diff --git a/updates/_posts/2024-03-17-Temple-of-Ikov-and-The-Dig-Site.md b/updates/_posts/2024-03-17-Temple-of-Ikov-and-The-Dig-Site.md new file mode 100644 index 000000000..4142e4917 --- /dev/null +++ b/updates/_posts/2024-03-17-Temple-of-Ikov-and-The-Dig-Site.md @@ -0,0 +1,164 @@ +--- +title: Temple of Ikov and The Dig Site (and more) +tags: news +layout: newspost +date: 2024-03-17 00:00:00 +0000 +authors: ryannathans +excerpt: "There have been lots of changes in Gielinor, including two new quests! Temple of Ikov and The Dig Site have been implemented..." +modtype: "Lead Developer" +avatar: avatar8fa9.gif +--- +Greetings Explorers + +There have been lots of changes in Gielinor, including two new quests! Temple of Ikov and The Dig Site have been implemented. Full list of changes follows: + + +- Fixed Family Crest getting stuck when the drop from Chronozon is not picked up (fight is now repeatable if item is lost) +- Fixed crafting guild tanning interface
+Rewrote master crafter dialogue
+Added missing master crafter dialogues
+Fixed issue preventing crafting guild entry with trimmed crafting cape +- Fixed line that should be spoken by player in Philop dialogue +- Fixed the organ animation in Lumbridge +- Changed ::allow_aggro admin command to ::allowaggro true/false for consistency with other commands
+Added message for ::allowaggro activation
+Can now check ::allowaggro without toggling it by running it without a trailing true/false +- Fixed unnoting items failing to unnote correctly when quantity is equal to free slots +- Al Kharid warriors now help each other in combat +- Fixed level 25 black guard stats and animations +- Implemented The Dig Site quest +- Improved ::ge interface handling +- Bats now only drop bat wings during Rag and Bone Man quest +- Corrected contents of Varrock newspaper and refactored related code +- Added teleblock message for ancient magicks +- Rewrote bone burying and corrected xp rates +- Fixed rock crab spawns on Waterbirth island +- Reverted Askeladden's spawn to the previous location +- Added docker-compose file +- Karamja bug fixes and improvements
+
+Improved Brimhaven NPC interactions
+Both NPCs right click options now function
+Dialogue converted to Kotlin for both NPCs
+Minor dialogue modifications
+Converted the Karamja Option Plugin to a Karamja Listener and Brimhaven Listener
+Removed some duplicated handlers such at the ship yard gate and cart
+Corrected the coins shown when paying to enter the Brimhaven dungeon
+The palm tree now drops the leaf to the ground when shaken and has an animation +- Cleaned up more server name references and related strings +- Fletching now checks for inventory space before fletching darts, headless arrows, and arrows +- Fixed bank guard dialog typo +- Added Zanaris Evil Chicken Lair +- Fixed issue with Man (ID 1086) not being able to be pick pocketed +- Stronghold of Player Safety now checks if inventory is full before awarding lamp rewards +- Fixed issue where some scripts weren't cleared when the player moves +- Ported Peksa from Java to Kotlin +- Music fixes
+
+Corrected music locations for Tolna's rift
+The Digsite and Exam Centre now correctly play Lullaby and Venture all the time
+Corrected borders for Venture 2, which now correctly plays in the dungeons underneath the Digsite
+Corrected borders for Chain of Command, which now correctly plays in all of the Temple of Ikov dungeon (and the two versions of the boots of lightness dungeon)
+Added a new track, the brine rat cave now plays Rising Damp +- Fixed issue where the player could be given stacks of 0 items +- Fixed fletching blurite c'bow +- Making sets of bolts, arrows and headless arrows no longer continues indefinitely +- Replaced item IDs in construction code with constants +- Implemented pet shoo-away +- Implemented auto splitting of excessively long dialogue lines
+Many new farming-related player messages added, and some existing messages updated
+Raking animation updated
+Herb picking animation updated
+Digging up farming patch animation updated
+Plant cure animation updated
+A scarecrow can be retrieved from a flower patch by digging it up with a spade
+Picking fruit/berries stops when running out of inventory space
