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+---
+title: Recruitment Drive
+tags: news
+layout: newspost
+date: 2024-10-07 00:00:00 +0000
+authors: ryannathans
+excerpt: "A new quest appears! And a LOT more..."
+modtype: "Lead Developer"
+avatar: avatar8fa9.gif
+---
+Greetings Explorers
+
+This update brings Recruitment Drive!
+
+Full list of changes in Gielinor:
+
+
+- Corrected quest log for Creatures of Fenkenstrain
+Corrected quest log for Troll Stronghold
+Corrected quest log for The Dig Site
+Corrected quest log for Witch's House
+Corrected quest log for Scorpion Catcher
+Corrected quest log for Wolf Whistle
+Corrected quest log for Nature Spirit
+Corrected quest log for What Lies Below
+Populated NPCs in Lucien's Camp (Next to Wildy Chaos Temple hut) (Inaccessible)
+Populated NPCs in Black knight catacombs (WGS) (Inaccessible)
+Populated NPCs in 1st level of Pollnivneach Slayer Dungeon (Smoking Kills) (Accessible)
+- Typo fixes for dialogue in enter the abyss and dragon slayer
+- Fixed up wordwrap for debugging unhandled interactions
+- Major farming improvements including (but not limited to):
+
+Farming animation corrections
+Farming message updates and additions
+Gardeners will chop down fully grown trees for 200 gp
+Gardeners will give farming advice
+Compost bin debugging admin command ::finishbins restored (finishes any in-progress compost bins)
+Compost bin debugging admin command ::resetbins added (resets the player's compost bins to their initial states)
+Players can no longer pay gardeners to protect diseased or dead farming patches
+Can no longer water dead patches
+Weeds will now grow in farming patches as part of the offline catch-up
+Trees that are not fully grown can now be dug up
+- Rewrote some Varrock plugins
+
+Removed duplicated handlers for many Varrock related stairs and ladders
+Fixed the Champions' Guild trapdoor being unable to be closed
+Changed the model ID for the logs outside of Seth Groats's house when the axe is taken
+The drawers in Guidor's house will no longer disappear. There doesn't appear to be a related open object, so they just won't open
+The Benny NPC yells about newspapers again
+Knocking on the door in the Varrock bank will start the dialogue with the bankers
+The Varrock Census object in the Varrock castle will now open the Varrock Census interface
+Added sounds for opening/closing drawers, wardrobes, and cupboards and animations for wardrobes
+Added the Kudos overlay in the Varrock Museum
+Corrected the spawns for archeologists in the Varrock Museum dig site area
+Implemented the Varrock museum map interface to open from the objects and item
+The tool shelf in the museum dig site area will now give items
+Looking at the displays in the in the Natural History area of the museum will open the interface for the exam and provided some notes
+- Corrected iron-ore-smelting success rate
+- Reverted some tutorial island dialogue
+- Improved bank updates, likely fix for bank UI delay
+- Fixed the Priest in Peril items not showing up in HD
+- Corrected Lighthouse Dagannoth drop table
+- Players are now rescued out of the unimplemented high-level Bounty Hunter crater
+- Corrected summoning point drain rate
+- Rewrote the swing/attack handler for authenticity:
+
+Fixed a lot of off-by-1 miscalculations
+Fixed the void ranger bonus, which should be 20%
+Fixed granite maul spec not giving xp and ignoring protection prayers
+Fixed accuracy being too high
+Fixed set bonuses that boost attack or defence being applied twice or to all attacks
+Fixed ranged attacks not taking into account prayers that boost defence or defensive attack styles
+Fixed red chinchompa having the same damage as normal chinchompas
+Fixed some specs being boosted by offensive prayers
+::calcmaxhit now has better formatting
+::calc_accuracy renamed to ::calcaccuracy for consistency with other commands, and now also gives the actual hit chance
+- Fixed blessing of graves belonging to ironmen
+Fixed POH teleport issue
+Fixed charter requirements
+Fixed entrana weapon check bypass
+Small authenticity improvements
+- Fix bugs with familiars
+
+Fixed a bug where familiars would sometimes not respond to the 'Call' button
+Fixed random events not spawning when standing in front of the Lumbridge furnace
+Fixed incorrect restrictions on familiars and random events inside POHs
+- Fixed saving of prayer points & hitpoints, dynamic level is now tracked separately to current hit/prayer points
+- Rewrote pet back end to use a more authentic system
+
+Pets can now stack
+Fixes a bug where a pet could get reset to 0 hunger and growth when dropped
+Player save version migration messages are no longer shown
+Pets now morph into adults in-place
+- Fairy ring refactor
+
+Reimplemented the travel log, fixes the issue where all the travel log interface text collapses in on itself
+Travel log now displays the relevant code
+Log sorting implemented
+Fairy ring now remembers the last entered code and automatically re-enters it when opened
+Fairy ring no longer skips letters
+Direction clicks in quick succession now turn the wheel multiple times
+- Implemented the ogres in combat training camp
+- Fixed the unlocking of region-wide music tracks
+- Fixed cockatrice, godtrice and spirit cobra egg implementation
+- Corrected fletching arrow xp
+- Corrected many potion effects
+- Fixed typo in Straven dialogue
+- Corrected All Fired Up item requirements
+- Fixed woad leaf typo in Wyson dialogue
+- Implemented Recruitment Drive quest
+- Rune hasta requirements fix
+- Superheat ore order of precedence has been corrected
+- Improved server music config loading logging
+