chatty.github.io/help/help-settings.html
2022-01-31 14:11:37 +01:00

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<!DOCTYPE html>
<html>
<title>Chatty Help - Settings</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<body>
<div id="backlink"><a href="help.html">Back to main help page</a></div>
<h1><a name="top">Settings</a></h1>
<p><a href="#Main">Main</a>
| <a href="#Look">Look</a>
| <a href="#Chat_Colors">Chat Colors</a>
| <a href="#Message_Colors">Message Colors</a>
| <a href="#Usercolors">Usercolors</a>
| <a href="#Usericons">Badges</a>
| <a href="#Emoticons">Emoticons</a>
| <a href="#Fonts">Fonts</a>
| <a href="#Chat">Chat</a>
| <a href="#Messages">Messages</a>
| <a href="#Moderation">Moderation</a>
| <a href="#Names">Names</a>
| <a href="#Highlight">Highlight</a>
| <a href="#Ignore">Ignore</a>
| <a href="#Log_to_file">Log to file</a>
| <a href="#Window">Window</a>
| <a href="#Tabs">Tabs</a>
| <a href="#Notifications">Notifications</a>
| <a href="#Sounds">Sounds</a>
| <a href="#Other">Other</a>
| <a href="#Commands">Commands</a>
| <a href="#Advanced">Advanced</a>
| <a href="#TAB_Completion">TAB Completion</a>
| <a href="#History">History</a>
| <a href="#Stream">Stream Highlights</a>
| <a href="#Hotkeys">Hotkeys</a></p>
<p>This page details some of the settings in the Settings Dialog
(<code>Main Menu - Settings</code>). Also try hovering over settings
in the settings dialog itself, sometimes you can get a tooltip with some
additional information. You can open this help in the settings dialog by
clicking on the "Help" link on the bottom left.</p>
<h2>
<a name="Main">Main</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>Startup</h3>
<p>You can select what will happen when you start Chatty:</p>
<dl class="dl-settings">
<dt>Do nothing</dt>
<dd>Just do nothing special, can join channel manually afterwards.</dd>
<dt>Open connect dialog</dt>
<dd>Open dialog to connect.</dd>
<dt>Connect and join specified channels</dt>
<dd>Connect immediately and join the channels specified in the field
below. You can define several channels by seperating them with a
comma.</dd>
<dd>For more information on how channels can be specified, such as joining
channels by Addressbook category, see <a href="help.html#join">Joining Channels</a>.</dd>
<dt>Connect and join previously open channels</dt>
<dd>Connect immediately and join the channels you had open when you
closed Chatty.</dd>
<dd>This works especially way together with the restore layout option
enabled.</dd>
<dt>Connect and join favorited channels</dt>
<dd>Connect immediately and join the channels that are favorited in the
Channel Favorites/History dialog.</dd>
</dl>
<div class="moreInfo">More information: <a href="help.html#layouts">Layouts and Tabs</a></div>
<h3>Directory</h3>
<div class="moreInfo">More information: <a href="help-guide_folders.html">Settings and other files</a></div>
<h2>
<a name="Look">Look</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>Look&amp;Feel</h3>
<p>The Look&amp;Feel changes the overall look of the program. The "System"
Look&amp;Feel depends on the system you are on, the others are
cross-platform. Some Look&amp;Feels also allow you to additionally
select a different font size, which affects most of Chatty.</p>
<h2>
<a name="Chat_Colors">Chat Colors</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>Customize colors of certain types of chat messages. For the general look
of the program you can choose another Look&amp;Feel from the "Look"
settings page.</p>
<h2>
<a name="Message_Colors">Message Colors</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>You can customize the foreground and background color of messages based
on the same message matching rules and patterns that are used for the
<a href="#Highlight_Matching">Highlight system</a> (not all prefixes
apply). Add a new item, enter what messages you want to match and select
the color you want them to have.</p>
<p>The order of entries can matter, the first color from the top that
matches is used.</p>
<p><em>Note:</em> The default colors are set on the "Colors" settings page.</p>
<p><em>Note:</em> This feature only changes the message <em>color</em>. Use
the Highlight system instead if you want
to highlight important messages, have them added to a separate
Highlighted Messages window and maybe show a notification or play a
sound for it at the same time.</p>
<h3>Examples</h3>
<p>Examples of how to match certain messages, so you can assign it a custom
color.</p>
<dl>
<dt><code>status:r</code></dt>
<dd>Matches all messages from a known bot (FFZ, BTTV or the
<code>botNames</code> setting).</dd>
<dt><code>cat:vip</code></dt>
<dd>Matches all messages from users in the <code>vip</code> Addressbook
category.</dd>
<dt><code>chan:#tailsgaming start:!points</code></dt>
<dd>Matches all messages in channel <code>#tailsgaming</code>, starting
with <code>!points</code>.</dd>
<dt><code>re*:(?i)(?&lt;!practice |debug )\bROM\b(?! hack)</code></dt>
<dd>Matches all messages containing the word <code>ROM</code>, not
preceded by <code>practice&nbsp;</code> or <code>debug&nbsp;</code>, nor
followed by <code>&nbsp;hack</code> (case-insensitive).</dd>
</dl>
<div class="moreInfo">More examples: <a href="#Highlight_Examples">Highlight settings help</a></div>
<h2>
<a name="Usercolors">Usercolors</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>This allows you to specify your own usercolors for either certain types
of users (mod, subscriber etc.) or specific usernames. There are special
items that you can use to specify that (to specify a username, just enter
it without anything else):</p>
<ul>
<li><code>$mod</code> - Moderators</li>
<li><code>$sub</code> - Subscribers</li>
<li><code>$turbo</code> - Turbo Users</li>
<li><code>$admin</code> - Admins</li>
<li><code>$staff</code> - Staff members</li>
<li><code>$globalmod</code> - Global Moderators</li>
<li><code>$anymod</code> - All Admins, Broadcasters, Global Moderators, Moderators and Staff members</li>
<li><code>$all</code> - All users, this can be used to specify a default
color (should be put at the very end of the list)</li>
<li><code>$broadcaster</code> - Broadcasters</li>
<li><code>$cat:&lt;category&gt;</code> - A category from the <a href="help.html#addressbook">Addressbook</a></li>
<li><code>#&lt;color code&gt;</code> - A Html color code, e.g. <code>#0000FF</code> for blue, which can
be used to replace colors</li>
<li><code>$color:&lt;color code or name&gt;</code> - A Html color code or name (names
as hardcoded into Chatty, may be different from other programs), e.g. <code>$color:Blue</code> for blue,
which can be used to replace colors</li>
<li><code>$defaultColor</code> - Users that don't have a color set and have the default assigned color (somewhat random)</li>
<li><code>$m:&lt;item&gt;</code> - Specify user-related <a href="#Highlight_Meta_Matching">Highlight Matching</a> prefixes, such as
<code>$m:config:b|partner</code> to match users with a partner badge</li>
</ul>
<p>The order of the
entries in the table matters, because it is checked from the top. If you
were to put the <code>$all</code> item at the very top, any items below
wouldn't do anything, because the first item would already match all users.
This e.g. allows you to specify what color a user should have when he is
both a subscriber and a moderator (by either putting <code>$mod</code>
or <code>$sub</code> first).</p>
<p>If an item is red and has "(error)" appended (e.g. "<span style="color:red">$color.Blue (error)</span>"),
this means the item is invalid. In the example this is because a point has
been used instead of a colon, so "$color:Blue" would be correct. This can
also happen if it doesn't recognize the given color or the item is just in
an invalid format.</p>
<h2>
<a name="Usericons">Badges</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>Badge Settings</h3>
<ul>
<li><strong>Show Badges</strong>: Shows badges as images instead of
just text</li>
<li><strong>Enable Custom Badges</strong>: Use the custom icons
defined in the table below</li>
<li><strong>Show Bot Badge</strong>: Enables showing of the bot badge
for known bots. Chatty shows a single bot badge for all known bots. The
list of bot names comes from different sources: The <code>botNames</code>
setting, the BTTV API and the FFZ API. (See also: <a href="help-setting_commands.html#bots">Setting Commands</a>)</li>
</ul>
<h3><a name="CustomUsericons">Custom Badges</a></h3>
<p>Add entries to the table to show additional icons (<code>Addon</code>-Type)
or replace the default icons (all other Types).</p>
<p>The order of the entries can matter, they are looked at from the top:</p>
<ul>
<li>All <code>Addon</code> icons that match are shown, unless you use
the <code>$stop</code> restriction (see section <em>Restriction</em>
below).</li>
<li>When replacing default icons (all other Types), the first entry that
matches is used. For example if you have several entries for
replacing the Turbo badge, then the first one from the top that
matches is used.</li>
</ul>
<h3>Custom Badges Properties</h3>
<dl class="dl-settings">
<dt>Type</dt>
<dd>A type of <code>Addon</code> will add an additional badge. All
Addon-badges that matche the Restrictions are shown at once.</dd>
<dd>Other types replace an already shown default badge. For example
adding an entry of Type <code>Turbo</code> allows you to define a
custom icon for all Turbo badges shown in chat. Accordingly, if you
selected <code>Bits</code> it would target all variations of the
Bits badge.</dd>
<dd>The Type <code>Other (Twitch)</code> allows you to directly target a
Twitch Badge by it's Badge ID/Version, which allows you to replace
badges that are not an originally supported Type.</dd>
<dt>ID/Version</dt>
<dd>You can only use this when you have one of the <code>Other</code>
types selected. This specifies the Badge ID/Version that Twitch uses
to identify Badges, which allows you to target any Twitch Badge you
want, including a specific variation.</dd>
<dd>For example if you wanted to replace the 100-Bits Badge, you'd want
to use <code>bits/100</code>. If you don't specify a Version, so
just <code>bits</code>, then it matches all versions, in this case
it would match all Bits Badges.</dd>
<dd>If you are already connected to a channel, it should automatically
populate the list with known ID/Version combinations. Note that some
of these may only be used in some channels.</dd>
<dt>Restriction</dt>
<dd>This is similiar to the <a href="#Usercolors">Usercolors</a> settings,
where you can enter special restrictions the user has to match in order
for the icon to be displayed. If you keep this empty, then no restriction
is applied.</dd>
<dd>The most common restrictions would be:
<ul>
<li>Just the username (e.g. <code>serenity</code>)</li>
<li>An addressbook category (e.g. <code>$cat:vip</code>, which would refer to
the category <code>vip</code>)</li>
<li>User-related <a href="#Highlight_Meta_Matching">Highlight Matching</a>
prefixes (e.g. <code>$m:status:r</code>, where <code>status:r</code>
is the Highlight Matching prefix, or <code>$m:config:t|first-msg=1</code>
to match message tags, some of which are also user-related)</li>
<li>Most other <a href="#Usercolors">Usercolors</a> restrictions</li>
</ul>
</dd>
<dd>Specifying a <em>Type</em> other than <code>Addon</code> carries an
implicit restriction, since e.g. the default moderator icons are only
displayed if the user is a moderator.</dd>
<dd>Normally you can only specify <em>one</em> restriction, but you can
also add <strong>special restrictions</strong>:
<ul>
<li><code>$stop</code> means if this icon matches (and is thus used),
it stops searching for further <code>Addon</code> icons. So
it's not really a restriction for <em>this</em> icon, but
rather a restriction that affects the following icons and
can be used to limit the number of <code>Addon</code> icons.</li>
<li><code>$first</code> puts this <code>Addon</code> icon before
the regular icons. The <code>$stop</code> restriction only
applies to one group of <code>Addon</code> icons separately
(before or after the regular icons).</li>
<li><code>$badge:&lt;ID/Version&gt;</code> matches a Twitch
Badge a user has. For example <code>$badge:bits/100</code>
will only target users that currently have the 100-Bits
Badge. This it not to be confused with replacing the Bits
Badge, this merely checks if the user has it.</li>
</ul>
</dd>
<dd><em>Example:</em> <code>$cat:streamer $first</code> - Matches users
in the Addressbook category <code>streamer</code> and puts the badge
in front of the default ones.</dd>
<dd><em>Example:</em> <code>lotsofs</code> - Matches a user by the name
<code>lotsofs</code>.</dd>
<dd><em>Example:</em> <code>$cat:vip $badge:bits</code> - Matches users
in the Addresbook category <code>vip</code>, but only if they also
have a Bits-Badge displayed.</dd>
<dt>Channel</dt>
<dd>You can enter a channel name here, so that the icon will only be
displayed in that channel. You can add an exclamation mark in front
of the channel name (like <code>!#channel</code>) to have it
displayed in all channels <em>except</em> the one you specified.</dd>
<dd>If you keep this empty, then it will be displayed in all channels.</dd>
<dt>Position</dt>
<dd>This allows you to position the icon relative to the default badges.
