Merge pull request #203 from summerdevs/master

Updated a few pages
This commit is contained in:
Ceikry 2023-02-16 19:18:53 -06:00 committed by GitHub
commit 3e8e38589e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 179 additions and 207 deletions

View File

@ -35,10 +35,9 @@
<li class="top"><a id="help" class="tl" href="/site/help/">{% include active-menu.html content="help" %}Help</span></a>
<ul>
<li><a href="/site/help/faq.html" class="fly"><span>Frequently Asked Questions</span></a></li>
<li><a href="https://forum.2009scape.org/viewtopic.php?t=2-faq-check-here-first" class="fly"><span>Frequently Asked Questions</span></a></li>
<li><a href="https://gitlab.com/2009scape/2009scape/-/issues/new" class="fly"><span>Submit a Bug
Report</span></a>
<li><a href="/services/m=forum/forums.html" class="fly"><span>Information Center</span></a></li>
Report</span></a> </li>
</li>
</ul>

Binary file not shown.

After

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

View File

@ -0,0 +1,140 @@
---
title: Client Plugins
tags: game_guide
layout: guide
---
<div id="content">
<div id="rule">
<div class="sectionHeader">
<div class="left">
<div class="right">
<h1 class="plaque_medium">
Client Plugins
</h1>
</div>
</div>
<div class="section">
<div class="article_theme_1">
<div class="article">
<div class="topshadow">
<div class="bottomborder">
<div class="leftshadow">
<div class="rightshadow">
<div class="leftcorner">
<div class="rightcorner">
<div class="bottomleft">
<div class="bottomright">
<br/>
<br/>
<br/>
<p>
</p><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Introduction</span></span>
</div>
<br>
In 2023, 2009scape adapted to the Experimental Client as the main client. This client can be access by either cloning it from Github or directly through the
Saradomin Launcher. Unlike the client before it, this client is an authentic client. In order to gain access to things that were originally part of the old client,
you will need to install plugins. We went with a plugin system, since they allow us to make inauthentic changes to the client and keep those inauthentic changes optional.
<br><br>
</p><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Plugins</span></span>
</div>
<h3><u>Player QoL </u></h3>
<p style="font-weight: bold; font-size: 12px;">⚔️ BasicInputQoL</p>
<p>Allows the user to use custom features like shift-drop, zoom in/out, and scroll wheel camera movement. <br>
Check out the <a href="">Controls</a> page to learn the controls.
</p>
<p style="font-weight: bold; font-size: 12px;">⚔️ Craftify</p>
<p> Adds a block-display above bots/players with their usernames. </p>
<p style="font-weight: bold; font-size: 12px;">⚔️ RememberMyLogin</p>
<p>Is a password manager that remembers your username/passcode of last account logged in.</p>
<p style="font-weight: bold; font-size: 12px;">⚔️ LoginTimer</p>
<p>Displays the session time played, system time, or no time over the \"Report Abuse\" button</p>
<p style="font-weight: bold; font-size: 12px;">⚔️ XpDropPlugin</p>
<p> Shows you the xp gained of the current skill you are working on. </p>
<p style="font-weight: bold; font-size: 12px;">⚔️ SlayerTracker</p>
<p>Shows your current slayer task and counts down as you do the task.</p>
<h3><u>Debugging</u></h3>
<p style="font-weight: bold; font-size: 12px;">⚔️ InterfaceDebugPlugin</p>
<p>Aids in identifying interface components/varps/model IDs.</p>
<p style="font-weight: bold; font-size: 12px;">⚔️ OverheadDebugPlugin</p>
<p>Draws helpful overhead debug information.</p>
<p style="font-weight: bold; font-size: 12px;">⚔️ VarpLogPlugin</p>
<p>Adds a simple log of varp changes drawn directly to the screen.</p>
<p style="font-weight: bold; font-size: 12px;">⚔️ MiniMenuQol</p>
<p>Provides debug and some basic QOL for the MiniMenu</p>
<p style="font-weight: bold; font-size: 12px;">⚔️ IfView</p>
<p> A debug utility for visualizing the component numbers for open interfaces.</p>
<br>
</p><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Live Server Installtion</span></span>
</div>
Step 1: Launch your Saradomin launcher. You will see menu that looks like this:
<img src="../2009scape-resources/img/game_guide/client-configs/plugins.png" width="300" height="300">
<br>
<br>
It shows the plugins you have installed and the ones available to install. Once you have a few plugins
installed, your screen should look like this:
<br>
<br>
<img src="../2009scape-resources/img/game_guide/client-configs/installedPlugins.png" width="300" height="300">
<br>
<br>
</p><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Singleplayer Installation</span></span>
</div>
I believe the goal is to hook it up the same way the live server does, but for now, check out this repo for installation: <a href="https://gitlab.com/2009scape/tools/client-plugins">Guide</a>
<br/>
<br/>
<br/>
<br/>
<br/>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<br class="clear"/>
</div>

