This week in 2009scape, we are looking at a new staff member, Mico, to our team as our moderator.
- They will be assisting the developers with community issues to let developer solely focus on developing 2009scape.
- This has not been decided without some serious thought and feedback from very respected members of the community and of the project.
- Over the next couple of months..
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As we start to grow our playerbase again slowly but surely we run into some new obstacles of what content
+ should we focus on. When it comes to contributors a lot of the source has spots that it's not very well documented
+ while other spots it doesn't have some decent documentation.
- Read more...
+ Read more...
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A Fair Start
+ 16-July-2021
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+ This week in 2009scape, we are looking at a new staff member, Mico, to our team as our moderator.
+ They will be assisting the developers with community issues to let developer solely focus on developing 2009scape.
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+ Read more..
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The Daily Challenges
- 26-July-2021
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- It is absolutely bat-shit bonkers that it's already the end of July.
- Who would have thought we would be ending this last update of July with such an amazing list of updates!
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- Read more..
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+ As we start to grow our playerbase again slowly but surely we run into some new obstacles of what content
+ should we focus on. When it comes to contributors a lot of the source has spots that it's not very well documented
+ while other spots it doesn't have some decent documentation. However, wouldn't it be nice to go through and document some
+ more just so if any new developers stop by they are able to just pull that right up and work from there? In the next couple of weeks
+ we shifting our focus towards a cleaning up the project a bit. The dev team will be auditing current code while
+ converting old java class files into kotlin. Our goal has always has been to convert to Kotlin. Adding more methods to the server API and
+ like I stated above in-deph commenting for classes and methods. This overall should speed up all future implementations as well
+ as bring on more developers who are less familiar with the source.
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+ Also, if you are not a part of the gitlabs, stop what you are doing and go create an account. This will allow you to have a voice
+ within the 2009scape community. This voice is strictly for live server members only but we have an amazing new RFC(Request for comments)
+ section where you can give your idea of something to add and the community can discuss it and see if it fits. Again, we are based of 2009 era and
+ not everything will be deemed acceptable for this era but small little QoL things like the new addition that came from the RFC the ring of starsprites.
+ Updates will now be every two weeks instead of one to give the developers more time to test their code and not rush updates. It will still be on a monday
+ anyways buckle up and enjoy the updates for these last two weeks.
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+ Content
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Godbooks now have all the appropriate dialogues, code for preaching has been rewritten to be significantly more readable and maintainable.
+
Added the interaction where you have to kill a jailer to get a jail key, to unlock the cell for Velrak, who then gives you the Dusty Key which you now need to access the blue dragon portion of Taverley Dungeon.
+
Added the ability to mix Blamish snail slime and an unfinished Harralander potion into Blamish oil. This is a necessary component in creating Oily Fishing rods.
+
If you try and drink the Blamish oil you get dialogue saying that the player would rather not drink this.
+
The bridge at Nature's Grotto now gives agility experience and you are able to fail the jump.
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+Bug fixes
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+
Fixed the accuracy and 'null' npc chatbox for Priest in Peril.
+
Barcrawl is now completable
+
Fixed Zaff's Dialog so now what lies below is completable again.
+
Can no longer enter the swamp gates without having started Nature Spirit. Ulizius now says his "Oh my! You're still alive!" line when you leave the swamp.
+
Give the correct amount of slayer task points on streaks that are a multiple of 50.
+
Fixed fire orb charging
+
Gnome stronghold gate no longer restores run energy
+
Fix stackable consumable bug
+
Fixed a bug that allowed infinite repetition of a slayer task
+
Fixed a graphical issue that would prevent overhead prayer icons from going away
+
Turoth drop tables corrected
+
Corrected the exchange rate for scrolls to shards when exchanging them with Bogrog
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+Taking the time to Examine
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Drezel's examine was added.
+
Ulizius's examine was added.
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Hiylik Myna's examine was added.
+
Filiman Tarlock's examine was added.
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Nature Spirit's examine was added.
+
Gravestone examines were added.
+
Wishing well examines were added.
+
Inert Obelisk examine was added.
+
Druid Pouch exame was corrected.
+
Ghoul stats were corrected.
+
Ghoul's now have a correct respawn delay.
