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<div class="left">
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09-August-2021
16-August-2021
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09-August-2021 10:55
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<img src="../../../site/img/forum/crown_gold.gif" alt=""/>&nbsp;
Summer
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<!-- Post goes right in here -->
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<p>
&nbsp; As we start to grow our playerbase again slowly but surely we run into some new obstacles of what content
should we focus on. When it comes to contributors a lot of the source has spots that it's not very well documented
while other spots it doesn't have some decent documentation. However, wouldn't it be nice to go through and document some
more just so if any new developers stop by they are able to just pull that right up and work from there? In the next couple of weeks
we shifting our focus towards a cleaning up the project a bit. The dev team will be auditing current code while
converting old java class files into kotlin. Our goal has always has been to convert to Kotlin. Adding more methods to the server API and
like I stated above in-deph commenting for classes and methods. This overall should speed up all future implementations as well
as bring on more developers who are less familiar with the source.
<br>
<br>
&nbsp; Also, if you are not a part of the gitlabs, stop what you are doing and go create an account. This will allow you to have a voice
within the 2009scape community. This voice is strictly for live server members only but we have an amazing new RFC(Request for comments)
section where you can give your idea of something to add and the community can discuss it and see if it fits. Again, we are based of 2009 era and
not everything will be deemed acceptable for this era but small little QoL things like the new addition that came from the RFC the ring of starsprites.
Updates will now be every two weeks instead of one to give the developers more time to test their code and not rush updates. It will still be on a monday
anyways buckle up and enjoy the updates for these last two weeks.
</p>
<b><u>Content</u></b>
<ul>
<li>Godbooks now have all the appropriate dialogues, code for preaching has been rewritten to be significantly more readable and maintainable.</li>
<li>Added the interaction where you have to kill a jailer to get a jail key, to unlock the cell for Velrak, who then gives you the Dusty Key which you now need to access the blue dragon portion of Taverley Dungeon.</li>
<li>Added the ability to mix Blamish snail slime and an unfinished Harralander potion into Blamish oil. This is a necessary component in creating Oily Fishing rods.</li>
<li>If you try and drink the Blamish oil you get dialogue saying that the player would rather not drink this.</li>
<li>The bridge at Nature's Grotto now gives agility experience and you are able to fail the jump.</li>
</ul>
<b><u>Bug fixes</u></b>
<ul>
<li>Fixed the accuracy and 'null' npc chatbox for Priest in Peril. </li>
<li>Barcrawl is now completable</li>
<li>Fixed Zaff's Dialog so now what lies below is completable again.</li>
<li>Can no longer enter the swamp gates without having started Nature Spirit. Ulizius now says his "Oh my! You're still alive!" line when you leave the swamp.</li>
<li>Give the correct amount of slayer task points on streaks that are a multiple of 50. </li>
<li>Fixed fire orb charging</li>
<li>Gnome stronghold gate no longer restores run energy</li>
<li>Fix stackable consumable bug</li>
<li>Fixed a bug that allowed infinite repetition of a slayer task</li>
<li>Fixed a graphical issue that would prevent overhead prayer icons from going away</li>
<li>Turoth drop tables corrected</li>
<li>Corrected the exchange rate for scrolls to shards when exchanging them with Bogrog</li>
</ul>
<b><u>Taking the time to Examine</u></b>
<ul>
<li>Drezel's examine was added.</li>
<li>Ulizius's examine was added.</li>
<li>Hiylik Myna's examine was added.</li>
<li>Filiman Tarlock's examine was added.</li>
<li>Nature Spirit's examine was added.</li>
<li>Gravestone examines were added.</li>
<li>Wishing well examines were added.</li>
<li>Inert Obelisk examine was added.</li>
<li>Druid Pouch exame was corrected.</li>
<li>Ghoul stats were corrected.</li>
<li>Ghoul's now have a correct respawn delay.</li>
<li>Ghoul Champion stats were corrected.</li>
<li>Myre Balmish snail stats corrected.</li>
<li>Blood Blamish snails now have correct stats.</li>
<li>Corrected the spawn locations of blood blamish snails.</li>
<li>Ochre Blamish Snail stats were corrected.</li>
<li>Bruise Blamish snail stats were corrected.</li>