It will go through the already present badges, from the left, searching
for an insertion position until it encounters a badge <em>not</em> in this
list. It will then add the badge after that position.</dd>
<dd>You can use one or several of the following badge identifiers,
separated by comma.</dd>
<dd>Presets containing several badge types or a special position:
<ul>
<li><code>$start</code> - Add before all other badges</li>
<li><code>$mod</code> - Add after mod badge (including broadcaster etc.)</li>
<li><code>$sub</code> - Add after sub badge</li>
<li><code>$bot</code> - Add after bot badge</li>
<li><code>$end</code> - Add after all other badges (same as leaving this field empty)</li>
</ul>
Specific badges (you may have to add presets or several of these to position it correctly):
<ul>
<li><code>$other</code> - Add after 'Other' badges (e.g. FFZ Supporter badge)</li>
<li><code>$other:&lt;id&gt;</code> - Add after 'Other' badge with the specified badge id/version</li>
<li><code>&lt;id&gt;</code> - Add after Twitch badge with the specified badge id/version</li>
</ul>
</dd>
<dd><em>Note:</em> These presets may not work anymore if Twitch adds
badges in those locations that aren't known to Chatty, in which case
you can specify the new badge id/version yourself.</dd>
<dd><em>Note:</em> The order of Addon-badges relative to eachother is
determined by the order they are added to the Custom Badges table.</dd>
<dt>Image File</dt>
<dd>The image to use. Must be a <code>.png</code> and is recommended to
be about 18x18 pixels (because that is the default size). If you
specify no image, then the matching default icon is removed.</dd>
<dd>Chatty lookes for images in <code>&lt;working_directory&gt;/img/</code>
(<a href="help-guide_folders.html#wdir">Chatty directories help</a>).
You can click on <code>Image Folder</code> to show information about
it and rescan to update the list.</dd>
<dd>The <em>special image file name</em> <code>$default</code> will use
the default image file, that would be shown without defining
Custom Badges. This can be useful if you e.g. want to replace all
Badge Types, except for one, so you can define that one to use the
default.</dd>
<dd><em>Tip:</em> You should also be able to manually enter the full
path to an image, in case you don't want to use the dedicated image
folder. A filename starting with <code>http</code> is interpreted as
URL.</dd>
</dl>
<p><em>Tip:</em> Jump to entries in the table by clicking into a column and
start to type. Backspace or wait to get out of the search mode.</p>
<h2>
<a name="Emoticons">Emoticons</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>General Emoticon Settings</h3>
<dl class="dl-settings">
<dt>Show emoticons</dt>
<dd>Turns emoticon codes into images. This needs to be enabled for any
emotes to show up.</dd>
<dt>Scale (Chat)</dt>
<dd>The relative size of how emotes are displayed in chat (100% is regular size).</dd>
<dt>Maximum Height</dt>
<dd>The maximum height of emotes in chat (in pixels). Use 0 to allow any height.</dd>
<dt>Emotes Dialog</dt>
<dd>The relative size of how emotes are displayed in the Emotes Dialog (100% is regular size).</dd>
<dt>Double-click on emote closes Emote Dialog</dt>
<dd>If enabled, double-clicking on an emote in the Emote Dialog closes
the Emote Dialog.</dd>
<dt>Cheers (Bits)</dt>
<dd>You can choose whether to show <a href="https://help.twitch.tv/customer/portal/articles/2449458">Cheering</a>
emotes in chat animated, as static images (like other emotes) or
not at all (so they'll just show up as text).</dd>
<dd>Sending Cheers is not supported at this point.</dd>
</dl>
<h3>Third-Party Emoticons</h3>
<dl class="dl-settings">
<dt>Enable BetterTTV Emotes</dt>
<dd>Shows BetterTTV emotes (Personal Emotes not supported at this time).</dd>
<dt>Allow animated emotes</dt>
<dd>Show animated emotes (BTTV GIF emotes).</dd>
<dt>Enable FrankerFaceZ (FFZ)</dt>
<dd>Downloads <a href="help.html#emoticons">FrankerFaceZ</a> emotes and
Mod Icons (where available).</dd>
<dd><em>Requires a restart to take full effect when you change it.</em></dd>
<dt>Enable FFZ Mod Icon</dt>
<dd>Show the FFZ Mod Icon in place of the default Mod Icon (where available).</dd>
<dt>Enable FFZ Featured Emotes</dt>
<dd>Show special FFZ emotes available in some channels (mainly
Speedrunning Events). To receive these emotes Chatty maintains a
connection to the FFZ Socket Server.</dd>
</dl>
<h3>Emoji</h3>
<dl class="dl-settings">
<dt>Set</dt>
<dd>Turns Emoji characters into images. You can choose between different
sets of Emoji images, or choose <code>None</code> to turn off Emoji
images altogether.</dd>
<dt>Replace Emoji codes in entered text</dt>
<dd>Emoji codes like <code>:joy:</code> or <code>:mouse:</code> get
replaced with their respective Emoji character (and thus image, if
a Set is chosen) when entering them into the inputbox.</dd>
<dd><em>Tip:</em> Use <a href="help.html#TAB_Completion">TAB Completion</a>
to complete partially entered Emoji codes.</dd>
</dl>
<h3>Ignored Emotes</h3>
<p>Emotes added to this list will not be turned into an image, but instead
are just shown as their emote code.</p>
<p>The code added to the list has to be the
exact code used internally to find the emote in the messages. Usually this is simply
the emote code as you would type it in chat, but some emotes have a special syntax
that you might not even know (e.g. <code>:)</code> has <code>\:-?\)</code> as actual code).
It is recommended to use the emote context menu (right-click on an emote in chat) to
ignore emotes, because then the correct code will automatically be added to
the list.</p>
<h3>
<a name="EmoticonsLocal">Local Emotes</a>
<a href="#top" class="top">[back to menu]</a>
</h3>
<p>This feature allows you to configure Twitch Emotes that will always show
up as usable in messages you send, the Emotes Dialog and TAB Completion,
disregarding if you actually have access to them or not. This only
affects your local client, others will only see emote images in your
messages when you actually have access to the emotes.</p>
<p>The use of Local Emotes is intended for Twitch Emotes that are not
available through the Twitch API and thus do not show up in messages you
send since Chatty doesn't know about them. This issue does not apply
when other people receive your messages or when you receive their
messages, since Twitch handles emotes parsing serverside for those.</p>
<p>With the removal of the old Twitch v5 API in February 2022 this problem
can affect even more Emotes than before. The Emote Dialog provides the
"Highlight endangered emotes" function until the API is removed (see
below).</p>
<p>Recommendations:</p>
<ul>
<li>Only add Twitch Emotes that you have permament access to.</li>
<li>Only add Emotes that would otherwise not show up in Chatty in your
sent messages or Emote Dialog.</li>
<li><strong>Do not add</strong> Global, Subscriber and Follower Emotes
as Local Emotes, since they should be available throught the API.</li>
<li>If you added a Local Emote by accident or lost access to one then
you should remove it again (e.g. through the Emote Context Menu or
Settings Dialog).</li>
</ul>
<p>You can add/remove Local Emotes in different ways:</p>
<ul>
<li>The <strong>Emote Context Menu</strong> (e.g. right-click on an emote in chat)
using the <strong>"Add local emote"</strong> option.
For example if you have a favorite emote that you have permanent
access to but that isn't available through the API (meaning it
doesn't show up in the Emote Dialog or when you send a message), you
can send a message with it through Webchat to the same channel you
have joined in Chatty and then use the Context Menu option on it.
</li>
<li>In the <strong>Settings Dialog</strong> in the Emoticon settings you
can view and edit the list of Local Emotes.</li>
<li>The <strong>Emote Dialog "My Emotes" tab</strong> can highlight
Emotes that are only available through the old API, as long as the
old API hasn't been removed. Enable the <strong>"Highlight endangered emotes"</strong>
checkbox to see which Emotes might make sense to add.
<ul>
<li>Magenta border: Only available through old API</li>
<li>Gray border: Only available through old API, but already
added to Local Emotes</li>
</ul>
To add Local Emotes you can use:
<ul>
<li>The Emote Context Menu to add a single Emote</li>
<li>The Section Title Context Menu to add all Emotes of a section</li>
</ul>
<em>Note:</em> You must have a channel joined and all API requests
must have finished for this to show up correctly. For example
Subscriber Emotes should not be highlighted. If the old API has
already been removed, adding Local Emotes through the Emote Dialog
doesn't really make sense, since all shown Emotes would be available
through the new API anyway.
</li>
</ul>
<h2>
<a name="Fonts">Fonts</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>Chat Font</h3>
<p>Change font and font size by clicking on <code>Select font</code>.</p>
<dl class="dl-settings">
<dt>Line Spacing</dt>
<dd>Space between lines in the chat window. One message can consist of
several lines. Lines that contain emotes may have a larger height.</dd>
<dt>Message Spacing</dt>
<dd>Space between messages. One message can consist of several lines,
but this setting is only applied per message and doesn't affect the
indiviual line height.</dd>
</dl>
<h3>Input/Userlist Font</h3>
<p>Input font is restricted to two fonts by default, because other fonts
cause issues due to a bug in Java. The number behind the font is the
font size. You can manually change this setting via
<a href="help-setting_commands.html">Setting Commands</a> (as with most
settings) if you really need another font, but pay attention to the
<a href="help-setting_commands.html#font">note</a> about the adverse
effects it may have.</p>
<h2>
<a name="Chat">Chat</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>Chat Settings</h3>
<ul>
<li><strong>Scroll down after <code>&lt;x&gt;</code> seconds of inactivity</strong>: If you scrolled
up in chat but haven't moved scrollposition in the given number of seconds, it will scroll down
if new messages come in. This prevents new messages from being hidden
indefinitely if you accidently stayed scrolled up.</li>
<li><strong>Chat buffer size</strong>: How many lines of text are kept
for each channel in chat to scroll back to.</li>
</ul>
<h3>Pause Chat</h3>
<p>The Pause Chat feature stops Chatty from scrolling down when you move the
mouse over chat. This can be useful if you want to click specific stuff
in a fast moving chat, for example if you are moderating or just want to
click on an emote to see what it is.</p>
<p><em>Please note:</em> This will not work properly until the chat window is filled with
text, because only then will Chatty actively scroll down. Also, this
only stops Chatty from actively scrolling down, so if e.g. a big message
is being timed out and thus shortened, stuff may still move around accordingly
(which in that case couldn't really be prevented anyway).</p>
<p>Chat is paused as long as you move the mouse over chat or if you hold
<kbd>Ctrl</kbd> (and initiated pausing by moving the mouse). A little
popup in the top-right will indicate that the chat is paused.</p>
<p>Holding <kbd>Ctrl</kbd> basicially acts as if you moved the mouse
continuously.</p>
<ul>
<li><strong>Pause chat when moving the mouse over it:</strong> Enables
this feature.</li>
<li><strong>Require Ctrl being pressed to start pausing chat:</strong>
If this is enabled, you need to have <kbd>Ctrl</kbd> pressed to
start pausing chat when moving the mouse over it. Once it's paused,
you can let go of <kbd>Ctrl</kbd> and it will stay paused as long as
you move the mouse (or hold <kbd>Ctrl</kbd> again to keep it paused
even when not moving the mouse, as usual).</li>
<li><strong>Run command when clicking on user (holding Ctrl):</strong>
When you select a command here, then clicking on a user in chat
while holding <kbd>Ctrl</kbd> will run the command on that user. You
can <a href="help-setting_commands.html#chat">manually edit</a> this
setting to use another command.</li>
</ul>
<h2>
<a name="Messages">Messages</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>Deleted Messages (Timeouts/Bans)</h3>
<p><em>Tip:</em> Click on a username in chat to open the User Info Dialog,
which also shows the timeouts/bans and the original messages.</p>
<ul>
<li>How to handle deleted messages (timeouts/bans) in chat window:
<dl class="dl-settings">
<dt>Delete Message</dt>
<dd>Completely replaces the message with <code>&lt;message deleted&gt;</code>.</dd>
<dt>Strike through</dt>
<dd>Keeps the whole message displayed, but crossed out.</dd>
<dt>Strike through, shorten</dt>
<dd>Crosses out the message but also shortens the message to the
given number of characters, so long spam messages don't take
up much space, but you can still kind of tell what they were
about.</dd>
<dd>Shortened messages are indicated by the points at the end
that are <em>not</em> crossed out:
<code><span style="text-decoration: line-through">[12:30] Spammer: Deleted spam message Long copy pas</span>..</code></dd>
</dl>
</li>
<li>Ban duration/reason:
<dl class="dl-settings">
<dt>Show ban duration</dt>
<dd>Appends the length of timeouts in seconds (s) or minutes (m)
and "banned" for bans to the most recent message of the
banned user.</dd>
<dd><code><span style="text-decoration: line-through">[23:12] Spammer: spam message</span> (10m)</code></dd>
<dd><code><span style="text-decoration: line-through">[23:12] Spammer: spam message</span> (banned)</code> (permanent ban)</dd>
<dd>If more than one timeout is issued, the appended info will update
with the length of the latest timeout, again always applied to the most recent
message of that user.</dd>
<dd>Timeouts that happen more than a minute after the
offending message was originally received will cause the
appended info to include an asterisk at the end (*).</dd>
<dd><code><span style="text-decoration: line-through">[23:12] Spammer: spam message</span> (10m)*</code></dd>
<dt>Show ban reason (mod only)</dt>
<dd>Show the reason for the timeout (if the mod has given one),
appended and updated together with the duration.</dd>
<dd><code><span style="text-decoration: line-through">[23:12] Spammer: spam message</span> (banned) [rude tbh]</code></dd>
<dd><code><span style="text-decoration: line-through">[23:12] Spammer: spam message</span> (10m) [emote spam]</code></dd>
<dd>This is only available for mods of the channel as well as for
the user that was banned/timed out.</dd>
</dl>
</li>
<li>In addition to handling the deleted message, Chatty can also show a
separate message with info about the ban:
<dl class="dl-settings">
<dt>Show separate ban messages</dt>
<dd>Enable separate ban/timeout info messages.</dd>
<dd><code>&lt;name&gt; has been timed out</code></dd>
<dd><code>&lt;name&gt; has been banned</code> (permanent ban)</dd>
<dt>Combine ban messages</dt>
<dd>Chatty can combine ban messages, which means if several
similiar bans/timeouts are issued for the same user within
10 seconds, only one message is shown, with the number of
included bans shown after the message, e.g.
