Hiscore Fixes 2 (#2)

* Trick-or-Treat

* Normal rate users shoud still see squashed player in skill hiscores

Co-authored-by: Nobody Important <summerlizebeth@protonmail.com>
Co-authored-by: Ceikry <61421472+Ceikry@users.noreply.github.com>
This commit is contained in:
downthecrop 2021-10-19 00:01:21 -07:00 committed by GitHub
parent 01bedee992
commit 763310bf8b
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 588 additions and 3 deletions

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@ -840,11 +840,11 @@ hiscores.populateDefaultHSTable = () => {
hiscores.loadUserTable = (username) => {
username = username.split("%20").join(" ");
if (usersToSquash.indexOf(username) != -1){
if(hiscores.world == 2){
fetch(`${hiscores.apiURL}/hiscores/playerSkills/${hiscores.world}/${username.toLowerCase()}`)
.then(response => response.json())
.then(result => {
if (result.info.exp_multiplier != "5.0"){
if (usersToSquash.indexOf(username) != -1 && result.info.exp_multiplier != "5.0"){
fetch('https://downthecrop.github.io/hiscore-proxy/proxies/players/'+username+'.json')
.then(response => response.json())
.then(result => {
@ -876,7 +876,33 @@ hiscores.loadUserTable = (username) => {
console.log('error', error);
});
}
})
else{
document.getElementById('search_name').style.color = 'black';
hiscores.tableData = result.skills;
hiscores.tableInfo = result.info;
hiscores.populatePlayerHSTable();
hiscores.setHeadSkillText(hiscores.formatName(username, 0, result.info.exp_multiplier, true));
for(let i = 0; i < 24; i+= 1){
//It's slow, but it works!
fetch(`${hiscores.apiURL}/hiscores/playersBySkill/${hiscores.world}/${i}`)
.then(response => response.json())
.then(liveData => {
fetch('https://downthecrop.github.io/hiscore-proxy/proxies/skills/'+i+'.json')
.then(response => response.json())
.then(proxyData => {
liveData = proxyUnsquashedExp(proxyData,liveData)
console.log("I can find: this user at: "+Number(liveData.findIndex(player => player.username.toLowerCase() === username.toLowerCase())+1))
hiscores.populatePlayerRankByIndex(username, liveData, i+1);
})
.catch(error => {
document.getElementById('search_name').style.color = 'red';
document.getElementById('search_name').value = 'Player not found!';
console.log('error', error);
});
})
}
}
})
}
else{
fetch(`${hiscores.apiURL}/hiscores/playerSkills/${hiscores.world}/${username.toLowerCase()}`)

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@ -0,0 +1,559 @@
---
title: Trick-or-Treat
tags: news
layout: newspost
collection: Game Updates
date: 2021-10-18 00:00:00 +0000
authors: Summer
excerpt: "It's a very spook-tac-ular month with another update only a week later! It is that time for the Halloween Event and time for everybody to get
their costumes on! Head over to Draynor go check it out!"
---
<div id="content">
<div id="article">
<div class="sectionHeader">
<div class="left">
<div class="right">
<h1 class="plaque">
18-October-2021
</h1></div>
</div>
</div>
<div class="section">
<div class="brown_background">
</div>
<div id="contrast_panel">
<div id="infopane">
<div class="title thrd">Trick-or-Treat
</div>
</div>
<div class="phold" id="nocontrols"></div>
<div class="actions" id="top">
<table>
<tr>
<td class="commands center">
<ul class="flat first-child">
<li><a href="./archives.html"><img alt="" src="../../../site/img/forum/cmdicons/backtoforum.gif"/> Up to Legacy Update List</a></li>
<li>
<a href="./2021-10-18.html"><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif"/> Refresh</a>
</li>
</ul>
</td>
</tr>
<tr>
</tr>
</table>
</div>
<div class="" id="contentmsg">
<a class="msgplace" name="0"></a>
<table cellspacing="0" class="message jmod">
<tr>
<td class="leftpanel J-Mod">
<div class="msgcreator uname">
<img src="../../../site/2009scape-resources/img/updates/icons/pumpkin-lantern.png" height="22" width="22" style="margin-left: -30px;"alt=""/>
Summer
</div>
<img alt="" class="avatar" src="./../../m=avatar-rs/avatar3efb.gif"/>
<div class="modtype">Website Developer</div>
<div class="msgcommands">
<img height="30" src="../../../site/2009scape-resources/img/game_guide/forumbadge.png" style="margin-left: -90px;" width="30"/>
<br/>
</div>
</td>
<td class="rightpanel">
<div class="msgtime">
18-October-2021 10:55
<br/>
</div>
<div class="msgcontents">
<!-- Post goes right in here -->
<p>
It's a very spook-tac-ular month with another update only a week later! It is that time for the Halloween Event and time for everybody to get
their costumes on!
