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+---
+title: Temple of Ikov and The Dig Site (and more)
+tags: news
+layout: newspost
+date: 2024-03-17 00:00:00 +0000
+authors: ryannathans
+excerpt: "There have been lots of changes in Gielinor, including two new quests! Temple of Ikov and The Dig Site have been implemented..."
+modtype: "Lead Developer"
+avatar: avatar8fa9.gif
+---
+Greetings Explorers
+
+There have been lots of changes in Gielinor, including two new quests! Temple of Ikov and The Dig Site have been implemented. Full list of changes follows:
+
+
+- Fixed Family Crest getting stuck when the drop from Chronozon is not picked up (fight is now repeatable if item is lost)
+- Fixed crafting guild tanning interface
+Rewrote master crafter dialogue
+Added missing master crafter dialogues
+Fixed issue preventing crafting guild entry with trimmed crafting cape
+- Fixed line that should be spoken by player in Philop dialogue
+- Fixed the organ animation in Lumbridge
+- Changed ::allow_aggro admin command to ::allowaggro true/false for consistency with other commands
+Added message for ::allowaggro activation
+Can now check ::allowaggro without toggling it by running it without a trailing true/false
+- Fixed unnoting items failing to unnote correctly when quantity is equal to free slots
+- Al Kharid warriors now help each other in combat
+- Fixed level 25 black guard stats and animations
+- Implemented The Dig Site quest
+- Improved ::ge interface handling
+- Bats now only drop bat wings during Rag and Bone Man quest
+- Corrected contents of Varrock newspaper and refactored related code
+- Added teleblock message for ancient magicks
+- Rewrote bone burying and corrected xp rates
+- Fixed rock crab spawns on Waterbirth island
+- Reverted Askeladden's spawn to the previous location
+- Added docker-compose file
+- Karamja bug fixes and improvements
+
+Improved Brimhaven NPC interactions
+Both NPCs right click options now function
+Dialogue converted to Kotlin for both NPCs
+Minor dialogue modifications
+Converted the Karamja Option Plugin to a Karamja Listener and Brimhaven Listener
+Removed some duplicated handlers such at the ship yard gate and cart
+Corrected the coins shown when paying to enter the Brimhaven dungeon
+The palm tree now drops the leaf to the ground when shaken and has an animation
+- Cleaned up more server name references and related strings
+- Fletching now checks for inventory space before fletching darts, headless arrows, and arrows
+- Fixed bank guard dialog typo
+- Added Zanaris Evil Chicken Lair
+- Fixed issue with Man (ID 1086) not being able to be pick pocketed
+- Stronghold of Player Safety now checks if inventory is full before awarding lamp rewards
+- Fixed issue where some scripts weren't cleared when the player moves
+- Ported Peksa from Java to Kotlin
+- Music fixes
+
+Corrected music locations for Tolna's rift
+The Digsite and Exam Centre now correctly play Lullaby and Venture all the time
+Corrected borders for Venture 2, which now correctly plays in the dungeons underneath the Digsite
+Corrected borders for Chain of Command, which now correctly plays in all of the Temple of Ikov dungeon (and the two versions of the boots of lightness dungeon)
+Added a new track, the brine rat cave now plays Rising Damp
+- Fixed issue where the player could be given stacks of 0 items
+- Fixed fletching blurite c'bow
+- Making sets of bolts, arrows and headless arrows no longer continues indefinitely
+- Replaced item IDs in construction code with constants
+- Implemented pet shoo-away
+- Implemented auto splitting of excessively long dialogue lines
+Many new farming-related player messages added, and some existing messages updated
+Raking animation updated
+Herb picking animation updated
+Digging up farming patch animation updated
+Plant cure animation updated
+A scarecrow can be retrieved from a flower patch by digging it up with a spade
+Picking fruit/berries stops when running out of inventory space
+The player can no longer dig up a tree they have planted before chopping it down
+- Implemented Temple of Ikov quest
+- Failing to clean herb message is now authentic
