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+ Greetings Explorers
+ There have been some more changes in Gielinor:
+- Added agility grappling shortcut from Catherby to Taverley (one way)
+Updated ContentAPI to have a method for checking if any item from a given set of items is equipped by the player
+- Unstuck green dragon bots
+
+Converted Edgeville <-> GE Shortcut to use Listener
+Made Green Dragon bots use that listener so they don't all get stuck outside the GE tunnel
+::botinfo no longer requires moderator privileges
+Added option to ForceMovement that lets the entity stay locked
+- Implemented imp teleporting
+
+Added behavior to little red imps to allow them to teleport around
+Imps have a 1/10 chance on each hit of teleporting away
+Imps have a 1/75 chance on each tick of teleporting away
+- Update README to point to more up to date guides provided by the Wiki
+- Alchemy value now derived from item value (from cache)
+Removed all alchemy value overrides from item config json
+All items should now have authentic alchemy values
+- Fixed value parsing from item definitions
+- Kalphite Drop Table Updates
+
+Updated Kalphite Queen DT
+Set Dragon Chainbody to 1/256
+Set Dragon 2h Sword to 1/256
+Set Clue Scroll to 1/128
+Updated Kalphite Guardian DT
+Removed noted potato cactus drop
+Corrected rune armor drops
+- Adventure bots no longer get stuck at Falador wall, Draynor bank or east of Catherby
+Added moderator+ command ::botinfo that lets you see what a bot is up to
+- Fixed Earth Elementals dropping unusable coins
+- Removed some inappropriate and non-era-accurate bot names
+- Adjusted DTs for Dagannoth Rex, Prime, and Supreme
+
+Set Warrior's Ring to 1/128
+Set Berserker's Ring to 1/128
+Set Archer's Ring to 1/128
+Set Seer's Ring to 1/128
+Set Dragon Axe to 1/128
+Set Mud Battlestaff to 1/128
+Set Seercull to 1/128
+- Fixed ItemActionPacket which broke useWith in some situations
+
+Fixes Dwarf Cannon Quest
+Fixes Witch's House Quest
+Fixes Demon Slayer Quest
+- God Wars Dungeon DT Updates
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+Adjusted General Graardor DT
+Set Bandos Chestplate, Tassets, and Boots to 1/270
+Set Bandos Hilt to 1/380
+Set Godsword Shards to 1/540
+Rewrote Sergeant Strongstack, Sergeant Steelwill, and Sergeant Grimspike DTs
+Set Bandos Chestplate, Tassets, and Boots to 1/4500
+Set Godsword Shards to 1/1500
+Adjusted Kree'arra DT
+Set Armadyl Helmet, Chestplate, and Plateskirt to 1/270
+Set Armadyl Hilt to 1/380
+Set Godsword Shards to 1/540
+Rewrote Wingman Skree, Flockleader Geerin, and Flight Kilisa DTs
+Set Armadyl Helmet, Chestplate, and Plateskirt to 1/4500
+Set Godsword Shards to 1/1500
+Adjusted Zilyana DT
+Set Saradomin Sword to 1/90
+Set Saradomin Hilt to 1/380
+Set Godsword Shards to 1/540
+Rewrote Starlight, Growler, and Bree DTs
+Set Saradomin Sword to 1/1500
+Set Godsword Shards to 1/1500
+Adjusted K'ril Tsutsaroth DT
+Set Zamorakian Spear to 1/90
+Set Zamorak Hilt to 1/380
+Set Godsword Shards to 1/540
+Rewrote Balfrug Kreeyath, Zakl'n Gritch, and Tstanon Karlak DTs
+Set Zamorakian Spear to 1/1500
+Set Godsword Shards to 1/1500
+- Fixed dialogue where player speaks instead of Kolodion
+- Lunar spell Fertile Soil translated to Kotlin
+- Fixed unneeded comma in item_config.json
+- Fixed over 500 items tradability, alch values, weights & examine texts
+
+All Canifis shop clothes
+All Kelgadrim shop clothes
+All Tree gnome shop clothes
+Infinity boots, rock-shell plate, couple of misc clothes, HAM, Fremmenik etc
+All (g) and (t) d'hides
+Every flatpack furniture & bagged plants + other misc items related to construction
+- Separated round and pointy shelled snail NPCs & gave each their respective shell drops, thus fixing the remaining uncompletable clue scrolls
+- Updated Dust devils drop table
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+Removed ashes from 100% drops, supposed to only be bones
+Removed some items that are RDT only
+Removed duplicate steel axe
+Removed single Law rune drop
+Added extra entries for Fire runes & coins
+Some other small tweaks for authenticity
+Changed Dragon Chainbody to 1/32768
+- Fixed issues in Hetty's dialogue repeating in Witch's Potion Quest
+- Fixed bug with barbarian strength mix consumption, now decrements doses correctly
+- Fixed issue where gourmet impling was not moving
+- TzHaar Drop Table Changes
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+Added Obsidian Charms to the 4 TzHaar units (Ket, Xil, Hur, and Mej) and their proper charm drop table
+Removed Obsidian Charms from the 4 TzHaar unit's main drop tables
+Filled in the empty space with increased Tokkul and Nothing drops
+Reset all Obsidian Items to 1/512
+Reset TzHaar-Mej-Tal to 1/4096
+- Implemented the authentic interaction with Abador Crank if you manage to enter morytania without Priest in Peril
+Corrected the teleother spell to play the correct graphics on the target
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