mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-25 03:42:34 +01:00
56d3fbf399
- implement LoadMission - implement GetFreeChannel - fixed wantedCar setup from frontend
400 lines
10 KiB
C
400 lines
10 KiB
C
#include "THISDUST.H"
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#include "MGENERIC.H"
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// decompiled code
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// original method signature:
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// void /*$ra*/ StoreEndData()
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// line 62, offset 0x00060740
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/* begin block 1 */
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// Start line: 64
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// Start offset: 0x00060740
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// Variables:
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// struct _TARGET *target; // $s0
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// struct SAVED_CAR_POS *carpos; // $s2
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// int i; // $s1
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/* end block 1 */
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// End offset: 0x000607E4
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// End Line: 84
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/* begin block 2 */
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// Start line: 124
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/* end block 2 */
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// End Line: 125
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/* begin block 3 */
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// Start line: 347
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/* end block 3 */
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// End Line: 348
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/* begin block 4 */
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// Start line: 351
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/* end block 4 */
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// End Line: 352
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/* WARNING: Unknown calling convention yet parameter storage is locked */
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void StoreEndData(void)
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{
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UNIMPLEMENTED();
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/*
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_TARGET *target;
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int iVar1;
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SAVED_CAR_POS *data;
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if (gCurrentMissionNumber < 0x28) {
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StorePlayerPosition((SAVED_PLAYER_POS *)&MissionEndData);
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data = MissionEndData.CarPos;
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iVar1 = 0xf;
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target = MissionTargets;
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do {
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if ((target->data[0] == 2) && ((target->data[1] & 0x10U) != 0)) {
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StoreCarPosition(target, data);
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data = data + 1;
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}
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iVar1 = iVar1 + -1;
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target = target + 1;
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} while (-1 < iVar1);
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}
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return;*/
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ RestoreStartData()
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// line 86, offset 0x000607e4
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/* begin block 1 */
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// Start line: 88
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// Start offset: 0x000607E4
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// Variables:
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// struct SAVED_CAR_POS *carpos; // $s0
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// int i; // $s1
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/* end block 1 */
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// End offset: 0x00060838
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// End Line: 104
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/* begin block 2 */
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// Start line: 396
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/* end block 2 */
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// End Line: 397
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/* begin block 3 */
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// Start line: 399
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/* end block 3 */
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// End Line: 400
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/* begin block 4 */
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// Start line: 400
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/* end block 4 */
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// End Line: 401
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/* begin block 5 */
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// Start line: 403
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/* end block 5 */
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// End Line: 404
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/* WARNING: Unknown calling convention yet parameter storage is locked */
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void RestoreStartData(void)
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{
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UNIMPLEMENTED();
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/*
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SAVED_CAR_POS *data;
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int iVar1;
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if (gHaveStoredData != 0) {
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RestorePlayerPosition((SAVED_PLAYER_POS *)&MissionStartData);
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data = MissionStartData.CarPos;
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iVar1 = 5;
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do {
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if (data->active != '\0') {
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RestoreCarPosition(data);
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}
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iVar1 = iVar1 + -1;
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data = data + 1;
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} while (-1 < iVar1);
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}
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return;*/
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ StorePlayerPosition(struct SAVED_PLAYER_POS *data /*$a2*/)
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// line 109, offset 0x0005ffac
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/* begin block 1 */
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// Start line: 110
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// Start offset: 0x0005FFAC
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// Variables:
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// unsigned short type; // $a0
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/* end block 1 */
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// End offset: 0x00060248
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// End Line: 148
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/* begin block 2 */
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// Start line: 218
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/* end block 2 */
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// End Line: 219
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void StorePlayerPosition(SAVED_PLAYER_POS *data)
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{
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UNIMPLEMENTED();
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/*
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short *psVar1;
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ushort uVar2;
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uVar2 = (ushort)(byte)player.playerType;
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if (player.playerType == '\x01') {
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uVar2 = (ushort)(((uint)*(ushort *)
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(MissionHeader->residentModels +