<br>
<br>
The 2009scape Halloween event is officially going live! Head on over to Draynor and speak to Grim to find out about this year's spooky celebrations! Some important notes about the event:
<ul>
<li>Up to 22 NPCs can be trick-or-treated</li>
<li>Max of 5 candies per day.</li>
<li>Unique item that is exclusive to 2009scape</li>
<br>
If you get all 5 every day of the event you will 100% be able to afford every single reward (even the secret ones!)
<br>
<br>
<b>There are NO credit rewards this year :)</b>
</ul>
The event will end on November 1st.
<br>
<br>
<b>Botting News</b>
<br>
<br>
After much consideration, deliberation, economical analysis, etc. We have decided that it is ultimately for the betterment of the server to disable the ability for players to run botscripts on the live server. We have determined that botscripts have had a detrimental impact on the economy, and community. This decision was difficult to make, and has been discussed in-depth for months. <br>
<br><br>
<b>TIMELINE</b>
<br>
<br>
Player botscripts will be permanently disabled on the live server when the Halloween event comes to a close on November 1st, 2021. <br><br>
Botscripts will not be completely removed from the codebase. There will be a config option to allow singleplayer users to re-enable this feature with ease, so that none of the work put towards botscripts goes to waste. We will still welcome contributions of botscripts into the codebase. <br><br>
TL;DR The ability to use bot scripts on the live server will be disabled November 1st, 2021. Those that host their own server, or run the single player version will have to re-enable it in the configuration.<br><br>
<br>
<br>
With the removal of bots scripts comes two new random events!
<br>
<br>
<ul>
<li>The Evil Chicken Returns!</li>
<li>The Genie is back to give some more exp rewards</li>
<li>More random events are to come in future updates</li>
</ul>
<br>
<br>
<b><u>Become part of the Goblins</u></b>
<br>
<br>
As many of you know our Discord has a bot resident named Zanik. She has some great commands that you can find <a href="../../../site/game_guide/zanik.html">here</a>
In the 2009 Quest, Land of Goblins, you were able to be named a goblin name through the Gower's famous goblin name generator. We thought it was a cute
idea to add that feature to Zanik! Now with the simple command *goblify you are able to randomly get a goblin name!
<br>
<br>
<b><u>JSON Monolith</u></b>
<br>
<br>
<b><u>Edgeville Dungeon</u></b>
<br>
<br>
<ul>
<li>Opening, closing and climbing down the Edgeville Dungeon trapdoor now prints the proper text! Immersion! </li>
<li>Replaced some code with cleaner ContentAPI code</li>
<li>Chronozon stats corrected</li>
<li>Chronozon examine added</li>
<li>Chronozon correct respawn rate of 30 ticks (18 seconds)</li>
<li>Thug stats corrected</li>
<li>Thug attack speed corrected</li>
<li>All Thugs now properly aggressive to the player</li>
<li>Thug examine corrected</li>
<li>Thug correct respawn rate of 50 ticks (30 seconds)</li>
<li>Added all Earth Warrior spawns to the Wilderness section of Edgeville Dungeon (11 Earth Warriors)</li>
<li>Earth Warrior stats corrected</li>
<li>Earth Warrior correct respawn rate of 30 ticks (18 seconds)</li>
<li>Added all Deadly red spider spawns to the Wilderness section of Edgeville Dungeon (9 Deadly red spiders)</li>
<li>Deadly red spider correct respawn rate of 30 ticks (18 seconds)</li>
<li>Vannaka examine added</li>
<li>Vannaka spawn corrected</li>
<li>Added Brass Necklace ground item spawn to Edgeville Dungeon</li>
<li>Added Steel Arrowtips ground item spawn to Edgeville Dungeon</li>
