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Greetings Explorers
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There have been some more changes in Gielinor:
+- Fixed performance issue where entities could have multiple movement operations running at a time
+- Deep wilderness threats now continue at next login if present when logging out
+Decreased brawler gloves and PvP gear drop rate from ordinary deep wilderness NPCs (does not apply to revenants or chaos elemental)
+Brawler gloves and PvP gear drops from ordinary deep wilderness NPCs now require at least 100k high alchemy risk (does not apply to revenants or chaos elemental)
+- Corrected some inauthenticities in the script processor
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+Soft queued scripts no longer remove weak scripts
+Soft queued scripts now delay logout until processed
+- Fixed issue where eating/firemaking/decanting replaced item from incorrect inventory slot
+Corrected potion decanting and bank pin interface sounds
+- Fixed visual issue when displaying female characters in tutorial island's character customisation
+- Implemented applying weapon poison to crossbow bolts and Morrigan's javelins
+- Ring of the Star Sprite teleport no longer gives a wilderness warning for bounty hunter star (as it's not in the wilderness zone and has a bank available)
+- Rewrote blast furnace
+- Construction improvements
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+Relaxed constraint on room rotation to allow for blind walls
+Prevent the room snapping into a different rotation than the one specified
+- Implemented special attacks for Morrigan's throwing axes and javelins
+- Fixed weapon interface and attack animations on Vesta's longsword
+- Corrected banshee drop table
+Added requirements to some heraldic (construction) equipment
+- Audio refactor continued
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+Implemented admin audio command ::audio audioId loops[optional]
+Implemented admin globalaudio command ::globalaudio audioId radius playername (plays from that players location) or can be used by coords ::globalaudio audioId radius x y z
+Refactored the following sounds:
+Tribal totem quest Cromperty teleport (fixed looping)
+Vinesweeper tool leprechaun teleport sound (Corrected this sound so it does not loop 10 times)
+Antifire and poision immunity 30 seconds remaining tick tock sounds and sound of the potions expiring (Fixed it so it plays the correct number of tick tocks)
+Sound when summoning a familiar (All familiars were using the summon unicorn sound. It is now defaulted to the normal summoning sound instead of the unicorn summon sound. All familiars on first summon have a their own sounds that will need to be implemented later)
+Door and gate sounds
+Bank interface sounds
+Unicorn stallion special move sound
+Agility pyramid rolling block sounds
+Prayer book sounds
+Lunar stat spy
+Hunter falconry
+Picking items in a field like potatoes
+Ectophial teleport and refill
+Summoning pouch creation and renewing points
+Runecrafting at altar sound
+Making finished and unfinished potions
+Cutting gems
+Entering giant mole area
+Praying at an altar
+Warriors guild animator sounds
+Chiseling limestone
+Spirit wolf special move sound
+Telegrab spell sound
+Glassblowing sound
+Strong of security opening reward chest creaking sound
+Butterfly net sound
+Desert rug travel rise and descend sound
+Enchanting bolts
+Woodcutting tree falling and chopping sound
+Hunter setting up dismantling traps and pitfall sounds
+Explorers ring run energy restore sound
+Farming: Raking, adding compost to patch, picking from fruit trees, seed dibb, using plant cure on patch, opening/closing/adding to/from compost bin
+Mage training arena alchemy spell sounds
+Breaking bones to peaches/bananas tab sound
+Casting silver sickle bloom
+Entrana magic door teleport
+Cabbage teleport
+Teleother cast sound
+Fairy ring teleport sound
+Lunar vengeance spells
+Running out of prayer sound
+Lunar (non teleport) spells
+Super heat and bones to bananas normal spell book sounds
+Equip/unequip item sound
+Revenant combat sounds
+Herb cleaning sound
+Emptying buckets/bowls/jugs of water
+Making cannonballs at a furnace
+Digging with a spade
+Peer the seer fremmenik trials challenge: heating items on the range
+Blessing a spirit shield at a POH altar
+ContentAPI function stun sound
+Picking up items off the ground
+Eating food sound
+Cooking and intentionally burning food
+Drinking a potion
+Warriors guild catapult
+Pulling wilderness teleport levers
+Offering bones on a POH altar
+Slashing spider webs in Varrock sewers
+Entering POH portal teleport sound
+GE exchanging item set sound
+Jumping wilderness ditch
+Dragon axe special
+Digging up a farming patch
+Lunar heal spells
+Chaos elemental projectile impact sounds
+Mounted glory teleport
+Lunar share and boost potion spell
+Dwarf multi cannon setup, rotate, and firing sounds
+NPC attacking sound
+Enchanted bolt effect combat sound
+- Pets no longer count as summoning for split combat level calculation
+- Antipoison effects now trigger for the correct durations
+- Fixed (for real) Jeremy missing in Fight Arena
+- Fixed bug in fight quest where Jeremy was teleported incorrectly
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