View File

@ -27,43 +27,35 @@ Controls
<br/>
<br/>
<br/>
<p>
</p><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Zooming</span></span>
<span class="headertitleleft"><span class="headertitleright">Introduction</span></span>
</div>
One of the biggest assumptions is that we do not have any zooming mechanic inside of 2009 since it does not just using the scroll
wheel by itself. Jagex hadn't figured out how to limit inputs to interfaces yet. To zoom in and out you must hold the control key
and then use the mousewheel.
<br>
In 2023, unlike the old days before, you will need to get client plugins to do things we once could do without. In your launcher, you will
see options to install plugins. The plugin that you are going to want for the majority of these will be "BasicInputQoL." To learn more about the
Client Plugins, click <a href="./client-plugins.html">here</a>.
<br/>
<br/>
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Dropping Items</span></span>
</div>
Don't worry you are limited to right clicking and dropping each item manually. You are able to use the shift key while left clicking in
order to drop items.
<br><br>
<p style="font-weight: bold; font-size: 12px;">⚔️ Zooming In & Out</p>
<p>To zoom in and out, you must hold the shift key and then use the mousewheel.</p>
<br/>
<br/>
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Rotating your Camera</span></span>
</div>
While you are able to use your arrow keys to rotate the camera you are also able to hold down the scroll button on your mouse
in order to drag the screen around.
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Bank Depositing</span></span>
</div>
You are able to click on the pouch icon to see a dialogue menu pop up. It'll give you the options to deposit your inventory, your
familiars, or your equipment.
<p style="font-weight: bold; font-size: 12px;">⚔️ Shift-Drop</p>
<p> For dropping items, make sure you hold the shift key and then click on the item. </p>
<br/>
<br/>
<img height="400" src="../2009scape-resources/img/game_guide/controls/deposit-to.webp" style="margin-left: 10%; border:solid 5px rgb(34, 31, 29);" width="500"/>
<p style="font-weight: bold; font-size: 12px;">⚔️ Camera Rotation</p>
<p>To rotate your camera, just use the arrow keys or hold down the scroll button and move your mouse in the direction you'd like the camera to focus.</p>
<p style="font-weight: bold; font-size: 12px;">⚔️ Bank depositing</p>
<p> You can access the different options by clicking on the pouch. </p>
<br/>
<img height="400" src="../2009scape-resources/img/game_guide/controls/deposit-to.webp" style="margin-left: 10%; border:solid 2px rgb(34, 31, 29);" width="500"/>
<br/>
You are also able to click on the question mark at the top of the bank to check how much your bank is worth.

View File

@ -182,10 +182,24 @@ whatsoever which means they are still stuck collecting everything on their own.
<ul>
<p><b> Jobs </b> </p>
<img align="right" alt="Talk to Woodcutting Tutor" src="../2009scape-resources/img/game_guide/daily.webp" style="margin-left: 1%;"/>
<p align="left"> In the year of 2009, Runescape had a job system to help newer players get used to the skill system. You came right out the tutorial Learning the ropes, just to realize that you had 25gp to your name
with just a few starter tools to get you started. Most of the tutors inside of Lumbridge are trying to get you to work for them but I know right away that can be intimidating.
If I were you, I would head straight to the woodcutting tutors and get your first job. While you are level one woodcutting you will most likely have to cut
around 20 regular logs and give you around 5-6k.
<p align="left"> The job system is a unique system that Jagex created to get players to learn the ropes. The job system is pretty simple; you speak with a tutor,
and then you ask for a job. They give you a task to complete which features the beginning of the assigned skill. You are able to cancel a job by asking the tutor
for a new task.
<br>
<br>
You can find a list of NPCs that give jobs:
<br>
⚔️ Hans <br>
⚔️ Aggie <br>
⚔️ Gillie Groats <br>
⚔️ Cooking Tutor <br>
⚔️ Fishing Tutor <br>
⚔️ Woodcutting Tutor <br>
⚔️ Mining Tutor <br>
⚔️ Prayer Tutor <br>
⚔️ Smelting Tutor <br>
</p>
<br/>
<p> <b> Pyramid Plunder </b></p>