<li>Added Bronze Arrows (3) ground item spawn to Edgeville Dungeon</li>
<li>Added Bronze Arrows (1) ground item spawn to Edgeville Dungeon</li>
<li>Added 2 singular Coins ground item spawns to Edgeville Dungeon</li>
<li>Added Coins (4) ground item spawn to Edgeville Dungeon</li>
<li>Added 17 Bones ground item spawns to Edgeville Dungeon</li>
<li>Added 8 Bones ground item spawns to the Wilderness section of Edgeville Dungeon</li>
</ul>
<br>
<br>
<b><u>Taverly Dungeon</u></b>
<br>
<br>
<ul">
<li>All 43 Black Knight spawns now accounted for, and correctly spawned in the right locations in Taverley Dungeon.</li>
<li>Added the Kharid Scorpion (Scorpion Catcher) correct spawn inside Taverley Dungeon</li>
<li>Corrected the Blue dragon scale ground item spawns in the Blue dragon area of Taverley Dungeon (5 Blue dragon scales)</li>
<li>Added the Dusty key spawn inside the lava eel area of Taverley Dungeon</li>
<li>Added 5 singular Coins ground item spawns to Taverley Dungeon</li>
<li>Added 1 Coins (4) ground item spawn to the Blue dragon area in Taverley Dungeon</li>
<li>Added 1 Coins (5) ground item spawn to the Blue dragon area in Taverley Dungeon</li>
<li>Added 1 Coins (6) ground item spawn to the Blue dragon area in Taverley Dungeon</li>
<li>Added 1 Coins (8) ground item spawn to the Blue dragon area in Taverley Dungeon</li>
<li>Added 4 Bones ground item spawns to the Blue dragon area in Taverley Dungeon</li>
<li>Added 17 Bones ground item spawns to Taverley Dungeon</li>
</ul>
<div id="content-wise">
<br>
<br>
<b><u>Karamja Fixes - Pyyr's Corner</u></b>
<br>
<br>
<ul>
<li>Man attack speed corrected</li>
<li>Man stats corrected</li>
<li>Man correct respawn rate of 25 ticks (15 seconds)</li>
<li>Relocated unreachable Snake spawn near Lubufu</li>
<li>Snake attack speed corrected</li>
<li>Snake correct respawn rate of 30 ticks (18 seconds)</li>
<li>Snake stats corrected</li>
<li>All Snake can now correctly wander</li>
<li>Tribesman stats corrected</li>
<li>Tribesman attack speed corrected</li>
<li>Tribesman correct respawn rate of 50 ticks (30 seconds)</li>
<li>Tribesman is now correctly poisonous</li>
<li>Tribesman stats corrected</li>
<li>Tribesman attack speed corrected</li>
<li>Tribesman correct respawn rate of 50 ticks (30 seconds)</li>
<li>Tribesman is now correctly poisonous</li>
<li>All Tribesman can now correctly wander</li>
<li>Monkey is now properly unaggressive</li>
<li>Monkey stats corrected</li>
<li>Monkey attack speed corrected</li>
<li>Monkey correct respawn rate of 37 ticks (22.2 seconds)</li>
</ul>
<br>
<br>
<b><u>Seaweed in Karamja</u></b>
<br>
<br>
<ul>
<li>Added 9 Seaweed ground item spawns to the Relekkan coastline, near Olaf's boat</li>
<li>Added 4 Seaweed ground item spawns to the small islands north of Mos Le'Harmless that interconnect through the dungeon</li>
<li>Added 10 Seaweed ground item spawns to the northwestern coast of Entrana</li>
</ul>
<br>
<br>
<b><u>Mage Arena</u></b>
<br>
<br>
<ul>
<li>Battle mage (Zamorak) stats corrected</li>
<li>Battle mage (Zamorak) attack speed corrected</li>
<li>Battle mage (Zamorak) correct respawn rate of 150 ticks (90 seconds)</li>
<li>Battle mage (Saradomin) stats corrected</li>
<li>Battle mage (Saradomin) attack speed corrected</li>
<li>Battle mage (Saradomin) correct respawn rate of 150 ticks (90 seconds)</li>
<li>Battle mage (Guthix) stats corrected</li>
<li>Battle mage (Guthix) attack speed corrected</li>
<li>Battle mage (Guthix) correct respawn rate of 150 ticks (90 seconds)</li>
<li>Kolodion and his forms attack speed corrected</li>
<li>Kolodion and his forms stats corrected</li>
</ul>
<br>
<br>
