCVar12->cog.vy;
boxDisp.vz = -pCVar12->cog.vz;
gte_ldv0(&boxDisp);
docop2(0x480012);
cd[0].x.vx = MAC1;
cd[0].x.vy = MAC2;
cd[0].x.vz = MAC3;
cd[0].theta = cp->hd.direction;
if (cp->controlType == 6)
{
cd[0].vel.vx = cp->st.n.linearVelocity[0] / 4096;// + 0x800 >> 0xc;
cd[0].vel.vz = cp->st.n.linearVelocity[2] / 4096;// + 0x800 >> 0xc;
cp->hd.where.t[0] += cd[0].vel.vx;
cp->hd.where.t[2] += cd[0].vel.vz;
cd[0].length[0] = 90;
cd[0].length[1] = 90;
}
else if (cp->controlType == 5)
{
cd[0].vel.vx = 0;
cd[0].vel.vz = 0;
cd[0].length[1] = 5;
cd[0].length[0] = gCameraDistance / 2;
}
else
{
cd[0].vel.vx = cp->st.n.linearVelocity[0] / 4096;// +0x800 >> 0xc;
cd[0].vel.vz = cp->st.n.linearVelocity[2] / 4096;// + 0x800 >> 0xc;
cp->hd.where.t[0] += cd[0].vel.vx;
cp->hd.where.t[2] += cd[0].vel.vz;
cd[0].length[0] = cp->ap.carCos->colBox.vz + 15;
cd[0].length[1] = cp->ap.carCos->colBox.vx + 15;
if (handlingType[cp->hndType].fourWheelDrive == 1 || cp->hndType == 5)
{
cd[0].length[1] = cd[0].length[1] * 13;
cd[0].length[1] = cd[0].length[1] >> 4;
}
}
cd[0].avel = (cp->st.n.angularVelocity[1] / 4096) * 5 >> 5;
cd[1].x.vx = cp->hd.where.t[0] + (((building->pos.vx - cp->hd.where.t[0]) << 0x10) >> 0x10);
cd[1].x.vz = cp->hd.where.t[2] + (((building->pos.vz - cp->hd.where.t[2]) << 0x10) >> 0x10);
cd[1].theta = building->theta;
cd[1].length[0] = building->xsize;
cd[1].length[1] = building->zsize;
cd[1].vel.vx = 0;
cd[1].vel.vz = 0;
cd[1].avel = 0;
if (cp->controlType == 5)
{
iVar2 = bcollided2d(cd, 1);
uVar3 = (iVar2 != 0);
}
else
{
strikeVel = bcollided2d(cd, 0);
#if defined(COLLISION_DEBUG) && !defined(PSX)
extern int gShowCollisionDebug;
if (gShowCollisionDebug)
{
extern void Debug_AddLine(VECTOR& pointA, VECTOR& pointB, CVECTOR& color);
extern void Debug_AddLineOfs(VECTOR& pointA, VECTOR& pointB, VECTOR& ofs, CVECTOR& color);
CVECTOR bbcv = { 0, 0, 250 };
CVECTOR rrcv = { 250, 0, 0 };
CVECTOR yycv = { 250, 250, 0 };
// show both box axes
{
VECTOR _zero = { 0 };
VECTOR b1p = cd[0].x;
VECTOR b2p = cd[1].x;
b2p.vy = b1p.vy;
// show position to position
//Debug_AddLine(b1p1, b2p1, yycv);
VECTOR b1ax[2] = { {0} , {0} };
b1ax[0].vx = (cd[0].axis[0].vx * cd[0].length[0]) / 4096;
b1ax[0].vz = (cd[0].axis[0].vz * cd[0].length[0]) / 4096;
b1ax[1].vx = (cd[0].axis[1].vx * cd[0].length[1]) / 4096;
b1ax[1].vz = (cd[0].axis[1].vz * cd[0].length[1]) / 4096;
// show axis of body 1
Debug_AddLineOfs(_zero, b1ax[0], b1p, rrcv);
Debug_AddLineOfs(_zero, b1ax[1], b1p, yycv);
// display 2D box 1
{
int h = b1ax[0].vy;
VECTOR box_points[4] = {
{b1ax[0].vx - b1ax[1].vx, h, b1ax[0].vz - b1ax[1].vz, 0}, // front left