View File

@ -1,173 +0,0 @@
---
title: FaQ
tags: help
layout: guide
---
<div id="content">
<div id="rule">
<div class="sectionHeader">
<div class="left">
<div class="right">
<h1 class="plaque_medium">
Frequently Asked Questions
</h1>
</div>
</div>
<div class="section">
<div class="article_theme_1">
<div class="article">
<div class="topshadow">
<div class="bottomborder">
<div class="leftshadow">
<div class="rightshadow">
<div class="leftcorner">
<div class="rightcorner">
<div class="bottomleft">
<div class="bottomright">
<br/>
<br/>
<br/>
<img src="../2009scape-resources/img/game_guide/banners/pagebanner-faq.webp"/>
<br/>
<br/>
<img src="./../2009scape-resources/img/icons/hr.webp" style="margin-left: 3%;"/>
<br/>
<br/>
<br/>
<center> These are the most frequently asked questions for our developers. Do make sure that you read all of these before asking in the discord.</center>
<br/>
<br/>
<hr style="
color: #ded4ba;
background-color: #ded4ba;
height: 1px;
border: none;
"/>
<br/>
<br/>
<img align="left" src="./../2009scape-resources/img/icons/misc-faq.webp" style="margin: 20px 25px 0px 0px;"/>
<h3 style="color:#675F39"> The launcher has stopped downloading at 99%. How do I fix this? </h3>
<p> Delete your 2009scape.jar file, along with the cache folder (called .runite_rs) located in your home directory, then re-download 2009Scape and try again.
This will usually resolve the issue. If the problem persists, some very specific Windows configurations may require Java 14. The cache folder is located at
C:\Users\You\.runite_rs on Windows and /home/you/.runite_rs on Linux.
</p>
<br/>
<hr style=" color: #ded4ba; background-color: #ded4ba; height: 1px; border: none;"/>
<br/>
<br/>
<img align="left" src="./../2009scape-resources/img/icons/misc-faq.webp" style="margin: 20px 25px 0px 0px;"/>
<h3 style="color:#675F39"> Why am I getting an error loading profile? </h3>
<p> If this happens, ping Ceikry and tell him it's an emergency. Please remember that this is only for the 2009Scape live server. If you get an error on your own server with the 2009Scape source, you are on your own as we do not offer support for other servers.
<br/>
<br/>
</p><hr style=" color: #ded4ba; background-color: #ded4ba; height:.webp" border: none;"/>
<br/>
<br/>
<img align="left" src="./../2009scape-resources/img/icons/misc-faq.webp" style="margin: 20px 25px 0px 0px;"/>
<h3 style="color:#675F39"> Why can't I speak in clan chat? </h3>
<p> This is a known issue with an easy fix - simply follow step 1 of any troubleshooting process. Turn it off &amp; on again. In this case, leave the clan chat, and rejoin. This should resolve the issue and you'll be able to speak in clan chat again.
</p>
<br/>
<br/>
<hr style=" color: #ded4ba; background-color: #ded4ba; height: 1px; border: none;"/>
<br/>
<img align="left" src="./../2009scape-resources/img/icons/misc-faq.webp" style="margin: 50px 25px 0px 0px;"/>
<h3 style="color:#675F39"> How frequently can I change my XP rate? </h3>
<p> <b>XP rates may only be changed once per account, and must be done when the account is new.</b> To select your preferred XP rate, talk to Hans in Lumbridge (found in the basement upon logging in for the first time, or in the Lumbridge Castle's courtyard afterward).
<br/>
<br/>
</p><hr style=" color: #ded4ba; background-color: #ded4ba; height: 1px; border: none;"/>
<br/>
<br/>
<img align="left" src="./../2009scape-resources/img/icons/misc-faq.webp" style="margin: 20px 25px 0px 0px;"/>
<h3 style="color:#675F39"> Will you add ______ custom client feature? </h3>
<p> No. Client plugins are not a priority for 2009Scape at this time. The focus of the development team is first &amp; foremost getting as much original content from 2009 into the game accurately &amp; working reliably for an authentic 2009 era experience.
</p>
<br/>
<br/>
<hr style=" color: #ded4ba; background-color: #ded4ba; height: 1px; border: none;"/>
<br/>
<img align="left" src="./../2009scape-resources/img/icons/misc-faq.webp" style="margin: 20px 25px 0px 0px;"/>
<h3 style="color:#675F39"> Will you add ______ feature from Old School RuneScape? </h3>