<b><u>Farming Fixes</u></b>
<br>
<br>
<ul>
<li>Tool lerprechaun added to Yanille hops patch</li>
<li>Tool leprechauns now properly wander around every Farming patch, accurate to RS2 (excluding the sunbathing Leprechaun at the top of Troll Stronghold)</li>
<li>Praistan Ebola, the gardener for the Brimhaven Spirit Tree patch, has been added</li>
<li>Imiago, the gardener for the Tai Bwo Wannai Calquat Tree patch, has been added</li>
<li>Yulf Squecks, the gardener for the Etcteria Spirit Tree patch, has been added</li>
<li>Rhazien, the gardener for the Etceria Bush patch, has been properly relocated where he belongs</li>
<li>Torrel, the gardener for the Ardougne Monastery Bush patch, can now correctly wander</li>
<li>Garth, the gardener for the Brimhaven Fruit Tree patch, can now correctly wander</li>
<li>Treznor, the gardener for the Varrock Tree patch, can now correctly wander</li>
<li>Sarah (Falador Farm) examine added</li>
<li>Sarah (Falador Farm) can now correctly wander</li>
<li>Teclyn (Elven Leprechaun) examine added</li>
<li>Farming patch gardeners now have their correct examine text.</li>
<li>Examines added to the following gardeners: Elstan, Dantaera, Kragen, Lyra, Francis, Ellena, Alain, Dreven, Frizzy Skernip, Selena, Gileth, Torrell, Garth, Amaethwr, Rhazien, Bolongo, Heskel, Treznor, Praistan Ebola, Imiago, Prissy Scilla, Yulf Squecks Vasquen and Rhonen</li>
</ul>
<br>
<br>
<b><u>Vine Sweeper</u></b>
<br>
<br>
<ul>
<li>Farmer Blinkin NPC ID 7131 examine added</li>
<li>Mrs Winkin NPC ID 7132 examine added</li>
<li>Portal Object ID 29534 examine added</li>
<li>Instruction sign Object IDs 29461 -> 29464 examine added</li>
<li>Cabinet Object ID 29473 examine added</li>
<li>Crates Object ID 29471 examine added</li>
<li>Chair Object ID 29472 examine added</li>
<li>Table Object ID 29468 examine added</li>
<li>Hole Object ID 29476, 29477, 29478 examine added</li>
<li>Hole Object ID (rabbit) 29533 examine added</li>
<li>Stile Object ID 29460 examine added</li>
<li>Flag (Vinesweeper) destroy text added</li>
<li>Flag (Vinesweeper) weight corrected</li>
<li>Ogleroot (Vinesweeper) weight corrected</li>
</ul>
<br>
<br>
<b><u>Scorpion Catcher Scorpion</u></b>
<br>
<br>
<ul>
<li>All 3 Kharid Scorpions spawned in their correct locations (Edge Monastery, Barbarian Outpost, Taverley Dungeon)</li>
<li>All 3 Kharid Scorpions for the Scorpion Catcher quest are now correctly handled to damage the player when attempting to pick them up without a cage</li>
</ul>
<br>
<br>
<b><u>Witch's House Experiments</u></b>
<br>
<br>
<ul>
<li>All four Experiment forms you fight during the Witch's House quest now have corrected stats, hitpoints, and attack speeds. (Thanks to downthecrop for this one!)</li>
</ul>
<br>
<br>
<b><u>Revenants</u></b>
<br>
<br>
<ul>
<li>Rev dragon should also be good to go now</li>
<li>Revenant ork now has the correct animations assigned to it</li>
</ul>
<br>
<br>
<b><u>God Wars Dungeon:</u></b>
<br>
<br>
<ul>
<li>Balfrug Kreeyath now drops noted Wine of Zamorak</li>
<li>Zakl'n Gritch now drops noted Wine of Zamorak</li>
<li>Tstanon Karlak now drops noted Wine of Zamorak</li>
</ul>
<b><u>Dragon Eggs</u></b>
<br>
<br>
<ul>
<li>Green dragon egg now able to be dropped by Green Dragons</li>
<li>Blue dragon egg now able to be dropped by Blue Dragons</li>
<li>Red dragon egg now able to be dropped by Red Dragons</li>
</ul>
<b><u>Agility</u></b>
<br>
<br>
<ul>
<li>Converted some code to ContentAPI code</li>
<li>Corrected typos in Wilderness Agility course text</li>
<li>Converted some code to ContentAPI code</li>
<li>Corrected typos in Barbarian Outpost course text</li>
</ul>
