Merge pull request #159 from 2009Legacy/master

A few changes to the Credit Page:

    Removed the mention of the ::vote command that was discontinued.
    Added a section for testing and dialogue contributions
    Updated links on page

Website background change to the authentic 2009 vs the current 2010.

Added vote link to nav bar under community tab and updated the matrix link.
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Ryan 2022-06-11 00:47:42 +10:00 committed by GitHub
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@ -23,12 +23,13 @@
<li class="top"><a id="community" class="tl" href="/site/community/">{% include active-menu.html content="community" %}Community</span></a>
<ul>
<li><a href="https://discord.gg/YY7WSttN7H" class="fly"><span>Discord Server</span> </a></li>
<li><a href="https://matrix.to/#/#09scape-general:matrix.org" class="fly"><span>Matrix Server</span> </a></li>
<li><a href="https://matrix.to/#/#2009scape:matrix.vddcore.eu" class="fly"><span>Matrix Server</span> </a></li>
<li><a href="/services/m=hiscore/hiscores.html?world=2" class="fly"><span>Legacy Hiscores</span></a></li>
<li><a href="/site/community/hall_of_fame.html" class="fly"><span>The Hall Of Fame</span></a>
<li><a href="/site/community/staff.html" class="fly"><span>Meet the Staff</span></a>
<li><a href="/site/community/contributors.html" class="fly"><span>To the Tributes!</span></a></li>
<li><a href="/site/classicapplet/playclassic.html" class="fly"><span>Play Classic</span></a></li>
<li><a href="https://www.runelocus.com/top-rsps-list/2009scape/vote" class="fly"><span>Vote!</span></a></li>
</ul>
</li>

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@ -39,7 +39,7 @@ body {
}
.bodyBackground {
background: #000 url(../../img/2009img/main/skins/default/bg.jpg) repeat-y scroll center top;
background: #000 url(../../2009scape-resources/img/website_layout/backgrounds/Jan-2009-bg.jpg) repeat-y scroll center top;
}

