diff --git a/services/m=news/archives/2022-09-26.html b/services/m=news/archives/2022-09-26.html new file mode 100644 index 000000000..ebafa5308 --- /dev/null +++ b/services/m=news/archives/2022-09-26.html @@ -0,0 +1,192 @@ +--- +title: More Changes in Gielinor +tags: news +layout: newspost +collection: Game Updates +date: 2022-09-26 00:00:00 +0000 +authors: ryannathans +excerpt: "There have been some more changes in Gielinor..." +--- +
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Greetings Explorers

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There have been some more changes in Gielinor:

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  • Added Roving Elves quest requirement to crystal gear equip
  • +
  • Crystal Equipment Changes
    +
    +Buying a new bow or shield from Islwyn will be "new" and tradable
    +Recharging a crystal seed into either will be "full" and not tradable
  • +
  • Fixed bug where player could get unlimited glarial's pebbles
  • +
  • Reset the varpmanager on HCIM death
  • +
  • Fixed bug preventing completion of restless ghost quest
  • +
  • Added new content api method for stating a quest requirement
    +Made Miscellania accessible with completion of Fremennik Trials via the fairy ring
    +Locked Morytania locations behind Priest in Peril (both fairy ring and charter ship methods)
  • +
  • Corp Bugfixes
    +
    +Corp now correctly only destroys summons that have entered the boss room
    +Corp destroys summons after exactly 10 seconds (source is cited on the line of code)
    +Corp now repeatedly fullheals if there's no players active in the room (meaning you cannot just cannon it to death)
    +You no longer get a grave if you die in the corp boss room
  • +
  • Added ::rules command so players can check the rules
  • +
  • Fixed a bug that prevented claiming the diary reward ring from Ned
  • +
  • Fixed clan quickchat
  • +
  • Made interaction listener typed interaction type more backwards compatible
  • +
  • Inferno adze now correctly deducts resource when burn effect triggers
  • +
  • Added half redberry pie spawn to pirate hideout
  • +
  • Fixed pathing to closest tile occupied by target scenery
  • +
  • Updated Clue Scroll Drop Rates
    +
    +Set Hellhound Hard Clue DR to 1/64 (Was 1/8)
    +Set Saradomin Priest Hard Clue DR to 1/128
    +Set Blue Dragon Hard Clue DR to 1/128 (Was 1/200)
    +Set Red Dragon Hard Clue DR to 1/128 (Was 1/46)
    +Set Black Dragon Hard Clue DR to 1/128 (Was 1/200)
    +Set Bork Hard Clue DR to 1/128
    +Set Goblin Easy Clue DR to 1/128 (Was 1/55)
    +Set Al-Kharid Warrior Easy Clue DR to 1/128 (Was 1/37)
    +Set Zogre Easy Clue DR to 1/128 (Was 1/28)
    +Set Donny the Lad Easy Clue DR to 1/128 (Was 1/37)
    +Set Rusty Easy Clue DR to 1/128 (Was 1/27)
    +Set Vampire Medium Clue DR to 1/128 (Was 1/35)
    +Set Leech Medium Clue DR to 1/128 (Was 1/21)
    +Set Ork Legion Medium Clue DR to 1/128
    +Set Green Dragon Medium Clue DR to 1/128 (Was 1/200)
    +Added Corporeal Beast RDT to Loot Drop Pool
  • +
  • Improved superglass make behavior (bushtail)
  • +
  • Removed lots of dead code
  • +
  • Graves Rewrite
    +
    +Rewrote graves from scratch using new systems and abundant unit testing
    +Fixed a race condition bug that would prevent classes implementing PersistWorld from properly... persisting
    +Fixed a bug where graves were (still) too generous
    +Fixed a bug where graves would not persist across server reboots
    +Fixed a bug where graves would not recognize a relogged player
    +Fixed numerous other bugs with graves, see the unit tests for complete coverage
    +Grave system now supports quest requirements
  • +
  • Replaced coal truck mine scorpions with giant bats
  • +
  • Updated Wolf (lv 11) to have 10 hp
    +Updated Wolf (lv 14) to have 15 hp
  • +
  • Bloated toads no longer bankable
    +Implemented releasing bloated toads
    +Updated ContentAPI slightly so that removeAll has more similarity to removeItem function and can be called in the same way
  • +
  • Elemental Workshop I Bug Fixes
    +
    +Corrected Elemental rock npc out of combat ai
    +Players can no longer attempt to re-complete the quest
    +Fixed listeners from user comments
    +Added the elemental smithing animation and sound
    +Added more special interactions
    +Added author tags
  • +
  • Added cosmic rune spawn and water rune spawn in Frozen Waste Plateau
  • +
  • Fixed mining gem random reward logic to actually drop the gem if player inventory is full
  • +
  • Implemented The Golem quest
    +Added new DialogueBuilder system
    +Fixed bug where examinable scenery with no left-click options were null from RegionManager's perspective
  • +
  • Fixed issue where all 6 barrows brothers spawned at the chest
  • +
  • Greatly improved examine text handling and authenticity for various coin quantities on ground, in bank and in inventory
    +Fixed clue scroll examine text crashing the client in some situations
  • +
  • Lost City Update
    +
    +Convert Lost City quest from Java to Kotlin
    +Fixed certain weapons not being properly locked behind Lost City quest
    +Fixed bugs in quest level requirements
    +Zanaris entry fairy ring now returns players to the shed when they use it
    +Warrior dialogue missing lines and facial expressions added in
    +Fixed warrior dialogue issue, you can now start the lost city quest
    +Fairy rings are now enabled when the lost city quest is complete and you are wielding a dramen staff or lunar staff
  • +
  • Removed obsolete "schedule" method causing undesirable death side effects
  • +
  • Added exemption for staff accounts in regards to daily account limit
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