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<div id="player_no"><span class="brandingColor">2009Scape</span>: a free &amp; open-source remake of 2009 era RuneScape</div>
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19-Nov-2020
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19-Nov-2020 00:00:00
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<p>
An update batch!
<p>
Our open source contributors have been
hard at work. This is a bit of a test post
on how to make monthly update articles, so
we'll see how it goes.
</p>
<p>Updates:</p>
<ul>
<li>
Jobs no longer take more items from you
than they're supposed to.
</li>
<li>
Jobs are now cancellable and a couple
impossible-to-complete jobs have been
disabled
</li>
<li>
Fixed some bugs with player names that
have spaces
</li>
<li>Added muddy chest</li>
<li>
Nearly all lanterns are now craftable,
lightable and fuelable.
</li>
<li>
Rogue equipment (though unobtainable)
now gives chances to double loot
</li>
<li>Some minor typos fixed</li>
<li>
A couple other minor bugs I can't quite
remember are fixed.
</li>
<li>
Watering Cans now use up their charges
</li>
<li>
Fixed a bug that was causing farming
patches not to grow.
</li>
<li>
Players can now access the Kharazi
Jungle provided they have a machete.
</li>
<li>
Grinding items with a pestle and mortar
no longer infinitely loops the animation
</li>
<li>
You now make chocolate dust by using a
knife on a chocolate bar rather than a
pestle and mortar
</li>
<li>
Players can once again use tab to reply
to PMs.
</li>
<li>Fixed job cancelling</li>
<li>
Fixed the stats of several NPCs (thanks
Sir Kermit!)
</li>
<li>
Fixed the drop tables of several NPCs
(thanks Sir Kermit!)
</li>
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19-Nov-2020
</h1>
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19-Nov-2020 00:00:00
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<!-- Post goes right in here -->
<p>
Thanks to an anonymous contributor and an old website dump, we've got a 2009scape website up and running! It'll be a while before
links go to places we expect, but if you want to help with that, look no further than our <a href="https://discord.gg/43YPGND">Discord</a> or our <a href="https://github.com/2009scape/">Github</a>
pages. We love all our supporters and are only here thanks to them!
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<p>This week on 2009scape,</p>
<p>Prepare for a whole new adventure as a new city is unlocked. While the city is still under construction there's plenty of shops that still have opened! To get there head to the city of Relekka, and hop on the minecart from the cavern to the City of Smiths, Kelagrim!
Meanwhile, new adventurers have entered the game! They enter each city ready to explore the world of 2009scape. Enter the immersion of the brand new adventure bots that go on adventures exploring just like real life players! But don't get fooled to think that they're anything more than just a bot.
</p>
A few bug fixes as well have fell upon us:
<ul>
<li>Fixed the portal chambers in player owned houses.</li>
<li>Fixed the lectern for construction.</li>
<li>Corrected some interfaces.</li>
<li>You can now swap pouches/scrolls for shards with Bogrog in Gu'Tanath.</li>
<li>Fixed Wilderness clues</li>
<li>Added Armour stands for construction</li>
<li>Added monk robes to Saradomin Godwars protection.</li>
<li>Seer's Village Diary now correctly saves</li>
<li>Coal truck tasks in Seers village now completes.</li>
<li>Wyson no longer awards 0 white lilly seeds</li>
<li>Hotfix for the hairdresser. </li>
</ul>
<p>Stay tuned for the next installment of updates! have a great week!</p>
<p><b><i>Mod Summer</i></b></p>
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<p>Ready for some grave robbing?</p>
<p>
East of Mort'ton lies the Barrows, the tombs of ancient warriors. Will you
be able to find their hidden wealth?
</p>
<p>
Barrows isn't new to 2009scape, but we've
been making some updates to it! Droprate
fixes, bug fixes, and other subtle
authentic features we missed out the first
time round while coding it. Over the
weekend, players had a great time crashing
the market with their newfound barrows
pieces after the update, but Bob's Axe
shop is expecting some profit down the
line as well.
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In a short interview, Bob said that he
"expects reckless adventureres" to ruin
their armor, and "come to me when they
have a problem".
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<b><u>Barrows:</u></b>
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Bob also noted he's level 89 Smithing.
Grats, Bob!
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<p>Thanksgiving is about to get a whole lot better!</p>
<p>
On behalf of the whole 2009scape team, we all wish you a wonderful Thanksgiving -
and even if you don't celebrate it, we've got something else in store you'll be
celebrating!
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<p>
<b><u>Updates:</u></b>
<li>Fully implemented all gnome cooking</li>
<li>Fully implemented Gnome Restaurant minigame</li>
<li>Added functionality for Grand Seed Pod</li>
<li>Elven lands have been populated!</li>
<li>Player customization interfaces have been fully implemented</li>
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<li>Enchant jewelry tabs now function</li>
<li>Fishing spots worldwide have been corrected/added</li>
<li>Rates for barrows items have been nerfed</li>
<li>Barrows prayer drain now ticks less frequently</li>
<li>Removed doors temporarily from POH</li>
<li>Adventurer bots have been refined and updated</li>
<li>Clue scroll rewards have been completely reworked</li>
<li>You can now obtain a puppy from the pet shop in Taverly</li>
<li>Fairy Ring interface has been completely fixed (with travel log sorting as well)
</li>
<li>Fixed make-all bug with single-item skill dialogues</li>
<li>White Wolf/Ice Mountain destinations for the Keldagrim Cart System now go to the
proper location</li>
<li>Fixed MSB-related tasks in Seer's Hard Diary</li>
<li>Custom Fur Clothing interface has been completely and fully implemented (fancy
dress shop owner in Varrock)</li>
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Enjoy!
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29-Nov-2020
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<p>Ready to get silly?</p>
<p>
2009scape is developed by tonnes of open source contributors, so as long as an
update isn't <i>negative</i> to the game or the codebase, it usually goes in.
Sometimes, that gives us weird and quirky things.
</p>
<p>
Candybox is an old Browser game like 2009scape - so we added it to our website! You
can play it by visiting this <a href="../../../site/candybox/index.html">secret
link</a>. It's an idle game, so play it while you play Scape in the background!
</p>
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<b><i>Red Bracket<br /><del>Fired Content Developer</del></i></b>
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<p>Ever want to know your stats?</p>
<p>
We've added an all-new ingame ::stats system! Don't worry, it doesn't affect
gameplay in any way. It's just a bit of fun that added to the list of fun exclusive stuff of 09- So
have some fun with it!
</p>
<p>
<b><u>Stats command:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/qXjT19O.png" />
</div>
<br />
<p>
In addition, we've added some Christmas theming, and some of the adventurers around
the game have been given some additional spirit. You'll want to be around on certain
dates this month to see it &#x1F609;
</p>
<div style="text-align: center;">
<img style="width: 100%" src="https://i.imgur.com/ikdDVE4.png" />
</div>
<br />
<p>
Lastly, we've got more updates!
<ul>
<li>Tormented demons are now accessible by going to the northwest corner of the
wilderness volcano</li>
<li>Fixed log shortcuts in Isafdar</li>
<li>Fixed cutting lemons into lemon chunks</li>
<li>Wilderness deaths are now DANGEROUS</li>
<li>Lumbridge dummies now stop working after combat 30</li>
<li>Miscellania is no longer accessible</li>
<li>Fixed the cave exit on Mos' Le Harmless</li>
<li>Fixed gargoyle drops for ironmen</li>
<li>Can now turn in Falador tasks</li>
<li>Fixed the Falador hard task "cut a yew tree in falador that you grew"</li>
<li>You should now be able to reclaim your cannon if the server restarts while it's
still out</li>
<li>You can now only put up to 30 cannonballs in a cannon at once</li>
<li>Fixed a typo in Dragon Slayer</li>
<li>Fixed a bug where opening doors from certain positions would result in "I cant
reach that"</li>
<li>Fixed the animations for the skeleton from restless ghost</li>
<li>Bots should no longer put noted items on the GE</li>
<li>Romeo & Juliet now only awards once</li>
<li>Some other miscellaneous undocumented bugs have been fixed</li>
</ul>
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We wish you all a wonderful December :)
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11-December-2020
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<p>Ready for the real December update?</p>
<p>
After the sneakpeak in our early <a href="./2020-12-02.html">December update</a>
post, we're back with the real thing. This time, we've got our focus back on the
live server and experience!