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@ -9,8 +9,8 @@ layout: guide
<div class="left">
<div class="right">
<h1 class="plaque">
Credits
</h1>
Credits
</h1>
</div>
</div>
</div>
@ -31,115 +31,95 @@ layout: guide
<span class="headertitleleft"><span class="headertitleright">Credits</span></span>
</div><br/>
<p>
One of the biggest questions that has always been asked is what is our Credit System.
As many of you know Credits are 100% exclusive to 2009scape. But what are credits you ask?
Credits are the 2009scape's currency for rare items. Is it like a donator shop? With it's own
custom interface you won't be mistaken that it has anything to do with any custom private server.
Credits are our way of saying thank you for doing something. I'm going to go over all the different
methods of earning credits.
Our Credit system is our reward system for contributing towards the project in various ways. You must not confuse it with a
donation system that another server may have. It's our way of saying thank you for your contributions and an incentive to continue by
turning them into a currency to buy the holiday rares that everyone loves.
<img height="300" src="../2009scape-resources/img/game_guide/menu.png" style="margin-left: 13%; margin-top: 1%;" width="500"/>
<img src="../2009scape-resources/img/game_guide/menu.png" height="300" width="500" style="margin-left: 13%; margin-top: 1%;">
</p>
<b><u>Voting</u></b>
<p> Everyone who has been actively a part of discord understands that this may be by far the easiest way to earn
a credit. All you need to do in order to get a credit is vote on Rune locus. You may ask yourself the question
why do we want you to vote? how does this help us? The higher we get on the list the more exposure we may get to
get more players in return this helps contribute to building the server. Every so often our discord bot will post
the link to vote but if it hasn't and you'd like the link just use the command ::vote inside of discord.
Once you've voted, take a screenshot of your page, and then post inside of the #claim-to-fame section of Discord.
<br/>
<img height="300" src="../2009scape-resources/img/game_guide/voting.png" style="margin-left: 13%; margin-top: 1%;" width="500"/>
<br/>
<br/>
<p> Everyone who has been active in our discord/matrix understands that this may be by far the easiest way to earn credits.
To start receiving credits for voting, you must vote on Runelocus. Why vote? When a player votes there is a small chance that someone may recognize our
server on the top rsps list and stop by to relive their younger years.
<br>
<br>
<b>For Discord Users</b>
<br>
You can find the link for the voting website in the
handy links section of discord. Once you've voted, take a screenshot of your page, and then post inside of the #claim-to-fame section of Discord.
<br>
<br>
<b>For Matrix Users</b>
<br>
You can find the link under the Community tab on the website and click "Vote!" it will redirect you to a new page. Once you have voted, take a screenshot of the page,
and then post your screenshot inside of <a href="https://matrix.to/#/#09-claimtofame:matrix.org">#claim-to-fame</a> channel for Matrix.
<br><br>
<img src="../2009scape-resources/img/game_guide/voting.png" height="300" width="500" style="margin-left: 13%; margin-top: 1%;">
<br>
<br>
After you have voted you will receive a total of one credit every 12 hours so this method could easily earn you an average
of 60 credits a month. In March of 2021 we have introduced a new system called our voting streak system which if a player
has voted for seven consecutive days you will recieve five credits for your first vote on your seventh day. Once you've
earned the streak it starts over at day one for you to get it again the following week by voting all week again. Keep in
mind for the voting streak you only need to vote once a day. We are based off of California time for how I'm reporting days.
This might mean for people over seas that your end of the day will not be California's end of the day therefore you will
still have a bit more time for you to vote. If you miss a day of voting your voting streak will be reset and you will need
to vote seven days in a row all over again.
of 60 credits a month. In March of 2021, we have introduced a new system called our voting streak system. Our Streak system, is a system
where a player can vote once a day for seven days consistently, and on the seventh day they will receive five credits instead of one for
their vote. If a player misses even one day their streak resets. If a player is caught misusing the credit system in any way, they will be
unable to use the credit system moving forward.
</p>
<b><u> Hall of Fame </u></b>
<p> Ah yes, we have made it to the pride and joy of a game where our accomplishments are not only rewarded by a fantastic skill cape
or bragging rights but also can claim your right to the first to a 99 in a skill and get credits and recognition on our website for
their achievements. It is determined by different different experience rates and ironman modes to determine how many credits someone
may get.
<br/>
These Hall of fame rewards were completely rewritten to fit the amount of effort one puts into their account.
</p><ul>
<p> 2009scape is a free to play game allowing players to take their time leveling their player's stats. What is the fun of multiplayer if there isn't a little
bit of competition? Hall of fame or HoF for short, is a contest to see who will reach the first to a 99 in a skill. There is no reason to panic, there is a HoF for
every xp rate and ironman status. In order to claim a HoF spot, you must post inside of #claim-to-fame on discord or <a href="https://matrix.to/#/!MGgWXBoZKgFDgtSGwS:matrix.vddcore.eu?via=matrix.vddcore.eu&via=matrix.org">#claim-to-fame</a>
on matrix. <b>The first to claim the 99 in the channel is the one who receives the credits and fame.</b>
<br>
<br>
<ul>
<li><b>x1 xp rate</b>: 200 credits</li>
<li><b>x2.5 xp rate</b>: 100 credits</li>
<li><b>x5 xp rate</b>: 40 credits</li>
<li><b>x10 xp rate</b>: 20 credits ( For Permadeath Ironmen only )</li>
</ul>
<h3><u>Contributions </u></h3>
</p>
<b><u> JSON Contributions </u></b>
<p>
Our project was reopened as open source in June of 2021 and will forever stay this way. If you are a contributor there are a few guidelines you need to follow in
order to make sure that you are not doing all of this working for nothing.
<br>
<br>
<b><u>Pull Requests</u></b>
<br>
<br>
Developers are expected to make all changes in their own forks/branches and create a pull request to the main repository with their contributions. If you do not know what these are or how to do them, look at the gitlab documentation.
<br>
<br>
<b><u>Staying up to Date</u></b>
<br>
<br>