<p> Like with custom client features - no. OSRS content will not be added to 2009Scape. The focus of the development team is getting as much original content from 2009 into the game accurately &amp; working reliably for an authentic 2009 era experience.
</p>
<br/>
<br/>
<hr style=" color: #ded4ba; background-color: #ded4ba; height: 1px; border: none;"/>
<br/>
<br/>
<img align="left" src="./../2009scape-resources/img/icons/misc-faq.webp" style="margin: 20px 25px 0px 0px;"/>
<h3 style="color:#675F39"> Why is Barrows lagging? </h3>
<p> Believe it or not, this is actually an authentic bug with the client from 2009. Jagex's HD client was not good at handling some of the Barrows elements until a later client revision. Playing with the Standard Detail graphical setting will remove this lag.
</p>
<br/>
<br/>
<hr style=" color: #ded4ba; background-color: #ded4ba; height: 1px; border: none;"/>
<br/>
<br/>
<img align="left" src="./../2009scape-resources/img/icons/misc-faq.webp" style="margin: 20px 25px 0px 0px;"/>
<h3 style="color:#675F39"> Why can't I enable High Detail in macOS? </h3>
<p>Unfortunately, High Detail is not supported in macOS. This is a.webp"lt of Apple's multiple architecture transitions. At the time the original client was released, it was built for the PowerPC architecture, which Apple transitioned away from with their move to Intel (and now again with Apple Silicon). Because of this, HD will run on PowerPC Macs, but the client will not work on modern Intel/Apple Silicon versions of macOS or Mac OS X.
</p>
<br/>
<br/>
<hr style=" color: #ded4ba; background-color: #ded4ba; height: 1px; border: none;"/>
<br/>
<br/>
<img align="left" src="./../2009scape-resources/img/icons/misc-faq.webp" style="margin: 20px 25px 0px 0px;"/>
<h3 style="color:#675F39"> Why are some textures glitching/disappearing in High Detail? </h3>
<p> This is an issue experienced by some players who are using Win.webp"systems with AMD graphics. The issue lies not within the game client, but is a problem with OpenGL in Windows. High Detail will typically work flawlessly on the same hardware when run through a Linux distribution instead of Windows.
</p>
<br/>
<br/>
<hr style=" color: #ded4ba; background-color: #ded4ba; height: 1px; border: none;"/>
<br/>
<br/>
<img align="left" src="./../2009scape-resources/img/icons/misc-faq.webp" style="margin: 20px 25px 0px 0px;"/>
<h3 style="color:#675F39"> Why am I leveling up when the client shows I am still 1 XP away? </h3>
<p> Nothing to worry about - this is simply a mismatch between the way the server &amp; game client round up numbers. You can continue playing as normal and your XP / levels should fix themselves as you continue skilling.
</p>
<br/>
<br/>
<hr style=" color: #ded4ba; background-color: #ded4ba; height: 1px; border: none;"/>
<br/>
<br/>
<img align="left" src="./../2009scape-resources/img/icons/misc-faq.webp" style="margin: 20px 25px 0px 0px;"/>
<h3 style="color:#675F39"> Can you spawn in ______ item for me? I'll pay you! </h3>
<p> <b>No.</b> We will not spawn items in-game for any players. This is crucial to maintaining a dedicated community - players work hard for their items! Spawning items for a player lessens the achievements of those who properly obtained them. Consider playing on a higher XP rate in World 2 and earning the items yourself! </p>
<br/>
<br/>
<hr style=" color: #ded4ba; background-color: #ded4ba; height: 1px; border: none;"/>
<br/>
<br/>
<img align="left" src="./../2009scape-resources/img/icons/misc-faq.webp" style="margin: 45px 25px 0px 0px;"/>
<h3 style="color:#675F39"> Are there bots on the server? </h3>
<p> <b>Yes</b>, server-sided bots are currently deployed in 2009Scape. You'll see these bots around the world skilling &amp; making offers on the Grand Exchange. The bots help meet player demand in the GE, and add life to areas without online players. Additionally, it's true to 2009 - seeing bots around was definitely a part of the RuneScape experience at the time!
</p>
You can learn more about them <a href="/">here</a>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<br class="clear"/>
</div>