</p>
<p>
<b><u>Entrana:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/HZmc87X.png" />
<br>
<i>Nevermind the snow.. You know what time of year it is!</i>
</div>
<br />
<p>
Entrana has been updated! While you could get to it before for the Lost City quest,
Entrana received a thorough update adding tonnes of missing content - including
Frinco's Herb Store, which really just sells vials...
</p>
<p>
<b><u>Frninco's Fabulous Herb Store:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/LPtI0Zt.png" />
</div>
<br />
<p>
We've also been wrapping up more work to make Christmas on 2009scape as special
as it can get - but we didn't forget about other updates and bug fixes players
reported :)
</p>
<p>
<b><u>Telescope:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/zYSvEdm.png" />
<br>
<i>Requires 44 Construction or a friend!</i>
</div>
<br>
<p>
<b><u>Swamp Summoning Cave:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/UEpCs3d.png" />
<br>
<i>Time to get good at Summoning!</i>
</div>
<p>
<b><u>Other Updates:</u></b>
</p>
<ul>
<li>Bots overhaul (Welcome back adventure bots!)</li>
<li>Fixed General Stores</li>
<li>Adjusted cave slime spawns to be authentic</li>
<li>Fixed trading untradeable items</li>
<li>Added the ability to catch seaweed from Big net spots</li>
<li>Added Big net fishing spots to entrana & more places.</li>
<li>Fixed some construction furniture that could not be removed after being built
</li>
<li>Fixed salute emote</li>
<li>Fixed and Implemented many shortcuts across the world!</li>
<li>Fixed some NPC's movement</li>
<li>Fixed lots of NPC attacks</li>
<li>Fremennik Slayer caves overhaul</li>
<li>Removed drops for Rats and Spiders (Level 1)</li>
<li>Added fixed armored zombies drop table</li>
<li>Fixed an Easy Varrock task</li>
<li>Rework of Bots Grand Exchange interaction</li>
<li>Fixed a lot of Construction
bugs</li>
<li>Lots more minor to medium fixes and additions</li>
<li>Fix Gnomes offering fake cabbages</li>
</ul>
</p>
<br class="clear" />
<br />
<p>
As always, thanks to our contributors for making this update happen. We love you
&#10084;&#65039;
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<!-- Post goes right in here -->
<p>2009scape Hiscores</p>
<p>
Those who have been with us for a while know 2009scape has been through a lot.
Originally hosted the game without a launcher, spotty connections, server down 12
hours a day, no website, open source but not accepting contributions.. It was a
rough time.
</p>
<p>
But we made the best of it! RedSparr0w, one of the earlier developers, created a
2009scape Discord and our Discord Bot, which contained a mini hiscores channel.
We've used that for over a year now, but now we've got something better..
</p>
<p>
<b><u>Introducing Hiscores:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/Y0hgaKJ.png" width="100%" />
</div>
<br />
<p>
These hiscores introduce sorting players by top stats overall, seeing your own
stats, as well as filters for xp rate and ironman modes. Almost everything from the
real 2009 hiscores is working there, all with a great theme and UI that matches what
you'd expect it to be.
</p>
<p>
We'll be monitoring the hiscores closely for any inconsistencies and making sure
everything works as expected over the next couple days. If you spot something that
looks off, give me a shout on Discord or any other admin in-game and we'll get it
fixed.
</p>
<br />
<br class="clear" />
<p>
Head over to the <a href="../../m=hiscore/hiscores.html">Hiscores Page</a>
now and check it out! It's also accessible from the Community dropdown in the
navigation bar at the top.
</p>
<br />
<br class="clear" />
<p>
And for those who are curious, here's what our old hiscores looked like...
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/lJXuaqp.png" />
</div>
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Hope you all enjoy this amazing update :)
</p>
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It's Christmas!
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alt="" />
<p>
The 2009scape team is thrilled to be with you all another year. The spirit of
2009scape will live with us forever, and the skills and XP players earned will shine
on the <a href="../../services/m=hiscore/hiscores.html">Hiscores</a> for years and
years. This year, we had prepared a special little countdown event for those who
were on Christmas day, and inspired by the Falador Guards' excitement for drop
parties, the GE went absolutely wild!
</p>
<p>
We wish everyone a safe and fulfilling year, and look forwards to being with you all
next one.
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<!-- Post goes right in here -->
<p>What's a remake without focus on unique features that build the game?</p>
<p>
Quick chat is here! </p>
<div style="text-align: center">
<video width="100%" controls>
<source src="https://i.imgur.com/K3j4AvU.mp4" type="video/mp4">
</video>
</div>
<p>
<i>Interested in the technical implementation? Look <a
href="https://github.com/2009scape/2009Scape/blob/development/Server/src/main/java/Server/core/game/interaction/QCRepository.kt">here</a>!
Note; all
2009scape code is under AGPL license. Only other open source projects can use it
too!</i>
</p>
<br />
But that's not all..
<p>
<b><u>New Content:</u></b>
</p>
<ul>
<li>
Fishing Trawler is here!
<ul>
<li>
Implemented the fishing trawler minigame in its entirety
</li>
<li>
Added bank chest near fishing trawler
</li>
<li>
Guide for fishing trawler can be found <a
href="https://github.com/2009scape/2009Scape/blob/5b316712e39711ad16d63f5cec084b618b247bdd/FishingTrawlerSoloGuide.md#fishing-trawler-solo-player-guide">here</a>
</li>
</ul>
</li>
<li>
Quick Chat is here!
</li>
<li>
Rapid Restore and Rapid Heal now function
</li>
<li>
You can now light logs on the ground by using a tinderbox on them.
</li>
<li>
Ironman icons are here! Show off your account to others :)
</li>
<li>
Added infinite stock to some shops
</li>
<li>
The rotten potato has been revamped
</li>
</ul>
<br />
<p>
<b><u>Bug Fixes:</u></b>
<ul>
<li>Fixed al-kharid warrior behavior</li>
<li>Chaos Elemental can no longer kill your familiar after death</li>
<li>Fixed some of the lag caused by bots after long server runtimes</li>
<li>Fixed ducks not moving on water</li>
<li>Interacting with ground items (i.e. Light Logs) now works</li>
</ul>
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The site has also had some updates this month. We're working on a brand new Activities
hiscores page! Be sure to check it out and share any suggestions you have in the <a
href="https://discord.gg/43YPGND">Discord</a>.
