PvP worlds are very <b>dangerous</b> and gravestones do not appear. You are 'skulled' as soon as you log in to a PvP or Bounty world, so <b>you will lose all your items</b> if you die, and your Protect Item prayer will NOT work.
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The only exception to this rule is +1 item Bounty Worlds; in these worlds, you will lose all but your most valuable item if you die.
RuneScape isn't just about getting your skills up and accumulating wealth, or going on grand quests and playing activities - sometimes it's all about proving yourself to be the mightiest warrior, most powerful sorcerer or the most keen-eyed of the rangers.
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PvP Worlds are whole worlds in which you can sate your desire to fight against the most deadly of foes: other players. The rules are few and the battlefield is vast; great glory can be won and items of power recovered from your victims' corpses; with almost the entirety of the world open to you, where will you choose to hunt?
While you are logging into a PvP world, you will be presented with a warning and given the option to go back to the log-in screen to select a different world.
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As much as you may want to jump right in and start the carnage, you should be aware of a few points:
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<ul>
<li> The first time you enter a PvP world, you will be teleported to Lumbridge Castle, allowing you a chance to read over the handy guide that will appear in your inventory. If you lose the book, you can get a new one from the Doomsayer, who is also able to turn off the warning interface telling you how much wealth you are carrying when you log in.
<li>You cannot take any borrowed items onto a PvP world.
<li>You will have a period of time to prepare yourself after you log into the world. During this time, you are immune to player attacks. Your immunity will end if you attack another player.
<li>You will also receive a similar immunity when you teleport or travel (using a boat, for example), but if you do it too frequently, you will cease receiving this bonus for a short period of time.
<li>The drops you receive from your enemies are random, but the greater the value of your items, and the longer you spend in a dangerous area, the better the rewards you will win. <ahref="#faq">Click here</a> to read more about how drops are calculated.
</ul>
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You can attack anyone whose Combat level is within a certain range of yours. This range is calculated as 10% of your Combat level + 5 levels (for example, if you have Combat level 90, you can attack someone 14 levels above or below you). Wilderness levels are added to this range, making it an even deadlier place. <br><br>
<b>Note</b> that you can fight someone whose Combat level is outside your range if your Combat level is within their range. Whether you can fight is calculated from the higher player's level - so, if someone can attack you, you can attack them.
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If you can attack a player, their Combat level will be displayed in green, yellow or red, just like a monster's Combat level. If you cannot attack them, their Combat level will be white.
Within PvP worlds there are a number of 'safe zones'. These are areas where players are prevented from attacking each other entirely. You can identify these areas by spotting the crossed skull and crossbones icon underneath your minimap. Safe areas include:
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<ul>
<li>Banks
<li>The Grand Exchange
<li>Entrana
<li>Respawn points (note that the Falador, Soul Wars and Camelot respawn points have moved to the nearest banks on PvP worlds)
<li>Lumbridge Castle cellar
<li>Skill Guilds with entry requirements (not including the Champions', Heroes', Legends' or Warriors' Guilds)
<li>The beach you wash up on if the <ahref="the_fishing_trawler.html">Fishing Trawler</a> sinks
</ul>
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'Safe' activities still allow PvP, but if you are slain you will lose nothing and simply be transported to the starting area.
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If you are in combat and flee into a safe zone, you will see a ten-second timer appear. During this time, you can still be attacked and killed, even though you are in a safe zone.
Some areas are considered exceptionally dangerous, because they are popular areas for players to go or because of the combined danger of monsters and other players. These are called 'hot zones', and are marked by the flaming skull icon to the left.
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Hot zones are tied to your potential drop value (<ahref="#faq">click here</a> for a detailed explanation of how this works), and every 30 minutes you spend in a hot zone will make the amount you are eligible to win from a kill rise by a greater increment than if you were not in a hot zone. For this reason, it's a good idea to spend as much time as possible in a hot zone.
<brclass="clear"><aname="death"></a><br>
<divclass="headings">
<spanclass="headertitleleft"><spanclass="headertitleright">Death and Drops</span></span>
If you are slain on a PvP world, you will respawn WITHOUT any of your items (unless you are on a +1 item Bounty World: in this case, you will respawn with your most valuable item). This is because you are skulled whenever you play on a PvP world. The Protect Item prayer is not available on PvP or Bounty worlds.
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If you are the victor in your combat, you will discover that your enemies drop items. Many of these items are randomly generated by the game based on how much your opponent was carrying, how much you are carrying, the difference between your Combat level and your opponent's, how long you have survived outside safe zones on the PvP world, and how many other players you have killed recently. If you frequently enter safe zones, your drops will certainly not be as impressive as if you had spent the whole time in a hot zone.
