2009scape-website/site/candybox/scripts/wishingWell.js

156 lines
4.6 KiB
JavaScript
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2020-11-30 02:55:42 +01:00
var wishingWell = {
// Variables
shown : false,
speech : "",
step : 0,
// Functions
updateOnPage : function(){
var text = "";
// Well drawing
text += "\
.-------------.\n\
/= ^ =_ ^-_- = \\\n\
/^ ==_ -_ = _ ^ \\\n\
/ =_ ^ -_ = _ = \\\n\
/_=_^___=_-^__=___=_^_\\\n\
__||____ ___ ____||_\n\
`=||====//_\\\\====||=|_\n\
|| |===| || \'-\'\n\
||_..-|___|-.._||\n\
|\'-,._______..-\'|\n\
||__ | __] __]_|\n\
|_| ]__|__ _| __|\n\
|__[ _ ]_ __[_ |\n\
|_| _ |_ ]_ _[_ |\n\
`\"-..........--\"`\n\
"
// Buttons & speech drawing
switch(this.step){
case 0:
// Button
text += "\n\n<button id=\"wishingWell_throw_candy\" onClick=\"wishingWell.throwCandy();\">Throw a candy in the well</button>";
break;
case 1:
// Speech
text += "\n";
text += speech.makeSpeechFromText(this.speech, 23, "");
// Buttons
text += "\n\n<button onClick=\"wishingWell.candiesBy5();\">Multiply my candies by 5</button>";
text += "\n<button onClick=\"wishingWell.lollipopsBy8();\">Multiply my lollipops by 8</button>";
text += "\n<button onClick=\"wishingWell.potionsAndScrolls();\">Give me lots of potions and scrolls</button>";
break;
case 2:
// Speech
text += "\n";
text += speech.makeSpeechFromText(this.speech, 23, "");
break;
}
text += "\n\n<button onClick=\"wishingWell.leave();\">Leave the wishing well</button>";
htmlInteraction.setInnerHtml("map", text);
},
potionsAndScrolls : function(){
var rand, total = 0;
// Potions
rand = 5 + random.getRandomIntUpTo(10);
potions.getPotions(potions.list.health, rand);
total += rand;
rand = 5 + random.getRandomIntUpTo(10);
potions.getPotions(potions.list.escape, rand);
total += rand;
rand = 3 + random.getRandomIntUpTo(3);
potions.getPotions(potions.list.berserk, rand);
total += rand;
rand = 5 + random.getRandomIntUpTo(5);
potions.getPotions(potions.list.superman, rand);
total += rand;
potions.getPotions(potions.list.cloning, 1);
total += 1;
// Scrolls
rand = 5 + random.getRandomIntUpTo(10);
potions.getPotions(potions.list.fireScroll, rand);
total += rand;
rand = 5 + random.getRandomIntUpTo(10);
potions.getPotions(potions.list.acidRainScroll, rand);
total += rand;
rand = 5 + random.getRandomIntUpTo(10);
potions.getPotions(potions.list.teleportScroll, rand);
total += rand;
rand = 3 + random.getRandomIntUpTo(3);
potions.getPotions(potions.list.earthquakeScroll, rand);
total += rand;
rand = 3 + random.getRandomIntUpTo(3);
potions.getPotions(potions.list.impInvocationScroll, rand);
total += rand;
// Usual stuff
this.setStep(2);
this.setSpeech("Here's " + total + " various potions and scrolls for you !!");
this.updateOnPage();
},
candiesBy5 : function(){
candies.setNbrOwned(candies.nbrOwned * 5);
this.setStep(2);
this.setSpeech("Multiplicatus, multiplicata, multiplicatum ! Your candies are now multiplied !");
this.updateOnPage();
},
lollipopsBy8 : function(){
lollipops.setNbrOwned(lollipops.nbrOwned * 8);
this.setStep(2);
this.setSpeech("Multiplicatus, multiplicata, multiplicatum ! Your lollipops are now multiplied !");
this.updateOnPage();
},
throwCandy : function(){
candies.setNbrOwned(candies.nbrOwned - 1);
this.setStep(1);
this.setSpeech("I will grant you one wish ! So choose carefully from the list below.");
this.updateOnPage();
},
setStep : function(value){
this.step = value;
},
setSpeech : function(value){
this.speech = value;
},
enter : function(){
objects.leave();
this.shown = true;
this.updateOnPage();
buttons.checkWishingWell();
},
leave : function(){
this.shown = false;
htmlInteraction.setInnerHtml("map", "");
//buttons.enableHomeButtons();
}
};