<br />
<br />
See the Activity Hiscores <a href="./../../m=hiscore/activity.html">here!</a>
<br class="clear" />
<br />
<p>
This update will go live very shortly! Enjoy everyone
&#10084;&#65039;
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<h1 class="plaque">
18-Jan-2021
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<div class="title thrd">All Fired Up</div>
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<img src="../../../site/img/forum/crown_gold.gif" alt=""/>&nbsp;
Ceikry
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<img src="../../m=avatar-rs/avatar073f.gif" style="border: solid 1px seashell; border-radius: 50%;" class="avatar" alt=""/>
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<div class="msgtime">
18-Jan-2021 00:00:00
<br/>
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<div class="msgcontents">
<!-- Post goes right in here -->
<p>Another update this month is here! This update brings the All Fired Up minigame a
number of patches.</p>
<h3>New Content</h3>
<h4>All Fired Up (Quest)</h4>
<ul>
<li>Players who have completed Priest in Peril and have 43 firemaking can head over
to King Roald in Varrock Palace to start the All Fired Up quest, which rewards
Firemaking XP and access to the All Fired Up Minigame!</li>
</ul>
<h4>All Fired Up (Minigame)</h4>
<ul>
<li>
<p>Players who have completed the All Fired Up quest can now participate in the
All Fired Up minigame. Rewards are granted based off how many beacons a player
is able to get lit at the same time. Beacons have various requirements in order
to unlock, for example the Goblin Village beacon requires completion of Goblin
Diplomacy, the Monastery/Black Knight's Fortress beacon requires joining the
monastery, and various beacons require crafting or smithing levels to repair
objects or shortcuts needed to access the beacon.</p>
</li>
<li>
<table>
<thead>
<tr>
<th>6 beacons</th>
<th>Ring of Fire (2% Bonus FM XP)</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 beacons</td>
<td>Flame Gloves (2% Bonus FM XP)</td>
</tr>
<tr>
<td>14 beacons</td>
<td>Inferno Adze (Same chopping speed as dragon axe, chance to burn logs for
FM xp while chopping. Can be used as a rune pickaxe as well.)</td>
</tr>
</tbody>
</table>
</li>
<li>
<p>The minigame also gives excellent experience from lighting beacons. Roughly the
same as follows:</p>
</li>
<li>
<table>
<thead>
<tr>
<th>Beacons Lit</th>
<th>Cumulative XP Gained</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>824.6</td>
</tr>
<tr>
<td>2</td>
<td>2,682.8</td>
</tr>
<tr>
<td>3</td>
<td>4,864</td>
</tr>
<tr>
<td>4</td>
<td>7,192.1</td>
</tr>
<tr>
<td>5</td>
<td>9,536</td>
</tr>
<tr>
<td>6</td>
<td>12,380</td>
</tr>
<tr>
<td>7</td>
<td>15,215.2</td>
</tr>
<tr>
<td>8</td>
<td>18,227.1</td>
</tr>
<tr>
<td>9</td>
<td>21,322.2</td>
</tr>
<tr>
<td>10</td>
<td>25,405.7</td>
</tr>
<tr>
<td>11</td>
<td>28,895.9</td>
</tr>
<tr>
<td>12</td>
<td>32,570.6</td>
</tr>
<tr>
<td>13</td>
<td>36,313.7</td>
</tr>
<tr>
<td>14</td>
<td>41,579.5</td>
</tr>
</tbody>
</table>
</li>
<li>
<p>Lighting all 14 beacons on x10 xp rewards roughly 415,795 experience.</p>
</li>
<li>
<p>It's worth noting that several beacons are in the wilderness, so you would get
the full bonus of Firemaking brawlers for those beacons.</p>
</li>
</ul>
<h3>Bugfixes</h3>
<ul>
<li>Fixed a bug with canoe stations that would prevent you from having multiple
stations at different stages of construction</li>
</ul>
<h3>Core Changes</h3>
<h4>New Varp System</h4>
<ul>
<li>
<p>Varp system allows us to properly make use of varbits that are used to control
a lot of client sided things (like beacons.) We could sort of use them before
but it was a messy and incomplete solution. This new system works perfectly.</p>
</li>
<li>
<p>Server can now read varp/varbit information from the cache more effectively</p>
</li>
</ul>
</div>
<p>
If you like what you're seeing, be sure to check out our earlier update this month.
Until next time!
</p>
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<!-- Post goes right in here -->
<p>Wait, it's not February yet?</p>
<p>Don't worry, it came early :)</p>
<p>
Duke Horacio's new advisor, Sigmund, has heard something in the cellar. If you've
completed Rune Mysteries and Goblin Diplomacy, you should head over and see if you
can figure out what happened! Please enjoy this all-new quest to 2009scape!
</p>
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<b><u>Lost Tribe:</u></b>
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<b><u>Changes/Fixes</u></b>
</p>
<ul>
<li>You can now bless spirit shields at any PoH altar provided you have the prayer
level and the holy elixir + spirit shield. Alternatively, if you lack the level,
you can pay Brother Jered 1,000,000 coins to bless it for you.
</li>
<li>You can now combine sigils with blessed spirit shields with 90 smithing and 85
prayer. Alternatively, if you lack the levels, you can pay Brother Bordiss in the
Edgeville Monastery 1,500,000 coins to combine them for you.
</li>
<li>Dorgeshuun Crossbows now require completion of the Lost Tribe to equip and use
</li>
<li>The Goblin Village beacon now requires completion of Lost Tribe instead of
Goblin Diplomacy
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<li>The Inferno Adze now functions as a dragon pickaxe instead of a rune pickaxe
</li>
<li>Fixed a bug that prevented you from completing the Shield of Arrav quest
</li>
<li>The default expression for NPCs is now Friendly instead of Half-Guilty
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<li>Fixed bullseye lantern crafting
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Until next time! &#10084;&#65039;
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<p>Runescape's economy was always based on bots.</p>
<p>Since Runescape Classic, bots have been a part of the game (heck, they're even the
reason Runescape Classic was played for so long!). With the recent addition of bot
worlds over at OpenRSC (another great Runescape project), we've decided to take the
same step forwards.</p>
<p>
We've always had bots in the game populating the GE, keeping the game feeling alive,
so much so that when we removed them players rioted in Falador. But instead of
playing a cat and mouse game (with some of our own developers, even), we decided to
unlock them for all; going forwards, <b>everyone can bot</b>.
</p>
<p>
<i><b>But I worked so hard!!</b></i>
</p>
<p>
Fear not! Players who bot, even once will be permanently removed from the default
hiscores, and we're looking at other ways of tagging them too. Authentic accounts
will forever be respected and honored, just as they were before. Think twice
before enabling this on your main!
</p>
<p>
<b><u>Enabling bots:</u></b>
</p>
<div style="text-align: center">
<img width="100%" src="https://i.imgur.com/8ZvBX4l.png" />
</div>
<br />
<p>To start botting, type
<pre>::scripts</pre> in-game to see a list of scripts. Have a script you'd like to
see?
Fork the project, write it up and submit a PR! Also, please note more scripts are
planned to be added in the future, this is mostly just the groundwork. </p>
<p>
<b><u>Other updates</u></b>
</p>
<p>
Since we just had an update a few days ago, we've just got a few patch notes for ya
:)
</p>
Core Changes:
<ul>
<li>
Server now has better start/stop functionality
<ul>
<li>::update will actually completely end the server process now so updating
will be
easier and smoother than ever
</li>
<li>There is also no longer a possibility for players
to log in "too early" as the networking doesn't get started until the server
is
completely up and running!</li>
</ul>
</li>
<li>The server now makes use of RSA encryption</li>
<li>Server has an all-new system for the grand exchange that attempts to address
several major issues</li>
</ul>
<br class="clear" />
Bug Fixes:
<ul>
<li>Stats now drain/restore properly once again</li>
<li>Super Energy potions now restore the correct amount of run energy</li>
<li>Brine Sabre now has the proper animations and a handled special attack</li>
<li>Arrows and bolts are no longer allowed on Entrana</li>
<li>Warrior woman spawns added to varrock castle</li>
<li>Fixed the hard leather crafting interface</li>
<li>Fixed a bug with lost tribe that prevented advancing past Reldo</li>
<li>Fixed a bug where Sigmund could reset Lost Tribe progress</li>
</ul>
<br class="clear" />
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<p>
Hope you enjoyed this update, and we'll see you at the next step! &#10084;&#65039;
</p>
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<!-- Post goes right in here -->
<p>What's a remake without focus on unique features that build the game?</p>
<p>
The battle of the worlds! </p>
<p> A new whole world was added with the whole new highscores to match it!
World 2 being the custom/QoL verison of 2009scape and World 1 becoming the authentic 2009scape.