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Please <ahref="#faq">read the FAQ</a> for a full explanation of how drops work on a PvP world.
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Most of the time, the items your opponent drops will be normal equipment such as you might find or make on an ordinary, non-PvP RuneScape world, but sometimes you will be the lucky recipient of special PvP world equipment. If your drop potential is sufficiently high, you may also be awarded an ancient artefact, which you can trade to Mandrith in Edgeville bank or Nastroth in Lumbridge Castle's courtyard for a sum of cash, according to the type of artefact. Be aware that you cannot trade in noted versions of these artefacts.
There are several types of PvP world equipment, each designed to improve your chances of defeating your enemies, or simply to help you earn even more experience if you dare to train your skills there.
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<b>Note</b> that none of these items reduce your potential drop value; they are a bonus on top of whatever other drops you receive.
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<i>Corrupt Dragon Equipment</i>
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If you are lucky, you may come across some severely damaged dragon equipment. These have all of the same equipment bonuses as ordinary dragon equipment (<ahref="melee_dragon_items.html">click here</a> to see a list of its bonuses), but can be distinguished by the faded colours. <b>You can wear these for 30 minutes before they crumble to dust.</b> Corrupt dragon equipment cannot be repaired. The following dragon items are available in a corrupted state:
Brawling gloves are especially designed to temporarily increase the experience you earn while training on a PvP world. While wearing them, you will receive a 50% bonus to any experience you earn in the relevant skill while on a PvP world. If you use them in the Wilderness on a PvP world, you will receive even more - quadrupling the amount you would normally receive.
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Brawling gloves don't last forever, and will disintegrate after a certain amount of time spent earning the relevant experience.
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Brawling gloves are available for the following skills:
In the ancient days of RuneScape, several great warriors walked the land. With all of the bloodshed in the PvP worlds, their equipment is heeding the call and returning to the surface...
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<b>These items all come in two states - one with full requirements that will last an hour of combat; the other with level 20 requirements that will last only fifteen minutes. </b> Unlike Barrows equipment, none of these items can be repaired.
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Every weapon except Zuriel's staff has a special attack, which you can read about <ahref="special_attacks.html">here</a>.
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Zuriel's staff is capable of casting elemental attack spells as well as Ancient Magick spells, and adds 10% to any magic damage you cause while wielding the staff. In addition to this, it gives mages using Ancient Magicks access to a further branch of the spellbook. You can read about these extra spells <ahref="magic_the_ancient_magicks.html">here</a>.
Some PvP worlds are controlled by the impressively masculine Mandrith, descendent of the first of the tribes of man, those who in the early days of civilisation were the perpetrators of the very first murder to stain the lands of RuneScape. Now, he stands in Edgeville, having abandoned the volcano at the centre of the Wilderness, which is a scar left on RuneScape by an enraged deity, incensed by this crime.
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To enter a Bounty World, you must be standing in the Wilderness, Edgeville or the Grand Exchange, because the rest of the lands of RuneScape are closed off. Edgeville and the Grand Exchange are safe areas, while the area north of the ditch is a hot zone. These worlds follow most of the same rules as ordinary PvP worlds, with the addition of a bounty system.
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<palign="center"class="bold">Bounty Hunting</p>
After spending half an hour in a dangerous area on a Bounty World (which needn't be done all at once), Mandrith will begin searching for an opponent for you, which may take a few minutes, or may take up to an hour. In the meantime, you can continue doing anything you might consider doing on a PvP world (such as killing other adventurers). When you have been assigned a target, their name will appear in the top-right corner of your game window, and an arrow will direct you towards them. Beware, however, because they will also be hunting you! Your target will always have a Combat level within 5 of your own.
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To see how likely you are to receive a target, there's a box in the top-right corner that will slowly turn a darker shade of red as the probability increases.
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There are a number of rules you must abide by to appease Mandrith's sense of honour:
<ul>
<li>You must not spend more than ten minutes in safe zones. These are cumulative, so going in and out of safe zones to protect yourself is not desirable. If you do so, you will have your target removed and will have to wait at least half an hour to be assigned a new one.
<li>You must not log out or swap worlds for more than ten minutes. Like spending time in a safe zone, you will have ten minutes to return before Mandrith removes your target.
<li>If your target does any of these, you will be assigned a new target at the earliest opportunity.
<li>The level difference that you can attack other adventurers over is different from ordinary PvP worlds - it is a simple sliding scale that increases the further you go into the Wilderness. You will be able to see the range that you can attack and that can attack you just under the icon indicating whether you are in a safe zone or a hot zone. You can attack your bounty target in any dangerous area, regardless of the level range restrictions that might ordinarily be in place.
