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Greetings Explorers
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As of this update, in-game player abuse reports are now functional. All reports will be read by staff.
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Full list of changes in Gielinor:
+- Corrected grave timers
+- Fixed bug where swamp toads never respawned
+Set a respawn_delay for swamp toad npc to 34 ticks (20 seconds)
+- Fixed the exit tunnel teleport of Guthix/TDS cave to return the player to Lumbridge cave instead of lv50+ wilderness ladder
+- Added the ability to award credits from a CSV file with an ingame command (ADMIN)
+Added the ability to modify an individual user's credits (PMOD)
+Added ContentAPI methods for working with credits
+Corrected a source of syntactic confusion in the login decoder (no actual change in behavior)
+- Corrected leaf-bladed sword requirements to attack 50 and slayer 55
+- Corrected xp reward for thieving yanille watchmen
+- Fixed a potential exploit where pvp-specific behaviors were being taken into account for PvM, resulting in potential non-halberd melee safespots
+- Deduplicated drop table and npc config jsons
+- Re-added explicit Kotlin notice to README
+- Added worldprops option noauth_default_admin so admin-by-default can be disabled when use_auth = false, thus making it possible to have singleplayer builds where the player is not automatically given admin rights
+- Fixed beer keg effects, now authentically -40 attack and +10 str bonus
+- Pharaoh's Sceptre
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+Charges now go down when used
+Examine texts corrected
+- Corrected DFS stats
+- Added missing prayer bonus to spirit shields
+- The Fremennik Trials Bugfixes
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+Fixed various issues with using items on objects
+Quest log now pluralises votes
+Draugen no longer spawns multiple times
+Added pet rock interactions
+- Fixed mystic robe set level requirements
+- Updated shebang in build and run bash scripts to support freebsd
+- Implemented Report Abuse button - players can now submit reports to staff
+- Miscellaneous moderation QoL improvements
+- Made the PulseManager capable of running multiple pulses simultaneously, in different slots (this makes it function a bit more like an entity queue, though not quite)
+Fixed the dupe in the ectofuntus by demoting the action pulses for grinding bones from world pulses to individual pulses, and correcting a bit of the logic
+Added function to remove multiple attributes at once to the ContentAPI
+- Fixed payments for yew sapling protection
+- Finished migration to player UIDs
+- Drop table updates
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+Updated Dagon'hai Monk DT:
+Added Black Robes
+Added Dark Wizard Hat
+Adjusted Fire, Earth, Body, and Mind Rune Drops
+Removed Rune Scimitar Drops
+Removed Rune Dagger Drops
+Removed Water Rune Drops
+Set Dagon'hai Robe Top, Robe Bottom, and Hat to EXACTLY 1/256
+Updated Visage Drop Rates:
+Adjusted Mithril Dragon and Skeletal Wyvern Draconic Visage drop
+Updated Zamorak Warrior DT:
+Adjusted Rune Dagger Drop Rate
+Adjusted Rune Scimitar Drop Rate
+Adjusted Coins Drop Rate
+Adjusted Nothing Drop Rate
+- Fixed rats dropping bones when killed outside of the stronghold of security
+- Cleaned up achievement diary code
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+Previous-tier rewards are now automatically removed from the player when they claim the next tier
+Players can no longer claim rewards from previous tiers of the diary
+Fixed a bug in Red Beard Frank's dialogue that prevented him from granting a replacement if you lose your main item for that tier
+Added safety checks to ensure the player can only claim or reclaim (after losing) items from the highest tier of the diary that they have completed
+- Mining helmets can now be lit
+Dropping mining helmets extinguishes them
+Corrected the depleted ore model on tutorial island mining nodes
+Mining helmets examine now matches lit/extinguished state
+Fixed incorrect wolf animation
+- Fixed kyat fur ID mismatch in shop & updated prices to authentic values
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