<li>Corrected spawn locations of bark blemish snails.</li>
<li>All snails have the correct aggressiveness and correct respawn delays.</li>
<li>Added the Falador Farm Sheepdog.</li>
<li>Corrected stats of Chaos Dwarf</li>
<li>Added all Chaos Dwarf spawns to Taverley Dungeon</li>
<li>Correct respawn rate of Chaos Dwarves at 150 ticks</li>
<li>Corrected stats of Lesser Demons</li>
<li>Correct respawn rate of Lesser Demons at 30 ticks</li>
<li>Added all Lesser Demon spawns to Taverley Dungeon</li>
<li>Corrected stats of Baby blue dragon</li>
<li>Correct respawn rate of Baby blue dragons at 30 ticks</li>
<li>Corrected stats of Black Demon</li>
<li>Correct respawn rate of Black Demons at 30 ticks</li>
<li>Corrected stats of Black Knight</li>
<li>Correct respawn rate of Black Knights at 25 ticks</li>
<li>Correct respawn rate of Shades at 50 ticks</li>
<li>Corrected stats of Hellhound</li>
<li>Correct respawn rate of Hellhound at 50 ticks</li>
<li>Correct respawn rate of Giant bat at 35 ticks</li>
<li>Corrected stats of Jailer</li>
<li>Correct respawn rate of Jailer at 50 ticks</li>
<li>Poison spider now has correct examine text</li>
<li>Corrected stats of Poison spide</li>
<li>Correct respawn rate of Poison spider at 30 ticks</li>
<li>Corrected stats of level-19 Ghost</li>
<li>Correct respawn rate of level-19 Ghost at 40 ticks</li>
<li>Corrected stats of Suit of armour</li>
<li>Corrected Zamorak chick, bird, and hawk examines.</li>
<li>Corrected Guthix chick, bird, and raptor examines.</li>
<li>Corrected Saradomin chick, bird, and owl examines.</li>
<li>Added the correct Poison Scorpion spawns to North Brimhaven mine (7 Poison Scorpions)</li>
<li>Chaos druids' stats are corrected.</li>
<li>Chaos druids' correct respawn rate of 15 seconds.</li>
<li>Added all the chaos druids' spawns in Taverly Dungeon.</li>
<li>Magic Axe stats corrected.</li>
<li>Give the correct amount of slayer task points on streaks that are a multiple of 50. </li>
<li>Added all Magic Axe spawns to Taverley Dungeon</li>
<li>Poison scorpion stats corrected.</li>
<li>Poison Scorpion correct respawn rate of 15 seconds</li>
<li>Added all Poison Scorpion spawns to Taverley Dungeon </li>
<li>Correctly added Sample Bottle to the Canifis General Store. This is required to create Oily fishing rods</li>
<li>Added the Jail key to the Jailer's drop table</li>
<li>Added 3 Rat spawns to Taverley Dungeon, near the jail cells</li>
<li>Added 2 Dwarf spawns to the north jail cells in Taverley Dungeon</li>
<li>Added Velrak the Explorer to the Taverley Dungeon</li>
<li>Added Crate, Barrel, Painting (bad King), Standard (Taverley Dungeon), Bed, and Suit of armour object examines.</li>
<li>Fishing Guild Shop stock corrections</li>
<li>Fishing Guild Shop name correction</li>
<li>Shantay Pass Shop stock corrections</li>
<li>Grud's Herblore stall name correction</li>
<li>Frincos' Fabulous Herb Store name correction</li>
<li>Frincos' Fabulous Herb Store stock corrections</li>
<li>level-19 Ghost examine text corrected</li>
<li>Correct respawn rate of lvl-22 Skeletons at 70 ticks</li>
<li>Correct respawn rate of lvl-25 Skeleton at 60 ticks</li>
<li>Sapphire lantern (unfilled), Sapphire lantern (unlit) and Sapphire lantern (lit) now have correct examine text.</li>
<li>Fishing spot (Barbarian fishing) and the Small Net/Bait Fishing spot near Barbarian Outpost now have correct examine text.</li>
<li>Added all correct Hill Giant spawns to Taverley Dungeon (5 Hill Giants)</li>
<li>Added all correct Giant Bat spawns to Taverley Dungeon (9 Giant Bats)</li>
<li>Added all correct Ghost spawns to Taverley Dungeon (14 Ghosts)</li>
<li>Added all correct Skeleton spawns to Taverley Dungeon (7 Skeletons)</li>
<li>All monsters in the first half of Taverley Dungeon that have variant models, can now correctly spawn as variants (Lesser Demon, Hill Giant, Ghost, Skeleton)</li>
</ul>
</p>
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<a class="sticky1" href="./2021-08-30.html">Cleaning up</a><br/>
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<div class="left">
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09-August-2021
30-August-2021
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09-August-2021 10:55
30-August-2021 10:55
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<div class="msgcontents" style="color:seashell; font-size:13px;">
<!-- Post goes right in here -->
<p>
Hey guys! It has been two weeks since our last update but worry not! I made an announcement in discord and matrix talking
about doing a lot of backend work last week. These next few weeks will be an interesting few with our community preparing for
the next announcement that I will quote underneath.
