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71 lines
3.4 KiB
Markdown
71 lines
3.4 KiB
Markdown
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---
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title: The two worlds
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tags: game_guide
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layout: guide
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---
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<div class="headings">
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<span class="headertitleleft"><span class="headertitleright">History</span></span>
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</div>
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When you pull up the launcher you notice that there are two play buttons.
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One for World 1 and one for World 2.
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We've had our fair share of people come in either wanting completely authentic content or some inauthentic content.
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For awhile with the votes on inauthentic stuff being added to 2009scape were pretty much 100% wanted.
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However, in early January of 2021 we did a poll to see if players would like perks to be added to the skill capes.
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This was the first poll where we started to see a lot of people not wanting this but a lot of people did want it.
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So the divide for what was added was starting to become noticeable.
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The main thing about 2009scape was to recreate the version of the game as it was in 2009.
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We ended up doing a poll to see if people wanted to have two separate worlds where players on World 1 would have all authentic content with super minor QoL updates and a World 2 with the ability to add custom stuff to the server as long as it kept the 2009 charm of the game.
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As you can see it was polled and voted in to have two separate worlds.
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<div class="headings">
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<span class="headertitleleft"><span class="headertitleright">Present</span></span>
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</div>
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As of right now World 1 and World 2 aren't very different but do have a few differences.
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<table class="tableForWorlds">
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<tr class="trForWorlds">
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<td class="tdForWorlds"><b>Skill Cape Perks</b></td>
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<td class="tdForWorlds">
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Skill Cape perks are special abilities that were added to the skill capes.
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Each ability was voted in on our discord and a few more are still to come and be voted on! If you would like to see what the perks are click <a href="./skill_cape_perks.html">here!</a>
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</td>
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</tr>
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<tr class="trForWorlds">
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<td class="tdForWorlds"><b>Slayer rerolls</b></td>
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<td class="tdForWorlds">On World 2, you are able to request to reroll the slayer task without the need of slayer points.</td>
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</tr>
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<tr class="trForWorlds">
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<td class="tdForWorlds"><b>Different Experience Rates</b> </td>
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<td class="tdForWorlds">As stated in the getting started guide that World 2 does have four different experience rates : x2.5, x5, x10 and x20!</td>
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</tr>
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<tr class="trForWorlds">
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<td class="tdForWorlds"><b>Community Events</b> </td>
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<td class="tdForWorlds">
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On World 1, things stay pretty much the same.
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The rewards for playing on World 1 do win you more credits; however, World 2 allows for more admin interaction with different spawnable events! This does include holiday events this is strictly for community events hosted by our community manager : Kermit
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</td>
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</tr>
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</table>
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<div class="headings">
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<span class="headertitleleft"><span class="headertitleright">Future</span></span>
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</div>
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The future looks bright for both worlds.
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Do keep in mind that one world is not better than the other and we care for both worlds.
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We plan on keeping the updates coming with just a hint of extra updates for the World 2. Keep informed of updates on our discord!
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<center>
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<img alt="" src="/site/img/main/kbase/hr.webp"/>
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</center>
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### Further Help
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More articles in [Game Guide](./manual.html)
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- [How do I get started?](./play.html)
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- The Two Worlds
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