Developers are expected to have their forks/branches fully up to date before submitting pull requests in order to avoid merge conflicts.
<br>
<br>
<b><u>Server Playerscripts</u></b>
<br>
<br>
New bot scripts must undergo a thorough review before being allowed into the game. The criteria for an acceptable botscript are as follows:
<br>
<ul>
<li>The script should not enable the automated farming of any high level items, materials or resources.</li>
<li>The script should be designed to automate some boring task or grind</li>
<li>The script should not offer active advantages to other players other than offering for sale low level resources on the grand exchange.</li>
</ul>
<br>
<br>
<b><u>Credits for Contributors</u></b>
<br>
<br>
When an issue is created on our Gitlab page's issue tracker, a staff member will assign a certain number of credits they believe it to be worth. Should the issue be fixed by a contributor and fully merged into the codebase, the person who reported the issue will receive a credit, and the person who fixed the issue will receive the full amount of credits listed for the issue. Only in very rare circumstances will a contribution that doesn't address a listed issue result in a credit reward, as a staff member did not have adequate time to assign that issue a credit value.
<br>
<br>
Should an issue be fixed by the same person who reported it, they will receive the listed credit amount plus the bonus credit for the initial report. This is just to keep things simple.
<br>
<br>
The main thing a player or contributor should take away from this is that reporting bugs the proper way is very important, and focusing on already-reported bugs when decided what to fix is equally important.
<br>
<br>
Contributions for new content, like adding a new quest or minigame, or adding some other piece of content that was plainly missing/never implemented, will function differently and will receive a credit reward based on a careful evaluation of the time and effort as well as the quality of the contribution. A small and very well written quest might have a very worthwhile reward, while a large and poorly written quest might give substantially less credits than one might expect. Quality is better than quantity here.
<br>
<br>
If you are wanting to contribute the smaller easy but yet super imporant stuff look no further than the Json side. What can you
contribute through Json you may ask? There are examines, npc stats, npc drops, item drops, and even item spawns you can fill out.
Check out our Thanos Tool in order to get started. It's a fill-in-the-blank tool that does just that. Make sure that the Information
is authentic to the 2009 era.
<br>
<br>
Click on the <a href="https://gitlab.com/2009scape/tools/rs09-thanos-tool">Thanos Tool</a> to be redirected to the Gitlab page.
</p>
<b><u> Quest Dialogue </u></b>
<p>
Similar to the JSON contributions this is the next way you can help without needing to know how to program. There are several
youtubers who have videos from 2008-2009 where you can see the dialogue word for word through their chat options. This is the
number one preferred way since it keeps it the most accurate to 2009. You can use OSRS as a reference but please be careful doing
this incase OSRS has changed something and didn't document it well. By doing this you are speeding up the developer's time by
getting all the dialogue together and will be rewarded with 10 credits.
The 2008/2009 era of RS was a long while ago; however, some youtubers will have quite a bit of video guides in which you are to pull dialogue from.
You can use OSRS as a last alternative if not found elsewhere for secondary options. I must advise against using it as your first choice as OSRS has
quite a bit of undocumented changes. We know that writing dialogue is tedious and for this the reward is 10 credits per dialogue file written.
If you are unsure where to start, check out the #dev channel on Discord. If you are a Matrix user, you can check with the <a href="https://matrix.to/#/#_discordpuppet__857696864777928754:matrix.vddcore.eu">Dev Channel</a>.
</p>
<b><u>Testing Content</u></b>
<p>
With our new test server, we are able to test content on a server to make sure bugs do not enter the realm of the live server. We
can but do not want to do this alone and would love the help! But don't worry, there is something in it for you. Credits! Keep
in mind that credits will only be awarded to people who thoroughly test the content and provide detailed reports on them. Like
votes or HoF you must claim them inside of the #claim-to-fame channel on discord or matrix.
<br>
<br>
If you test smaller things like bug fixes there is a 2 credit reward. <br>
If you test full quests or minigames you will be rewarded 5 credits. <br>
If you find a bug in the content you are testing that hasn't already been found you will earn
an extra credit. <br>
<br> Super Easy! Get to testing!
</p>
<b><u> Events </u></b>
<p>
In 2009 a lot of us played the game because it was a fun game that we could come home to and play with our friends. The game had just
as much a social aspect as it did a grind aspect.
<br/>
Official Server events that are hosted by <b style="color: darkgreen">Kermit</b>,
will come with a reward of credits as well. If you attend one of the server events you will get 5 credits for participation to be motivation
to set the grind aside to come have some fun.
<br/>
Player Hosted Offical Events : Can vary from house parties, to bossing events, etc. To bring more people together instead of being
a constant player 1 skills on this side of the map and player 2 skills on that side of the map we want to encourage you to create your own events.
Do note to take these serious because all events will be filtered/needing approval from our Frog.
It is five credits per player for attending said events and it is 2 credits per person that shows up for the person hosting the event on top of
your participation. Player hosted will be announced offically once but it's up to the player to fully plan out the event.
To keep Community events alive we spark it up with some credits for attending. If you attend the event and participate you get a total of 2 points even
if you lose! Kermit, our event manager, gets to give out more credits to the winners of an official event. Once a week a player is able to make an
unofficial event and get 5 credits for hosting their own. It must be approved in order to get credits.
</p>
</div>
<div style="margin-left: 6%;">
@ -151,7 +131,7 @@ Contributions for new content, like adding a new quest or minigame, or adding so
<li><a href="https://discord.gg/43YPGND">Discord</a>
</li>
<li>
<a href="https://matrix.to/#/#09scape-general:matrix.org">Matrix</a>
<a href="https://matrix.to/#/#2009scape:matrix.vddcore.eu">Matrix</a>
</li>
</ul>
<br/>