<b><u>Shops</u></b>
<br>
<br>
<ul>
<li>Blurberry Bar shop added, can now buy premade gnomish cocktails from the barman on the second floor of the Grand Tree, in Gnome Stronghold</li>
<li>Blurberry Bar shop also added to the second bar, next to the Gnomeball field</li>
<li>Gianne's Restaurant shop now correctly assigned the right NPC. It had none assigned to it. Now you can buy premade gnomish foods from the Gnome Waiters at the Gnome Restaurant, as you properly should.</li>
<li>Funch's Fine Groceries shop stock corrections</li>
<li>The above makes Cocktail shakers and more assorted gnomish cooking ingredients purchaseable, in order to mix cocktails and create gnomish foods.</li>
<li>Fine Fashions (Gnome Robes) shop stock corrected</li>
<li>Grand Tree Groceries name correction</li>
<li>Grand Tree Groceries shop stock correction</li>
<li>Frenita's Cookery Shop name correction</li>
<li>Frenita's Cookery Shop stock correction</li>
</ul>
<b><u>Items</u></b>
<br>
<br>
<ul>
<li>Dagon'hai robe top is now correctly droppable</li>
<li>Dagon'hai robe bottom is now correctly droppable</li>
<li>Dagon'hai hat is now correctly droppable</li>
<li>Dagon'hai robes set (Grand Exchange) is now correctly droppable</li>
<li>Rings of slaying are now correctly droppable</li>
<li>Added 2 Cocktail glass spawns to the 2nd floor of the Grand Tree in Gnome Stronghold</li>
<li>Added 1 Cocktail shaker ground spawn to the 2nd floor of the Grand Tree in Gnome Stronghold</li>
<li>Corrected 1 Plank ground spawn location on Entrana</li>
<li>Gold rings are now correctly droppable</li>
<li>Leaf-bladed swords are now correctly droppable</li>
<li>Leaf-bladed swords are now correctly tradeable</li>
<li>Black Mask (10) weight adjusted to correct droprate (1/512)</li>
<li>Spirit shield weight adjusted to correct droprate (1/64)</li>
<li>Holy elixir weight adjusted to correct droprate (1/512)</li>
<li>Arcane and Divine sigils weight adjusted to match correct droprate (in-line with Elysian sigil)</li>
</ul>
<b><u>Sounds</u></b>
<br>
<br>
<ul>
<li>Using jewellery-based teleports now plays the correct sfx!</li>
<li>sing the Mounted Amulet of Glory in a Player-Owned-House will now have teleportation sfx! </li>
<li>Emptying the Ectophial now has the proper sound effect</li>
</ul>
<b><u>Misc</u></b>
<br>
<br>
<ul>
<li>Tormented demon respawn delay of 100 ticks (60 seconds)/li>
<li>Mithril dragon correct respawn delay of 30 ticks (18 seconds)</li>
<li>Menaphite Thug stats corrected</li>
<li>Menaphite Thug attack speed corrected</li>
<li>Menaphite Thug correct respawn delay of 5 ticks (3 seconds)</li>
<li>Undead cow stats corrected</li>
<li>Undead cow attack speed corrected</li>
<li>Undead cow correct respawn delay of 5 ticks (3 seconds)</li>
<li>Undead chicken stats corrected</li>
<li>Undead chicken attack speed corrected</li>
<li>Undead chicken correct respawn delay of 25 ticks (15 seconds)</li>
<li>Corrected location of the Tool Leprechaun on the top of Troll Stronghold</li>
<li>Corrected location of Rometti in the Grand Tree (so he can hopefully wander correctly)</li>
<li>Removed erroneous Spirit Grahhk spawn on Karamja</li>
<li>Removed erroneous duplicate Heckel Funch spawn on the opposite side of the Grand Tree</li>
<li>Removed erroneous Fishing spot near Edgeville</li>
<li>Placed Olaf Hardson where he should be on the Relekkan coastline</li>
<li>Placed Creakyknees, Smellytoes, and Greasycheeks where they should be, east of the Observatory</li>
<li>Correct text when climbing up to/down from the top of the Troll Stronghold </li>
<li>Typo fixes in making unfinished potions</li>
<li>Typo fixes in Tenzing dialogue</li>
