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---
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title: Tree Gnome Village & More
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tags: news
layout: newspost
collection: Game Updates
date: 2022-08-28 00:00:00 +0000
authors: ryannathans
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excerpt: "A new quest (Tree Gnome Village), bug fixes, improvements and a daily account limit."
2022-08-28 14:45:02 +02:00
---
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< p > Greetings Explorers< / p >
< p > This update features numerous fixes, improvements and a new quest - Tree Gnome Village.< / p >
< p > Please note the new daily account limit, you may only log into a maximum of three different accounts per day. This limit may be adjusted as required without notice.< / p >
< p > Full list of changes in Gielinor this month:< / p > < ul >
< li > Fixed pest control spinner NPCs returning to spawn and becoming unattackable (pest control now playable again)< / li >
< li > Corrected high alch delay from 3 ticks to 5 ticks< br / >
Made high alch correctly interrupt any actions other than movement< / li >
< li > Fixed some light formatting issues with the new README< / li >
< li > Removed duplicate messages when achieving level 99 in a skill< / li >
< li > Improved readme< br / >
Removed broken windows intellij server runner config< / li >
< li > Implemented carved evil turnip< / li >
< li > Fixed incorrect wilderness level calculation< / li >
< li > Fixed a bug with usewith listeners where the ids could be flipped in inappropriate contexts< / li >
< li > Implemented configurable daily account limit per world, defaults to 3 (daily_accounts_per_ip in worldprops)< / li >
< li > Rune essence mine teleport graphics/sequence now authentic< / li >
< li > Implemented Tree Gnome Village Quest< br / >
Added Tree Gnome Village Quest requirement to Spirit Tree Network< br / >
Rewrote GnomeSpiritTree Plugin (converted to listener)< br / >
Added authentic "Local Gnome" NPC spawns< / li >
< li > Implemented basic pet rock on pressure plate interaction< / li >
< li > Rewrote Ava's device handling< br / >
< br / >
Rewrote the handling for both the accumulator and the attractor in new systems< br / >
Fixed a bug that would cause the devices to attract unwanted items at inappropriate times< br / >
Fixed a bug that prevented equip listeners from firing on login< / li >
< li > Fixed server crash caused by HCIM death< br / >
Fixed NPEs thrown by packet write queue< br / >
Fixed rare concurrency issue with packet write queue< / li >
< li > Corrected combat level calculation for mage and ranged base< / li >
< li > Fixed disappearing treasure trails caskets< br / >
Re-enabled and fixed treasure trails wizard spawning< / li >
< li > Rewrote splitLines using Test-Driven Development, words should no longer get lost< / li >
< li > Fixed Zamorak GWD slayer task classifications< br / >
< br / >
K'ril Tsutsaroth and Zakl'n Gritch are Lesser demons< br / >
Balfrug Kreeyath is a Black demon< br / >
Tstanon Karlak is a Greater demon< / li >
< li > Removed GildedAltarPlugin (actual gilded altars are handled by BoneOfferPlugin)< / li >
< li > Included missing attack speed in item configs for mithril crossbow and phoenix crossbow< / li >
< li > Added some static analysis tools to the build, fix a few bugs found< / li >
< li > Skill requirements no longer ignored for Fremennik Trials and Lost City< / li >
< li > Updated the ingame rules screen to specify that bypassing AFK is an unfair advantage< / li >
< li > Fossegrimen now recharges all out-of-charge lyres< / li >
< li > Fixed Ectophial emptying when used while teleblocked< / li >
< li > Setting i_want_to_cheat to true now allows cheaters to use all commands< / li >
< li > Corrected stock/config for shops supplying vials< / li >
< li > Fixed an issue where falconry pulse could be interrupted, causing falcon to go missing< / li >
< li > Changed staff of fire animations to match those of other element staves< / li >
< li > Fixed PVP equipment not fully disintegrating< br / >
Fixed tool leprechaun ignoring teleblock< br / >
Fixed invalid cast in fight caves NPCs< br / >
Fixed skulled deaths being treated as normal deaths outside the wildy< br / >
Fixed NPC talk option interrupting combat< br / >
Removed Elemental Shield from Zaff's shop< br / >
Quest-locked Elemental Shield< br / >
Made sure HCIM can't deiron< / li >
< li > Fixed dramen tree despawning< / li >
< li > Implemented CI/CD pipeline for automatic MR builds (but not tests yet)< br / >
Bumped version of build plugins to latest< br / >
Increased maven build heap size to 1024m as builds were starting to run out of memory< br / >
Added missing version number to build plugin, fixes build warning< / li >
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