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@ -179,7 +179,7 @@ How do I get started?
<div class="rightcorner">
<div class="bottomleft">
<div class="bottomright">
<div class="links"><a href="#Introduction">Introduction</a> | <a href="#speaking_to_hans">Speaking to Hans</a> | <a href="#starter_items">Starter Items</a> | <a href="#money_making">Money Making</a> | <a href="#fast_travel">Fast Traveling</a> | <a href="#extra">Extra</a></div>
<div class="links"><a href="#Introduction">Introduction</a> | <a href="#tutorial_island">Tutorial Island</a> | <a href="#starter_items">Starter Items</a> | <a href="#money_making">Money Making</a> | <a href="#fast_travel">Fast Traveling</a> | <a href="#extra">Extra</a></div>
<br/>
<a name="Introduction"></a><br class="clear"/>
<div class="headings">
@ -204,24 +204,28 @@ How do I get started?
After you have read the above please check out the rest of this guide as it has information on what is different inside of 2009scape currently
versus the real games. If you have any questions that are not answered here please ask away in discord if they're not already
on the website or in the <a href="../help/faq.html">FAQ</a>.
<a name="speaking_to_hans"></a>
<a name="tutorial_island"></a>
<br class="clear"/>
</p><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Speak to Hans</span></span>
<span class="headertitleleft"><span class="headertitleright">Tutorial Island</span></span>
</div>
<br/>
<b>An easy way to get to Lumbridge court yard is the home teleport, but don't worry we do not have a cool down timer.</b> we are keeping this ingame for debugging.
Since we are still in active development having a way for players to get unstuck is crucial.
<br/>
<br/>
<p> Many players come in the game not knowing what to expect of how they can play the game. The nostalgic excitement can cause one to spam click buttons in the beginning causing you to miss the important starting message</p>
<p> Once you leave the basement where you first start run over to Hans standing in Lumbridge Castle's courtyard. Once you talk to him it will pull up the dialogue </p>
<p> First click on the "More options option" </p>
<p> And then you will see a list of options.</p>
<img alt="" height="150" src="../img/main/kbase/getting_started/HansOption1.PNG" width="330"/>
<img alt="" height="150" src="../img/main/kbase/getting_started/HansOption2.PNG" width="330"/>
<p>As of April 2022, the famous tutorial island has been added to 2009scape. Once you have created your account, you will spawn at the start of tutorial island.
You can skip the tutorial by talking to Skippie. I know many of you have completed tutorial island so many times that you can't fathom the thought of doing it again.
But, I promise that you will not regret experiencing the island with those beautiful HD graphics! Do keep in mind that the default experience is x5, so if you're a skiller you will
want to skip the tutorial.
</p>
<br>
<br>
<b> You can only change your xp rate once and you are able to only change it before reaching a total level of 50. </b>
<br/><br/>
<p><b> Changing xp rates </b></p>
<b>You will have the option of changing your experience rate by speaking with the wizard at the end of the tutorial.</b>
<br>
<p> In 2009scape, we have a base rate xp as x5xp. This rate obviously can be changed using this option. </p><p>
</p><ul>
<li> x1xp Rate ( The Authentic RS rate that many desire who plan on making this their home )</li>
@ -230,9 +234,10 @@ Since we are still in active development having a way for players to get unstuck
<li> x10xp Rate ( As of the New Year the new Hardcore Permadeath mode with a special xp rate choice of x10. )</li>
</ul>
<br/>
<b> You can only change your xp rate once and you are able to only change it before reaching a total level of 50. </b>
<br/>
<p><b> Changing Ironman Modes </b></p>
<b>You will have the option of changing your Iron status by speaking with the wizard at the end of the tutorial.</b>
<br>
<p> There are a select few who have come from Reddit and have not played the actual game in over a decade. So, I will go into detail with each mode. </p>
<ul>
<li> Ironman/IronWoman Mode </li>