diff --git a/services/m=news/archives/2023-08-30.html b/services/m=news/archives/2023-08-30.html new file mode 100644 index 000000000..193edf18b --- /dev/null +++ b/services/m=news/archives/2023-08-30.html @@ -0,0 +1,209 @@ +--- +title: More Bugfixes in Gielinor +tags: news +layout: newspost +collection: Game Updates +date: 2023-08-30 00:00:00 +0000 +authors: ryannathans +excerpt: "Some more bugs have been squashed in Gielinor..." +--- +
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Greetings Explorers

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There have been some more changes in Gielinor:

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  • Fixed performance issue where entities could have multiple movement operations running at a time
  • +
  • Deep wilderness threats now continue at next login if present when logging out
    +Decreased brawler gloves and PvP gear drop rate from ordinary deep wilderness NPCs (does not apply to revenants or chaos elemental)
    +Brawler gloves and PvP gear drops from ordinary deep wilderness NPCs now require at least 100k high alchemy risk (does not apply to revenants or chaos elemental)
  • +
  • Corrected some inauthenticities in the script processor
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    +Soft queued scripts no longer remove weak scripts
    +Soft queued scripts now delay logout until processed
  • +
  • Fixed issue where eating/firemaking/decanting replaced item from incorrect inventory slot
    +Corrected potion decanting and bank pin interface sounds
  • +
  • Fixed visual issue when displaying female characters in tutorial island's character customisation
  • +
  • Implemented applying weapon poison to crossbow bolts and Morrigan's javelins
  • +
  • Ring of the Star Sprite teleport no longer gives a wilderness warning for bounty hunter star (as it's not in the wilderness zone and has a bank available)
  • +
  • Rewrote blast furnace
  • +
  • Construction improvements
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    +Relaxed constraint on room rotation to allow for blind walls
    +Prevent the room snapping into a different rotation than the one specified
  • +
  • Implemented special attacks for Morrigan's throwing axes and javelins
  • +
  • Fixed weapon interface and attack animations on Vesta's longsword
  • +
  • Corrected banshee drop table
    +Added requirements to some heraldic (construction) equipment
  • +
  • Audio refactor continued
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    +Implemented admin audio command ::audio audioId loops[optional]
    +Implemented admin globalaudio command ::globalaudio audioId radius playername (plays from that players location) or can be used by coords ::globalaudio audioId radius x y z
    +Refactored the following sounds:
    +Tribal totem quest Cromperty teleport (fixed looping)
    +Vinesweeper tool leprechaun teleport sound (Corrected this sound so it does not loop 10 times)
    +Antifire and poision immunity 30 seconds remaining tick tock sounds and sound of the potions expiring (Fixed it so it plays the correct number of tick tocks)
    +Sound when summoning a familiar (All familiars were using the summon unicorn sound. It is now defaulted to the normal summoning sound instead of the unicorn summon sound. All familiars on first summon have a their own sounds that will need to be implemented later)
    +Door and gate sounds
    +Bank interface sounds
    +Unicorn stallion special move sound
    +Agility pyramid rolling block sounds
    +Prayer book sounds
    +Lunar stat spy
    +Hunter falconry
    +Picking items in a field like potatoes
    +Ectophial teleport and refill
    +Summoning pouch creation and renewing points
    +Runecrafting at altar sound
    +Making finished and unfinished potions
    +Cutting gems
    +Entering giant mole area
    +Praying at an altar
    +Warriors guild animator sounds
    +Chiseling limestone
    +Spirit wolf special move sound
    +Telegrab spell sound
    +Glassblowing sound
    +Strong of security opening reward chest creaking sound
    +Butterfly net sound
    +Desert rug travel rise and descend sound
    +Enchanting bolts
    +Woodcutting tree falling and chopping sound
    +Hunter setting up dismantling traps and pitfall sounds
    +Explorers ring run energy restore sound
    +Farming: Raking, adding compost to patch, picking from fruit trees, seed dibb, using plant cure on patch, opening/closing/adding to/from compost bin
    +Mage training arena alchemy spell sounds
    +Breaking bones to peaches/bananas tab sound
    +Casting silver sickle bloom
    +Entrana magic door teleport
    +Cabbage teleport
    +Teleother cast sound
    +Fairy ring teleport sound
    +Lunar vengeance spells
    +Running out of prayer sound
    +Lunar (non teleport) spells
    +Super heat and bones to bananas normal spell book sounds
    +Equip/unequip item sound
    +Revenant combat sounds
    +Herb cleaning sound
    +Emptying buckets/bowls/jugs of water
    +Making cannonballs at a furnace
    +Digging with a spade
    +Peer the seer fremmenik trials challenge: heating items on the range
    +Blessing a spirit shield at a POH altar
    +ContentAPI function stun sound
    +Picking up items off the ground
    +Eating food sound
    +Cooking and intentionally burning food
    +Drinking a potion
    +Warriors guild catapult
    +Pulling wilderness teleport levers
    +Offering bones on a POH altar
    +Slashing spider webs in Varrock sewers
    +Entering POH portal teleport sound
    +GE exchanging item set sound
    +Jumping wilderness ditch
    +Dragon axe special
    +Digging up a farming patch
    +Lunar heal spells
    +Chaos elemental projectile impact sounds
    +Mounted glory teleport
    +Lunar share and boost potion spell
    +Dwarf multi cannon setup, rotate, and firing sounds
    +NPC attacking sound
    +Enchanted bolt effect combat sound
  • +
  • Pets no longer count as summoning for split combat level calculation
  • +
  • Antipoison effects now trigger for the correct durations
  • +
  • Fixed (for real) Jeremy missing in Fight Arena
  • +
  • Fixed bug in fight quest where Jeremy was teleported incorrectly
  • +
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