From ddfd624a60c2167c7afd3650fc301ee4380bdae8 Mon Sep 17 00:00:00 2001 From: Ryan <1307375+ryannathans@users.noreply.github.com> Date: Sun, 20 Aug 2023 17:43:42 +1000 Subject: [PATCH] update notes for Aug-20-2023 (#231) --- services/m=news/archives/2023-08-20.html | 200 +++++++++++++++++++++++ 1 file changed, 200 insertions(+) create mode 100644 services/m=news/archives/2023-08-20.html diff --git a/services/m=news/archives/2023-08-20.html b/services/m=news/archives/2023-08-20.html new file mode 100644 index 000000000..77c1f63ed --- /dev/null +++ b/services/m=news/archives/2023-08-20.html @@ -0,0 +1,200 @@ +--- +title: Bugfixes in Gielinor +tags: news +layout: newspost +collection: Game Updates +date: 2023-08-20 00:00:00 +0000 +authors: ryannathans +excerpt: "Some bugs have been squashed in Gielinor..." +--- +
+
+
+
+
+

+ {{ page.date | date: '%d-%B-%Y' }} +

+
+
+
+
+
+
+
+
+
{{ page.title }} +
+
+
+
+ + + + + + + + +
+ +
+
+
+ + + + + + + + +
+
+ {{ page.authors }} +
+ +
???
+
+ +
+
+
+
+ {{ page.date | date: '%d-%B-%Y' }} +
+
+
+

Greetings Explorers

+

There have been some more changes in Gielinor:

    +
  • Audio Refactor
    +
    +1st of many audio refactors, the end goal is removing AudioManager.java and using contentAPI functions for all sound
    +Refactored playAudio
    +Refactored playGlobalAudio
    +Fixed lunar teleport sounds to not play if teleblocked
    +Refactored the following sounds:
    +All the special attack and DFS sounds defaulting to new API radius of 8 instead of 5
    +Dropping coins, item, and destroying object sounds fixed
    +Ectophial refill sound
    +Agility pyramid sounds
    +Emptying a fishbowl
    +Enchanted jewellery teleport sound
    +Enchanted jewellery enchant tab sound
    +All the sounds for Elemental Workshop 1 listeners
    +The sound when getting experience from a lamp
    +Blessing and repairing a grave
    +Hunter pitfall sounds
    +Hunter sound when catching a kebbit with a noose
    +Lunar cure me and cure group spell sound
    +High and low alchemy spells
    +Silver crafting at a furnace
    +Spinning at a spinning wheel
    +Drinking from a waterskin in the desert
    +Sound when being blessed by drezel in nature's spirit quest
    +Sound when poison immunity has 30 seconds left and when your immunity expires
    +Shearing regular sheep and the penguin sheep at lumbridge
    +Sound when regular spell book charge spell expires
    +GE sounds: making 0 coin offer when buying, not having enough money, placing a buy offer, not enough room in inventory
    +Sound when filling vessels from a water source
    +Regular and ancient combat spells
  • +
  • Fixed incorrect message when trying to use teleport levers while teleblocked
  • +
  • Players now can't attack deep wilderness threats focused on other players
  • +
  • Improved teleblock condition checking
  • +
  • Added new camera API methods (including shake and reset)
    +Added new admin commands for testing camera movements (::poscam, ::movcam, ::rotcam, ::shakecam, ::resetcam)
  • +
  • Code cleanup
    +
    +Reorganised imports
    +Removed redundant qualifiers
  • +
  • Spiritual warriors and spiritual rangers now correctly drop hard clue scrolls
  • +
  • Fix edge case save parsing issue for poison
  • +
  • Obelisk improvements
    +
    +Made the wilderness teleport obelisks roll the destination obelisk fairly
    +Improved obelisk teleport positioning logic
    +Made the obelisk teleport capture a 3-by-3 bounding box of players, in accordance with the teleport animation
  • +
  • Fixed regression causing random events to trigger for bots
  • +
  • More sounds + audio refactoring
    +
    +Modified default audio radius default parameter to be safer, 8 tiles instead of 15
    +Improved location/direction based sounds
    +Fixed the way sounds are handled for magic spells (All modern and ancient combat spells. All lunar teleport spells.)
    +Magic spells now correctly fade in volume the further away you are from a target/player casting or being hit by a spell. The sound starts to fade after a few tiles until it cant be heard anymore
    +Refactored lunar teleport sounds to use playGlobalAudio
    +Humidfy now can be heard globally by other players
    +Fixed Lunar fertile soil spell graphics and animation to be authentic
    +Weapon attack sounds now start to fade after a few tiles until it cant be heard anymore
    +NPC attack sound now fades with distance
    +NPC hurt sound now fades with distance
    +NPC death sound now fades with distance
    +Fixed combat punching sound when no weapon is equipped so it can be heard globally
    +Fixed a issue where you would hear a punching sound when casting any combat spell
    +Fixed male player hurt sounds when in combat
    +Implemented female player hurt sounds when in combat
    +Failing agility obstacles will now play the correct hurt sound based on gender
    +Fixed low wall agility pyramid sound
    +Fixed taking damage from dying of thirst in the desert to use correct sounds
    +Fixed the sound of drinking from a waterskin in the desert
    +Implemented sound when attaching godsword blades to a hilt
    +Fixed rune essence mine teleport sound so it no longer loops 10 times and plays authentically
    +Implemented undead tree attack sound at Draynor manor
    +Implemented all ectofunctus bone grinder sounds and the sound when offering to the ectofunctus
    +Implemented mort myre ghast attack and player hurt sounds
    +Fixed thieving pickpocket fail sounds
    +Implemented falador guards combat sounds
    +Implemented varrock guards combat sounds
    +Implemented draynor market guard combat sounds
    +Implemented cyclops combat sounds (warriors guild cyclops)
    +Implemented animated armor combat sounds (all warriors guild animated armors)
    +Implemented white wolf/big wolf/wolf combat sounds (wolves on white wolf mountain)
  • +
  • Added Dockerfile
  • +
  • Fixed typo in "the poison has worn off" message
  • +
  • Fixed issue where unequip listeners did not fire on death
  • +
  • Timers can be flagged for removal on death (fixes deep wilderness threats attacking for brief period after respawn)
    +Fixed an issue with the skill restore timer that caused overheals to be reset to normal hp
  • +
  • Random event manager rewrite
    +
    +Time until next random event now persists across logins
    +Events will no longer spawn while the player has an interface like the bank open
    +Replaced the slurry of random event commands with a singular ::revent admin command
    +Random events now support being associated with multiple skills
    +Random event selection is now more robust
    +Players will no longer get skill-based random events if more than 2.5 minutes have passed since training the skill
  • +
+
+
+
+
+ + + + + + + + +
+ +
+
+
+
+
+
\ No newline at end of file