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---
title: Sweeping Under The Vines
tags: news
layout: newspost
collection: Game Updates
date: 2021-10-11 00:00:00 +0000
authors: Summer
excerpt: "Hope everyone has had an amazing week while the server was down. I know many of you were missing 2009scape and I'm happy to say we are back
and now with a new update. To apoligize for the down time we are giving <b>five credits</b> to each person who claims them in #claim-to-fame in discord.
Under the community tab on the website you can find links to discord. If you"
---
<div id="content">
<div id="article">
<div class="sectionHeader">
<div class="left">
<div class="right">
<h1 class="plaque">
16-September-2021
</h1></div>
</div>
</div>
<div class="section">
<div class="brown_background">
</div>
<div id="contrast_panel">
<div id="infopane">
<div class="title thrd">Working Behind the scenes
</div>
</div>
<div class="phold" id="nocontrols"></div>
<div class="actions" id="top">
<table>
<tr>
<td class="commands center">
<ul class="flat first-child">
<li><a href="./archives.html"><img alt="" src="../../../site/img/forum/cmdicons/backtoforum.gif"/> Up to Legacy Update List</a></li>
<li>
<a href="./2021-07-26.html"><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif"/> Refresh</a>
</li>
</ul>
</td>
</tr>
<tr>
</tr>
</table>
</div>
<div class="" id="contentmsg">
<a class="msgplace" name="0"></a>
<table cellspacing="0" class="message jmod">
<tr>
<td class="leftpanel J-Mod">
<div class="msgcreator uname">
<img alt="" src="../../../site/img/forum/crown_gold.gif"/>
Summer
</div>
<img alt="" class="avatar" src="./../../m=avatar-rs/avatar3efb.gif"/>
<div class="modtype">Website Developer</div>
<div class="msgcommands">
<img height="30" src="../../../site/2009scape-resources/img/game_guide/forumbadge.png" style="margin-left: -90px;" width="30"/>
<br/>
</div>
</td>
<td class="rightpanel">
<div class="msgtime">
16-September-2021 10:55
<br/>
</div>
<div class="msgcontents">
<!-- Post goes right in here -->
<p>
&nbsp; It has been quite a long while since our last update! But I am happy to say that we are back at it again with a brand new update!
<br/>
<br/>
&nbsp; This update would not be possible without the contributors in our community. It's honestly an amazing sight to see when open source community
comes together to release a bunch of content and fixes! I just want to give a huge shout out to our contributors these last couple of weeks. Fractals,
Downthecrop, Tibmage, James T, and Crash! It's so nice to see everyone coming together and knocking down some content.
<br/>
<br/>
<b class="ul-title">Vinesweeper</b>
<br/>
<br/>
&nbsp; I wanted to start this update post strong with the newest big addition to our game. Vinesweeper is a Farming and Hunter minigame that acts a lot like the
old computer game Minesweeper. It takes place on Winkin's farm which can be accessed by talking to any Tool Leprechaun near farm patches. Check out this video
on how the minigame works!
<br/>
<br/>
<video width="520" height="340" controls>
<source src="../../Runescape Videos/vine-sweeper.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<br/>
<br/>
<b class="ul-title">Farming Improvements</b>
<br>
<br>
- Uncomposted patches no longer get lives incremented as if composted. <br>
- Evil Turnips no long yield an infinite amount.