+
Ghoul Champion stats were corrected.
+
Myre Balmish snail stats corrected.
+
Blood Blamish snails now have correct stats.
+
Corrected the spawn locations of blood blamish snails.
+
Ochre Blamish Snail stats were corrected.
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Bruise Blamish snail stats were corrected.
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Corrected spawn locations of bark blemish snails.
+
All snails have the correct aggressiveness and correct respawn delays.
+
Added the Falador Farm Sheepdog.
+
Corrected stats of Chaos Dwarf
+
Added all Chaos Dwarf spawns to Taverley Dungeon
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Correct respawn rate of Chaos Dwarves at 150 ticks
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Corrected stats of Lesser Demons
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Correct respawn rate of Lesser Demons at 30 ticks
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Added all Lesser Demon spawns to Taverley Dungeon
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Corrected stats of Baby blue dragon
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Correct respawn rate of Baby blue dragons at 30 ticks
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Corrected stats of Black Demon
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Correct respawn rate of Black Demons at 30 ticks
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Corrected stats of Black Knight
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Correct respawn rate of Black Knights at 25 ticks
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Correct respawn rate of Shades at 50 ticks
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Corrected stats of Hellhound
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Correct respawn rate of Hellhound at 50 ticks
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Correct respawn rate of Giant bat at 35 ticks
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Corrected stats of Jailer
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Correct respawn rate of Jailer at 50 ticks
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Poison spider now has correct examine text
+
Corrected stats of Poison spide
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Correct respawn rate of Poison spider at 30 ticks
+
Corrected stats of level-19 Ghost
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Correct respawn rate of level-19 Ghost at 40 ticks
+
Corrected stats of Suit of armour
+
Corrected Zamorak chick, bird, and hawk examines.
+
Corrected Guthix chick, bird, and raptor examines.
+
Corrected Saradomin chick, bird, and owl examines.
+
Added the correct Poison Scorpion spawns to North Brimhaven mine (7 Poison Scorpions)
+
Chaos druids' stats are corrected.
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Chaos druids' correct respawn rate of 15 seconds.
+
Added all the chaos druids' spawns in Taverly Dungeon.
+
Magic Axe stats corrected.
+
Give the correct amount of slayer task points on streaks that are a multiple of 50.
+
Added all Magic Axe spawns to Taverley Dungeon
+
Poison scorpion stats corrected.
+
Poison Scorpion correct respawn rate of 15 seconds
+
Added all Poison Scorpion spawns to Taverley Dungeon
+
Correctly added Sample Bottle to the Canifis General Store. This is required to create Oily fishing rods
+
Added the Jail key to the Jailer's drop table
+
Added 3 Rat spawns to Taverley Dungeon, near the jail cells
+
Added 2 Dwarf spawns to the north jail cells in Taverley Dungeon
+
Added Velrak the Explorer to the Taverley Dungeon
+
Added Crate, Barrel, Painting (bad King), Standard (Taverley Dungeon), Bed, and Suit of armour object examines.
+
Fishing Guild Shop stock corrections
+
Fishing Guild Shop name correction
+
Shantay Pass Shop stock corrections
+
Grud's Herblore stall name correction
+
Frincos' Fabulous Herb Store name correction
+
Frincos' Fabulous Herb Store stock corrections
+
level-19 Ghost examine text corrected
+
Correct respawn rate of lvl-22 Skeletons at 70 ticks
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Correct respawn rate of lvl-25 Skeleton at 60 ticks
+
Sapphire lantern (unfilled), Sapphire lantern (unlit) and Sapphire lantern (lit) now have correct examine text.
+
Fishing spot (Barbarian fishing) and the Small Net/Bait Fishing spot near Barbarian Outpost now have correct examine text.
+
Added all correct Hill Giant spawns to Taverley Dungeon (5 Hill Giants)
+
Added all correct Giant Bat spawns to Taverley Dungeon (9 Giant Bats)
+
Added all correct Ghost spawns to Taverley Dungeon (14 Ghosts)
+
Added all correct Skeleton spawns to Taverley Dungeon (7 Skeletons)
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All monsters in the first half of Taverley Dungeon that have variant models, can now correctly spawn as variants (Lesser Demon, Hill Giant, Ghost, Skeleton)