mirror of
https://github.com/OpenDriver2/REDRIVER2.git
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148 lines
4.2 KiB
C
148 lines
4.2 KiB
C
#ifndef MISSION_H
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#define MISSION_H
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extern char* MissionName[37];
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extern int GameLevel;
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extern int gInvincibleCar;
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extern int gPlayerImmune;
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extern unsigned char NumPlayers;
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extern char NewLevel;
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extern GAMETYPE GameType;
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extern GAMETYPE StoredGameType;
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extern GAMEMODE CurrentGameMode;
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extern GAMEMODE WantedGameMode;
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extern int gCurrentMissionNumber;
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extern _MISSION *MissionHeader;
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extern _PLAYER player[8];
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extern STREAM_SOURCE* PlayerStartInfo[8];
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extern int numPlayersToCreate;
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extern int gStartOnFoot;
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extern int gSinkingTimer;
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extern int gTimeInWater;
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extern char InWater;
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extern int gBobIndex;
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extern int gWeather;
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extern int gTimeOfDay;
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extern int gShowPlayerDamage;
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extern int gDontPingInCops;
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extern int gBatterPlayer;
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extern int bMissionTitleFade;
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extern int g321GoDelay;
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extern int requestStationaryCivCar;
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extern int numCivCars;
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extern int maxCivCars;
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extern int numParkedCars;
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extern MR_MISSION Mission;
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extern int wantedCar[2];
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extern int multiplayerregions[4];
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extern int MaxPlayerDamage[2];
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extern COP_DATA gCopData;
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extern _TARGET *MissionTargets;
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extern unsigned long *MissionScript;
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extern char *MissionStrings;
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extern char *gMissionTitle;
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extern int gMultiplayerLevels;
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extern int TAIL_GETTINGCLOSE;
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extern int TAIL_GETTINGFAR;
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extern int TAIL_TOOCLOSE;
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extern int TAIL_TOOFAR;
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extern int numCopCars;
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extern void InitialiseMissionDefaults(); // 0x0006084C
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extern void LoadMission(int missionnum); // 0x00060A74
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extern void HandleMission(); // 0x00061274
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extern void HandleTimer(struct MR_TIMER *timer); // 0x000614A4
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extern void RegisterChaseHit(int car1, int car2); // 0x00061684
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extern void PauseMissionTimer(int pause); // 0x00064268
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extern void SetMissionMessage(char *message, int priority, int seconds); // 0x000642A8
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extern void SetPlayerMessage(int player, char *message, int priority, int seconds); // 0x00064348
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extern int TargetComplete(struct _TARGET *target, int player); // 0x000643C4
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extern int TargetActive(struct _TARGET *target, int player); // 0x00064408
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extern int Swap2Cars(int curslot, int newslot); // 0x00061784
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extern void SetConfusedCar(int slot); // 0x0006444C
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extern void HandleMissionThreads(); // 0x00061C5C
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extern int MRCommand(struct MR_THREAD *thread, unsigned long cmd); // 0x00061E3C
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extern int MROperator(struct MR_THREAD *thread, unsigned long op); // 0x00064498
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extern int MRFunction(struct MR_THREAD *thread, unsigned long fnc); // 0x000645AC
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extern void MRInitialiseThread(struct MR_THREAD *thread, unsigned long *pc, unsigned char player); // 0x00064614
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extern void MRStartThread(struct MR_THREAD *callingthread, unsigned long addr, unsigned char player); // 0x00064630
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extern int MRStopThread(struct MR_THREAD *thread); // 0x00064690
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extern void MRCommitThreadGenocide(); // 0x0006469C
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extern int MRJump(struct MR_THREAD *thread, long jump); // 0x000646E0
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extern void MRPush(struct MR_THREAD *thread, long value); // 0x0006472C
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extern long MRPop(struct MR_THREAD *thread); // 0x00064744
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extern long MRGetParam(struct MR_THREAD *thread); // 0x00064760
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extern long MRGetVariable(struct MR_THREAD *thread, unsigned long var); // 0x000647CC
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extern void MRSetVariable(struct MR_THREAD *thread, unsigned long var, long value); // 0x000648B0
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extern int MRProcessTarget(struct MR_THREAD *thread, struct _TARGET *target); // 0x00062470
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extern int MRRequestCar(struct _TARGET *target); // 0x000649E4
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extern void MRHandleCarRequests(); // 0x00064A24
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extern int MRCreateCar(struct _TARGET *target); // 0x00063728
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extern void MRCancelCarRequest(struct _TARGET *target); // 0x00064A50
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extern void PreProcessTargets(); // 0x000639A0
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extern int Handle321Go(); // 0x00064A74
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extern int HandleGameOver(); // 0x00063B78
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extern void CompleteAllActiveTargets(int player); // 0x00064AD0
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extern void SetMissionComplete(); // 0x00063F84
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extern void SetMissionFailed(enum FAIL_REASON reason); // 0x00064B38
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extern void SetMissionOver(enum PAUSEMODE mode); // 0x00064BD8
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extern void ActivateNextFlag(); // 0x000641A8
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extern int CalcLapTime(int player, int time, int lap); // 0x00064C24
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extern void SetCarToBeStolen(struct _TARGET *target, int player); // 0x00064C60
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extern void MakePhantomCarEqualPlayerCar(); // 0x00064CD0
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extern void DrawMission(void);
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#endif
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