Reapply "Re-apply news updates changes while staying compatible with the Saradomin launcher (#245)" (#246)

This reverts commit b645959417.
This commit is contained in:
Bart Ribbers 2024-01-05 11:19:34 +01:00 committed by Dan G
parent b645959417
commit fd731e9c4d
191 changed files with 7794 additions and 14358 deletions

5
.vscode/settings.json vendored Normal file
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@ -0,0 +1,5 @@
{
"editor.tabSize": 2,
"editor.insertSpaces": true,
"editor.detectIndentation": false
}

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title: 2009scape
encoding: UTF-8
exclude: [serve.bat, serve.sh, parse.py, README.md]
include: [".well-known"]
include: [".well-known"]
permalink: /:categories/:year-:month-:day-:title:output_ext

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@ -4,7 +4,7 @@
<span class="ts">
{% endif %}
<!-- Liquid logic is read from right to left -->
{% elsif include.content == "news" and crumbs[2] == "m=news"%}
{% elsif include.content == "updates" and crumbs[1] == "updates"%}
<span class="ts">
{% elsif include.content == "guide" and crumbs[2] == "game_guide" or crumbs[2] == "rules" %}
<span class="ts">

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@ -7,7 +7,7 @@
</ul>
</li>
<!--class ts is active tl is inactive -->
<li class="top"><a id="play" class="tl" href="/services/m=news/archives/">{% include active-menu.html content="news" %}Updates</span></a>
<li class="top"><a id="play" class="tl" href="/updates/">{% include active-menu.html content="updates" %}Updates</span></a>
</li>
</li>

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@ -23,7 +23,8 @@
</style>
<!--2009SCAPE CUSTOM CSS-->
<link rel="stylesheet" href="/site/2009scape-resources/css/2009scape.css">
<title>2009Scape - {{ page.title }}</title>
<title>{{ site.title }} - {{ page.title }}</title>
<link rel="alternate" type="application/rss+xml" href="{{ site.url }}/feed.xml">
</head>
<body id="navhome" class="bodyBackground">
@ -40,8 +41,7 @@
</script>
<div id="headImage"><a href="/" id="logo_select"></a>
<div id="player_no"><span class="brandingColor">2009Scape</span>: a free &amp; open-source remake of 2009 era
RuneScape</div>
<div id="player_no"><span class="brandingColor">2009Scape</span>: a free &amp; open-source remake of 2009 era RuneScape</div>
</div>
<div id="headOrangeBottom"></div>
@ -58,4 +58,4 @@
</body>
<meta http-equiv="content-type" content="text/html;charset=ISO-8859-1">
</html>
</html>

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@ -36,7 +36,7 @@
</style>
<!--2009SCAPE CUSTOM CSS-->
<link rel="stylesheet" href="/site/css/kbase-6.css">
<title>2009Scape - {{ page.title }}</title>
<title>{{ site.title }} - {{ page.title }}</title>
</head>
<body id="navhome" class="bodyBackground">

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@ -30,7 +30,7 @@
</style>
<!--2009SCAPE CUSTOM CSS-->
<link rel="stylesheet" href="/site/css/hiscores-17.css">
<title>2009Scape - {{ page.title }}</title>
<title>{{ site.title }} - {{ page.title }}</title>
</head>
<body id="navhome" class="bodyBackground">

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@ -23,7 +23,8 @@
</style>
<!--2009SCAPE CUSTOM CSS-->
<link rel="stylesheet" href="/site/2009scape-resources/css/2009scape.css">
<title>2009Scape - {{ page.title }}</title>
<title>{{ site.title }} - {{ page.title }}</title>
<link rel="alternate" type="application/rss+xml" href="{{ site.url }}/feed.xml" />
</head>
<body id="navhome" class="bodyBackground">
@ -59,17 +60,117 @@
</div>
</div>
{{content}}
<div class="navigation">
<div class="location">
{% include breadcrumbs.html %}
<div id="content">
<div id="article">
<div class="sectionHeader">
<div class="left">
<div class="right">
<h1 class="plaque">{{ page.date | date: '%d-%B-%Y' }}</h1>
</div>
</div>
</div>
<div class="section">
<div class="brown_background">
</div>
<div id="contrast_panel">
<div id="infopane">
<div class="title thrd">{{ page.title }}
</div>
</div>
<div class="phold" id="nocontrols"></div>
<div class="actions" id="top">
<table>
<tbody>
<tr>
<td class="commands center">
<ul class="flat first-child">
<li>
<a href="/services/m=news/archives/">
<img alt="" src="/site/img/forum/cmdicons/backtoforum.gif"> Up to Legacy Update List
</a>
</li>
<li>
<a href="">
<img alt="" src="/site/img/forum/cmdicons/refresh.gif">
Refresh
</a>
</li>
</ul>
</td>
</tr>
<tr>
</tr>
</tbody>
</table>
</div>
<div class="" id="contentmsg">
<a class="msgplace" name="0"></a>
<table cellspacing="0" class="message jmod">
<tbody>
<tr>
<td class="leftpanel J-Mod">
<div class="msgcreator uname">
{{ page.authors }}
</div>
<img alt="" class="avatar" src="/services/m=avatar-rs/{{ page.avatar }}">
<div class="modtype">{{ page.modtype }}</div>
<div class="msgcommands">
<br>
</div>
</td>
<td class="rightpanel">
<div class="msgtime">
{{ page.date | date: '%d-%B-%Y' }}
<br>
</div>
<div class="msgcontents">
{{ content }}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="actions" id="bottom">
<table>
<tbody>
<tr>
<td class="commands center">
<ul class="flat first-child">
<li>
<a href="/services/m=news/archives/">
<img alt="" src="/site/img/forum/cmdicons/backtoforum.gif"> Up to Legacy
Update List
</a>
</li>
<li>
<a href="">
<img alt="" src="/site/img/forum/cmdicons/refresh.gif">
Refresh
</a>
</li>
</ul>
</td>
</tr>
<tr>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div>
</div>
<div class="navigation">
<div class="location">
{% include breadcrumbs.html %}
</div>
</div>
{% include footer.html %}
</div>
</body>
<meta http-equiv="content-type" content="text/html;charset=ISO-8859-1">
</html>
</html>

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32
feed.xml Normal file
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---
layout: null
---
<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
<title>{{ site.title | xml_escape }} - Game updates</title>
<description>{{ site.description | xml_escape }}</description>
<link>{{ site.url }}{{ site.baseurl }}/</link>
<atom:link href="{{ "/feed.xml" | prepend: site.baseurl | prepend: site.url }}" rel="self" type="application/rss+xml"/>
<pubDate>{{ site.time | date_to_rfc822 }}</pubDate>
<lastBuildDate>{{ site.time | date_to_rfc822 }}</lastBuildDate>
<generator>Jekyll v{{ jekyll.version }}</generator>
{% assign posts = site.posts | orderby: 'date' | limit:10 %}
{% for post in posts %}
<item>
<title>{{ post.title | xml_escape }}</title>
<description>{{ post.excerpt }}</description>
<pubDate>{{ post.date | date_to_rfc822 }}</pubDate>
<link>{{ post.url | prepend: site.baseurl | prepend: site.url }}</link>
<guid isPermaLink="true">{{ post.url | prepend: site.baseurl | prepend: site.url }}</guid>
{% for tag in post.tags %}
<category>{{ tag | xml_escape }}</category>
{% endfor %}
{% for cat in post.categories %}
<category>{{ cat | xml_escape }}</category>
{% endfor %}
</item>
{% endfor %}
</channel>
</rss>

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@ -105,69 +105,69 @@ title: A free & open-source remake of 2009 era RuneScape
<!--LATEST UPDATE ITEMS SECTION-->
<div class="section">
{% assign added = 0 %}
{% assign sorted = site.pages | orderby: 'date' | reverse %}
{% assign sorted = site.categories.updates | orderby: 'date' | slice: 0, 3 %}
{% for page in sorted %}
{% for tag in page.tags %}
{% if tag == "news" and added < 3%}
{% if added == 0 %}
{% assign added = added | plus:1 %}
<!--LATEST UPDATE ITEM-->
<div class='sectionBody'>
<div class='sectionHeight'>
<div class='recentNews'>
<!--UPDATE TITLE & DATE-->
<div class='newsTitle'>
<h3>{{ page.title | replace: "2009Scape - ", "" }}</h3>
<span>{{ page.date | date: '%d-%B-%Y' }}</span>
</div>
<!--UPDATE IMAGE-->
{% if page.promo_image and page.promo_image != "" and page.promo_image != nil %}
{% assign promoImage = page.promo_image %}
{% else %}
{% assign promoImage = "./site/2009scape-resources/img/updates/update-monthly-" | append: page.date | date: './site/2009scape-resources/img/updates/update-monthly-%m.webp' %}
{% endif %}
<a class="newsImage" href="{{ page.url | prepend: site.baseurl }}"><img alt="Latest update image"
src="{{promoImage}}" width="215" height="137"></a>
<!--UPDATE CONTENT TEASER-->
<p> {{ page.excerpt | truncate: 350 }}
<!--READ MORE LINK-->
<br><a href="{{ page.url | prepend: site.baseurl }}">Read more...</a>
</p>
</div>
{% if added == 0 %}
{% assign added = added | plus:1 %}
<!--LATEST UPDATE ITEM-->
<div class='sectionBody'>
<div class='sectionHeight'>
<div class='recentNews'>
<!--UPDATE TITLE & DATE-->
<div class='newsTitle'>
<h3>{{ page.title | replace: "2009Scape - ", "" }}</h3>
<span>{{ page.date | date: '%d-%B-%Y' }}</span>
</div>
<!--UPDATE IMAGE-->
{% if page.promo_image and page.promo_image != "" and page.promo_image != nil %}
{% assign promoImage = page.promo_image %}
{% else %}
{% assign promoImage = "./site/2009scape-resources/img/updates/update-monthly-" | append: page.date | date: './site/2009scape-resources/img/updates/update-monthly-%m.webp' %}
{% endif %}
<a class="newsImage" href="{{ page.url | prepend: site.baseurl }}">
<img alt="Latest update image" src="{{promoImage}}" width="215" height="137">
</a>
<!--UPDATE CONTENT TEASER-->
<p>
{{ page.excerpt | truncate: 350 }}
<br>
<!--READ MORE LINK-->
<a href="{{ page.url | prepend: site.baseurl }}">Read more...</a>
</p>
</div>
<!--END LATEST UPDATE ITEM-->
{% else %}
{% assign added = added | plus:1 %}
<!--RECENT UPDATE ITEM-->
<div class="sectionBody">
<div class="recentNews">
<!--UPDATE TITLE & DATE-->
<div class="newsTitle">
<h3>{{ page.title | replace: "2009Scape - ", "" }}</h3>
<span>{{ page.date | date: '%d-%B-%Y' }}</span>
</div>
<!--UPDATE ICON (Use most relevant to this post!)
--
GENERIC // generic1.webp, generic2.webp, generic3.webp
SETTINGS & TWEAKS // settings1.webp, settings2.webp, settings3.webp
OTHER // account.webp, award.webp, bugfix.webp, combat.webp, hiscores.webp, money,webp, random.webp, website.webp -->
<img src="./site/2009scape-resources/img/updates/icons/generic1.webp" width="65" height="70" alt="Generic feature icon"/>
</div>
</div>
<!--END LATEST UPDATE ITEM-->
{% else %}
{% assign added = added | plus:1 %}
<!--RECENT UPDATE ITEM-->
<div class="sectionBody">
<div class="recentNews">
<!--UPDATE TITLE & DATE-->
<div class="newsTitle">
<h3>{{ page.title | replace: "2009Scape - ", "" }}</h3>
<span>{{ page.date | date: '%d-%B-%Y' }}</span>
</div>
<!--UPDATE ICON (Use most relevant to this post!)
--
GENERIC // generic1.webp, generic2.webp, generic3.webp
SETTINGS & TWEAKS // settings1.webp, settings2.webp, settings3.webp
OTHER // account.webp, award.webp, bugfix.webp, combat.webp, hiscores.webp, money,webp, random.webp, website.webp -->
<img src="./site/2009scape-resources/img/updates/icons/generic1.webp" width="65" height="70" alt="Generic feature icon"/>
<!--UPDATE CONTENT TEASER-->
<p>{{page.excerpt | truncate: 280 }}
<!--READ MORE LINK-->
<br><a href="{{ page.url | prepend: site.baseurl }}">Read more..</a>
</p>
</div>
</div>
{% endif %}
{% endif %}
{% endfor %}
<!--UPDATE CONTENT TEASER-->
<p>
{{page.excerpt | truncate: 280 }}
<br>
<!--READ MORE LINK-->
<a href="{{ page.url | prepend: site.baseurl }}">Read more..</a>
</p>
</div>
</div>
{% endif %}
{% endfor %}
</div>
<!--TITLE: MORE UPDATES-->
<div class="sectionHeader" style="text-align: center;">
<div class="left">
@ -182,33 +182,21 @@ title: A free & open-source remake of 2009 era RuneScape
<!--MORE UPDATES TABLE-->
<div class="sectionBody">
<table class="Updates">
{% assign counter = 0 %}
{% assign added = 0 %}
{% assign sorted = site.pages | orderby: 'date' | reverse %}
{% assign sorted = site.categories.updates | orderby: 'date' | slice: 3, 3 %}
{% for page in sorted %}
{% for tag in page.tags %}
{% if tag == "news" %}
{% if counter < 3 %}
{% assign counter = counter | plus:1 %}
{% elsif added < 3 %}
{% assign added = added | plus:1 %}
<!--TABLE ITEM-->
<tr>
<td>
<strong><a href="{{ page.url | prepend: site.baseurl }}">
{{ page.title | replace: "2009scape - ", "" }}</a></strong>
</td>
<td class="UpdatesCategory">
Game Updates
</td>
<td class="UpdatesDate">
{{ page.date | date: '%d-%b-%Y' }}
</td>
</tr>
{% endif %}
{% endif %}
{% endfor %}
<!--TABLE ITEM-->
<tr>
<td>
<strong><a href="{{ page.url | prepend: site.baseurl }}">
{{ page.title | replace: "2009scape - ", "" }}</a></strong>
</td>
<td class="UpdatesCategory">
Game Updates
</td>
<td class="UpdatesDate">
{{ page.date | date: '%d-%b-%Y' }}
</td>
</tr>
{% endfor %}
</table>
</div>

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@ -1,163 +0,0 @@
---
title: Archived Post - Website Creation
tags: news
layout: newspost
collection: Game Updates
date: 2020-11-19-2 00:00:00 +0000
authors: Red Bracket
---
<div id="content">
<div id="article">
<div class="sectionHeader">
<div class="left">
<div class="right">
<h1 class="plaque">
19-Nov-2020
</h1>
</div>
</div>
</div>
<div class="section">
<div class="brown_background">
</div>
<div id="contrast_panel">
<div id="infopane">
<div class="title thrd">November Update Batch</div>
<div class="about">
</div>
</div>
<div class="phold" id="nocontrols"></div>
<div class="actions" id="top">
<table>
<tr>
<td class="commands center">
<ul class="flat first-child">
<li><a href="./archives.html"><img alt="" src="../../../site/img/forum/cmdicons/backtoforum.gif"/> Back to Update List</a></li>
<li>
<a href="/"><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif"> Refresh</a>
</li>
</ul>
</td>
</tr>
<tr>
</tr>
</table>
</div>
<div class="" id="contentmsg">
<a class="msgplace" name="0"></a>
<table cellspacing="0" class="message jmod">
<tr>
<td class="leftpanel J-Mod">
<div class="msgcreator uname">
<img alt="" src="../../../site/img/forum/crown_gold.gif"/>
Red Bracket
</div>
<img alt="" class="avatar" src="./../../m=avatar-rs/avatar434f.gif"/>
<div class="modtype">Website Maintainer</div>
<div class="msgcommands">
<br/>
</div>
</td>
<td class="rightpanel">
<div class="msgtime">
19-Nov-2020 00:00:00
<br/>
</div>
<div class="msgcontents">
<!-- Post goes right in here -->
<p>
An update batch!
</p><p>
Our open source contributors have been
hard at work. This is a bit of a test post
on how to make monthly update articles, so
we'll see how it goes.
</p>
<p>Updates:</p>
<ul>
<li>
Jobs no longer take more items from you
than they're supposed to.
</li>
<li>
Jobs are now cancellable and a couple
impossible-to-complete jobs have been
disabled
</li>
<li>
Fixed some bugs with player names that
have spaces
</li>
<li>Added muddy chest</li>
<li>
Nearly all lanterns are now craftable,
lightable and fuelable.
</li>
<li>
Rogue equipment (though unobtainable)
now gives chances to double loot
</li>
<li>Some minor typos fixed</li>
<li>
A couple other minor bugs I can't quite
remember are fixed.
</li>
<li>
Watering Cans now use up their charges
</li>
<li>
Fixed a bug that was causing farming
patches not to grow.
</li>
<li>
Players can now access the Kharazi
Jungle provided they have a machete.
</li>
<li>
Grinding items with a pestle and mortar
no longer infinitely loops the animation
</li>
<li>
You now make chocolate dust by using a
knife on a chocolate bar rather than a
pestle and mortar
</li>
<li>
Players can once again use tab to reply
to PMs.
</li>
<li>Fixed job cancelling</li>
<li>
Fixed the stats of several NPCs (thanks
Sir Kermit!)
</li>
<li>
Fixed the drop tables of several NPCs
(thanks Sir Kermit!)
</li>
</ul>
</div>
</td>
</tr></table>
</div>
<div class="actions" id="bottom">
<table>
<tr>
<td class="commands center">
<ul class="flat first-child">
<li><a href="./archives.html"><img alt="" src="../../../site/img/forum/cmdicons/backtoforum.gif"/> Back to Update List Achive</a></li>
<li>
<a href="/"><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif"> Refresh</a>
</li>
</ul>
</td>
</tr>
<tr>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>

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@ -1,97 +0,0 @@
---
title: Archived Post - Website Creation Part 2
tags: news
layout: newspost
collection: Game Updates
date: 2020-11-19 00:00:00 +0000
authors: Red Bracket
---
<div id="content">
<div id="article">
<div class="sectionHeader">
<div class="left">
<div class="right">
<h1 class="plaque">
19-Nov-2020
</h1>
</div>
</div>
</div>
<div class="section">
<div class="brown_background">
</div>
<div id="contrast_panel">
<div id="infopane">
<div class="title thrd">Website Created</div>
<div class="about">
</div>
</div>
<div class="phold" id="nocontrols"></div>
<div class="actions" id="top">
<table>
<tr>
<td class="commands center">
<ul class="flat first-child">
<li><a href="./archives.html"><img alt="" src="../../../site/img/forum/cmdicons/backtoforum.gif"/> Back to Update List</a></li>
<li>
<a href="/"><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif"> Refresh</a>
</li>
</ul>
</td>
</tr>
<tr>
</tr>
</table>
</div>
<div class="" id="contentmsg">
<a class="msgplace" name="0"></a>
<table cellspacing="0" class="message jmod">
<tr>
<td class="leftpanel J-Mod">
<div class="msgcreator uname">
<img alt="" src="../../../site/img/forum/crown_gold.gif"/>
Red Bracket
</div>
<img alt="" class="avatar" src="./../../m=avatar-rs/avatar434f.gif"/>
<div class="modtype">Website Maintainer</div>
<div class="msgcommands">
<br/>
</div>
</td>
<td class="rightpanel">
<div class="msgtime">
19-Nov-2020 00:00:00
<br/>
</div>
<div class="msgcontents">
<!-- Post goes right in here -->
<p>
Thanks to an anonymous contributor and an old website dump, we've got a 2009scape website up and running! It'll be a while before
links go to places we expect, but if you want to help with that, look no further than our <a href="https://discord.gg/43YPGND">Discord</a> or our <a href="https://github.com/2009scape/">Github</a>
pages. We love all our supporters and are only here thanks to them!
</p>
</div>
</td>
</tr></table>
</div>
<div class="actions" id="bottom">
<table>
<tr>
<td class="commands center">
<ul class="flat first-child">
<li><a href="./archives.html"><img alt="" src="../../../site/img/forum/cmdicons/backtoforum.gif"/> Back to Update List Achive</a></li>
<li>
<a href="/"><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif"> Refresh</a>
</li>
</ul>
</td>
</tr>
<tr>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>

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@ -1,112 +0,0 @@
---
title: Archived Post - Keldagrim
tags: news
layout: newspost
collection: Game Updates
date: 2020-11-22 00:00:00 +0000
authors: ??
---
<div id="content">
<div id="article">
<div class="sectionHeader">
<div class="left">
<div class="right">
<h1 class="plaque">
22-Nov-2020
</h1>
</div>
</div>
</div>
<div class="section">
<div class="brown_background">
</div>
<div id="contrast_panel">
<div id="infopane">
<div class="title thrd">Keldagrim</div>
<div class="about">
</div>
</div>
<div class="phold" id="nocontrols"></div>
<div class="actions" id="top">
<table>
<tr>
<td class="commands center">
<ul class="flat first-child">
<li><a href="./archives.html"><img alt="" src="../../../site/img/forum/cmdicons/backtoforum.gif"/> Back to Update List</a></li>
<li>
<a href="/"><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif"> Refresh</a>
</li>
</ul>
</td>
</tr>
<tr>
</tr>
</table>
</div>
<div class="" id="contentmsg">
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Summer
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<div class="modtype">Website Developer</div>
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22-Nov-2020 00:00:00
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<!-- Post goes right in here -->
<p>This week on 2009scape,</p>
<p>Prepare for a whole new adventure as a new city is unlocked. While the city is still under construction there's plenty of shops that still have opened! To get there head to the city of Relekka, and hop on the minecart from the cavern to the City of Smiths, Kelagrim!
Meanwhile, new adventurers have entered the game! They enter each city ready to explore the world of 2009scape. Enter the immersion of the brand new adventure bots that go on adventures exploring just like real life players! But don't get fooled to think that they're anything more than just a bot.
</p>
A few bug fixes as well have fell upon us:
<ul>
<li>Fixed the portal chambers in player owned houses.</li>
<li>Fixed the lectern for construction.</li>
<li>Corrected some interfaces.</li>
<li>You can now swap pouches/scrolls for shards with Bogrog in Gu'Tanath.</li>
<li>Fixed Wilderness clues</li>
<li>Added Armour stands for construction</li>
<li>Added monk robes to Saradomin Godwars protection.</li>
<li>Seer's Village Diary now correctly saves</li>
<li>Coal truck tasks in Seers village now completes.</li>
<li>Wyson no longer awards 0 white lilly seeds</li>
<li>Hotfix for the hairdresser. </li>
</ul>
<p>Stay tuned for the next installment of updates! have a great week!</p>
<p><b><i>Mod Summer</i></b></p>
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---
title: Archived Post - Barrows Update
tags: news
layout: newspost
collection: Game Updates
date: 2020-11-24 00:00:00 +0000
authors: Red Bracket
---
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19-Nov-2020 00:00:00
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<p>Ready for some grave robbing?</p>
<p>
East of Mort'ton lies the Barrows, the tombs of ancient warriors. Will you
be able to find their hidden wealth?
</p>
<p>
Barrows isn't new to 2009scape, but we've
been making some updates to it! Droprate
fixes, bug fixes, and other subtle
authentic features we missed out the first
time round while coding it. Over the
weekend, players had a great time crashing
the market with their newfound barrows
pieces after the update, but Bob's Axe
shop is expecting some profit down the
line as well.
</p>
<p>
In a short interview, Bob said that he
"expects reckless adventureres" to ruin
their armor, and "come to me when they
have a problem".
</p>
<br class="clear"/>
<p>
<b><u>Barrows:</u></b>
</p>
<div style="text-align: center">
<a href="../../services.jagex.com/m%3dnews/img/screenshots/lookey-likey/lookey_likey_1.webp" target="_blank"><img src="https://i.imgur.com/46J92fj.png"/></a>
</div>
<br/>
<p>
Bob also noted he's level 89 Smithing.
Grats, Bob!
</p>
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---
title: Archived Post - Happy Thanksgiving!
tags: news
layout: newspost
collection: Game Updates
date: 2020-11-26 00:00:00 +0000
authors: Red Bracket
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19-Nov-2020 00:00:00
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<!-- Post goes right in here -->
<p>Thanksgiving is about to get a whole lot better!</p>
<p>
On behalf of the whole 2009scape team, we all wish you a wonderful Thanksgiving -
and even if you don't celebrate it, we've got something else in store you'll be
celebrating!
</p>
<p>
<b><u>Updates:</u></b>
</p><li>Fully implemented all gnome cooking</li>
<li>Fully implemented Gnome Restaurant minigame</li>
<li>Added functionality for Grand Seed Pod</li>
<li>Elven lands have been populated!</li>
<li>Player customization interfaces have been fully implemented</li>
<ul>
</ul>
<p>
<b><u>Patch Notes:</u></b>
</p><li>Enchant jewelry tabs now function</li>
<li>Fishing spots worldwide have been corrected/added</li>
<li>Rates for barrows items have been nerfed</li>
<li>Barrows prayer drain now ticks less frequently</li>
<li>Removed doors temporarily from POH</li>
<li>Adventurer bots have been refined and updated</li>
<li>Clue scroll rewards have been completely reworked</li>
<li>You can now obtain a puppy from the pet shop in Taverly</li>
<li>Fairy Ring interface has been completely fixed (with travel log sorting as well)
</li>
<li>Fixed make-all bug with single-item skill dialogues</li>
<li>White Wolf/Ice Mountain destinations for the Keldagrim Cart System now go to the
proper location</li>
<li>Fixed MSB-related tasks in Seer's Hard Diary</li>
<li>Custom Fur Clothing interface has been completely and fully implemented (fancy
dress shop owner in Varrock)</li>
<br class="clear"/>
<p>
Enjoy!
</p>
<div style="text-align: center">
<img src="../../../site/img/main/kbase/guides/holiday/thanksgiving_08/turkey_hunting.webp" style="border: solid seashell 2px;"/>
</div>
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---
title: Archived Post - Candybox
tags: news
layout: newspost
collection: Game Updates
date: 2020-11-29 00:00:00 +0000
authors: Red Bracket
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29-Nov-2020 00:00:00
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<!-- Post goes right in here -->
<p>Ready to get silly?</p>
<p>
2009scape is developed by tonnes of open source contributors, so as long as an
update isn't <i>negative</i> to the game or the codebase, it usually goes in.
Sometimes, that gives us weird and quirky things.
</p>
<p>
Candybox is an old Browser game like 2009scape - so we added it to our website! You
can play it by visiting this <a href="../../../site/candybox/index.html">secret
link</a>. It's an idle game, so play it while you play Scape in the background!
</p>
<p>
<b><i>Red Bracket<br/><del>Fired Content Developer</del></i></b>
</p>
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---
title: Archived Post - Early December Update
tags: news
layout: newspost
collection: Game Updates
date: 2020-12-02 00:00:00 +0000
authors: Red Bracket
---
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02-Dec-2020 00:00:00
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<p>Ever want to know your stats?</p>
<p>
We've added an all-new ingame ::stats system! Don't worry, it doesn't affect
gameplay in any way. It's just a bit of fun that added to the list of fun exclusive stuff of 09- So
have some fun with it!
</p>
<p>
<b><u>Stats command:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/qXjT19O.png"/>
</div>
<br/>
<p>
In addition, we've added some Christmas theming, and some of the adventurers around
the game have been given some additional spirit. You'll want to be around on certain
dates this month to see it
</p>
<div style="text-align: center;">
<img src="https://i.imgur.com/ikdDVE4.png" style="width: 100%"/>
</div>
<br/>
<p>
Lastly, we've got more updates!
</p><ul>
<li>Tormented demons are now accessible by going to the northwest corner of the
wilderness volcano</li>
<li>Fixed log shortcuts in Isafdar</li>
<li>Fixed cutting lemons into lemon chunks</li>
<li>Wilderness deaths are now DANGEROUS</li>
<li>Lumbridge dummies now stop working after combat 30</li>
<li>Miscellania is no longer accessible</li>
<li>Fixed the cave exit on Mos' Le Harmless</li>
<li>Fixed gargoyle drops for ironmen</li>
<li>Can now turn in Falador tasks</li>
<li>Fixed the Falador hard task "cut a yew tree in falador that you grew"</li>
<li>You should now be able to reclaim your cannon if the server restarts while it's
still out</li>
<li>You can now only put up to 30 cannonballs in a cannon at once</li>
<li>Fixed a typo in Dragon Slayer</li>
<li>Fixed a bug where opening doors from certain positions would result in "I cant
reach that"</li>
<li>Fixed the animations for the skeleton from restless ghost</li>
<li>Bots should no longer put noted items on the GE</li>
<li>Romeo &amp; Juliet now only awards once</li>
<li>Some other miscellaneous undocumented bugs have been fixed</li>
</ul>
<br class="clear"/>
<br/>
<p>
We wish you all a wonderful December :)
</p>
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---
title: Archived Post - December Update
tags: news
layout: newspost
collection: Game Updates
date: 2020-12-11 00:00:00 +0000
authors: Red Bracket
---
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11-December-2020
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11-Dec-2020 00:00:00
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<p>Ready for the real December update?</p>
<p>
After the sneakpeak in our early <a href="./2020-12-02.html">December update</a>
post, we're back with the real thing. This time, we've got our focus back on the
live server and experience!
</p>
<p>
<b><u>Entrana:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/HZmc87X.png"/>
<br/>
<i>Nevermind the snow.. You know what time of year it is!</i>
</div>
<br/>
<p>
Entrana has been updated! While you could get to it before for the Lost City quest,
Entrana received a thorough update adding tonnes of missing content - including
Frinco's Herb Store, which really just sells vials...
</p>
<p>
<b><u>Frninco's Fabulous Herb Store:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/LPtI0Zt.png"/>
</div>
<br/>
<p>
We've also been wrapping up more work to make Christmas on 2009scape as special
as it can get - but we didn't forget about other updates and bug fixes players
reported :)
</p>
<p>
<b><u>Telescope:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/zYSvEdm.png"/>
<br/>
<i>Requires 44 Construction or a friend!</i>
</div>
<br/>
<p>
<b><u>Swamp Summoning Cave:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/UEpCs3d.png"/>
<br/>
<i>Time to get good at Summoning!</i>
</div>
<p>
<b><u>Other Updates:</u></b>
</p>
<ul>
<li>Bots overhaul (Welcome back adventure bots!)</li>
<li>Fixed General Stores</li>
<li>Adjusted cave slime spawns to be authentic</li>
<li>Fixed trading untradeable items</li>
<li>Added the ability to catch seaweed from Big net spots</li>
<li>Added Big net fishing spots to entrana &amp; more places.</li>
<li>Fixed some construction furniture that could not be removed after being built
</li>
<li>Fixed salute emote</li>
<li>Fixed and Implemented many shortcuts across the world!</li>
<li>Fixed some NPC's movement</li>
<li>Fixed lots of NPC attacks</li>
<li>Fremennik Slayer caves overhaul</li>
<li>Removed drops for Rats and Spiders (Level 1)</li>
<li>Added fixed armored zombies drop table</li>
<li>Fixed an Easy Varrock task</li>
<li>Rework of Bots Grand Exchange interaction</li>
<li>Fixed a lot of Construction
bugs</li>
<li>Lots more minor to medium fixes and additions</li>
<li>Fix Gnomes offering fake cabbages</li>
</ul>
<br class="clear"/>
<br/>
<p>
As always, thanks to our contributors for making this update happen. We love you
</p>
</div>
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---
title: Archived Post - New Highscores
tags: news
layout: newspost
collection: Game Updates
date: 2020-12-12 00:00:00 +0000
authors: Red Bracket
---
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12-December-2020
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Red Bracket
</div>
<img alt="" class="avatar" src="./../../m=avatar-rs/avatar434f.gif"/>
<div class="modtype">Website Maintainer</div>
<div class="msgcommands">
<br/>
</div>
</td>
<td class="rightpanel">
<div class="msgtime">
12-Dec-2020 00:00:00
<br/>
</div>
<div class="msgcontents">
<!-- Post goes right in here -->
<p>2009scape Hiscores</p>
<p>
Those who have been with us for a while know 2009scape has been through a lot.