</p>
World 2 now adding Skill Cape Perks which you can find here : <a href="../../../site/game_guide/skill_cape_perks.html"> Click here</a>
World 2 also adding unlimited rerolls
For both worlds we are looking at the xp drops updates! You can toggle it by doing the command : ::xptoggle
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<p> You can also change it from the total xp to the most recent skill by doing ::xpconfig track recent increment</p>
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<p> And Slayer Toggles! Just type in ::toggleslayer while you have an active task and watch your counter go crazy!</p>
<img src="../img/slayertoggle.png" height="300" width="100%" style="margin-bottom: 20px;">
<hr>
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<br />
But that's not all..
<img src="../img/patchnotes.png" height="100" width="100" style="border: 1px solid black; border-radius: 50%; margin-bottom: 30px; margin-left: -10%;;">
<ul>
<li> New Content </li>
<li>
x20 xp rate
Implemented a new xp rate to tempt the world 2 players with. The xp rate will have it's own set of claims to the 99s.
Make sure like every other rate once you are first in a 99 to post in #claim-to-fame in the discord.
</li>
<li>
Bot Chat now shows up in the chat box! With a bunch of new phrases being added all the time by our beloved Kermit!
<br />
<img src="../img/botsays.png" height="70" width="400">
</li>
<li>Agmundi Quality Clothes shop added.</li>
<li>Aberab, Achietties, Afflicted,Afrah,Agility Boss,Agmundi dialogues added.</li>
<li>Added all the NPCs for the varrock museum basement area</li>
<li>Added dialogue to Teacher and Pupil (male) NPC variant/li>
<li>Added dialogue to Natural Historian NPC (not complete, requires cutscenes)</li>
<li>Added Ghost NPCs to "The Golem" quest area and 'Strange Implement' ground item</li>
<li>Added stairs support for Varrock Museum for underground area</li>
<li>Added dialogue to one 'Schoolgirl' NPC in varrock museum area</li>
<li>Added Altar Tabs</li>
<li>Restructured the project</li>
<li>Alphabetized the ::quests in Discord</li>
<li>Alphabetized the ::quests list ingame</li>
</ul>
<br />
<p>
<b><u>Bug Fixes:</u></b>
<ul>
<li>Added a check for Leaf-bladed sword</li>
<li>Fixed cooking bug where fire goes out and the player can still cook.</li>
<li>Mystic fix and added slayer drops + bonuses</li>
<li>Renamed the game instructor</li>
<li>Reduced the spam that bots would produce</li>
<li>Fixed Jelly Droptable</li>
<li>Removed a bunch of offensive names from bots and bot's text.</li>
<li>Kalphite soldiers now have animations and a drop table matching 2009</li>
<li>Adjusted the stat bonuses for the Kalphite Worker, Soldier and Guardian to match stat bonuses from OSRS wiki articles since they have accurate stats for the time prior.</li>
<li>Fixes immerseFalador's CoalMiner which starts in the mine and gets stuck.</li>
<li>Possible to thieve coins (and other items) even if players have 28 items in inventory, given they have space.</li>
<li>The giant spiders in Lumbridge are no longer aggressive</li>
<li>NPCs now don't attempt to face/focus you while dying</li>
<li>Fixed clue scroll text to make it more authentic</li>
<li>Pickpocketting has a slower delay</li>
</ul>
</p>
<br class="clear" />
<br />
The site has also had some updates this month. We're working on a brand two brand new world highscore pages! Be sure to check it out and share any suggestions you have in the <a
href="https://discord.gg/43YPGND">Discord</a>.
<br />
<br />
See the World 1 Highscores here: <a href="../../m=hiscore/hiscores.html">here!</a> <br>
See the World 2 Highscores here: <a href="../../m=hiscore/hiscores.html?world=2">here!</a>
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13-Mar-2021
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13-Mar-2021 00:00:00
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<p> In 2009scape, we spend countless days waiting for the next new content but while we are playing
the game we always find some skills just have silly errors that stop us from fully enjoying the game.
It is not secret at all that our source needs an overhaul on some skills.
</p>
<p> In this update, we focused on raking some of the weeds that the Arios team had planted long ago by rewriting
the Farming Skill! Make sure you grab your rake and head over to do some farming. Our <b style="color:darkred">Lead Developer</b> spent over a hundred
hours yet again on another update that just brings us back to a real runescape game not some petty money grabbing RSPS.
No more patches needing to be cleared, no more compost bins just not working, and the ability to play the entire skill will
give countless hours of fun! Make sure you don't forget to complete the Lumbridge Medium diaries for the explorer ring 3 which will
give you a port sarim farming patch teleport!
</p>
<p> This may be a smaller thread this time around due to only so much you can say about a Farming rewrite. Make sure you tell <b style="color:darkred">Ceikry</b>
how much your appreciate it. Every bit means a lot to him and it's motivation to carry on with more content releases! Anywho, while you
guys begin farming lets head over to these other <i style="color: green">patch notes</i>.
</p>
<b><u>Bug Fixes:</u></b>
<br>
<ul>
<li> Updated Equip Timing. </li>
<li> You can now loot tar barrels on lunar isle.</li>
<li> You can now empty antipoison potions.</li>
<li>The Jobs in Lumbridge are now limited to 3 completions per day (this excludes jobs you skip)</li>
<li> Bone grinder has been rewritten + fixed ( You can use regular bones now! )</li>
<li> Corrected Sigmund's dialogue </li>
<li> If you have started but not finished Shield of Arrav, King Roald will now let you pick between All Fired Up and Shield of Arrav dialogue </li>
<li> Defence potion now uses a ranarr potion base instead of marrentill </li>
<li> Magic carpets have been redone to now appear correctly </li>
<li> Estate agent dialogue fixed + varrock achievements for it added </li>
<li> Ned's dialogue has been improved </li>
<li> Missing tool leprechauns have been added + wilderness flower patch implemented </li>
<li> Included some of <b style="color:darkcyan">Ryan</b>'s drop table fixes</li>
<li> Fixed all the cavalier hats clipping hair </li>
</ul>
<b><u>Discord Updates:</u></b>
<p> Our <b style="color:darkcyan">Contributor</b> role is now active for members that have a total of 500 lines of fixes.
The role is only to give a shout out to the efforts of people fixing things that our <b style="color:darkred">Developers</b>
do not have to be concerned about. They also get credited ingame as well.
</p>
<p>
I will go in more detail on a separate page on the website of how our credit system works but there was an update to our voting system
that I will mention here. every vote will be marked down and in a week from now if you have voted every single day ( only requiring voting once a day )
on the last day your votes will equal 5 credits. And then restarts the following week. You <b>must</b> vote <b>everyday</b> in order to get this.
You can not miss a day. If you do your time resets.
</p>
<b><u>Website Updates:</u></b>
<br>
<br>
<li> Ever since the split of two worlds new members have been confused on which to play. Look no further than this
new world guide! <a href="../../../site/game_guide/themed_worlds.html"> Click me </a> </li>
<li>Fixed the Highscores to display the x20 slider.</li>
<li> You can now see the Hall of Fame for 2009scape with all of the xp rates <a href="../../../site/community/hall_of_fame.html">here</a>.</li>
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<p> Hi guys! There's a cute update once again this week for all of you to explore. We know with fixing the
some of the old Arios code there was going to be some problems. However, <b style="color:darkred;">Ceikry</b>
has been on the case and has fixed some of the bugs! He spends a bunch of time on this project to make sure each
day new things can be added or fixed for a better overall experience for everyone. Okay, enough of my rambling
time to bring on the real goods. </p>
<br>
<b><u>Bug Fixes:</u></b>
<ul>
<li>Fixed a bug with ava's accumulator that would prevent you from re-equipping it after removing it </li>
<li>Fixed a bug that would cause talking to certain NPCs to crash the server</li>
<li>Fixed a bug where you could water patches with nothing planted in them</li>
<li>Old compost bins from pre-rewrite should now clear properly on login</li>
<li>Fixed a bug where Dramen Tree Spirit wouldn't spawn</li>
<li>The ::ge command now displays results alphabetically</li>
<li>Fertile soil spell has now been re-implemented.</li>
<li>Farming cape perk has been re-implemented.</li>
<li>Compost Mound special move re-implemented.</li>
<li>Cure plant spell has been re-implemented.</li>
<li>Fixed a bug where farming produce could be put into the wrong kind of container (basket vs sack) </li>
<li>Hat/hair clipping has been corrected. Please report as bugs any hats where the hair pokes through/still shows</li>
<li>Farmer dialogue has been made more human-friendly when requesting patch protection</li>
<li>Fixed raking not playing an animation for stage 1 weeds</li>
<li>Fixed a bug where planting a seed in a plant pot could take a whole stack of seeds</li>
<li>Corrected the level requirement for white lillies</li>
<li>Fixed a bug with depositing 5 items in the leprechaun tool interface</li>
<li>Fixed a bug that prevented you from speaking with the Maze Guardian during MTA.</li>
<li>Disabled afaroutdude's borked implementation of A Soul's Bane until it can be properly implemented</li>
<li>Readded Sir Gawain's dialogue (fixes Merlin's Crystal)</li>
<li>Removed various bits of debug text</li>
<li>Readded farmer dialogue/shop</li>
<li>Patches should now correctly grow while offline</li>
<li>Canoe system has been completely redone</li>
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<p> Yet another amazing update that is coming our <b style="color:darkred"> Lead Developer </b>.