- Troll Stronghold Herb patch is now disease free. <br>
- Teclyn (the elf near the Lletya fruit tree patch) now functions as a tool leprechaun. <br>
- Compost and supercompost now properly affect minimum herb yield. <br>
- Troll stronghold herb patch is now disease-free. <br>
- Mushroom patch west of Canifis now allows growing bittercap mushrooms. <br>
- White lillies now grant protection to allotments. <br>
<br>
<br>
<b class="ul-title">Content</b>
<br>
<br>
- Improved authenticity of the Canoe travel method <br>
- It's now possible to churn cream/butter into the subsequent stages <br>
- Churning milk with a full inventory drops the buckets <br>
- Implemented Fire, Frost, and Moss Titan summong scrolls. <br>
<br>
<br>
<b class="ul-title">Bug fixes</b>
<br>
<br>
- Fixed Merlin's Crystal QL bug
- Ectofuntus filling pot with bonemeal facing direction
- Fixed null dereference in bunyip special (the cooking map is keyed by raw food, not cooked food). <br>
- Superglass Make now has a 30% chance of yielding 2 molten glass. <br>
- Fixed xp of multitarget attacks (like chinchompas, dragon claw/halberd spec) and fix chinchompa attack pattern (square instead of plus) <br>
- Fixed broad bolts on turroths and kurasks <br>
- Pitfall NPCs use the proper machinery for being not-attackable (so aviansies are no longer meleeable). <br>
- Ironman fix where loot drop checks only check for other players not npcs. <br>
- Add protect from summoning and antifire/antipoison 30 second ticking sounds <br>
- Lighting sapphire lanterns requires filling them with lamp oil first <br>
- Added lava titan teleport to lava maze. <br>
- Give the correct amount of mind runes when purchasing 250 slayer dart casts <br>
- Zanaris fairy fountains now work as a water source <br>
- The price of recharging bows/shields decreases by 180k per recharge, to a minimum of 180k. <br>
- The price of a new bow/shield is always 900k. <br>
- Elven teleport crystals similarly decrease from 750 to 150 by 150, using a separate recharge counter. <br>
- Eluned doesn't sell additional teleport crystals, only recharges them. <br>
- Removed custom functionality from teleport crystals that allowed teleporting into unallocated instances. <br>
- This commit allows players to theive from the Ardougne spice stall as
they should be able to including the correct theiving experience ( 81xp) <br>
- This commit fixes an issue where the DumpContainer dialogue hangs when
a player attempts to deposit their inventory or equipped items when they
do not have any items in their inventory or are not wearing any items. <br>
- Add proper sound effect for running out of prayer, and clear the overhead icon when that happens. <br>
- Fix sound effects for bind/snare/entangle, and also the essence mine teleport <br>
- Fixed some clue scroll drops <br>
- Pest control improvement <br>
- Fixed Waterfall quest typo.
<br>
<br>
</p>
</ul>
</div>
</td>
</tr></table>
</div>
<div class="actions" id="bottom">
<table>
<tr>
<td class="commands center">
<ul class="flat first-child">
<li><a href="./archives.html"><img alt="" src="../../../site/img/forum/cmdicons/backtoforum.gif"/> Up to Legacy Update List</a></li>
<li>
<a href="./2021-07-26.html"><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif"/> Refresh</a>
</li>
</ul>
</td>
</tr>
<tr>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>

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@ -66,7 +66,7 @@ layout: guide
</tr>
<tr class="trForFame">
<td class="tdForFame">HP</td>
<td class="tdForFame"></td>
<td class="tdForFame">Fractals</td>
<td class="tdForFame"></td>
<td class="tdForFame"></td>
<td class="tdForFame"></td>

View File

@ -58,9 +58,9 @@ As of June 2021, we have decided to split the two games entirely between Legacy
World 2. The Legacy world 1 was deleted on request of the World 1 players for the making of the Preservation server. The Preservation server was at one point the v2.009
that was going to replace both worlds but we had decided to keep the legacy code base open source and just make on Preservation world that stayed true to the era of 2009
no matter how rediculous Jagex's decision were like free trade limits and no wilderness. This is like the name sounds to Preserve the era as a historical server based on the
578 revision December 22, 2009. Legacy plans on updating from the 530 revision to the 578 revision in the future and with this it brings a whole new map with actual
2009 updates for our 2009scape server. As of August 2021, Legacy is the only server that is being hosted and is currently being worked on by our developers and contributors
of the community. Stop by and say hi! and make sure to read our getting started page for Legacy found <a href="how_do_i_get_started0.html">here</a>.
578 revision December 22, 2009. Legacy will more than likely get updated to the 531 revision for Soul wars but will not be be upgrading to 578. As of August 2021, Legacy is
the only server that is being hosted and is currently being worked on by our developers and contributors of the community.
Stop by and say hi! and make sure to read our getting started page for Legacy found <a href="how_do_i_get_started0.html">here</a>.
</p>
</section>
<br/>

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@ -31,90 +31,123 @@ layout: guide
<span class="headertitleleft"><span class="headertitleright">Credits</span></span>
</div><br/>
<p>
One of the biggest questions that has always been asked is what is our Credit System.
As many of you know Credits are 100% exclusive to 2009scape. But what are credits you ask?