Originally hosted the game without a launcher, spotty connections, server down 12
hours a day, no website, open source but not accepting contributions.. It was a
rough time.
</p>
<p>
But we made the best of it! RedSparr0w, one of the earlier developers, created a
2009scape Discord and our Discord Bot, which contained a mini hiscores channel.
We've used that for over a year now, but now we've got something better..
</p>
<p>
<b><u>Introducing Hiscores:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/Y0hgaKJ.png" width="100%"/>
</div>
<br/>
<p>
These hiscores introduce sorting players by top stats overall, seeing your own
stats, as well as filters for xp rate and ironman modes. Almost everything from the
real 2009 hiscores is working there, all with a great theme and UI that matches what
you'd expect it to be.
</p>
<p>
We'll be monitoring the hiscores closely for any inconsistencies and making sure
everything works as expected over the next couple days. If you spot something that
looks off, give me a shout on Discord or any other admin in-game and we'll get it
fixed.
</p>
<br/>
<br class="clear"/>
<p>
Head over to the <a href="../../m=hiscore/hiscores.html">Hiscores Page</a>
now and check it out! It's also accessible from the Community dropdown in the
navigation bar at the top.
</p>
<br/>
<br class="clear"/>
<p>
And for those who are curious, here's what our old hiscores looked like...
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/lJXuaqp.png"/>
</div>
<br/>
<br class="clear"/>
<br/>
<p>
Hope you all enjoy this amazing update :)
</p>
</div>
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@ -1,110 +0,0 @@
---
title: Archived Post - Merry Christmas
tags: news
layout: newspost
collection: Game Updates
date: 2020-12-25 00:00:00 +0000
authors: Red Bracket
---
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25-December-2020
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<div class="title thrd">Merry Christmas</div>
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Red Bracket
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<div class="modtype">Website Maintainer</div>
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25-Dec-2020 00:00:00
<br/>
</div>
<div class="msgcontents">
<!-- Post goes right in here -->
<img alt="" src="../../../site/img/main/kbase/guides/holiday/christmas_07/snow_imp.gif" style="float:right"/>
<p>
It's Christmas!
</p>
<img alt="" src="../../../site/img/main/kbase/guides/holiday/christmas_06/wintumber_tree.gif" style="float: right;"/>
<p>
The 2009scape team is thrilled to be with you all another year. The spirit of
2009scape will live with us forever, and the skills and XP players earned will shine
on the <a href="../../services/m=hiscore/hiscores.html">Hiscores</a> for years and
years. This year, we had prepared a special little countdown event for those who
were on Christmas day, and inspired by the Falador Guards' excitement for drop
parties, the GE went absolutely wild!
</p>
<p>
We wish everyone a safe and fulfilling year, and look forwards to being with you all
next one.
</p>
<br/>
<br class="clear"/>
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@ -1,174 +0,0 @@
---
title: Archived Post - Quick Chat and more!
tags: news
layout: newspost
collection: Game Updates
date: 2021-01-13 00:00:00 +0000
authors: Red Bracket
---
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13-Jan-2021
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<div class="title thrd">Quick Chat and more!</div>
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Red Bracket
</div>
<img alt="" class="avatar" src="./../../m=avatar-rs/avatar434f.gif"/>
<div class="modtype">Website Maintainer</div>
<div class="msgcommands">
<br/>
</div>
</td>
<td class="rightpanel">
<div class="msgtime">
13-Jan-2021 00:00:00
<br/>
</div>
<div class="msgcontents">
<!-- Post goes right in here -->
<p>What's a remake without focus on unique features that build the game?</p>
<p>
Quick chat is here! </p>
<div style="text-align: center">
<video controls="" width="100%">
<source src="https://i.imgur.com/K3j4AvU.mp4" type="video/mp4">
</source></video>
</div>
<p>
<i>Interested in the technical implementation? Look <a href="https://github.com/2009scape/2009Scape/blob/development/Server/src/main/java/Server/core/game/interaction/QCRepository.kt">here</a>!
Note; all
2009scape code is under AGPL license. Only other open source projects can use it
too!</i>
</p>
<br/>
But that's not all..
<p>
<b><u>New Content:</u></b>
</p>
<ul>
<li>
Fishing Trawler is here!
<ul>
<li>
Implemented the fishing trawler minigame in its entirety
</li>
<li>
Added bank chest near fishing trawler
</li>
<li>
Guide for fishing trawler can be found <a href="https://github.com/2009scape/2009Scape/blob/5b316712e39711ad16d63f5cec084b618b247bdd/FishingTrawlerSoloGuide.md#fishing-trawler-solo-player-guide">here</a>
</li>
</ul>
</li>
<li>
Quick Chat is here!
</li>
<li>
Rapid Restore and Rapid Heal now function
</li>
<li>
You can now light logs on the ground by using a tinderbox on them.
</li>
<li>
Ironman icons are here! Show off your account to others :)
</li>
<li>
Added infinite stock to some shops
</li>
<li>
The rotten potato has been revamped
</li>
</ul>
<br/>
<p>
<b><u>Bug Fixes:</u></b>
</p><ul>
<li>Fixed al-kharid warrior behavior</li>
<li>Chaos Elemental can no longer kill your familiar after death</li>
<li>Fixed some of the lag caused by bots after long server runtimes</li>
<li>Fixed ducks not moving on water</li>
<li>Interacting with ground items (i.e. Light Logs) now works</li>
</ul>
<div style="text-align: center; padding-bottom: 20px;">
<img src="https://i.imgur.com/v20Xfhp.png"/>
</div>
<br class="clear"/>
<br/>
The site has also had some updates this month. We're working on a brand new Activities
hiscores page! Be sure to check it out and share any suggestions you have in the <a href="https://discord.gg/43YPGND">Discord</a>.
<br/>
<br/>
See the Activity Hiscores <a href="./../../m=hiscore/activity.html">here!</a>
<br class="clear"/>
<br/>
<p>
This update will go live very shortly! Enjoy everyone
</p>
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@ -1,233 +0,0 @@
---
title: Archived Post - All Fired Up
tags: news
layout: newspost
collection: Game Updates
date: 2021-01-18 00:00:00 +0000
authors: Ceikry
---
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18-Jan-2021
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Ceikry
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<img alt="" class="avatar" src="../../m=avatar-rs/avatar073f.gif" style="border: solid 1px seashell; border-radius: 50%;"/>
<div class="modtype">Lead Developer</div>
<div class="msgcommands">
<br/>
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<div class="msgtime">
18-Jan-2021 00:00:00
<br/>
</div>
<div class="msgcontents">
<!-- Post goes right in here -->
<p>Another update this month is here! This update brings the All Fired Up minigame a
number of patches.</p>
<h3>New Content</h3>
<h4>All Fired Up (Quest)</h4>
<ul>
<li>Players who have completed Priest in Peril and have 43 firemaking can head over
to King Roald in Varrock Palace to start the All Fired Up quest, which rewards
Firemaking XP and access to the All Fired Up Minigame!</li>
</ul>
<h4>All Fired Up (Minigame)</h4>
<ul>
<li>
<p>Players who have completed the All Fired Up quest can now participate in the
All Fired Up minigame. Rewards are granted based off how many beacons a player
is able to get lit at the same time. Beacons have various requirements in order
to unlock, for example the Goblin Village beacon requires completion of Goblin
Diplomacy, the Monastery/Black Knight's Fortress beacon requires joining the
monastery, and various beacons require crafting or smithing levels to repair
objects or shortcuts needed to access the beacon.</p>
</li>
<li>
<table>
<thead>
<tr>
<th>6 beacons</th>
<th>Ring of Fire (2% Bonus FM XP)</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 beacons</td>
<td>Flame Gloves (2% Bonus FM XP)</td>
</tr>
<tr>
<td>14 beacons</td>
<td>Inferno Adze (Same chopping speed as dragon axe, chance to burn logs for
FM xp while chopping. Can be used as a rune pickaxe as well.)</td>
</tr>
</tbody>
</table>
</li>
<li>
<p>The minigame also gives excellent experience from lighting beacons. Roughly the
same as follows:</p>
</li>
<li>
<table>
<thead>
<tr>
<th>Beacons Lit</th>
<th>Cumulative XP Gained</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>824.6</td>
</tr>
<tr>
<td>2</td>
<td>2,682.8</td>
</tr>
<tr>
<td>3</td>
<td>4,864</td>
</tr>
<tr>
<td>4</td>
<td>7,192.1</td>
</tr>
<tr>
<td>5</td>
<td>9,536</td>
</tr>
<tr>
<td>6</td>
<td>12,380</td>
</tr>
<tr>
<td>7</td>
<td>15,215.2</td>
</tr>
<tr>
<td>8</td>
<td>18,227.1</td>
</tr>
<tr>
<td>9</td>
<td>21,322.2</td>
</tr>
<tr>
<td>10</td>
<td>25,405.7</td>
</tr>
<tr>
<td>11</td>
<td>28,895.9</td>
</tr>
<tr>
<td>12</td>
<td>32,570.6</td>
</tr>
<tr>
<td>13</td>
<td>36,313.7</td>
</tr>
<tr>
<td>14</td>
<td>41,579.5</td>
</tr>
</tbody>
</table>
</li>
<li>
<p>Lighting all 14 beacons on x10 xp rewards roughly 415,795 experience.</p>
</li>
<li>
<p>It's worth noting that several beacons are in the wilderness, so you would get
the full bonus of Firemaking brawlers for those beacons.</p>
</li>
</ul>
<h3>Bugfixes</h3>
<ul>
<li>Fixed a bug with canoe stations that would prevent you from having multiple
stations at different stages of construction</li>
</ul>
<h3>Core Changes</h3>
<h4>New Varp System</h4>
<ul>
<li>
<p>Varp system allows us to properly make use of varbits that are used to control
a lot of client sided things (like beacons.) We could sort of use them before
but it was a messy and incomplete solution. This new system works perfectly.</p>
</li>
<li>
<p>Server can now read varp/varbit information from the cache more effectively</p>
</li>
</ul>
</div>
<p>
If you like what you're seeing, be sure to check out our earlier update this month.
Until next time!
</p>
</td>
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@ -1,136 +0,0 @@
---
title: Archived Post - Part of the Lost Tribe
tags: news
layout: newspost
collection: Game Updates
date: 2021-01-28 00:00:00 +0000
authors: Ceikry
---
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<div id="article">
<div class="sectionHeader">
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<h1 class="plaque">
28-Jan-2021
</h1>
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<div class="title thrd">Part of the Lost Tribe</div>
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</div>
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<div class="msgcreator uname">
<img alt="" src="../../../site/img/forum/crown_gold.gif"/>
Ceikry
</div>
<img alt="" class="avatar" src="../../m=avatar-rs/avatar073f.gif"/>
<div class="modtype">Lead Developer</div>
<div class="msgcommands">
<br/>
</div>
</td>
<td class="rightpanel">
<div class="msgtime">
28-Jan-2021 00:00:00
<br/>
</div>
<div class="msgcontents">
<!-- Post goes right in here -->
<p>Wait, it's not February yet?</p>
<p>Don't worry, it came early :)</p>
<p>
Duke Horacio's new advisor, Sigmund, has heard something in the cellar. If you've
completed Rune Mysteries and Goblin Diplomacy, you should head over and see if you
can figure out what happened! Please enjoy this all-new quest to 2009scape!
</p>
<p>
<b><u>Lost Tribe:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/mtSbwLq.png" width="100%"/>
</div>
<br/>
<p>
<b><u>Changes/Fixes</u></b>
</p>
<ul>
<li>You can now bless spirit shields at any PoH altar provided you have the prayer
level and the holy elixir + spirit shield. Alternatively, if you lack the level,
you can pay Brother Jered 1,000,000 coins to bless it for you.
</li>
<li>You can now combine sigils with blessed spirit shields with 90 smithing and 85
prayer. Alternatively, if you lack the levels, you can pay Brother Bordiss in the
Edgeville Monastery 1,500,000 coins to combine them for you.
</li>
<li>Dorgeshuun Crossbows now require completion of the Lost Tribe to equip and use
</li>
<li>The Goblin Village beacon now requires completion of Lost Tribe instead of
Goblin Diplomacy
</li>
<li>The Inferno Adze now functions as a dragon pickaxe instead of a rune pickaxe
</li>
<li>Fixed a bug that prevented you from completing the Shield of Arrav quest
</li>
<li>The default expression for NPCs is now Friendly instead of Half-Guilty
</li>
<li>Fixed bullseye lantern crafting
</li>
</ul>
<br class="clear"/>
<br/>
<p>
Until next time!
</p>
</div>
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@ -1,169 +0,0 @@
---
title: Archived Post - A New Layer Of Bots
tags: news
layout: newspost
collection: Game Updates
date: 2021-02-02 00:00:00 +0000
authors: Ceikry
---
<div id="content">
<div id="article">
<div class="sectionHeader">
<div class="left">
<div class="right">
<h1 class="plaque">
02-Feb-2021
</h1>
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<div class="section">
<div class="brown_background">
</div>
<div id="contrast_panel">
<div id="infopane">
<div class="title thrd">A New Layer Of Bots</div>
<div class="about">
</div>
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<div class="msgcreator uname">
<img alt="" src="../../../site/img/forum/crown_gold.gif"/>
Ceikry
</div>
<img alt="" class="avatar" src="../../m=avatar-rs/avatar073f.gif"/>
<div class="modtype">Lead Developer</div>
<div class="msgcommands">
<br/>
</div>
</td>
<td class="rightpanel">
<div class="msgtime">
02-Feb-2021 00:00:00
<br/>
</div>
<div class="msgcontents">
<!-- Post goes right in here -->
<p>Runescape's economy was always based on bots.</p>
<p>Since Runescape Classic, bots have been a part of the game (heck, they're even the
reason Runescape Classic was played for so long!). With the recent addition of bot
worlds over at OpenRSC (another great Runescape project), we've decided to take the
same step forwards.</p>
<p>
We've always had bots in the game populating the GE, keeping the game feeling alive,
so much so that when we removed them players rioted in Falador. But instead of
playing a cat and mouse game (with some of our own developers, even), we decided to
unlock them for all; going forwards, <b>everyone can bot</b>.
</p>
<p>
<i><b>But I worked so hard!!</b></i>
</p>
<p>
Fear not! Players who bot, even once will be permanently removed from the default
hiscores, and we're looking at other ways of tagging them too. Authentic accounts
will forever be respected and honored, just as they were before. Think twice
before enabling this on your main!
</p>
<p>
<b><u>Enabling bots:</u></b>
</p>
<div style="text-align: center">
<img src="https://i.imgur.com/8ZvBX4l.png" width="100%"/>
</div>
<br/>
<p>To start botting, type
</p><pre>::scripts</pre> in-game to see a list of scripts. Have a script you'd like to
see?
Fork the project, write it up and submit a PR! Also, please note more scripts are
planned to be added in the future, this is mostly just the groundwork.
<p>
<b><u>Other updates</u></b>
</p>
<p>
Since we just had an update a few days ago, we've just got a few patch notes for ya
:)
</p>
Core Changes:
<ul>
<li>
Server now has better start/stop functionality
<ul>
<li>::update will actually completely end the server process now so updating
will be
easier and smoother than ever
</li>
<li>There is also no longer a possibility for players
to log in "too early" as the networking doesn't get started until the server
is
completely up and running!</li>
</ul>
</li>
<li>The server now makes use of RSA encryption</li>
<li>Server has an all-new system for the grand exchange that attempts to address
several major issues</li>
</ul>
<br class="clear"/>
Bug Fixes:
<ul>
<li>Stats now drain/restore properly once again</li>
<li>Super Energy potions now restore the correct amount of run energy</li>
<li>Brine Sabre now has the proper animations and a handled special attack</li>
<li>Arrows and bolts are no longer allowed on Entrana</li>
<li>Warrior woman spawns added to varrock castle</li>
<li>Fixed the hard leather crafting interface</li>
<li>Fixed a bug with lost tribe that prevented advancing past Reldo</li>
<li>Fixed a bug where Sigmund could reset Lost Tribe progress</li>
</ul>
<br class="clear"/>
<br/>
<p>
Hope you enjoyed this update, and we'll see you at the next step!
</p>
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---
title: Archived Post -The Collision of Worlds
tags: news
layout: newspost
collection: Game Updates
date: 2021-02-22 00:00:00 +0000
authors: ??
---
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22-Feb-2021
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<div class="title thrd">A New Layer Of Bots</div>
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??
</div>
<img alt="" class="avatar" src="../../m=avatar-rs/avatar8fa9.gif">
<div class="modtype">Website Developer</div>
<div class="msgcommands">
<br/>
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22-Feb-2021 00:00:00
<br/>
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<div class="msgcontents">
<!-- Post goes right in here -->
<p>What's a remake without focus on unique features that build the game?</p>
<p>
The battle of the worlds! </p>
<p> A new whole world was added with the whole new highscores to match it!
World 2 being the custom/QoL verison of 2009scape and World 1 becoming the authentic 2009scape.
</p>
World 2 now adding Skill Cape Perks which you can find here : <a href="../../../site/game_guide/skill_cape_perks.html"> Click here</a>
World 2 also adding unlimited rerolls
For both worlds we are looking at the xp drops updates! You can toggle it by doing the command : ::xptoggle
<br/>
<br/>
<div style="text-align: center">
<video controls="" width="100%">
<source src="../videos/totalxpdrops.mp4" type="video/mp4">
</source></video>
</div>
<br/>
<p> You can also change it from the total xp to the most recent skill by doing ::xpconfig track recent increment</p>
<div style="text-align: center">
<video controls="" width="100%">
<source src="../videos/xpconfig.mp4" type="video/mp4">
</source></video>
</div>
<br/>
<p> And Slayer Toggles! Just type in ::toggleslayer while you have an active task and watch your counter go crazy!</p>
<img height="300" src="../img/slayertoggle.webp" style="margin-bottom: 20px;" width="100%"/>
<hr/>
<br/>
<br/>
But that's not all..
<img height="100" src="../img/patchnotes.webp" style="border: 1px solid black; border-radius: 50%; margin-bottom: 30px; margin-left: -10%;;" width="100"/>
<ul>
<li> New Content </li>
<li>
x20 xp rate
Implemented a new xp rate to tempt the world 2 players with. The xp rate will have it's own set of claims to the 99s.
Make sure like every other rate once you are first in a 99 to post in #claim-to-fame in the discord.
</li>
<li>
Bot Chat now shows up in the chat box! With a bunch of new phrases being added all the time by our beloved Kermit!
<br/>
<img height="70" src="../img/botsays.webp" width="400"/>
</li>
<li>Agmundi Quality Clothes shop added.</li>
<li>Aberab, Achietties, Afflicted,Afrah,Agility Boss,Agmundi dialogues added.</li>
<li>Added all the NPCs for the varrock museum basement area</li>
<li>Added dialogue to Teacher and Pupil (male) NPC variant/li&gt;
</li><li>Added dialogue to Natural Historian NPC (not complete, requires cutscenes)</li>
<li>Added Ghost NPCs to "The Golem" quest area and 'Strange Implement' ground item</li>
<li>Added stairs support for Varrock Museum for underground area</li>
<li>Added dialogue to one 'Schoolgirl' NPC in varrock museum area</li>
<li>Added Altar Tabs</li>
<li>Restructured the project</li>
<li>Alphabetized the ::quests in Discord</li>
<li>Alphabetized the ::quests list ingame</li>
</ul>
<br/>
<p>
<b><u>Bug Fixes:</u></b>
</p><ul>
<li>Added a check for Leaf-bladed sword</li>
<li>Fixed cooking bug where fire goes out and the player can still cook.</li>
<li>Mystic fix and added slayer drops + bonuses</li>
<li>Renamed the game instructor</li>
<li>Reduced the spam that bots would produce</li>
<li>Fixed Jelly Droptable</li>
<li>Removed a bunch of offensive names from bots and bot's text.</li>
<li>Kalphite soldiers now have animations and a drop table matching 2009</li>
<li>Adjusted the stat bonuses for the Kalphite Worker, Soldier and Guardian to match stat bonuses from OSRS wiki articles since they have accurate stats for the time prior.</li>
<li>Fixes immerseFalador's CoalMiner which starts in the mine and gets stuck.</li>
<li>Possible to thieve coins (and other items) even if players have 28 items in inventory, given they have space.</li>
<li>The giant spiders in Lumbridge are no longer aggressive</li>
<li>NPCs now don't attempt to face/focus you while dying</li>
<li>Fixed clue scroll text to make it more authentic</li>
<li>Pickpocketting has a slower delay</li>
</ul>
<br class="clear"/>
<br/>
The site has also had some updates this month. We're working on a brand two brand new world highscore pages! Be sure to check it out and share any suggestions you have in the <a href="https://discord.gg/43YPGND">Discord</a>.
<br/>
<br/>
See the World 1 Highscores here: <a href="../../m=hiscore/hiscores.html">here!</a> <br/>
See the World 2 Highscores here: <a href="../../m=hiscore/hiscores.html?world=2">here!</a>
<br class="clear"/>
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---
title: Archived Post -Master Farmers
tags: news
layout: newspost
collection: Game Updates
date: 2021-03-13 00:00:00 +0000
authors: ??
---
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13-Mar-2021
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??
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<img alt="" class="avatar" src="../../m=avatar-rs/avatar8fa9.gif">
<div class="modtype">Website Developer</div>
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13-Mar-2021 00:00:00
<br/>
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<div class="msgcontents">
<!-- Post goes right in here -->
<p> In 2009scape, we spend countless days waiting for the next new content but while we are playing
the game we always find some skills just have silly errors that stop us from fully enjoying the game.
It is not secret at all that our source needs an overhaul on some skills.
</p>
<p> In this update, we focused on raking some of the weeds that the Arios team had planted long ago by rewriting
the Farming Skill! Make sure you grab your rake and head over to do some farming. Our <b style="color:darkred">Lead Developer</b> spent over a hundred
hours yet again on another update that just brings us back to a real runescape game not some petty money grabbing RSPS.
No more patches needing to be cleared, no more compost bins just not working, and the ability to play the entire skill will
give countless hours of fun! Make sure you don't forget to complete the Lumbridge Medium diaries for the explorer ring 3 which will
give you a port sarim farming patch teleport!
</p>
<p> This may be a smaller thread this time around due to only so much you can say about a Farming rewrite. Make sure you tell <b style="color:darkred">Ceikry</b>
how much your appreciate it. Every bit means a lot to him and it's motivation to carry on with more content releases! Anywho, while you
guys begin farming lets head over to these other <i style="color: green">patch notes</i>.
</p>
<b><u>Bug Fixes:</u></b>
<br/>
<ul>
<li> Updated Equip Timing. </li>
<li> You can now loot tar barrels on lunar isle.</li>
<li> You can now empty antipoison potions.</li>
<li>The Jobs in Lumbridge are now limited to 3 completions per day (this excludes jobs you skip)</li>
<li> Bone grinder has been rewritten + fixed ( You can use regular bones now! )</li>
<li> Corrected Sigmund's dialogue </li>
<li> If you have started but not finished Shield of Arrav, King Roald will now let you pick between All Fired Up and Shield of Arrav dialogue </li>
<li> Defence potion now uses a ranarr potion base instead of marrentill </li>
<li> Magic carpets have been redone to now appear correctly </li>
<li> Estate agent dialogue fixed + varrock achievements for it added </li>
<li> Ned's dialogue has been improved </li>
<li> Missing tool leprechauns have been added + wilderness flower patch implemented </li>
<li> Included some of <b style="color:darkcyan">Ryan</b>'s drop table fixes</li>
<li> Fixed all the cavalier hats clipping hair </li>
</ul>
<b><u>Discord Updates:</u></b>
<p> Our <b style="color:darkcyan">Contributor</b> role is now active for members that have a total of 500 lines of fixes.
The role is only to give a shout out to the efforts of people fixing things that our <b style="color:darkred">Developers</b>
do not have to be concerned about. They also get credited ingame as well.
</p>
<p>
I will go in more detail on a separate page on the website of how our credit system works but there was an update to our voting system
that I will mention here. every vote will be marked down and in a week from now if you have voted every single day ( only requiring voting once a day )
on the last day your votes will equal 5 credits. And then restarts the following week. You <b>must</b> vote <b>everyday</b> in order to get this.
You can not miss a day. If you do your time resets.
</p>
<b><u>Website Updates:</u></b>
<br/>
<br/>
<li> Ever since the split of two worlds new members have been confused on which to play. Look no further than this
new world guide! <a href="../../../site/game_guide/themed_worlds.html"> Click me </a> </li>
<li>Fixed the Highscores to display the x20 slider.</li>
<li> You can now see the Hall of Fame for 2009scape with all of the xp rates <a href="../../../site/community/hall_of_fame.html">here</a>.</li>
<br/>
<p>
<br class="clear"/>
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---
title: Archived Post -Buggy Madness
tags: news
layout: newspost
collection: Game Updates
date: 2021-03-15 00:00:00 +0000
authors: ??
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15-Mar-2021
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??
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15-Mar-2021 00:00:00
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<!-- Post goes right in here -->
<p> Hi guys! There's a cute update once again this week for all of you to explore. We know with fixing the
some of the old Arios code there was going to be some problems. However, <b style="color:darkred;">Ceikry</b>
has been on the case and has fixed some of the bugs! He spends a bunch of time on this project to make sure each
day new things can be added or fixed for a better overall experience for everyone. Okay, enough of my rambling
time to bring on the real goods. </p>
<br/>
<b><u>Bug Fixes:</u></b>
<ul>
<li>Fixed a bug with ava's accumulator that would prevent you from re-equipping it after removing it </li>
<li>Fixed a bug that would cause talking to certain NPCs to crash the server</li>
<li>Fixed a bug where you could water patches with nothing planted in them</li>
<li>Old compost bins from pre-rewrite should now clear properly on login</li>
<li>Fixed a bug where Dramen Tree Spirit wouldn't spawn</li>
<li>The ::ge command now displays results alphabetically</li>
<li>Fertile soil spell has now been re-implemented.</li>
<li>Farming cape perk has been re-implemented.</li>
<li>Compost Mound special move re-implemented.</li>
<li>Cure plant spell has been re-implemented.</li>
<li>Fixed a bug where farming produce could be put into the wrong kind of container (basket vs sack) </li>
<li>Hat/hair clipping has been corrected. Please report as bugs any hats where the hair pokes through/still shows</li>
<li>Farmer dialogue has been made more human-friendly when requesting patch protection</li>
<li>Fixed raking not playing an animation for stage 1 weeds</li>
<li>Fixed a bug where planting a seed in a plant pot could take a whole stack of seeds</li>
<li>Corrected the level requirement for white lillies</li>
<li>Fixed a bug with depositing 5 items in the leprechaun tool interface</li>
<li>Fixed a bug that prevented you from speaking with the Maze Guardian during MTA.</li>
<li>Disabled afaroutdude's borked implementation of A Soul's Bane until it can be properly implemented</li>
<li>Readded Sir Gawain's dialogue (fixes Merlin's Crystal)</li>
<li>Removed various bits of debug text</li>
<li>Readded farmer dialogue/shop</li>
<li>Patches should now correctly grow while offline</li>
<li>Canoe system has been completely redone</li>
<br/>
<br/>
<br class="clear"/>
<br/>
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---
title: Archived Post -Random Events
tags: news
layout: newspost
collection: Game Updates
date: 2021-03-19 00:00:00 +0000
authors: ??
---
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19-Mar-2021
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19-Mar-2021 00:00:00
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<!-- Post goes right in here -->
<p> Yet another amazing update that is coming our <b style="color:darkred"> Lead Developer </b>.
In this week's addition of content creation and patch notes we have a special surprise that many did not know
they wanted but for sure need! This week we are taking a look at a new random event system, a better thieving system and
other patches that make our game one step closer to our dream goal of a remake.
<img src=""/>
</p>
<br/>
<b><u> Content Additions </u></b>
<ul>
<li> Reworked random event system:
<ul>
<li>Hostile random events no longer exist.</li>
<li>Corrected Sandwich Lady event (Rewards various foods) &amp; are able to talk to her.</li>
<li>Added Certer event (Can reward gems, key halves, spinach rolls, kebabs, etc)</li>
<li>Added drill demon event (Rewards camo set and then 500 gp once player completes the camo set.)</li>
<li>Added Surprise Exam! event (Rewards Book of Knowledge, which grants (15 * level) experience in a skill of your choice, experience rate settings *do apply*)</li>
<img height="200" src="../img/exam.webp" width="400"/>
</ul>
</li>
</ul>
<br/>
<br/>
<b><u>Bug Fixes:</u></b>
<ul>
<li>Added nearly-perfect pickpocketing with perfect success rates.</li>
<li>Woodcutting rates have all been corrected to perfect authentic rates.</li>
<li>Corrected cooking burn rates</li>
<li>Fixed a small bug with Duke Horacio's dialogue</li>
<li>Crossbows now use crossbow string rather than sinew to fletch.</li>
<li>Lady of the Lake dialogue should no longer hang.</li>
<li> You are now able to talk to the kid in waterfall quest to continue the quest.</li>
<li>Fixed a bug with the hat flag on female player models</li>
<li>Hat flags now take into account whether or not the player is normally bald.</li>
<li>Fixed world events (shooting stars/ penguins)</li>
<li>Fixed superheat spell</li>
<li>Fixed a bug with skulling players and entering the abyss.</li>
<li>Players can now plant fruit tree seeds in plant pots</li>
<br/>
<br/>
<b><u>Website/Discord Updates:</u></b>
<br/>
<br/>
<ul>
<li>Our Player, S , is the first x20 regular player to achieve 99 fletching!</li>
<li>Every page now has the 2009 Runescape Theme. </li>
<li> Our vote streak goes for March 8th - March 14th goes to: Daniella, Death, Pebol, Ryannathans, S, &amp; Slow. </li>
<li> Added a new quest guide for Wolf Whistle</li>
</ul>
<br/>
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---
title: Archived Post -Rolling the credits
tags: news
layout: newspost
collection: Game Updates
date: 2021-03-21 00:00:00 +0000
authors: ??
---
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??
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<img alt="" class="avatar" src="../../m=avatar-rs/avatar8fa9.gif">
<div class="modtype">Website Developer</div>
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21-Mar-2021 00:00:00
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<!-- Post goes right in here -->
<p> It's inching closer to the end of March and we just had three big updates back to back and now we have another one! Exciting news on this part is this
update is an update that was planned out accordingly and has a beautiful new addition to our 2009scape. So, let me not talk up a storm this isn't discord
after all this is our website.
<img src=""/>
</p>
<br/>
<b><u> Content Additions </u></b>
<br/>
<p>
The time is here, our credit wallets are completely full and some of us got our streaks for voting and some got our new Hall of fame titles.
If only there was a shop to where we could spend these beautiful credits? oh wait.. A shop you say? Look not further! we have a brand new shop
with new ways of earning credits! Last update I went into a few details of what was added inside our Random events; however, our credit
system is so big that I needed to write an entire other page explaining how to get them! Check this out <a href="../../../site/game_guide/credits.html"> <b>HERE</b></a>.
</p>
A few more things have been added as well check them out in this list!
