diff --git a/services/m=news/archives/2022-07-09.html b/services/m=news/archives/2022-07-09.html new file mode 100644 index 000000000..2b8a71327 --- /dev/null +++ b/services/m=news/archives/2022-07-09.html @@ -0,0 +1,267 @@ +--- +title: More Changes in Gielinor +tags: news +layout: newspost +collection: Game Updates +date: 2022-07-09 00:00:00 +0000 +authors: ryannathans +excerpt: "Achievement diary rework, many bug and stability fixes, slayer expansion, optimisations and more." +--- +
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Greetings Explorers

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Highlights of this release include achievement diary reworks, many bug and stability fixes, slayer expansion, optimisations and more.

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Full list of changes in Gielinor:

    +
  • Part 1 of achievement diary rewrite, the following diaries have been partially or totally rewritten
    +
    +Lumbridge Beginner
    +Lumbridge Easy
    +Lumbridge Medium
    +Falador Easy
    +Falador Hard
    +Fremennik Easy
    +Fremennik Medium
    +Karamja Easy
    +Karamja Medium
    +Karamja Hard
    +Seers' Village Easy
    +Seers' Village Medium
    +Varrock Easy
    +Varrock Medium
  • +
  • Items with destroy option can no longer be sold to stores
    +Items that cannot be traded can no longer be sold to stores
  • +
  • Results of ::ge command now sorted by item name
  • +
  • Converted clue scroll rewards to JSON weighted tables
  • +
  • Fixed the duplicated sound effects when cutting trees
  • +
  • Improved POH lecterns
    +
    +More authentic animations
    +More authentic tick timing
    +Fixed off-by-one that resulted in spurious full inventory errors
    +Made lecterns take rune-providing staves into account
    +Made the buttons light up based on the lectern tier
    +Converted TeleTabInterface from a Plugin to a Listener
  • +
  • Build process now fetches latest const lib when required
  • +
  • Changed guard NPCs in Yanille watchtower to the authentic watchmen NPCs
  • +
  • Refactored mining
    +
    +Converted to content API
    +Corrected the prospecting text of gem rocks
    +Corrected the full-inventory text when mining gem rocks
  • +
  • Converted SummoningTabPlugin to SummoningTabListener
    +Implemented "Dismiss now" for familiars
  • +
  • Equipping an item into an occupied equipment slot now places the swapped item into the inventory slot of the item being equipped
  • +
  • Added ability to define custom varbits via JSON
    +Fixed the bank note/unnote and insert/swap toggle buttons not persisting between logins
  • +
  • Fixed hardcoded database credentials in unit tests
  • +
  • Reworked commands
    +
    +::commands now very pretty, paged and documents each command user has access to including privilege required
    +Command definitions now support adding documentation in-place.
    +Adds new command to hot-reload JSON while server is running (::reloadjson)
  • +
  • Added additional safety when cleaning up cutscene attributes
  • +
  • Moved demon slayer cutscene trigger to its own MapArea
  • +
  • Fixed bug that could cause bank to throw index out of bounds and vanish items when rearranging tabs with completely full bank
  • +
  • Fixed seemingly random server crashes caused by ArrayIndexOutOfBoundsException on unsafe type during threaded operations by synchronizing add/remove logic for PulseRunner.TASKS
  • +
  • Added the missing sound effect for when a tree is felled after a successful woodcutting attempt
    +
    +Sound can be heard by other players nearby
  • +
  • Fixed the long missing Lumbridge Achivement Diary store-browsing task
  • +
  • Fixed an exception thrown by the equipment interface
  • +
  • Converted EnchantedGemPlugin to Listener
    +Converted EnchantedGemDialogue to DialogueFile
  • +
  • Reworked grand exchange offer processing
    +
    +Now much more efficient
    +Offers will appear to complete almost instantaneously
    +Players can no longer hoard bot offers as they will only be allocated at time of offer placement
  • +
  • Fixed incorrect banker NPC look-up behavior for bank booths
    +Banker interactions are now properly restricted for Ultimate Ironmen
    +Added theme-appropriate banker NPCs to booths at Void Knights' Outpost Island
    +Added missing Canifis banker NPCs
    +Fixed incorrect handling of Arnold Lydspor banking-related logic
    +Added Arnold Lydspor dialogue
    +Consolidated banker NPC listener logic into BankerNPC class itself
    +Added ContentAPI call to check if a node offers an interaction option
  • +
  • Fixed exception thrown by an interaction with Ahab's beer
  • +
  • Fixed exception occurring when an NPC has no jobs that can be assigned to the player
    +Fixed an issue that caused killing jobs not to work without relogging first
  • +
  • Fixed a bug where an NPC could not attack an entity that was already set as their target
    +Fixed a regression that prevents some NPCs from walking back to their spawn point
    +Fixed a longstanding issue that didn't properly reset NPCs who wandered too far out of their natural movement radius (now disables combat + walks them back to their spawn point + fully heals them)
  • +
  • Fixed bug where trying to buy-x too many items from a shop would not fill available inventory slots
  • +
  • Rewrote animal magnetism cutscene in the new cutscene system
    +
    +Fixes bug where the player could not progress
  • +
  • Fixed Rock Golem random event not spawning for low level players
  • +
  • Fixed an issue where lighting a lantern (or other light source) inside a dark area wouldn't be recognised
  • +
  • Rewrote enchanted jewellery
    +
