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Greetings Explorers
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There have been some more changes in Gielinor:
+- adjusted price calculation formula used when selling items to shops
+- fixed bug preventing awards for Witch's House and Roving Elves quests
+- New dynamic region abstraction, consumed in construction
+- Fixed an exception thrown when buying from player stock
+Fix issue where malformed stock could shift following shop items
+- Make ::setvarbit take the first and second args instead of first and third
+- Better unit test output
+- Fixed woman in Lumbridge house spawning inside of chair (Moved her spawn location a tile so she spawns freely)
+Fixed #389 by adding missing items to Horvik's armour store in Falador
+- adjusted shop prices in tzhaar city
+- Add more unit tests for shops and quest related architecture
+Fixed bug where quests could be repeatedly finished
+Fixed bug where ironman status wasn't checked when buying overstocked items
+Fixed bug where selling multiple items at a time that weren't listed in a shop would not succeed
+Fixed bug where shop restocking would sometimes interrupt if a shop stock item was in a null slot
+- Add symlink for unit test cache access
+- Added unit tests for the GE
+GE should now favor the buy offer if it's newer than the paired sell offer (buyer gets GP back)
+GE should now favor the sell offer if it's newer than the paired buy offer (buyer does NOT get gp back)
+GE should now always award bot offers to the highest bidder
+- Added unit tests for regions (now requires cache at Server/src/resources/cache)
+Reverted some really old changes (2019) to house loading code (Might fix construction? Probably not.)
+- Add unit tests for slayer
+Kill server networking as soon as shutdown process starts
+- Added packet for sending credit updates
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