+
+
+ {{ page.authors }}
+
+
+ ???
+
+
+
+
+ |
+
+
+ {{ page.date | date: '%d-%B-%Y' }}
+
+
+
+ Greetings Explorers
+ This update introduces the global chat system. To use global chat, prefix a message with two forward slashes. Global chat also supports colour coded messages. For example //hello, or //%0000ffhello for white. Feel free to make your own clans now instead of relying on the 2009scape clan chat for global chat. Use ::muteglobal to toggle visibility of global chat.
+ Full list of changes:
+- Fixed a null reference exception due to misuse of combat callbacks to update interfaces
+- Fixed random variation on tablet teleport to house
+Corrected drop table for hero
+Rewrote tablet teleports in kotlin as listener
+Added new ::runekit admin command, which gives 1k of each Rune type to make testing easier
+- Improved accuracy of player wealth calculation
+- Converted Seamen plugin to listener
+- Disconnecting while dying no longer results in improper death handling in safe zones (e.g. fight caves)
+- Made pipelines even faster with slim version of maven docker image
+- Another round of dialogue fixes
+
+Fixed grammatical errors with: Duke of Lumbridge, Falador Squire, poison salesman, slayer masters, Varrock East bartender, mage of Zamorack, Sedridor, trader Stan, Varrock information clerk
+Fixed animation for Varrock East bartender
+Fixed some stuck dialogues
+- Moved jq installation to run on json verification gitlab pipeline only
+- Black Knights' Fortress Bug Fixes
+
+Fixed facial expressions for Sir Amik, listen scene characters, fortress guard
+Fixed door needing uniform from inside to leave
+Big door now opens from the inside
+- Implemented drop table for Entrana zombies, thus now finally giving them the correct bronze axe drop rate
+- Added support to fire off a discord alert to a webhook (set in server config as server.openrsc_integration_webhook) when Wormbrain's map piece is collected so that rsc plate pures are possible
+- Fight Arena Bug Fixes
+
+Fixed HD related issues during hengrad cutscene
+Fixed dialogue after entering the hengrad cell
+Fixed doors that were not visually open when opened by the bouncer in the cutscene
+Refactored guard dialogue
+Fixed some exceptions
+- Fixed sequence rune pouches are dropped in
+- Implemented support for overriding daily account limits via new config file Server/data/configs/account_limit_exceptions.conf (this file is hot reloaded automatically upon modification)
+- Even more NPC dialogue fixes
+
+Dialogue animations fixed for Doric's Quest Omglewip in Wizards' Tower
+Sawmill operator options handler is now kotlin listener, fixes unreachable bug
+Mining guild entrance dwarf grammar fixed
+Farsight seer expression and grammar fixed
+Zeke of Al Kharid grammar fixed
+Chompy bird grammar fixed
+Prince Ali grammar fixed
+Minecart driver grammar fixed
+Reldo from Lost Tribe now ends dialogue correctly when talking about the book
+- Corrected facial expressions and dialogue for many NPCs
+
+Lumbridge: Explorer Jack grammar errors, fishing tutor expressions, prayer tutor expressions
+Falador: Makeover mage expressions, castle squire dialogue error, Rising Sun bartenders expressions
+Varrock: Thessalia expressions, head chef expressions
+Taverly: Kaquemeex and Sanfew expressions
+Port Sarim: Thaki The Dwarf dialogue was sending a bad player expression causing it to break animation, bartender expressions, Klarence expressions
+Rimmington: Hetty expressions
+Karmaja: Luthas expressions and dialogue added, fixed Man character speaking the player's dialogue
+Brimhaven: Bartender expressions, Davon the amulet seller expressions
+- Rewrote hunter kit spell in kotlin
+- Fixed crafting level requirements and xp reward for studded body
+- Can now speak to Wormbrain through the jail cell
+Fixed some Wormbrain typos
+- Added support for varying log levels configurable in the server config (see log_level in default.conf)
+Error logs now properly print to stderr when possible
+Colour-coded logs
+Addressed a scenario in which outgoing packet writes could get hung up
+Fixed interface incorrect definition message on server startup
+- God spells now properly drain stats
+Charge spell no longer null-dereferences when attempting to refresh it
+Manually casting spells no longer changes attack style
+- Wrapped oomlie now have the correct burn chance and experience reward
+- Fixed master crafter's dialogue not opening
+- Implemented ContentInterface-based NPC Scripting
+
+Obsoleted AbstractNPC
+Implemented desert bandits
+Rewrote a handful of existing NPCs into NPCBehaviors (e.g. rock slugs, nechryaels, water fiend and more)
+- Added the HAM robe set and monk's robes to the allowed items for Entrana
+- Fixed incorrect xp calculation that would occur in some circumstances when training magic
+- Added missing sounds to agility pyramid
+- Implemented crocodile drop tables
+- Varrock Museum Curator Haig Hele no longer gets stuck in endless "please waiting"
+Achievement diary no longer gets completed on every repeated interaction with the Varrock Museum Curator
+Grammar fixes for shield of arrav quest
+- Leela in Prince Ali Rescue no longer provides duplicate keys
+Misc. dialogue fixes for Prince Ali Rescue
+- Fixed bug where feathers could be used to fletch wood
+- Implemented Global Chat
+
+Added global chat feature, so players can still maintain global communication while being in their own clan chat
+An individual player can opt out of global chat by using the ::muteglobal command
+Implemented automatic message splitting for clan and global chat
+Implemented colour selection for global chat (prefix your message with hex colour code, e.g. //%690420 before the message)
+- Implement Authentic Interaction Subsystem
+
+Implemented authentic script/interaction queues
+This does now mean we have a total of 3 interaction systems, but this additional system is necessary to fix certain categories of bug and implement some authentic features
+Converted mining to new system
+Converted fishing to new system
+Converted woodcutting to new system
+Provided an example of soft-queued scripts with GrandTreePodListener
+Implemented tick-eating (it is now possible to eat a shark, drink a potion, and eat a karambwan all on the same tick)
+Can now eat and drop items while stunned
+- Improved handling of chat message packets
+More improvements and fixes relating to dynamic regions and constructions
+- Rewrote PrayerEffect into kotlin
+Corrected calculation used for prayer restoring effects
+- Fixed the dragonfire shield recharge animation to only play when it needs charging
+- Elvarg improvements
+
+Elvarg fight is now authentic
+Max hit up to 60 w/o shield, with anti-dragonfire shield up to 12, and max combat damage based on defense level
+Separated potion and shield effects to not stack
+Fixed quest log typo
+Fixed dragon-fire message to show correct text based on the player's protection
+- Implemented blast furnace sink fill-bucket option
+- Cooking on a fire that burns out will now stop any active cooking actions
+- Bump compiler to Kotlin 1.8.20-Beta to fix incremental build
+- Reimplemented Bogrog summoning shop
+- Cleaned up summoning scroll code
+Fixed thieving fingers scroll level requirements (level 167 -> 47)
+- Implemented Oomlie drop table
+- Removed inauthentic vial smash after completing bar crawl miniquest (this is an osrs-only feature)
+- Fixed a bug causing runecrafting animations to play twice
+- Converted plugin for making gem tipped bolt tips and bolts to listener
+- Converted abyssal titan to kotlin
+Abyssal titan is now a beast of burden
+Fixed issue with abyssal titan that could result in lost essence when bank is full
+- Updated kotlin to 1.8.0
+Updated kotlin target to java 11
+Fixed build errors when targeting 1.8.0
+- Fixed blast furnace crashing the entire server when using "take all"
+Fixed blast furnace bar duplication when using "take all"
+
+
+ |
+
+