In this week's addition of content creation and patch notes we have a special surprise that many did not know
they wanted but for sure need! This week we are taking a look at a new random event system, a better thieving system and
other patches that make our game one step closer to our dream goal of a remake.
<img src="" >
</p>
<br>
<b><u> Content Additions </u></b>
<ul>
<li> Reworked random event system:
<ul>
<li>Hostile random events no longer exist.</li>
<li>Corrected Sandwich Lady event (Rewards various foods) & are able to talk to her.</li>
<li>Added Certer event (Can reward gems, key halves, spinach rolls, kebabs, etc)</li>
<li>Added drill demon event (Rewards camo set and then 500 gp once player completes the camo set.)</li>
<li>Added Surprise Exam! event (Rewards Book of Knowledge, which grants (15 * level) experience in a skill of your choice, experience rate settings *do apply*)</li>
<img src="../img/exam.png" width="400" height="200">
</ul>
</li>
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<br>
<br>
<b><u>Bug Fixes:</u></b>
<ul>
<li>Added nearly-perfect pickpocketing with perfect success rates.</li>
<li>Woodcutting rates have all been corrected to perfect authentic rates.</li>
<li>Corrected cooking burn rates</li>
<li>Fixed a small bug with Duke Horacio's dialogue</li>
<li>Crossbows now use crossbow string rather than sinew to fletch.</li>
<li>Lady of the Lake dialogue should no longer hang.</li>
<li> You are now able to talk to the kid in waterfall quest to continue the quest.</li>
<li>Fixed a bug with the hat flag on female player models</li>
<li>Hat flags now take into account whether or not the player is normally bald.</li>
<li>Fixed world events (shooting stars/ penguins)</li>
<li>Fixed superheat spell</li>
<li>Fixed a bug with skulling players and entering the abyss.</li>
<li>Players can now plant fruit tree seeds in plant pots</li>
<br>
<br>
<b><u>Website/Discord Updates:</u></b>
<br>
<br>
<ul>
<li>Our Player, S , is the first x20 regular player to achieve 99 fletching!</li>
<li>Every page now has the 2009 Runescape Theme. </li>
<li> Our vote streak goes for March 8th - March 14th goes to: Daniella, Death, Pebol, Ryannathans, S, & Slow. </li>
<li> Added a new quest guide for Wolf Whistle</li>
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Summer
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<p> It's inching closer to the end of March and we just had three big updates back to back and now we have another one! Exciting news on this part is this
update is an update that was planned out accordingly and has a beautiful new addition to our 2009scape. So, let me not talk up a storm this isn't discord
after all this is our website.
<img src="" >
</p>
<br>
<b><u> Content Additions </u></b>
<br>
<p>
The time is here, our credit wallets are completely full and some of us got our streaks for voting and some got our new Hall of fame titles.
If only there was a shop to where we could spend these beautiful credits? oh wait.. A shop you say? Look not further! we have a brand new shop
with new ways of earning credits! Last update I went into a few details of what was added inside our Random events; however, our credit
system is so big that I needed to write an entire other page explaining how to get them! Check this out <a href="../../../site/game_guide/credits.html"> <b>HERE</b></a>.
</p>
A few more things have been added as well check them out in this list!
<ul>
<li>Charter Ships now sell infinite seaweed and buckets of sand</li>
<li>Charter Ships now sell infinite pineapples</li>
<li>Ore shop in keldagrim now sells 1500 of each ore</li>
<li>Readded Port Khazard general store.</li>
<li>Added 2 2009scape-exclusive easter eggs. Who will figure them out first?</li>
<li>Made Jatix's stock infinite</li>
<li>Expanded adventure bots dialogue and skilling capabilities greatly.</li>
<b style="color:brown; opacity: 10%;"> The hat says it all</b>
</ul>
<br>
<br>
<b><u>Bug Fixes:</u></b>
<ul>
<li>Redid the Brimhaven dungeon into the new system.</li>
<li>Redid option handling for shooting stars into the new system</li>
<li>Corrected the HAM member loot tables and added in the easy clue scroll reward</li>
<li>Readded buttons to HAM member loot tables</li>
<li>Converted NPC drop tables over to a new internal system (JSON format unaffected)</li>
<li>Zones properly flagged with the RANDOM_EVENT ZoneRestriction should now prevent random event spawns</li>
<li>Fixed barbarian fishing xp rewards</li>
<li>You can no longer move away while planting seeds.</li>
<li>Fruit tree seedlings can now be watered</li>
<li>Fixed the following Playerbot scripts: VarrockEssenceMiner, SharkCatcher, SeersMagicTrees, LobsterCatcher, CoalMiner, DraynorWillows</li>
<li>Fixed an unhandled section of the Shantay Pass gate.</li>
<li>Drop rate for Abyssal Whip is now 1/500 (roughly) instead of 1/1000</li>
<li>Goblins no longer drop colored goblin mail</li>
<li>Kalphite Queen now drops noted sharks instead of unnoted sharks</li>
<li>Added missing droptable for Druids</li>
<li>Corrected Gunthor the Brave's droptable</li>
<li>Fixed the Godwars entrance and Saradomin entrances. If you have stuck/broken GWD ropes do ::resetgwdropes ingame.</li>
<li>Operating an equipped item now cancels any running pulses</li>
<li>K'ril Tsutsaroth now counts as a lesser demon for slayer tasks.</li>
<li>Should now be able to pick up wines of zamorak when it drops as loot.</li>
<li>Potato with Cheese now heals for 16 HP</li>
<li>You can now decant unnoted potions at any NPC with a decant option</li>
<li>Fixed Mistag's dialogue, if Mistag isn't responding to the bow, do ::resetmistag ingame.</li>
<li>Hops now require 4 hops seeds, with the exception of Jute which requires 3.</li>
<li>Corrected rockslug droptable</li>
<li>Blurite bolts can now be fired from all crossbows above bronze.</li>
<li>Changed a karamja lobster spot to be a shrimp spot.</li>
<li>Lower level shilo gem rocks are now able to be mined.</li>
</ul>
<br>
<br>
<b><u>Website/Discord Updates:</u></b>
<br>
<br>
<p> We had a close call this week with our votes. But the votes are in and I'm happy new announce the streak winners for Mar 15 - Mar 21 is Daniella, Joep, Pebol,
<b style="color:rgb(70, 180, 180)">Ryannathans</b>, & Slow! </p>
<p> I would love to congratulate S on x20 rate for 99 Hunter, Thieving, Fishing, Ranged and Magic. <br>
I would love to congratulate Unrealhaze on his x20 RealHaze account for Attack and Hp & his other x20 Unrealhaze for 99 woodcutting.<br>
I would love to congratulate Bowdi on x20 account achieving the fire cape by defeating Jad! <br>
<b style="color: green; opacity: 10%;">Cave goblins like shiny gems</b>
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Summer
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<p> Hi everyone! It's just me, Summer, I thought I would do a small post on our website of some of our previous small events we had
that some people didn't get to attend on World 2. One of the biggest aspects of that game we're remaking ( lets try to say that word
less on this website ) was the social aspect! From Community boss battles to play owned house events. I remember the boxing ring was
something plenty of people did as well as the other game rooms. Official alter runs, dungeons, and even corny videos using the throne room.