<code>&lt;name&gt; has been timed out (3)</code>.</dd>
<dd>Ban messages are not combined if a new message from the banned user was
received in the meantime.</dd>
<dd>This is particularly useful when moderation bots want to
more reliably remove a message and issue several identical
timeouts a few seconds apart.</dd>
<dt>Show ban duration</dt>
<dd>Appends the length of timeouts in seconds (s) or minutes (m)
to the separate timeout info message.</dd>
<dd><code>&lt;name&gt; has been timed out (60s)</code></dd>
<dt>Show ban reason (mod only)</dt>
<dd>Appends the reason for the timeout/ban (if the mod has given
one) to the separate info message.</dd>
<dd><code>&lt;name&gt; has been banned [rude tbh]</code></dd>
<dd><code>&lt;name&gt; has been timed out (600s) [emote spam]</code>
<dd>This is only available for mods of the channel as well as for
the user that was banned/timed out.</dd>
</dl>
</li>
</ul>
<h3>Other</h3>
<dl class="dl-settings">
<dt>Timestamp</dt>
<dd>Whether to show a timestamp in front of
chat messages and what format it should have. If you want a different
format from the ones provided here, you can use the command
<code>/set timestamp &lt;format&gt;</code>. The format can be anything
specified by the Java
<a href="http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html">SimpleDateFormat</a>
class.</dd>
<dt>Show mod/unmod messages</dt>
<dd>Whether to show the MOD/UNMOD
messages as they come in from Twitch Chat. These messages are send
not only when someone was modded/unmodded but also when a mod joins
or leaves the chat. This is not very reliable, since Twitch Chat
sometimes sends a lot of MOD/UNMOD events, even if the mod never
left the channel. See the <a href="help.html#userlist">Userlist</a>
help on more about that.</dd>
<dt>Show joins/parts</dt>
<dd>Show joins/parts, which
are always kind of delayed, so don't take them too seriously (only works
when <code>Advanced - Correct Userlist</code> is enabled). See the
<a href="help.html#userlist">Userlist</a> help on more about that.</dd>
<dt>Show stream status in chat</dt>
<dd>Outputs the stream status (title and game) in the chat window on
join and when it changes (when the stream goes offline or online or
changes the title or game).</dd>
<dt>/me messages colored</dt>
<dd>Show action messages in the color of the user like in webchat.</dd>
<dt>Filter combining characters</dt>
<dd>Replaces certain ranges of
Unicode characters. Those characters are used in some
languages to combine characters, but can apparently cause errors in some
cases. The filter applies to the main chat window and the recent messages
in the User Info Dialog (but not e.g. the chatlog written to file).
<dl class="dl-settings dl-settings-sub">
<dt>Off</dt>
<dd>Do nothing</dd>
<dt>Lenient</dt>
<dd>Replaces at least 3 characters in a row with stars (****), which preserves some legitimate use</dd>
<dt>Strict</dt>
<dd>Replaces any number of characters in a row with stars (****), use this if you have performance
problems when someone posts these kind of characters</dd>
</dl>
</dd>
</dl>
<h2>
<a name="Moderation">Moderation</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>Moderator-only Information</h3>
<dl class="dl-settings">
<dt>Show Moderator Actions in chat</dt>
<dd>Show commands that moderators execute directly in chat. You can also
view the same messages under <code>Extra - Moderation Log</code>.
Only works if you are a moderator yourself.
<dl class="dl-settings dl-settings-sub">
<dt>Hide if associated action already visible in chat (e.g. ban)</dt>
<dd>Example: If a mod turns on Subscriber-Only mode, everyone
will get an info message about it, which means (if enabled,
for mods) @Mod will be appended to that info message. Due to
this, no separate Mod Action message will be shown.</dd>
<dd>On the other hand, if a mod unbans someone, there is no
associated message in chat, so (if enabled) a separate Mod
Action message will always be shown.</dd>
<dd>In addition, if a mod bans someone, but no message of that
user is currently visible in chat, then a separate Mod
Action message might be shown.</dd>
</dl>
</dd>
<dt>Append which @Mod caused an Action (e.g. ban)</dt>
<dd>Append the name of the moderator to actions in chat, for example
behind a deleted message or an info message such as
<code>[Info] This room is now in subscribers-only mode. (@tduva)</code>.</dd>
<dd>Note that the association of Mod Action and existing message in chat
may not always be perfect, especially if different mods perform the
same or similiar action at the same time.</dd>
<dt>Show messages rejected by AutoMod</dt>
<dd>Show messages that have to be approved directly in chat. To approve
messages you have to open <code>Extra - AutoMod</code>, where you
can also view those messages even if this setting is disabled.</dd>
</dl>
<h3>User Dialog</h3>
<dl class="dl-settings">
<dt>Clear message history of users inactive for</dt>
<dd>Remove the messages visible in the User Dialog for each user if a
new message hasn't been added for a while. This is mostly for saving
memory when Chatty is running continuously for a long time.</dd>
</dl>
<h3><a name="RepeatMsg">Repeated Chat Message Detection</a></h3>
<p>This feature uses the user's message history (based on what is visible
in the User Dialog when clicking on a user) to determine if the user has
sent the same (or similar) message before. If a repeated message has
been detected (depending on the settings) the number of repeated
messages is added behind the message in chat, e.g. "(x4)".</p>
<p>In addition, the <code>config:repeatedmsg</code> <a href="#Highlight_Meta_Matching">Matching prefix</a>
can be used in e.g. the Highlight list, Message Colors list or to restrict a Notification to trigger only on repeated messages.</p>
<p>Restricting detection uses <a href="#Highlight">Highlight Matching</a>,
for example <code>!status:M</code> to exclude mods or <code>mystatus:M</code>
to restrict to channels you are a mod in or even matching on the message
text.</p>
<p>Note that this feature may affect performance in very busy chats, since each
received message has to be compared against multiple messages (depending
on the user's available history and these settings).</p>
<h2>
<a name="Names">Names</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>Names / Localized Names</h3>
<p>Users can customize the capitalization of their name, or set a localized
name for some locales, like Japanese.</p>
<p><strong>Chat</strong> messages and the <strong>Userlist</strong> can be
configured separately with the following options:</p>
<dl class="dl-settings">
<dt>Username Only</dt>
<dd>Always show the non-capitalized username for all users.</dd>
<dt>Capitalized Only</dt>
<dd>Show the capitalized name, if available (but never localized names).</dd>
<dt>Localized Only</dt>
<dd>Show the localized name, if set by the user, or the capitalized name
otherwise.</dd>
<dt>Localized+Username</dt>
<dd>If the user has a localized name set, show both the localized
name and the original username in parentheses, or the capitalized
name otherwise.</dd>
</dl>
<p>If you have a <a href="help.html#customNames">Custom Name</a> set for a
user, then only that Custom Name will be shown.</p>
<p>Other related settings:</p>
<dl class="dl-settings">
<dt>Capitalize First Letter if no display name available</dt>
<dd>If there is no capitalized/localized name for a user available then
capitalize the first letter. This especially applies to names in the
userlist of people who haven't said anything in chat yet.</dd>
</dl>
<h3>Custom Names</h3>
<div class="moreInfo">More information: <a href="help.html#customNames">Custom Names</a></div>
<h2>
<a name="Highlight">Highlight</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>General settings</h3>
<ul>
<li><strong>Enable Highlight</strong>: Enable/disable Highlighting.</li>
<li><strong>Highlight own name</strong>: Makes messages that contain your
own name (case-insensitive) highlighted, even if you didn't add it to the list manually.</li>
<li><strong>Highlight follow-up</strong>: After a highlighted message,
also highlight the following messages of the same user for a certain time.</li>
<li><strong>Check own text for highlights</strong>: Highlights your own messages if
they match the criteria, which can be particularly useful to test whether your terms
are being matched correctly. This does not mean that all your own messages
are automatically highlighted, they still have to match one of the items
added to the list. To match all your own messages you can use the <code>user:</code>
prefix with your own name.</li>
<li><strong>Check ignored messages</strong>: Only checks ignored messages
for highlights if this is enabled.</li>
</ul>
<h3>Overview</h3>
<p>Add items to the list to make a message highlighted if any one of them
match the message. The <code>Users to never highlight</code> and
<code>Highlight Blacklist</code> settings can be used to prevent some of
those Highlights.</p>
<p><em>Note:</em> Highlight-style matching can be used in various other
settings as well, although not all prefixes are always available.</p>
<p>There is a <a href="https://www.youtube.com/watch?v=55n7ZWaaRIg">video tutorial</a>
that explains how this works.</p>
<p>There are various prefixes that affect matching and Highlighting behaviour:</p>
<ul>
<li><a href="#Highlight_Matching">Text Matching Prefixes</a></li>
<li><a href="#Highlight_Meta_Matching">Meta Prefixes (Matching)</a> (e.g. matching by channel, user or message type)</li>
<li><a href="#Highlight_Meta_Behaviour">Meta Prefixes (Behaviour)</a> (e.g. changing resulting text color)</li>
<li><a href="#Matching_Presets">Presets</a></li>
</ul>
<p>Also see:</p>
<ul>
<li><a href="#Highlight_Order">Order of Highlight Items</a></li>
<li><a href="#Highlight_Examples">Examples</a></li>
</ul>
<p>By default only regular chat messages are matched, however with the
<code>config:info</code> prefix info messages (e.g. subs, chat status)
can be matched instead.</p>
<h3><a name="Highlight_Matching">Text Matching Prefixes</a></h3>
<p>By default, matching is performed <em>case-insensitive</em> and <em>anywhere</em> in the
message. However, you can add one of the following prefixes in front of
the search text to modify the matching behaviour: <code>[text-prefix:]&lt;search&nbsp;text&gt;</code></p>
<ul>
<li><code>text:</code> is the same as without a prefix, but can be useful
to make sure the text isn't interpreted as a prefix, for example
<code>text:start:Let's go</code> would match <code>start:Let's go</code>
anywhere in the message (case insensitive).</li>
<li><code>cs:</code> makes it case-sensitive, so <code>cs:test</code>
matches <code>test</code> but not <code>Test</code>.</li>
<li><code>w:</code> matches at word boundaries, e.g. <code>w:anna</code>
will match <code>anna</code> or <code>Anna:</code> but not
<code>Hannah</code> or <code>annah</code>.<br />
<em>Note:</em> This doesn't take Regex anymore, please use <code>regwi:</code> instead.</li>
<li><code>wcs:</code> is the same as <code>w:</code>, but case-sensitive.</li>
<li><code>start:</code> to match at the start, so <code>start:!bet</code> will
match messages starting with <code>!bet</code>.</li>
<li><code>startw:</code> is a combination of <code>start:</code> and <code>w:</code>.</li>
<li><code>reg:</code> (and variations) to use a
<a href="https://en.wikipedia.org/wiki/Regular_expression">Regular Expression</a> (Regex), which are case-sensitive by default:
<ul>
<li><code>reg:</code> (alias <code>re*:</code>) will search anywhere in the message.<br />
Example: <code>reg:(?i)\bGTA&nbsp;?[V5]\b</code> will match <code>GTA5</code>,
<code>GTA 5</code>, <code>GTA V</code>, <code>gta5</code>..