<ul>
<li>Charter Ships now sell infinite seaweed and buckets of sand</li>
<li>Charter Ships now sell infinite pineapples</li>
<li>Ore shop in keldagrim now sells 1500 of each ore</li>
<li>Readded Port Khazard general store.</li>
<li>Added 2 2009scape-exclusive easter eggs. Who will figure them out first?</li>
<li>Made Jatix's stock infinite</li>
<li>Expanded adventure bots dialogue and skilling capabilities greatly.</li>
<b style="color:brown; opacity: 10%;"> The hat says it all</b>
</ul>
<br/>
<br/>
<b><u>Bug Fixes:</u></b>
<ul>
<li>Redid the Brimhaven dungeon into the new system.</li>
<li>Redid option handling for shooting stars into the new system</li>
<li>Corrected the HAM member loot tables and added in the easy clue scroll reward</li>
<li>Readded buttons to HAM member loot tables</li>
<li>Converted NPC drop tables over to a new internal system (JSON format unaffected)</li>
<li>Zones properly flagged with the RANDOM_EVENT ZoneRestriction should now prevent random event spawns</li>
<li>Fixed barbarian fishing xp rewards</li>
<li>You can no longer move away while planting seeds.</li>
<li>Fruit tree seedlings can now be watered</li>
<li>Fixed the following Playerbot scripts: VarrockEssenceMiner, SharkCatcher, SeersMagicTrees, LobsterCatcher, CoalMiner, DraynorWillows</li>
<li>Fixed an unhandled section of the Shantay Pass gate.</li>
<li>Drop rate for Abyssal Whip is now 1/500 (roughly) instead of 1/1000</li>
<li>Goblins no longer drop colored goblin mail</li>
<li>Kalphite Queen now drops noted sharks instead of unnoted sharks</li>
<li>Added missing droptable for Druids</li>
<li>Corrected Gunthor the Brave's droptable</li>
<li>Fixed the Godwars entrance and Saradomin entrances. If you have stuck/broken GWD ropes do ::resetgwdropes ingame.</li>
<li>Operating an equipped item now cancels any running pulses</li>
<li>K'ril Tsutsaroth now counts as a lesser demon for slayer tasks.</li>
<li>Should now be able to pick up wines of zamorak when it drops as loot.</li>
<li>Potato with Cheese now heals for 16 HP</li>
<li>You can now decant unnoted potions at any NPC with a decant option</li>
<li>Fixed Mistag's dialogue, if Mistag isn't responding to the bow, do ::resetmistag ingame.</li>
<li>Hops now require 4 hops seeds, with the exception of Jute which requires 3.</li>
<li>Corrected rockslug droptable</li>
<li>Blurite bolts can now be fired from all crossbows above bronze.</li>
<li>Changed a karamja lobster spot to be a shrimp spot.</li>
<li>Lower level shilo gem rocks are now able to be mined.</li>
</ul>
<br/>
<br/>
<b><u>Website/Discord Updates:</u></b>
<br/>
<br/>
<p> We had a close call this week with our votes. But the votes are in and I'm happy new announce the streak winners for Mar 15 - Mar 21 is Daniella, Joep, Pebol,
<b style="color:rgb(70, 180, 180)">Ryannathans</b>, &amp; Slow! </p>
<p> I would love to congratulate S on x20 rate for 99 Hunter, Thieving, Fishing, Ranged and Magic. <br/>
I would love to congratulate Unrealhaze on his x20 RealHaze account for Attack and Hp &amp; his other x20 Unrealhaze for 99 woodcutting.<br/>
I would love to congratulate Bowdi on x20 account achieving the fire cape by defeating Jad! <br/>
<b style="color: green; opacity: 10%;">Cave goblins like shiny gems</b>
</p>
<br/>
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---
title: Archived Post -Our First Community Event
tags: news
layout: newspost
collection: Game Updates
date: 2021-03-23 00:00:00 +0000
authors: ??
---
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23-Mar-2021
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??
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23-Mar-2021 00:00:00
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<!-- Post goes right in here -->
<p> Hi everyone! It's just me, Summer, I thought I would do a small post on our website of some of our previous small events we had
that some people didn't get to attend on World 2. One of the biggest aspects of that game we're remaking ( lets try to say that word
less on this website ) was the social aspect! From Community boss battles to play owned house events. I remember the boxing ring was
something plenty of people did as well as the other game rooms. Official alter runs, dungeons, and even corny videos using the throne room.
</p>
<p> The first unofficial event for World 2 took place inside of the Godwars dungeos where a few people gathered together and had a load of fun
they were even awesome enough to take screenshots so I'd love to share those now! It went on for a little while and it was awesome to see
everyone coming together and having fun!
<br/>
<br/>
<img height="400" src="../img/community/gwdevent1.webp" style="border: solid gold 5px" width="660"/>
<br/>
<br/>
<img height="400" src="../img/community/gwdevent2.webp" style="border: solid gold 5px" width="660"/>
<br/>
<br/>
<img height="400" src="../img/community/gwdevent3.webp" style="border: solid gold 5px" width="660"/>
<br/>
<br/>
It was a super fun event that I hope can happen again! but that concludes this event. I know Rusty is always looking for players
to come with him. Remember before hosting an event. Talk to <b style="color:darkgreen">Kermit</b>, he doesn't need to host the event he just can approve it to make Official
and the Host and other people attending the event will get credits. To learn more click <a href="../../../site/game_guide/credits.html">HERE</a>.
</p>
<p>
The Other event was <b style="color:darkgreen">Kermit</b>'s Hide-N-Seek which was an Official event where all participants will be credited!
The name of the game was a special Easter one with the holiday coming up. <b style="color:darkgreen">Kermit</b> turned into a bunny and you had to
find him for your rewards. I know he will be hosting more events from now on. So make sure that you come to him with some ideas for events so we can
get together as a Community! There weren't many photos so I grabbed what was posted inside of the #community-events channel on discord! :)
<br/>
<br/>
<img height="400" src="../img/community/hidenseek22-03-2021.webp" style="border: solid gold 5px" width="660"/>
<br/>
<br/>
</p><p>
This concludes our little Community posts! I will possibly make another for Easter and more in the future! Thank you so much for the read.
These pages aren't hard to make but obviously time goes into them and I'd like for us all to be more of a community! If you have any questions
about events at all you can always ask the <b style="color:darkred">developers</b>, but you should go to the <b style="color:red"> Community Manager </b>
and our current CM is <b style="color:darkgreen">Kermit</b>.
</p>
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---
title: Archived Post -A Magical Sweep
tags: news
layout: newspost
collection: Game Updates
date: 2021-04-04-2 00:00:00 +0000
authors: ??
---
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04-04-2021
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<div class="title thrd">A Magical Sweep</div>
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??
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<div class="modtype">Website Developer</div>
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04-04-2021 00:00:00
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<!-- Post goes right in here -->
A late post on my part sorry guys but I wanted to make sure there was another place for our updates to go
rather than just keeping them on Discord. With everything going on from the U.S government trying to "outlaw" crypto
to fight against a popular website <a href="https://odysee.com"> Odysee </a> a website using the lbry core and
Microsoft attempting to buy discord may cause some tension for us using Discord (Myself included ) I will try to make
the update posts on time! Last time we just had way to many patches that we had to make so we couldn't get a proper page
going for it.
<img src=""/>
<br/>
<b><u> Content Additions </u></b>
<br/>
<p>
The addition this time around is the start to a magic system so another core update
vs the old system we had that was a tad wonky. We'll see more than this over time obviously but here is the start!
</p>
A few more things have been added as well check them out in this list!
<ul>
<li> Magic has started a transition to a new system which will bring more flexibility with fixing + improving magic.</li>
<li> Alchemy spell moved to new system and separated out from handling for Mage Training Arena alchemy </li>
<li>Bones to Bananas and Bones to Peaches tablets now function (Can use B2P tablet without unlocking the spell)</li>
<li> Superheat Ore can no longer take the runes if you don't have enough ore to make a bar, and now chooses a steel bar if you have more than 2 coal and some iron in your inventory, and have the level requirement to make steel bars. </li>
<li> The home teleport spell has been re-implemented </li>
</ul>
<br/>
<br/>
<b><u>Bug Fixes:</u></b>
<ul>
<li>Fixed a bug in Duke Horacio's Lost Tribe dialogue.</li>
<li>Fight caves should now register as a proper safe death for HCIM</li>
<li>Can no longer run multiple glassmaking tasks simultaneously</li>
<li>"Fixed" the rune thrownaxe special for DK entrance. It's pretty scuffed tbh. but it'll work until combat is redone</li>
<li>Pickaxe head flying off random removed. Fixes #990</li>
<li>Can now cook sweetcorn and basic potato. Fixes #987</li>
<li>Edible seaweed is now edible. Fixes #979</li>
<li>Soda Ash and Sinew should now be producible.</li>
<li>Earth Warrior stats have been corrected</li>
<li>Fruit tree seedlings should now turn into the correct saplings</li>
<li>Jobs in lumbridge have been improved with the option to check your job progress at any time.</li>
<li>Fixed a bug with King Roald's AFU completion dialogue</li>
<li>All Explorer's Rings now have a prayer bonus of 1 and no longer have their +1 range strength bonus</li>
<li>Mogres now drop flippers &amp; mudskipper hat</li>
<li>Fixed an issue with the level check for the Tree Gnome Stronghold -&gt; Barb Assault shortcut</li>
<li>A seed dibber is now required to plant seeds, and a spade is now required to plant saplings.</li>
<li>Using ctrl-click to run now functions properly</li>
<li>Selling multiple items in the tokkul shop now calculates amount of tokkul correctly</li>
</ul>
<br/>
<br/>
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---
title: Archived Post -Happy Easter!
tags: news
layout: newspost
collection: Game Updates
date: 2021-04-04 00:00:00 +0000
authors: ??
---
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04-Apr-2021
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<div class="title thrd"><b style="color:green">H</b><b style="color:hotpink">a</b><b style="color:darksalmon">p</b><b style="color:dodgerblue">p</b><b style="color:fuchsia">y</b>
<b style="color:red">E</b><b style="color:green">a</b><b style="color:hotpink">s</b><b style="color:darksalmon">t</b><b style="color:dodgerblue">e</b><b style="color:fuchsia">r</b>!
<img height="25" src="../img/eastereggs1.webp" width="25"/></div>
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??
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<div class="modtype">Website Developer</div>
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04-Apr-2021 00:00:00
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<!-- Post goes right in here -->
<p> Happy Easter everyone! I hope everyone has an EGG-TASTIC day! We are on first official 2009scape Easter.
<b style="color:green">Kermit</b> is hopping around both worlds this holiday helping the Easter bunny hide some eggs.
Make sure to follow up in the Community Channel on Discord for more information. We have a ton more small Hide-N-Seek events
going on as well where you need to find the frog or lets say bunny for easy credits. Make sure to login and participate in the
egg hunt to obtain the easter emotes in-game.
<br/>
<br/>
Also the Frog himself has added new Easter Quotes to our beloved Adventure bots for you to check it out with some new funny
catch phrases for you to love! Anyways super short Easter post since I am exhausted while writing this and I am running
out of things to say but I hope everyone has a fantastic easter. The event lasts until April 9th EST! so make sure you hurry to
collect the eggs while you still can! Please post pictures of your adventures in the media section on discord and I'll make sure
I'll add them to the website!
</p><p> A big Thank you to <b style="color:darkred">Ceikry/Celery</b> for throwing this easter egg hunt together for us. I hope everyone
has time to HOP on and find the eggs.
</p>
<br/>
<br/>
<img height="45" src="../img/easteregg.webp" width="45"/>
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---
title: Archived Post -The April Update
tags: news
layout: newspost
collection: Game Updates
date: 2021-04-08 00:00:00 +0000
authors: ??
---
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08-Apr-2021
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??
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<div class="modtype">Website Developer</div>
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08-Apr-2021 00:00:00
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<!-- Post goes right in here -->
<p>
Okay, what an Easter! We had a few people get the cute Easter emote from turning in eggs and the easter egg hunts
were super fun to attend! Sadly, people found a small bug where you can find an infinite amount of eggs and
one of the rewards being credits from turning in eggs this caused the Easter event to be shut down early. With this we
also had an unplanned early release of an update. <br/> <br/>
Also the beginning of the 2.009 progress has started which is our new
core being coded from scratch. The progress will be worked on for the next couple months before any real news
will start being released. The first bit of content will be the f2p content and getting that completed.
But worry not there is a way to keep track of the progress thanks to the new member to the bot team,<img height="20" src="../img/zanik.webp" width="20"/> <a href="../../../site/game_guide/zanik.html"><b style="color:goldenrod">Zanik</b></a>!
Zanik comes in with a cute command *2.009 that allows you to check the progress of the new core.
<br/> <br/>
I will say from now on these pages may slow down a bit but all updates will end up on the website as promised! I worry that discord will be
that one place that a lot of us may avoid one day and it would just be nice to be able to have another place to see all upcoming updates!
</p>
<br/>
<br/>
<b><u>Lletya Expansion</u></b>
<ul>
<li>Added Food store and missing NPC.</li>
<li>Added Archery Shop and missing NPC.</li>
<li>Added General store and missing NPC.</li>
</ul>
<b><u>Shilo Villages Fixes</u></b>
<ul>
<li>Fixed some shops' stocks.</li>
<li>Added fishing shop.</li>
<li>Fixed fishing spots.</li>
</ul>
<b><u>Farming Fixes</u></b>
<ul>
<li>Added Garth to payable farmers for fruit trees.</li>
<li>Added Gileth to payable farmers for fruit trees.</li>
<li>Added Amaethwr to payable farmers for fruit trees.</li>
</ul>
<b><u>Hunter Fixes</u></b>
<ul>
<li>Added Cerluean twitch birds to both spots.</li>
<li>Added Golden Warbler birds to both spots.</li>
<li>Added Crimson Swift birds to both spots.</li>
</ul>
<b><u>Thieving Fixes</u></b>
<ul>
<li>Fixed 3 npcs that were unable to be pickpocketed.</li>
</ul>
<b><u>Fishing Fixes</u></b>
<ul>
<li>Added and fixed East wilderness fishing spots.</li>
<li>Fixed a lot of fishing spots that were too far away.</li>
<li>Fixed some incorrect fishing spots.</li>
</ul>
<b><u>General Fixes:</u></b>
<ul>
<li>10 Tokens are taken upon entering Cyclops' room.</li>
<li>Added Varrock Guard Spawns.</li>
<li>Added a 1 dose Super Anti-Poison near the observatory in a collapsed building.</li>
<li>Fixed Waterskings weighing way too much, now are authentic .1kg.</li>
<li>Added Iron Bar spawn in level 18 wilderness.</li>
<li>Fixed EVERY potions examine text.</li>
<li>Removed spam 4 dose prayer potion drops from a table.</li>
<li>Fixed examines of Amulet of Glory 0/1/2/3/4</li>
<li>Fixed Varrock Guard Drop tables.</li>
<li>Fixed News: Logs being sold spam. </li>
<li>Cave Crawlers are now poisonous.</li>
<li>Fixed both stairs leading to the white snow kebbits.</li>
<li>Massive tweaks to adventure bots.</li>
<li>Removed random bird spawns from the world. #arios</li>
<li>Corrected stats and requirementsfor PVP equipment.</li>
<li>Crystal Bow &amp; Shield have had their requirements fixed.</li>
<li>Lunar staff and armour now have proper requirements.</li>
<li>Tyras Guards now actually have stats.</li>
<li>Fixed requirements to equip dragon'hai armour.</li>
<li>Fixed crafting requirement to craft Dramen Staff.</li>
<li>Fixed runecrafting requirement to make infused wand.</li>
<li>Removed Caleb from Gertrude's property.</li>
</ul>
<br/>
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title: Archived Post -The Hault On Updates
tags: news
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date: 2021-05-05 00:00:00 +0000
authors: ??
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<img alt="" src="../../../site/img/forum/crown_gold.gif"/>
Summer
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05-May-2021 00:00:00
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<!-- Post goes right in here -->
<h3 style="text-align: center;"> 2.009</h3>
<p>So, it's been quite a bit since I've made a post on this website, I'd sit back and relax since this a tad bit long read. I believe a few people are a tad
bit concerned about what the progress is looking like for 2009scape and some people just have not been
informed by not being part of the general conversations of discord or not being on discord at all.
</p>
<b><i>The What</i></b>
<p>
2009scape has come to a hold and this isn't because of lack of development but because it's breaking with
each update since the project is rotten from it's core. There would just be too much work in order to fix
the thousands upon thousands of bugs that present for the current 2009scape. So, the <a href="../../../site/community/staff.html">staff</a> of 2009scape
have decided instead taking the time to try and fix something that is broken at it's core why not rewrite it's core.
The server developers are working on version 2.009.
</p>
<b><i>The Why</i></b>
<p>
To give some History of why the core is breaking would be helpful since nothing on this site states what this project is based upon.
2009scape is based of an old project called Arios530 which was a 2009 revision that had chunks of OSRS inside of it.
The project fell apart once a developer named Vexia tried to screw them all over. In 2019, <b style="color:darkred">Red Bracket</b>
found the project and uploaded it on GitHub. The project was a side section of 2006rebotted which was a 2006
revision that was focused on testing different bots and in March of 2020, they created their own discord for the project.
Slowly removing the old cache that was not a pure 530, now having a pure 2009 cache and map. All OSRS content was booted from server
and we became 2009scape. As months passed the <b style="color:darkred">Lead Developer, Ceikry</b> realized that the more he fixed the more of the core he started to break
so they decided on the rewrite.
</p>
<b><i>The When</i></b>
<p>
There is no set date on when 2.009 will be released and no set date on when a beta will be ready for a set amount of discord members.
I can say that in order to request to be part of beta you will need to be part of discord.
Do note that if you aren't chosen for beta it's okay, we are selecting members we believe that can soley find bugs and have the time to do
so. After the beta has been ran obviously a release will happen but like I said no said date on either.
</p>
<b><i>Will my account transfer??</i></b>
<p>
Yes! your account will transfer and you can even keep your stats. However, with once 2.009 is released it will be updated with free to play
content only at first. Then member content will be added chronologically. With this being said this will mean that all member items will be wiped
on transfer so you will need to find a way to sell these items beforehand. It gives an unfair advantage to have items that are not in the game when it
comes to new players that will not be able to obtain them at all. Also the issue where back in early days when osrs content still existed mystery boxes
dropped rare clue items that should have never been given. A clean start of any members items but you will keep all f2p items.
We will give several warnings on website and discord. On website I will post when beta is approaching, when beta has launched and when beta is over and release.
On discord we will announce a week before release to high alch any items that are members. A good way to get your money without needing to alch is the general
store in the wilderness buys for high alch price.
</p>
<b><i> Should I still play or should I wait?</i></b>
<p>
This is up to you entirely, like I said stats will be transferred so if you plan on getting some stats up no one is stopping you. This server will stay up until the release
of 2.009. I would suggest not to quest or hunt for members items that you would be concerned to lose. Unless the game breaks, bugs will not be fixed because
this is pointless when the rewrite has taken place. If you choose to wait I'd highly suggest to join the discord or check every now and then on website to see if
beta has been launched.
</p>
<b><i>Website Rework</i></b>
<p>
This website is a cluster with tons of useless information since the website came from a rip of a 2010 website. The file system was a mess and it was
quite hard to keep a clean way of adding content. I'd like to introduce, <b style="color:darkred">Michael</b>, our newest <b style="color:darkred">Website developer</b>. <b style="color:darkred">Michael</b>, <b style="color:darkred">Bracket</b>, and <b style="color:darkred">I</b> have all been discussing
what to do with the website and how we want things for 2.009. We have big plans to make the website more informative and a lot more polished. We have talks about
adding more functionality to the website.
<b> Edit : Summer Remade the website. </b>
</p>
<b><i>Discord Changes</i></b>
<p>
A community member just joined the ranks of staff of being our <b style="color:orangered">Discord Editor</b>. <b style="color:orangered">Cazrep</b>, is working on organizing the sections to create a cleaner appearance to view information
while the website will be used to store information the discord needed a clean up to make things easier for newcomers to read and create a more aesthetically pleasing look to it.
Look for more updates about this on discord, I just wanted to give a shoutout to our new staff member.
</p>
<b><i>Live server help</i></b>
<p>
We get the frustration of having to use a platform like discord where some of us are extremely against the company as is.
We have extended the bridge out to Matrix which is an open source federated chat service in which you can use
without discord breathing down your neck. As we open this we want to make this very clear. We will not login to troubleshoot the server
for you because you don't "feel" like using either of these chat services. I understand completely for the discord ethical reasoning
but laziness isn't tolerated. Spend hundreds and even over a thousand hours on this project so expecting
people to do this for us. We are volunteer staff and can not "login" throughout the day to answer questions. We can use
these services. Matrix and Discord are connected by messages but not service. So from the comfort of matrix you can talk with people in discord.
<br/>
<br/>
<b style="color:seashell">The link for our Matrix community:</b> <a href="https://matrix.to/#/#2009scape:matrix.vddcore.eu" rel="noopener noreferrer" target="_blank">Click here</a>
<br/>
<b style="color:seashell">Check out this link for a discord like client that doesn't eat up your Ram or tell you what to do :</b> <a href="https://element.io/" rel="noopener noreferrer" target="_blank">Click here</a>
<br/>
</p>
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title: Adding to the Legacy
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date: 2021-06-27 00:00:00 +0000
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??
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<p>
Jumping back into the Timeline of 2009scape again with some new changes from the last time I had posted. The last real post was deciding if we were working towards
having a completely wiped or not wiped World 2. Well, the votes were very close but the community had decided to have no wipe whatsoever! Fantastic news for some.
With rares and other items floating around again the world will feel more full again. I would go on with my own words to explain our decisions but since not everyone is
on our discord channel and most wait for a website update I thought I would share the Announcement here.
<br/>
</p><blockquote>
As for a general status update to the state of the project - here's how it is, plain and simple.
My life has gotten a lot busier recently. I no longer have the time to dedicate to working on 2.0 and getting it up and going as fast as I would have liked. It will still be worked on, but with much less focus than before. Instead, I'm going to shift more of my spare time back over to maintaining and improving the legacy codebase as that has a more immediate positive effect on our community.
<br/>
<br/>
As for World 1, we would recommend not playing on it at all in the days moving forward and it will likely be removed from the launcher/replaced with world 2 for the time being. When world 1 re-emerges, it will be in the form of 2.009 with full authentic content.
<br/>
<br/>
As for World 2, we have decided that we are going to take a new and unique approach to it. World 2 will continue running the legacy codebase even after the 2.0 launch, that way new improvements and bugfixes to the legacy codebase will not go to waste.
<br/>
<br/>
In summary, 2.0 is going to take longer than expected. World 1 should now be considered disabled until further notice, but when it relaunches it WILL be running 2.0. World 2 will continue running the legacy codebase for the entire forseeable future.
<br/>
<br/>
Thank you all, I appreciate you all.
<br/>
-Ceikry
</blockquote>
With this being said we have done just that. The entirity of World 2 is now Open source and worked on again by our development team. Make sure you check out our <a href="../../../site/community/contributors.html">Community Page</a>
in order to see what you need to do in order to get the role of contributor.
<br/>
<br/>
Like I said we are working now on the base and do we have some Updates for you!
<br/>
<br/>
<b><u>Content Additions</u></b>
<ul>
<li>Added x1xp rate</li>
<li>Can now fletch mahogany stocks.</li>
<li>Added NPC who sells fighter torso for 7.5M - Captain Cain</li>
<li>Witchaven and Witchaven Dungeon now populated with all NPCs that should be there before starting and finishing any Witchaven-related Quests (Sea Slug, Slug Menace, Kennith's Concerns)</li>
<li>Added four chicken spawns near Witchaven and Ardougne.</li>
<li>Added examines to Witchaven NPCs</li>
<li>Added all monster NPC spawns inside Witchaven Dungeon (Ogre, Hobgoblin, Hellhound)</li>
<li>Added Fremennik Fishmonger</li>
<li>Added Rellekka Longhall Bar</li>
<li>Sigmund the Merchant</li>
<li>Hieronymous Avlafrim's (Gnomecopter Tours gnome) Gnomic Supplies shops</li>
<li>All capes sold at Barker's Haberdashery are now correctly marked as tradeable and not destroyable</li>
<li>Canifis robes are now tradeable</li>
<li> Brawlers are now balanced to only drop from revs at a 1/100 chance and a 1/75 chance from Chaos Elementals</li>
<li>Chests in the rogue's castle thievable.</li>
</ul>
<b><u>Bug Fixes</u></b>
<ul>
<li>Fixed ring of forging, it will now lose charges and disintegrate when out.</li>
<li>Fixed Halgrive giving the sheep poison too early.</li>
<li>Adjusted yew shortbow's fletching xp from 50 to 67.5</li>
<li>No longer possible to obtain a magic carpet, and existing ones will be automatically deleted</li>
<li>Fixed silver crafting</li>
<li>General Graardor stat adjustment</li>
<li>Monk Robes/Polished buttons tradeable</li>
<li>Monk of Zamorak fixes (anims, attack style, projectile, stat adjustment)</li>
<li>Authentically adjusted the drop rates for dragon platelegs and plateskirts</li>
<li>Rebalanced the skeletal wyvern drop table</li>
<li>Better balanced the item drops for revenants in the wilderness</li>
<li>Revised Abyssal Demon DT</li>
<li>Updated Tormented Demon DT</li>
<li>TzHaar-Ket DT Revision</li>
<li>Updated TzHaar-Xil DT</li>
<li>Player script fixes, and bankAll scriptAPI function added</li>
<li>Hobgoblin full stat adjustment</li>
<li>Ogre full stat adjustment </li>
<li>Updated Green Dragon Drop Table</li>
<li>Big Wizard hats given stat bonuses of standard wizard hat</li>
<li>RSHD Dark Wizard now spawns instead of the 2006 Dark Wizard with fixes( anims, attack style, projectile, stat adjustment ) </li>
<li>Updated Black Dragon Drop Table</li>
<li>Updated Steel Dragon Drop Table</li>
<li>Updated Iron Dragon Drop Table</li>
<li>Fixed an exploit that would allow more items than the player has to be sold in exchange for tokkul</li>
<li>Construction is fixed and once again doable (NOTE: Known issues (aside from unimplemented content) - Chapel musical hotspot does not save between build sessions for some reason (will look into it later)</li>
</ul>
<b><u>Source Improvements</u></b>
<ul>
<li>Converted some old content to the ContentAPI.</li>
<li>New API method for logout listeners.</li>
<li>Replaced old plugin stuff with new interaction listener stuff - Handle Shop Option </li>
</ul>
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<p>
There are a few custom things like our server bots, our in-game botting system, and some
of our Easter eggs that make us stand different than other servers for sure. But one of the biggest
things that makes us differ from other private servers is we fully give the remake feel by adding the small
little things that Jagex added to the game. From taunting the demon in the wizard tower to using the sulphor vents
to cook things. This week we looked into adding more of the small things that really make the remake feel like a remake
and for real Gower brother Runescape fans to enjoy.
<br/>
<br/>
<b><u>Content Additions</u></b>
</p><ul>
<li>Construction supplies shop is now back in action (added facing_booth flag to sawmill operator)</li>
<li>Keldagrim Stonemason shop added</li>
<li>Locked Legends Cape behind 40 quest points ( Get to questing! )</li>
<li>Added the Monty Python easter egg Jagex created.</li>
<li>Added support for the Ourg,Fayrg and Raurg bones to the bonegrinder/ectofuntus</li>
<li>Using hats on hat stands now performs the authentic interaction</li>
<li>Added functionality to the wizard guild portals.</li>
<li>You can now use things like "500k" for amounts in trades, ge and bank interface.</li>
</ul>
<b><u>Bug Fixes</u></b>
<ul>
<li>The barefisted smithing perk now properly activates.</li>
<li>Gathering and using compost now rewards xp.</li>
<li>Geese can now move in the water/</li>
<li>Chololate bars now grindable by pestle&amp;mortar as well as a knife.</li>
<li>Construction supplies stock adjusted</li>
<li>Obli's General Store (Shilo VIllage) shop stock totally corrected.</li>
<li>Jiminua's Jungle Store stock corrections</li>
<li>Arrow shafts now give 5xp instead of the inauthentic 15xp</li>
<li>Tipping arrows with adamant arrowheads now give 11.3xp not the 10xp.</li>
<li>Tipping arrows with broad arrowheads now give 15xp instead of the 10xp.</li>
<li>Tipping bolts with opal tips now give 4.7xp instead of the 4xp</li>
<li>Tipping bolts with sapphire tips now give 4.7xp instead of the 4xp</li>
<li>Fixed all shops that had an inauthentic price value.</li>
<li>Mystic hats no longer clip through the player's hair.</li>
<li>3rd Age Range equipment now have correct stat requirements (65 Ranged, 45 Defence)</li>
<li>3rd Age mage equipment now have correct stat requirements (65 Magic 30 Defence)</li>
<li>Infinity robes now have correct stat requirements (50 Magic 25 Defence)</li>
<li>Rebalanced the Dark beast drop table from the 2011 Runescape wiki to the 2009 drops. </li>
<li>Fixed the door that made camera at Pyramid Plunder go crazy</li>
<li>Rebalanced the mithril dragons drop table.</li>
<li>Vials can no longer be filled from well as this was not possible in Runescape. Added the dialogue with.</li>
<li>Rebalanced General Graardor's drop table.</li>
<li>Rebalanced Cock Roach Soldier's drop table.</li>
<li>Kalphite Queen now properly poisonous</li>
<li>Fixed an exploit related to offering bones</li>
<li>Rebalanced the blue dragons drop table.</li>
<li>Rebalanced the red dragons drop table.</li>
<li>Northern door as Ardougne castle's second floor is now correct.</li>
<li>Fixed the bind, entangle, and ensnare spells.</li>
<li>Fixed the issue that was going on with tab replies.</li>
<li>Fixed all Mort'ton shades/shadows stats</li>
<li>Rebalanced Kree'aara drop table</li>
</ul>
<b><u>Source Improvements</u></b>
<ul>
<li>Added thread safety to region manager as well as Kotlin.</li>
<li>Daily server reset at 6p.m-7p.m CST</li>
<li> Implemented Signpost for varrock guards and added methods for map registering with the content api.</li>
<li>Client now forces Java to use IPv4</li>
</ul>
<b><u>Extra little well worth it additions</u></b>
<ul>
<li>Sarah's Farming Shop (Falador farm) stock corrections</li>
<li>Harry's Fishing Shop (Catherby) stock corrections</li>
<li>Warrior's Guild Food Shop name correction</li>
<li>Brian's Archery Supplies (Rimmington) stock correction</li>
<li>Wydin's Food Store (Port Sarim) name correction</li>
<li>Gerrant's Fishy Business (Port Sarim) stock correction</li>
<li>Moved the spawnpoint of Gerrant a bit further into the shop to make him walk</li>
<li>Grum's Gold Exchange (Port Sarim) name correction</li>
<li>Grum's Gold Exchange/Jewellery Shop (Port Sarim) stock correction</li>
<li>Brian's Battleaxe Bazaar (Port Sarim) stock correction</li>
<li>Betty's Magic Emporium (Port Sarim) stock correction</li>
<li>Wayne's Chains (Falador) stock correction</li>
<li>Herquin's Gems (Falador) name correction</li>
<li>Flynn's Mace Market (Falador) name correction</li>
<li>Flynn's Mace Market (Falador) shop stock correction</li>
<li>Cassie's Shield Shop (Falador) name correction</li>
<li>Cassie's Shield Shop (Falador) stock correction</li>
<li>The Garden Centre (Falador) stock correction</li>
<li>ail Guard now has correct death animation</li>
<li>Brian (Rimmington) examine added</li>
<li>Rommik (Rimmington) examine added</li>
<li>POH portal examine added</li>
<li>Hetty's wardrobes examine added</li>
<li>Hetty examine added</li>
<li>Da Vinci examine added</li>
<li>Taria examine added</li>
</ul>
An Amazing week of patches and additions! See you guys next week for the next addition of Blogging with Summer
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---
title: The Story of the outcast brothers
tags: news
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date: 2021-07-12 00:00:00 +0000
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??