    +Fixes the funny bug that gets you stuck as a tiny person when teleporting sometimes
  • +
  • Fixed exception thrown when invalid fairy ring codes are entered
    +Fixed unhandled hairdresser button that lead to OOB exception
    +Fixed oversight in ::loc that causes exceptions to be thrown in headless environments
  • +
  • Increased server stability
    +Fixed NPE in IoEventHandler
    +Fixed NPEs in PacketWriteQueue
    +Reworked PacketWriteQueue slightly so that instead of breaking at first null packet we continue past it and pop the whole queue along the way
  • +
  • Refactored item note/unnote on bank booth handling
    +QoL - only applies to bank booth, not banker NPCs
    +Added server config world.bank_booth_note_enabled (enabled by default) to toggle the QoL globally
    +Added server config world.bank_booth_note_uim (enabled by default) to toggle the QoL on ultimate ironmen only
  • +
  • ContentAPI methods now all take 2nd bank into account
  • +
  • Fixed a bug where NPCs couldn't be attacked against walls
  • +
  • Made wilderness NPCs immune to aggression tolerance
    +Unified wilderness and standard death code, wilderness death code now only rolls the extra loot drops
    +Fixed a bug that would cause revenant/player combat levels to sometimes be calculated incorrectly
  • +
  • Set user join date in database again on account creation
  • +
  • Fixed shield of arrav progression getting stuck, can now talk to tramp if you haven't joined a gang
  • +
  • Fremennik Easy Diary is now completable and Fremennik sea boots 1 can now be obtained
    +PickUpEvent Event Hook created, for events that need to fire when player picks up a specific item
    +All currently implemented Diary tasks where the player must pick up items have been converted to use the new PickUpEvent event hook
    +New zone created for the windswept tree (highest tree in the Fremennik area task) for its diary task
    +Rough dialogue created for obtaining your completed diary reward from Council Worker
  • +
  • Slayer expansion
    +Sumona (NPC ID 7880) now implemented as a Slayer Master
    +Sumona slayer task pool created, 1:1 with the task weights on the RSWiki
    +Sumona NPC spawn added
    +All slayer master task pools have been re-ordered alphabetically to match both live game wiki's task ordering
    +Slayer task pools have been audited to ensure weights are correct
    +Unimplemented tasks added to task tables but disabled
    +Elves now added as a Slayer task, players can find them at Elf Camp and Lletya
    +Elf slayer task added to task pool of Chaeldar and Duradel (as well as the new Sumona pool)
    +Added Fremennik easy diary NPCs
  • +
  • Disabled aggression tolerance for GWD minion NPCs
  • +
  • New server config option to preload the world map on boot, removes lag caused by lazy loading (server.preload_map = true)
    +Cached region clipping flags for faster lookups
    +Minor optimizations to setAttribute codepath which avoids unnecessary checks
    +Fixed a bug that would allow entities to attack through walls
    +Fixed two separate bugs that would cause odd behavior attacking large entities from certain angles
    +Removed unnecessary schema from global.sql
    +Ensured that all but the `members` and `worlds` tables could be safely dropped out of the DB
    +Better automatic handling for creating the default server account and creating the default server clan
    +Fixed bugs related to interfaces flagged as uncloseable that would cause stack overflows
    +Fixed premature home teleport while in tutorial
    +Fixed getting stuck by going back up ladder in tutorial
    +Fixed bug that prevented bots from taking damage
    +Fixed a bug where players would not be in the default clan after completion of the tutorial
    +Green Dragon bots reintroduced, no longer buy any items (these bots sell loot from green dragons in the wilderness on the GE)
  • +
  • Teleblock now persists across login sessions
  • +
  • Added support for many common variations of the jagex coordinate format for admin command ::tele, including:
    +regionX_regionY
    +plane_regionX_regionY
    +regionX_regionY_localX_localY
    +plane_regionX_regionY_localX_localY
  • +
  • Fixed tree spirit random event not spawning for some players
  • +
  • ::rolldrops admin/testing command now clears container between invocations
  • +
  • Implemented pelting of rotten tomatoes
    +Added ability to define listeners for Player interactions and usewith interactions
    +Added ability to flag listeners instant (no path walking) execution
  • +
  • Add slayer task content API functions in preparation for coming work
  • +
  • Rewrote entire banking system (aside from dialogue), converted to listener system
  • +
  • Fixed many issues with login
    +Reconnecting to an existing session can no longer cause an account wipe
    +Player saves can no longer be saved unless they've already been parsed
    +Sessions now have their most recent ping properly set
    +Sessions can now recover from a hypothetical scenario where the session's player reference becomes null but the player is still in-game
    +Players now disconnected properly if no packets have been received from the client in the last 20 seconds
  • +
  • Reduced revenant spawn burst size to stop them getting stuck
    +Fixed unit test NPE
    +New admin command clearrevs to clear revenants
  • +
  • GE offer notification system now supports opt-in privacy to remove username from messages
    +Opt-in to GE privacy with new in-game command ::geprivacy on
    +Removed discord GE offer update notifications (only new buy/sell offers shown)
    +Limited in-game GE notifications to player offers only
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