This commit is contained in:
Summer 2021-08-09 00:58:51 -04:00
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View File

@ -213,24 +213,48 @@
<div class='recentNews'>
<!--UPDATE TITLE & DATE-->
<div class='newsTitle'>
<h3>A New Slayer Design with farming patches.</h3>
<h3>A Fair Start</h3>
<span>
03-August-2021</span>
09-August-2021</span>
</div>
<!--UPDATE IMAGE-->
<a class="newsImage" href="./services/m=news/archives/2021-08-03.html"><img clalt='' src="./site/2009scape-resources/img/updates/update-monthly-08.png"></a>
<a class="newsImage" href="./services/m=news/archives/2021-08-09.html"><img clalt='' src="./site/2009scape-resources/img/updates/update-monthly-08.png"></a>
<!--UPDATE CONTENT TEASER-->
<p> We are now in the month of August and if you notice our website's banner has now changed like it does every
month but thought I would point this out. We can thank Michael Carrot for the banners. I am excited to say that
despite a quieter week we still have some fantastic updates. So lets check them out!
<p> This week in 2009scape, we are looking at a new staff member, Mico, to our team as our moderator.
They will be assisting the developers with community issues to let developer solely focus on developing 2009scape.
This has not been decided without some serious thought and feedback from very respected members of the community and of the project.
Over the next couple of months..
<!--READ MORE LINK-->
<br><a href="./services/m=news/archives/2021-08-03.html">Read more...</a>
<br><a href="./services/m=news/archives/2021-08-09.html">Read more...</a>
</p>
</div>
</div>
</div>
<!--END LATEST UPDATE ITEM-->
<!--RECENT UPDATE ITEM-->
<div class="sectionBody">
<div class="recentNews">
<!--UPDATE TITLE & DATE-->
<div class="newsTitle">
<h3>A New Slayer Design with farming patches.</h3>
<span>03-August-2021</span>
</div>
<!--UPDATE ICON (Use most relevant to this post!)
--
GENERIC // generic1.jpg, generic2.jpg, generic3.jpg
SETTINGS & TWEAKS // settings1.jpg, settings2.jpg, settings3.jpg
OTHER // account.jpg, award.jpg, bugfix.jpg, combat.jpg, hiscores.jpg, money,jpg, random.jpg, website.jpg -->
<img src="./site/2009scape-resources/img/updates/icons/generic1.jpg" />
<!--UPDATE CONTENT TEASER-->
<p> We are now in the month of August and if you notice our website's banner has now changed like it does every
month but thought I would point this out. We can thank Michael Carrot for the banners..
<!--READ MORE LINK-->
<br><a href="./services/m=news/archives/2021-08-03.html">Read more..</a>
</p>
</div>
</div>
<!--RECENT UPDATE ITEM-->
<div class="sectionBody">
<div class="recentNews">
@ -257,30 +281,7 @@
</div>
</div>
<!--RECENT UPDATE ITEM-->
<div class="sectionBody">
<div class="recentNews">
<!--UPDATE TITLE & DATE-->
<div class="newsTitle">
<h3>Hidden in the Stars</h3>
<span>19-July-2021</span>
</div>
<!--UPDATE ICON (Use most relevant to this post!)
--
GENERIC // generic1.jpg, generic2.jpg, generic3.jpg
SETTINGS & TWEAKS // settings1.jpg, settings2.jpg, settings3.jpg
OTHER // account.jpg, award.jpg, bugfix.jpg, combat.jpg, hiscores.jpg, money,jpg, random.jpg, website.jpg -->
<img src="./site/2009scape-resources/img/updates/icons/generic1.jpg" />
<!--UPDATE CONTENT TEASER-->
<p>Welcome to this week's update post! We have some exciting news with the additions and fixes that we
have in store for you. We are on our way yet again getting closer and closer to where we want to be..