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12-July-2021 10:55
<br/>
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<!-- Post goes right in here -->
<p>
Time to head over seas to the town that is heavily taxed, Jatizso ("Yah-tizz-so").
<br/>
<br/>
<img src="../img/updates/2021-07-12/jatizco.webp"/>
<br/>
<br/>
Jatizso is one of the islands of the Fremnick Isles ruled by King Gjuki Sorvott IV. His name used by the field operatives is
Big daddy. The way to Jatizso is either crossing the bridge from Neitiznot or taking the boat from Rellekka.
<br/>
<br/>
When making this update it was a group effort getting this audit list complete. Since the audit idea look so good for adding entire
areas I thought I would add it to this new's post.
<br/>
<br/>
<!-- In this section I go on about the city itself and afterwards is when I mention other content.-->
<b></b>
<b><u>Drop Tables</u></b>
</p><ul>
<li>Sea Snake Droptables added</li>
<li>Sea Snake Hatchling Droptables added</li>
<li>Ice Troll Males Droptables added</li>
<li>Ice Troll Females Droptables added</li>
<li>Ice Troll Runts Droptables added</li>
</ul>
<b><u>Shops</u></b>
<ul>
<li><a href="../../../site/wiki/areas/Jatizso/keepa-kettilons-store.html">Keepa Kettilon's Store </a> was added.</li>
<li><a href="../../../site/wiki/areas/Jatizso/flossis-fishmongers-shop.html">Flosi's Fishmongers</a> store was added.</li>
<li><a href="../../../site/wiki/areas/Jatizso/contraband-yak-produce.html">Contraband Yak Produce</a> was added.</li>
<li><a href="../../../site/wiki/areas/Jatizso/weapons-galore.html">Weapons Galore</a> shop was added.</li>
<li><a href="../../../site/wiki/areas/Jatizso/ore-store.html">Ore Store</a> was added.</li>
<li><a href="../../../site/wiki/areas/Jatizso/armour-shop.html">Armour Store</a> was added.</li>
</ul>
<b><u>Npc Miscellaneous</u></b>
<ul>
<li>Fixed the Ice Troll Female Stats</li>
<li>Fixed the Ice Troll Male Stats</li>
<li>Fixed the Ice Troll Runt Stats</li>
<li>Added the Ice Troll Female Stats</li>
<li>Added the Ice Troll Male Stats</li>
<li>Added the Ice Troll Runt Stats</li>
</ul>
<b><u>Miscellaneous Additions</u></b>
<ul>
<li>Fixed Banker in Jatizso's location</li>
<li>Populated Jatizso's Dungeon Mine with Ice trolls and miners.</li>
<li>Added the music for the area</li>
<li>The guards now shout at each other from Neitiznot to Jatizso with Monty Python reference</li>
<li>Fixed all the gates around Jatizso</li>
<li>Added all examines for Jatizso</li>
<li>Added all correct dialogues for Jatizso npcs</li>
<li>Added Mord Gunners to his spot on the dock and made his sailing map work properly.</li>
</ul>
<br/>
<br/>
And now we head over the bridge to the small village of Neitiznot (Nay-tizz-not)
<br/>
<br/>
<img src="../img/updates/2021-07-12/neitiznot.webp"/>
<br/>
<br/>
In Neitiznot there are places to farm Yak for their hides and chop Artic Pines. The land is ruled by King Mawnis Burrowgar.
The island is filled with beautiful resources and tons of npcs to talk to. This was also a group effort for this city as well and will
be listed similar to how Jatizso was.
<br/>
<br/>
<b><u>Npc Additions/fixes</u></b>
<ul>
<li>Rebalanced the Yak's Drop tables</li>
<li>Rebalanced the Yak's stats</li>
<li>Added Default dialogue for Slug Hemliggsen</li>
<li>Added Default dialogue for Gunnar Holdstrom</li>
<li>Added Default dialogue for Jofridr Moderstatter</li>
<li>Added Default dialogue for Morten Holdstrom</li>
<li>Added Default dialogue for Trogen Konugarde</li>
<li>Added Default dialogue for Kjedelig Sigmundson</li>
<li>Added Default dialogue for Thakkrad Shieldson</li>
<li>Added Default dialogue for Fridleif Shieldson</li>
<li>Added Default dialogue for Lisse Isaakson</li>
<li>Neitiznot version of shouting guards has his options properly handled</li>
<li>Reduced the Yak spawns from 8 to 6</li>
<li>Yaks now moo like cows.</li>
<li>Yaks now hav ea unique interaction when items are used on them.</li>
<li>Added honor guards to the gates of Neitiznot</li>
</ul>
<b><u>Miscellaneous</u></b>
<ul>
<li>Geyser now can be used as a water source</li>
<li>Clay oven can now be cooked on</li>
<li>Added unlock triggers for the Volanic Vikings music track.</li>
<li>All ladders are now climable </li>
<li>All objects have a default handler </li>
<li>Raw yak meat can be cooked into regular cooked meat</li>
<li>Yak hair can be made into ropes</li>
</ul>
<br/>
<br/>
<b><u>Some of the North</u></b>
<ul>
<li>All Ice Troll Grunt animations are set correctly</li>
<li> Ice Troll Grunts are properly aggressive </li>
<li> Added all Ice Troll spawns to the island </li>
<li> Ice trolls and Honor guards now attack each other. </li>
<li> The island north of Jatizso is now multi combat. </li>
</ul>
<br/>
<br/>
We have some more fixes that are unrelated to Jatizso and Neitiznot. So amazing that we have a new beautiful island to explore and take
advantage of!
<br/>
<br/>
<b><u>More than just Jatizso</u></b>
<ul>
<li>Formatting improvements for Adventure bots.</li>
<li>Jail command no longer works on Admins. </li>
<li> Made the turn-in for Ned's Diary Medium Lumbridge </li>
<li>Fixed the Sophanem emote clue's text</li>
<li>Packet writeouts are now queued excluding dynamic packets</li>
<li>A sink in Port Sarim now correctly works as a water source</li>
<li>Rebalanced the Ice Warriors Stats.</li>
<li>Rebalanced K'ril and Zilyana drop tables. </li>
<li>Rebalanced Cockroach Worker's drop table.</li>
<li>Dagannoth Ranged and Dagganoth melee stat adjustments</li>
<li>Added Dagganoth correct examines</li>
<li>Fixed examine on combat bracelet.</li>
<li>Keldagrim's Stonemason is back up and running</li>
<li> House portal for Taverly and Relekka now have the correct examine.</li>
<li>Added proper Hard Clue Scroll ID to all previous dragon drop tables</li>
<li>Re-evaluated weights and drop rates for all items for dragons</li>
<li>Generally balanced the 'Nothing' drop rate for all dragons to 12%~14%</li>
<li>Added around 31,000* new UNIQUE names to Adventure bots.</li>
<li>Updated Rare Drop Table ( Authentic )</li>
<li>Bots now use the GE price from an item's config if no other price overrides are specified.</li>
<li>Banshees are no longer immortal</li>
<li>Admin command update : Edit bury command to make a news announcement</li>
</ul>
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title: Hidden in the Stars
tags: news
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date: 2021-07-19 00:00:00 +0000
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19-July-2021
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19-July-2021 10:55
<br/>
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<!-- Post goes right in here -->
<p>
</p><p> Welcome to this week's update post! We have some exciting news with the additions and fixes that we
have in store for you. We are on our way yet again getting closer and closer to where we want to be and
thank the devs and the contributors for putting their hard work in and really making these updates
something to look at.
<br/>
<br/>
We are starting this week with a new content addition of <i style="color:rgb(224, 185, 84)">The Ring of Starsprites</i>
with this update we added a new item that you are able to get from mining the dust by building it using the blueprints.
Created another page to explain the item in better detail right : <a href="../../../site/wiki/Items/ring-of-starsprite.html">here</a>
</p>
<b><u>Content Additions</u></b>
<ul>
<li>Added NPC aggression tolerance ( After ten minutes npc stop being aggressive towards you) </li>
<li>Explorer Ring 3 now has an equip-option for teleporting to cabbage patch.</li>
<li>Added bone burying to the Chicken Killer Script.</li>
<li>You can now use an axe on a tree and you will start woodcutting.</li>
<li>Added belladonna to the farming family</li>
<li>Added the fishing spots south of Jatizso</li>
</ul>
<b><u>Bug Fixes</u></b>
<ul>
<li>Explorer ring 3 is now obtainable</li>
<li>Fixed the Fruit Trees.</li>
<li>Fixed Wildblood seeds</li>
<li>Avantoe patches no longer turn into weeds.</li>
<li>Fixed Karambwanji fishing</li>
<li>Fixed Karambwan fishing</li>
<li>Fixed the skill obstacles in the abyss</li>
<li>Eastern Rock crabs are now multicombat.</li>
<li>Fixed Potential Brimhaven Exploit.</li>
<li>Added minimap to Shilo Village for it's mine.</li>
<li>Fixed a bug with the Rotten Potato</li>
<li>Fixed a bug where you got flung to the bone grinder by interacting with things in Port Phasmatys. </li>
</ul>
<b><u>Some Grand Exchange Love</u></b>
<ul>
<li>Fixed a bug that allowed untradable items to be offered for sale on GE.</li>
<li>Automated handling of recommended offer prices.</li>
<li>Cleaned up Ge Code significantly.</li>
<li>Fixed a bug where offers would not update without re-adding them.</li>
<li>Move ge offer updating on it's own thread ( should mitigate crashes caused by the GE.</li>
<li>Bot Sales are tuned since they sell for 10% more than the average price</li>
<li>Ge command is now :
<ul>
<li>::ge buying - displays what is buying</li>
<li>::ge selling - displays what is selling</li>
<li>::ge search - searches through ge</li>
</ul>
</li>
</ul>
<b><u>Just a bunch of Statistics</u></b>
<ul>
<li>Adjusted Charm drops</li>
<li>Rebalanced Ice Troll Grunt's Stats.</li>
<li>Rebalanced Blood Worm's Stats.</li>
<li>Rebalanced Crypt Rat's Stats.</li>
<li>Rebalanced Wallasalki's Stats.</li>
<li>Rebalanced Rock Crab's Stats.</li>
<li>Rebalanced Fire Giant's Drop Table.</li>
<li>Rebalanced Hill Giant's Drop Table.</li>
<li>Rebalanced Intitial Honour Guard's Stats.</li>
<li>Rod of Ivandis attack speed correcion.</li>
<li>Battle robe top 0 and battle robe bottom 0 are correctly tradable.</li>
<li>Rebalanced KBD Drop Table.( No longer reflects OSRS )</li>
<li>Neitiznot Supplies Shop's name correction.</li>
<li>Neitiznot Supplies Shop's Stock correction.</li>
<li>All Bone dagger varients are now tradable.</li>
<li>Bone dagger's speed is corrected</li>
<li>Dorgenshuun c'bow attack speed corrected.</li>
</ul>
<b><u>Lets Examine This</u></b>
<ul>
<li>All Bone dagger varients now have the correct examines.</li>
<li>Amulet of Glory/t now have correct examines.</li>
<li>All Purchaseable dog pets now have correct examines for both the item and the npc</li>
<li>All 30 Ivandis Flail examines corrected.</li>
<li>Rod of Ivandis examine fixes</li>
<li>Rod clay mould examine fixes</li>
<li>Rune Spikeshield examine fixes</li>
</ul>
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---
title: Launcher Updates
tags: news
layout: newspost
collection: Game Updates
date: 2021-07-26
authors: ??
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17-June-2021
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26-July-2021 02:38:00
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<p>
Since the Github Launcher links kept confusing people into wondering which launcher was the correct one to download we have decided
to remove the list. With this being said we do not want to destroy our history of information on updates were what so this will be a post
showing all the different launcher updates!
<br>
<br>
<br>
<br>
<b><u>09Launcher v1.2</u></b>
</p><p>
<i>Ceikry released this on July 19, 2021</i>
<br>
<br>
Added draggability for the windows (For Patch Notes )
</p>
<b><u>09Launcher v1.1 </u></b>
<p>
<i>Ceikry released this July 16, 2021</i>
<br>
<br>
More UI responsiveness, increased download buffer
</p>
<b><u>09Launcher v1.0</u></b>
<p>
<i>Ceikry released this on July 16, 2021</i>
<br>
<br>
A Brand new launcher from scratch with the latest updates on screen!
</p>
<b><u>2009scape v2.1.3</u></b>
<p>
<i>Ceikry released this in early July 2021</i>
<br>
<br>
Client now specifies World 1 as the main world.
</p>
<b><u>2009scape v2.1.2</u></b>
<p>
<i>Ceikry Released this update in early July 2021</i>
<br>
<br>
Launcher has been updated to reflect our temporary single-world status, removed window decorations to address a bug, and added a new close button. The bug report link has also been updated.
</p>
<b><u>2009scape v1.11</u></b>
<p>
<i>Ceikry Released this update on October 21, 2020</i>
<br>
<br>
</p><ul>
<li>Fixed a bug with downloading the new cache/client versions </li>
<li>Enabled the server status checker</li>
<li>Launcher now auto-closes after client starts</li>
</ul>
<p></p>
<b><u>2009scape Release 1.1</u></b>
<p>
<i>Ceikry released this update on July 5, 2020</i>
<br>
<br>
We now have an official launcher! Hooray!
</p>
<b><u>2009Scape Release v1.051</u></b>
<p>
<i>Jamix released this update on March 30, 2020 </i>
<br>
</p><ul>
<li>Added shift drop ( properly this time xD )</li>
<li>Fixed Fog</li>
<li>Fixed HD</li>
<li>Happy Times</li>
</ul>
<p></p>
<b><u>2009scape Release v1.04</u></b>
<p>
<i>Jamix released this update on February 23, 2020</i>
<br>
<br>
Compile issues on last release (1.03). Here it is with fixed HD and fixed right click. <br>
Enjoy
</p>
<b><u>2009scape Release v1.03</u></b>
<p>
<i>Bracket released this on February 18, 2020</i>
<br>
<br>
This client fixes right-click issues people were having.
<br>
<br>
Keep in mind, that the same old clients will always connect to the continuously updating server! You don't need to update unless something goes wrong :)
</p>
<b><u>2009scape Release v1.02</u></b>
<p><i>Bracket Released this on Jan 11, 2020</i>
<br>
<br>
Same content as before, this time with a more stable provider. Enjoy!
</p>
<b><u>2009scape Release v1.01</u></b>
<p>
<i>Bracket released this on January 10, 2020</i>
<br>
<br>
Updated IP to match new host.
<br>
<br>
There's some bugs in tutorial island, relog if something bad happens to you.
<br>
<br>
Hopefully some people enjoy!
<br>
<br>
(Also, bug me on Discord if the client won't connect. I'll restart the server. </p>
<b><u>2009scape Release 1.0</u></b>
<p>
<i>Bracket released this on November 4, 2019</i>
<br>
<br>
The live server is probably going to have another reset but here's a client to connecting it so people can test things out. Good luck and have fun!
<br>
<br>
Note: These are huge downloads because they include the server code in them for now... Just uh, ignore that. </p>
<p></p>
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date: 2021-07-26 00:00:00 +0000
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<p>
It is absolutely bat-shit bonkers that it's already the end of July. Who would have thought we would be ending
this last update of July with such an amazing list of updates! Well, I did because our developers and contributors are amazing
and they get SHIT done! I would like to speak about the elephant in the room - Preservation. I just want to make this very
clear that for now we are only focused on Legacy. As stated in previous updates, Legacy has a x1 mode and does qualify you
to aim towards the Hall of Fame. So much amazing content has been being push to Legacy including this week's content as well.
So, put on your programming socks, goggles, and boot up those arch linux pcs and get ready to be amazed. All jokes aside, I love
how much love and dedication goes into this project.
<br/>
<br/>
<b><u>Content Additions</u></b>
</p><ul>
<li>Added a brand new system to the codebase which allows the server to store arbitrary data across sessions in the form of JSON called the ServerStore.</li>
<li>Rewrote Penguin Hide and Seek to use the new Server Store, properly reset only once a week and spawn the full 10 intended.</li>
<li>Reworked shooting star daily turn-in to use new system</li>
<li>Shooting Star locations, levels, and discovery status are now saved across server sessions</li>
<li>Implemented Zaff's battlestaff daily reward for the Varrock diaries.</li>
<li>Reworked Ring of the Star Sprites to use the new system for tracking teleport reset.</li>
<li>Jobs system reworked to use the new system for daily cooldowns</li>
<li>Added in the ability to make scarecrows</li>
<li>Added the song unlock trigger border for Island of the Trolls</li>
<li>Added Gnome Bowstring Script ( Use ::script gnome_bowstring to start the script. There is overlay of how many flax is picked )</li>
<li>Added a new Gnome Agility course bot script ( Use ::script gnome_agility to start the script. Use SD mode to see an overlay of how many laps ran.)</li>
<li>Add explorer's ring actions to new serverstorage system.</li>
<li>Added Cactus Patch</li>
<li>Added Evil Turnip Patch</li>
</ul>
<b><u>Bug Fixes</u></b>
<ul>
<li>Fixed Ahrim's Staff to be two-handed as intended</li>
<li>Added a fix to the AbyssPlugin that makes it possible to enter the cave going to Keldagrim again</li>
<li>Fixed ID mismatch preventing Richard from opening his shop</li>
<li>Fixed a bug that could cause you to get stuck in the Drill Demon random event.</li>
<li>Fixed a growth-related bug with bushes</li>
<li>Fixed a slight bug with the random event manager</li>
<li>Restored Discord RPC integration for Linux users</li>
<li>Corrected the melee and range accuracy calculations</li>
<li>Corrected the melee and range damage calculations</li>
<li>Made Kalphite Queen's ranged attacks actually hit</li>
<li>Corrected Dharok's Greataxe animations</li>
<li>Fixed a bug that allowed you to get stuck while taking a glider</li>
<li>Corrected the list of supercompost items</li>
<li>Corrected an invalid ID that caused skeletal wyverns to drop lent dragon daggers</li>
<li>Corrected a bug with Shamus's tree</li>
<li>Revenant stats have been overhauled completely</li>
</ul>
<b><u>Just a bunch of Statistics</u></b>
<ul>
<li>Rebalanced the Nechryael Drop Table.</li>
<li>Rebalanced the Hobgoblin Drop Table.</li>
</ul>
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title: A New Slayer Design with farming patches
tags: news
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date: 2021-08-03 00:00:00 +0000
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<p>
We are now in the month of August and if you notice our website's banner has now changed like it does every
month but thought I would point this out. We can thank Michael Carrot for the banners. I am excited to say that
despite a quieter week we still have some fantastic updates. So lets check them out! Before we do, I would like to
give a shout out to one of the M-Gang members Moukanubi for beating the fight cave and getting the fire cape!
<br/>
<br/>
This week on Legacy, we are looking at a whole lot added to our slayer skill. Do not worry! it is still the slayer
you know &amp; love the skill itself has not changed.
<br/>
<br/>
<b><u>Slayer Skill Cape Perk</u></b>
</p><p>
"As a grizzled slayer, you know preparation is key to confronting Gielinor's worst. The crafts of the Slayer Helmet
has inspired you to hone your equipment and keep all of your tools close to you, within your cloak."
<br/>
<br/>
Players that have learned how to craft a 'Slayer Helmet' may choose to consume a 'Slayer Helmet' to
apply its utilities: 'Nose peg', 'Earmuffs', 'Facemask', 'Spiny Helmet', and 'Black mask' at half its slayer
task bonus damage while the skillcape is equipped.
<br/>
<br/>
<b>Do note that this will be applied permanently to the cape until lost, bonuses do not stack with a 'Slayer Helmet'.</b>
</p>
<br/>
<br/>
<b><u>Slayer Improvements</u></b>
<p>
Reworked how slayer stores and manipulates data to use bitflags (Andrew Gower would be proud), and
reworked the slayer task tracker completely.
<br/>
<br/>
We have also lowered the slayer rerolls to only 10 a day since they took a bit of the game out of Slayer.
<br/>
<br/>
<img height="250" src="../img/August/slayer-task.webp" style="border: seashell 2px solid;" width="400"/>
<br/>
<br/>
As you can see a way neater and better looking design than before and improvements on functionality!
</p>
<br/>
<br/>
<b><u>No longer in the weeds</u></b>
<p>
Another amazing update this week was the improvements on farming. I know there have been some issues
but no worries they have all been <b>patched</b>. Fun fact if you were under level 15 farming and stood next
to a patch too long a NPC would come out and let you know that you did not need to stand next to the patch
in order for it to grow!
</p><ul>
<li>Added exactly just that! The npc that comes out of nowhere and lets you know you can do other things while waiting for crops.</li>
<li>Refactored crop harvesting to use the authentic lives system</li>
<li>Herbs now should give perfectly authentic harvest amounts</li>
<li>Corrected how Herb disease and death is handled and set.</li>
<li>Implemented Spirit Weed</li>
<li>Allotments, Hops, Belladonna and Cacti should now give closer-to-authentic amounts.</li>
<li>Added a ContentAPI method for poof-clearing an NPC (think random event NPCs)</li>
<li>Supercompost now increases a crop's lives by 2, and regular compost by 1.</li>
</ul>
<br/>
<br/>
<b><u>Dwarves, Cakes, and Randoms</u></b>
<p>
This week we give you pvm folks something you have been waiting for and hope you choose to use! amd
</p><ul>
<li>Added temporary ground item spawn for Dwarven rock cake to the underground pass underneath White Wolf Mountain (Requires completion of Fishing Contest to access)</li>
<li>Added examines to both the hot and cold Dwarven rock cakes</li>
<li>Added the authentic two Dwarven Stout ground item spawns to the underground pass beneath White Wolf Mountain</li>
<li>Populated the underground pass beneath White Wolf Mountain with all of its generic unnamed Dwarf NPCs</li>
<li>Stat corrections for the Combat-lvl 20 Dwarf </li>
<li>Added Sandwich lady examine</li>
<li>Fixed issue where cert random event wouldn't give a reward if your inventory was full.</li>
</ul>
<b><u>Summoning Scrolls</u></b>
<p>
This week summoning scrolls got some love with some changes that everyone can appreciate!
</p><ul>
<li>All summoning scrolls now have correct examines</li>
<li>All summoning scrolls are now correctly tradeable</li>
<li>Dreadfowl strike scroll requirements fixed (now correctly requires 4 Summoning)</li>
<li>Egg spawn scroll requirements fixed (now correctly requires 10 Summoning)</li>
<li>Venom shot scroll requirements fixed (now correctly requires 19 Summoning)</li>
<li>Slime spray scroll requirements fixed (now correctly requires 13 Summoning)</li>
<li>Electric lash scroll requirements fixed (now correctly requires 18 Summoning)</li>
<li>Stony shell scroll requirements fixed (now correctly requires 16 Summoning)</li>
<li>Pester scroll requirements fixed (now correctly requires 17 Summoning)</li>
<li>Fireball assault scroll requirements fixed (now correctly requires 22 Summoning)</li>
<li>Rise from the ashes scroll requirements fixed (now correctly requires 72 Summoning)</li>
</ul>
<b><u>Misc Fixes</u></b>
<p>
</p><ul>
<li>Fixed a dupe in the warrior's guid</li>
<li>The Tzhaar rune shop now buys chaos runes at 13ea and death runes at 27ea</li>
<li>Can no longer wear standard, (g), (t) or god rune platebodies/dragonhide bodies without having done dragon slayer.</li>
<li>Fixed an exploit relating to herb cleaning</li>
<li>Many improvements to server stability</li>
<li>Fixed an issue that stopped random event NPCs from terminating properly</li>
<li>Tiadeche's karambwan shop has been added to the game</li>
<li>Penguins will now reset on Mondays (though not today!)</li>
<li>Reworked some of the signs in the gameworld like the lumbridge cow/church signs to be more authentic and persist across reboots.</li>
<li>The ability to harvest sq'irks has been restored</li>
<li>The teleport crystal has been disabled</li>
</ul>
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title: A Fair Start
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date: 2021-08-09 00:00:00 +0000
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<p>
This week in 2009scape, we are looking at a new staff member, Mico, to our team as our moderator.
They will be assisting the developers with community issues to let developer solely focus on developing 2009scape.
<br/>
<br/>
<quoteblock>
This has not been decided without some serious thought and feedback from very respected members of the community and of the project.
Over the next couple of months, some big changes are coming to the XP rates we offer. I do want to preface this with the fact that this is not a wipe.
See the details below: <br/><br/>
All 10x and 20x accounts will have their experience squashed <b>down to the 5x equivalent</b> in 2 months' time. <b>(10/4/2021)</b> <br/>
Squished accounts <b>will not</b> be eligible for the hall of fame. <br/>
Squished accounts <b>will</b> be eligible to compete on the highscores. <br/>
Squished accounts <b>will</b> keep all items and quests. <br/> <br/>
<b>Why are we making this change?</b> <br/><br/>
I, along with several other members of the community and staff, feel that these extremely high XP rates are ultimately harmful to the community and the game.
My observations over the last few months have confirmed this. There is a general correlation between higher xp rates sticking around for the least amount of
time. In other words, people who play on these very high rates tend to leave after a very short amount of time, usually because they accomplish all the goals
they set for themselves relatively easily. For this reason, along with an imbalance in who can take hold of the resource market based on how quickly they can
level and gather those resources, has brought us to the conclusion that removing these absurdly high rates is in the best interest of the game.
We have thought long and hard about what the best approach to this problem would be, and this is what we have come up with. It is my hope that 2 months
will be more than adequate for people to get their accounts into a position where they will not be harmed nearly as much by the squash of the XP, and I also
hope it will allow many to keep their 99s. My interests always lie with what I believe is best for the long term health of the project. <br/>
<br/>
I genuinely and deeply appreciate all of you and I hope I was able to reach an agreeable solution to this problem.
<br/>
<br/>
Ceikry
</quoteblock>
<br/>
<br/>
As we are working on some bigger updates behind the scenes here are the list of updates for this week. Worth the wait for future
waits for bigger updates!
</p><ul>
<li>The ability to create new 10x and 20x accounts was removed today.</li>
<li>Updated client with new config settings</li>
<li>Corrected combat level formula</li>
<li>Removed random message when talking to Simon Templeton. Presumably was used for debugging purposes when adding the authentic Sceptre dialogue.</li>
<li>Fixed potential bug with boostable stats</li>
<li> Fixed an exploit related to farming</li>
<li>Made penguin spying infallible</li>
<li> Fixed bug with osman's dialogue</li>
<li>Fixed issue where tree spirit wouldn't spawn if your combat level was &gt;100 due to index out of range exception.</li>
</ul>
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title: A Fair Start Part 2
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date: 2021-08-16 00:00:00 +0000
authors: ??
excerpt: "Hey guys! It has been two weeks since our last update but worry not! I made an announcement in discord and matrix talking
about doing a lot of backend work last week. These next few weeks will be an interesting few with our community preparing for
the next announcement that I will quote underneath."
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<p>
Hey guys! It has been two weeks since our last update but worry not! I made an announcement in discord and matrix talking
about doing a lot of backend work last week. These next few weeks will be an interesting few with our community preparing for
the next announcement that I will quote underneath.
<br/>
<br/>
</p><blockquote>
This has not been decided without some serious thought and feedback from very respected members of the community and of the project.
Over the next couple of months, some big changes are coming to the XP rates we offer. I do want to preface this with the fact that this is not a wipe.
See the details below: <br/><br/>
All 10x and 20x accounts will have their experience squashed <b>down to the 5x equivalent</b> in 2 months' time. <b>(10/4/2021)</b> <br/>
Squished accounts <b>will not</b> be eligible for the hall of fame. <br/>
Squished accounts <b>will</b> be eligible to compete on the highscores. <br/>
Squished accounts <b>will</b> keep all items and quests. <br/> <br/>
<b>Why are we making this change?</b> <br/><br/>
I, along with several other members of the community and staff, feel that these extremely high XP rates are ultimately harmful to the community and the game.
My observations over the last few months have confirmed this. There is a general correlation between higher xp rates sticking around for the least amount of
time. In other words, people who play on these very high rates tend to leave after a very short amount of time, usually because they accomplish all the goals
they set for themselves relatively easily. For this reason, along with an imbalance in who can take hold of the resource market based on how quickly they can
level and gather those resources, has brought us to the conclusion that removing these absurdly high rates is in the best interest of the game.
We have thought long and hard about what the best approach to this problem would be, and this is what we have come up with. It is my hope that 2 months
will be more than adequate for people to get their accounts into a position where they will not be harmed nearly as much by the squash of the XP, and I also
hope it will allow many to keep their 99s. My interests always lie with what I believe is best for the long term health of the project. <br/>
<br/>
I genuinely and deeply appreciate all of you and I hope I was able to reach an agreeable solution to this problem.
<br/>
<br/>
Ceikry
</blockquote>
<br/>
<br/>
This change is going to make some differences within our community and while I know some people will decide to leave in the future
this will help our economy thrive. As well as people will tend to stick around longer since it's take them 4 times as long to do what
they would have done with the ridiculous xp rates. It was a mistake on our part to release such high experience rates We are a remake
that wants to fill the gap between osrs and rs3 while adding our twists from time to time. Unlike Jagex's Runescape, your player saves will
always be yours you just have to ask for them. We will make sure you will always have a forever home with 2009scape so stick around and watch
us progress!
<br/>
<br/>
<b><u>New Staff Member</u></b>
<br/>
<br/>
On a more positive note, I would like to introduce our newest staff member Mico, they will be both our discord and ingame
moderator that will make sure that all the rules are kept and answer questions that us developers are frankly just exhausted answering
over and over again. Hoping this exhaustion does not carry on to them but please show the same respect you do for our other staff
since they will not go out of their way to make your playing experience terrible. Mico's job is to make sure that the game is fair
for everyone. If you have any questions at all feel free to ask Mico, and they will respond to you once they are able to.
<br/>
<br/>
<b><u>Launcher Updates</u></b>
<br/>
<br/>
Two weeks ago I had told myself to add a section to the update post that talked about our newest launcher.
The previous update from two weeks ago the launcher got a brand new settings menu. The menu allowed for options
which you could previously do editing the config file this just gives you a pretty gui to do it which in the end
makes it more user friendly.
<br/>
<br/>
First, you have the menu for debug settings
<ul>
<li>Toggle Item I.ds</li>
<li>Toggle Npc I.ds</li>
<li>Toggle Object I.ds</li>
</ul>
This may not seem super important but when making a bug report information about the object, npc, or item that is not working
saying the i.d will shed time off the developer's hand trying to figure out which you are referring to.
<br/>
<br/>
Second, you have the right click settings.
<ul>
<li>Toggle Rs3-Style menu border</li>
<li>Change right-click background color</li>
<li>Change right-click background opacity</li>
<li>Change right-click title bar color</li>
<li>Change right-click title bar font color</li>
<li>Change right-click title bar opacity</li>
<li>Change right-click border color</li>
<li>Change right-click border opacity</li>
</ul>
Misc settings
<ul>
<li>Change the Login theme music</li>
<li>Toggle xp drops</li>
<li>Change the xp drop mode</li>
<li>Change the track mode for xp</li>
<li>Toggle slayer tracker</li>
<li>Change the slayer tracker color</li>
<li>Change the slayer tracker opacity</li>
</ul>
Now we have this week's launcher Updates
<ul>
<li>Added settings tab for launcher itself</li>
<li>Can toggle launcher closing on client start</li>
<li>Can no longer edit the changelog text area</li>
<li>Added a toggable automatic check for launcher updates</li>
<li>Improved some visuals</li>
</ul>
<b><i>Quest #36</i></b>
This was an unexpected turn of events for this week for me at least. This week our Lead developer has
casually been working on the Nature Spirit quest and has completed it! We now have our 36th quest so for
the people who have your quest capes. You better pack your bags and go off on a quest!