anywhere in the message, case-insensitive (<code>(?i)</code>), but only on word boundaries (<code>\b</code>).</li>
<li><code>regi:</code> matches case-insensitive (adds <code>(?iu)</code>),
so the example would be: <code>regi:\bGTA&nbsp;?[V5]\b</code></li>
<li><code>regw:</code> matches on word boundaries (surrounds with <code>\b</code>),
so the example would be: <code>regw:(?i)GTA&nbsp;?[V5]</code></li>
<li><code>regwi:</code> matches on word boundaries and case-insensitive,
so the example would be: <code>regwi:GTA&nbsp;?[V5]</code></li>
<li><code>regm:</code> (alias <code>re:</code>) always tries to match the entire message (adds <code>^</code> and <code>$</code>),
which means <code>regm:Test</code> will only match the message
"<code>Test</code>", but not anything added to it, even just a space
like "<code>Test </code>" (which <code>reg:Test</code> would
match).</li>
</ul>
<em>Note:</em> There appears to be an error in the Java Regex implementation
which can cause some patterns to cause errors sometimes (possibly
related to backreferences, also see <a href="https://stackoverflow.com/q/16008974">this</a>).
When editing a Highlight/Ignore entry you will be warned when a
pattern could be problematic.
</li>
</ul>
<p>All Text Matching Prefixes can be inverted (matches when it doesn't find
the search text) by prepending an exclamation mark, for example: <code>!start:!bet all</code>.
See the <a href="#Highlight_Prefix-blacklist"><code>blacklist:</code> Prefix description</a>
for further information on the differences between blacklisting and
negated matches.</p>
<p>Additionally, several Text Matching Prefixes can be specified by prepending
a plus sign. In this case the value cannot contain spaces or must be
quoted. Example: <code>+!start:"!bet all" regi:Regular search text</code></p>
<p>Only the main search text (no prefix or using any of the non-modified
Text Matching Prefixes) will mark Highlight matches in chat.</p>
<h3><a name="Highlight_Meta_Matching">Meta Prefixes (Matching)</a></h3>
<p>The following prefixes don't match on the text itself, but define other
things that should or should not trigger a Highlight. You can place one
or several of these prefixes before the search text (separated by
spaces):
<code>[meta-prefix:value]&nbsp;[..]&nbsp;[text-prefix:]&lt;search&nbsp;text&gt;</code></p>
<p>Notes:</p>
<ul>
<li>When specifying several prefixes, all of them have to match in order
for the Highlight to trigger.</li>
<li>The same prefix can appear several times with different values (e.g.
<code>cat:category1 cat:category2</code>).</li>
<li>Prefixes can normally not contain spaces (it wouldn't be clear
whether the space is part of the prefix value or a separator between
prefixes), however you can enclose the prefix value (or part of it)
in quotes. Two quotes can be used to add a literal quote. Example:
<code>replacement:"text&nbsp;with&nbsp;""space"""</code> (meaning
the value of <code>replacement:</code> is <code>text&nbsp;with&nbsp;"space"</code>)</li>
<li>When a prefix can have several values, they must be comma-separated
(without spaces). Example: <code>cat:category1,category2</code>.
Commas in list values can be quoted as well for them to be used
literally instead of as a separator.</li>
</ul>
<p>Possible matching prefixes:</p>
<ul>
<li><code>user:</code> to specify one exact username (case-insensitive)
which should highlight only if this user send the message, doesn't
search in the message itself.</li>
<li><code>!user:</code> to specify one exact username (case-insensitive)
which the message must not be from.</li>
<li><code>reuser:</code> to specify a regex to match usernames against.
Behaves like the <code>regm:</code>/<code>re:</code> prefix, in that
it always tries to match the entire username. Example:
<code>reuser:(?i)a.*</code> would match all names starting with "a".</li>
<li><code>cat:</code> - One or several (comma separated) <a href="help.html#addressbook">Addressbook</a>
categories. The user who send the message must be in at least one of them.
Example: <code>cat:friends,family</code> (the user must be in "friends" or "family", or both)</li>
<li><code>!cat:</code> - One or several Addressbook categories.
The user who send the message must <em>not</em> be in at least one of them.</li>
<li><code>chan:</code> - One or several channels the message must
have been sent in. Example: <code>chan:joshimuz,tirean</code></li>
<li><code>!chan:</code> - One or several channels the message must
<em>not</em> have been sent in.</li>
<li><code>chanCat:</code> - One or several <a href="help.html#addressbook">Addressbook</a>
categories. The channel the message was send in must be in at least
one of those categories (added to the Addressbook with the name of
the channel, including leading #, e.g. <code>#esl_csgo</code>).</li>
<li><code>!chanCat:</code> - One or several Addressbook categories. The
channel the message was send in must <em>not</em> be in at least one
of them. Example: <code>!chanCat:modding,important</code> (if
channel has both, the match fails), <code>!chanCat:modding !chanCat:important</code>
(if channel has one or both, the match fails)</li>
<li><code>chanCat2:</code> / <code>!chanCat2:</code> - Same as <code>chanCat:</code> / <code>!chanCat:</code>,
except that it looks up the channel in the Addressbook both in the
channel and user format. Example: <code>chanCat2:abc</code> in the
channel #joshimuz will look for the <code>abc</code> category under
both <code>#joshimuz</code> and <code>joshimuz</code> as if they
were one.</li>
<li><code>status:</code> to specify that the user has to have one of the
given status codes (case-sensitive):
<ul>
<li><code>m</code> Moderator</li>
<li><code>s</code> Subscriber</li>
<li><code>a</code> Admin</li>
<li><code>f</code> Staff</li>
<li><code>b</code> Broadcaster</li>
<li><code>t</code> Turbo User</li>
<li><code>g</code> Global Moderator</li>
<li><code>r</code> Bot as in <em>R</em>obot (depending on what the FFZ/BTTV APIs provides (if
enabled) and values in the <a href="help-setting_commands.html#bots">botNames</a> setting)</li>
<li><code>M</code> User with any kind of moderator/special powers
(so Broadcaster/Moderator/Global Moderator/Admin/Staff combined)</li>
<li><code>v</code> VIP</li>
</ul>
For example: <code>status:sv</code> matches users that are either a
subscriber or a VIP (or both). <code>status:s&nbsp;status:v</code>
matches users that are <em>both</em> a subscriber and VIP at the
same time.</li>
<li><code>!status:</code> to specify that the user must NOT have any of
the given status codes (see <code>status:</code> for codes). For example:
<code>!status:stM</code> matches all 'normal' users that have no
badge by default (NOT a Subscriber, Turbo User or any kind of Moderator).</li>
<li><code>mystatus:</code> / <code>!mystatus</code> for the same as
<code>status:</code> / <code>!status:</code>, except for yourself.
Example: <code>mystatus:bm</code> to match only when you are the
broadcaster or a moderator. Note that your user status is only
updated on channel join and when sending a message, so e.g. if you
get modded while already in the channel it will not be recognized
until after you have sent a message.</li>
<li><code>config:</code> to specify on or more options (separated by comma, no spaces):
<ul>
<li><code>config:firstmsg</code> - Restrict matching to the
first message of this user in this channel during the
current session (first message in User Dialog).<br />
To match on the first message of this user in the channel
overall, you can match on the message tags that Twitch
sends: <code>config:t|first-msg=1</code> (as long as Twitch
doesn't change it)</li>
<li><code>config:repeatedmsg</code> - Matches if a user repeats
the same message (this requires the <a href="#RepeatMsg">Repetition Detection</a> in
the Moderation settings to be enabled). Can optionally
restrict how many repetitions are required for this to
match, for example <code>config:repeatedmsg|4</code> requires
4 repeated messages (can't be lower than the Repetition
Detection setting).</li>
<li><code>config:info</code> - This item applies to info
messages instead of regular user messages</li>
<li><code>config:any</code> - This item applies to both info
messages and regular user messages</li>
<li><code>config:hl</code> - Restrict matching to user messages
highlighted by using channel points</li>
<li><code>config:b|id/version</code> - Match a Twitch Badge
(version optional, if several are specified in the same
<code>config:</code> prefix, only one has to match).</li>
<li><code>config:t|key=value</code> or <code>config:t|key=reg:value</code> -
Match a message tag (value optional, if several are
specified in the same <code>config:</code> prefix, only one
has to match), prefix value with <code>reg:</code> to use
regex matching on the value.</li>
<li><code>config:url</code> - Message must contain a URL (same
as what is made clickable)</li>
<li><code>config:live</code> or <code>config:live|title/game</code> -
Stream must be live, title and game are interpreted as regex
(like the <code>reg:</code> prefix) and match on the stream's
title or game, use <code>!live</code> to negate match<br />
Example: <code>config:live|/"Grand Theft Auto"</code> would match
in any channel with a live stream where <code>Grand Theft Auto</code>
occurs in the currently streamed game/category</li>
<li><code>config:!blacklist</code> - Ignore the overall
blacklist for this entry. The <code>blacklist:</code> prefix
still applies though.</li>
</ul>
</li>
<li><a name="Highlight_Prefix-blacklist"><code>blacklist:</code></a> to specify one or more text patterns
(separated by comma) that will prevent the overall match if they
encompass the entire text match. Example: <code>blacklist:"!bet all" start:!bet</code>
will match all messages starting with <code>!bet</code> but will not
match <code>!bet all</code>. Can use any regular Text Matching Prefix.<br /><br />
This is of course similiar to using a negated text match, like
<code>+!text:"!bet all" start:!bet</code>, however the blacklist is
"passive", so while <code>+!text:"!bet all"</code> will match only
if <code>!bet all</code> is not present anywhere, <code>blacklist:"!bet all"</code>
(by itself) will <em>always</em> match because it is not actually
a requirement itself, it just modifies text matching requirements,
so technicially there is no requirement for a match.<br /><br />
Additionally, a negated match like <code>+!text:!cheesecake reg:^!\w+</code>
will prevent the match if <code>!cheesecake</code> appears anywhere
in the message, while <code>blacklist:!cheesecake reg:^!\w+</code>
will only prevent the match when it fully encompasses the regular
text match, so only when the message starts with <code>!cheesecake</code>.</li>
</ul>
<h3><a name="Highlight_Meta_Behaviour">Meta Prefixes (Behaviour)</a></h3>
<p>The following prefixes don't change what is highlighted, but rather
change what a Highlight does. You can place one or several of these
prefixes before the search text (separated by spaces):
<code>[meta-prefix:value]&nbsp;[..]&nbsp;[text-prefix:]&lt;search text&gt;</code></p>
<p>See <a href="#Highlight_Meta_Matching">Meta Prefixes (Matching)</a> notes for quoting special characters.</p>
<ul>
<li><code>color:</code> to specify a color other than the default
Highlight color for displaying this Highlight (HTML Color Codes as
well as some Named Colors such as "blue").</li>
<li><code>bgcolor:</code> to specify a background color other than the
default Highlight background color for displaying this Highlight.</li>
<li><code>config:</code> to specify one or more options (separated
by comma, no spaces):
<ul>
<li><code>config:silent</code> - Disable sounds for this item</li>
<li><code>config:!notify</code> - Disable notifications for this item</li>
</ul>
</li>
<li><code>n:</code> to provide a note that is ignored for matching.