<!--READ MORE LINK-->
<br><a href="./services/m=news/archives/2021-07-19.html">Read more..</a>
</p>
</div>
</div>
@ -305,6 +306,18 @@
<div class="sectionBody">
<table class="Updates" >
<!--TABLE ITEM-->
<tr>
<td>
<strong><a href="./services/m=news/archives/2021-07-19.html">Hidden in the Stars</a></strong>
</td>
<td class="UpdatesCategory">
Game Updates
</td>
<td class="UpdatesDate">
19-July-2021
</td>
</tr>
<!--TABLE ITEM-->
<tr>
<td>
<strong><a href="./services/m=news/2021-06-17.html">The Story of the Outcast Brothers</a></strong>
@ -328,18 +341,7 @@
05-July-2021
</td>
</tr>
<!--TABLE ITEM-->
<tr>
<td>
<strong><a href="./services/m=news/archives/2021-06-27.html">Adding to our Legacy</a></strong>
</td>
<td class="UpdatesCategory">
Game Updates
</td>
<td class="UpdatesDate">
27-June-2021
</td>
</tr>

View File

@ -0,0 +1,301 @@
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09-August-2021
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<img src="../../../site/img/forum/crown_gold.gif" alt=""/>&nbsp;
Summer
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09-August-2021 10:55
<br/>
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<!-- Post goes right in here -->
<p>
This week in 2009scape, we are looking at a new staff member, Mico, to our team as our moderator.
They will be assisting the developers with community issues to let developer solely focus on developing 2009scape.
<br>
<br>
<quoteblock>
This has not been decided without some serious thought and feedback from very respected members of the community and of the project.
Over the next couple of months, some big changes are coming to the XP rates we offer. I do want to preface this with the fact that this is not a wipe.
See the details below: <br><br>
All 10x and 20x accounts will have their experience squashed <b>down to the 5x equivalent</b> in 2 months' time. <b>(10/4/2021)</b> <br>
Squished accounts <b>will not</b> be eligible for the hall of fame. <br>
Squished accounts <b>will</b> be eligible to compete on the highscores. <br>
Squished accounts <b>will</b> keep all items and quests. <br> <br>
<b>Why are we making this change?</b> <br><br>
I, along with several other members of the community and staff, feel that these extremely high XP rates are ultimately harmful to the community and the game.
My observations over the last few months have confirmed this. There is a general correlation between higher xp rates sticking around for the least amount of
time. In other words, people who play on these very high rates tend to leave after a very short amount of time, usually because they accomplish all the goals
they set for themselves relatively easily. For this reason, along with an imbalance in who can take hold of the resource market based on how quickly they can
level and gather those resources, has brought us to the conclusion that removing these absurdly high rates is in the best interest of the game.
We have thought long and hard about what the best approach to this problem would be, and this is what we have come up with. It is my hope that 2 months
will be more than adequate for people to get their accounts into a position where they will not be harmed nearly as much by the squash of the XP, and I also
hope it will allow many to keep their 99s. My interests always lie with what I believe is best for the long term health of the project. <br>
<br>
I genuinely and deeply appreciate all of you and I hope I was able to reach an agreeable solution to this problem.
<br>
<br>
Ceikry
</quoteblock>
<br>
<br>
As we are working on some bigger updates behind the scenes here are the list of updates for this week. Worth the wait for future
waits for bigger updates!
<ul>
<li>The ability to create new 10x and 20x accounts was removed today.</li>
<li>Updated client with new config settings</li>
<li>Corrected combat level formula</li>
<li>Removed random message when talking to Simon Templeton. Presumably was used for debugging purposes when adding the authentic Sceptre dialogue.</li>
<li>Fixed potential bug with boostable stats</li>
<li> Fixed an exploit related to farming</li>
<li>Made penguin spying infallible</li>
<li> Fixed bug with osman's dialogue</li>
<li>Fixed issue where tree spirit wouldn't spawn if your combat level was >100 due to index out of range exception.</li>
</ul>
</p>
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<!-- Make all new posts under the discord poll post -->
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<a class="sticky1" href="./2021-08-09.html">A Fair Start</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
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<b>09-August-2021</b>
<br/>Not Recorded
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<a class="sticky1" href="./2021-08-03.html">A New Slayer Design with farming patches</a><br/>

View File

@ -13,9 +13,9 @@ en,
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">
<meta name="keywords" content="RSPS, Open Source, 2009scape, Rs2, Original Runescape, Runescape, zezima">
<meta name="description" content="This weeks updates are about a bunch of fixes and additions to both farming and slayer ">
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<meta name="description" content="This weeks updates are about some fixes ">
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03-August-2021
09-August-2021
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<div class="title thrd">A Fair Start
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@ -138,7 +138,7 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
<ul class="flat first-child">
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@ -167,135 +167,63 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
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<div class="msgtime">
03-August-2021 10:55
09-August-2021 10:55
<br/>
</div>
<div class="msgcontents">
<!-- Post goes right in here -->
<p>
This week in 2009scape, we are looking at a new staff member, Mico, to our team as our moderator.