Credits are the 2009scape's currency for rare items. Is it like a donator shop? With it's own
custom interface you won't be mistaken that it has anything to do with any custom private server.
Credits are our way of saying thank you for doing something. I'm going to go over all the different
methods of earning credits.
One of the biggest questions that has always been asked is what is our Credit System.
As many of you know Credits are 100% exclusive to 2009scape. But what are credits you ask?
Credits are the 2009scape's currency for rare items. Is it like a donator shop? With it's own
custom interface you won't be mistaken that it has anything to do with any custom private server.
Credits are our way of saying thank you for doing something. I'm going to go over all the different
methods of earning credits.
<img height="300" src="../2009scape-resources/img/game_guide/menu.png" style="margin-left: 13%; margin-top: 1%;" width="500"/>
<img height="300" src="../2009scape-resources/img/game_guide/menu.png" style="margin-left: 13%; margin-top: 1%;" width="500"/>
</p>
<b><u>Voting</u></b>
<p> Everyone who has been actively a part of discord understands that this may be by far the easiest way to earn
a credit. All you need to do in order to get a credit is vote on Rune locus. You may ask yourself the question
why do we want you to vote? how does this help us? The higher we get on the list the more exposure we may get to
get more players in return this helps contribute to building the server. Every so often our discord bot will post
the link to vote but if it hasn't and you'd like the link just use the command ::vote inside of discord.
Once you've voted, take a screenshot of your page, and then post inside of the #claim-to-fame section of Discord.
<br/>
a credit. All you need to do in order to get a credit is vote on Rune locus. You may ask yourself the question
why do we want you to vote? how does this help us? The higher we get on the list the more exposure we may get to
get more players in return this helps contribute to building the server. Every so often our discord bot will post
the link to vote but if it hasn't and you'd like the link just use the command ::vote inside of discord.
Once you've voted, take a screenshot of your page, and then post inside of the #claim-to-fame section of Discord.
<br/>
<img height="300" src="../2009scape-resources/img/game_guide/voting.png" style="margin-left: 13%; margin-top: 1%;" width="500"/>
<br/>
<br/>
After you have voted you will receive a total of one credit every 12 hours so this method could easily earn you an average
of 60 credits a month. In March of 2021 we have introduced a new system called our voting streak system which if a player
has voted for seven consecutive days you will recieve five credits for your first vote on your seventh day. Once you've
earned the streak it starts over at day one for you to get it again the following week by voting all week again. Keep in
mind for the voting streak you only need to vote once a day. We are based off of California time for how I'm reporting days.
This might mean for people over seas that your end of the day will not be California's end of the day therefore you will
still have a bit more time for you to vote. If you miss a day of voting your voting streak will be reset and you will need
to vote seven days in a row all over again.
</p>
After you have voted you will receive a total of one credit every 12 hours so this method could easily earn you an average
of 60 credits a month. In March of 2021 we have introduced a new system called our voting streak system which if a player
has voted for seven consecutive days you will recieve five credits for your first vote on your seventh day. Once you've
earned the streak it starts over at day one for you to get it again the following week by voting all week again. Keep in
mind for the voting streak you only need to vote once a day. We are based off of California time for how I'm reporting days.
This might mean for people over seas that your end of the day will not be California's end of the day therefore you will
still have a bit more time for you to vote. If you miss a day of voting your voting streak will be reset and you will need
to vote seven days in a row all over again.
</p>
<b><u> Hall of Fame </u></b>
<p> Ah yes, we have made it to the pride and joy of a game where our accomplishments are not only rewarded by a fantastic skill cape
or bragging rights but also can claim your right to the first to a 99 in a skill and get credits and recognition on our website for
their achievements. It is determined by different different experience rates and ironman modes to determine how many credits someone
may get.
<br/>
These Hall of fame rewards were completely rewritten to fit the amount of effort one puts into their account.
or bragging rights but also can claim your right to the first to a 99 in a skill and get credits and recognition on our website for
their achievements. It is determined by different different experience rates and ironman modes to determine how many credits someone
may get.
<br/>
These Hall of fame rewards were completely rewritten to fit the amount of effort one puts into their account.