Example: In <code>n:"Explains this entry" config:info startw:!quote</code>
only <code>config:info startw:!quote</code> will have an effect
(see <a href="#Highlight_Meta_Matching">Meta Prefixes (Matching)</a>
on how quoting works).</li>
</ul>
<p><em>Note:</em> If you're using the <code>color:</code> or <code>bgcolor:</code>
prefix to merely change the message color, but are not interested in
actually Highlighting it - which includes a Notification and adding the
message to the Highlighted Messages window - then consider using Custom
Message Colors instead.</p>
<h3><a name="Matching_Presets">Presets</a></h3>
<p>There are different ways that allow you to build Highlight items (or
settings using the same format) from pre-defined parts or apply
functions instead of writing it all manually:</p>
<ul>
<li>The <code>preset:</code> prefix inserts a "Presets" list entry at
it's position (good for often used meta prefixes).</li>
<li>The <code>cc:/cc2:</code> prefixes modify all of the text after it
by allowing Custom Command syntax to be used (which allows you to
include entries from the "Presets" list or use functions).</li>
<li>The <code>ccf:</code> prefix modifies all of the text after it by
applying a function from the "Presets" list to it.</li>
</ul>
<p>The "Presets" list can be accessed through the Highlights settings page.
Presets can be used from any setting that uses the Highlights format,
even though in this help it only refers to the Highlights list.</p>
<p>The <strong>"preset:" prefix</strong> inserts an entry from
the "Presets" list. It could for example contain an entry with the name "m" that contains some meta prefixes:</p>
<p class="codeblock-compact"><code>m&nbsp;chanChat:mod config:!notify</code> &nbsp;("Presets" list)</p>
<p>This could then be inserted into a Highlight list entry like this:</p>
<p class="codeblock-compact"><code>preset:m reg:&lt;some regex&gt;</code></p>
<p>Prior to further parsing this would be expanded to:</p>
<p class="codeblock-compact"><code>chanCat:mod config:!notify reg:&lt;some regex&gt;</code></p>
<p>You can also add an optional parameter, for example <code>preset:m|",silent"</code>,
which will be appended directly to the end if the inserted text:
<code>chanCat:mod config:!notify,silent reg:&lt;some regex&gt;</code>.
If the name of the preset begins with an underscore the parameter
will instead be provided to the preset in the <code>$1-</code>
replacement.</p>
<p>The <strong>"cc:" prefix</strong> (short for "Custom Command") causes all following text to be
interpreted in the <a href="help-custom_commands.html#replacements">Custom Command</a> syntax, which means:</p>
<ul>
<li>You can use replacements such as <code>$(m)</code> or <code>$(_m,&lt;text&gt;)</code>, whereas "m" or "_m" are
entries on the "Presets" list. Presets beginning with <code>_</code>
can contain Custom Commands replacements like <code>$1-</code>, which
allows working with the given <code>&lt;text&gt;</code> (so they act like functions).</li>
<li>Special characters such as <code>$</code> and <code>\</code> have to
be escaped with a backslash (<code>\$</code> and <code>\\</code>)
when intended to be used literally.</li>
<li>Presets are applied when the Highlight item is compiled,
which usually happens when it was changed, but also sometimes
automatically. While some Custom Command functions such as <code>$datetime()</code>
may be available, it is inadvisable to use them
since it would cause inconsistent results.</li>
</ul>
<p>For example there could be a preset with the name "_t", that replaces
spaces in all of the given text <code>$1-</code> with underscores:</p>
<p class="codeblock-compact"><code>_t $replace($1-, ,_)</code> &nbsp;("Presets" list)</p>
<p>This could then be used in a Highlight item:</p>
<p class="codeblock-compact"><code>cc:reg:\\w $(_t,abc test)</code> &nbsp;(note the escaped <code>\</code> and the <code>abc test</code> parameter)</p>
<p>Prior to further parsing this would be modified to (due to being handled
like a Custom Command):</p>
<p class="codeblock-compact"><code>reg:\w abc_test</code></p>
<p>The <strong>"cc2:" prefix</strong> does the same, except that you
must also specify a custom escaping (and optionally a replacement) character.
For example the following sets <code>~</code> as escape character (instead of <code>\</code>)
and <code>§</code> as replacement character (instead of <code>$</code>).
Anything after <code>|</code> is then interpreted in Custom Command syntax as above:</p>
<p class="codeblock-compact"><code>cc2:~§|reg:\w §(_t,abc test)</code></p>
<p>The result is the same as the <code>cc:</code> example, but the <code>\w</code>
does not need the additional <code>\</code> in front, since <code>\</code>
is not a special Custom Command character anymore.</p>
<p>The <strong><a name="Matching_ccf">"ccf:" prefix</a></strong> (short for
"Custom Command Function") applies a "Presets" list entry (whose name
should begin with <code>_</code> to be able to use Custom Command
replacements) to the entire following text, as if you wrapped the entire
text in a replacement. Example:</p>
<p class="codeblock-compact"><code>ccf:_t|reg:\w abc test</code></p>
<p>This is equivalent to:</p>
<p class="codeblock-compact"><code>cc:$(_t,reg:\\w abc test)</code></p>
<p>Both of these would give the entire text to <code>_t</code> (which is <code>$replace($1-, ,_)</code> as seen above) and then use the return value, so it changes to:</p>
<p class="codeblock-compact"><code>reg:\w_abc_test</code></p>
<p>Using <code>ccf:</code> has the advantage that you don't have to
worry about potentially having to escape special characters,
since simply everything after the <code>|</code> is provided to <code>_t</code>
as a parameter without being interpreted in any special way.</p>
<p>You can <strong>chain several prefixes</strong>, for example:</p>
<p class="codeblock-compact"><code>ccf:_test|preset:m reg:&lt;some regex&gt;</code></p>
<p>This would first apply the <code>_test</code> function to everything after
it, then insert the <code>m</code> preset (assuming the <code>_test</code>
function did not change the <code>preset:m</code>), then continue parsing the
result as a Highlight item.</p>
<h3><a name="Highlight_Order">Order of Highlight items</a></h3>
<p>When using prefixes that change the behaviour (like setting a color) the
order of Highlight items may be important, since the settings of the
first matching item (from the top of the list) will be used. Contrary to
that, if the choice is merely whether or not to highlight, then the
order matter less (it can still matter for which matches in the message
are emphasized).
<p>Example: If you have one item <code>bgcolor:yellow&nbsp;user:joshimuz</code>
that makes all messages of "Joshimuz" have a yellow background and
another item <code>start:!bet</code> that highlights all messages
starting with "!bet", then messages from "Joshimuz" that also happen to
be starting with "!bet" will either have a yellow background or not,
depending on the order of the two items in the list, so which one comes
first.</p>
<p><em>Note:</em> If you have the "Highlight own name" setting enabled, then
it creates a Highlight item containing your name that will always be
checked first. So if you want to e.g. change the color of messages
containing your name as well, then you should disable that option and
manually add an appropriate entry to the list (e.g.
<code>w:&lt;yourname&gt;</code>), so that you can control it's position
in the list in relation to other items yourself.</p>
<h3><a name="Highlight_Examples">Examples</a></h3>
<dl>
<dt><code>word1 word2</code></dt>
<dd>Matches e.g. <code>word1 word2</code>, <code>Word1 word2</code> anywhere in the message</dd>
<dd>Does NOT match only <code>word1</code> or only <code>word2</code> anywhere in the message</dd>
<dd><em>(Each item represents one word or phrase to match as a whole)</em></dd>
<dt><code>w:anna</code></dt>
<dd>Matches e.g. <code>Anna?</code>, <code>Anna :D</code>, <code> Anna,</code></dd>
<dd>Does NOT match <code>Wanna?</code>, <code>Hannah</code>, <code>annah</code></dd>
<dd><em>(Match on word boundaries to prevent undesired matches)</em></dd>
<dt><code>user:joshimuz cs:Hello</code></dt>
<dd>Matches <code>Hello</code> anywhere in the message, if the message was sent
by the user named <code>joshimuz</code></dd>
<dd>Does NOT match <code>hello</code></dd>
<dd><em>(Combine a Meta Prefix (user-specific highlighting) and a Text Matching Prefix (case-sensitive))</em></dd>
<dt><code>cs:Hello user:joshimuz</code></dt>
<dd>Matches <code>Hello user:joshimuz</code> anywhere in the message</dd>
<dd>Does NOT match <code>Hello</code>, does NOT matter who send the message</dd>
<dd><em>(Anything after a Text Matching Prefix is interpreted as text to match, Meta Prefixes must be placed
in front of the text)</em></dd>
<dt><code>cs:abc re:\w+</code></dt>
<dd>Matches <code>abc re:\w+</code> anywhere in the message</dd>
<dd>Does NOT match <code>abc test</code>, but also NOT <code>Abc re:\w+</code></dd>
<dd><em>(Can't combine Text Matching Prefixes)</em></dd>
<dt><code>re:abc \w+</code></dt>
<dd>Matches e.g. <code>abc test</code></dd>
<dd>Does NOT match <code>aabc test</code></dd>
<dd><em>(All Text Matching prefixes can also be replaced by regex)</em></dd>
<dt><code>re:.*abc \w+.*</code></dt>
<dd>Matches e.g. <code>abc test</code> anywhere in the message</dd>
<dd><em>(Regex has to match the whole message, so you need to add wildcards to match anywhere in the message)</em></dd>
<dt><code>color:yellow wcs:S</code></dt>
<dd>Matches e.g. <code>S:</code>, <code>Hello S!</code> and makes the message
display in yellow color</dd>
<dd>Does NOT match <code>s:</code>, <code>Hello s!</code>, <code>SSSS</code>, <code>ssss</code></dd>
<dd><em>(Define a custom color for this item and match case-sensitive on word boundaries)</em></dd>
<dt><code>chan:lotsofs,joshimuz cs:Hello</code></dt>
<dd>Highlight messages that contain <code>Hello</code>, but only if in
the channel <code>#lotsofs</code> or <code>#joshimuz</code></dd>
<dd><em>(Restrict matching to one or more channels)</em></dd>
<dt><code>status:s chanCat:vip start:!test</code></dt>
<dd>Match any message starting with <code>!test</code> send by
subscribers of the channel, but only if the channel is in the
Addressbook category <code>vip</code> (e.g.
<code>/ab add #joshimuz vip</code>, notice the leading <code>#</code>)</dd>
<dd><em>(Restrict matching by user status, channel category and start of message)</em></dd>
</dl>
<div class="moreInfo">More information: <a href="help.html#highlight">Highlight</a></div>
<h2>
<a name="Ignore">Ignore</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>Allows you to ignore chat messages that match the specified text or -
using prefixes - that match other properties like ignoring messages of a
specific user. Ignored messages get added to a special dialog that can
be opened via <code>View - Ignored</code>.