<br/>
<br/>
<b><u>Bug Fixes</u></b>
<ul>
<li>The graphical glitch when offering bones to an altar was fixed.</li>
<li>Changed Bork to use the daily reset instead of resetting after 24 hours.</li>
<li>The ability to create new 10x and 20x accounts was removed today.</li>
<li>Corrected combat level formula</li>
<li>Removed random message when talking to Simon Templeton. Presumably was used for debugging purposes when adding the authentic Sceptre dialogue.</li>
<li>Fixed potential bug with boostable stats</li>
<li> Fixed an exploit related to farming</li>
<li>Made penguin spying infallible</li>
<li>Fixed potential exploit with the bonegrinder</li>
<li>Improved MS security</li>
<li>Fixed a bug with slayer</li>
<li> Fixed bug with osman's dialogue</li>
<li>Fixed issue where tree spirit wouldn't spawn if your combat level was &gt;100 due to index out of range exception.</li>
<li>Converted Wizard's Guild code to use ContentAPI.</li>
<li>Removed space causing parser error when running the server locally.</li>
<li>Slight change to allow boosts to be used to enter the wizard's guild in Yanille.</li>
<li>Rats can now correctly count as Rat slayer monsters for tasks</li>
<li>Bloodveld respawn delay corrected</li>
<li>Shade robe top and Shade robe bottom are now correctly obtainable, as a low% drop from Shades in the Stronghold of Security</li>
<li>Shades now correctly count as Shade slayer monsters for the Shade Task</li>
<li> Poisoning items without free inventory space should no longer nuke the product from existence</li>
</ul>
<b><u>Lets Examine this &amp; Source-Sided</u></b>
<ul>
<li>Updated Turoth spawns in the Fremennik Slayer Dungeon and The Chaos Tunnels.</li>
<li>Added and updated Turoth stats and examines.</li>
<li>Coins ID renamed to items constant.</li>
<li>Removed examine length is exactly 255 check.</li>
<li>Added a check to see if it was a noted item examined and return the specific string constant.</li>
<li>All pizzas, and half-eaten pizzas now have corrected examine text</li>
<li>Burnt pizza corrected examine text</li>
<li>Cooked slimy eel is now correctly droppable (why the hell did it have a destroy option in the first place?)</li>
<li>All crayfish (burnt, raw, cooked) and the Crayfish cage now correctly tradeable and droppable </li>
<li>All crayfish (incl Crayfish Cage) now have correct examine text</li>
<li>All Damaged God Books (Guthix, Saradomin, Zamorak) now have correct examine text</li>
<li>All pies (incl. partly-made Mud/Fish/Wild/Admiral/Garden/Summer pies, Burnt pie and noted pies) have correct examine text</li>
<li>All Ahrim's equipment corrected examine text.</li>
<li>All Dharok's equipment corrected examine text.</li>
<li>All Guthan's equipment corrected examine text.</li>
<li>All Karil's equipment corrected examine text.</li>
<li>All Torag's equipment corrected examine text.</li>
<li>All Verac's equipment corrected examine text.</li>
<li>Most object examines in Port Sarim have been accounted for and added</li>
<li>Stuffed Swordfish, Shelf, Barrel, Fish Barrel, Large Table, Crate, Crate (stacked), Plant, Clock, Chest, Small Table, Counter, two Ladders, three Crates, Painting (Landscape), Drawers, Chair, Bookcase, Bed, Dresser, Range, Candles, Cabinet,
Axe Cabinet, Staircase, Charms and Mirror objects located within Port Sarim now have the proper examine text
added</li>
<li>Draynor Seed Market shop name correction</li>
<li>Rats now have corrected stats, attack speed and bonuses (should no longer be able to hit players at all, like they do authentically</li>
<li>Rats now correctly respawn at a high rate</li>
<li>Shade stats corrected</li>
<li>Shade NPCs repopulated where they should be inside the Lv4 Stronghold of Security</li>
<li>Small typo correction to a string printed when cooking with an iron spit (StandardCookingPulse.java)</li>
</ul>
<b><u>Cooking overhaul</u></b>
<ul>
<li>Removed stinky OSRS Dark Crab from the CookableItems.java</li>
<li>Can now correctly cook Crayfish</li>
<li>Can now correctly consume Cooked Crayfish for 2HP.</li>
<li>Can now correctly cook Mud pies</li>
<li>Correct burn levels for Shrimp, Crayfish, Karambwanji, Salmon, Tuna, Cave Eel, Bass,
Karambwan, Chicken, Ugthanki Meat, Rabbit, Crab Meat, Thin Snail, Lean Snail, Fat Snail, Bread, Cake, Beef, Rat Meat,
Yak Meat, Bear Meat, Plain Pizza, Cooked Chompy, Roast Bird, Roast Rabbit, Redberry Pie,
Meat Pie, Mud Pie, Apple Pie, Garden Pie, Fish Pie, Admiral Pie, Scrambled Egg, Fried Onions, Fried Mushrooms</li>
<li>Cooking Shrimp EXP corrected from 45 EXP -&gt; 30 EXP</li>
<li>Cooking Salmon EXP corrected from 58 EXP -&gt; 90 EXP</li>
<li>Cooking Karambwan EXP corrected from 80 -&gt; 190 EXP</li>
<li>Cooking Roast Beast meat EXP corrected from 82 EXP -&gt; 99 EXP</li>
<li>Cooking Roast Rabbit EXP corrected from 70 EXP -&gt; 72 EXP</li>
<li>Cooking Fried Mushrooms EXP corrected from 120 EXP -&gt; 60 EXP</li>
<li>Dwarven rock cake now has correct, authentic text when trying to consume it!</li>
</ul>
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---
title: Cleaning up
tags: news
layout: newspost
collection: Game Updates
date: 2021-08-30 00:00:00 +0000
authors: ??
excerpt: "As we start to grow our playerbase again slowly but surely we run into some new obstacles of what content
should we focus on. When it comes to contributors a lot of the source has spots that it's not very well documented
while other spots it doesn't have some decent documentation. However, wouldn't it be nice to go through and document some
more just so if any new developers stop"
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??
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30-August-2021 10:55
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<!-- Post goes right in here -->
<p>
</p><p>
As we start to grow our playerbase again slowly but surely we run into some new obstacles of what content
should we focus on. When it comes to contributors a lot of the source has spots that it's not very well documented
while other spots it doesn't have some decent documentation. However, wouldn't it be nice to go through and document some
more just so if any new developers stop by they are able to just pull that right up and work from there? In the next couple of weeks
we shifting our focus towards a cleaning up the project a bit. The dev team will be auditing current code while
converting old java class files into kotlin. Our goal has always has been to convert to Kotlin. Adding more methods to the server API and
like I stated above in-deph commenting for classes and methods. This overall should speed up all future implementations as well
as bring on more developers who are less familiar with the source.
<br/>
<br/>
Also, if you are not a part of the gitlabs, stop what you are doing and go create an account. This will allow you to have a voice
within the 2009scape community. This voice is strictly for live server members only but we have an amazing new RFC(Request for comments)
section where you can give your idea of something to add and the community can discuss it and see if it fits. Again, we are based of 2009 era and
not everything will be deemed acceptable for this era but small little QoL things like the new addition that came from the RFC the ring of starsprites.
Updates will now be every two weeks instead of one to give the developers more time to test their code and not rush updates. It will still be on a monday
anyways buckle up and enjoy the updates for these last two weeks.
</p>
<b><u>Content</u></b>
<ul>
<li>Godbooks now have all the appropriate dialogues, code for preaching has been rewritten to be significantly more readable and maintainable.</li>
<li>Added the interaction where you have to kill a jailer to get a jail key, to unlock the cell for Velrak, who then gives you the Dusty Key which you now need to access the blue dragon portion of Taverley Dungeon.</li>
<li>Added the ability to mix Blamish snail slime and an unfinished Harralander potion into Blamish oil. This is a necessary component in creating Oily Fishing rods.</li>
<li>If you try and drink the Blamish oil you get dialogue saying that the player would rather not drink this.</li>
<li>The bridge at Nature's Grotto now gives agility experience and you are able to fail the jump.</li>
</ul>
<b><u>Bug fixes</u></b>
<ul>
<li>Fixed the accuracy and 'null' npc chatbox for Priest in Peril. </li>
<li>Barcrawl is now completable</li>
<li>Fixed Zaff's Dialog so now what lies below is completable again.</li>
<li>Can no longer enter the swamp gates without having started Nature Spirit. Ulizius now says his "Oh my! You're still alive!" line when you leave the swamp.</li>
<li>Give the correct amount of slayer task points on streaks that are a multiple of 50. </li>
<li>Fixed fire orb charging</li>
<li>Gnome stronghold gate no longer restores run energy</li>
<li>Fix stackable consumable bug</li>
<li>Fixed a bug that allowed infinite repetition of a slayer task</li>
<li>Fixed a graphical issue that would prevent overhead prayer icons from going away</li>
<li>Turoth drop tables corrected</li>
<li>Corrected the exchange rate for scrolls to shards when exchanging them with Bogrog</li>
</ul>
<b><u>Taking the time to Examine</u></b>
<ul>
<li>Drezel's examine was added.</li>
<li>Ulizius's examine was added.</li>
<li>Hiylik Myna's examine was added.</li>
<li>Filiman Tarlock's examine was added.</li>
<li>Nature Spirit's examine was added.</li>
<li>Gravestone examines were added.</li>
<li>Wishing well examines were added.</li>
<li>Inert Obelisk examine was added.</li>
<li>Druid Pouch exame was corrected.</li>
<li>Ghoul stats were corrected.</li>
<li>Ghoul's now have a correct respawn delay.</li>
<li>Ghoul Champion stats were corrected.</li>
<li>Myre Balmish snail stats corrected.</li>
<li>Blood Blamish snails now have correct stats.</li>
<li>Corrected the spawn locations of blood blamish snails.</li>
<li>Ochre Blamish Snail stats were corrected.</li>
<li>Bruise Blamish snail stats were corrected.</li>
<li>Corrected spawn locations of bark blemish snails.</li>
<li>All snails have the correct aggressiveness and correct respawn delays.</li>
<li>Added the Falador Farm Sheepdog.</li>
<li>Corrected stats of Chaos Dwarf</li>
<li>Added all Chaos Dwarf spawns to Taverley Dungeon</li>
<li>Correct respawn rate of Chaos Dwarves at 150 ticks</li>
<li>Corrected stats of Lesser Demons</li>
<li>Correct respawn rate of Lesser Demons at 30 ticks</li>
<li>Added all Lesser Demon spawns to Taverley Dungeon</li>
<li>Corrected stats of Baby blue dragon</li>
<li>Correct respawn rate of Baby blue dragons at 30 ticks</li>
<li>Corrected stats of Black Demon</li>
<li>Correct respawn rate of Black Demons at 30 ticks</li>
<li>Corrected stats of Black Knight</li>
<li>Correct respawn rate of Black Knights at 25 ticks</li>
<li>Correct respawn rate of Shades at 50 ticks</li>
<li>Corrected stats of Hellhound</li>
<li>Correct respawn rate of Hellhound at 50 ticks</li>
<li>Correct respawn rate of Giant bat at 35 ticks</li>
<li>Corrected stats of Jailer</li>
<li>Correct respawn rate of Jailer at 50 ticks</li>
<li>Poison spider now has correct examine text</li>
<li>Corrected stats of Poison spide</li>
<li>Correct respawn rate of Poison spider at 30 ticks</li>
<li>Corrected stats of level-19 Ghost</li>
<li>Correct respawn rate of level-19 Ghost at 40 ticks</li>
<li>Corrected stats of Suit of armour</li>
<li>Corrected Zamorak chick, bird, and hawk examines.</li>
<li>Corrected Guthix chick, bird, and raptor examines.</li>
<li>Corrected Saradomin chick, bird, and owl examines.</li>
<li>Added the correct Poison Scorpion spawns to North Brimhaven mine (7 Poison Scorpions)</li>
<li>Chaos druids' stats are corrected.</li>
<li>Chaos druids' correct respawn rate of 15 seconds.</li>
<li>Added all the chaos druids' spawns in Taverly Dungeon.</li>
<li>Magic Axe stats corrected.</li>
<li>Give the correct amount of slayer task points on streaks that are a multiple of 50. </li>
<li>Added all Magic Axe spawns to Taverley Dungeon</li>
<li>Poison scorpion stats corrected.</li>
<li>Poison Scorpion correct respawn rate of 15 seconds</li>
<li>Added all Poison Scorpion spawns to Taverley Dungeon </li>
<li>Correctly added Sample Bottle to the Canifis General Store. This is required to create Oily fishing rods</li>
<li>Added the Jail key to the Jailer's drop table</li>
<li>Added 3 Rat spawns to Taverley Dungeon, near the jail cells</li>
<li>Added 2 Dwarf spawns to the north jail cells in Taverley Dungeon</li>
<li>Added Velrak the Explorer to the Taverley Dungeon</li>
<li>Added Crate, Barrel, Painting (bad King), Standard (Taverley Dungeon), Bed, and Suit of armour object examines.</li>
<li>Fishing Guild Shop stock corrections</li>
<li>Fishing Guild Shop name correction</li>
<li>Shantay Pass Shop stock corrections</li>
<li>Grud's Herblore stall name correction</li>
<li>Frincos' Fabulous Herb Store name correction</li>
<li>Frincos' Fabulous Herb Store stock corrections</li>
<li>level-19 Ghost examine text corrected</li>
<li>Correct respawn rate of lvl-22 Skeletons at 70 ticks</li>
<li>Correct respawn rate of lvl-25 Skeleton at 60 ticks</li>
<li>Sapphire lantern (unfilled), Sapphire lantern (unlit) and Sapphire lantern (lit) now have correct examine text.</li>
<li>Fishing spot (Barbarian fishing) and the Small Net/Bait Fishing spot near Barbarian Outpost now have correct examine text.</li>
<li>Added all correct Hill Giant spawns to Taverley Dungeon (5 Hill Giants)</li>
<li>Added all correct Giant Bat spawns to Taverley Dungeon (9 Giant Bats)</li>
<li>Added all correct Ghost spawns to Taverley Dungeon (14 Ghosts)</li>
<li>Added all correct Skeleton spawns to Taverley Dungeon (7 Skeletons)</li>
<li>All monsters in the first half of Taverley Dungeon that have variant models, can now correctly spawn as variants (Lesser Demon, Hill Giant, Ghost, Skeleton)</li>
</ul>
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---
title: Working Behind the scenes
tags: news
layout: newspost
collection: Game Updates
date: 2021-09-16 00:00:00 +0000
authors: ??
excerpt: "Hope everyone has had an amazing week while the server was down. I know many of you were missing 2009scape and I'm happy to say we are back
and now with a new update. To apoligize for the down time we are giving <b>five credits</b> to each person who claims them in #claim-to-fame in discord.
Under the community tab on the website you can find links to discord. If you"
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16-September-2021 10:55
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<p>
Hope everyone has had an amazing week while the server was down. I know many of you were missing 2009scape and I'm happy to say we are back
and now with a new update. To apoligize for the down time we are giving <b>five credits</b> to each person who claims them in #claim-to-fame in discord.
Under the community tab on the website you can find links to discord. If you do not believe in the politics
of discord here is a link to the <a href="https://matrix.to/#/#09-claimtofame:matrix.org">#claim-to-fame</a> for matrix.
<br/>
<br/>
<b>I wanted to point out that we hardly ever have down time this was something out of our Host's control and this isn't a common thing that happens so
do not worry one bit.
</b>
<br/>
<br/>
I would also like to state that x10 &amp; x20 accounts will have a postponed squish for the five days that were missed due to the server being down.
The new date for the squish is <b>October 11th</b> instead of October 4th.. If you are not aware of the squish you probably weren't here for the news post
so it won't really matter for your account.
<br/>
<br/>
<b><u>Tormented Demon Overhaul</u></b>
</p><p> The hardest pvm boss of the era was very bugged and needed quite a few fixes. This has all changed now and you will get
the experience you remember from the era.
</p>
<ul>
<li>Added a kill counter for Tormented demons replacing Bork in the ::stats command.</li>
<li>Corrected the damage reduction of the Tormented Demon's fire shield</li>
<li>Tormented demons now correctly retaliate if attacked while non-aggressive</li>
<li>Explicitly set the combat style from the NPC config instead of assuming the default is melee</li>
<li>Add the roar animation each time TDs change attack styles</li>
<li>Special attacks now have proper types (so they no longer ignore prayer) and give experience</li>
<li>Corrected the Tormented Demon's threshold for switching prayer type</li>
<li>Increased Tormented Demons aggro range</li>
<li>Corrected the Tormented Demon's threshold for switching prayer type</li>
<li>Corrected all Tormented Demon spawns inside the AGT</li>
<li>The "gnarlier" WGS model variant of Tormented Demon will also be able to spawn in the AGT</li>
</ul>
<b><u>Other Additions</u></b>
<ul>
<li>Added proper music for the Ancient Guthix Temple.</li>
<li>Leprechaun Larry's Farming Supplies shop added</li>
<li>Added the ability to do pitfall trapping for larupias, graahks, and kyatts.</li>
</ul>
<b><u>Bug Fixes</u></b>
<ul>
<li>Fixed the bunyip health formula and it's npc Id.</li>
<li>Charm drop rates are more accurate.</li>
<li>Tormented demons now correctly retaliate if attacked while non-aggressive</li>
<li>Explicitly set the combat style from the NPC config instead of assuming the default is melee</li>
<li>Add the roar animation each time TDs change attack styles</li>
<li>Special attacks now have proper types (so they no longer ignore prayer) and give experience</li>
<li>Teleport is no longer blocked when spamming the teleport</li>
<li>Fixed right-click change-clothes option</li>
<li>Fly fishing rainbow fish now consumes stripy feathers instead of normal feathers.</li>
<li>Added proper animations for Red Topaz Machete instead of just kicking enemies.</li>
</ul>
<b><u>Just a bunch of Statistics</u></b>
<ul>
<li>Corrected all Bullseye lantern examines</li>
<li>Made Bullseye lantern (unf), (empty) and (filled) correctly tradeable</li>
<li>Fixed punctuation error in lantern making dialogue </li>
<li>Coffin and Altar Slab object examines added</li>
<li>Removed erroneous Tool Leprechaun from the Troll Stronghold herb patch</li>
<li>Rock item added to item configs and examine added (Sold by Leprechaun Larry)</li>
<li>Lvl-1 Spider spawns added to Taverley Dungeon inside the Cauldron of Thunder chambers.</li>
<li>Necrovarus examine added</li>
<li>Added all Poison Spider spawns to Taverley Dungeon</li>
<li>Added all lvl-45 Monk of Zamorak spawns to Taverley Dungeon </li>
<li>Fernahei's Fishing Hut shop stock correction</li>
<li>Corrected both Black Dragon spawns in Taverley Dungeon with their correct model variants</li>
<li>Small Summoning Obelisk at Ectofuntus examines added</li>
<li>Small Obelisk in Taverley Dungeon examine added</li>
<li>Added all Black Demon spawns in Taverley Dungeon</li>
<li>All Black Demons in Taverley Dungeon now properly spawn as model variants</li>
<li>Added all Baby blue dragon spawns to Taverley Dungeon</li>
<li>Added all Blue Dragon spawns to Taverley Dungeon </li>
<li>Blue Dragons in Taverley Dungeon now correctly spawn as variant models</li>
<li>Corrected Ectophial refilling text</li>
<li>Eggs examine added</li>
<li>Big egg examine added</li>
<li>Pillar examine added</li>
<li>Corrected the exact teleport coordinates for all 3 Wizards' Guild portals </li>
<li>Corrected text printed in the chatbox when using one of the Wizards' Guild portals</li>
<li>added knife ground item spawn inside Sorceror's Tower</li>
<li>Spawned Zandar Horfyre NPC in his correct location at the top of Dark Wizards' Tower</li>
<li>Added all correct Hellhound spawns in Taverley Dungeon</li>
<li>Thormac NPC examine added</li>
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---
title: Sweeping it under the Vines
tags: news
layout: newspost
collection: Game Updates
date: 2021-10-12 00:00:00 +0000
authors: ??
excerpt: "This update would not be possible without the contributors in our community. It's honestly an amazing sight to see when open source community
comes together to release a bunch of content and fixes! I just want to give a huge shout out to our contributors these last couple of weeks. Fractals,
Downthecrop, Tibmage, James T, and Crash!"
---
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12-October-2021
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<img src="../../../site/2009scape-resources/img/updates/icons/pumpkin-lantern.webp" height="22" width="22" style="margin-left: -30px;"alt=""/>
Summer
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12-October-2021 10:55
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<p>
<p>
&nbsp; It has been quite a long while since our last update! But I am happy to say that we are back at it again with a brand new update! And.... I am
a tad late on this Update Post! My deepest apologies.
<br/>
<br/>
&nbsp; This update would not be possible without the contributors in our community. It's honestly an amazing sight to see when open source community
comes together to release a bunch of content and fixes! I just want to give a huge shout out to our contributors these last couple of weeks. Fractals,
Downthecrop, Tibmage, James T, and Crash! It's so nice to see everyone coming together and knocking down some content.
<br/>
<br/>
&nbsp; Time has run out for x20 & x10 accounts and the accounts will be squished. I hope everyone
got the stats they wanted before being squished down to the x5 xp rate. We gave about two months to prepare so there really is not any excuse
that you were not given enough time. If you would like to learn more about it check <a href="./2021-08-16.html">here</a>.
<br>
<br>
<b>Vinesweeper</b>
<br/>
<br/>
&nbsp; I wanted to start this update post strong with the newest big addition to our game. Vinesweeper is a Farming and Hunter minigame that acts a lot like the
old computer game Minesweeper. It takes place on Winkin's farm which can be accessed by talking to any Tool Leprechaun near farm patches. Check out this video
on how the minigame works!
<br/>
<br/>
<video width="520" height="340" controls>
<source src="../videos/vine-sweeper.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<br/>
<br/>
<b>Farming Improvements</b>
<br>
<br>
<ul>
<li> Uncomposted patches no longer get lives incremented as if composted. </li>
<li> Evil Turnips no long yield an infinite amount.
<li> Troll Stronghold Herb patch is now disease free. </li>
<li> Teclyn (the elf near the Lletya fruit tree patch) now functions as a tool leprechaun. </li>
<li> Compost and supercompost now properly affect minimum herb yield. </li>
<li> Troll stronghold herb patch is now disease-free. </li>
<li> Mushroom patch west of Canifis now allows growing bittercap mushrooms. </li>
<li> White lillies now grant protection to allotments. </li>
<li> Digging up dead patches no longer generates weeds.</li>
</ul>
<br>
<br>
<b class=>Content</b>
<br>
<br>
<ul>
<li> Improved authenticity of the Canoe travel method <br>
<li> It's now possible to churn cream/butter into the subsequent stages <br>
<li> Churning milk with a full inventory drops the buckets <br>
<li> Implemented Fire, Frost, and Moss Titan summong scrolls. <br>
</ul>
<br>
<br>
<b>Bug fixes</b>
<br>
<br>
<ul>
<li>Fixed a bug with the string jewelry spell that caused disproportionate XP gain</li>
<li>Fixed a potential exploit with certain consumables</li>
<li> Fixed Merlin's Crystal QL bug </li>
<li> Ectofuntus filling pot with bonemeal facing direction</li>
<li> Fixed null dereference in bunyip special (the cooking map is keyed by raw food, not cooked food). </li>
<li> Superglass Make now has a 30% chance of yielding 2 molten glass. </li>
<li> Fixed xp of multitarget attacks (like chinchompas, dragon claw/halberd spec) and fix chinchompa attack pattern (square instead of plus) </li>
<li> Fixed broad bolts on turroths and kurasks </li>
<li> Pitfall NPCs use the proper machinery for being not<li>attackable (so aviansies are no longer meleeable). </li>
<li> Ironman fix where loot drop checks only check for other players not npcs. </li>
<li> Add protect from summoning and antifire/antipoison 30 second ticking sounds </li>
<li> Lighting sapphire lanterns requires filling them with lamp oil first </li>
<li> Added lava titan teleport to lava maze. </li>
<li> Give the correct amount of mind runes when purchasing 250 slayer dart casts </li>
<li> Zanaris fairy fountains now work as a water source </li>
<li> The price of recharging bows/shields decreases by 180k per recharge, to a minimum of 180k. </li>
<li> The price of a new bow/shield is always 900k. </li>
<li> Elven teleport crystals similarly decrease from 750 to 150 by 150, using a separate recharge counter. </li>
<li> Eluned doesn't sell additional teleport crystals, only recharges them. </li>
<li> Removed custom functionality from teleport crystals that allowed teleporting into unallocated instances. </li>
<li> This commit allows players to theive from the Ardougne spice stall as
they should be able to including the correct theiving experience ( 81xp) </li>
<li> This commit fixes an issue where the DumpContainer dialogue hangs when
a player attempts to deposit their inventory or equipped items when they
do not have any items in their inventory or are not wearing any items. </li>
<li> Add proper sound effect for running out of prayer, and clear the overhead icon when that happens. </li>
<li> Fix sound effects for bind/snare/entangle, and also the essence mine teleport </li>
<li> Fixed some clue scroll drops </li>
<li> Pest control improvement </li>
<li> Fixed Waterfall quest typo.</li>
</ul>
<br>
<br>
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---
title: Trick-or-Treat
tags: news
layout: newspost
collection: Game Updates
date: 2021-10-18 00:00:00 +0000
authors: ??
excerpt: "It's a very spook-tac-ular month with another update only a week later! It is that time for the Halloween Event and time for everybody to get
their costumes on! Head over to Draynor go check it out!"
---
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Summer
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18-October-2021 10:55
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<p>
It's a very spook-tac-ular month with another update only a week later! It is that time for the Halloween Event and time for everybody to get
their costumes on!
<br>
<br>
The 2009scape Halloween event is officially going live! Head on over to Draynor and speak to Grim to find out about this year's spooky celebrations! Some important notes about the event:
<ul>
<li>Up to 22 NPCs can be trick-or-treated</li>
<li>Max of 5 candies per day.</li>
<li>Unique item that is exclusive to 2009scape</li>
<br>
If you get all 5 every day of the event you will 100% be able to afford every single reward (even the secret ones!)
<br>
<br>
<b>There are NO credit rewards this year :)</b>
</ul>
The event will end on November 1st.
<br>
<br>
<b>Botting News</b>
<br>
<br>
After much consideration, deliberation, economical analysis, etc. We have decided that it is ultimately for the betterment of the server to disable the ability for players to run botscripts on the live server. We have determined that botscripts have had a detrimental impact on the economy, and community. This decision was difficult to make, and has been discussed in-depth for months. <br>
<br><br>
<b>TIMELINE</b>
<br>
<br>
Player botscripts will be permanently disabled on the live server when the Halloween event comes to a close on November 1st, 2021. <br><br>
Botscripts will not be completely removed from the codebase. There will be a config option to allow singleplayer users to re-enable this feature with ease, so that none of the work put towards botscripts goes to waste. We will still welcome contributions of botscripts into the codebase. <br><br>
TL;DR The ability to use bot scripts on the live server will be disabled November 1st, 2021. Those that host their own server, or run the single player version will have to re-enable it in the configuration.<br><br>
<br>
<br>
With the removal of bots scripts comes two new random events!
<br>
<br>
<ul>
<li>The Evil Chicken Returns!</li>
<li>The Genie is back to give some more exp rewards</li>
<li>More random events are to come in future updates</li>
</ul>
<br>
<br>
<b><u>Become part of the Goblins</u></b>
<br>
<br>
As many of you know our Discord has a bot resident named Zanik. She has some great commands that you can find <a href="../../../site/game_guide/zanik.html">here</a>
In the 2009 Quest, Land of Goblins, you were able to be named a goblin name through the Gower's famous goblin name generator. We thought it was a cute
idea to add that feature to Zanik! Now with the simple command *goblify you are able to randomly get a goblin name!
