REDRIVER2/src_rebuild/Game/C/pause.h
Ilya Shurumov e85df8ef74 - refactor pause menus (unwind into single loop)
- main render loop unwinded
2021-04-15 01:02:54 +06:00

19 lines
328 B
C

#ifndef PAUSE_H
#define PAUSE_H
extern int gShowMap;
extern int gDrawPauseMenus;
extern int pauseflag;
extern int gMissionCompletionState;
extern int UpdatePauseMenu(PAUSEMODE mode);
extern void ShowPauseMenu(PAUSEMODE mode);
extern void DrawPauseMenus();
extern void ControlMenu();
void SaveReplay(int direction);
#endif