They will be assisting the developers with community issues to let developer solely focus on developing 2009scape.
&nbsp; We are now in the month of August and if you notice our website's banner has now changed like it does every
month but thought I would point this out. We can thank Michael Carrot for the banners. I am excited to say that
despite a quieter week we still have some fantastic updates. So lets check them out! Before we do, I would like to
give a shout out to one of the M-Gang members Moukanubi for beating the fight cave and getting the fire cape!
<br>
<br>
<quoteblock>
This has not been decided without some serious thought and feedback from very respected members of the community and of the project.
Over the next couple of months, some big changes are coming to the XP rates we offer. I do want to preface this with the fact that this is not a wipe.
See the details below: <br><br>
All 10x and 20x accounts will have their experience squashed <b>down to the 5x equivalent</b> in 2 months' time. <b>(10/4/2021)</b> <br>
Squished accounts <b>will not</b> be eligible for the hall of fame. <br>
Squished accounts <b>will</b> be eligible to compete on the highscores. <br>
Squished accounts <b>will</b> keep all items and quests. <br> <br>
<b>Why are we making this change?</b> <br><br>
I, along with several other members of the community and staff, feel that these extremely high XP rates are ultimately harmful to the community and the game.
My observations over the last few months have confirmed this. There is a general correlation between higher xp rates sticking around for the least amount of
time. In other words, people who play on these very high rates tend to leave after a very short amount of time, usually because they accomplish all the goals
they set for themselves relatively easily. For this reason, along with an imbalance in who can take hold of the resource market based on how quickly they can
level and gather those resources, has brought us to the conclusion that removing these absurdly high rates is in the best interest of the game.
We have thought long and hard about what the best approach to this problem would be, and this is what we have come up with. It is my hope that 2 months
will be more than adequate for people to get their accounts into a position where they will not be harmed nearly as much by the squash of the XP, and I also
hope it will allow many to keep their 99s. My interests always lie with what I believe is best for the long term health of the project. <br>
<br>
I genuinely and deeply appreciate all of you and I hope I was able to reach an agreeable solution to this problem.
<br>
<br>
Ceikry
</quoteblock>
<br>
<br>
&nbsp; This week on Legacy, we are looking at a whole lot added to our slayer skill. Do not worry! it is still the slayer
you know & love the skill itself has not changed.
<br>
<br>
<b><u>Slayer Skill Cape Perk</u></b>
<p>
"As a grizzled slayer, you know preparation is key to confronting Gielinor's worst. The crafts of the Slayer Helmet
has inspired you to hone your equipment and keep all of your tools close to you, within your cloak."
As we are working on some bigger updates behind the scenes here are the list of updates for this week. Worth the wait for future
waits for bigger updates!
<br>
<br>
&nbsp; Players that have learned how to craft a 'Slayer Helmet' may choose to consume a 'Slayer Helmet' to
apply its utilities: 'Nose peg', 'Earmuffs', 'Facemask', 'Spiny Helmet', and 'Black mask' at half its slayer
task bonus damage while the skillcape is equipped.
<br>
<br>
<b>Do note that this will be applied permanently to the cape until lost, bonuses do not stack with a 'Slayer Helmet'.</b>
</p>
<br>
<br>
<b><u>Slayer Improvements</u></b>
<p>
&nbsp; Reworked how slayer stores and manipulates data to use bitflags (Andrew Gower would be proud), and
reworked the slayer task tracker completely.
<br>
<br>
We have also lowered the slayer rerolls to only 10 a day since they took a bit of the game out of Slayer.
<br>
<br>
<img style="border: seashell 2px solid;" src="../img/August/slayer-task.png" height="250" width="400">
<br>
<br>
&nbsp; As you can see a way neater and better looking design than before and improvements on functionality!
</p>
<br>
<br>
<b><u>No longer in the weeds</u></b>
<p>
&nbsp; Another amazing update this week was the improvements on farming. I know there have been some issues
but no worries they have all been <b>patched</b>. Fun fact if you were under level 15 farming and stood next
to a patch too long a NPC would come out and let you know that you did not need to stand next to the patch
in order for it to grow!