<br>
<br>
<b><u>JSON Monolith</u></b>
<br>
<br>
<b><u>Edgeville Dungeon</u></b>
<br>
<br>
<ul>
<li>Opening, closing and climbing down the Edgeville Dungeon trapdoor now prints the proper text! Immersion! </li>
<li>Replaced some code with cleaner ContentAPI code</li>
<li>Chronozon stats corrected</li>
<li>Chronozon examine added</li>
<li>Chronozon correct respawn rate of 30 ticks (18 seconds)</li>
<li>Thug stats corrected</li>
<li>Thug attack speed corrected</li>
<li>All Thugs now properly aggressive to the player</li>
<li>Thug examine corrected</li>
<li>Thug correct respawn rate of 50 ticks (30 seconds)</li>
<li>Added all Earth Warrior spawns to the Wilderness section of Edgeville Dungeon (11 Earth Warriors)</li>
<li>Earth Warrior stats corrected</li>
<li>Earth Warrior correct respawn rate of 30 ticks (18 seconds)</li>
<li>Added all Deadly red spider spawns to the Wilderness section of Edgeville Dungeon (9 Deadly red spiders)</li>
<li>Deadly red spider correct respawn rate of 30 ticks (18 seconds)</li>
<li>Vannaka examine added</li>
<li>Vannaka spawn corrected</li>
<li>Added Brass Necklace ground item spawn to Edgeville Dungeon</li>
<li>Added Steel Arrowtips ground item spawn to Edgeville Dungeon</li>
<li>Added Bronze Arrows (3) ground item spawn to Edgeville Dungeon</li>
<li>Added Bronze Arrows (1) ground item spawn to Edgeville Dungeon</li>
<li>Added 2 singular Coins ground item spawns to Edgeville Dungeon</li>
<li>Added Coins (4) ground item spawn to Edgeville Dungeon</li>
<li>Added 17 Bones ground item spawns to Edgeville Dungeon</li>
<li>Added 8 Bones ground item spawns to the Wilderness section of Edgeville Dungeon</li>
</ul>
<br>
<br>
<b><u>Taverly Dungeon</u></b>
<br>
<br>
<ul">
<li>All 43 Black Knight spawns now accounted for, and correctly spawned in the right locations in Taverley Dungeon.</li>
<li>Added the Kharid Scorpion (Scorpion Catcher) correct spawn inside Taverley Dungeon</li>
<li>Corrected the Blue dragon scale ground item spawns in the Blue dragon area of Taverley Dungeon (5 Blue dragon scales)</li>
<li>Added the Dusty key spawn inside the lava eel area of Taverley Dungeon</li>
<li>Added 5 singular Coins ground item spawns to Taverley Dungeon</li>
<li>Added 1 Coins (4) ground item spawn to the Blue dragon area in Taverley Dungeon</li>
<li>Added 1 Coins (5) ground item spawn to the Blue dragon area in Taverley Dungeon</li>
<li>Added 1 Coins (6) ground item spawn to the Blue dragon area in Taverley Dungeon</li>
<li>Added 1 Coins (8) ground item spawn to the Blue dragon area in Taverley Dungeon</li>
<li>Added 4 Bones ground item spawns to the Blue dragon area in Taverley Dungeon</li>
<li>Added 17 Bones ground item spawns to Taverley Dungeon</li>
</ul>
<div id="content-wise" style="display:none;">
<br>
<br>
<b><u>Karamja Fixes - Pyyr's Corner</u></b>
<br>
<br>
<ul>
<li>Man attack speed corrected</li>
<li>Man stats corrected</li>
<li>Man correct respawn rate of 25 ticks (15 seconds)</li>
<li>Relocated unreachable Snake spawn near Lubufu</li>
<li>Snake attack speed corrected</li>
<li>Snake correct respawn rate of 30 ticks (18 seconds)</li>
<li>Snake stats corrected</li>
<li>All Snake can now correctly wander</li>
<li>Tribesman stats corrected</li>
<li>Tribesman attack speed corrected</li>
<li>Tribesman correct respawn rate of 50 ticks (30 seconds)</li>
<li>Tribesman is now correctly poisonous</li>
<li>Tribesman stats corrected</li>
<li>Tribesman attack speed corrected</li>
<li>Tribesman correct respawn rate of 50 ticks (30 seconds)</li>
<li>Tribesman is now correctly poisonous</li>
<li>All Tribesman can now correctly wander</li>
<li>Monkey is now properly unaggressive</li>
<li>Monkey stats corrected</li>
<li>Monkey attack speed corrected</li>
<li>Monkey correct respawn rate of 37 ticks (22.2 seconds)</li>
</ul>
<br>
<br>
<b><u>Seaweed in Karamja</u></b>
<br>
<br>
<ul>
<li>Added 9 Seaweed ground item spawns to the Relekkan coastline, near Olaf's boat</li>
<li>Added 4 Seaweed ground item spawns to the small islands north of Mos Le'Harmless that interconnect through the dungeon</li>
<li>Added 10 Seaweed ground item spawns to the northwestern coast of Entrana</li>
</ul>
<br>
<br>
<b><u>Mage Arena</u></b>
<br>
<br>
<ul>
<li>Battle mage (Zamorak) stats corrected</li>
<li>Battle mage (Zamorak) attack speed corrected</li>
<li>Battle mage (Zamorak) correct respawn rate of 150 ticks (90 seconds)</li>
<li>Battle mage (Saradomin) stats corrected</li>
<li>Battle mage (Saradomin) attack speed corrected</li>
<li>Battle mage (Saradomin) correct respawn rate of 150 ticks (90 seconds)</li>
<li>Battle mage (Guthix) stats corrected</li>
<li>Battle mage (Guthix) attack speed corrected</li>
<li>Battle mage (Guthix) correct respawn rate of 150 ticks (90 seconds)</li>
<li>Kolodion and his forms attack speed corrected</li>
<li>Kolodion and his forms stats corrected</li>
</ul>
<br>
<br>
<b><u>Farming Fixes</u></b>
<br>
<br>
<ul>
<li>Tool lerprechaun added to Yanille hops patch</li>
<li>Tool leprechauns now properly wander around every Farming patch, accurate to RS2 (excluding the sunbathing Leprechaun at the top of Troll Stronghold)</li>
<li>Praistan Ebola, the gardener for the Brimhaven Spirit Tree patch, has been added</li>
<li>Imiago, the gardener for the Tai Bwo Wannai Calquat Tree patch, has been added</li>
<li>Yulf Squecks, the gardener for the Etcteria Spirit Tree patch, has been added</li>
<li>Rhazien, the gardener for the Etceria Bush patch, has been properly relocated where he belongs</li>
<li>Torrel, the gardener for the Ardougne Monastery Bush patch, can now correctly wander</li>
<li>Garth, the gardener for the Brimhaven Fruit Tree patch, can now correctly wander</li>
<li>Treznor, the gardener for the Varrock Tree patch, can now correctly wander</li>
<li>Sarah (Falador Farm) examine added</li>
<li>Sarah (Falador Farm) can now correctly wander</li>
<li>Teclyn (Elven Leprechaun) examine added</li>
<li>Farming patch gardeners now have their correct examine text.</li>
<li>Examines added to the following gardeners: Elstan, Dantaera, Kragen, Lyra, Francis, Ellena, Alain, Dreven, Frizzy Skernip, Selena, Gileth, Torrell, Garth, Amaethwr, Rhazien, Bolongo, Heskel, Treznor, Praistan Ebola, Imiago, Prissy Scilla, Yulf Squecks Vasquen and Rhonen</li>
</ul>
<br>
<br>
<b><u>Vine Sweeper</u></b>
<br>
<br>
<ul>
<li>Farmer Blinkin NPC ID 7131 examine added</li>
<li>Mrs Winkin NPC ID 7132 examine added</li>
<li>Portal Object ID 29534 examine added</li>
<li>Instruction sign Object IDs 29461 -> 29464 examine added</li>
<li>Cabinet Object ID 29473 examine added</li>
<li>Crates Object ID 29471 examine added</li>
<li>Chair Object ID 29472 examine added</li>
<li>Table Object ID 29468 examine added</li>
<li>Hole Object ID 29476, 29477, 29478 examine added</li>
<li>Hole Object ID (rabbit) 29533 examine added</li>
<li>Stile Object ID 29460 examine added</li>
<li>Flag (Vinesweeper) destroy text added</li>
<li>Flag (Vinesweeper) weight corrected</li>
<li>Ogleroot (Vinesweeper) weight corrected</li>
</ul>
<br>
<br>
<b><u>Scorpion Catcher Scorpion</u></b>
<br>
<br>
<ul>
<li>All 3 Kharid Scorpions spawned in their correct locations (Edge Monastery, Barbarian Outpost, Taverley Dungeon)</li>
<li>All 3 Kharid Scorpions for the Scorpion Catcher quest are now correctly handled to damage the player when attempting to pick them up without a cage</li>
</ul>
<br>
<br>
<b><u>Witch's House Experiments</u></b>
<br>
<br>
<ul>
<li>All four Experiment forms you fight during the Witch's House quest now have corrected stats, hitpoints, and attack speeds. (Thanks to downthecrop for this one!)</li>
</ul>
<br>
<br>
<b><u>Revenants</u></b>
<br>
<br>
<ul>
<li>Rev dragon should also be good to go now</li>
<li>Revenant ork now has the correct animations assigned to it</li>
</ul>
<br>
<br>
<b><u>God Wars Dungeon:</u></b>
<br>
<br>
<ul>
<li>Balfrug Kreeyath now drops noted Wine of Zamorak</li>
<li>Zakl'n Gritch now drops noted Wine of Zamorak</li>
<li>Tstanon Karlak now drops noted Wine of Zamorak</li>
</ul>
<b><u>Dragon Eggs</u></b>
<br>
<br>
<ul>
<li>Green dragon egg now able to be dropped by Green Dragons</li>
<li>Blue dragon egg now able to be dropped by Blue Dragons</li>
<li>Red dragon egg now able to be dropped by Red Dragons</li>
</ul>
<b><u>Agility</u></b>
<br>
<br>
<ul>
<li>Converted some code to ContentAPI code</li>
<li>Corrected typos in Wilderness Agility course text</li>
<li>Converted some code to ContentAPI code</li>
<li>Corrected typos in Barbarian Outpost course text</li>
</ul>
<b><u>Shops</u></b>
<br>
<br>
<ul>
<li>Blurberry Bar shop added, can now buy premade gnomish cocktails from the barman on the second floor of the Grand Tree, in Gnome Stronghold</li>
<li>Blurberry Bar shop also added to the second bar, next to the Gnomeball field</li>
<li>Gianne's Restaurant shop now correctly assigned the right NPC. It had none assigned to it. Now you can buy premade gnomish foods from the Gnome Waiters at the Gnome Restaurant, as you properly should.</li>
<li>Funch's Fine Groceries shop stock corrections</li>
<li>The above makes Cocktail shakers and more assorted gnomish cooking ingredients purchaseable, in order to mix cocktails and create gnomish foods.</li>
<li>Fine Fashions (Gnome Robes) shop stock corrected</li>
<li>Grand Tree Groceries name correction</li>
<li>Grand Tree Groceries shop stock correction</li>
<li>Frenita's Cookery Shop name correction</li>
<li>Frenita's Cookery Shop stock correction</li>
</ul>
<b><u>Items</u></b>
<br>
<br>
<ul>
<li>Dagon'hai robe top is now correctly droppable</li>
<li>Dagon'hai robe bottom is now correctly droppable</li>
<li>Dagon'hai hat is now correctly droppable</li>
<li>Dagon'hai robes set (Grand Exchange) is now correctly droppable</li>
<li>Rings of slaying are now correctly droppable</li>
<li>Added 2 Cocktail glass spawns to the 2nd floor of the Grand Tree in Gnome Stronghold</li>
<li>Added 1 Cocktail shaker ground spawn to the 2nd floor of the Grand Tree in Gnome Stronghold</li>
<li>Corrected 1 Plank ground spawn location on Entrana</li>
<li>Gold rings are now correctly droppable</li>
<li>Leaf-bladed swords are now correctly droppable</li>
<li>Leaf-bladed swords are now correctly tradeable</li>
<li>Black Mask (10) weight adjusted to correct droprate (1/512)</li>
<li>Spirit shield weight adjusted to correct droprate (1/64)</li>
<li>Holy elixir weight adjusted to correct droprate (1/512)</li>
<li>Arcane and Divine sigils weight adjusted to match correct droprate (in-line with Elysian sigil)</li>
</ul>
<b><u>Sounds</u></b>
<br>
<br>
<ul>
<li>Using jewellery-based teleports now plays the correct sfx!</li>
<li>sing the Mounted Amulet of Glory in a Player-Owned-House will now have teleportation sfx! </li>
<li>Emptying the Ectophial now has the proper sound effect</li>
</ul>
<b><u>Misc</u></b>
<br>
<br>
<ul>
<li>Tormented demon respawn delay of 100 ticks (60 seconds)/li>
<li>Mithril dragon correct respawn delay of 30 ticks (18 seconds)</li>
<li>Menaphite Thug stats corrected</li>
<li>Menaphite Thug attack speed corrected</li>
<li>Menaphite Thug correct respawn delay of 5 ticks (3 seconds)</li>
<li>Undead cow stats corrected</li>
<li>Undead cow attack speed corrected</li>
<li>Undead cow correct respawn delay of 5 ticks (3 seconds)</li>
<li>Undead chicken stats corrected</li>
<li>Undead chicken attack speed corrected</li>
<li>Undead chicken correct respawn delay of 25 ticks (15 seconds)</li>
<li>Corrected location of the Tool Leprechaun on the top of Troll Stronghold</li>
<li>Corrected location of Rometti in the Grand Tree (so he can hopefully wander correctly)</li>
<li>Removed erroneous Spirit Grahhk spawn on Karamja</li>
<li>Removed erroneous duplicate Heckel Funch spawn on the opposite side of the Grand Tree</li>
<li>Removed erroneous Fishing spot near Edgeville</li>
<li>Placed Olaf Hardson where he should be on the Relekkan coastline</li>
<li>Placed Creakyknees, Smellytoes, and Greasycheeks where they should be, east of the Observatory</li>
<li>Correct text when climbing up to/down from the top of the Troll Stronghold </li>
<li>Typo fixes in making unfinished potions</li>
<li>Typo fixes in Tenzing dialogue</li>
<li>Dragon Drop tables updated</li>
</ul>
<b><u>Item Examines</u></b>
<br>
<br>
<ul>
<li>Amulet of ghostspeak (e) examine added</li>
<li>Amulet of Ghost Speak examine added</li>
</ul>
<b><u>Object/Scenery Examines</u></b>
<br>
<br>
<ul>
<li>Bones examine added</li>
<li>Dairy Churns examine added</li>
<li>Toy corner (Witchaven and Surprise Exam Random Event) examine added</li>
<li>Dwarf remains (Dwarf Cannon) examine added</li>
<li>Lumbridge cellar's trapdoor examine added</li>
<li>Hanging tapestry (Lumbridge) examine added</li>
<li>Fire (Olaf's Quest) examine added</li>
<li>Olaf's Boat (Olaf's Quest) examine added</li>
<li>Boat (Cold War) examine added</li>
<li>Driftwood examine added</li>
<li>Bowl examine added</li>
<li>Small obelisk (Barbarian Outpost/Catherby) examine added</li>
<li>Small obelisk (Relekka) examine added</li>
<li>Small obelisk (Morytania) examine added</li>
<li>Small obelisk (Burthorpe) examine added</li>
<li>Small obelisk (Edgeville/Tree Gnome Stronghold) examine added</li>
<li>Door (Taverley) examine added</li>
<li>Bench (Taverley) examine added</li>
<li>Cart (Ardougne) examine added</li>
<li>Deposit box (Lumbridge Castle) examine added</li>
<li>Cannonballs (Lumbridge Castle examine added</li>
<li>Wooden defence (Lumbridge Castle) examine added</li>
<li>Lumbridge standard (Lumbridge) examine added</li>
<li>Cannon (Lumbridge Castle) examine added</li>
<li>Closed bank booth (Lumbridge) examine added</li>
<li>Bank booth (Lumbridge) examine added</li>
<li>Bank table (Lumbridge) examine added</li>
<li>Chair (Lumbridge bank) examine added</li>
<li>Aggie's Cauldron (Draynor Village) examine added</li>
<li>Fire (East of Observatory) examine added</li>
<li>Potential fire (East of Observatory) examine added</li>
<li>Crate (East of Observatory) examine added</li>
<li>Crates (East of Observatory)examine added</li>
<li>Stairs (Observatory Dungeon) examine added</li>
<li>Leaflets (Varrock East Bank) examine added</li>
<li>Bank booth open (Varrock East Bank) examine added</li>
<li>Staricase (Varrock East Bank) examine added</li>
<li>Bank table (Varrock East Bank) examine added</li>
<li>Chair (Varrock East Bank) examine added</li>
<li>Drawers (Varrock East Bank) examine added</li>
<li>Chest (gold filled) (Varrock East Bank) examine added</li>
<li>Chest (closed) (Varrock East Bank) examine added</li>
<li>Gold (Varrock East Bank) examine added</li>
<li>Statue (gilded) (Varrock East Bank) examine added</li>
<li>Small Obelisk (trollheim) examine added</li>
<li>Cave Exit (Mos Le Harmless Dungeon) examine added</li>
<li>GE Benches examine added</li>
<li>Fountain (Taverley) examine added</li>
<li>Barrel (Lumbridge Bank) examine added</li>
<li>Ladder (Lumbridge Bank) examine added</li>
<li>Flag (Lumbridge) examine added</li>
<li>Staircase (down) (Lumbridge Bank) examine added</li>
<li>Sacks (Lumbridge Bank) examine added</li>
<li>Closed bank booth (Catherby) examine added/li>
<li>Bank booth (Catherby) examine added</li>
<li>Bank table 1 (Catherby) examine added</li>
<li>Bank table 2 (Catherby) examine added</li>
<li>Wilderness ditch examine added</li>
<li>Parasol (Troll Stronghold) examine added</li>
<li>Fishing spot (Al Kharid) examine added</li>
<li>Wilderness sign examine added</li>
<li>Small Obelisk (Karamjan Volcano) (examine added</li>
<li>Deposit box (Edgeville Bank) examine added</li>
<li>Cave entrance (Mos Le Harmless Dungeon) examine added</li>
</ul>
<b><u>Npc Examines</u></b>
<br>
<br>
<ul>
<li>Earth Warrior examine added</li>
<li>Gnome banker examine added</li>
<li>Vannaka examine added</li>
<li>Olaf Hardson examine added</li>
<li>Spirit terrorbird examine added</li>
<li>Undead chicken examine added</li>
</ul>
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---
title: What did that bot say?
tags: news
layout: newspost
collection: Game Updates
date: 2021-10-25 00:00:00 +0000
authors: ??
excerpt: "A week since our last update and some more content to come. This update is coming a week later
since we are adding the Halloween spirit! Check out all the new updates and can't wait to see you
online!"
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<img src="../../../site/2009scape-resources/img/updates/icons/pumpkin-lantern.webp" height="22" width="22" style="margin-left: -30px;"alt=""/>
Summer
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18-October-2021 10:55
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<!-- Post goes right in here -->
<p>
<p>
A week since our last update and some more content to come. This update is coming a week later
since we are adding the Halloween spirit! Check out all the new updates and can't wait to see you
online!
<br>
<br>
<b><u>You aint ever had a friend like me!</u></b>
<br>
<br>
The Genie is back with his old tricks of handing out a lamp when you talk to him.
He will be rolled with the Dragon minigame that gives experience books. The genie is
less xp than the xp book but it is nice to have yet another <b>authentic</b> random
event that has surprise!
<br>
<br>
<b><u>Content additions</u></b>
<br>
<br>
<ul>
<li>Added a few community favourites, ancient memes, moths, classic RS2 staples, God-specific dialogue, catgifs, and Rick Astley lyrics to the Adventure Bot dialogue pool.</li>
<li>Added a few seasonal lines to the New Years, and Christmas dialogue pools for bots.</li>
<li>Created a Halloween dialogue pool, that will trigger on Halloween itself, supplied with spooky scary skeletons and frights alike!</li>
<li>Grim's Dog, Muncher, is now wandering around his side for the last week.</li>
<li>Make use of the next/previous arrows in the interface used for ::stats, tracking all npc kills and tracking drops of items tagged with "rare_item": "true", and displaying a curated subset of them.</li>
<li>Added Lava Titan's mining boost</li>
<li>Added Ardy Civilians Give 100 Death Runes for a Cat</li>
<li>Added sound effects for cleaning herbs.</li>
<li>Added Teclyn, the Elven Tool Leprechaun, to the array of Leprechauns that can note your crops</li>
<li>Added 1 Garlic ground item spawn on top of a table in a house in Seer's Village, northwest of the bank.</li>
</ul>
<b><u>Bug Fixes</u></b>
<ul>
<li>Add sound effects for scroll, call, summon, point recharge (also ectophial refill sfx).</li>
<li>Fix the check for summoning/calling a size > 1 familiar into an enclosed space</li>
<li>Fix some combat interactions with multi-square npcs.</li>
<li>Cleaned up the loot tables for clue scrolls.</li>
<li>No longer wear other items when attempted to wear jewelry.</li>
<li>Temporarily change the varrock easy diary to use quest points instead of kudos</li>
<li>Removed the completion of that task by stealing tea.</li>
<li>Kalphite Guardian attack speed corrected.</li>
<li>Kalphite Guardian now properly poisonous, with a poison amount of 6.</li>
<li>Kalphite Soldier attack speed corrected.</li>
<li>Kalphite Soldier now properly poisonous, with a poison amount of 4.</li>
<li>Kalphite Worker attack speed corrected.</li>
<li>Dragon drop tables are corrected.</li>
<li>Fix decanting 4-dose super {attack, strength, defense} into 2-dose potions.</li>
</ul>
<br>
<br>
<b><u>Time for some examines</u></b>
<br>
<br>
<ul>
<li>Pet Shop Sign examine added.</li>
<li>Shelves (fishfood) examine added.</li>
<li>Dog Baskets (Yanille & Taverly) examine added</li>
<li>Collars (Yanille & Taverly) examine added.</li>
<li>Bird Cage (Taverly) examine added.</li>
<li>Pillow (Yanille & Taverly) examine added.</li>
<li>Hay (Yanille & Taverly) examine added.</li>
<li>Ball ( Yanille ) examine added.</li>
<li>Fish Tank ( Yanille ) examine added.</li>
<li>Cat Basket (Yanille ) examine added.</li>
<li>Cat on counter ( Yanille ) examine added.</li>
<li>Shelves(jars)(Taverly) examine added.</li>
<li>Incubator (Yanille & Taverly) examine added.</li>
<li>Counter fishfood ( Taverly ) examine added.</li>
<li>Pet Shop Owner ( Yanille ) examine added.</li>
<li>Corrected Grim Reaper examine.</li>
</ul>
</p>
</p>
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---
title: Taverley Transformation
tags: news
layout: newspost
collection: Game Updates
date: 2021-11-01 00:00:00 +0000
authors: downthecrop
excerpt: "The druids around Taverley have received a makeover! True to their appearance in 2009 these druids have a new look, drop table improvements, and corrected examine text. Stop by and give their Guthixian graphics a gander."
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<p>The druids around Taverley have received a makeover! True to their appearance in 2009 these druids have a new look, drop table improvements, and corrected examine text. Stop by and give their Guthixian graphics a gander.</p>
<p><strong><u>Community News</u></strong></p>
<ul>
<li>Summer has stepped away from 2009Scape. Our community is thankful for her many contributions across the project.</li>
<li>Thanks to all who participated in the 2021 Halloween event. Hopefully you gathered enough candies to satisfy Grim and claim your rewards.</li>
</ul>
<p><strong><u>Kaqemeex's Kouncil</u></strong></p>
<ul>
<li>Replaced all Druids with their RSHD counterparts, released at the same time as Summoning and the Taverley Graphical Update.</li>
<li>This also means the Druidess is now correctly added to the game, and can be attacked.</li>
<li>Druid and Druidess added to Druid's Circle (5 Druid/Druidess)</li>
<li>All HD Druids/Druidess' now have the right drop table assigned (all have identical drops to the original Druid NPC)</li>
<li>All Druid and Druidess NPCs animations corrected</li>
<li>All Druid and Druidess NPCs attack speed corrected</li>
<li>All Druid and Druidess NPCs stats corrected</li>
<li>All Druid and Druidess NPCs correct respawn rate of 25 ticks (15 seconds)</li>
<li>Bernald (NPC ID 2580) examine added</li>
<li>Sanfew (NPC ID 454) examine added</li>
<li>Jatix (NPC ID 587) examine added</li>
<li>Kaqemeex (NPC ID 455) examine added</li>
<li>Pikkupstix (NPC ID 6971) examine added</li>
<li>Gaius (NPC ID 586) examine added</li>
<li>Sylas (NPC ID 5987) examine added</li>
<li>Druid's robe bottom (ID 538) examine corrected</li>
<li>Druid's robe top (ID 540) examine corrected</li>
</ul>
<p><strong><u>I Speak For The Trees!</u></strong></p>
<ul>
<li>Trees regrow from their stumps over time, or from Hydra's regrowth scrolls.</li>
<li>Diseased trees can be cured with secateurs.</li>
<li>Willow branches can be harvested from willow trees.</li>
<li>Giant ent improves yields of certain patch types by 50%.</li>
</ul>
<p><strong><u>Content Additions</u></strong></p>
<ul>
<li>Ardougne Civilians now give 100 Death Runes for a Cat</li>
<li>::stats now tracks more rare items, slayer monsters, and uniques.</li>
<li>Added Lava Titan's mining boost</li>
<li>Adventure Bot Dialogue Expansion Pak!</li>
<li>Multiple sound effects for Summoning and Herblore</li>
<li>NPC stacking and aggression improvements</li>
</ul>
<p><strong><u>Drop Table Adjustments</u></strong></p>
<ul>
<li>Removed a whole bunch of Dragon gear, including dragon boots, and combat bracelets that were erroneously on the Revenant ork, Revenant knight, Revenant cyclops, Revenant hellhound, Revenant demon, Revenant dark beast and Revenant dragon</li>
<li>Added Clue Scroll (easy) drop to Revenant imp, Revenant goblin and Revenant Icefiend</li>
<li>Added Clue Scroll (medium) drop to Revenant werewolf, Revenant hobgoblin, Revenant vampire, Revenant Pyrefiend and Revenant cyclops</li>
<li>Added Clue Scroll (hard) drop to Revenant Ork, Revenant Knight, Revenant Hellhound, Revenant Demon, Revenant Dark Beast and Revenant Dragon</li>
<li>Removed all Rune platebody drops across all Revenants</li>
<li>Removed all Rune pickaxe drops across all Revenants</li>
<li>Removed all Rune axe drops across all Revenants</li>
<li>Removed all Rune scimitar drops across all Revenants</li>
<li>Removed ridiculous noted Manta ray drop across all Revenants</li>
<li>Reverted the absurd 50-100 noted Sharks drop to a more believable number of 4 across all Revenants</li>
<li>Reverted the noted tuna potato drop to a maximum of 5 across all Revenants</li>
<li>Dragon drop table corrections.</li>
<li>Removed erroneous runite items from Ice Warrior drop table</li>
</ul>
<p><strong><u>Shop Adjustments</u></strong></p>
<ul>
<li>Gaius' Two Handed Shop (Taverley) name correction</li>
<li>Gaius' Two Handed Shop (Taverley) stock correction</li>
<li>Pen (Taverley/Yanille Pet Shop) (ID 28341) examine added</li>
<li>Counter (Taverley/Yanille Pet Shop) (IDs 28357,28358,28364) examine added</li>
<li>The puppy spawns wandering inside the Yanille Pet Shop's pen have been corrected to the right NPCs</li>
<li>The puppy spawns wandering inside the Taverley Pet Shop's pen have been corrected to the right NPCs</li>
</ul>
<p><strong><u>Bug Fixes</u></strong></p>
<ul>
<li>Relocated Bernald (Burthorpe Vineyard) to his grapevines</li>
<li>Relocated one Imp spawn near Ardougne Monastery a few tiles to resolve a poor pathing issue</li>
<li>Fix Varrock newspaper interface indices and syntax error.</li>
<li>Teclyn, the Elven Tool Leprechaun can note your crops</li>
<li>Added 1 Garlic ground item spawn on top of a table in a house in Seer's Village, northwest of the bank.</li>
<li>removed [REDACTED] trapdoor</li>
<li>Edgeville Dungeon Wilderness now shows the wilderness warning message</li>
<li>Replaced mining scenery now applies the correct type attribute</li>
<li>Fix the check for summoning/calling a size > 1 familiar into an enclosed space</li>
<li>Fix some combat interactions with multi-square npcs.</li>
<li>No longer wear other items when attempted to wear jewelry.</li>
<li>Temporarily change the Varrock easy diary to use quest points instead of kudos</li>
<li>Kalphite Guardian is now properly poisonous, with a poison amount of 6.</li>
<li>Kalphite Soldier is now properly poisonous, with a poison amount of 4.</li>
<li>Kalphite Soldier, Guardian, and Worker attack speed corrected.</li>
<li>Fix decanting 4-dose super (attack, strength, defense) into 2-dose potions.</li>
<li>Fixed a potential exploit with defensive brews and titan effects</li>
<li>Fixed a potential exploit with chinchompas</li>
<li>Addressed a potentially serious issue with charm droprates</li>
</ul>
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---
title: Turning the Tables
tags: news
layout: newspost
collection: Game Updates
date: 2021-11-22 00:00:00 +0000
authors: downthecrop
excerpt: "Winter months normally bring an influx of live server activity and this year has been no exception. A warm welcome to players new and old stopping in to 2009Scape. Be sure to join our Discord and ask questions in the 2009Scape clan chat in game. Your fellow adventurers of Gielinor are always here to help you on your way."
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<p>Winter months normally bring an influx of live server activity and this year has been no exception. A warm welcome to players new and old stopping in to 2009Scape.</p>
<p>Be sure to join our <a href="https://discord.gg/YY7WSttN7H" target="_new">Discord</a> and ask questions in the 2009Scape clan chat in game. Your fellow adventurers of Gielinor are always here to help you on your way. </p>
<h3>Drop Table Tool</h3>
<p>To improve the accessibility of drop table information a search tool has been made to help. This tool can be used by players to search NPC/Monsters drops or find all sources of specific item and their odds. Hopefully with more direct interaction and transparency with this data we can work together to improve our accuracy to the 2009 era. </p>
<p><a href="https://downthecrop.github.io/2009-droptables/" target="_new">2009Scape Drop Table Tool</a></p>
<p><i>Tip: This is also a feature of 2009scape bot in our #bot-commands channel. </i></p>
<h3>Patch Notes</h3>
<strong><u><p>Authenticity Improvements</p></u></strong>
<ul>
<li>Fairy rings emit a sound when teleporting. </li>
<li>Void set effects now work more uniformly. </li>
<li>Summoning familiars now grant combat xp when attacking </li>
<li>Canoe travel interface now animates correctly</li>
<li>Spiky Vambraces crafting added</li>
</ul>
<strong><u><p>Bug Fixes</p></u></strong>
<ul>
<li>Fixed how the attack skill cape perk is calculated. It should now have a much more noticeable effect </li>
<li>Made broad bolts tradeable and fix their ranged strength</li>
<li>Properly track leaf-bladed sword drops in ::stats command</li>
<li>Al Kharid Upstairs locations can now be entered exited correctly </li>
<li>Random Events can no longer spawn in the wilderness. </li>
<li>Fixed Yak Hide Armor crafting level requirements</li>
<li>Fixed Typo in Professor Oddenstein's dialogue </li>
<li>Removed Halloween decorations</li>
</ul>
</div>
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---
title: 30 Days of Christmas
tags: news
layout: newspost
collection: Game Updates
date: 2021-12-04 00:00:00 +0000
authors: downthecrop
excerpt: "We are happy to announce the release of this year's Christmas Event! We are calling it: 2009scape's 30 Days of Christmas. For the next 30 days, doing anything that gives experience in the game has a chance of rewarding you with a mystery box, which contains a wide assortment of helpful loot and a couple funny jokes."
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<p>We are happy to announce the release of this year's <strong>Christmas Event</strong>! We are calling it: <strong>2009scape's 30 Days of Christmas</strong>. For the next 30 days, doing anything that gives experience in the game has a chance of rewarding you with a mystery box, which contains a wide assortment of helpful loot and a couple funny jokes.</p>
<h3 id="the-rules">Event Information</h3>
<ul>
<li>Players can collect up to 10 gifts a day </li>
<li>The gifts do not need to be opened immediately, they can be stockpiled.</li>
<li>Each individual action must be worth 20xp or more for it to trigger the chance at awarding a gift. </li>
<li>There is a 5 second cooldown between eligible XP drops to prevent exploiting the reward mechanism Now everyone, go have fun, and happy holidays! </li>
</ul>
<p><i>P.S. Make sure to share your loot in <b>#christmas-loot</b>, verified participants will get a special discord role for Christmas 2021!</i></p>
<h1 id="mystery-box-rewards">Mystery Box Rewards</h1>
<p>Possible loot from the Christmas Gifts:</p>
<table>
<thead>
<tr>
<th></th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/2522.webp" alt="IMG"></td>
<td>Toy Horseys of all varieties</td>
</tr>
<tr>
<td><img src="https://i.imgur.com/awFEDoc.png" alt="IMG"></td>
<td>Toy Kite</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/1775.webp" alt="IMG"></td>
<td>Molten Glass 25-100</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/1779.webp" alt="IMG"></td>
<td>Flax 15-70</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/1623.webp" alt="IMG"></td>
<td>Uncut Gems 1-100</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/7936.webp" alt="IMG"></td>
<td>Pure Essence 1-50/1000 (Rare)</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/5295.webp" alt="IMG"></td>
<td>Ranarr Seeds</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/5300.webp" alt="IMG"></td>
<td>Snapdragon Seeds</td>
</tr>
<tr>
<td><img src="https://i.imgur.com/pmppmrF.png" alt="IMG"></td>
<td>Gold, Blue, Green and Crimson Charms</td>
</tr>
<tr>
<td><img src="https://i.imgur.com/pdZ0UIK.png" alt="IMG"></td>
<td>Spirit Shards</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/10479.webp" alt="IMG"></td>
<td>Purple Sweets</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/999.webp" alt="IMG"></td>
<td>Coins</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/561.webp" alt="IMG"></td>
<td>Nature Runes</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/2699.webp" alt="IMG"></td>
<td>Easy, Medium, and Hard clues (Quite Rare)</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/1615.webp" alt="IMG"></td>
<td>Chance of rolling the RDT (Quite Rare)</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/4151.webp" alt="IMG"></td>
<td>Abyssal Whip (Extremely Rare)</td>
</tr>
<tr>
<td><img src="https://downthecrop.github.io/2009-droptables/img/items/1050.webp" alt="IMG"></td>
<td>Santa Hat (Extremely Rare)</td>
</tr>
</tbody>
</table>
<h1 id="patch-notes-">Patch Notes</h1>
<p>Authenticity Improvements </p>
<ul>
<li>Random Event Genie lamps now scale exp correctly</li>
<li>Animations for passing through Isafdar Dense Forest added</li>
<li>Implement Wire Traps, Leaf Traps, and Stick Traps in Isafdar</li>
</ul>
<p>Quality of Life Changes</p>
<ul>
<li>Launcher can now toggle snow accents for December</li>
</ul>
<p>Bug Fixes</p>
<ul>
<li>Quest point cape/hood no longer unequip on login if wearing QP hood</li>
<li>Void mace now consumes runes correctly</li>
</ul>
<p>Backend Improvements</p>
<ul>
<li>Add remote kicking support to the Management Server<ul>
<li>After manual verification a user can use Zanik to kick themself from the server if they are stuck in a logged in state.</li>
</ul>
</li>
</ul>
</div>
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---
title: January Update
tags: news
layout: newspost
collection: Game Updates
date: 2022-01-01 00:00:00 +0000
authors: downthecrop
excerpt: "Happy New Year to everyone in the 2009Scape community. The project has been seeing a lot of activity with new code and Request for Comment polls for content revisions and changes. Make sure you join the Discord to stay up to date and know when to cast your votes!"