{b1ax[0].vx + b1ax[1].vx, h, b1ax[0].vz + b1ax[1].vz, 0}, // front right
{-b1ax[0].vx + b1ax[1].vx, h, -b1ax[0].vz + b1ax[1].vz, 0}, // back right
{-b1ax[0].vx - b1ax[1].vx, h, -b1ax[0].vz - b1ax[1].vz, 0} // back left
};
Debug_AddLineOfs(box_points[0], box_points[1], b1p, bbcv);
Debug_AddLineOfs(box_points[1], box_points[2], b1p, bbcv);
Debug_AddLineOfs(box_points[2], box_points[3], b1p, bbcv);
Debug_AddLineOfs(box_points[3], box_points[0], b1p, bbcv);
}
VECTOR b2ax[2] = { {0} , {0} };
b2ax[0].vx += (cd[1].axis[0].vx * cd[1].length[0]) / 4096;
b2ax[0].vz += (cd[1].axis[0].vz * cd[1].length[0]) / 4096;
b2ax[1].vx += (cd[1].axis[1].vx * cd[1].length[1]) / 4096;
b2ax[1].vz += (cd[1].axis[1].vz * cd[1].length[1]) / 4096;
// show axis of body 2
Debug_AddLineOfs(_zero, b2ax[0], b2p, rrcv);
Debug_AddLineOfs(_zero, b2ax[1], b2p, yycv);
CVECTOR& collColor = strikeVel ? rrcv : yycv;
// display 2D box 2
{
int h = b2ax[0].vy;
VECTOR box_points[4] = {
{b2ax[0].vx - b2ax[1].vx, h, b2ax[0].vz - b2ax[1].vz, 0}, // front left
{b2ax[0].vx + b2ax[1].vx, h, b2ax[0].vz + b2ax[1].vz, 0}, // front right
{-b2ax[0].vx + b2ax[1].vx, h, -b2ax[0].vz + b2ax[1].vz, 0}, // back right
{-b2ax[0].vx - b2ax[1].vx, h, -b2ax[0].vz - b2ax[1].vz, 0} // back left
};
Debug_AddLineOfs(box_points[0], box_points[1], b2p, collColor);
Debug_AddLineOfs(box_points[1], box_points[2], b2p, collColor);
Debug_AddLineOfs(box_points[2], box_points[3], b2p, collColor);
Debug_AddLineOfs(box_points[3], box_points[0], b2p, collColor);
}
}
}
#endif
if (strikeVel == 0)
{
uVar3 = 0;
}
else
{
bFindCollisionTime(cd, &collisionResult);
bFindCollisionPoint(cd, &collisionResult);
#if defined(COLLISION_DEBUG) && !defined(PSX)
extern int gShowCollisionDebug;
if(gShowCollisionDebug)
{
extern void Debug_AddLine(VECTOR& pointA, VECTOR& pointB, CVECTOR& color);
extern void Debug_AddLineOfs(VECTOR& pointA, VECTOR& pointB, VECTOR& ofs, CVECTOR& color);
CVECTOR bbcv = { 0, 0, 250 };
CVECTOR rrcv = { 250, 0, 0 };
CVECTOR yycv = { 250, 250, 0 };
// show collision point and normal
{
VECTOR pb = collisionResult.hit;
pb.vy += 16;
// display collision point
Debug_AddLine(collisionResult.hit, pb, rrcv);
VECTOR nb = collisionResult.hit;
nb.vx += collisionResult.surfNormal.vx / 16;
nb.vy += collisionResult.surfNormal.vy / 16;
nb.vz += collisionResult.surfNormal.vz / 16;
// show collision normal
Debug_AddLine(collisionResult.hit, nb, bbcv);
}
}
#endif
collisionResult.surfNormal.vx = -collisionResult.surfNormal.vx;
collisionResult.surfNormal.vy = 0;
collisionResult.surfNormal.vz = -collisionResult.surfNormal.vz;
collisionResult.hit.vy = cp->hd.where.t[1] + 41;
cp->hd.where.t[0] += (collisionResult.penetration * collisionResult.surfNormal.vx) / 4096;