+The player can no longer dig up a tree they have planted before chopping it down +- Implemented Temple of Ikov quest +- Failing to clean herb message is now authentic +- Updated release script to use new website update post layout +- Fixed fish caught statistic not saving +- Fixed Santa giving 0 coal +- Removed unused bosses from boss kill counter +- Fixed the Death Plateau quest log
+Fixed Druidic Ritual completion message +- Fixed issue preventing some dragonstone jewellery teleports working at level 30 wilderness +- Fixed text for quest cape removal
+Quest cape can now be retrieved from the wise old man if both inventory and bank are full when quests are implemented +- Fixed inconsistent and inauthentic messages for fishing
+Fixed item grinding consuming the whole stack sometimes
+Fixed incorrect Fremennik diary cheese task
+Fixed Seer's diary candle task +- Adjusted Varrock armour bonus to be more authentic - 4% for ores up to coal, 3% for ores gold to mithril with tier 2 or 3 and 2% for adamantite with tier 3 +- Corrected slayer hint text message formatting +- Corrected typo in Grand Tree quest +- Fixed music for Zanaris, Puro Puro, Lunar Isle and little cave of horrors +- Rewrote Lilly dialogue
+Rewrote Eadburg dialogue
+Added examine texts for Achietties, Wizard Cromperty and Obli
+Corrected seaweed spawn +- Rewrote molten glass blowing
+
+Fixed animations
+Timing has been corrected, now takes 2 ticks instead of 3 +- Improved authenticity of many messages
+Fixed explorer's ring using a charge when already at 100% energy +- Added message when running out of prayer points
+Improved handling of running out of prayer points +- Added some missing XTEA keys +- Fixed bug that could result in players losing Christmas event rewards if their inventory is full +- Implemented news message for achieving max level in all skills +- Replaced current rune kite (h#) shield hard clue rewards with the correct shield items +- Corrected typo in Tree Gnome Village quest +- Corrected examine for dragon bones +- Refactored battlestaff crafting to follow authentic interfaces and timing +- Improved pet handling and fixed some bugs
+Players with merged pets will have the merge resolved next time they are dropped +- Fixed Bogrog spirit shard pouch exchange rounding +- Fixed stairs around Castle Wars +- Fixed pack yak scroll deleting items when bank is full +- Corrected music for Tolna's rift and Sorceress's Garden +- Bot dialogue now always starts with uppercase character
+Fixed hard-coded server name references
+Replaced incorrect use of "Keldagrim" with "Gielinor" +- Fixed issue where Halgrive does not replace lost poisoned feed +- Players now kicked out of unimplemented werewolf agility course +- Authenticity improvements for the dramen tree
+
+The dramen tree now has the highest possible chop speed
+Chopping the dramen tree now aborts once the branch has been obtained
+The tree spirit no longer uses the rare seed drop table, instead drops nothing
+The tree spirit can now be attacked by other players +- Pet rock animations & fixes
+
+Made the Pet rock two-handed
+Changed Pet rock weight to 1 kg
+Edited dialogue for the Talk option to be more authentic
+Added animation for the Stroke option & a delay for the second message to wait for the animation to finish
+Edited dialogue for the Fetch option to be more authentic, added animations & graphics, and added the projectile with graphics
+Added animations & graphics for the Stay option +- NPC fixes at:
+
+Mountain Camp (next to Troll Stronghold)
+Jiggig
+Gu'Tanoth
+Oo'glog +- Dialogue and examine fixes
+
+Converted Lidio dialogue to Kotlin
+Converted Anton dialogue to Kotlin
+Added Achietties and updated dialogue file
+Updated servant dialogue
+Updated Wistan dialogue
+Changed examine text of Scrying orb, uncharged & charged
+Added examine text to wizard Cromperty
+Changed bucket examine text
+Updated Unferth dialogue +- Added missing Zanaris examines
+Fixed temple, north staircase interaction +- Corrected examine for Dagannoth Bonemeal +- Added music for Chaos Tunnels & Tunnel of Chaos +- Abyss obstacle success rate is now 100% at level 99 (instead of 99%) +- Skillcape dailies reset with other dailies at midnight server time +- Bug fixes for getting stuck in Creature of Fenkenstrain +