<li>Assuming you're able to teleport, all teleport spells and teleport items in Bounty Worlds will lead you to Edgeville.
</ul>
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If your target is fighting someone else in a single-way combat area, you will be able to interrupt their combat to fight your target, preventing their foe from interfering. Further, if you defeat your enemy but don't do enough damage to count as the 'hero' (in the same way that drops are awarded when fighting monsters), they will remain your target. The only way for your target to change is if one of you kills the other, or by leaving the Wilderness for more than ten minutes.
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<palign="center"class="bold">Bounty Drops</p>
If you kill your target, you may receive more drops from their actual inventory than usual, in addition to drops generated as normal in a PvP world. You will also receive a 'free' increase to your drop potential as if you had spent an extra hour in a hot zone (<ahref="#drop_potential">click here</a> to read about potential drop value). Because your potential drop value is increased when you get your drops, Bounty Worlds can be a very lucrative place to fight, as well as providing a greater challenge as you stalk your prey across the Wilderness.
<spanclass="lbold">Which areas of RuneScape are closed in a PvP world?</span>
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The following areas have been disabled on PvP worlds:
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<ul>
<li>Barbarian Assault
<li>Castle Wars
<li>Duel Arena
<li>Fist of Guthix
<li>Soul Wars
<li>Stealing Creation
<li>Tears of Guthix
<li>Trouble Brewing
<li>TzHaar Fight Pit
<li>Falador Party Room
</uL>
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In addition, you cannot use the Item Lending feature on PvP worlds.
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<aname="drop_potential"></a><br>
<spanclass="lbold">How can I increase my chances of getting good drops?</span>
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While you are on a PvP world and risking at least 75,000 coins' worth of items (or 25,000 coins' worth if you are on a free world), you will slowly gain 'potential drop value' - be aware that noted items do not count towards this value. This measures the amount that you can earn from drops by killing other players. This has a maximum value, which is higher if you are in a hot zone, and can increase by spending more time in a hot zone.
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Your potential drop value will increase while you are outside a safe zone, but will increase by greater increments when you are in a hot zone. Every thirty minutes you spend outside a safe zone, your limit will increase.
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When you kill another player, the game will calculate the size of drop you should receive. This cannot exceed your potential drop value, and will be removed from that value. The size of each drop is decided by several factors. These include, but are not limited to:
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<ul>
<li>The size of your potential drop value.
<li>Your Combat level.
<li>Your opponent's Combat level.
<li>The value of items your opponent lost.
</ul>
If most or all of these conditions are in your favour, you will receive a decent drop, and the higher your potential drop value, the better the rewards will be. If the player you defeat was not risking at least 75,000 coins' worth of items, you will receive a fairly meagre drop, but your potential drop value will not be reduced.
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In general, the most important factors are the value of items you are risking, the amount your opponent drops and how long you have survived (ideally in a hot zone). A good tactic is to let your drop value build up by training in a hot zone for a while (which will be especially beneficial if you have some brawling gloves), then try to get a kill or two for a better chance of some good drops. Then you can go back to training to let your potential drop value increase again.
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<b>Note</b> that if you die, your potential drop value will increase to compensate you for your loss, but it won't get you the value of your lost items - it's not a sensible way to get good drops!
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<spanclass="lbold">Can I lose any of my potential drop value?</span>
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Your potential drop value will go down when you win a drop by killing a player who is risking at least 75,000 coins' worth of items.
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You can also lose earning potential if you teleport away during a fight.
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<spanclass="lbold">How can I find out how much I'm risking?</span>
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Your 'Items kept on death' interface (on your equipped inventory tab) has information about the total value of your items, as well as the amount you are risking. If you are risking enough to be eligible for a good drop, the value of your risked items will be coloured green. <ahref="controls_inventory.html#equipped_inventory">Click here</a> to read more about the Items kept on death interface.
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<spanclass="lbold">How can I find out how much of my drop potential I'll get?</span>
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There's a meter on your screen (labelled 'EP', for 'Earning Potential') that will let you know how much of your potential you'll get with your next kill, assuming you're both risking a sufficient amount. You don't need to get it to 100%, as that's only an indication of when you can't increase it further (against the amount of potential you've accrued).
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<spanclass="lbold">I can't drop this item at the moment - why?</span>
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In order to make PvP worlds fair for everyone, you are unable to drop anything worth more than 1,000 coins if you have been in combat with another player within the last 10 seconds. This is primarily to stop players from reducing the amount that they lose to below 75,000 coins' worth; with this prevention in place, players should be able to claim better rewards.
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