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linux-dayz-docker/serverDZ_extra.example.cfg

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2021-09-10 15:41:37 +02:00
respawnTime = 5; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
motd[] = { "line1","line2" }; // Message of the day displayed in the in-game chat
motdInterval = 1800; // Time interval (in seconds) between each message
maxPing= 200; // Max ping value until server kick the user (value in milliseconds)
timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short)
logAverageFps = 1; // Logs the average server FPS (value in seconds), needs to have ''-doLogs'' launch parameter active
logMemory = 1; // Logs the server memory usage (value in seconds), needs to have the ''-doLogs'' launch parameter active
logPlayers = 1; // Logs the count of currently connected players (value in seconds), needs to have the ''-doLogs'' launch parameter active
logFile = "server_console.log"; // Saves the server console log to a file in the folder with the other server logs
adminLogPlayerHitsOnly = 0; // 1 - log player hits only / 0 - log all hits ( animals/infected )
adminLogPlacement = 0; // 1 - log placement action ( traps, tents )
adminLogBuildActions = 0; // 1 - log basebuilding actions ( build, dismantle, destroy )
adminLogPlayerList = 0; // 1 - log periodic player list with position every 5 minutes
enableDebugMonitor = 1; // shows info about the character using a debug window in a corner of the screen (value 0-1)
steamQueryPort = 2305; // defines Steam query port, should fix the issue with server not being visible in client server browser
allowFilePatching = 1; // if set to 1 it will enable connection of clients with "-filePatching" launch parameter enabled
simulatedPlayersBatch = 20; // Set limit of how much players can be simulated per frame (for server performance gain)
multithreadedReplication = 1; // enables multi-threaded processing of server's replication system
// number of worker threads is derived by settings of jobsystem in dayzSettings.xml by "maxcores" and "reservedcores" parameters (value 0-1)
networkRangeClose = 20; // network bubble distance for spawn of close objects with items in them (f.i. backpacks), set in meters, default value if not set is 20
networkRangeNear = 150; // network bubble distance for spawn (despawn +10%) of near inventory items objects, set in meters, default value if not set is 150
networkRangeFar = 1000; // network bubble distance for spawn (despawn +10%) of far objects (other than inventory items), set in meters, default value if not set is 1000
networkRangeDistantEffect = 4000; // network bubble distance for spawn of effects (currently only sound effects), set in meters, default value if not set is 4000
defaultVisibility=1375; // highest terrain render distance on server (if higher than "viewDistance=" in DayZ client profile, clientside parameter applies)
defaultObjectViewDistance=1375; // highest object render distance on server (if higher than "preferredObjectViewDistance=" in DayZ client profile, clientside parameter applies)
lightingConfig = 0; // 0 for brighter night, 1 for darker night
disablePersonalLight = 1; // disables personal light for all clients connected to server
disableBaseDamage = 0; // set to 1 to disable damage/destruction of fence and watchtower
disableContainerDamage = 0; // set to 1 to disable damage/destruction of tents, barrels, wooden crate and seachest