</p>
<p>The matching of messages works the same as the <a href="#Highlight">Highlights</a>
system, please see that help for information on that. For quick
reference here just a few examples:
</p>
<dl>
<dt><code>user:name</code></dt>
<dd>Ignores the user with the name <code>name</code> in all channels</dd>
<dt><code>user:name chan:tirean,gocnak</code></dt>
<dd>Ignores the user with the name <code>name</code> in channels <code>#tirean</code> and <code>#gocnak</code></dd>
<dt><code>config:info subscribed to</code></dt>
<dd>Ignores the <code>x has subscribed to y</code> info messages that
you get when someone subscribes in the channel that is being hosted</dd>
<dt><code>cat:ignore !chan:lotsofs,joshimuz</code></dt>
<dd>Ignores users in the addressbook category <code>ignore</code> in all channels,
except <code>#lotsofs</code> and <code>#joshimuz</code></dd>
<dt><code>chan:joshimuz re:!bet.*</code></dt>
<dd>Ignores messages starting with <code>!bet</code>, but only in <code>#joshimuz</code></dd>
<dt><code>!status:smb chanCat:subonly</code></dt>
<dd>Ignores any message send by users that are not a subscriber, moderator
or broadcaster of the channel, but only if the channel is in the Addressbook
category <code>subonly</code> (e.g. <code>/ab add #joshimuz subonly</code>,
notice the leading <code>#</code>)</dd>
</dl>
<h3>General Options</h3>
<ul>
<li><strong>Enable Ignore</strong>: Enable/disable the Ignore System
altogether</li>
<li><strong>Ignore own messages</strong>: Also ignore own messages (if
they match), can be useful for testing</li>
<li>What should happen with ignored messages:
<ul>
<li><strong>Hide</strong>: Don't show ignored messages in chat
at all (they still get added to the <code>Ignored</code> dialog)</li>
<li><strong>Show count</strong>: Shows the number of ignored messages
in chat every 30s (if there were any), so you know that messages
were ignored</li>
<li><strong>Show names</strong>: Shows the name of the sender of
any ignored messages, in a list similiar to MOD/UNMOD or JOIN/PART
messages</li>
</ul>
</li>
<li><strong>Only show if ignored messages dialog is not open</strong>:
Only show what is configured for "What should happen with ignored messages"
when the ignored messages dialog isn't currently open.</li>
</ul>
<h3>Ignored Users</h3>
<p>The <code>Ignored Users</code> list allows you to ignore
users in chat or prevent them from whispering you, which is possible via
the main ignore list as well, but was added as a separate function to be
more convenient. Aside from the settings, you can also ignore/unignore
users via the User Context Menu.</p>
<p>Ignored users are independant of the main ignore list, so they also apply
if ignore is disabled.</p>
<dl class="dl-settings">
<dt>Hide 'Ignored in chat' users from the userlist/joins/parts</dt>
<dd>If enabled, prevents users on the 'Ignored in chat' list from
showing up in the userlist and JOIN/PART/MOD/UNMOD events (which
aren't enabled by default to be shown anyway).</dd>
<dd>This only applies to the 'Ignored in chat' list, not to entries with
the <code>user:</code> prefix on the main Ignore list.</dd>
<dd>Users who are already on the userlist when you ignore them stay on
it until they leave, you rejoin the channel or restart Chatty.</dd>
</dl>
<h2>
<a name="Filter">Filter</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>As opposed to the <a href="#Ignore">Ignore</a> list, which blocks entire
messages from being shown, the Filter only removes parts of a message.
For example if you add <code>regw:a\w*</code> to the list, it will
remove all words starting with <code>a</code> from messages in chat and
replace it with <code><u>..</u></code>, which can be hovered over to
show the original text.</p>
<p>An example usage for this could be to shorten bot messages by removing
parts that are always the same.</p>
<p>The text matching syntax is the same as for the <a href="#Highlight">Highlight</a> list,
although you have to remember that only the the parts of a message that
match the pattern are removed, so you may have to use it a bit
differently than for Highlighting and Ignoring.</p>
<p>It currently only works for regular chat messages (no info messages). It
also only uses the matches from the first item in the list that matches
any part of the message. This may be changed in the future.</p>
<h3>Customize replacement</h3>
<p>The <code>replacement:</code> prefix can be used to change the default
<code><u>..</u></code> the filtered text is replaced with to something
more meaningfull. For example if your entry is
<code>replacement:Wordwitha regw:a\w*</code> then the removed text gets
replaced with <code><u>Wordwitha</u></code>.</p>
<p>You can use <code>replacement:none</code> to output no replacement at
all.</p>
<h2>
<a name="Log_to_file">Log to file</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>If you enable logging, chat messages (and more if enabled) will be written
into a separate textfile for each channel.</p>
<h3>Channels</h3>
<p>You can specify which channels should be logged:</p>
<ul>
<li><strong>always</strong> - Log all channels without exception <em>(default)</em></li>
<li><strong>blacklist</strong> - Log all channels, except the ones on
the blacklist</li>
<li><strong>whitelist</strong> - Log no channels, except the ones on the
whitelist</li>
<li><strong>off</strong> - Log no channels whatsoever</li>
</ul>
<p><em>Tip:</em> Add <code>$_whisper_</code> to the whitelist or blacklist
to affect all whispers that are output in the "One Window" tab or
"Per User" tabs.</p>
<h3>Other Settings</h3>
<dl class="dl-settings">
<dt>Folder</dt>
<dd>Select where to save the log files.</dd>
<dt>Split Logs</dt>
<dd>Start a new log file every Day, Week or Month.</dd>
<dt>Channel Subdirectories</dt>
<dd>Create a subfolder for each channel.</dd>
<dt>Lock files while writing</dt>
<dd>By default Chatty requests exclusive access while writing to the
file, so that no other program can interfere. This can however cause
issues if you try to open the log while in the channel, for example
if you want to look something up for moderation, so disabling this
setting can make sense. This means that you have to ensure yourself
that only one instance of Chatty and no other programs write to or
the lock the files.</dd>
<dt>Timestamp</dt>
<dd>Select the timestamp to be used in the logs.</dd>
</dl>
<h3>Messages Types</h3>
<p>Normal chat messages are always logged, however you can log additional
information:</p>
<dl class="dl-settings">
<dt>Chat Messages</dt>
<dd>Logs regular chat messages (that haven't been ignored).</dd>
<dt>Ignored Msg.</dt>
<dd>Logs messages that have been hidden by the Ignore list. You can
disable this if you don't want ignored messages to show up in the
chat log files.</dd>
<dt>Chat Info</dt>
<dd>General chat releated info messages like connecting, disconnecting,
trying to timeout someone, stream title..</dd>
<dt>Bans/Timeouts</dt>
<dd>Bans and Timeouts in chat. Timeout length and reason will be added
if available.</dd>
<dd><code>BAN: name1, name2 (30s) [reason], name3 (600s)</code></dd>
<dd>The reason is specified by the mod taking the action, so it may be
consist of any text.</dd>
<dt>Deleted Messages</dt>
<dd>Single deleted messages, specifying the username and message text.</dd>
<dd><code>DELETED: name1 (msg1), name1 (msg2), name2 (msg3)</code></dd>
<dt>Mod/Unmod</dt>
<dd>When someone in chat is modded or unmodded. Remember that this info
may be inaccurate, since mod/unmod events are not send immediately
by Twitch Chat.</dd>
<dd><code>MOD: name1, name2</code></dd>
<dd><code>UNMOD: name3, name4</code></dd>
<dt>Joins/Parts</dt>
<dd>When someone enters/leaves the channel. Remember that this info may
be inaccurate, since joins/parts are not send immediately by Twitch
Chat (and sometimes not at all).</dd>
<dd><code>JOIN: name1, name2</code></dd>
<dd><code>PART: name3, name4</code></dd>
<dt>System Info</dt>
<dd>Any info messages that are related more to Chatty itself than to
chat, like info about new versions, when you use setting commands..</dd>
<dt>Viewerstats</dt>
<dd>Stats about the viewercount which are logged in a semi-regular
interval to give you an idea about the viewercount during that time.</dd>
<dd>Each Viewerstats line shows which interval it refers to, the
min/max/avg viewers, the number of values and the development:
First value/after offline is absolute, then +- relative change, _
means offline before/in between/after that value.</dd>
<dd><code>Viewerstats (21:03-21:06): avg:28.612 min:28.432 max:28.887 [3/28.519-87+455_]</code></dd>
<dd>In the example, the stats were recorded between 21:03 and 21:06 and
the Viewercount started out at 28.519, then went down (-87) and then
up (+455). After that the stream went offline (<code>_</code>).</dd>
<dt>Viewercount</dt>
<dd>Directly logs the viewercount as it is received from Twitch, without
any processing, except being formatted depending on the current
locale.</dd>
<dd><code>VIEWERS: 12,521</code></dd>
<dt>Mod Actions</dt>
<dd>Logs the commands performed by mods in your channel (Broadcaster/Mods only).</dd>
<dd><code>MOD_ACTION: tduva (host coollertmb)</code></dd>
</dl>
<h2>
<a name="Window">Window</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>Dialogs Location/Size</h3>
<ul>
<li>Restore Dialogs
<ol>
<li><strong>Open dialogs in default location</strong>: Always
open dialogs in their default location (centered on the main
window) when you open them.</li>
<li><strong>Keep location during session</strong>: Puts dialogs
at the same position when you reopen them during the same
session (so they are put on the default location when you open
them the first time after starting Chatty).</li>
<li><strong>Keep location / size from last session</strong>:
Puts dialogs at the same position/size they were at when you
closed Chatty last session and also keeps the position during
the session.</li>
<li><strong>Reopen from last session</strong>: Reopens
any dialogs that were open when you closed Chatty last session
and also puts them at the same position they were before.</li>
</ol>
</li>
<li><strong>Restore position only if on screen</strong>: If enabled,
restores the position on start only if a large portion of the top of
the dialog/window is visible on screen. This is to prevent dialogs
from being lost off-screen by accident.</li>
<li><strong>Move dialogs when moving main window</strong>: If enabled,
moves the dialogs like Channel Info or Admin Dialog along with the
main window, so they always keep the same relative position. You can
still move the dialogs by themselves of course.</li>
</ul>
<h3>Minimizing / Tray</h3>
<ul>
<li><strong>Minimize to tray</strong>: When minimizing the main Chatty
window, it will be minimized to tray.</li>
<li><strong>Close to tray</strong>: Closing the main Chatty window will
not actually exit the program, but instead minimize it to tray. You can
actually close the program via <code>Main - Exit</code> or the tray icon
context menu.</li>
<li><strong>Always show tray icon</strong>: Always show the tray icon,
even when not minimized to tray.</li>
<li><strong>Hide Live Streams window on minimize</strong>: When you
minimize the main window, automatically hide the Live Streams window.</li>
</ul>
<h3>Other</h3>
<ul>
<li><strong>Open URL Prompt</strong>: Enable this to be asked
when opening a URL. Even if this is disabled, you may still asked on
some occasions, but not for URLs in chat.</li>
<li><strong>Always show chat scrollbar</strong>: Always show the vertical
scrollbar in the chat window (there should never be a horizontal one),
even if no scrolling is necessary. This can be useful for using window
capture for streaming, because you can always keep the same subregion.</li>
<li><strong>Enable userlist by default</strong>: Show the userlist by
default. When you disable this the userlist will be entirely hidden
from the start. You can always use a shortcut (<kbd>Shift+F10</kbd>
by default) to toggle the userlist per channel.</li>
<li><strong>Default Userlist Width</strong>: The default width of the
userlist in pixels.</li>
<li><strong>Min. Width</strong>: The minimum width of the userlist in
pixels.</li>
<li><strong>Enable input field by default</strong>: Show the chat input
field by default. You can also configure a hotkey in the Hotkey
settings to toggle the input field.</li>
</ul>
<h3>Popout</h3>
<ul>
<li><strong>Restore location/size</strong>: When you close a popout
window then it's location/size is saved and used for the next popout
window that is opened. Each saved location/size is only used once, if
there is none left then the default attributes are used. This is also
saved between sessions (attributes of popouts that are open when you
close Chatty are saved as well).</li>
<li><strong>Close popout when only channel</strong>: When you have a
channel popout window open and close the last channel in the main window,
then the popout window will automatically be closed and the channel
moved to the main window. Disable this if the popout shouldn't be closed
automatically.</li>
</ul>
<h2>
<a name="Tabs">Tabs</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<div class="moreInfo">See also: <a href="help.html#layouts">Layouts and Tabs</a></div>
<dl class="dl-settings">
<dt>Tab Order</dt>
<dd>Whether to show tabs in the order they were opened or alphabetically.</dd>
<dt>Tab Placement</dt>
<dd>Where to put the tabs bar.</dd>
<dt>Tab Layout</dt>
<dd>If the amount of tabs doesn't fit, choose whether tabs should wrap
into multiple rows (or columns) or keep in one row, while having to
scroll through them.</dd>
<dt>Scroll through tabs with mousewheel</dt>
<dd>Hover mouse over tabs and scroll to change tabs.