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(byte)car_data[player.playerCarId].ap.model) & 0xfff) << 4) | 1 |
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(ushort)(byte)car_data[player.playerCarId].ap.palette << 8;
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}
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data->type = uVar2;
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data->direction = (short)player.dir;
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data->vx = player.pos[0];
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data->vy = player.pos[1];
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data->vz = player.pos[2];
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if ((int)player.playerCarId < 0) {
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psVar1 = &pedestrianFelony;
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}
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else {
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psVar1 = &car_data[(int)player.playerCarId].felonyRating;
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}
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data->felony = (int)*psVar1;
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if (player.playerType == '\x01') {
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data->totaldamage = car_data[player.playerCarId].totalDamage;
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data->damage[0] = car_data[player.playerCarId].ap.damage[0];
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data->damage[1] = car_data[player.playerCarId].ap.damage[1];
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data->damage[2] = car_data[player.playerCarId].ap.damage[2];
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data->damage[3] = car_data[player.playerCarId].ap.damage[3];
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data->damage[4] = car_data[player.playerCarId].ap.damage[4];
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data->damage[5] = car_data[player.playerCarId].ap.damage[5];
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return;
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}
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data->totaldamage = 0;
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data->damage[0] = 0;
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data->damage[1] = 0;
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data->damage[2] = 0;
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data->damage[3] = 0;
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data->damage[4] = 0;
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data->damage[5] = 0;
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return;
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*/
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ RestorePlayerPosition(struct SAVED_PLAYER_POS *data /*$a2*/)
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// line 150, offset 0x00060248
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/* begin block 1 */
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// Start line: 151
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// Start offset: 0x00060248
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/* end block 1 */
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// End offset: 0x000603B0
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// End Line: 178
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/* begin block 2 */
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// Start line: 300
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/* end block 2 */
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// End Line: 301
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/* begin block 3 */
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// Start line: 303
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/* end block 3 */
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// End Line: 304
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void RestorePlayerPosition(SAVED_PLAYER_POS *data)
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{
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UNIMPLEMENTED();
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/*
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short *psVar1;
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if ((data->type & 0xf) == 1) {
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PlayerStartInfo8[0]->type = '\x01';
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PlayerStartInfo8[0]->model = (byte)(data->type >> 4) & 0xf;
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PlayerStartInfo8[0]->palette = (byte)(data->type >> 8) & 0xf;
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}
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else {
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PlayerStartInfo8[0]->type = '\x02';
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}
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if (gCurrentMissionNumber != 0x10) {
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(PlayerStartInfo8[0]->position).vx = data->vx;
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(PlayerStartInfo8[0]->position).vz = data->vz;
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PlayerStartInfo8[0]->rotation = data->direction;
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}
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PlayerStartInfo8[0]->totaldamage = (uint)data->totaldamage;
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PlayerStartInfo8[0]->damage[0] = (int)data->damage[0];
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PlayerStartInfo8[0]->damage[1] = (int)data->damage[1];
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PlayerStartInfo8[0]->damage[2] = (int)data->damage[2];
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PlayerStartInfo8[0]->damage[3] = (int)data->damage[3];
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PlayerStartInfo8[0]->damage[4] = (int)data->damage[4];
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PlayerStartInfo8[0]->damage[5] = (int)data->damage[5];
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if ((int)player.playerCarId < 0) {
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psVar1 = &pedestrianFelony;
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}
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else {
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psVar1 = &car_data[(int)player.playerCarId].felonyRating;
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}
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*psVar1 = *(short *)&data->felony;
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return;
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*/
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ StoreCarPosition(struct _TARGET *target /*$t1*/, struct SAVED_CAR_POS *data /*$t0*/)
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// line 180, offset 0x000603b0
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/* begin block 1 */
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// Start line: 181
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// Start offset: 0x000603B0
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// Variables:
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// int slot; // $v1
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/* end block 1 */
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// End offset: 0x000604DC
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// End Line: 212
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/* begin block 2 */
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// Start line: 365
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/* end block 2 */
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// End Line: 366
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/* begin block 3 */
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// Start line: 368
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/* end block 3 */
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// End Line: 369
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void StoreCarPosition(_TARGET *target, SAVED_CAR_POS *data)
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{
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UNIMPLEMENTED();
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/*
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int iVar1;
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iVar1 = DAT_000d7c44;
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if ((target->data[10] & 0x400000U) == 0) {
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iVar1 = target->data[6];
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}
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if (iVar1 != -1) {
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data->active = '\x01';
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data->model = *(uchar *)(MissionHeader->residentModels + (byte)car_data[iVar1].ap.model);