<p>
&nbsp; As we start to grow our playerbase again slowly but surely we run into some new obstacles of what content
should we focus on. When it comes to contributors a lot of the source has spots that it's not very well documented
while other spots it doesn't have some decent documentation. However, wouldn't it be nice to go through and document some
more just so if any new developers stop by they are able to just pull that right up and work from there? In the next couple of weeks
we shifting our focus towards a cleaning up the project a bit. The dev team will be auditing current code while
converting old java class files into kotlin. Our goal has always has been to convert to Kotlin. Adding more methods to the server API and
like I stated above in-deph commenting for classes and methods. This overall should speed up all future implementations as well
as bring on more developers who are less familiar with the source.
<br>
<br>
<blockquote>
&nbsp; This has not been decided without some serious thought and feedback from very respected members of the community and of the project.
Over the next couple of months, some big changes are coming to the XP rates we offer. I do want to preface this with the fact that this is not a wipe.
See the details below: <br><br>
&nbsp;All 10x and 20x accounts will have their experience squashed <b>down to the 5x equivalent</b> in 2 months' time. <b>(10/4/2021)</b> <br>
Squished accounts <b>will not</b> be eligible for the hall of fame. <br>
Squished accounts <b>will</b> be eligible to compete on the highscores. <br>
Squished accounts <b>will</b> keep all items and quests. <br> <br>
&nbsp; Also, if you are not a part of the gitlabs, stop what you are doing and go create an account. This will allow you to have a voice
within the 2009scape community. This voice is strictly for live server members only but we have an amazing new RFC(Request for comments)
section where you can give your idea of something to add and the community can discuss it and see if it fits. Again, we are based of 2009 era and
not everything will be deemed acceptable for this era but small little QoL things like the new addition that came from the RFC the ring of starsprites.
Updates will now be every two weeks instead of one to give the developers more time to test their code and not rush updates. It will still be on a monday
anyways buckle up and enjoy the updates for these last two weeks.
</p>
<b>Why are we making this change?</b> <br><br>
&nbsp; I, along with several other members of the community and staff, feel that these extremely high XP rates are ultimately harmful to the community and the game.
My observations over the last few months have confirmed this. There is a general correlation between higher xp rates sticking around for the least amount of
time. In other words, people who play on these very high rates tend to leave after a very short amount of time, usually because they accomplish all the goals
they set for themselves relatively easily. For this reason, along with an imbalance in who can take hold of the resource market based on how quickly they can
level and gather those resources, has brought us to the conclusion that removing these absurdly high rates is in the best interest of the game.
We have thought long and hard about what the best approach to this problem would be, and this is what we have come up with. It is my hope that 2 months
will be more than adequate for people to get their accounts into a position where they will not be harmed nearly as much by the squash of the XP, and I also
hope it will allow many to keep their 99s. My interests always lie with what I believe is best for the long term health of the project. <br>
<br>
I genuinely and deeply appreciate all of you and I hope I was able to reach an agreeable solution to this problem.