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<p>Happy New Year to everyone in the 2009Scape community. The project has been seeing a lot of activity with new code and Request for Comment polls for content revisions and changes. Make sure you <a href="https://discord.gg/YY7WSttN7H">join the Discord</a> to stay up to date and know when to cast your votes! </p>
<h2 id="family-crest">Family Crest</h2>
<p>The Family Crest is our latest and 38th quest added to 2009Scape. Help the Fitzharmon brothers retrieve their crest and be rewarded with a pair of skill imbued gauntlets! Special thanks to <u>Crash</u> and <u>aweinstock</u> for making this happen.</p>
<ul>
<li>Note: You can begin this quest by speaking with Dimintheis in south-east Varrock.</li>
</ul>
<h2 id="blast-furnace">Blast Furnace</h2>
<p>Another minigame has been implemented! Head to Keldagrim to try it out and get some great Smithing xp! If you need a tutorial to get started, <a href="https://www.youtube.com/watch?v=JR8lDl6L5vo">a helpful and era authentic tutorial</a> is provided!</p>
<ul>
<li>Blast Furnace minigame added!</li>
<li>Requires 60 Smithing to use, but you can pay 2.5k GP to buy 10 minutes of Furnace Fun if you are below the Smithing level</li>
<li>To use various functions of the furnace, you will need 30 Agility, Firemaking, and Strength</li>
<li>Ordan can also now un-note Adamant and Rune at a very high GP price</li>
</ul>
<h2 id="seers-village-diary">Seers Village Diary</h2>
<p>With the inclusion of the Family Crest, all current Seers Diary steps have been fixed up and made completable!</p>
<ul>
<li>Seers Diary Easy/Medium/Hard now fully completable, and able to obtain the Enhanced Excalibur</li>
</ul>
<p>A special thanks to <u>Punk</u> &amp; <u>Crash</u> for contributing the Seers Diary, Blast Furnace and more! </p>
<br>
<hr>
<br>
<h2 id="hardcore-ironman-rework">Hardcore Ironman Rework</h2>
<p>Our community has voted to implement some changes to the Hardcore Ironman (HCIM) game mode. </p>
<h4 id="these-changes-only-apply-to-hardcore-ironmen-created-after-december-15th-2021-">These changes only apply to hardcore ironmen created AFTER December 15th 2021.</h4>
<p>New HCIM will get a truly single life experience. Death is permanent. There is <b>NO</b> continuing as a normal ironman. <a href="https://gitlab.com/2009scape/2009scape/-/issues/227">#227</a></p>
<ul>
<li>On death, your account is <b>completely wiped</b>. </li>
<li>Hardcore Ironmen are the only account type permitted to play on 10x experience.</li>
<li>&quot;Safe Deaths&quot; in minigames and related activities are still safe.</li>
</ul>
<p>If you can handle the challenge, there is an ongoing event in the <b>#pdim-bingo</b> channel. Event rewards and information pinned! </p>
<h2 id="shooting-stars">Shooting Stars</h2>
<ul>
<li>Shooting star discovery bonus xp is now gradually disbursed instead of lump-sum.</li>
<li>Stars now have bots that will spawn and help mine for stars higher than level 5. <a href="https://gitlab.com/2009scape/2009scape/-/issues/225">#225</a></li>
</ul>
<h2 id="summoning-quality-of-life">Summoning Quality of Life</h2>
<ul>
<li>Allow renewing summoning familiars, and make BoBs drop items on dismissal even if their owners are ironmen.</li>
</ul>
<h2 id="additional-bank-space">Additional Bank Space</h2>
<p>The poll has finally passed! Secondary bank accounts are now available for purchase for 5M. <a href="https://gitlab.com/2009scape/2009scape/-/issues/251">#251</a></p>
<ul>
<li>For a hefty 5M GP fee, you can open an additional bank account, switching at a bank teller, increasing your bank space total to a whopping 992 bank spaces!</li>
</ul>
<h2 id="authenticity-improvements">Authenticity Improvements</h2>
<ul>
<li>Fishing and fishing trawler now use closer-to-empirical formulae.</li>
<li>Fix Wine of Zamorak pickup interaction.</li>
<li>Static clue drop id&#39;s replaced with their level appropriate proxy values</li>
<li>Daily Battlestaves from Zaff now cost 7k.</li>
<li>Cannon Ball smiting rewrite and animation improvements </li>
<li>Enhanced Excalibur now has its correct special attack, healing over time for 20HP.</li>
<li>Barrows equipment now lasts for 15 hours of combat instead of 40 minutes of combat.</li>
<li>Ruby bolts special attack damage have been properly uncapped, and the Corporeal Beast-specific maximum damage cap has been added, capping the spec damage against Corp to a maximum of 100 damage.</li>
<li>Add Mort myre stems and pears to bloom&#39;s effect, and add the sound effect for bloom.</li>
<li>Add proper sound effects for the explorer&#39;s ring and fix Leaf-bladed sword&#39;s sound effects.</li>
</ul>
<h2 id="bug-fixes">Bug Fixes</h2>
<ul>
<li>Fix granting HP xp on controlled</li>
<li>Spending points to cancel your slayer task no longer sets your task streak to 0.</li>
<li>Fix a bug where clue scrolls were rerolled to easy for most NPCs</li>
</ul>
<br>
<hr>
<br>
<h2 id="backend-project-changes">Backend &amp; Project Changes</h2>
<ul>
<li>Implemented server performance monitor, many performance improvements</li>
<li>Server configuration language has been changed from JSON to TOML.</li>
<li>Split Server and Client into separate Git repositories. Cache moved to LFS.</li>
<li>Project README updated to reflect new project structure</li>
<li>Begin mass refactor of old code <a href="https://gitlab.com/2009scape/2009scape/-/issues/230">#230</a></li>
</ul>
</div>
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---
title: Server Stability & More
tags: news
layout: newspost
collection: Game Updates
date: 2022-01-11 00:00:00 +0000
authors: downthecrop
excerpt: "Hello everyone! This is a patch to roll back some changes to the 2009Scape server core. A few bug fixes and authenticity improvements have been added too. The server experienced some pretty frequent downtime in the last month. We appreciate the patience of our community as our current project lead <u>ryannathans</u> worked to diagnose the issue. Hopefully this patch will get our normally very consistent uptime back to what we know."
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<p>Hello everyone! This is a patch to roll back some changes to the 2009Scape server core. A few bug fixes and authenticity improvements have been added too. The server experienced some pretty frequent downtime in the last month. We appreciate the patience of our community as our current project lead <u>ryannathans</u> worked to diagnose the issue. Hopefully this patch will get our normally very consistent uptime back to what we know.</p>
<h2 id="authenticity-improvements">Authenticity Improvements</h2>
<ul>
<li>Fix incorrect message when trying to repair blast furnace without a hammer</li>
<li>Can now travel on free charter boats without having coins in inventory</li>
<li>Set magic dart base xp to 30</li>
<li>Can now pickpocket women in ardy (id 25)</li>
<li>Fishing Guild is able to be entered with a fishing skill boost</li>
<li>Removed range strength and prayer bonus from god armour</li>
</ul>
<h2 id="adventure-bots">Adventure Bots</h2>
<ul>
<li>Fix Pest Control bots and a number of other potential issues with various bot functionalities</li>
<li>Fix Adventure Bots pooling/stuck in Lumbridge after death</li>
</ul>
<h2 id="bug-fixes">Bug Fixes</h2>
<ul>
<li>Fix Edgeville canoe -> wilderness pond</li>
<li>Fix Edgeville Dungeon Wilderness gate getting stuck</li>
<li>Emerald and diamond bracelet enchants no longer produce noted items</li>
<li>Prevent Blast Furnace temperature from going negative and deduplicate bar handling</li>
<li>Fix player saves for players who used coal on the conveyor belt before bf-fixes</li>
</ul>
<h2 id="backend-changes">Backend Changes</h2>
<ul>
<li>Carefully revert some core changes introduced after Dec 15 release, this should resolve current stability issues</li>
<li>Removed server monitor as it was blowing up in headless environments</li>
</ul>
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---
title: Another Fortnight in Gielinor
tags: news
layout: newspost
collection: Game Updates
date: 2022-01-25 00:00:00 +0000
authors: ryannathans
excerpt: "There have been some changes in Gielinor"
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<p>Greetings Explorers</p>
<p>There have been some changes in Gielinor:</p>
<ul>
<li>fix double initialise of random events and add debugging for player login</li>
<li>random events are now unpredictably timed</li>
<li>added RSA block debugging</li>
<li>fix ruby bolt (e) damage calculation and general bolt audio</li>
<li>remove debug clipboard access</li>
<li>feat(adventure-bots) Fixed issues with Adventure bot assembly and initial spawning into the game world.</li>
<li>refactor NPCDropTable, WeightBasedTable to fix bugs</li>
<li>Increase drop rate of Sinister Key to 1/12, make strike spells always max on Salarin</li>
<li>Waterbirth Dungeon is cannonable, Spinolyps only drain prayer if they hit, and always target ranged defence.</li>
<li>Correctly factor in the damage modifier (mostly used by special attacks)</li>
<li>fix Gertrude's cat quest not completing</li>
<li>fix GE regression path was resolving as "null<filename>"</li>
<li>Fix wolfs dropping regular bones when they shouldn't</li>
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---
title: More Changes in Gielinor
tags: news
layout: newspost
collection: Game Updates
date: 2022-01-26 00:00:00 +0000
authors: ryannathans
excerpt: "There have been some more changes in Gielinor..."
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<p>Greetings Explorers</p>
<p>There have been some more changes in Gielinor:</p><ul>
<li>temporarily disabled green dragon bots pending economical changes</li>
<li>MTA fixes:<br />
- It is now possible to talk to the telekinetic guardian through the maze wall.<br />
- Asking for the price of an MTA reward no longer attempts to purchase said reward.<br />
- Graveyard bones now give the correct amount of bananas/peaches.<br />
- Number of telekinetic mazes solved now persist when exiting.</li>
<li>Re-import charm drop rates (some NPCs may have incorrectly had 100% charm drop rates).</li>
<li>Unicorn horns, snapegrass, limpwurt roots, and crushed nests from GWD minions now all be noted like wines of zamorak are.</li>
<li>Added server-wide announcements for godsword shards, d plate shards, steam battlestaff, and seercull.</li>
<li>Drop rate changes:<br />
Dragon claws 1/256<br />
Dragon plate pieces 1/1024<br />
Fixed abnormally frequent GS shard 3 drops from Balfrug Kreeath</li>
<li>fixed ruby bolt (e) sound effects</li>
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---
title: Big Changes in Gielinor
tags: news
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collection: Game Updates
date: 2022-03-12 00:00:00 +0000
authors: ryannathans
excerpt: "A large update arrives, with multiple new quests and much more..."
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<p>Greetings Explorers</p>
<p>A lot has changed over the last month resulting in a pretty beefy update. Thanks to redwood for their contributions. This update brings a few new quests, music to our ears (literally, check the SFX changes), fixes, reworks and other brand new content. A full list of the changes are below:</p>
<ul>
<li>Temporarily disabling Blast Furnace</li>
<li>Corrected TFT method call</li>
<li>Fixed some ContentAPI issues introduced by !410</li>
<li>added unique Zandar Horfyre NPC dialogue and interaction</li>
<li>Refactored god item definitions to be more general purpose</li>
<li>Fixed achievement related NPEs in ClimbActionHandler</li>
<li>Improved the behavior of trying to interact with moving entities (such as tool leprechauns, pick-pocketing farmers, etc.)</li>
<li>Implemented make-x for potatoes/pizzas/breads</li>
<li>Can now catch implings with use of a hunter potion</li>
<li>The Fremmenik Trials quest has been completed, now accesible in-game<br />
Barrows prayer drain timer standardized to 18 seconds<br />
<br />
Giant Mole's Burrow mechanic corrected in functionality. Burrow: When the mole's health is between 5-50%, there is a 25% chance for any incoming attack to cause it to burrow away into another location. There is also a chance that the dirt she digs while burrowing to escape can extinguish the player's light source (shown with dirt splatters on the player's screen), though covered light sources will be unaffected by this.<br />
<br />
Mole Lair's unique music track now correctly plays across the entirety of the Mole Lair region<br />
<br />
Giant Mole droptable corrected. Egregious RSPS noted secondary drops removed. G. Mole can now correctly drop random Hard Clues, and the 100 Iron Ore (noted) drop has been added.<br />
<br />
Hostile Random Events return! Tree Spirit, River Troll, Rock Golem, Shade, and Zombie Hostile Random Events rejoin the Evil Chicken in their AFK-anihilation onslaught! Beware!<br />
<br />
Mounted Glories now have full right-click Teleport options<br />
<br />
You can now build an Obelisk inside your POH at 41 Construction, as the centrepiece spot inside a standard Garden room<br />
<br />
Can now trade in Long and Curved bones to Barlak in the Dorgeshuun Mine (temporary location for now) for Construction EXP (after completion of The Lost Tribe)<br />
<br />
Ridiculous amounts of funky fresh new NPC dialogues by Q in the following areas: LLetya, Isafdar, Ardougne, Witchaven, Ape Atoll, Miscellania, Dorgeshuun, Zanaris and many many many more!<br />
<br />
Potion decanting note bug should now be fixed and not eat up all your notes when attempting to decant<br />
<br />
Weapon Poison addition and removal fixes<br />
<br />
All currently functional Summoning familiars with invisible skills boosts are now correctly added to the game! Pyrelord, Forge Regent, Arctic Bear, Lava Titan, Magpie, Spirit Graahk, Spirit Larupia, Spirit Kyatt, Void Ravager and Wolpertinger now boost skills alongside their other helpful abilities.<br />
<br />
The Mining Guild can now be entered under 60 Mining via the use of skill boosts<br />
<br />
The Lady of the Lake will now finally enhance Excalibur for you if you have the prerequisite Seers Hard Diary and Merlin's Crystal completed, and the headband and sword equipped when talking to her.<br />
<br />
Can now fish slimy eels<br />
<br />
Restored the removed/regressed/whatever Bot Dialogues!<br />
<br />
All Ancient Warriors' Equipment (Vesta, Zuriel etc) is now correctly tradeable and droppable in its un-degraded form<br />
<br />
Some hat clipping fixes<br />
<br />
Fixed blanket Wilderness aggression forcing even non-aggressive monsters to be aggressive<br />
<br />
Fremennik helmets (eg: archers, warriors, etc) now locked behind Fremennik Trials Quest<br />
<br />
Added the following SFX:<br />
giant mole combat sfx<br />
water elemental combat sfx<br />
fire elemental combat sfx<br />
earth elemental combat sfx<br />
air elemental combat sfx<br />
baby blue dragon combat sfx<br />
baby red dragon combat sfx + examine<br />
baby black dragon combat sfx<br />
black demon combat sfx<br />
dark beast combat sfx<br />
dust devil combat sfx<br />
gargoyle combat sfx<br />
fire giant combat sfx<br />
moss giant combat sfx<br />
hill giant combat sfx<br />
nechryael combat sfx<br />
turoth combat sfx<br />
kurask combat sfx<br />
wallasalki combat sfx<br />
yak combat sfx<br />
abyssal demon combat sfx<br />
bloodveld combat sfx<br />
cave crawler combat sfx<br />
Digging with spade SFX added<br />
abyssal leech combat sfx<br />
abyssal walker combat sfx<br />
void brawler combat sfx (pest control)<br />
chaos elemental standard combat sfx (NOT spells)<br />
cockatrice combat sfx<br />
crawling hand combat sfx<br />
crocodile combat sfx<br />
void defiler combat sfx (pest control)<br />
lesser demon champion combat sfx<br />
elf warrior combat sfx<br />
ghoul combat sfx<br />
ghoul champion combat sfx<br />
jelly combat sfx<br />
pyrefiend combat sfx<br />
void ravager combat sfx (pest control)<br />
rock lobster combat sfx<br />
rockslug combat sfx<br />
void shifter combat sfx (pest control)<br />
void spinner combat sfx (pest control)<br />
void splatter combat sfx (pest control)<br />
void torcher combat sfx (pest control)<br />
starlight combat sfx (GWD: Saradomin Melee Minion)<br />
growler combat sfx (GWD: Saradomin Mage Minion)<br />
Picking herb/harvesting crop SFX added<br />
Planting a seed with seed dibber SFX added<br />
Digging up patch with a Spade SFX added<br />
Raking a patch SFX added<br />
Watering a farming patch with a Watering can SFX added<br />
Using a Plant Cure on a diseased patch SFX added<br />
Pouring Compost/Supercompost on a farming patch SFX added<br />
Filling Compost Bin SFX added<br />
Opening and closing the Compost Bin SFX added<br />
Filling buckets with Compost from the Compost Bin SFX added<br />
Chaos Elemental's three unique spells (Discord, Madness, and Confusion) now have correct impact sfx when hitting the player<br />
<br />
Standard Seed Bird's Nest loot pool corrections<br />
<br />
Ring Bird's Nest loot pool corrected<br />
<br />
Wyson Bird's Nest loot pool corrected<br />
<br />
Wyson Bird's Nest loot quantities corrected<br />
<br />
Fixed tick delay on Fletching bows and crossbows<br />
<br />
Chaos Elemental Drop Table Overhaul<br />
<br />
Chaos Elemental's Main drop table has been overhauled to correct items, amounts, and (close-enough) weights<br />
<br />
Chaos Elemental's Minor drop table added, using Item ID 799 as an item container<br />
<br />
Chaos Elemental now correctly rolls 1 minor drop and 1 major drop from its minor/major loot tables when it is killed.<br />
<br />
Restrict Dwarven Multicannon use inside Fremennik Slayer Cave</li>
<li>updated cache for obelisk and mounted glory amulet</li>
<li>Reduced the level 14 stronghold of security wolf health from 69 to 15, fixes #101 (authenticity fix)<br />
Set examine text for wolves</li>
<li>BF now saves the oreinpot attribute, fixing the bug of people not being able to smelt if they fill the BF with ore and coal and logging out before smelting</li>
<li>Added support to the ActivityPlugin system to set a safe respawn location<br />
Fixed pest control deaths sometimes respawning in Lumbridge<br />
Admins can now kill themselves with ::killme</li>
<li>Fixed Ogre and Lesser Demon slayer tasks using boss names</li>
<li>Rewrote the water sources plugin into a listener and properly handled wells</li>
<li>deleted deprecated changelog file</li>
<li>Dark bow and crystal bow now have 10 square range (authenticity fix)</li>
<li>Fix make-all option for using the pestle and mortar on herblore secondaries</li>
<li>Authenticity fix for saradomin brew (added bias to linear formula). Fixes #304.</li>
<li>Implemented regen brace<br />
Fixed timing of stat decrementing<br />
Saradomin brews can now lower stats all the way to zero</li>
<li>Fixed cannons spamming chat about how you're already in combat or that they can't attack your familiar<br />
Improved nechryaels' death spawn multicombat handling<br />
DFS now works on skeletal wyverns' ice breath</li>
<li>Fixed bug where quest progress could revert</li>
<li>Fixed doors getting stuck "in use"</li>
<li>Implemented Monk's Friend quest</li>
<li>Fixed defense potion requirements - now requires white berries instead of fur</li>
<li>Changed bone spear from 2 handed to 1 handed (authenticity fix)</li>
<li>Added bones drops to Flockleader Geerin and Wingman Skree</li>
<li>Items can now be dropped and used in pyramid plunder</li>
<li>Runecrafting improvements:</li>
<li>Oil lantern firemaking requirement changed from 29 to 26 (authenticity fix)</li>
<li>Added positional audio support<br />
Added positional audio for combat and cannons<br />
Added numerous missing audio effects for various item equips and charge spells</li>
<li>Removed Chaeldar's slayer requirement (authenticity fix)</li>
<li>Updated documentation to reference new server config file type</li>
<li>Add InteractionListener.onUseWithWildcard.</li>
<li>user is now notified that slayer tasks from Turael do not award points</li>
<li>command list is now sorted in alphabetical order</li>
<li>rewrote plank make lunar spell, now authentic and has sound effects</li>
<li>failing to enter gwd boss room no longer consumes faction kill count</li>
<li>Corrected dagannoth charm drop rate</li>
<li>improved silver smelting (with moulds) pulse handling</li>
<li>automated update releases</li>
</ul>
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---
title: The Next Easter Egg
tags: news
layout: newspost
collection: Game Updates
date: 2022-04-16 00:00:00 +0000
authors: ??
excerpt: "This is an update on our community and the changes that currently going on within. We have a lot of different changes planned and more events to come. We also
have a few client changes as well thanks to pazaz!"
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Hello everyone! We're back with another edition of "<u>News post</u>". This isn't our typical News post where we discuss the current
updates going on within the game. It is your community post discussing changes and upcoming stuff within the community.
<br>
<br>
<h3>Easter Event</h3>
<p> Of course, I am going to start this post with talk about our Easter event that started on April 15th. This will be our second Easter event in
2009scape. April of 2020, was basically the true beginning of this server and April of 2021 news event can be found <a href="https://2009legacy.github.io/site/wiki/misc/2021-Easter.html" target="_blank" rel="noopener noreferrer">here</a>.
<br>
<br>
<blockquote>
While walking through the grand exchange admiring the adventure bots you notice something glowing <br> <br>
As you approach the object you notice it seems to be a container <br><br>
<b>YOU ARE PERMITTED!</b> <br><br>
<b>You have two weeks from this moment or the world will be erased, stop the super egg from siphoning the energy from Gielinor and every adventurer that does their part will be rewarded</b>
<br><br>
Ryan faints as the voice booms
<br><br>
You look as the container opens containing an incredibly daunting task ahead, can we solve it in time?
<br><br>
</blockquote>
<br>
<br>
As the quote above talks about solving the puzzle you will have the chance to work together to go through the trials that Kermit has in place. I really hope everyone can
come together and enjoy this great event for the super egg!
<br>
<br>
Do note that there is a discord channel where people are talking amongst each other to figure out the word search. However, if you do not use
Discord and would like to participate in the word search check this collaborative wordsearch site <a href="https://aggie.io/f6faibg6x2" target="_blank" rel="noopener noreferrer">here</a>
<br>
<br>
If you do participate, you will recieve a new discord role for the event called the <b>Super Egg 2020 </b> role.
</p>
<h3>Staffing Changes</h3>
<p>We have had a few people get "demoted" but for nothing bad. They were just inactive and do have the chance of getting back in their role.
This is not guarenteed since newer people are always considered for a position but for now we have at a good spot with staff.
<br>
<br>
Unless you have been living under a rock lately, you should have noticed that Ryan is no longer a regular member of the community. He was chosen
to be Community manager. Unlike our previous Community managers including myself, Ryan is also the new sysadmin. Ceikry left that specific role when he
took a vacation from the project. Ryan will more than likely stay this position until the day he leaves.
<br>
<br>
While our community was changing as well we had recruited a new developer to the team. Downthecrop has made a decent amount of changes to the website such as the
drop table tool and the jekyll addition for a more automated website. He has made slight server fixes as well including creating a mobile client for us to use.
If you would like to learn more about the mobile client click <a href="https://github.com/2009scape/2009Scape-mobile#readme" target="_blank" rel="noopener noreferrer">here</a>
<br>
<br>
Bushtail has saved the day in the tech support by taking the Windows issues out of our hands and into his very own. He will run the Live Server Help section
for troubleshooting questions.
<br>
<br>
Last but not least we have recruited a new helper/moderator to join our fields to make sure things are kept cleaned up. If you have any questions please make sure that you are asking them
or using the discord search bar. Please do not spam their inbox.
</p>
<h3>Contributors! To the Tributes!</h3>
<p> Over the next week or so I will be updating the contributors ingame to have their clan chat rank. I know it's not much! but it's a small way to show that you are special to us!
While all our players are absolutely amazing, we do have a love for people who contribute. If you would like to see where we are currently at with bugs and content being worked on
check out the built in trello board that Gitlab has <a href="https://gitlab.com/2009scape/2009scape/-/boards" target="_blank" rel="noopener noreferrer">here</a>. The tributes page
has also been updated to include all of the new contributors. Thank you so much for all the support!
</p>
<h3>Client Changes</h3>
Thanks to one of our newer contributors, Pazaz, this update brings improved minimap quality, fixed sound effects (like eating, dropping items), fixed anti aliasing (with ability to push it further to 8x or 16x but you'll probably need a good graphics card for these to perform well), improved water transparency, much improved fullscreen experience and updated graphics libraries.
You can toggle the 8x/16x override for anti aliasing and minimap filtering in the launcher settings. Alternatively the 2x/4x ingame antialiasing options will now work if you wish to use these instead (leaving the override in the launcher at 0).
<ul>
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---
title: BIG changes in Gielinor
tags: news
layout: newspost
collection: Game Updates
date: 2022-04-24 00:00:00 +0000
authors: ryannathans
excerpt: "There have been some BIG changes in Gielinor. Tutorial Island, a new GE, pyramid plunder rewrite and much much more..."
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<p>Greetings Explorers</p>
<p>There have been some BIG changes in Gielinor. Please pay careful attention.</p>
<p>The grand exchange has received a massive upgrade. The Grand Exchangers have found some lost offers under the desk. Any offers you have made in the past that the Grand Exchangers lost will start showing up. When you login with empty offer slots, any previously lost offers will start showing up in these slots.</p>
<p>Some other highlights include an authentic Tutorial Island, a personalised and dynamically adjusted shop system, pyramid plunder minigame rewrite plus a new quest (Tribal Totem). Full changes as follows:</p>
<ul>
<li>Show standard offer text when reopening already-made offers<br />
Fixed grand exchange offers disappearing on login<br />
Don't show withdraw items with amount 0</li>
<li>Fixes for 'perfect gold' smelting, mining and a prospecting bug for depleted rocks</li>
<li>Updated Java 8 to Java 11 in README.md, updated links</li>
<li>fixed memleak in ge sqlite connection</li>
<li>Add npc configs entry for ignoring tolerance</li>
<li>NPCs can no longer teleport you out of bounds</li>
<li>NPCs should no longer be able to kill you with a projectile fired shortly before or during death</li>
<li>Locked some cells in port sarim jail, can no longer just walk into wormbrain's cell</li>
<li>Implemented charter cost reduction for karamja gloves</li>
<li>thieving: Pickpocket sound, hit sounds, fixed stun</li>
<li>Pets now run off when starving</li>
<li>MapAreas can now reference their associated zones to dynamically add/remove borders<br />
Random Events can no longer spawn in fishing trawler<br />
Players can no longer have multiple random events spawned in/active at a time</li>
<li>Plugin interactions can now dispatch interaction events, fixes varrock easy diary tasks not counting</li>
<li>Convert skillcape perk activation to an interaction listener, fixes HP cape giving perm boost</li>
<li>Fixed agility interruptible obstacles and repeating low walls</li>
<li>Implemented the varrock teleport destination swap reward for easy diary completion<br />
Fixed the bug with accessing ned's achievement dialogue while one of his quests was in progress</li>
<li>Added unit testing framework</li>
<li>Added info on synth names and quest prefixes</li>
<li>swapped to java 11</li>
<li>fixed erroneous pyramid plunder locks</li>
<li>Completely rewrote the shop system.<br />
Shop restocking now works properly, with per-item-in-shop granularity as well. (Thanos tool update released that allows defining this)<br />
Shops properly restrict ironmen from buying from player stock/overstocked items<br />
Fully functioning individualized player stock support (need to set a server config variable to enable, disabled by default. Specifically, set personalized_shops = true in the world section of the config.)<br />
The shop pricing formula now scales up/down with the authentic ratios based on stock quantity.<br />
Buying or selling, for example, 1000 of an item, now does the proper calculation for each individual item in the purchase/sale rather than exchanging the full 1000 for the initial price at the time. (For example, in the old shops, feather price at full stock was, say, 6gp. You could buy 1000 feathers at once for 6000gp. Authentically, the pricing for each feather should scale as the stock goes down. Now 1000 feathers at once costs a bit over 7k gp, despite the initial price remaining 6gp.)<br />
General store player stock is now shared between all general stores</li>
<li>Fix Tribal Totem bug where you could repeatedly claim quest rewards</li>
<li>Add five (5) bot dialogue lines, handful of RS scam lines</li>
<li>Better cache parsing, reading more data from cache instead of code/config defined values</li>
<li>Fixed a bug with Gertrude's Cat where it would give you the wrong bucket back when feeding the cat</li>
<li>fixed penguin spying errors</li>
<li>Fix weird integer casting bug with pyramid plunder affecting drop rates</li>
<li>Added region specific teleport commands for admins</li>
<li>Rewrote Pyramid Plunder Minigame, features improved authenticity amongst other improvements</li>
<li>Converted some content to the new event hooks and listeners systems in order to clean up code a bit<br />
Added interfaces for standardizing the saving/loading process for data, and allowing it to be declared independently of an entry in PlayerSaver/PlayerSaveParser</li>
<li>Fixed bot dialogue regression referencing player name</li>
<li>Fixed getting stuck in GE item set interface</li>
<li>Reimplemented the Culinomancer chest</li>
<li>Add LogoutListener interface - allows a class to call some code on player logout - improved version of logout listeners.<br />
Add StartupListener interface - allows a class to call some code on server startup without adding messy code elsewhere<br />
Add ShutdownListener interface - allows a class to call some code on server shutdown without adding messy code elsewhere<br />
Add TickListener interface - allows a class to call some code on each tick without adding messy code elsewhere<br />
Converted all applicable content over to using these new interfaces</li>
<li>Corrected XP rate options<br />
Fixed some minor tutorial island bugs</li>
<li>Added a practice mode on Jad, so that Noobs can practice Jad without being in the cave for an hour. Costs 8000 TokKul + supplies. (Currently bugged and non-working, sorry!) 8000 TokKul is given back if the Noob is successful at defeating Jad. Video of dialogue/functionality: https://www.youtube.com/watch?v=ZESnT0278gI</li>
<li>Fixed a bug with random events where untradeables in inventory would be deleted</li>
<li>fixed cooking make-x UI issues introduced by !464</li>
<li>Added ingame rules confirmation screen</li>
<li>Removed the unnecessary and annoying player lock when cooking an item<br />
Moved all the achievement diary checks out into the achievement event receiver<br />
Refactored `ResourceGatheredEvent` -> `ResourceProducedEvent` and added a new optional field, `original` for item processing</li>
<li>In the Prince Ali Rescue quest players can now use a Jug of Water (in addition to bucket of water) to make skin paste</li>
<li>Implement hasty cooking skillcape perk (1 tick faster but 5 cooking levels lower for burn rate)<br />
Add Nardah's "Clay Oven" to the list of cooking spots<br />
Fix small burn inaccuracy with cooking gauntlets</li>
<li>Implemented a brand new cutscene system<br />
Converted Lost Tribe's cutscene to the new system</li>
<li>Replaced instances of "Hatchet" with "Axe" (except for stealing creation hatchet & others that were introduced as "Hatchet")</li>
<li>Corrected tree felling mechanics (now 1 in 8 chance for a tree to fall per log)<br />
Moved the diary check in woodcutting out to the diary events hook<br />
Corrected the woodcutting animation to not reset/interrupt itself</li>
<li>Tribal totem quest log now shows quest as complete after finishing quest</li>
<li>Fixed Elsie dialogue logic and formatting</li>
<li>Renamed Readbeard to Redbeard in code<br />
Fixed Pirate Treasure dialogue, Redbeard conversation would end before he could tell the player what the key is for</li>
<li>Renamed Misgog to Mizgog in WizardTowerPlugin.java</li>
<li>Added config parameter for the offerer of adventure bot GE announcements</li>
<li>fixed typo in prince ali dialogue</li>
<li>Fixed Barbarian fishing spot issue preventing it from acquiring a new location</li>
<li>fixed issue rubbing lamps rapidly</li>
<li>Fix Tribal Totem Quest Index ID</li>
<li>Crafting guild no longer gives "welcome" messages on leave<br />
Refactored crafting guild</li>
<li>rewrote the CadavaBerriesPlugin (misnomer) to CadavaPotionListener</li>
<li>Added missing watering can ID<br />
Improved autofilling, is now the default</li>
<li>Add interaction/city/lumbridge Listeners, move LumbridgeListeners to package</li>
<li>No longer take thirst damage while doing the tutorial<br />
Survival Expert can now correctly return your axe if you somehow manage to lose it<br />
Fixed a hint arrow location in tutorial</li>
<li>Can now make sinew from both beef and bear<br />
Sinew no longer hangs</li>
<li>authenticity fix for text on shield of arrav certificate</li>
<li>Rewrote how Entrana item restrictions work, fixes various issues</li>
<li>Fixed another RW drop regression where server would not start on headless environments</li>
<li>fixed drops providing clue scrolls that can't be used</li>
<li>fix death plateau error on server start</li>
<li>GE rewrite (adds sqlite dependency for servers)<br />
new Event Hook system that is now used to handle Jobs, Slayer tasks and Achievement Diary systems<br />
Added sfx for slashing webs<br />
Music Track ID 454 "Home Sweet Home" now correctly unlocks and plays inside PoH<br />
Fixed Dragon axe special attack<br />
Add back deleted Seercull special attack (got caught in cleanups somewhere and erroneously deleted?)<br />
Added Darklight special attack (its boosted bonus against Demons not added)<br />
Positional audio support for Jewellery/Mounted Jewellery teleports<br />
New administrative command to test drops, ::rolldrops<br />
fixed bot dialogue to use correct playername checking post-JSON changes<br />
Added new commands ::ge bots and ::ge botsearch<br />
Improved ::ge buying and ::ge selling<br />
Fixed Vinesweeper (by fixing a general bug in NPC pathfinding that affects all NPCs)<br />
Fixed NPC safespotting (by fixing a separate general bug in NPC pathfinding)<br />
player can now deposit items with peer the seer after completing the Fremennik Easy, Medium, or Hard diary<br />
added fishing trawler to ::to teleport locations for admins<br />
Fixed NPE in RangeSwingHandler<br />
Added mystic lava staff so you can alch with it as well<br />
Changed deposit listener so it's not specifically for peer the seer, any npc can be added<br />
Fixed fur trader dialogue/shop now that fremmy trials works<br />
More Relekka Dialogues, added Fisherman's dialogues before/after Fremennik Trials is done<br />
locked thieving Rellekka stalls behind fremmy trials quest<br />
added fur stall thieving in rellekka<br />
fixed chieftan brundt stuck dialogue<br />
improved checking quest requirements on equipment before equipping<br />
fixes and additions to other rellekkan NPC dialogues<br />
Equip listeners which accept int arrays<br />
Fixed bug in Brundt's dialogue<br />
Can no longer spawn multiple Koscheis by spamclicking the ladder<br />
Can no longer repeat Peer the Seer's task infinitely<br />
Implemented Tutorial Island<br />
Hans EXP Rate and Ironman Mode setting functionality has been moved inside Tutorial Island (at the end with the Wizard Tutor, he will ask to set your rate and mode instead)<br />
Added more Kurask NPC IDs to Kurask Slayer Tasks<br />
Added more Ogre and Ogress NPC IDs to Ogre Slayer Tasks<br />
Implemented Tribal Totem Quest<br />
Fixed memory leaks</li>
<li>Ceikry: Fix a little oops in SlayerKillHook</li>
<li>Redwings Drop III.5: Tutorial Island, Tribal Totem</li>
<li>Redwings Drop III: Ceikry GE, Job, Slayer, Achievement Diary rewrites</li>
<li>Added Hobgoblins (lvl 42) spawns to the Rock Crab area north of Rellekka<br />
<br />
Added Nature Runes and Cut Sapphire ground item spawns to the Rock Crab area north of Rellekka<br />
<br />
Removed Rock Crabs negative bonuses allowing them to deal damage as intended</li>
<li>more specific debugging for login hang</li>
<li>fixed several bugs in barlak bone exchange</li>
<li>Fix bug mixing up fremennick trails and fishing contest</li>
</ul>
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title: More Changes in Gielinor
tags: news
layout: newspost
collection: Game Updates
date: 2022-05-07 00:00:00 +0000
authors: ryannathans
excerpt: "There have been some more changes in Gielinor..."
