diff --git a/services/m=news/archives/2023-10-04.html b/services/m=news/archives/2023-10-04.html new file mode 100644 index 000000000..b8ee41f3b --- /dev/null +++ b/services/m=news/archives/2023-10-04.html @@ -0,0 +1,183 @@ +--- +title: More Changes in Gielinor +tags: news +layout: newspost +collection: Game Updates +date: 2023-10-04 00:00:00 +0000 +authors: ryannathans +excerpt: "There have been some more changes in Gielinor..." +--- +
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Greetings Explorers

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There have been some more changes in Gielinor:

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  • Corrected music locations and tracks
    +
    +Water altar (Zealot)
    +Blood altar (Bloodbath)
    +Abyss (Into the Abyss)
    +Rogues' Den
    +Corporeal beast (Bane of Summer)
    +Armadyl's Eyrie
  • +
  • Corrected Icefiend drop table
  • +
  • Corrected Aberrant Spectre drop table
  • +
  • Corrected Nechryael drop table
  • +
  • Fixed typos in Lokar Searunner dialogue
  • +
  • Fixed bug preventing use of slayer boosters for slayer tasks
  • +
  • Implemented 7 random events for Halloween, 17th October to 7th November
    +
    +Includes server config options holiday_random_event and force_halloween_randoms
    +Admin command ::hrevent -p username -e eventName
    +Admin command ::forcehrevents holidayName
    +Admin command ::stophrevents
  • +
  • The Abyss skull is now automatically renewed whenever the player enters the abyss
  • +
  • Corrected Stick (Troll) drop table
    +Corrected Pee Hat (Troll) drop table
    +Corrected Kraka (Troll) drop table
  • +
  • Corrected hill giant drop table
  • +
  • Corrected stronghold of security giant spider drop table
  • +
  • Corrected Kalphite Guardian drop table
  • +
  • Temporarily removed intermittently failing unit tests
  • +
  • Corrected Tyras Guard drop table
  • +
  • Fixed summoning obelisk scroll creation interface
  • +
  • Fixed ring of the star sprite bypassing some teleport restrictions
  • +
  • Player username case is now consistent
  • +
  • Better handling of pitfall NPCs
  • +
  • Corrected Anja and Hengel drop tables
  • +
  • Corrected stats for cave bugs
  • +
  • Corrected Air Elemental drop table
    +Corrected Water Elemental drop table
  • +
  • Implemented The Book of the Big High War God
  • +
  • Corrected item costs in Varrock's fur clothing shop
  • +
  • Fixed a construction bug where rooms built off of a south-facing door with a southern orientation were not getting rotated after being built
  • +
  • Gates near the lumberyard and the path to the digsite should open properly now
  • +
  • Fixed bug causing some rewards to disappear instead of dropping when inventory fills up as a result of receiving the reward
  • +
  • Implemented pickpocketing for NPCs in Rellekka
    +Added dialogue for shopkeeper Kofi and shop assistant
    +Changed examine text of Kofi and added shop assistant
    +Rewrote Karamja man dialogue to Kotlin
    +Rewrote Monkey dialogue to Kotlin
    +Rewrote Zambo dialogue to Kotlin
  • +
  • Added announcement for new players
  • +
  • Fixed typo in Taverly chest message
    +Added period to end of some cooking messages
  • +
  • Added Hring Hring dialogue
    +Corrected stock levels in Hring Hring's shop
  • +
  • Moved some God Wars NPCs back into the map
    +Fixed stairs in Heroes' Guild
    +Fixed stairs in Gnome Village
    +Fixed stairs in Dagannoth King room
    +Fixed stairs near Sir Amik Varse
  • +
  • NPC additions to Piscatoris fishing colony
    +
    +(Partially) Added Franklin Caranos's dialogue
    +Added Herman Caranos's dialogue
    +Added a spawn location for Herman Caranos
    +Added npc movement to Franklin Caranos
    +Added Skeleton mage config
  • +
  • Interface Developer Tools
    +
    +Implemented fully functioning interface decoders referenced from the client
    +Added ::iftriggers command that gives visibility of all the varp/varc triggers on an interface
    +Added ::listifmodels command that gives visibility of all the models present on an interface
    +Added ::listiftext command that gives visibility of all the text present on an interface
  • +
  • Rewrote "emptying" contents of many items
    +Implemented emptying plant cure
    +Rewrote DFS handler
    +Corrected DFS max hit to be 25 instead of 26
    +Corrected DFS attack cooldown to be 2 mintues instead of 30 secs
    +Implemented the animation when emptying charges from the DFS
    +Implemented a server config (better_dfs) to preserve previous functionality (enabled by default)
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