<li>Dragon Drop tables updated</li>
</ul>
<b><u>Item Examines</u></b>
<br>
<br>
<ul>
<li>Amulet of ghostspeak (e) examine added</li>
<li>Amulet of Ghost Speak examine added</li>
</ul>
<b><u>Object/Scenery Examines</u></b>
<br>
<br>
<ul>
<li>Bones examine added</li>
<li>Dairy Churns examine added</li>
<li>Toy corner (Witchaven and Surprise Exam Random Event) examine added</li>
<li>Dwarf remains (Dwarf Cannon) examine added</li>
<li>Lumbridge cellar's trapdoor examine added</li>
<li>Hanging tapestry (Lumbridge) examine added</li>
<li>Fire (Olaf's Quest) examine added</li>
<li>Olaf's Boat (Olaf's Quest) examine added</li>
<li>Boat (Cold War) examine added</li>
<li>Driftwood examine added</li>
<li>Bowl examine added</li>
<li>Small obelisk (Barbarian Outpost/Catherby) examine added</li>
<li>Small obelisk (Relekka) examine added</li>
<li>Small obelisk (Morytania) examine added</li>
<li>Small obelisk (Burthorpe) examine added</li>
<li>Small obelisk (Edgeville/Tree Gnome Stronghold) examine added</li>
<li>Door (Taverley) examine added</li>
<li>Bench (Taverley) examine added</li>
<li>Cart (Ardougne) examine added</li>
<li>Deposit box (Lumbridge Castle) examine added</li>
<li>Cannonballs (Lumbridge Castle examine added</li>
<li>Wooden defence (Lumbridge Castle) examine added</li>
<li>Lumbridge standard (Lumbridge) examine added</li>
<li>Cannon (Lumbridge Castle) examine added</li>
<li>Closed bank booth (Lumbridge) examine added</li>
<li>Bank booth (Lumbridge) examine added</li>
<li>Bank table (Lumbridge) examine added</li>
<li>Chair (Lumbridge bank) examine added</li>
<li>Aggie's Cauldron (Draynor Village) examine added</li>
<li>Fire (East of Observatory) examine added</li>
<li>Potential fire (East of Observatory) examine added</li>
<li>Crate (East of Observatory) examine added</li>
<li>Crates (East of Observatory)examine added</li>
<li>Stairs (Observatory Dungeon) examine added</li>
<li>Leaflets (Varrock East Bank) examine added</li>
<li>Bank booth open (Varrock East Bank) examine added</li>
<li>Staricase (Varrock East Bank) examine added</li>
<li>Bank table (Varrock East Bank) examine added</li>
<li>Chair (Varrock East Bank) examine added</li>
<li>Drawers (Varrock East Bank) examine added</li>
<li>Chest (gold filled) (Varrock East Bank) examine added</li>
<li>Chest (closed) (Varrock East Bank) examine added</li>
<li>Gold (Varrock East Bank) examine added</li>
<li>Statue (gilded) (Varrock East Bank) examine added</li>
<li>Small Obelisk (trollheim) examine added</li>
<li>Cave Exit (Mos Le Harmless Dungeon) examine added</li>
<li>GE Benches examine added</li>
<li>Fountain (Taverley) examine added</li>
<li>Barrel (Lumbridge Bank) examine added</li>
<li>Ladder (Lumbridge Bank) examine added</li>
<li>Flag (Lumbridge) examine added</li>
<li>Staircase (down) (Lumbridge Bank) examine added</li>
<li>Sacks (Lumbridge Bank) examine added</li>
<li>Closed bank booth (Catherby) examine added/li>
<li>Bank booth (Catherby) examine added</li>
<li>Bank table 1 (Catherby) examine added</li>
<li>Bank table 2 (Catherby) examine added</li>
<li>Wilderness ditch examine added</li>
<li>Parasol (Troll Stronghold) examine added</li>
<li>Fishing spot (Al Kharid) examine added</li>
<li>Wilderness sign examine added</li>
<li>Small Obelisk (Karamjan Volcano) (examine added</li>
<li>Deposit box (Edgeville Bank) examine added</li>
<li>Cave entrance (Mos Le Harmless Dungeon) examine added</li>
</ul>
<b><u>Npc Examines</u></b>
<br>
<br>
<ul>
<li>Earth Warrior examine added</li>
<li>Gnome banker examine added</li>
<li>Vannaka examine added</li>
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