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data->palette = car_data[iVar1].ap.palette;
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data->totaldamage = car_data[iVar1].totalDamage;
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data->damage[0] = car_data[iVar1].ap.damage[0];
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data->damage[1] = car_data[iVar1].ap.damage[1];
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data->damage[2] = car_data[iVar1].ap.damage[2];
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data->damage[3] = car_data[iVar1].ap.damage[3];
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data->damage[4] = car_data[iVar1].ap.damage[4];
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data->damage[5] = car_data[iVar1].ap.damage[5];
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data->vx = car_data[iVar1].hd.where.t[0];
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data->vy = car_data[iVar1].hd.where.t[1];
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data->vz = car_data[iVar1].hd.where.t[2];
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data->direction = *(short *)&car_data[iVar1].hd.direction;
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if ((target->data[1] & 0x40U) != 0) {
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data->active = -0x7f;
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}
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}
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return;*/
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}
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// decompiled code
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// original method signature:
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// void /*$ra*/ RestoreCarPosition(struct SAVED_CAR_POS *data /*$a3*/)
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// line 214, offset 0x000604e4
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/* begin block 1 */
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// Start line: 439
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/* end block 1 */
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// End Line: 440
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/* begin block 2 */
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// Start line: 441
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/* end block 2 */
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// End Line: 442
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void RestoreCarPosition(SAVED_CAR_POS *data)
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{
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UNIMPLEMENTED();
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/*
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int iVar1;
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char *pcVar2;
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REPLAY_STREAM *pRVar3;
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STREAM_SOURCE *pSVar4;
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STREAM_SOURCE *pSVar5;
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undefined4 uVar6;
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long lVar7;
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long lVar8;
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pcVar2 = ReplayStart;
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iVar1 = numPlayersToCreate;
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*(char **)&ReplayStreams[numPlayersToCreate].InitialPadRecordBuffer = ReplayStart;
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*(char **)&ReplayStreams[iVar1].PadRecordBuffer = pcVar2;
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pRVar3 = ReplayStreams + iVar1;
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*(char **)&ReplayStreams[iVar1].PadRecordBufferEnd = pcVar2;
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ReplayStreams[iVar1].playbackrun = '\0';
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ReplayStreams[iVar1].length = 0;
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*(REPLAY_STREAM **)(PlayerStartInfo8 + iVar1) = pRVar3;
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if ((data->active & 0x80U) == 0) {
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(pRVar3->SourceType).type = '\x01';
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ReplayStreams[iVar1].SourceType.model = data->model;
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ReplayStreams[iVar1].SourceType.palette = data->palette;
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lVar7 = data->vx;
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ReplayStreams[iVar1].SourceType.position.vy = 0;
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ReplayStreams[iVar1].SourceType.position.vx = lVar7;
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ReplayStreams[iVar1].SourceType.position.vz = data->vz;
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ReplayStreams[iVar1].SourceType.rotation = data->direction;
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ReplayStreams[iVar1].SourceType.totaldamage = (uint)data->totaldamage;
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ReplayStreams[iVar1].SourceType.damage[0] = (uint)data->damage[0];
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ReplayStreams[iVar1].SourceType.damage[1] = (uint)data->damage[1];
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ReplayStreams[iVar1].SourceType.damage[2] = (uint)data->damage[2];
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ReplayStreams[iVar1].SourceType.damage[3] = (uint)data->damage[3];
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ReplayStreams[iVar1].SourceType.damage[4] = (uint)data->damage[4];
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ReplayStreams[iVar1].SourceType.damage[5] = (uint)data->damage[5];
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}
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else {
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pSVar5 = PlayerStartInfo8[0] + 1;
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pSVar4 = PlayerStartInfo8[0];
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do {
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uVar6 = *(undefined4 *)&pSVar4->flags;
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lVar7 = (pSVar4->position).vx;
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lVar8 = (pSVar4->position).vy;
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*(undefined4 *)&pRVar3->SourceType = *(undefined4 *)pSVar4;
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*(undefined4 *)&(pRVar3->SourceType).flags = uVar6;
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(pRVar3->SourceType).position.vx = lVar7;
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(pRVar3->SourceType).position.vy = lVar8;
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pSVar4 = (STREAM_SOURCE *)&(pSVar4->position).vz;
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pRVar3 = (REPLAY_STREAM *)&(pRVar3->SourceType).position.vz;
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} while (pSVar4 != pSVar5);
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PlayerStartInfo8[numPlayersToCreate]->type = '\x03';
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PlayerStartInfo8[0]->type = '\x01';
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PlayerStartInfo8[0]->model = data->model;
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PlayerStartInfo8[0]->palette = data->palette;
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(PlayerStartInfo8[0]->position).vx = data->vx;
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(PlayerStartInfo8[0]->position).vy = 0;
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(PlayerStartInfo8[0]->position).vz = data->vz;
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PlayerStartInfo8[0]->rotation = data->direction;
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PlayerStartInfo8[0]->totaldamage = (uint)data->totaldamage;
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PlayerStartInfo8[0]->damage[0] = (uint)data->damage[0];
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PlayerStartInfo8[0]->damage[1] = (uint)data->damage[1];
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PlayerStartInfo8[0]->damage[2] = (uint)data->damage[2];
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PlayerStartInfo8[0]->damage[3] = (uint)data->damage[3];
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PlayerStartInfo8[0]->damage[4] = (uint)data->damage[4];
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PlayerStartInfo8[0]->damage[5] = (uint)data->damage[5];
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}
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numPlayersToCreate = numPlayersToCreate + 1;
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return;
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*/
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}
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