cp->hd.where.t[2] += (collisionResult.penetration * collisionResult.surfNormal.vz) / 4096;
iVar13 = cp->st.n.angularVelocity[0];
iVar18 = cp->st.n.angularVelocity[1];
iVar10 = cp->st.n.angularVelocity[2];
iVar17 = collisionResult.hit.vx - cp->hd.where.t[0];
iVar16 = collisionResult.hit.vy - cp->hd.where.t[1];
iVar9 = collisionResult.hit.vz - cp->hd.where.t[2];
strikeVel = ((iVar18 * iVar9 - iVar10 * iVar16) / 4096) + cp->st.n.linearVelocity[0];
iVar10 = ((iVar10 * iVar17 - iVar13 * iVar9) / 4096) + cp->st.n.linearVelocity[1];
iVar13 = ((iVar13 * iVar16 - iVar18 * iVar17) / 4096) + cp->st.n.linearVelocity[2];
lVar5 = collisionResult.surfNormal.vx;
lVar6 = collisionResult.surfNormal.vy;
lVar7 = collisionResult.surfNormal.vz;
iVar10 = (strikeVel >> 8) * (lVar5 >> 4) + (iVar10 >> 8) * (lVar6 >> 4) + (iVar13 >> 8) * (lVar7 >> 4);
strikeVel = -iVar10;
if (iVar10 < 0)
{
if (cp->controlType == 1)
{
if (strikeVel < 0x20)
scale = ((iVar10 << 0x17) >> 0x10);
else
scale = 0x1000;
if ((pMVar20->flags2 & 0x800) == 0)
NoteFelony(&felonyData, 6, scale);
else
NoteFelony(&felonyData, 7, scale);
}
collisionResult.hit.vy = -collisionResult.hit.vy;
velocity.vx = cp->st.n.linearVelocity[0] / 4096;
velocity.vy = -17;
velocity.vz = cp->st.n.linearVelocity[2] / 4096;
if ((pMVar20->flags2 & 0x800) != 0)
{
damage_object(cop, &velocity);
if ((pMVar20->shape_flags & 8) == 0)
{
pSVar15 = smashable;
strikeVel = pSVar15->modelIdx;
pSVar19 = NULL;
if (pSVar15->name != NULL)
{
while ((pSVar19 = pSVar15, modelpointers[strikeVel] != pMVar20 && (pSVar19 = NULL, pSVar15[1].name != NULL)))
{
strikeVel = pSVar15[1].modelIdx;
pSVar15 = pSVar15 + 1;
}
}
if (pSVar19 == NULL)
pSVar19 = smashable;
uVar3 = velocity.vx ^ velocity.vz;
uVar11 = collisionResult.hit.vx ^ collisionResult.hit.vz;
strikeVel = GetFreeChannel();
if ((1 < NumPlayers) && (NoPlayerControl == 0))
SetPlayerOwnsChannel(strikeVel, iVar2);
Start3DSoundVolPitch(strikeVel, 1, pSVar19->sound,
collisionResult.hit.vx, -collisionResult.hit.vy, collisionResult.hit.vz,
pSVar19->volume, pSVar19->pitch + ((uVar3 * uVar11 & 0x3ff) - 0x200));
}
cp->hd.where.t[0] = lVar4;
cp->hd.where.t[2] = lVar8;
collisionResult.hit.vy += 30;
Setup_Sparks(&collisionResult.hit, &velocity, 10, 0);
Setup_Debris(&collisionResult.hit, &velocity, 5, 0);
Setup_Debris(&collisionResult.hit, &velocity, 5, iVar14 << 0x10);
if (cp->controlType == 1)
SetPadVibration((int)cp->ai.padid, 3);
return 0;
}
if ((0x3600 < strikeVel) && (32000 < cp->hd.wheel_speed + 16000U))
{
if ((pMVar20->flags2 & 0x2000) == 0)
{
if (gNight != 0 && (modelpointers[gLastModelCollisionCheck]->flags2 & 0x1000) != 0)
{