</p>
<p> The first unofficial event for World 2 took place inside of the Godwars dungeos where a few people gathered together and had a load of fun
they were even awesome enough to take screenshots so I'd love to share those now! It went on for a little while and it was awesome to see
everyone coming together and having fun!
<br>
<br>
<img src="../img/community/gwdevent1.png" width="660" height="400" style="border: solid gold 5px">
<br>
<br>
<img src="../img/community/gwdevent2.png" width="660" height="400" style="border: solid gold 5px">
<br>
<br>
<img src="../img/community/gwdevent3.png" width="660" height="400" style="border: solid gold 5px">
<br>
<br>
It was a super fun event that I hope can happen again! but that concludes this event. I know Rusty is always looking for players
to come with him. Remember before hosting an event. Talk to <b style="color:darkgreen">Kermit</b>, he doesn't need to host the event he just can approve it to make Official
and the Host and other people attending the event will get credits. To learn more click <a href="../../../site/game_guide/credits.html">HERE</a>.
</p>
<p>
The Other event was <b style="color:darkgreen">Kermit</b>'s Hide-N-Seek which was an Official event where all participants will be credited!
The name of the game was a special Easter one with the holiday coming up. <b style="color:darkgreen">Kermit</b> turned into a bunny and you had to
find him for your rewards. I know he will be hosting more events from now on. So make sure that you come to him with some ideas for events so we can
get together as a Community! There weren't many photos so I grabbed what was posted inside of the #community-events channel on discord! :)
<br>
<br>
<img src="../img/community/hidenseek22-03-2021.png" width="660" height="400" style="border: solid gold 5px">
<br>
<br>
<p>
This concludes our little Community posts! I will possibly make another for Easter and more in the future! Thank you so much for the read.
These pages aren't hard to make but obviously time goes into them and I'd like for us all to be more of a community! If you have any questions
about events at all you can always ask the <b style="color:darkred">developers</b>, but you should go to the <b style="color:red"> Community Manager </b>
and our current CM is <b style="color:darkgreen">Kermit</b>.
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A late post on my part sorry guys but I wanted to make sure there was another place for our updates to go
rather than just keeping them on Discord. With everything going on from the U.S government trying to "outlaw" crypto
to fight against a popular website <a href="https://odysee.com"> Odysee </a> a website using the lbry core and
Microsoft attempting to buy discord may cause some tension for us using Discord (Myself included ) I will try to make
the update posts on time! Last time we just had way to many patches that we had to make so we couldn't get a proper page
going for it.
<img src="" >
</p>
<br>
<b><u> Content Additions </u></b>
<br>
<p>
The addition this time around is the start to a magic system so another core update
vs the old system we had that was a tad wonky. We'll see more than this over time obviously but here is the start!
</p>
A few more things have been added as well check them out in this list!
<ul>
<li> Magic has started a transition to a new system which will bring more flexibility with fixing + improving magic.</li>
<li> Alchemy spell moved to new system and separated out from handling for Mage Training Arena alchemy </li>
<li>Bones to Bananas and Bones to Peaches tablets now function (Can use B2P tablet without unlocking the spell)</li>
<li> Superheat Ore can no longer take the runes if you don't have enough ore to make a bar, and now chooses a steel bar if you have more than 2 coal and some iron in your inventory, and have the level requirement to make steel bars. </li>
<li> The home teleport spell has been re-implemented </li>
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<b><u>Bug Fixes:</u></b>
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<li>Fixed a bug in Duke Horacio's Lost Tribe dialogue.</li>
<li>Fight caves should now register as a proper safe death for HCIM</li>
<li>Can no longer run multiple glassmaking tasks simultaneously</li>
<li>"Fixed" the rune thrownaxe special for DK entrance. It's pretty scuffed tbh. but it'll work until combat is redone</li>
<li>Pickaxe head flying off random removed. Fixes #990</li>
<li>Can now cook sweetcorn and basic potato. Fixes #987</li>
<li>Edible seaweed is now edible. Fixes #979</li>
<li>Soda Ash and Sinew should now be producible.</li>
<li>Earth Warrior stats have been corrected</li>
<li>Fruit tree seedlings should now turn into the correct saplings</li>
<li>Jobs in lumbridge have been improved with the option to check your job progress at any time.</li>
<li>Fixed a bug with King Roald's AFU completion dialogue</li>
<li>All Explorer's Rings now have a prayer bonus of 1 and no longer have their +1 range strength bonus</li>
<li>Mogres now drop flippers & mudskipper hat</li>
<li>Fixed an issue with the level check for the Tree Gnome Stronghold -> Barb Assault shortcut</li>
<li>A seed dibber is now required to plant seeds, and a spade is now required to plant saplings.</li>
<li>Using ctrl-click to run now functions properly</li>
<li>Selling multiple items in the tokkul shop now calculates amount of tokkul correctly</li>
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<b style="color:red">E</b><b style="color:green">a</b><b style="color:hotpink">s</b><b style="color:darksalmon">t</b><b style="color:dodgerblue">e</b><b style="color:fuchsia">r</b>!
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<p> Happy Easter everyone! I hope everyone has an EGG-TASTIC day! We are on first official 2009scape Easter.
<b style="color:green">Kermit</b> is hopping around both worlds this holiday helping the Easter bunny hide some eggs.
Make sure to follow up in the Community Channel on Discord for more information. We have a ton more small Hide-N-Seek events
going on as well where you need to find the frog or lets say bunny for easy credits. Make sure to login and participate in the
egg hunt to obtain the easter emotes in-game.
<br/>
<br>
Also the Frog himself has added new Easter Quotes to our beloved Adventure bots for you to check it out with some new funny
catch phrases for you to love! Anyways super short Easter post since I am exhausted while writing this and I am running
out of things to say but I hope everyone has a fantastic easter. The event lasts until April 9th EST! so make sure you hurry to
collect the eggs while you still can! Please post pictures of your adventures in the media section on discord and I'll make sure
I'll add them to the website!
<p> A big Thank you to <b style=color:darkred>Ceikry/Celery</b> for throwing this easter egg hunt together for us. I hope everyone
has time to HOP on and find the eggs.
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<p>
Okay, what an Easter! We had a few people get the cute Easter emote from turning in eggs and the easter egg hunts
were super fun to attend! Sadly, people found a small bug where you can find an infinite amount of eggs and
one of the rewards being credits from turning in eggs this caused the Easter event to be shut down early. With this we
also had an unplanned early release of an update. <br> <br>
Also the beginning of the 2.009 progress has started which is our new
core being coded from scratch. The progress will be worked on for the next couple months before any real news
will start being released. The first bit of content will be the f2p content and getting that completed.
But worry not there is a way to keep track of the progress thanks to the new member to the bot team,<img src="../img/zanik.png" width="20" height="20"> <a href="../../../site/game_guide/zanik.html"><b style="color:goldenrod">Zanik</b></a>!
Zanik comes in with a cute command *2.009 that allows you to check the progress of the new core.
<br> <br>
I will say from now on these pages may slow down a bit but all updates will end up on the website as promised! I worry that discord will be
that one place that a lot of us may avoid one day and it would just be nice to be able to have another place to see all upcoming updates!