+- Updated release script to use new website update post layout
+- Fixed fish caught statistic not saving
+- Fixed Santa giving 0 coal
+- Removed unused bosses from boss kill counter
+- Fixed the Death Plateau quest log
+Fixed Druidic Ritual completion message
+- Fixed issue preventing some dragonstone jewellery teleports working at level 30 wilderness
+- Fixed text for quest cape removal
+Quest cape can now be retrieved from the wise old man if both inventory and bank are full when quests are implemented
+- Fixed inconsistent and inauthentic messages for fishing
+Fixed item grinding consuming the whole stack sometimes
+Fixed incorrect Fremennik diary cheese task
+Fixed Seer's diary candle task
+- Adjusted Varrock armour bonus to be more authentic - 4% for ores up to coal, 3% for ores gold to mithril with tier 2 or 3 and 2% for adamantite with tier 3
+- Corrected slayer hint text message formatting
+- Corrected typo in Grand Tree quest
+- Fixed music for Zanaris, Puro Puro, Lunar Isle and little cave of horrors
+- Rewrote Lilly dialogue
+Rewrote Eadburg dialogue
+Added examine texts for Achietties, Wizard Cromperty and Obli
+Corrected seaweed spawn
+- Rewrote molten glass blowing
+
+Fixed animations
+Timing has been corrected, now takes 2 ticks instead of 3
+- Improved authenticity of many messages
+Fixed explorer's ring using a charge when already at 100% energy
+- Added message when running out of prayer points
+Improved handling of running out of prayer points
+- Added some missing XTEA keys
+- Fixed bug that could result in players losing Christmas event rewards if their inventory is full
+- Implemented news message for achieving max level in all skills
+- Replaced current rune kite (h#) shield hard clue rewards with the correct shield items
+- Corrected typo in Tree Gnome Village quest
+- Corrected examine for dragon bones
+- Refactored battlestaff crafting to follow authentic interfaces and timing
+- Improved pet handling and fixed some bugs
+Players with merged pets will have the merge resolved next time they are dropped
+- Fixed Bogrog spirit shard pouch exchange rounding
+- Fixed stairs around Castle Wars
+- Fixed pack yak scroll deleting items when bank is full
+- Corrected music for Tolna's rift and Sorceress's Garden
+- Bot dialogue now always starts with uppercase character
+Fixed hard-coded server name references
+Replaced incorrect use of "Keldagrim" with "Gielinor"
+- Fixed issue where Halgrive does not replace lost poisoned feed
+- Players now kicked out of unimplemented werewolf agility course
+- Authenticity improvements for the dramen tree
+
+The dramen tree now has the highest possible chop speed
+Chopping the dramen tree now aborts once the branch has been obtained
+The tree spirit no longer uses the rare seed drop table, instead drops nothing
+The tree spirit can now be attacked by other players
+- Pet rock animations & fixes
+
+Made the Pet rock two-handed
+Changed Pet rock weight to 1 kg
+Edited dialogue for the Talk option to be more authentic
+Added animation for the Stroke option & a delay for the second message to wait for the animation to finish
+Edited dialogue for the Fetch option to be more authentic, added animations & graphics, and added the projectile with graphics
+Added animations & graphics for the Stay option
+- NPC fixes at:
+
+Mountain Camp (next to Troll Stronghold)
+Jiggig
+Gu'Tanoth
+Oo'glog
+- Dialogue and examine fixes
+
+Converted Lidio dialogue to Kotlin
+Converted Anton dialogue to Kotlin
+Added Achietties and updated dialogue file
+Updated servant dialogue
+Updated Wistan dialogue
+Changed examine text of Scrying orb, uncharged & charged
+Added examine text to wizard Cromperty
+Changed bucket examine text
+Updated Unferth dialogue
+- Added missing Zanaris examines
+Fixed temple, north staircase interaction
+- Corrected examine for Dagannoth Bonemeal
+- Added music for Chaos Tunnels & Tunnel of Chaos
+- Abyss obstacle success rate is now 100% at level 99 (instead of 99%)
+- Skillcape dailies reset with other dailies at midnight server time
+- Bug fixes for getting stuck in Creature of Fenkenstrain
+