<br>
<br>
Ceikry
</blockquote>
<b><u>Content</u></b>
<br>
<br>
&nbsp; This change is going to make some differences within our community and while I know some people will decide to leave in the future
this will help our economy thrive. As well as people will tend to stick around longer since it's take them 4 times as long to do what
they would have done with the ridiculous xp rates. It was a mistake on our part to release such high experience rates We are a remake
that wants to fill the gap between osrs and rs3 while adding our twists from time to time. Unlike Jagex's Runescape, your player saves will
always be yours you just have to ask for them. We will make sure you will always have a forever home with 2009scape so stick around and watch
us progress!
<br>
<br>
<b><u>New Staff Member</u></b>
<br>
<br>
&nbsp; On a more positive note, I would like to introduce our newest staff member Mico, they will be both our discord and ingame
moderator that will make sure that all the rules are kept and answer questions that us developers are frankly just exhausted answering
over and over again. Hoping this exhaustion does not carry on to them but please show the same respect you do for our other staff
since they will not go out of their way to make your playing experience terrible. Mico's job is to make sure that the game is fair
for everyone. If you have any questions at all feel free to ask Mico, and they will respond to you once they are able to.
<br>
<br>
<b><u>Launcher Updates</u></b>
<br>
<br>
&nbsp; Two weeks ago I had told myself to add a section to the update post that talked about our newest launcher.
The previous update from two weeks ago the launcher got a brand new settings menu. The menu allowed for options
which you could previously do editing the config file this just gives you a pretty gui to do it which in the end
makes it more user friendly.
<br>
<br>
First, you have the menu for debug settings
<ul>
<li>Toggle Item I.ds</li>
<li>Toggle Npc I.ds</li>
<li>Toggle Object I.ds</li>
</ul>
This may not seem super important but when making a bug report information about the object, npc, or item that is not working
saying the i.d will shed time off the developer's hand trying to figure out which you are referring to.
<br>
<br>
Second, you have the right click settings.
<ul>
<li>Toggle Rs3-Style menu border</li>
<li>Change right-click background color</li>
<li>Change right-click background opacity</li>
<li>Change right-click title bar color</li>
<li>Change right-click title bar font color</li>
<li>Change right-click title bar opacity</li>
<li>Change right-click border color</li>
<li>Change right-click border opacity</li>
<li>Godbooks now have all the appropriate dialogues, code for preaching has been rewritten to be significantly more readable and maintainable.</li>
<li>Added the interaction where you have to kill a jailer to get a jail key, to unlock the cell for Velrak, who then gives you the Dusty Key which you now need to access the blue dragon portion of Taverley Dungeon.</li>
<li>Added the ability to mix Blamish snail slime and an unfinished Harralander potion into Blamish oil. This is a necessary component in creating Oily Fishing rods.</li>
<li>If you try and drink the Blamish oil you get dialogue saying that the player would rather not drink this.</li>
<li>The bridge at Nature's Grotto now gives agility experience and you are able to fail the jump.</li>
</ul>
Misc settings
<b><u>Bug fixes</u></b>
<ul>
<li>Change the Login theme music</li>
<li>Toggle xp drops</li>
<li>Change the xp drop mode</li>
<li>Change the track mode for xp</li>
<li>Toggle slayer tracker</li>
<li>Change the slayer tracker color</li>
<li>Change the slayer tracker opacity</li>
</ul>
Now we have this week's launcher Updates
<ul>
<li>Added settings tab for launcher itself</li>
<li>Can toggle launcher closing on client start</li>
<li>Can no longer edit the changelog text area</li>
<li>Added a toggable automatic check for launcher updates</li>
<li>Improved some visuals</li>
<li>Fixed the accuracy and 'null' npc chatbox for Priest in Peril. </li>
<li>Barcrawl is now completable</li>
<li>Fixed Zaff's Dialog so now what lies below is completable again.</li>
<li>Can no longer enter the swamp gates without having started Nature Spirit. Ulizius now says his "Oh my! You're still alive!" line when you leave the swamp.</li>
<li>Give the correct amount of slayer task points on streaks that are a multiple of 50. </li>
<li>Fixed fire orb charging</li>
<li>Gnome stronghold gate no longer restores run energy</li>
<li>Fix stackable consumable bug</li>
<li>Fixed a bug that allowed infinite repetition of a slayer task</li>
<li>Fixed a graphical issue that would prevent overhead prayer icons from going away</li>
<li>Turoth drop tables corrected</li>
<li>Corrected the exchange rate for scrolls to shards when exchanging them with Bogrog</li>
</ul>
<b><i>Quest #36</i></b>
&nbsp; This was an unexpected turn of events for this week for me at least. This week our Lead developer has
casually been working on the Nature Spirit quest and has completed it! We now have our 36th quest so for
the people who have your quest capes. You better pack your bags and go off on a quest!