</p>
<br>
<br>
<b><u>Lletya Expansion</u></b>
<ul>
<li>Added Food store and missing NPC.</li>
<li>Added Archery Shop and missing NPC.</li>
<li>Added General store and missing NPC.</li>
</ul>
<b><u>Shilo Villages Fixes</u></b>
<ul>
<li>Fixed some shops' stocks.</li>
<li>Added fishing shop.</li>
<li>Fixed fishing spots.</li>
</ul>
<b><u>Farming Fixes</u></b>
<ul>
<li>Added Garth to payable farmers for fruit trees.</li>
<li>Added Gileth to payable farmers for fruit trees.</li>
<li>Added Amaethwr to payable farmers for fruit trees.</li>
</ul>
<b><u>Hunter Fixes</u></b>
<ul>
<li>Added Cerluean twitch birds to both spots.</li>
<li>Added Golden Warbler birds to both spots.</li>
<li>Added Crimson Swift birds to both spots.</li>
</ul>
<b><u>Thieving Fixes</u></b>
<ul>
<li>Fixed 3 npcs that were unable to be pickpocketed.</li>
</ul>
<b><u>Fishing Fixes</u></b>
<ul>
<li>Added and fixed East wilderness fishing spots.</li>
<li>Fixed a lot of fishing spots that were too far away.</li>
<li>Fixed some incorrect fishing spots.</li>
</ul>
<b><u>General Fixes:</u></b>
<ul>
<li>10 Tokens are taken upon entering Cyclops' room.</li>
<li>Added Varrock Guard Spawns.</li>
<li>Added a 1 dose Super Anti-Poison near the observatory in a collapsed building.</li>
<li>Fixed Waterskings weighing way too much, now are authentic .1kg.</li>
<li>Added Iron Bar spawn in level 18 wilderness.</li>
<li>Fixed EVERY potions examine text.</li>
<li>Removed spam 4 dose prayer potion drops from a table.</li>
<li>Fixed examines of Amulet of Glory 0/1/2/3/4</li>
<li>Fixed Varrock Guard Drop tables.</li>
<li>Fixed News: Logs being sold spam. </li>
<li>Cave Crawlers are now poisonous.</li>
<li>Fixed both stairs leading to the white snow kebbits.</li>
<li>Massive tweaks to adventure bots.</li>
<li>Removed random bird spawns from the world. #arios</li>
<li>Corrected stats and requirementsfor PVP equipment.</li>
<li>Crystal Bow & Shield have had their requirements fixed.</li>
<li>Lunar staff and armour now have proper requirements.</li>
<li>Tyras Guards now actually have stats.</li>
<li>Fixed requirements to equip dragon'hai armour.</li>
<li>Fixed crafting requirement to craft Dramen Staff.</li>
<li>Fixed runecrafting requirement to make infused wand.</li>
<li>Removed Caleb from Gertrude's property.</li>
</ul>
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<h3 style="text-align: center;"> 2.009</h3>
<p>So, it's been quite a bit since I've made a post on this website, I'd sit back and relax since this a tad bit long read. I believe a few people are a tad
bit concerned about what the progress is looking like for 2009scape and some people just have not been
informed by not being part of the general conversations of discord or not being on discord at all.
</p>
<b><i>The What</i></b>
<p>
2009scape has come to a hold and this isn't because of lack of development but because it's breaking with
each update since the project is rotten from it's core. There would just be too much work in order to fix
the thousands upon thousands of bugs that present for the current 2009scape. So, the <a href="../../../site/community/staff.html">staff</a> of 2009scape
have decided instead taking the time to try and fix something that is broken at it's core why not rewrite it's core.
The server developers are working on version 2.009.
</p>
<b><i>The Why</i></b>
<p>
To give some History of why the core is breaking would be helpful since nothing on this site states what this project is based upon.
2009scape is based of an old project called Arios530 which was a 2009 revision that had chunks of OSRS inside of it.
The project fell apart once a developer named Vexia tried to screw them all over. In 2019, <b style="color:darkred">Red Bracket</b>
found the project and uploaded it on GitHub. The project was a side section of 2006rebotted which was a 2006
revision that was focused on testing different bots and in March of 2020, they created their own discord for the project.
Slowly removing the old cache that was not a pure 530, now having a pure 2009 cache and map. All OSRS content was booted from server
and we became 2009scape. As months passed the <b style="color:darkred">Lead Developer, Ceikry</b> realized that the more he fixed the more of the core he started to break
so they decided on the rewrite.
</p>
<b><i>The When</i></b>
<p>
There is no set date on when 2.009 will be released and no set date on when a beta will be ready for a set amount of discord members.
I can say that in order to request to be part of beta you will need to be part of discord.
Do note that if you aren't chosen for beta it's okay, we are selecting members we believe that can soley find bugs and have the time to do
so. After the beta has been ran obviously a release will happen but like I said no said date on either.
</p>
<b><i>Will my account transfer??</i></b>
<p>
Yes! your account will transfer and you can even keep your stats. However, with once 2.009 is released it will be updated with free to play
content only at first. Then member content will be added chronologically. With this being said this will mean that all member items will be wiped
on transfer so you will need to find a way to sell these items beforehand. It gives an unfair advantage to have items that are not in the game when it
comes to new players that will not be able to obtain them at all. Also the issue where back in early days when osrs content still existed mystery boxes
dropped rare clue items that should have never been given. A clean start of any members items but you will keep all f2p items.
We will give several warnings on website and discord. On website I will post when beta is approaching, when beta has launched and when beta is over and release.
On discord we will announce a week before release to high alch any items that are members. A good way to get your money without needing to alch is the general
store in the wilderness buys for high alch price.
</p>
<b><i> Should I still play or should I wait?</i></b>
<p>
This is up to you entirely, like I said stats will be transferred so if you plan on getting some stats up no one is stopping you. This server will stay up until the release
of 2.009. I would suggest not to quest or hunt for members items that you would be concerned to lose. Unless the game breaks, bugs will not be fixed because
this is pointless when the rewrite has taken place. If you choose to wait I'd highly suggest to join the discord or check every now and then on website to see if
beta has been launched.
</p>
<b><i>Website Rework</i></b>
<p>
This website is a cluster with tons of useless information since the website came from a rip of a 2010 website. The file system was a mess and it was
quite hard to keep a clean way of adding content. I'd like to introduce, <b style="color:darkred">Michael</b>, our newest <b style="color:darkred">Website developer</b>. <b style="color:darkred">Michael</b>, <b style="color:darkred">Bracket</b>, and <b style="color:darkred">I</b> have all been discussing
what to do with the website and how we want things for 2.009. We have big plans to make the website more informative and a lot more polished. We have talks about
adding more functionality to the website.
<b> Edit : Summer Remade the website. </b>
</p>
<b><i>Discord Changes</i></b>
<p>
A community member just joined the ranks of staff of being our <b style="color:orangered">Discord Editor</b>. <b style="color:orangered">Cazrep</b>, is working on organizing the sections to create a cleaner appearance to view information
while the website will be used to store information the discord needed a clean up to make things easier for newcomers to read and create a more aesthetically pleasing look to it.
Look for more updates about this on discord, I just wanted to give a shoutout to our new staff member.
</p>
<b><i>Live server help</i></b>
<p>
We get the frustration of having to use a platform like discord where some of us are extremely against the company as is.
We have extended the bridge out to Matrix which is an open source federated chat service in which you can use
without discord breathing down your neck. As we open this we want to make this very clear. We will not login to troubleshoot the server
for you because you don't "feel" like using either of these chat services. I understand completely for the discord ethical reasoning
but laziness isn't tolerated. Spend hundreds and even over a thousand hours on this project so expecting
people to do this for us. We are volunteer staff and can not "login" throughout the day to answer questions. We can use
these services. Matrix and Discord are connected by messages but not service. So from the comfort of matrix you can talk with people in discord.
