mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-25 03:42:34 +01:00
238 lines
4.6 KiB
C
238 lines
4.6 KiB
C
#include "THISDUST.H"
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#include "BCOLL3D.H"
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// decompiled code
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// original method signature:
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// void /*$ra*/ PointFaceCheck(struct _CAR_DATA *cp0 /*$t7*/, struct _CAR_DATA *cp1 /*$t8*/, int i /*$t9*/, struct TestResult *least /*$a3*/, int nSign /*stack 16*/)
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// line 83, offset 0x0001c160
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/* begin block 1 */
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// Start line: 84
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// Start offset: 0x0001C160
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// Variables:
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// int k; // $t5
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// struct VECTOR normal; // stack offset -56
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// struct VECTOR diff; // stack offset -40
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// struct VECTOR point; // stack offset -24
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// int depth; // $t0
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/* begin block 1.1 */
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// Start line: 106
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// Start offset: 0x0001C250
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// Variables:
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// int partialDepth; // $v1
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/* end block 1.1 */
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// End offset: 0x0001C2EC
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// End Line: 119
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/* end block 1 */
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// End offset: 0x0001C380
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// End Line: 130
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/* begin block 2 */
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// Start line: 166
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/* end block 2 */
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// End Line: 167
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// [D]
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void PointFaceCheck(_CAR_DATA *cp0, _CAR_DATA *cp1, int i, TestResult *least, int nSign)
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{
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int iVar1;
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//short *psVar2;
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int iVar3;
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int iVar4;
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int iVar5;
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int iVar6;
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//short *psVar7;
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SVECTOR_NOPAD *pSVar8;
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int iVar9;
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VECTOR normal;
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VECTOR diff;
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VECTOR point;
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point.vx = cp1->hd.oBox.location.vx;
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point.vy = cp1->hd.oBox.location.vy;
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point.vz = cp1->hd.oBox.location.vz;
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normal.vx = cp0->hd.where.m[0][i];
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normal.vy = cp0->hd.where.m[1][i];
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normal.vz = cp0->hd.where.m[2][i];
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diff.vx = point.vx - cp0->hd.oBox.location.vx;
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diff.vy = point.vy - cp0->hd.oBox.location.vy;
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diff.vz = point.vz - cp0->hd.oBox.location.vz;
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iVar4 = (diff.vx * normal.vx + diff.vy * normal.vy + diff.vz * normal.vz) / 4096;
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if (iVar4 < 0)
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{
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normal.vx = -normal.vx;
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normal.vy = -normal.vy;
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normal.vz = -normal.vz;
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}
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else
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{
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iVar4 = -iVar4;
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}
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pSVar8 = cp1->hd.oBox.radii;
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iVar4 += cp0->hd.oBox.length[i];
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iVar9 = 2;
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do {
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iVar3 = pSVar8->vx;
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iVar5 = pSVar8->vy;
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iVar6 = pSVar8->vz;
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iVar1 = (iVar3 * normal.vx + iVar5 * normal.vy + iVar6 * normal.vz) / 4096;
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if (iVar1 < 0)
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{
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iVar1 = -iVar1;
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}
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else
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{
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iVar3 = -iVar3;
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iVar5 = -iVar5;
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iVar6 = -iVar6;
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}
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point.vy += iVar5;
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point.vx += iVar3;
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point.vz += iVar6;
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iVar4 += iVar1;
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pSVar8++;
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iVar9--;
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} while (-1 < iVar9);
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if (iVar4 < least->depth && (least->depth = iVar4, -1 < iVar4))
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{
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least->location.vx = point.vx;
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least->location.vy = point.vy;
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least->location.vz = point.vz;
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if (nSign < 0)
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{
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normal.vx = -normal.vx;
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normal.vy = -normal.vy;
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normal.vz = -normal.vz;
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}
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least->normal.vx = normal.vx;
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least->normal.vy = normal.vy;
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least->normal.vz = normal.vz;
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}
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}
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// decompiled code
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// original method signature:
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// int /*$ra*/ collided3d(struct _CAR_DATA *cp0 /*$s3*/, struct _CAR_DATA *cp1 /*$s2*/, struct TestResult *least /*$s1*/)
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// line 133, offset 0x0001c408
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/* begin block 1 */
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// Start line: 134
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// Start offset: 0x0001C408
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// Variables:
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// int i; // $s0
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/* end block 1 */
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// End offset: 0x0001C51C
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// End Line: 151
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/* begin block 2 */
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// Start line: 353
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/* end block 2 */
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// End Line: 354
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/* begin block 3 */
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// Start line: 266
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/* end block 3 */
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// End Line: 267
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// [D]
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int collided3d(_CAR_DATA *cp0, _CAR_DATA *cp1, TestResult *least)
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{
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int i;
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least->depth = 0x40000000;
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PointFaceCheck(cp0, cp1, 1, least, 1);
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if (least->depth > -1 && (PointFaceCheck(cp1, cp0, 1, least, -1), least->depth > -1))
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{
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least->depth = 0x40000000;
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i = 0;
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while (PointFaceCheck(cp0, cp1, i, least, 1), least->depth > -1)
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{
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PointFaceCheck(cp1, cp0, i, least, -1);
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i += 2;
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if (least->depth < 0)
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return 0;
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if (i > 2)
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return 1;
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}
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}
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return 0;
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}
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// decompiled code
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// original method signature:
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// int /*$ra*/ CarCarCollision3(struct _CAR_DATA *c0 /*$a0*/, struct _CAR_DATA *c1 /*$a1*/, int *depth /*$s2*/, struct VECTOR *where /*$s0*/, struct VECTOR *normal /*stack 16*/)
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// line 153, offset 0x0001c380
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/* begin block 1 */
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// Start line: 154
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// Start offset: 0x0001C380
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// Variables:
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// struct TestResult tr; // stack offset -56
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// int res; // $t1
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/* end block 1 */
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// End offset: 0x0001C408
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// End Line: 165
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/* begin block 2 */
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// Start line: 336
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/* end block 2 */
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// End Line: 337
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/* begin block 3 */
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// Start line: 360
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/* end block 3 */
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// End Line: 361
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// [D]
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int CarCarCollision3(_CAR_DATA *c0, _CAR_DATA *c1, int *depth, VECTOR *where, VECTOR *normal)
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{
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int res;
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TestResult tr;
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res = collided3d(c0, c1, &tr);
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if (res != 0)
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{
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*depth = tr.depth;
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where->vx = tr.location.vx;
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where->vy = tr.location.vy;
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where->vz = tr.location.vz;
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normal->vx = tr.normal.vx;
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normal->vy = tr.normal.vy;
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normal->vz = tr.normal.vz;
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}
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return res;
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}
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