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<span><span>Dungeoneering: Beyond the Release</span></span>
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<h1 class="plaque_medium">
Dungeoneering: Beyond the Release
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<h2>
Beyond the Release
<br/>
by <a href="index76fe.html?author_id=77">Mod<EFBFBD>Liono</a> 28-May-2010
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<div class="content"><p>Since the release of Dungeoneering, a plethora of adventurers have been delving the depths of Daemonheim and uncovering its many secrets. As we<77>ve watched and listened to the feedback of these adventurers and observed how they<65>ve been reacting, we came up with a bunch of cool ideas of how we could improve the Dungeoneering experience, and so, alongside building the new content for the batch 2 release, we<77>ve been working on doing them! These updates are in addition to the new floors, challenge rooms and bosses that we<77>ll be adding to Daemonheim as part of Dungeoneering batch 2, and are likely to be added to the game <span class="em">before</span> batch 2 comes out.</p><p></p></div><div class="hr"></div><h3>That takes class</h3><div class="imgright"><div class="topbord"><div class="bottombord"><div class="leftbord"><div class="rightbord"><div class="toplcorn"><div class="toprcorn"><div class="bottomlcorn"><div class="bottomrcorn"><a href="images/dung_1_5/ring-terface.jpg"><img src="images/dung_1_5/ring-terface_thumb.jpg" alt="Work-in-progress ring interface" /></a></div></div></div></div></div></div></div></div><a href="images/dung_1_5/ring-terface.jpg">Work-in-progress ring interface</a></div><div class="content"><p></p><p>One thing we<77>ve noticed when watching people play together in parties is that they often specialise in certain roles to help each other out - things like warriors in heavy armour protecting the more vulnerable mages and rangers while also dealing damage, or other players preventing skillers from being attacked while they<65>re providing their party with tasty fish, protective gear and sharp sticks to poke their enemies with.</p><p>We thought it would be nice to encourage and reward these player-created classes, so we<77>ve been hard at work designing a system to upgrade your Ring of Kinship (using Dungeoneering tokens) for use inside a dungeon. </p><p>These upgrades will allow you to specialise in a role, and will provide unique benefits for doing so. There will be specialisations available for each type of player in Daemonheim - be you a noble warrior, an archer extraordinaire, a prodigal mage or an artisan of non-combat skills, there<72>s a Ring of Kinship for you! </p><p>Are you constantly slaving over a hot furnace to make items, and wish you could waste less material, and maybe squeeze an extra dagger out of those five bars you made into a platebody? There<72>s a Ring of Kinship for that! Do you spend a lot of time behind a kiteshield, taking all the attacks that would otherwise smush your magic-wielding partner, and wish you could take less damage to make your food last longer? There<72>s a Ring of Kinship for that! Or perhaps you simply spend a lot of time sniping enemies from a distance, and wish your arrows would fly straighter and truer to deal your maximum potential damage more often? There<72>s a Ring of kinship for that, too!</p><p></p></div><div class="hr"></div><h3>Building the future</h3><div class="imgleft"><div class="topbord"><div class="bottombord"><div class="leftbord"><div class="rightbord"><div class="toplcorn"><div class="toprcorn"><div class="bottomlcorn"><div class="bottomrcorn"><a href="images/dung_1_5/groupstone_portal.jpg"><img src="images/dung_1_5/groupstone_portal_thumb.jpg" alt="Groupstone portal" /></a></div></div></div></div></div></div></div></div><a href="images/dung_1_5/groupstone_portal.jpg">Groupstone portal</a></div><div class="content"><p></p><p>We noticed that one of the most common things said is that getting around dungeons could be easier. This is what we originally introduced the Gatestone spell for, but it soon became evident that it wasn<73>t sufficient. For a start, it has a Magic level requirement, plus it takes quite a few different runes. </p><p>We also noticed that a few skills - namely Herblore, Farming and Construction - weren<65>t being used as much as we had anticipated within Daemonheim. We deduced that this too was because of accessibility - most skills can be performed within the start room, but Farming and, therefore, Herblore could not, and
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