<br>
<br>
<b><u>Bug Fixes</u></b>
<b><u>Taking the time to Examine</u></b>
<ul>
<li>The graphical glitch when offering bones to an altar was fixed.</li>
<li>Changed Bork to use the daily reset instead of resetting after 24 hours.</li>
<li>Corrected combat level formula</li>
<li>Removed random message when talking to Simon Templeton. Presumably was used for debugging purposes when adding the authentic Sceptre dialogue.</li>
<li>Fixed potential bug with boostable stats</li>
<li>Fixed an exploit related to farming</li>
<li>Made penguin spying infallible</li>
<li>Fixed potential exploit with the bonegrinder</li>
<li>Improved MS security</li>
<li>Fixed a bug with slayer</li>
<li> Fixed bug with osman's dialogue</li>
<li>Fixed issue where tree spirit wouldn't spawn if your combat level was >100 due to index out of range exception.</li>
<li>Converted Wizard's Guild code to use ContentAPI.</li>
<li>Removed space causing parser error when running the server locally.</li>
<li>Slight change to allow boosts to be used to enter the wizard's guild in Yanille.</li>
<li>Rats can now correctly count as Rat slayer monsters for tasks</li>
<li>Bloodveld respawn delay corrected</li>
<li>Shade robe top and Shade robe bottom are now correctly obtainable, as a low% drop from Shades in the Stronghold of Security</li>
<li>Shades now correctly count as Shade slayer monsters for the Shade Task</li>
<li> Poisoning items without free inventory space should no longer nuke the product from existence</li>
<li>Fixed an exploit related to prayer flicking</li>
<li>Fixed a bug related to assigning landscape clipping</li>
<li>Curse spells no longer give HP experience</li>
<li>Fixed an issue where interface buttons disappear after cutscenes </li>
<li>Ironmen can now only use their own POH</li>
<li>Drezel's examine was added.</li>
<li>Ulizius's examine was added.</li>
<li>Hiylik Myna's examine was added.</li>
<li>Filiman Tarlock's examine was added.</li>
<li>Nature Spirit's examine was added.</li>
<li>Gravestone examines were added.</li>
<li>Wishing well examines were added.</li>
<li>Inert Obelisk examine was added.</li>
<li>Druid Pouch exame was corrected.</li>
<li>Ghoul stats were corrected.</li>
<li>Ghoul's now have a correct respawn delay.</li>
<li>Ghoul Champion stats were corrected.</li>
<li>Myre Balmish snail stats corrected.</li>
<li>Blood Blamish snails now have correct stats.</li>
<li>Corrected the spawn locations of blood blamish snails.</li>
<li>Ochre Blamish Snail stats were corrected.</li>
<li>Bruise Blamish snail stats were corrected.</li>
<li>Corrected spawn locations of bark blemish snails.</li>
<li>All snails have the correct aggressiveness and correct respawn delays.</li>
<li>Added the Falador Farm Sheepdog.</li>
<li>Corrected stats of Chaos Dwarf</li>
<li>Added all Chaos Dwarf spawns to Taverley Dungeon</li>
<li>Correct respawn rate of Chaos Dwarves at 150 ticks</li>
<li>Corrected stats of Lesser Demons</li>
<li>Correct respawn rate of Lesser Demons at 30 ticks</li>
<li>Added all Lesser Demon spawns to Taverley Dungeon</li>
<li>Corrected stats of Baby blue dragon</li>
<li>Correct respawn rate of Baby blue dragons at 30 ticks</li>
<li>Corrected stats of Black Demon</li>
<li>Correct respawn rate of Black Demons at 30 ticks</li>
<li>Corrected stats of Black Knight</li>
<li>Correct respawn rate of Black Knights at 25 ticks</li>
<li>Correct respawn rate of Shades at 50 ticks</li>
