<metaname="description"content="RuneScape Developers' Blogs - Brutal orkish violence and diabolical Godfather madness will once again rage rampant in RuneScape! Mod Tytn talks about the concluding part of the fairy quest trilogy.">
<metaname="title"content="Fairy Tale III - Subtitle Yet to Be Approved">
<title>Fairy Tale III - Subtitle Yet to Be Approved</title>
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<divclass="content"><p>I<EFBFBD>ve just finished the development work on <spanclass="em">Fairy Tale 3</span> and I should be happy, relieved and pleased with myself. But I<>m flummoxed, perplexed and generally vexed; the most challenging task is yet to be completed! A fairy quest<73>s subtitle is generally the most difficult thing to invent. This isn<73>t as simple as it sounds - it requires a subtle, humorous, tantalising and yet revealing insight into the quest, but shouldn<64>t give too much away. Perhaps I need to go on a course to improve my quest naming skills.</p><p>This project has taken more than the usual number of twists and turns on its unique trip through production - let me explain. The initial developer, <spanclass="strong">Mod Greg</span>, passed the Fairy Tale quest series on to <spanclass="strong">Mod Ingrid</span>. Both developers did great work and created a wonderfully whimsical world. The honour of writing the code and developing <spanclass="em">Fairy Tale 3</span> from the design brief came my way and I<>ve done my best to realise <spanclass="strong">Mod Ingrid</span><EFBFBD>s vision for the final chapter of the Fairy Tale series.</p><p></p></div><divclass="hr"></div><h3>Military madness</h3><divclass="imgright"><divclass="topbord"><divclass="bottombord"><divclass="leftbord"><divclass="rightbord"><divclass="toplcorn"><divclass="toprcorn"><divclass="bottomlcorn"><divclass="bottomrcorn"><ahref="images/ft3/fairy_general.jpg"><imgsrc="images/ft3/fairy_general_thumb.jpg"alt="Fairy General"/></a></div></div></div></div></div></div></div></div><ahref="images/ft3/fairy_general.jpg">Fairy General</a></div><divclass="content"><p></p><p>One of the new characters in the quest has a slight tendency towards military speak and getting into this character and writing the dialogue has been very interesting. Having done some amateur dramatics and also experiencing the old school pencil-and-paper role-playing games, I know what a difference it can make to <20>act the part<72> in a story. </p><p>Writing dialogue for characters can be fun, I really try to put myself in the place of the adventurer having to deal with this person and imagine the kind of verbal interaction that would happen. But at least I don<6F>t take my work home with me. For instance, it<69>s rare you<6F>ll catch me barking orders to imaginary fairy soldiers - <spanclass="em">"Get into line, you numbskulls; we<77>ve got a job to do!"</span> That never happens.</p><p></p></div><divclass="hr"></div><h3>Orkish military precision</h3><divclass="imgleft"><divclass="topbord"><divclass="bottombord"><divclass="leftbord"><divclass="rightbord"><divclass="toplcorn"><divclass="toprcorn"><divclass="bottomlcorn"><divclass="bottomrcorn"><ahref="images/ft3/orks.jpg"><imgsrc="images/ft3/orks_thumb.jpg"alt="NOT the bosses"/></a></div></div></div></div></div></div></div></div><ahref="images/ft3/orks.jpg">NOT the bosses</a></div><divclass="content"><p></p><p><spanclass="strong">Mod Chihiro</span> mentioned in his <ahref="view_postd528.html?post_id=12&page=1">Design Review</a> blog that a significant element of this quest was the boss fight. He wrote, "designing a boss fight for this was challenging". Well, the boss fight certainly is challenging, not just from a player<65>s point of view, but very much from a coding perspective too. </p><p>In this particular challenge, we really wanted to do something a bit different, really explore the tactical possibilities for a boss battle where the player has the choice about how to take out the enemies and which enemies to take out first. Yes, that<61>s right, multiple hard and tough enemies, all of them not liking you very much, all at the same time. Don<6F>t worry, though, we<77>ll give you a few allies, though they may be a bit long in the tooth.</p><p></p></div><divclass="hr"></div><h3>Initial feedback</h3><divclass="content"><p>The project has completed development and is getting initial feedback. This means that <spanclass="strong">QA</span> and some of my <spanclass="strong">RuneScape Content</sp
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