2009scape-website/site/candybox/scripts/forge.js

101 lines
3.2 KiB
JavaScript
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2020-11-30 02:55:42 +01:00
var forge = {
// Variables
shown : false,
step : 0,
speech : "There's an anvil here.",
// Functions
updateOnPage : function(){
var text = "";
// The anvil
text += "\
.-------..___\n\
\'-._ :_.-\'\n\
.- ) _ ( --.\n\
: \'-\' \'-\' ;.\n\
/\'-.._____.-\' |\n\
| | \\ |\n\
\\ | / \\\n\
| \\ )_.-\'\n\
\'-._/__..-\'\n\n"
// The speech
text += speech.makeSpeechFromText(this.speech, 23, "");
text += "\n\n";
// Buttons
switch(this.step){
case 0:
if(sword.name == "chocolate sword"){
text += "<button onClick=\"sword.sharpen();\">Sharpen your sword using the anvil</button>\n";
}
break;
case 1:
if(potions.list.health.shown)
text += "<button id=\"enchant_health\" onClick=\"sword.enchantHealth();\">Enchant using a health potion</button>\n";
if(potions.list.fireScroll.shown)
text += "<button id=\"enchant_fire\" onClick=\"sword.enchantFire();\">Enchant using a fire scroll</button>\n";
if(potions.list.impInvocationScroll.shown)
text += "<button id=\"enchant_imp_invocation\" onClick=\"sword.enchantImpInvocation();\">Enchant using an imp invocation scroll</button>\n";
break;
}
// The leave button
text += "\n<button onClick=\"forge.leave();\">Leave the forge</button>";
htmlInteraction.setInnerHtml("map", text);
buttons.checkForge();
},
setStep : function(value){
// We change the value
this.step = value;
// We possibly change the speech depending on the new step
switch(this.step){
case 1:
this.speech = "You could enchant your sword using this anvil, but be careful : you can only enchant a sword once !";
break;
case 2:
// At this step, the speech is based on the sword name
switch(sword.name){
case "Sword of Flames":
this.speech = "You now have the Sword of Flames ! Your sword is covered by a permanent blaze, damaging your enemies more than ever.";
break;
case "Sword of Life":
this.speech = "You now have the Sword of Life ! This powerful charm will drain the life of your enemies to regain yours.";
break;
case "Sword of Summoning":
this.speech = "You now have the Sword of Summoning ! Your sword will sometimes spawn ally creatures in place of your dead enemies.";
break;
}
break;
}
// We update on page if the forge is shown
if(this.shown) this.updateOnPage();
},
enter : function(){
objects.leave();
this.shown = true;
this.updateOnPage();
},
leave : function(){
this.shown = false;
htmlInteraction.setInnerHtml("map", "");
//buttons.enableHomeButtons();
}
};