<li>Corrected stats of Hellhound</li>
<li>Correct respawn rate of Hellhound at 50 ticks</li>
<li>Correct respawn rate of Giant bat at 35 ticks</li>
<li>Corrected stats of Jailer</li>
<li>Correct respawn rate of Jailer at 50 ticks</li>
<li>Poison spider now has correct examine text</li>
<li>Corrected stats of Poison spide</li>
<li>Correct respawn rate of Poison spider at 30 ticks</li>
<li>Corrected stats of level-19 Ghost</li>
<li>Correct respawn rate of level-19 Ghost at 40 ticks</li>
<li>Corrected stats of Suit of armour</li>
<li>Corrected Zamorak chick, bird, and hawk examines.</li>
<li>Corrected Guthix chick, bird, and raptor examines.</li>
<li>Corrected Saradomin chick, bird, and owl examines.</li>
<li>Added the correct Poison Scorpion spawns to North Brimhaven mine (7 Poison Scorpions)</li>
<li>Chaos druids' stats are corrected.</li>
<li>Chaos druids' correct respawn rate of 15 seconds.</li>
<li>Added all the chaos druids' spawns in Taverly Dungeon.</li>
<li>Magic Axe stats corrected.</li>
<li>Give the correct amount of slayer task points on streaks that are a multiple of 50. </li>
<li>Added all Magic Axe spawns to Taverley Dungeon</li>
<li>Poison scorpion stats corrected.</li>
<li>Poison Scorpion correct respawn rate of 15 seconds</li>
<li>Added all Poison Scorpion spawns to Taverley Dungeon </li>
<li>Correctly added Sample Bottle to the Canifis General Store. This is required to create Oily fishing rods</li>
<li>Added the Jail key to the Jailer's drop table</li>
<li>Added 3 Rat spawns to Taverley Dungeon, near the jail cells</li>
<li>Added 2 Dwarf spawns to the north jail cells in Taverley Dungeon</li>
<li>Added Velrak the Explorer to the Taverley Dungeon</li>
<li>Added Crate, Barrel, Painting (bad King), Standard (Taverley Dungeon), Bed, and Suit of armour object examines.</li>
<li>Fishing Guild Shop stock corrections</li>
<li>Fishing Guild Shop name correction</li>
<li>Shantay Pass Shop stock corrections</li>
<li>Grud's Herblore stall name correction</li>
<li>Frincos' Fabulous Herb Store name correction</li>
<li>Frincos' Fabulous Herb Store stock corrections</li>
<li>level-19 Ghost examine text corrected</li>
<li>Correct respawn rate of lvl-22 Skeletons at 70 ticks</li>
<li>Correct respawn rate of lvl-25 Skeleton at 60 ticks</li>
<li>Sapphire lantern (unfilled), Sapphire lantern (unlit) and Sapphire lantern (lit) now have correct examine text.</li>
<li>Fishing spot (Barbarian fishing) and the Small Net/Bait Fishing spot near Barbarian Outpost now have correct examine text.</li>
<li>Added all correct Hill Giant spawns to Taverley Dungeon (5 Hill Giants)</li>
<li>Added all correct Giant Bat spawns to Taverley Dungeon (9 Giant Bats)</li>
<li>Added all correct Ghost spawns to Taverley Dungeon (14 Ghosts)</li>
<li>Added all correct Skeleton spawns to Taverley Dungeon (7 Skeletons)</li>
<li>All monsters in the first half of Taverley Dungeon that have variant models, can now correctly spawn as variants (Lesser Demon, Hill Giant, Ghost, Skeleton)</li>
</ul>
<b><u>Lets Examine this & Source-Sided</u></b>
<ul>
<li>Updated Turoth spawns in the Fremennik Slayer Dungeon and The Chaos Tunnels.</li>
<li>Added and updated Turoth stats and examines.</li>
<li>Rectified Turoth drop tables.</li>
<li>Coins ID renamed to items constant.</li>
<li>Removed examine length is exactly 255 check.</li>
<li>Added a check to see if it was a noted item examined and return the specific string constant.</li>