</p><ul>
<li><b>x1 xp rate</b>: 200 credits</li>
<li><b>x2.5 xp rate</b>: 100 credits</li>
<li><b>x5 xp rate</b>: 40 credits</li>
<li><b>x10 xp rate</b>: 20 credits</li>
<li><b>x20 xp rate</b>: 10 credits</li>
</ul>
<b><u> JSON Contributions </u></b>
<h3><u>Contributions </u></h3>
<p>
If you know we are known as the Open Source project. We once had an Open Source Live server but people would non stop
exploit the game by reading the code making it so we now needed to close source the live. This does not mean that
our drop tables and spawns are not able to be seen or worked on. If you work on spawn rates, drop lists, or item spawns
you will be rewarded with 10 credits per 100 changed lines. In order to do this you will need to go into
the source on our github and find the configs under the Data folder. You will correct what you need to correct and then
create a PR for your fixes. These may take sometime to enter live so please have patience. By working on these you are helping
improve the game by getting it closer to authenticity of 2009 and you are saving developers time for adding content in the game.
</p>
Our project was reopened as open source in June of 2021 and will forever stay this way. If you are a contributor there are a few guidelines you need to follow in
order to make sure that you are not doing all of this working for nothing.
<br>
<br>
<b><u>Pull Requests</u></b>
<br>
<br>
Developers are expected to make all changes in their own forks/branches and create a pull request to the main repository with their contributions. If you do not know what these are or how to do them, look at the gitlab documentation.
<br>
<br>
<b><u>Staying up to Date</u></b>
<br>
<br>
Developers are expected to have their forks/branches fully up to date before submitting pull requests in order to avoid merge conflicts.
<br>
<br>
<b><u>Server Playerscripts</u></b>
<br>
<br>
New bot scripts must undergo a thorough review before being allowed into the game. The criteria for an acceptable botscript are as follows:
<br>
<ul>
<li>The script should not enable the automated farming of any high level items, materials or resources.</li>
<li>The script should be designed to automate some boring task or grind</li>
<li>The script should not offer active advantages to other players other than offering for sale low level resources on the grand exchange.</li>
</ul>
<br>
<br>
<b><u>Credits for Contributors</u></b>
<br>
<br>
When an issue is created on our Gitlab page's issue tracker, a staff member will assign a certain number of credits they believe it to be worth. Should the issue be fixed by a contributor and fully merged into the codebase, the person who reported the issue will receive a credit, and the person who fixed the issue will receive the full amount of credits listed for the issue. Only in very rare circumstances will a contribution that doesn't address a listed issue result in a credit reward, as a staff member did not have adequate time to assign that issue a credit value.
<br>
<br>
Should an issue be fixed by the same person who reported it, they will receive the listed credit amount plus the bonus credit for the initial report. This is just to keep things simple.
<br>
<br>
The main thing a player or contributor should take away from this is that reporting bugs the proper way is very important, and focusing on already-reported bugs when decided what to fix is equally important.
<br>
<br>
Contributions for new content, like adding a new quest or minigame, or adding some other piece of content that was plainly missing/never implemented, will function differently and will receive a credit reward based on a careful evaluation of the time and effort as well as the quality of the contribution. A small and very well written quest might have a very worthwhile reward, while a large and poorly written quest might give substantially less credits than one might expect. Quality is better than quantity here.
<br>
<br>
</p>
<b><u> Quest Dialogue </u></b>
<p>
Similar to the JSON contributions this is the next way you can help without needing to know how to program. There are several
youtubers who have videos from 2008-2009 where you can see the dialogue word for word through their chat options. This is the
number on preferred way since it keeps it the most accurate to 2009. You can use OSRS as a reference but please be careful doing
this incase OSRS has changed something and didn't document it well. By doing this you are speeding up the developer's time by
getting all the dialogue together and will be rewarded with 10 credits.
</p>
Similar to the JSON contributions this is the next way you can help without needing to know how to program. There are several
youtubers who have videos from 2008-2009 where you can see the dialogue word for word through their chat options. This is the
number on preferred way since it keeps it the most accurate to 2009. You can use OSRS as a reference but please be careful doing
this incase OSRS has changed something and didn't document it well. By doing this you are speeding up the developer's time by
getting all the dialogue together and will be rewarded with 10 credits.
</p>
<b><u> Events </u></b>
<p>
In 2009 a lot of us played the game because it was a fun game that we could come home to and play with our friends. The game had just
as much a social aspect as it did a grind aspect.
