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92 lines
4.3 KiB
HTML
92 lines
4.3 KiB
HTML
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---
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title: More changes in Gielinor
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tags: news
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layout: newspost
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date: 2023-10-04 00:00:00 +0000
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authors: ryannathans
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excerpt: "There have been some more changes in Gielinor..."
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modtype: "Lead Developer"
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avatar: avatar8fa9.gif
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---
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<p>Greetings Explorers</p>
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<p>There have been some more changes in Gielinor:</p>
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<ul>
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<li>Corrected music locations and tracks<br />
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<br />
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Water altar (Zealot)<br />
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Blood altar (Bloodbath)<br />
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Abyss (Into the Abyss)<br />
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Rogues' Den<br />
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Corporeal beast (Bane of Summer)<br />
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Armadyl's Eyrie</li>
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<li>Corrected Icefiend drop table</li>
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<li>Corrected Aberrant Spectre drop table</li>
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<li>Corrected Nechryael drop table</li>
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<li>Fixed typos in Lokar Searunner dialogue</li>
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<li>Fixed bug preventing use of slayer boosters for slayer tasks</li>
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<li>Implemented 7 random events for Halloween, 17th October to 7th November<br />
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<br />
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Includes server config options holiday_random_event and force_halloween_randoms<br />
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Admin command ::hrevent -p username -e eventName<br />
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Admin command ::forcehrevents holidayName<br />
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Admin command ::stophrevents</li>
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<li>The Abyss skull is now automatically renewed whenever the player enters the abyss</li>
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<li>Corrected Stick (Troll) drop table<br />
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Corrected Pee Hat (Troll) drop table<br />
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Corrected Kraka (Troll) drop table</li>
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<li>Corrected hill giant drop table</li>
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<li>Corrected stronghold of security giant spider drop table</li>
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<li>Corrected Kalphite Guardian drop table</li>
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<li>Temporarily removed intermittently failing unit tests</li>
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<li>Corrected Tyras Guard drop table</li>
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<li>Fixed summoning obelisk scroll creation interface</li>
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<li>Fixed ring of the star sprite bypassing some teleport restrictions</li>
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<li>Player username case is now consistent</li>
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<li>Better handling of pitfall NPCs</li>
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<li>Corrected Anja and Hengel drop tables</li>
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<li>Corrected stats for cave bugs</li>
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<li>Corrected Air Elemental drop table<br />
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Corrected Water Elemental drop table</li>
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<li>Implemented The Book of the Big High War God</li>
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<li>Corrected item costs in Varrock's fur clothing shop</li>
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<li>Fixed a construction bug where rooms built off of a south-facing door with a southern orientation were not getting rotated after being built</li>
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<li>Gates near the lumberyard and the path to the digsite should open properly now</li>
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<li>Fixed bug causing some rewards to disappear instead of dropping when inventory fills up as a result of receiving the reward</li>
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<li>Implemented pickpocketing for NPCs in Rellekka<br />
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Added dialogue for shopkeeper Kofi and shop assistant<br />
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Changed examine text of Kofi and added shop assistant<br />
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Rewrote Karamja man dialogue to Kotlin<br />
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Rewrote Monkey dialogue to Kotlin<br />
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Rewrote Zambo dialogue to Kotlin</li>
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<li>Added announcement for new players</li>
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<li>Fixed typo in Taverly chest message<br />
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Added period to end of some cooking messages</li>
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<li>Added Hring Hring dialogue<br />
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Corrected stock levels in Hring Hring's shop</li>
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<li>Moved some God Wars NPCs back into the map<br />
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Fixed stairs in Heroes' Guild<br />
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Fixed stairs in Gnome Village<br />
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Fixed stairs in Dagannoth King room<br />
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Fixed stairs near Sir Amik Varse</li>
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<li>NPC additions to Piscatoris fishing colony<br />
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<br />
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(Partially) Added Franklin Caranos's dialogue<br />
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Added Herman Caranos's dialogue<br />
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Added a spawn location for Herman Caranos<br />
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Added npc movement to Franklin Caranos<br />
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Added Skeleton mage config</li>
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<li>Interface Developer Tools<br />
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<br />
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Implemented fully functioning interface decoders referenced from the client<br />
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Added ::iftriggers command that gives visibility of all the varp/varc triggers on an interface<br />
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Added ::listifmodels command that gives visibility of all the models present on an interface<br />
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Added ::listiftext command that gives visibility of all the text present on an interface</li>
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<li>Rewrote "emptying" contents of many items<br />
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Implemented emptying plant cure<br />
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Rewrote DFS handler<br />
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Corrected DFS max hit to be 25 instead of 26<br />
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Corrected DFS attack cooldown to be 2 mintues instead of 30 secs<br />
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Implemented the animation when emptying charges from the DFS<br />
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Implemented a server config (better_dfs) to preserve previous functionality (enabled by default)</li>
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</ul>
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