From fadb37c80abc881073c491cd9748883349c33b9e Mon Sep 17 00:00:00 2001 From: ryannathans <1307375+ryannathans@users.noreply.github.com> Date: Tue, 11 Oct 2022 00:27:47 +1100 Subject: [PATCH] update notes for Oct-11-2022 --- services/m=news/archives/2022-10-11.html | 214 +++++++++++++++++++++++ 1 file changed, 214 insertions(+) create mode 100644 services/m=news/archives/2022-10-11.html diff --git a/services/m=news/archives/2022-10-11.html b/services/m=news/archives/2022-10-11.html new file mode 100644 index 000000000..4daff453c --- /dev/null +++ b/services/m=news/archives/2022-10-11.html @@ -0,0 +1,214 @@ +--- +title: Authentic Alchemy and More +tags: news +layout: newspost +collection: Game Updates +date: 2022-10-11 00:00:00 +0000 +authors: ryannathans +excerpt: "Numerous fixes, improvements and authentic alchemy at last!" +--- +
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Greetings Explorers

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There have been some more changes in Gielinor:

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  • Added agility grappling shortcut from Catherby to Taverley (one way)
    +Updated ContentAPI to have a method for checking if any item from a given set of items is equipped by the player
  • +
  • Unstuck green dragon bots
    +
    +Converted Edgeville <-> GE Shortcut to use Listener
    +Made Green Dragon bots use that listener so they don't all get stuck outside the GE tunnel
    +::botinfo no longer requires moderator privileges
    +Added option to ForceMovement that lets the entity stay locked
  • +
  • Implemented imp teleporting
    +
    +Added behavior to little red imps to allow them to teleport around
    +Imps have a 1/10 chance on each hit of teleporting away
    +Imps have a 1/75 chance on each tick of teleporting away
  • +
  • Update README to point to more up to date guides provided by the Wiki
  • +
  • Alchemy value now derived from item value (from cache)
    +Removed all alchemy value overrides from item config json
    +All items should now have authentic alchemy values
  • +
  • Fixed value parsing from item definitions
  • +
  • Kalphite Drop Table Updates
    +
    +Updated Kalphite Queen DT
    +Set Dragon Chainbody to 1/256
    +Set Dragon 2h Sword to 1/256
    +Set Clue Scroll to 1/128
    +Updated Kalphite Guardian DT
    +Removed noted potato cactus drop
    +Corrected rune armor drops
  • +
  • Adventure bots no longer get stuck at Falador wall, Draynor bank or east of Catherby
    +Added moderator+ command ::botinfo that lets you see what a bot is up to
  • +
  • Fixed Earth Elementals dropping unusable coins
  • +
  • Removed some inappropriate and non-era-accurate bot names
  • +
  • Adjusted DTs for Dagannoth Rex, Prime, and Supreme
    +
    +Set Warrior's Ring to 1/128
    +Set Berserker's Ring to 1/128
    +Set Archer's Ring to 1/128
    +Set Seer's Ring to 1/128
    +Set Dragon Axe to 1/128
    +Set Mud Battlestaff to 1/128
    +Set Seercull to 1/128
  • +
  • Fixed ItemActionPacket which broke useWith in some situations
    +
    +Fixes Dwarf Cannon Quest
    +Fixes Witch's House Quest
    +Fixes Demon Slayer Quest
  • +
  • God Wars Dungeon DT Updates
    +
    +Adjusted General Graardor DT
    +Set Bandos Chestplate, Tassets, and Boots to 1/270
    +Set Bandos Hilt to 1/380
    +Set Godsword Shards to 1/540
    +Rewrote Sergeant Strongstack, Sergeant Steelwill, and Sergeant Grimspike DTs
    +Set Bandos Chestplate, Tassets, and Boots to 1/4500
    +Set Godsword Shards to 1/1500
    +Adjusted Kree'arra DT
    +Set Armadyl Helmet, Chestplate, and Plateskirt to 1/270
    +Set Armadyl Hilt to 1/380
    +Set Godsword Shards to 1/540
    +Rewrote Wingman Skree, Flockleader Geerin, and Flight Kilisa DTs
    +Set Armadyl Helmet, Chestplate, and Plateskirt to 1/4500
    +Set Godsword Shards to 1/1500
    +Adjusted Zilyana DT
    +Set Saradomin Sword to 1/90
    +Set Saradomin Hilt to 1/380
    +Set Godsword Shards to 1/540
    +Rewrote Starlight, Growler, and Bree DTs
    +Set Saradomin Sword to 1/1500
    +Set Godsword Shards to 1/1500
    +Adjusted K'ril Tsutsaroth DT
    +Set Zamorakian Spear to 1/90
    +Set Zamorak Hilt to 1/380
    +Set Godsword Shards to 1/540
    +Rewrote Balfrug Kreeyath, Zakl'n Gritch, and Tstanon Karlak DTs
    +Set Zamorakian Spear to 1/1500
    +Set Godsword Shards to 1/1500
  • +
  • Fixed dialogue where player speaks instead of Kolodion
  • +
  • Lunar spell Fertile Soil translated to Kotlin
  • +
  • Fixed unneeded comma in item_config.json
  • +
  • Fixed over 500 items tradability, alch values, weights & examine texts
    +
    +All Canifis shop clothes
    +All Kelgadrim shop clothes
    +All Tree gnome shop clothes
    +Infinity boots, rock-shell plate, couple of misc clothes, HAM, Fremmenik etc
    +All (g) and (t) d'hides
    +Every flatpack furniture & bagged plants + other misc items related to construction
  • +
  • Separated round and pointy shelled snail NPCs & gave each their respective shell drops, thus fixing the remaining uncompletable clue scrolls
  • +
  • Updated Dust devils drop table
    +
    +Removed ashes from 100% drops, supposed to only be bones
    +Removed some items that are RDT only
    +Removed duplicate steel axe
    +Removed single Law rune drop
    +Added extra entries for Fire runes & coins
    +Some other small tweaks for authenticity
    +Changed Dragon Chainbody to 1/32768
  • +
  • Fixed issues in Hetty's dialogue repeating in Witch's Potion Quest
  • +
  • Fixed bug with barbarian strength mix consumption, now decrements doses correctly
  • +
  • Fixed issue where gourmet impling was not moving
  • +
  • TzHaar Drop Table Changes
    +
    +Added Obsidian Charms to the 4 TzHaar units (Ket, Xil, Hur, and Mej) and their proper charm drop table
    +Removed Obsidian Charms from the 4 TzHaar unit's main drop tables
    +Filled in the empty space with increased Tokkul and Nothing drops
    +Reset all Obsidian Items to 1/512
    +Reset TzHaar-Mej-Tal to 1/4096
  • +
  • Implemented the authentic interaction with Abador Crank if you manage to enter morytania without Priest in Peril
    +Corrected the teleother spell to play the correct graphics on the target
  • +
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