<br/>
Official Server events that are hosted by <b style="color:red">Our Community Manager</b>, <b style="color: darkgreen">Kermit</b>,
will come with a reward of credits as well. If you attend one of the server events you will get 5 credits for participation to be motivation
to set the grind aside to come have some fun.
<br/>
Player Hosted Offical Events : Can vary from house parties, to bossing events, etc. To bring more people together instead of being
a constant player 1 skills on this side of the map and player 2 skills on that side of the map we want to encourage you to create your own events.
Do note to take these serious because all events will be filtered/needing approval from our <b style="color:red"> Community Manager</b>.
It is five credits per player for attending said events and it is 2 credits per person that shows up for the person hosting the event on top of
your participation. Player hosted will be announced offically once but it's up to the player to fully plan out the event.
</p>
In 2009 a lot of us played the game because it was a fun game that we could come home to and play with our friends. The game had just
as much a social aspect as it did a grind aspect.
<br/>
Official Server events that are hosted by <b style="color: darkgreen">Kermit</b>,
will come with a reward of credits as well. If you attend one of the server events you will get 5 credits for participation to be motivation
to set the grind aside to come have some fun.
<br/>
Player Hosted Offical Events : Can vary from house parties, to bossing events, etc. To bring more people together instead of being
a constant player 1 skills on this side of the map and player 2 skills on that side of the map we want to encourage you to create your own events.
Do note to take these serious because all events will be filtered/needing approval from our Frog.
It is five credits per player for attending said events and it is 2 credits per person that shows up for the person hosting the event on top of
your participation. Player hosted will be announced offically once but it's up to the player to fully plan out the event.
</p>
</div>
<div style="margin-left: 6%;">
<tr>
<td colspan="2">
<div class="bold">Further Help</div>
Need more help? Come chat with us!
<ul class="further">
Need more help? Come chat with us!
<ul class="further">
<li><a href="https://discord.gg/43YPGND">Discord</a>
</li>
<li>

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@ -114,7 +114,12 @@ will only go back down to regular Ironman/IronWoman instead of deleting your acc
</div>
<p> In Runescape there were plenty of different ways to make money and I know it's a tad difficult hopping into the time machine and coming back to this era forgetting how in the worlds people made money.
Not to worry we have you covered with some basic money making methods that may later have full guides but for now a little glimpse into what 2009scape has to offer.
</p>
<br>
<br>
<b>Tip: The Bandit Camp's General store buys items for high alch value if you are unable to find players to trade or do not have the magic level</b>
<br>
<br>
</p>
<ul>
<p><b> Jobs </b> </p>
<img align="right" alt="" height="100" src="../img/main/kbase/getting_started/workfor.png" style="margin-left: 1%;" width="190"/>

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@ -41,20 +41,20 @@ layout: guide
<li> ::discord - launches a link to for the invite to our discord.</li>
<li> ::resetpassword - resets your password </li>
<li> ::stats - shows cool stats!</li>
<li> ::quests - display currently implemented quests.
</li>
<li> ::quests - display currently implemented quests.</li>
<li> ::playsong - Plays a specific song</li>
<li> ::players - shows what players are online </li>
<li> ::shop - Opens the credit shop </li>
<li> ::ge - shows what offers are on ge </li>
<li> ::reply - similar to tab where you can respond
right away to someone. </li>
<li> ::ge buying - Opens up the section of what players are buying on the ge.</li>
<li> ::ge selling - Opens up the section of what players are selling on the ge.</li>
<li> ::ge search - Allows you to search for an item that possibly could be being sold or bought on the ge.</li>
<li> ::reply - similar to tab where you can respond right away to someone. </li>
<li> ::loc - prints the player's location </li>
<li> ::scripts - gives a list of botting scripts you can use on world 2.</li>
<li> ::stopscript - stops the script you are running on world 2.</li>
<li>::togglexp - toggles the xp drop interface on or off.</li>
<li>::xpconfig - used for configuring the xp drop interface
<ul>
<ul>
<li>::xpconfig track recent/total - choose whether to track most recent or total xp </li>
<li>::xpconfig mode increment/instant - whether the total xp updates incrementally (when the xp drops reach it) or instantly (when the xp is gained) only applies to when total xp is being tracked</li>
</ul>