<dl class="dl-settings-sub">
<dt>Scroll through tabs anywhere</dt>
<dd>Don't restrict scrolling through tabs to the tab bar,
although this mostly only applies to the inputbox. So you
can hover your mouse over the inputbox and scroll to switch
between tabs.</dd>
</dl>
</dd>
</dl>
<h2>
<a name="Notifications">Notifications</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>The <strong>Events</strong> table can contain several entries that
describe events and whether they should trigger a Desktop Notification
and/or Sound.</p>
<p>The entries are checked from the top and only the first enabled
Notification and Sound of matching events are chosen, and then triggered
if the Cooldowns allow it (given that any are configured).</p>
<p>Example: You could have two "Highlights" events, the first restricted to
a certain channel with a Notification/Sound and the second
non-restricted with just a Notification. This way only Highlights in
said channel would play a Sound (and maybe have different Notification
colors) and all others just show a Notification. Note that if you were
to switch those entries, then the channel-restricted one would never be
chosen, because the non-restricted one already catches everything. So as
a general rule, the more specific/restricted entries should always come
first.</p>
<p><img src="Notifications_example.jpg" /></p>
<p>Possible <strong>event types</strong> that can be selected for an entry:</p>
<dl class="dl-settings">
<dt>Stream Status</dt>
<dd>A stream Chatty is watching (because you have it's chat open
or you follow it) went online/offline or changed title.</dd>
<dt>Highlights</dt>
<dd>Chat Messages that were highlighted.</dd>
<dt>Chat Message</dt>
<dd>Any Chat Message (including highlighted ones, in this case
the order of list entries can matter).</dd>
<dt>Info Message</dt>
<dd>Most messages that are not regular Chat Messages, by default shown
in blue color (e.g. joining a channel, channel state change, command
responses, sub notifications, and more).</dd>
<dd>A few of these messages are output in all open channels at once
(e.g. "Disconnected" message), which would trigger a notification
for each channel.</dd>
<dd>This will trigger at the same time as some other event types, e.g.
Subscriber Notification, so make sure you're not using both of them
at the same time, or using text or channel matching to restrict it
accordingly.</dd>
<dt>Whisper</dt>
<dd>Any Whisper message (including highlighted ones).</dd>
<dt>User Joined &amp; User Left</dt>
<dd>When a user is seen entering or leaving a chat. Note that
this is quite unreliable, see <a href="help.html#userlist">Userlist and JOIN/PART</a>.</dd>
<dt>New Followers</dt>
<dd>When a new follower is detected <em>(this only works if the
<a href="help.html#followers">Follower Dialog</a> is
currently open)</em>.</dd>
<dt>Subscriber Notification</dt>
<dd>When a new Subscriber/Resub notification is received in chat.</dd>
<dt>AutoMod Message</dt>
<dd>When a new chat message filtered by AutoMod is received.</dd>
</dl>
<h3>Event settings (Notification/Sound)</h3>
<dl class="dl-settings">
<dt>Channels</dt>
<dd>Name of the channel or channels (comma-separated) this item should be
restricted to.</dd>
<dt>Match</dt>
<dd>Match the given text or message, in the same format as for
<a href="#Highlight">Highlighting</a> (although some prefixes won't
work unless it's a chat message).</dd>
<dt>Notification (Tab)</dt>
<dd>A Desktop Notification, with customizable colors.</dd>
<dt>Sound (Tab)</dt>
<dd>Play the selected Sound.</dd>
<dd>Specify a <code>Cooldown</code> to prevent this sound from playing
too often.</dd>
<dd><code>Passive Cooldown</code> will only play the sound if enough
time has passed since this event was last matched. Or in other words
it will reset the Cooldown every time the sound <em>would</em> have
been played, even if it actually wasn't because another sound took
precedence or the regular <code>Cooldown</code> didn't allow it.</dd>
<dd>For example if your chat isn't very busy and you want to get
notified of new messages so you notice, then you could add an event
of type <code>Chat Message</code> with a <code>Passive Cooldown</code>
of <code>5m</code>, which means the sound only plays if someone
writes a message after the chat has been silent for at least 5 minutes.
If on the other hand you would set it as a regular <code>Cooldown</code>
it would play the sound after 5 minutes even if the chat has been
busy non-stop, at which point you probably wouldn't need to be alerted
since you're already paying attention to it.</dd>
</dl>
<p>On both the <strong>Notification (Tab)</strong> and <strong>Sound (Tab)</strong>
you can enable/disable the according action by choosing one of the
following:</p>
<ul>
<li><strong>Enabled</strong> - No requirements, always show it</li>
<li><strong>Off</strong> - Never show</li>
<li><strong>When channel/app not active</strong> - Only when the channel
isn't the currently selected tab AND when the program doesn't have focus</li>
<li><strong>When channel or app not active</strong> - Only when the channel
isn't the currently selected tab OR when the program doesn't have focus</li>
<li><strong>When app not active</strong> - Only when the program doesn't
have focus</li>
<li><strong>When channel not active</strong> - Only when the channel
isn't the currently selected tab</li>
<li><strong>When channel active</strong> - Only when the channel IS the
currently selected tab</li>
</ul>
<h3>General Notification Settings</h3>
<p>There are different types of Notifications:</p>
<dl class="dl-settings">
<dt>Off</dt>
<dd>Don't show any notification</dd>
<dt>Chatty Notifications</dt>
<dd>The default popup Notification created by Chatty, with additional
settings (see below).</dd>
<dt>Tray Notifications (OS dependant)</dt>
<dd>Native Tray Notifications, which will act differently depending on
what OS you are on.</dd>
<dt>Run OS Command</dt>
<dd>Execute a program on your system, for example to run native
notifications in Linux. <em>For advanced users only, read the help
in the "Edit system command" dialog.</em></dd>
</dl>
<p>If you have selected <strong>Chatty Notifications</strong>:</p>
<dl class="dl-settings">
<dt>Position</dt>
<dd>The corner of the screen the notification is displayed.</dd>
<dt>Screen</dt>
<dd>On which screen the notification appears (auto means it's on the
same screen as the Chatty window).</dd>
<dt>Display Time</dt>
<dd>How long the notification will be displayed by default. This can
vary a bit depending on the situation.</dd>
<dt>No User Activity</dt>
<dd>This is a tricky one. If you enable this, then the notification will
not be closed after the defined Display Time if no activity was
detected in the last few seconds. This can be useful to still see
notifications from a few minutes ago if you were away from the
computer. The time defines when the notification will be closed no
matter what, so older notifications won't stay there forever if you
are away from the computer for a bit longer.</dd>
<dd>Activity is tracked through two methods: The first method is
tracking the system-wide mouse movements, which is done through an
API that may not always return accurate information (e.g. if you are
in a game) and it only checks the position every few seconds (only
the last location is saved at any time for comparison). The second
method detects activity only inside of Chatty, by tracking button
presses and mouse actions (e.g. if you type a message, open a dialog
etc.).</dd>
</dl>
<h3>General Sound Settings</h3>
<p>You can enable or disable all sounds here. Sounds are searched in the
displayed folder, which is the current working directory, although you can
also <code>Change</code> it to a folder of your choice. If you added or removed files,
you may have to use <code>Rescan folder</code> to make the files show up in
the list of sounds selectable in the event settings. You can <code>Open</code>
the folder in your standard file browser from here to add files to it more
quickly.</p>
<p>The <strong>Output Device</strong> lets you choose the device on your
computer the sounds gets output to. This is kind of experimental and may
not work properly.</p>
<h3>Followed Streams</h3>
<p>Enable this to make Chatty get a list of your followed streams regulary
so it can display notifications if their status changes. This simpy allows
Chatty to know about your followed streams, so notifications aren't the only
advantage. It also allows it to record the viewer count and status history
of followed live streams as long as Chatty is running.</p>
<h2>
<a name="Sounds">Sounds</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>Sounds are now integrated into the <a href="#Notifications">Notifications</a>.</p>
<h2>
<a name="Other">Other</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>Graphic Settings</h3>
<p>More information about <a href="help-troubleshooting.html#visual-glitches">Graphics Glitches</a>
and <a href="help-troubleshooting.html#scaling">UI Scaling</a>.</p>
<h3>Updates</h3>
<dl class="dl-settings">
<dt>Automatically check for new version</dt>
<dd>Checks for new versions every few days and outputs a message about it.</dd>
</dl>
<h3>Other</h3>
<dl class="dl-settings">
<dt>Auto-Unhost when your stream goes live</dt>
<dd>Automatically
sends the <code>/unhost</code> command to your channel if you started
your stream session in the last 15 minutes and the stream status
changes (usually from offline -> live).<br />
For this to work, you need to have joined the channel in Chatty,
either with the broadcaster account (so your own account if it's
your stream) or with an account that is an editor in the channel
(in which case you also have to add the channel to the
<code>autoUnhostStreams</code> setting, via
<code>/add autoUnhostStreams &lt;streamName&gt;</code>, in order to
tell Chatty that you are authorized/want to use the automatic <code>/unhost</code>
feature in that channel).</dd>
<dt>Prepend to window title</dt>
<dd>Add some arbitrary text to the beginning of the window title. This
can be useful if you run several instances of Chatty (to be able to
tell them apart more easily).</dd>
</dl>
<h3>Write Stream Status</h3>
<p>You can let Chatty write information (title, game, viewercount) of a
certain stream to a file. The file will be written to the subfolder <code>exported</code> of the settings directory
(enter <code>/dir</code> to find out where that is). Stream information is
only written if Chatty gets that data, so for it to work properly you need
to currently have the channel of that stream open in Chatty. (When you change
the setting, data will be requested once for testing, but you have to be in
the channel for it to be updated regulary.)</p>
<p>To save stream information to a file, you have to define it in the
setting. Each line represents one stream/file and the content to write into
the file. The format for each line is:</p>
<p style="padding-left:10px;"><code>&lt;streamname&gt; &lt;filename&gt; [online/offline] &lt;content&gt;</code></p>
<p>The optional parameter <code>online/offline</code> defines whether to
write the given content to the file when the stream is online or offline. So
you could for example define one line for online, which writes the viewercount
and another for offline which writes "Offline" or maybe no content at all, which clears the file.
If you only define one for online, then
the file is not written if the stream is offline, so the previous info will
stay in there. If you ommit this parameter, then online is assumed.</p>
<p>The following codes in the content will be replaced with the appropriate data:</p>
<ul>
<li><code>%title</code> - The title of the stream</li>
<li><code>%game</code> - The game of the stream</li>
<li><code>%viewers</code> - The current viewercount</li>
<li><code>%followers</code> - The current number of followers, only
updates correctly when the Followers Dialog for this channel is open
(Main Menu - Extra - Followers)</li>
<li><code>%subscribers</code> - The current number of subscribers, only
updates correctly when the Subscribers Dialog for this channel is
open (Main Menu - Extra - Subscribers)</li>
<li><code>%viewersf</code>, <code>%followersf</code>, <code>%subscribersf</code>
- The same as above, but formatted numbers (e.g. <code>1,532</code>)</li>
</ul>
<p>Example which will write two files (if joined to #joshimuz):</p>
<p style="padding-left:10px;">
<code>
joshimuz title.txt %title (%viewers Viewers)<br />
joshimuz title.txt offline Stream offline<br />
joshimuz game.txt %game<br />
joshimuz game.txt offline
</code>
</p>
<p>If the stream is online, it writes the title and viewercount to <code>title.txt</code>
and the game to <code>game.txt</code>.
