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Greetings Explorers
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There have been some more changes in Gielinor:
+- Added Roving Elves quest requirement to crystal gear equip
+- Crystal Equipment Changes
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+Buying a new bow or shield from Islwyn will be "new" and tradable
+Recharging a crystal seed into either will be "full" and not tradable
+- Fixed bug where player could get unlimited glarial's pebbles
+- Reset the varpmanager on HCIM death
+- Fixed bug preventing completion of restless ghost quest
+- Added new content api method for stating a quest requirement
+Made Miscellania accessible with completion of Fremennik Trials via the fairy ring
+Locked Morytania locations behind Priest in Peril (both fairy ring and charter ship methods)
+- Corp Bugfixes
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+Corp now correctly only destroys summons that have entered the boss room
+Corp destroys summons after exactly 10 seconds (source is cited on the line of code)
+Corp now repeatedly fullheals if there's no players active in the room (meaning you cannot just cannon it to death)
+You no longer get a grave if you die in the corp boss room
+- Added ::rules command so players can check the rules
+- Fixed a bug that prevented claiming the diary reward ring from Ned
+- Fixed clan quickchat
+- Made interaction listener typed interaction type more backwards compatible
+- Inferno adze now correctly deducts resource when burn effect triggers
+- Added half redberry pie spawn to pirate hideout
+- Fixed pathing to closest tile occupied by target scenery
+- Updated Clue Scroll Drop Rates
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+Set Hellhound Hard Clue DR to 1/64 (Was 1/8)
+Set Saradomin Priest Hard Clue DR to 1/128
+Set Blue Dragon Hard Clue DR to 1/128 (Was 1/200)
+Set Red Dragon Hard Clue DR to 1/128 (Was 1/46)
+Set Black Dragon Hard Clue DR to 1/128 (Was 1/200)
+Set Bork Hard Clue DR to 1/128
+Set Goblin Easy Clue DR to 1/128 (Was 1/55)
+Set Al-Kharid Warrior Easy Clue DR to 1/128 (Was 1/37)
+Set Zogre Easy Clue DR to 1/128 (Was 1/28)
+Set Donny the Lad Easy Clue DR to 1/128 (Was 1/37)
+Set Rusty Easy Clue DR to 1/128 (Was 1/27)
+Set Vampire Medium Clue DR to 1/128 (Was 1/35)
+Set Leech Medium Clue DR to 1/128 (Was 1/21)
+Set Ork Legion Medium Clue DR to 1/128
+Set Green Dragon Medium Clue DR to 1/128 (Was 1/200)
+Added Corporeal Beast RDT to Loot Drop Pool
+- Improved superglass make behavior (bushtail)
+- Removed lots of dead code
+- Graves Rewrite
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+Rewrote graves from scratch using new systems and abundant unit testing
+Fixed a race condition bug that would prevent classes implementing PersistWorld from properly... persisting
+Fixed a bug where graves were (still) too generous
+Fixed a bug where graves would not persist across server reboots
+Fixed a bug where graves would not recognize a relogged player
+Fixed numerous other bugs with graves, see the unit tests for complete coverage
+Grave system now supports quest requirements
+- Replaced coal truck mine scorpions with giant bats
+- Updated Wolf (lv 11) to have 10 hp
+Updated Wolf (lv 14) to have 15 hp
+- Bloated toads no longer bankable
+Implemented releasing bloated toads
+Updated ContentAPI slightly so that removeAll has more similarity to removeItem function and can be called in the same way
+- Elemental Workshop I Bug Fixes
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+Corrected Elemental rock npc out of combat ai
+Players can no longer attempt to re-complete the quest
+Fixed listeners from user comments
+Added the elemental smithing animation and sound
+Added more special interactions
+Added author tags
+- Added cosmic rune spawn and water rune spawn in Frozen Waste Plateau
+- Fixed mining gem random reward logic to actually drop the gem if player inventory is full
+- Implemented The Golem quest
+Added new DialogueBuilder system
+Fixed bug where examinable scenery with no left-click options were null from RegionManager's perspective
+- Fixed issue where all 6 barrows brothers spawned at the chest
+- Greatly improved examine text handling and authenticity for various coin quantities on ground, in bank and in inventory
+Fixed clue scroll examine text crashing the client in some situations
+- Lost City Update
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+Convert Lost City quest from Java to Kotlin
+Fixed certain weapons not being properly locked behind Lost City quest
+Fixed bugs in quest level requirements
+Zanaris entry fairy ring now returns players to the shed when they use it
+Warrior dialogue missing lines and facial expressions added in
+Fixed warrior dialogue issue, you can now start the lost city quest
+Fairy rings are now enabled when the lost city quest is complete and you are wielding a dramen staff or lunar staff
+- Removed obsolete "schedule" method causing undesirable death side effects
+- Added exemption for staff accounts in regards to daily account limit
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