<ul>
<li>Added exactly just that! The npc that comes out of nowhere and lets you know you can do other things while waiting for crops.</li>
<li>Refactored crop harvesting to use the authentic lives system</li>
<li>Herbs now should give perfectly authentic harvest amounts</li>
<li>Corrected how Herb disease and death is handled and set.</li>
<li>Implemented Spirit Weed</li>
<li>Allotments, Hops, Belladonna and Cacti should now give closer-to-authentic amounts.</li>
<li>Added a ContentAPI method for poof-clearing an NPC (think random event NPCs)</li>
<li>Supercompost now increases a crop's lives by 2, and regular compost by 1.</li>
</ul>
</p>
<br>
<br>
<b><u>Dwarves, Cakes, and Randoms</u></b>
<p>
This week we give you pvm folks something you have been waiting for and hope you choose to use! amd
<ul>
<li>Added temporary ground item spawn for Dwarven rock cake to the underground pass underneath White Wolf Mountain (Requires completion of Fishing Contest to access)</li>
<li>Added examines to both the hot and cold Dwarven rock cakes</li>
<li>Added the authentic two Dwarven Stout ground item spawns to the underground pass beneath White Wolf Mountain</li>
<li>Populated the underground pass beneath White Wolf Mountain with all of its generic unnamed Dwarf NPCs</li>
<li>Stat corrections for the Combat-lvl 20 Dwarf </li>
<li>Added Sandwich lady examine</li>
<li>Fixed issue where cert random event wouldn't give a reward if your inventory was full.</li>
</ul>
</p>
<b><u>Summoning Scrolls</u></b>
<p>
This week summoning scrolls got some love with some changes that everyone can appreciate!
<ul>
<li>All summoning scrolls now have correct examines</li>
<li>All summoning scrolls are now correctly tradeable</li>
<li>Dreadfowl strike scroll requirements fixed (now correctly requires 4 Summoning)</li>
<li>Egg spawn scroll requirements fixed (now correctly requires 10 Summoning)</li>
<li>Venom shot scroll requirements fixed (now correctly requires 19 Summoning)</li>
<li>Slime spray scroll requirements fixed (now correctly requires 13 Summoning)</li>
<li>Electric lash scroll requirements fixed (now correctly requires 18 Summoning)</li>
<li>Stony shell scroll requirements fixed (now correctly requires 16 Summoning)</li>
<li>Pester scroll requirements fixed (now correctly requires 17 Summoning)</li>
<li>Fireball assault scroll requirements fixed (now correctly requires 22 Summoning)</li>
<li>Rise from the ashes scroll requirements fixed (now correctly requires 72 Summoning)</li>
</ul>
</p>
<b><u>Misc Fixes</u></b>
<p>
<ul>
<li>Fixed a dupe in the warrior's guid</li>
<li>The Tzhaar rune shop now buys chaos runes at 13ea and death runes at 27ea</li>
<li>Can no longer wear standard, (g), (t) or god rune platebodies/dragonhide bodies without having done dragon slayer.</li>
<li>Fixed an exploit relating to herb cleaning</li>
<li>Many improvements to server stability</li>
<li>Fixed an issue that stopped random event NPCs from terminating properly</li>
<li>Tiadeche's karambwan shop has been added to the game</li>
<li>Penguins will now reset on Mondays (though not today!)</li>
<li>Reworked some of the signs in the gameworld like the lumbridge cow/church signs to be more authentic and persist across reboots.</li>
<li>The ability to harvest sq'irks has been restored</li>
<li>The teleport crystal has been disabled</li>
<li>The ability to create new 10x and 20x accounts was removed today.</li>
<li>Updated client with new config settings</li>
<li>Corrected combat level formula</li>
<li>Removed random message when talking to Simon Templeton. Presumably was used for debugging purposes when adding the authentic Sceptre dialogue.</li>
<li>Fixed potential bug with boostable stats</li>
<li> Fixed an exploit related to farming</li>
<li>Made penguin spying infallible</li>
<li> Fixed bug with osman's dialogue</li>
<li>Fixed issue where tree spirit wouldn't spawn if your combat level was >100 due to index out of range exception.</li>
</ul>
</p>
</p>
</p>
</div>
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