<br>
<br>
<b style="color:seashell">The link for our Matrix community:</b> <a href="https://matrix.to/#/+2009scape:matrix.org"target="_blank" rel="noopener noreferrer">Click here</a>
<br>
<b style="color:seashell">Check out this link for a discord like client that doesn't eat up your Ram or tell you what to do :</b> <a href="https://element.io/" target="_blank" rel="noopener noreferrer">Click here</a>
<br>
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<li> June 1, 2020 - Voted yes for 2.5xp. </li>
<li> June 25, 2020- Voted yes to keeping mystery boxes ingame but limiting what can be dropped from them. </li>
<li> August 29, 2020 - Voted no to adding an xp lamp to credit shop. </li>
<li> August 29, 2020 - Voted yes to adding a ge teleport to ring of wealth. </li>
<li>August 31, 2020 - voted yes for adding x1 xp </li>
<li> October 29, 2020 - voted yes for basket of eggs and easter ring to the shop. </li>
<li>October 31, 2020 - voted yes to removing boss tasks from slayer after having tasks like kill 180 jads. </li>
<li>November 26, 2020 - voted to keep mystery boxes</li>
<li>November 26, 2020 - add a bypass for tormented demons ( we ended up finding the map data so this no longer mattered. )</li>
<li> December 8, 2020 - voted to remove brawling glove drops from announcements. </li>
<li>January 12, 2021 - voted yes to the fishing trawler having a bank near it</li>
<li>January 24, 2021 - voted yes to interno adze acting as a dragon pickaxe</li>
<li>February 5, 2021 - Voted yes for adding skill cape perks. </li>
<li>February 9, 2021 - Voted yes to opening up a world 2 for QoL and keeping world 1 authentic.</li>
<li> February 13, 2021 - Voted yes for removing botting from world 1. </li>
<li>February 18, 2021 - voted yes to removing the culinaromancer chest and dragon scimitar from obtaining it early on world 1.</li>
<li>February 18, 2021 - Voted yes for removing pvp from world 1.</li>
<li>February 18, 2021 - Voted no to removing pvp from world 2.</li>
<li>February 22, 2021 - Voted yes to adding community events.</li>
<li>March 17, 2021 - Voted yes to removing hostile random events</li>
<li>March 22, 2021 - Voted yes to adding small custom easter egg items.</li>
<li>April 8, 2021 - Voted on Grand Exchange Wipe</li>
<li>May 8, 2021 - Voted on Alpha Testing</li>
<li>June 11, 2021 - Vote on World 2 being wiped or not.</li>
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<li><a href="https://github.com/2009scape/2009Scape.github.io" rel="noopener noreferrer" target="_blank" class="fly"><span>Website Source Code</span></a>
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<b>Updates</b>
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<!-- The New's & Update banner -->
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<td class="title1 first-child">&nbsp;</td>
<td id="header_posts" class="center title">Category</td>
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Post Date
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<!-- When adding pages always add up not down.-->
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<td class="threadtitle">
<a class="sticky1" href="./archived-polls.html"><b style="color:seashell">Old Discord Polls</b></a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Discord Polls
</td>
<!-- When the page was created -->
<td class="updated">
<b>20-Jun-2021</b>
<br/>Not Recorded
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-05-05.html">The Halt on Updates</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>05-May-2021</b>
<br/>Not Recorded
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-04-08.html">April 8th Updates</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>08-Apr-2021</b>
<br/>Not Recorded
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-04-04-2.html">A Magical Sweep!</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
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<!-- When the page was created -->
<td class="updated">
<b>04-Apr-2021</b>
<br/>Not Recorded
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-04-04.html">Happy Easter!</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Community Post
</td>
<!-- When the page was created -->
<td class="updated">
<b>04-Apr-2021</b>
<br/>Not Recorded
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-03-23.html">Our First Official Community Events!</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>23-Mar-2021</b>
<br/>Not Recorded
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-03-21.html">Rolling the Credits</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>21-Mar-2021</b>
<br/>Not Recorded
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-03-19.html">Random Events Rework</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>19-Mar-2021</b>
<br/>Not Recorded
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-03-15.html">Buggy Madness</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>15-Mar-2021</b>
<br/>Not Recorded
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-03-13.html">A Brand New way of Farming!</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>11-Mar-2021</b>
<br/>Not Recorded
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-02-22.html">A Collide of Two Worlds</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>22-Feb-2021</b>
<br/>Not Recorded
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-02-02.html">Introducing a New layer of Bots</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Ceikry</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>01-Feb-2021</b>
<br/>Not Recorded
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-01-28.html">Part of the Lost Tribe</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Ceikry</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>28-Jan-2021</b>
<br/>Unknown
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-01-18.html">All Fired Up </a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Ceikry</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>18-Jan-2021</b>
<br/>Unknown
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2021-01-13.html">Quick Chat & More!</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Bracket</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>13-Jan-2021</b>
<br/>Unknown
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2020-12-25.html">Merry Christmas!</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Bracket</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Community Post
</td>
<!-- When the page was created -->
<td class="updated">
<b>25-Dec-2020</b>
<br/>Unknown
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2020-12-12.html">Hiscores Released</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Bracket</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Website Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>12-Dec-2020</b>
<br/>Unknown
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="">December Update</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Bracket</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>11-Dec-2020</b>
<br/>Unknown
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2020-12-02.html">Early December Update!</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Bracket</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>02-Dec-2020</b>
<br/>Unknown
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2020-11-29.html">Candybox</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Bracket</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Website Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>29-Nov-2020</b>
<br/>Unknown
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2020-11-26.html">Happy Thanksgiving!</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Bracket</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Community Post
</td>
<!-- When the page was created -->
<td class="updated">
<b>26-Nov-2020</b>
<br/>Unknown
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2020-11-24.html">Barrows</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Bracket</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>24-Nov-2020</b>
<br/>Unknown
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2020-11-22.html">Keldagrim</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Summer</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>22-Nov-2020</b>
<br/>Unknown
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2020-11-19-2.html">November Update Batch</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Bracket</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Game Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>19-Nov-2020</b>
<br/>Unknown
</ul>
</td>
</tr>
<tr class="thdnrml">
<td class="threadtitle">
<a class="sticky1" href="./2020-11-19.html">Website Created</a><br/>
<span class="nt">created by <span class="username"><img src="../../../site/img/forum/crown_gold.gif" height="8" width="10">Bracket</span></span>
</td>
<!-- Category the posts are in -->
<td class="n posts">
Website Updates
</td>
<!-- When the page was created -->
<td class="updated">
<b>19-Nov-2020</b>
<br/>Unknown
</ul>
</td>
</tr>
</table>
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<td class="commands center">
<ul class="flat first-child">
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View File

@ -213,7 +213,7 @@ function is_group_hidden(group) {
<li class="top"><a id="login" class="tl" href="https://github.com/2009scape" rel="noopener noreferrer" target="_blank"><span class="ts">Source Code</span></a>
<ul>
<li><li><a href="https://github.com/2009scape/2009Scape-Legacy" rel="noopener noreferrer" target="_blank" class="fly"><span>Game Source Code</span></a></li>
<li><li><a href="https://gitlab.com/2009scape/2009scape" rel="noopener noreferrer" target="_blank" class="fly"><span>Game Source Code</span></a></li>
<li><a href="https://github.com/2009scape/2009Scape.github.io" rel="noopener noreferrer" target="_blank" class="fly"><span>Website Source Code</span></a>
</ul>
</li>
@ -313,7 +313,7 @@ Website Updates
<td class="commands center">
<ul class="flat first-child">
<li class="first-child">
<a href="./list.html"><img src="../../site/2009scape-resources/img/icons/mini_game_updates.gif" alt=""/>Browse Archived Legacy Updates ( Coming Soon )</a>
<a href="./archives/archives.html"><img src="../../site/2009scape-resources/img/icons/mini_game_updates.gif" alt=""/>Browse Archived Legacy Updates ( Coming Soon )</a>
</li>
<li><a href="./list.html"><img src="../../site/2009scape-resources/img/icons/refresh.gif" alt=""/>Refresh Page</a></li>
</ul>