If the stream is offline it writes "Stream offline" to <code>title.txt</code> and empties
<code>game.txt</code>.</p>
<h2>
<a name="Commands">Commands</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>This settings page allows you to do the following, which is explained in
more detail on another page:</p>
<ul>
<li><a href="help-custom_commands.html#custom-commands">Add Custom Commands</a>, which
are basicially aliases for anything you could also enter directly
into the inputbox.</li>
<li><a href="help-custom_commands.html#menus">Customize the User Dialog and various Context Menus</a>
using Custom Commands and similiar syntax.</li>
</ul>
<h2>
<a name="Advanced">Advanced</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>These settings should only be changed if you know what you're doing. You
can however reset any setting to the default by either deleting the settings
file or using <a href="help-setting_commands.html#server">setting commands</a>.</p>
<h3>Connection</h3>
<ul>
<li><strong>Server</strong>: The default server to connect to</li>
<li><strong>Port</strong>: The default port(s) to connect to (can be
a list of ports, e.g. <code>6667,443</code>)</li>
<li><a name="Advanced-Userlist"><strong>Correct Userlist</strong></a>:
If this setting is enabled, the IRCv3 capability that enables joins/parts is send
on connect. This doesn't mean you have to <em>show</em> joins/parts in
chat, it just means joins/parts are received in the background to maintain the userlist.</li>
</ul>
<p>The server/port values are used when connecting, unless the commandline
parameters <code>-server</code> and/or <code>-port</code> are used,
then the value that is given there is used instead (without it being shown
here). You should know if you set a server or port with a commandline
parameter, but you can also check that by using <code>/get server</code>
and <code>/get port</code>.</p>
<h3>Login Settings</h3>
<p>Manage the actual login data under <code>Main Menu - Account</code>.</p>
<dl class="dl-settings">
<dt>Allow <code>-token</code> parameter to override existing token</dt>
<dd>When specifying <a href="help.html#launch">launch options</a> you
the <code>-token</code> parameter sets the login token used in
Chatty. If a token is already saved in Chatty, then the <code>-token</code>
parameter will have no effect, unless this setting is enabled.</dd>
<dd>Overriding the token can be an issue if external programs like the
Livestreamer GUI provide a token that has less access than the one
already saved in Chatty (e.g. doesn't allow you to change your
stream title).</dd>
<dd>If the saved token is already marked as a token set through the
<code>-token</code> parameter, then it will be overriden anyway.</dd>
<dd>If a token set through the <code>-token</code> parameter is in use,
it will be shown as such in the <code>Main Menu - Account</code>
dialog.</dd>
</dl>
<h3>Whisper Feature</h3>
<div class="moreInfo">Help: <a href="help-whisper.html">Whisper Feature</a></div>
<h3><a name="Advanced-TC">Twitch Client Version</a></h3>
<p>The Twitch Client Version setting has been removed since Twitch Chat was
switched over to IRCv3 tags and commands (receiving of joins/parts is now
controlled by the <a href="#Advanced-Userlist">Correct Userlist</a> setting).</p>
<h2>
<a name="TAB_Completion">TAB Completion</a><a name="Completion"></a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>TAB Completion allows you to write the beginning characters
of a nickname in chat and then press TAB to complete it. To learn how to
use TAB Completion <a href="help.html#nickCompletion">check out the general help</a>.</p>
<h3>TAB Completion</h3>
<p>Either <strong>TAB</strong> or <strong>Shift-TAB</strong> can be pressed
after some text to initiate Completion, and here you can change what
type of Completion each should do:</p>
<ul>
<li>Names: Complete usernames in the current chat</li>
<li>Emotes: Complete emotes you have access to</li>
<li>Names, then Emotes: Both usernames and emotes appear in the result,
but sorted so that usernames are listed first</li>
<li>Emotes, then Names: Same as previous, but emotes are listed first</li>
<li>Custom Completion: Complete the keys specified for Custom Completion
(without having to use a <code>.</code> prefix)</li>
</ul>
<p>In addition to this there are special cases where a certain type of
Completion is chosen independant of these settings:</p>
<ul>
<li>Prefixing <code>@</code> always completes usernames</li>
<li>Prefixing <code>/</code> always completes command names</li>
<li>Prefixing <code>:</code> always completes Emoji codes, and by default also Twitch Emotes</li>
<li>Prefixing <code>.</code> always performs Custom Completion</li>
<li>Certain commands such as <code>/ban</code> always complete usernames</li>
</ul>
<h3>Apperance / Behaviour</h3>
<dl class="dl-settings">
<dt>Show popup</dt>
<dd>Shows a small window with information about the current completion
if there is more than one matching result. It shows your position in
the results when cycling through them (and how many there are in
total) as well as a limited list of results.</dd>
<dt>Max Items Shown</dt>
<dd>How many items (results) are shown in the popup at once.</dd>
<dd>You can set this to 0 to not show any items (and thus only your
position in the results when cycling through and how many results
there are in total).</dd>
<dt>Complete to common prefix</dt>
<dd>Pressing <kbd>TAB</kbd> only completes up to the common prefix for
all found matches, giving you the opportunity to refine your search
by adding more characters and then pressing <kbd>TAB</kbd> again, or
just press TAB again to start cycling through the results.</dd>
<dd>With this setting disabled, it immediately completes to the first
found result, allowing you to directly cycle through by pressing
<kbd>TAB</kbd> repeatedly.</dd>
<dt>Sorting</dt>
<dd>Changes how the matching usernames are sorted for completion (only
applies to usernames, not to other stuff like emotes or setting
names, which are always alphabetical).</dd>
<dd>
<dl class="dl-settings-sub">
<dt>Predictive</dt>
<dd>Gives users that were recently active in chat a higher
priority, and users with highlighted messages the highest.
This way people you currently talk to (or that mentioned
you) probably appear under the first few results.</dd>
<dt>Alphabetical</dt>
<dd>Sorts names alphabetical.</dd>
<dt>Userlist</dt>
<dd>Sorts names the same as in the userlist.</dd>
</dl>
</dd>
</dl>
<h3>Localized Names</h3>
<dl class="dl-settings">
<dt>Prefer Regular name for username-based commmands</dt>
<dd>If you complete a username after a command like <code>/ban</code>
which needs a regular username as parameter, then always prefer the
regular name.</dd>
<dt>Include all name types in result</dt>
<dd>If a user has a Localized name, or you have a
<a href="help.html#customNames">Custom name</a> set, then not only
the name that matched, but also the other types of names are added
to the result.</dd>
<dd><em>Example:</em> If a user is called <code>test</code> and has the
Localized Name <code>名前</code>, then entering
<code>tes</code> and <kbd>TAB</kbd> will show in the results both
<code>test (名前)</code> and
<code>名前 (test)</code>, so you can select either name by cycling
through the results via <kbd>TAB</kbd> as usual.</dd>
<dd>
<dl class="dl-settings-sub">
<dt>Only when no more than two matches</dt>
<dd>Only include all name types when no more than two names
match, so that you don't have to cycle through all the
different name types when you have a larger list.</dd>
<dd><em>Tip:</em> Once you found the right name, you can move the cursor
to leave completion, and then press <kbd>TAB</kbd> again to
complete the name again to get the other name types again.</dd>
</dl>
</dd>
</dl>
<h3><a name="TAB_Completion-custom">Custom Completion Items</a><a name="Completion-custom"></a></h3>
<p>Custom Completion allows you to add your own keyword/value pairs for
completion. Custom Completion can always be performed by prepending the
keyword with a dot (<code>.</code>) and then pressing <kbd>TAB</kbd>
or <kbd>Shift-TAB</kbd>, or by selecting Custom Completion for the
<strong>TAB</strong> or <strong>Shift-TAB</strong> setting, in which
case no prefix is required.</p>
<p><em>Example:</em> Add <code>chatty</code> as <em>Key</em> and
<code>https://chatty.github.io</code> as <em>Value</em> and then in the
inputbox type <code>.chatty</code> (notice the dot in front) and press
<kbd>TAB</kbd> to complete it to the URL.</p>
<p>Custom Completion items can only have one completion, so you can't have
<code>.chatty</code> complete to several different values.</p>
<p>Besides the Settings Dialog, you can also use the <code>/customCompletion</code>
command to modify custom completion items:</p>
<ul>
<li><code>/customCompletion add &lt;item&gt; &lt;value&gt;</code> - Add an item</li>
<li><code>/customCompletion set &lt;item&gt; &lt;value&gt;</code> - Change an item if it already exists (or otherwise add it)</li>
<li><code>/customCompletion remove &lt;item&gt;</code> - Remove an item</li>
</ul>
<p>Remember that you can also use TAB Completion for command names. Kappab</p>
<h2>
<a name="History">History</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>Controls the behaviour of two different types of automatically stored
history:</p>
<ul>
<li>The Channel History adds channel that you join to a list</li>
<li>The Status Presets adds title/game/tags that you set through
the Admin Dialog to a list</li>
</ul>
<p>Both of these lists also allow you to manually add favorites, in addition
to the automatic history.</p>
<h2>
<a name="Stream">Stream Highlights</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>Allows your mods to trigger <a href="help.html#streamhighlights">Stream Highlights</a>,
which writes the current uptime/optional note to a textfile.</p>
<dl class="dl-settings">
<dt>Command Channel</dt>
<dd>Allows users in the given channel to run the command.</dd>
<dd>For example if your channel/stream is called <code>zoton2</code> you
would enter <code>zoton2</code>.</dd>
<dt>Command Name</dt>
<dd>The command used to add a Stream Highlight.</dd>
<dd>With the default <code>!highlight</code> mods would enter
<code>!highlight [optional message]</code>.</dd>
<dt>Command Access</dt>
<dd>Which users have access to the command. It is highly recommended to
restrict this to trusted users only, such as Moderators.</dd>
<dd>There are a few presets available which should fit most needs (they
all include the broadcaster as well). This setting is using the
<a href="#Highlight_Meta_Matching">Highlighting</a> <code>status:</code>
prefix to match only on some types of users. The preset names/values
are:
<ul>
<li>Moderators: <code>status:bm</code></li>
<li>Moderators/VIPs: <code>status:bmv</code></li>
<li>Moderators/VIPs/Subscribers: <code>status:bmvs</code></li>
</ul>
</dd>
<dd>If you want to set a custom value, you can use the command
<code>/set streamHighlightMatch &lt;value&gt;</code>. You can use
anything the <a href="#Highlight_Meta_Matching">Highlighting</a>
syntax provides (for example Addressbook categories), not just the
<code>status:</code> prefix.</dd>
</dl>
<h2>
<a name="Hotkeys">Hotkeys</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<p>You can add hotkeys for certain actions. In general, there
are the following types of hotkeys:</p>
<ul>
<li><strong>Regular hotkeys</strong>, which will only trigger if the main Chatty
window has focus (or a popout window).</li>
<li><strong>Application-wide hotkeys</strong>, which will trigger anywhere in
Chatty.</li>
<li><strong>Global hotkeys</strong>, which are supposed to trigger everywhere
on your computer (Windows only, Hotkey version required). However some hotkeys may
not work, so just try it out.</li>
</ul>
<p>With the <strong>Enable global hotkeys</strong> setting you
can enable/disable the currently defined global hotkeys if your
Chatty version supports global hotkeys. It does <em>not</em> do
anything on it's own, it just toggles global hotkeys you defined
on and off, in case you only need them sometimes and they
interfer with other programs you use. You can also toggle that
setting in the main menu under <code>Extra - Options</code> or
use setting commands to change the <code>globalHotkeysEnabled</code>
setting directly.</p>
<h3>Adding/Editing hotkeys</h3>
<p>When adding or changing a hotkey you have the following options:</p>
<ul>
<li><strong>Action:</strong> The action to perform when the
hotkey is pressed. If you select <code>Custom Command</code>,
you have to enter the command to perform in the field below
(just the name of the command, see <a href="#Commands">Commands</a>).</li>
<li><strong>Hotkey:</strong> The key or key combination that
has to be pressed to perform the action, click into the field
and press the key or key combination you want to use.
<ul>
<li>If the hotkey shows as being already used you may
still add it, but having more than one action defined
for the same hotkey will not trigger all the actions
when the hotkey is pressed, but a random one,
so it doesn't really make a lot of sense.
Adding it anyway can be sensible if you're currently
changing several hotkeys and will change the other
hotkey afterwards, so each key combination is only used
once.</li>
</ul>
</li>
<li>Type:<ul><li><strong>Regular:</strong> Regular hotkey, which will only
trigger if the main window or a popout is focused.</li>
<li><strong>Application:</strong> Application-wide hotkey,
which will trigger if any Chatty component is focused.</li>
<li><strong>Global:</strong> Global hotkey, which will
trigger anywhere on your computer (only works with the hotkey
version of Chatty and if it loaded properly, Windows only).</li></ul></li>
<li><strong>Delay:</strong> The delay between performed actions,
in 1/10th of a second,
if this is 0 then there will be no delay required, otherwise
specifying a delay of e.g. <code>50</code> will execute the
action only once per 5 seconds, even if you keep the hotkey
pressed. This can be useful for actions you normally would
only want to execute once (e.g. running a commercial,
sending a message to chat) and
that you don't want to spam by accident.</li>
</ul>
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