iVar2 = damage_lamp(cop);
if (iVar2 != 0)
{
memset(&lamp_velocity, 0, sizeof(lamp_velocity));
collisionResult.hit.vy = -730;
Setup_Sparks(&collisionResult.hit, &lamp_velocity, 0x14, 0);
collisionResult.hit.vy = 730;
}
}
velocity.vy -= 20;
collisionResult.hit.vy += 30;
Setup_Sparks(&collisionResult.hit, &velocity, 4, 0);
collisionResult.hit.vy -= 30;
velocity.vy += 20;
}
else
{
uVar3 = rand();
LeafPosition.vx = collisionResult.hit.vx;
LeafPosition.vy = -((uVar3 & 0xfe) + 600) - collisionResult.hit.vy;
LeafPosition.vz = collisionResult.hit.vz;
AddLeaf(&LeafPosition, 3, 1);
}
if ((0x1b000 < strikeVel) && (Setup_Debris(&collisionResult.hit, &velocity, 6, iVar14 << 0x10), cp->controlType == 1))
{
SetPadVibration((int)cp->ai.padid, 1);
}
}
DamageCar(cp, cd, &collisionResult, strikeVel);
iVar2 = (iVar17 * collisionResult.surfNormal.vx + iVar16 * collisionResult.surfNormal.vy + iVar9 * collisionResult.surfNormal.vz) / 4096;
iVar2 = (((iVar17 * iVar17 + iVar9 * iVar9) - iVar2 * iVar2) * car_cosmetics[cp->ap.model].twistRateY) / 4096 + 4096;
if (strikeVel < 0x7f001)
{
iVar14 = -(iVar10 * 4096) / iVar2;
if (iVar2 == 0)
trap(7);
}
else
{
if (iVar2 == 0)
trap(7);
iVar14 = (strikeVel / iVar2) * 4096;
}
// [A] temporary hack
cp->st.n.fposition[0] += (collisionResult.penetration * collisionResult.surfNormal.vx) / 512;
cp->st.n.fposition[2] += (collisionResult.penetration * collisionResult.surfNormal.vz) / 512;
iVar14 = iVar14 / 64;
lVar4 = collisionResult.surfNormal.vx;
iVar2 = iVar14 * (lVar4 / 64);
lVar4 = collisionResult.surfNormal.vy;
strikeVel = iVar14 * (lVar4 / 64);
lVar4 = collisionResult.surfNormal.vz;
iVar14 = iVar14 * (lVar4 / 64);
if (cp->controlType != 4)
{
iVar13 = iVar16 * iVar14;
iVar10 = iVar13 / 4096;
if (cp->controlType == 3)
iVar10 = iVar13 / 8192;
iVar10 = cp->hd.aacc[0] + iVar10;
cp->hd.aacc[0] = iVar10;
iVar18 = iVar9 * strikeVel;
iVar13 = iVar18 / 4096;
if (cp->controlType == 3)
iVar13 = iVar18 / 8192;
cp->hd.aacc[0] = iVar10 - iVar13;
}
cp->hd.aacc[1] += (iVar9 * iVar2) / 4096 - (iVar17 * iVar14) / 4096;
if (cp->controlType != 4)
{
iVar10 = iVar17 * strikeVel;
iVar9 = iVar10 / 4096;
if (cp->controlType == 3)
iVar9 = iVar10 / 8192;
iVar9 = cp->hd.aacc[2] + iVar9;
cp->hd.aacc[2] = iVar9;
iVar13 = iVar16 * iVar2;
iVar10 = iVar13 / 4096;
if (cp->controlType == 3)
iVar10 = iVar13 / 8192;
cp->hd.aacc[2] = iVar9 - iVar10;
}
cp->st.n.linearVelocity[0] += iVar2;
if (cp->controlType != 4)
cp->st.n.linearVelocity[1] += strikeVel;
cp->st.n.linearVelocity[2] += iVar14;
}
uVar3 = 1;
}
cp->hd.where.t[0] -= cp->st.n.linearVelocity[0] / 4096;
cp->hd.where.t[2] -= cp->st.n.linearVelocity[2] / 4096;
}
}
return uVar3;
}