<li>All pizzas, and half-eaten pizzas now have corrected examine text</li>
<li>Burnt pizza corrected examine text</li>
<li>Cooked slimy eel is now correctly droppable (why the hell did it have a destroy option in the first place?)</li>
<li>All crayfish (burnt, raw, cooked) and the Crayfish cage now correctly tradeable and droppable </li>
<li>All crayfish (incl Crayfish Cage) now have correct examine text</li>
<li>All Damaged God Books (Guthix, Saradomin, Zamorak) now have correct examine text</li>
<li>All pies (incl. partly-made Mud/Fish/Wild/Admiral/Garden/Summer pies, Burnt pie and noted pies) have correct examine text</li>
<li>All Ahrim's equipment corrected examine text.</li>
<li>All Dharok's equipment corrected examine text.</li>
<li>All Guthan's equipment corrected examine text.</li>
<li>All Karil's equipment corrected examine text.</li>
<li>All Torag's equipment corrected examine text.</li>
<li>All Verac's equipment corrected examine text.</li>
<li>Most object examines in Port Sarim have been accounted for and added</li>
<li>Stuffed Swordfish, Shelf, Barrel, Fish Barrel, Large Table, Crate, Crate (stacked), Plant, Clock, Chest, Small Table, Counter, two Ladders, three Crates, Painting (Landscape), Drawers, Chair, Bookcase, Bed, Dresser, Range, Candles, Cabinet,
Axe Cabinet, Staircase, Charms and Mirror objects located within Port Sarim now have the proper examine text
added</li>
<li>Draynor Seed Market shop name correction</li>
<li>Rats now have corrected stats, attack speed and bonuses (should no longer be able to hit players at all, like they do authentically</li>
<li>Rats now correctly respawn at a high rate</li>
<li>Shade stats corrected</li>
<li>Shade NPCs repopulated where they should be inside the Lv4 Stronghold of Security</li>
<li>Small typo correction to a string printed when cooking with an iron spit (StandardCookingPulse.java)</li>
</ul>
<b><u>Cooking overhaul</u></b>
<ul>
<li>Removed stinky OSRS Dark Crab from the CookableItems.java</li>
<li>Can now correctly cook Crayfish</li>
<li>Can now correctly consume Cooked Crayfish for 2HP.</li>
<li>Can now correctly cook Mud pies</li>
<li>Correct burn levels for Shrimp, Crayfish, Karambwanji, Salmon, Tuna, Cave Eel, Bass,
Karambwan, Chicken, Ugthanki Meat, Rabbit, Crab Meat, Thin Snail, Lean Snail, Fat Snail, Bread, Cake, Beef, Rat Meat,
Yak Meat, Bear Meat, Plain Pizza, Cooked Chompy, Roast Bird, Roast Rabbit, Redberry Pie,
Meat Pie, Mud Pie, Apple Pie, Garden Pie, Fish Pie, Admiral Pie, Scrambled Egg, Fried Onions, Fried Mushrooms</li>
<li>Cooking Shrimp EXP corrected from 45 EXP -> 30 EXP</li>
<li>Cooking Salmon EXP corrected from 58 EXP -> 90 EXP</li>
<li>Cooking Karambwan EXP corrected from 80 -> 190 EXP</li>
<li>Cooking Roast Beast meat EXP corrected from 82 EXP -> 99 EXP</li>
<li>Cooking Roast Rabbit EXP corrected from 70 EXP -> 72 EXP</li>
<li>Cooking Fried Mushrooms EXP corrected from 120 EXP -> 60 EXP</li>
<li>Dwarven rock cake now has correct, authentic text when trying to consume it!</li>
</ul>
</p>
@ -385,7 +317,7 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
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<li>
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</li>
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@ -404,7 +336,7 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
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