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<p>Greetings Explorers</p>
<p>There have been some more changes in Gielinor:</p><ul>
<li>adjusted price calculation formula used when selling items to shops</li>
<li>fixed bug preventing awards for Witch's House and Roving Elves quests</li>
<li>New dynamic region abstraction, consumed in construction</li>
<li>Fixed an exception thrown when buying from player stock<br />
Fix issue where malformed stock could shift following shop items</li>
<li>Make ::setvarbit take the first and second args instead of first and third</li>
<li>Better unit test output</li>
<li>Fixed woman in Lumbridge house spawning inside of chair (Moved her spawn location a tile so she spawns freely)<br />
Fixed #389 by adding missing items to Horvik's armour store in Falador</li>
<li>adjusted shop prices in tzhaar city</li>
<li>Add more unit tests for shops and quest related architecture<br />
Fixed bug where quests could be repeatedly finished<br />
Fixed bug where ironman status wasn't checked when buying overstocked items<br />
Fixed bug where selling multiple items at a time that weren't listed in a shop would not succeed<br />
Fixed bug where shop restocking would sometimes interrupt if a shop stock item was in a null slot</li>
<li>Add symlink for unit test cache access</li>
<li>Added unit tests for the GE<br />
GE should now favor the buy offer if it's newer than the paired sell offer (buyer gets GP back)<br />
GE should now favor the sell offer if it's newer than the paired buy offer (buyer does NOT get gp back)<br />
GE should now always award bot offers to the highest bidder</li>
<li>Added unit tests for regions (now requires cache at Server/src/resources/cache)<br />
Reverted some really old changes (2019) to house loading code (Might fix construction? Probably not.)</li>
<li>Add unit tests for slayer<br />
Kill server networking as soon as shutdown process starts</li>
<li>Added packet for sending credit updates</li>
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title: More Changes in Gielinor
tags: news
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collection: Game Updates
date: 2022-05-14 00:00:00 +0000
authors: ryannathans
excerpt: "There have been some more changes in Gielinor..."
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<p>Greetings Explorers</p>
<p>There have been some more changes in Gielinor:</p><ul>
<li>selling items for tokkul now returns the correct amount of tokkul (10x less)</li>
<li>fixed Family Crest bug where Dimintheis would not replace gauntlets if you lost them (fixes #312)<br />
fixed Family Crest bug where Dimintheis would give you infinite gauntlets (fixes #257)<br />
fixed Family Crest bug where Dimintheis didn't check equipped gloves or second bank<br />
fixed Family Crest bug where Dimintheis didn't remember which gauntlets you had<br />
changing gauntlet enchantment now authentically costs 25k GP (and free the first time)<br />
added content API function for checking if a player possesses any particular items anywhere<br />
added content API functions for starting and finishing quests</li>
<li>implemented seaweed nets at fishing colony, but also locked it behind the appropriate quest (which isn't implemented yet, so no real change for players yet)<br />
fixed NPE in quest getStage code when getting stage of quests that haven't been implemented yet</li>
<li>Item sets now appear and can be unpacked at the GE<br />
Added a proper mock session that gets used for mock players in unit tests. Allows verifying that certain packets made it to the IoSession (the stage right before sending it to the client)</li>
<li>moved the decimal place on the "nothing" drop for Rockslugs from 5600 to 5.6, thus correcting rates for the whole drop table</li>
<li>fixed a bug that allowed purchasing 0-stock items (you would only lose gold without getting an item)</li>
<li>fixed malformed shop stock</li>
<li>adjusted shop stock quantities for shops previously containing infinite items<br />
vials are now purchasable from Jatix<br />
fishing trawler is now playable with supplies from Port Khazard General Store<br />
removed unauthentic bucket of slime from Trader Stan's shop<br />
deleted inaccessible and obsolete "donator store" from pre-2009scape era</li>
<li>Improved handling of buying Dragon Scimitars from Daga in dialogue and declining the Fremennik Trials quest from Brundt</li>
<li>Implemented turning kebabs into super kebabs with red hot sauce</li>
<li>Beer item ID Council Workman interaction changed from normal beer to the beer from Fremennik longhall<br />
Koschei boss fight sessions are now World Pulses instead of player pulses<br />
Refactor TFTInteractionListener to use ContentAPI<br />
Allow Neitiznot items to be equiped after Frem trials</li>
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---
title: Dynamic Market Prices and More
tags: news
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date: 2022-05-21 00:00:00 +0000
authors: ryannathans
excerpt: "A more dynamic grand exchange, alchemy values corrected and more... Pay attention, there have been some important changes."
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<p>Greetings Explorers</p>
<p><b>Pay attention, there have been some changes to the Grand Exchange.</b> The grand exchange market prices are now dynamic, and adjust to trades with a volume weighted formula. Given that bots always charge 10% more than the market average. Now that the market average is no longer static if all trades for an item are from bots, prices will increase until players intervene and undercut the bots.</p>
<p>Edit: The alchemy changes have been rolled back pending an era-accurate source of item values.</p>
<p>Full list of changes in Gielinor:</p><ul>
<li>Added the authentic Bronze Pickaxe spawn to the top of Lumbridge gate</li>
<li>Added animations to blurite crossbow<br />
Marked mith crossbow as tradable, added weight and description</li>
<li>Removed all alchemy values from config (inauthentic values, seem to have been copied from RS3) - we will probably need to add new overrides as they are discovered, none known at time of writing<br />
Defined low alchemy value as item value * 0.4 unless override exists in config (authentic)<br />
Defined high alchemy value as item value * 0.6 unless override exists in config (authentic)</li>
<li>Improved the GE database access to use a basic reference counter for the connection that automatically closes the connection when no one is using it anymore<br />
Grand Exchange now uses the GE sqlite database's price index table to track price changes<br />
Removed the old price index (confusingly called GrandExchangeDatabase.java)<br />
Grand Exchange prices are now dynamic and influenced by trades (weighted stepping average price)<br />
Fixed GE interfaces not loading on login</li>
<li>simplified ring of the star sprite teleport dialogue, now tells you if star has been mined</li>
<li>Addendum to login/auth improvements to make sure communication info gets parsed<br />
Only update db fields if they have changed</li>
<li>Make sure we don't call exitProcess() if the system is already terminating</li>
<li>No longer running ticks in a coroutine, should address apparent lag after server has been running a while</li>
<li>Random Events should now spawn correctly<br />
Fixed an issue that was causing tick event hooks to not fire</li>
<li>Refactored equipment.add, fixes bug #420 (blaze it)</li>
<li>Introduced modular components for authentication, including the storage backend<br />
Servers in dev mode now have a no-auth equivalent that allows any user/pass combo without registration<br />
Added a ban command<br />
Added a mute command<br />
Hooked up the mute functionality of the report screen (for pmods+)<br />
Cleaned up all the now-unused classes for player SQL stuff<br />
Player SQL stuff now uses entirely prepared statements<br />
No longer storing PC name, MAC address, serial number as these are inauthentic components of the protocol Packet to be corrected in the future to allow closer compatibility with authentic clients<br />
Used less threading for the SQL queries/updates as these were causing issues both with the old system and the new<br />
Updated ::resetpassword and ::setpasswordother commands to use the new server authentication pipeline (to ensure things are always correctly set)<br />
Refactored the login read event, now handles more exceptions and edge cases</li>
<li>man (ID 3224) is now pickpocket-able</li>
<li>Fixed the load order of configs with plugins - many configs are now loaded after plugins so that npc/item/object handlers in the old plugin system are set properly</li>
<li>Class scanning now distinguishes side effectful plugins from our pure content interfaces<br />
Server store is now loaded and parsed ***before*** side effectful plugins</li>
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title: Scary Changes in Gielinor
tags: news
layout: newspost
collection: Game Updates
date: 2022-06-18 00:00:00 +0000
authors: ryannathans
excerpt: "A scarier wilderness, more reliable login process, new shooting star locations, pathfinding upgrade, authenticity corrections and more."
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<p>Greetings Explorers</p>
<p><b>This update requires a lancher upgrade. Please make sure you have the latest launcher version before playing.</b></p>
<p>Revenants have had their intelligence upgraded, based on era-authentic maps. Be careful in the wilderness.</p>
<p>Full list of changes in Gielinor:</p><ul>
<li>Discord GE offer notifications via webhook<br />
This is disabled by default unless server config server.discord_webhook is set to a discord webhook URL</li>
<li>Over 30+ monsters with added sfx, tick respawn fixes, and stat corrections<br />
<br />
Unicorn (ID 89, 987) Unicorn Foal (ID 1328) and Unicorn stallion (ID 6822, 6823) combat sfx added<br />
Unicorn (ID 89) respawn delay corrected (90 ticks/54 seconds)<br />
Unicorn Foal (ID 1328) stats, attack speed, and respawn delay corrected (90 ticks/54 seconds)<br />
Black unicorn (ID 133) and Black unicorn foal (ID 1329) combat sfx added<br />
Black unicorn (ID 133) stats, attack speed, and respawn delay corrected (90 ticks/54 seconds)<br />
Black unicorn Foal (ID 1329) stats, attack speed and respawn delay corrected (20 ticks/12 seconds)<br />
Angry unicorn (ID 3646, 3661) combat sfx added<br />
Angry unicorn (ID 3646, 3661) stats and attack speed corrected<br />
Rock Crab (ID 1265, 1267) and Giant Rock Crab (ID 2452, 2885) combat sfx added<br />
Rock Crab (ID 1265, 1267) attack speed and respawn delay corrected (50 ticks/30 seconds)<br />
Giant Rock Crab (ID 2452, 2885) stats, attack speed and respawn delay corrected (50 ticks/30 seconds)<br />
Ice giant (ID 111, 3072, 4685, 4686, 4687) combat sfx added<br />
Ice giant (ID 111, 3072, 4685, 4686, 4687) respawn delay corrected (30 ticks/18 seconds)<br />
Ice warrior (ID 125, 145, 3073) combat SFX added<br />
Ice warrior (ID 125, 145, 3073) respawn delay corrected (30 ticks/18 seconds)<br />
Basilisk (ID 1616, 1617, 4228) combat SFX added<br />
Basilisk (ID 1616, 1617, 4228) stats, attack speed and respawn delay corrected (15 ticks/9 seconds)<br />
Al-Kharid warrior (ID 18) combat sfx added<br />
Al-Kharid warrior (ID 18) stats, attack speed and respawn delay corrected (25 ticks/15 seconds)<br />
Magic axe (ID 127) combat sfx added, as well as its combat bonii corrected<br />
Chaos dwarf (ID 119) combat sfx added<br />
Black Knight (ID 178, 179, 6189) combat sfx added<br />
Black Knight (ID 178, 179, 6189) stats, attack speed and respawn delay corrected (25 ticks/15 seconds)<br />
Giant bat (ID 78, 1005, 2482, 3711) combat sfx added<br />
Giant bat (ID 78, 1005, 2482, 3711) stats, attack speed, and respawn delay corrected (35 ticks/21 seconds)<br />
Grizzly bear (ID 105, 1195) combat sfx added<br />
Grizzly bear (ID 105) combat level 21 stats, attack speed, and respawn delay corrected (50 ticks/30 seconds)<br />
Grizzly bear (ID 1195) combat level 42 stats, attack speed and respawn delay corrected (50 ticks/30 seconds)<br />
Black bear (ID 106) combat sfx added<br />
Black bear (ID 106) stats, attack speed and respawn delay corrected (50 ticks/30 seconds)<br />
Cave horror (ID 4353, 4354, 4355, 4356, 4357) combat sfx added<br />
Cave horror (ID 4353, 4354, 4355, 4356, 4357) respawn delay corrected (50 ticks/30 seconds)<br />
Jungle horror (ID 4348, 4349, 4350, 4351, 4352) combat sfx added<br />
Jungle horror (ID 4348, 4349, 4350, 4351, 4352) stats, attack speed and respawn delay corrected (50 ticks/30 seconds)<br />
Hobgoblin (Spear-wielding) (ID 123, 2688, 4898) combat sfx added<br />
Waterfiend (ID 5361) combat sfx added<br />
Waterfiend (ID 5361 stats and attack speed corrected<br />
Banshee (ID 1612) combat sfx added<br />
Banshee (ID 1612) stats, attack speed and respawn delay corrected (15 ticks/9 seconds)<br />
Angry bear (ID 3645, 3664) combat sfx added<br />
Angry bear (ID 3645, 3664) stats and attack speed corrected<br />
Seagull (ID 2707, 6115, 6116) combat sfx added<br />
Ghast (ID 1052, 1053) combat sfx added<br />
Icefiend (ID 3406, 6217, 7714, 7715) combat sfx added<br />
Jackal (ID 1994) combat sfx added<br />
Jackal (ID 1994) stats, attack speed and respawn delay corrected (50 ticks/30 seconds)<br />
Kalphite Soldier (ID 1154, 3589) combat sfx added<br />
Kalphite Worker (ID 1153, 1156) combat sfx added<br />
Vulture (ID 3675, 3676) combat sfx added<br />
Vulture (ID 3675, 3676) stats, attack speed and respawn delay corrected (50 ticks/30 seconds)<br />
Chompy bird (ID 1550) combat sfx added<br />
Chompy bird (ID 1550) stats, examine, and poison immunity corrected<br />
Minotaur (ID 4404, 4405, 4006) combat sfx added<br />
Minotaur (ID 4404, 4405) stats, attack speed, examine, and respawn delay corrected (15 ticks/9 seconds)<br />
Minotaur (ID 4006) combat level 27 stats, attack speed, examine, and respawn delay corrected (15 ticks/9 seconds)<br />
Penance Fighter (ID 5040) combat sfx added<br />
Skeletal Wyvern (ID 3068, 3069, 3070, 3071) combat sfx added (TODO: attack sound check)<br />
Harpie Bug Swarm (ID 3153) combat sfx added<br />
Harpie Bug Swarm (ID 3153) stats, attack speed and respawn delay corrected (25 ticks/15 seconds)<br />
Harpie Bug Swarm (ID 3153) now correctly attacks with Melee<br />
Molanisk (ID 5751) combat sfx added<br />
Molanisk (ID 5751) stats and attack speed corrected<br />
Mudskipper (ID 3422, 3423) combat sfx added<br />
Mudskipper (ID 3422) combat level 30 stats, attack speed and respawn delay corrected (10 ticks/6 seconds)<br />
Mudskipper (ID 3423) combat level 31 stats, attack speed and respawn delay corrected (5 ticks/3 seconds)<br />
Aberrant spectre (ID 1604, 1605, 1606, 1607) combat sfx added<br />
Aberrant spectre attack speed corrected<br />
Cave slime (ID 1831) combat sfx added<br />
Cave slime (ID 1831) stats, poison amount, attack speed and respawn delay corrected (15 ticks/9 seconds)<br />
Stag (ID 4440) combat sfx added<br />
Stag (ID 4440) stats, attack speed and respawn delay corrected (90 ticks/54 seconds)<br />
Terrorbird (ID 138, 139, 1751) combat sfx added<br />
Terrorbird (ID 138, 139, 1751) stats, attack speed and respawn delay corrected (30 ticks/18 seconds)<br />
Chaos Elemental (ID 3200) respawn delay corrected (100 ticks/60 seconds)<br />
General Graardor (ID 6260) respawn delay corrected (150 ticks/90 seconds)<br />
Sergeant Grimspike (ID 6265) Ranged Strength bonus corrected<br />
Commander Zilyana (ID 6247) respawn delay corrected (150 ticks/90 seconds)<br />
Starlight (ID 6248) attack speed and poison immunity corrected<br />
Kree'arra (ID 6222) respawn delay corrected (150 ticks/90 seconds)<br />
Wingman Skree (ID 6223) poison immunity corrected<br />
Flockleader Geerin (ID 6225) poison immunity corrected<br />
K'ril Tsutsaroth (ID 6203) poison amount and respawn delay corrected (150 ticks/90 seconds)<br />
Zakl'n Gritch (ID 6206) ranged strength bonus corrected</li>
<li>Intentionally burning seaweed->soda ash will now stop at specified Make-X</li>
<li>GWD Boss Drop Tables Corrected<br />
<br />
K'ril Tsutsaroth (Zamorak GWD) Drop Changes:<br />
Zamorakian spear droprate corrected to ~1/512<br />
Steam battlestaff droprate corrected to ~1/512<br />
Godsword shard 1, 2 and 3 droprate corrected to ~1/768<br />
Dragon dagger (p++) droprate corrected to ~1/63<br />
Clue scroll (hard) droprate corrected to ~1/128<br />
RDT roll corrected to ~1/128<br />
Erroneous Nothing drop removed<br />
<br />
General Graardor (Bandos GWD) Drop Changes:<br />
Bandos tassets, chestplate, and boots droprate corrected to ~1/381<br />
Bandos hilt droprate corrected to ~1/512<br />
Godsword shard 1, 2 and 3 droprate corrected to ~1/768<br />
Long bone droprate corrected to ~1/400<br />
Curved bone droprate corrected to ~1/5000<br />
Clue scroll (hard) droprate corrected to ~1/128<br />
RDT roll corrected to ~1/128<br />
Erroneous Nothing drop removed<br />
<br />
Kree'arra (Armadyl GWD) Drop Changes:<br />
Armadyl helmet, chestplate, and plateskirt droprate corrected to ~1/381<br />
Armadyl hilt droprate corrected to ~1/512<br />
Godsword shard 1, 2 and 3 droprate corrected to ~1/768<br />
Long bone droprate corrected to ~1/400<br />
Curved bone droprate corrected to ~1/5000<br />
Clue scroll (hard) droprate corrected to ~1/128<br />
RDT roll corrected to ~1/128<br />
Erroneous Nothing drop removed<br />
Erroneous 1-20 Shark drop removed<br />
<br />
Zilyana (Saradomin GWD) Drop Changes:<br />
Saradomin hilt droprate corrected to ~1/512<br />
Saradomin sword droprate corrected to ~1/128<br />
Godsword shard 1, 2 and 3 droprate corrected to ~1/768<br />
Clue scroll (hard) droprate corrected to ~1/128<br />
RDT roll corrected to ~1/128<br />
Erroneous Nothing drop removed</li>
<li>Added Maven exec plugin to the server build<br />
Now possible to use the debugger again. Instructions for use will be added in the upcoming README refactor (in short, add a maven build config that runs "compile exec:java")</li>
<li>Converted some Al-Kharidian NPCs to listeners:<br />
Ali the Leaflet Dropper<br />
A'abla<br />
Fadli<br />
Surgeon General Tafani<br />
Sabreen<br />
Jaraah</li>
<li>Revenants have been reworked to feel much more present, more alive and more dangerous - Beware!<br />
Revenant spawns, patrols and areas of exploration are now based on era-authentic maps<br />
New revenant command for admins ::setrevcap to set max number of revenants<br />
New server config world option revenant_population</li>
<li>Fixed character misgendering themselves during secondary bank account opening dialogue</li>
<li>Overhauled and analysed the shooting star locations to match authentic data from the era<br />
East of Dark Wizards' Tower location added<br />
Jatiszo mine location added<br />
Lunar Isle mine location added<br />
Miscellania coal mine location added<br />
Neitiznot runite mine location added<br />
Ardougne mining site (Legends Guild) location added<br />
Kandarin Coal Trucks location added<br />
Port Khazard mine location added<br />
Kharidian desert clay mine location added<br />
Granite and sandstone quarry location added<br />
Burgh de Rott bank location added<br />
Mos Le'Harmless bank location added<br />
Lletya bank location added (requires Roving Elves to be completed)<br />
Piscatoris mining site location added<br />
Wilderness Volcano bank location added<br />
Wilderness hobgoblin mine location added</li>
<li>Revenant drop tables reworked<br />
Removed erroneous Nothing drop inside all revenant drop tables, which made them drop Nothing at all 80% of the time<br />
Added back Nothing drop to each revenant's Charm table, so they don't drop charms 100% of the time<br />
Bumped down number of adamantite ore dropped from 1-75 to 1-5, and reduced their drop rate so they are much rarer<br />
Adjusted number of Uncut diamond to maximum of 5 (down from 50)<br />
Changed Gold bar drop to ore drop, and reduced maximum amount to 10-30<br />
Adjusted strength potion drop to 1-4<br />
Adjusted grimy ranarr drop to 1-10 (from 1-15)<br />
Adjusted grimy toadflax drop to 1-10 (from 5-15)<br />
Adjusted amount of Law, Blood and Death runes dropped to 15-200 (from 50-500)<br />
Removed 1000-15000 spirit shards drop<br />
Removed noted 100-500 Iron Ore drop<br />
Removed noted 50-250 Coal drop<br />
Removed dragon platelegs and plateskirt drops<br />
Removed ring of wealth drop<br />
Removed dragon boots drop<br />
All amulet of glory drops are now uncharged amulet of glory<br />
Adjusted Yew, Magic, Snapdragon, Palm Tree and papaya seed to only drop a maximum of 1 seed at a time, and reduced their drop weight so they are much rarer<br />
Limited tuna potato drop to a maximum of 5<br />
Adjusted weight of Yew logs drop to be higher (filler drop)<br />
Runite bolts reduced to 50 (from 100)<br />
Adamant bolts reduced to 75 (from 300)<br />
Rune arrows reduced to 75 (from 150)<br />
Removed 10-500 snape grass drop</li>
<li>Implemented Falador farm sheepdog interactions, can now be fed bones and meat</li>
<li>Update README to include current steps for linux</li>
<li>Dough making rewrite<br />
Making dough no longer consumes buckets/pots/etc<br />
Locks various dough types behind appropriate cooking levels</li>
<li>Pathfinder now correctly paths to the closest accessible tile of an object, not the closest tile numerically. This should fix instances where you end up running around an object before interacting with it.</li>
<li>Add Wilderness Steel Platelegs ground spawn to the eastern Ruins</li>
<li>No longer get stuck in the cutscene at the end of The Lost Tribe</li>
<li>NPC Woman ID 3227 is now pickpocketable</li>
<li>Defender drop rate now correctly 1/50</li>
<li>Removed independent management server<br />
World server now handles its own management-server-related functionality, a new management server will be written in the future to facilitate cross-world event syncing<br />
World server now runs standalone, this requires the client to be configured to connect the world server port for the world list (world list was previously supplied by the management server on port 5555, which should be swapped to the world server port that is generally 43595 for world 1) work is in progress to update client launchers to make this as seamless as possible<br />
This should resolve issues where players sometimes get a login error claiming they are already logged in</li>
<li>Slight updates to README to provide clearer IntelliJ instructions</li>
<li>Jungle spiders now drop spider carcass</li>
<li>Rewritten and much improved bash build script<br />
Rewritten and much improved bash run script<br />
Rewritten .gitignore</li>
<li>Fixed river troll random event failing to spawn for skillers and other low combat levels</li>
<li>Fixed bank interface item rearrangement for authentic game client</li>
<li>Added inferno adze combat animations</li>
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title: More Changes in Gielinor
tags: news
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date: 2022-07-09 00:00:00 +0000
authors: ryannathans
excerpt: "Achievement diary rework, many bug and stability fixes, slayer expansion, optimisations and more."
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<p>Greetings Explorers</p>
<p>Highlights of this release include achievement diary reworks, many bug and stability fixes, slayer expansion, optimisations and more.</p>
<p>Full list of changes in Gielinor:</p><ul>
<li>Part 1 of achievement diary rewrite, the following diaries have been partially or totally rewritten<br />
<br />
Lumbridge Beginner<br />
Lumbridge Easy<br />
Lumbridge Medium<br />
Falador Easy<br />
Falador Hard<br />
Fremennik Easy<br />
Fremennik Medium<br />
Karamja Easy<br />
Karamja Medium<br />
Karamja Hard<br />
Seers' Village Easy<br />
Seers' Village Medium<br />
Varrock Easy<br />
Varrock Medium</li>
<li>Items with destroy option can no longer be sold to stores<br />
Items that cannot be traded can no longer be sold to stores</li>
<li>Results of ::ge command now sorted by item name</li>
<li>Converted clue scroll rewards to JSON weighted tables</li>
<li>Fixed the duplicated sound effects when cutting trees</li>
<li>Improved POH lecterns<br />
<br />
More authentic animations<br />
More authentic tick timing<br />
Fixed off-by-one that resulted in spurious full inventory errors<br />
Made lecterns take rune-providing staves into account<br />
Made the buttons light up based on the lectern tier<br />
Converted TeleTabInterface from a Plugin to a Listener</li>
<li>Build process now fetches latest const lib when required</li>
<li>Changed guard NPCs in Yanille watchtower to the authentic watchmen NPCs</li>
<li>Refactored mining<br />
<br />
Converted to content API<br />
Corrected the prospecting text of gem rocks<br />
Corrected the full-inventory text when mining gem rocks</li>
<li>Converted SummoningTabPlugin to SummoningTabListener<br />
Implemented "Dismiss now" for familiars</li>
<li>Equipping an item into an occupied equipment slot now places the swapped item into the inventory slot of the item being equipped</li>
<li>Added ability to define custom varbits via JSON<br />
Fixed the bank note/unnote and insert/swap toggle buttons not persisting between logins</li>
<li>Fixed hardcoded database credentials in unit tests</li>
<li>Reworked commands<br />
<br />
::commands now very pretty, paged and documents each command user has access to including privilege required<br />
Command definitions now support adding documentation in-place.<br />
Adds new command to hot-reload JSON while server is running (::reloadjson)</li>
<li>Added additional safety when cleaning up cutscene attributes</li>
<li>Moved demon slayer cutscene trigger to its own MapArea</li>
<li>Fixed bug that could cause bank to throw index out of bounds and vanish items when rearranging tabs with completely full bank</li>
<li>Fixed seemingly random server crashes caused by ArrayIndexOutOfBoundsException on unsafe type during threaded operations by synchronizing add/remove logic for PulseRunner.TASKS</li>
<li>Added the missing sound effect for when a tree is felled after a successful woodcutting attempt<br />
<br />
Sound can be heard by other players nearby</li>
<li>Fixed the long missing Lumbridge Achivement Diary store-browsing task</li>
<li>Fixed an exception thrown by the equipment interface</li>
<li>Converted EnchantedGemPlugin to Listener<br />
Converted EnchantedGemDialogue to DialogueFile</li>
<li>Reworked grand exchange offer processing<br />
<br />
Now much more efficient<br />
Offers will appear to complete almost instantaneously<br />
Players can no longer hoard bot offers as they will only be allocated at time of offer placement</li>
<li>Fixed incorrect banker NPC look-up behavior for bank booths<br />
Banker interactions are now properly restricted for Ultimate Ironmen<br />
Added theme-appropriate banker NPCs to booths at Void Knights' Outpost Island<br />
Added missing Canifis banker NPCs<br />
Fixed incorrect handling of Arnold Lydspor banking-related logic<br />
Added Arnold Lydspor dialogue<br />
Consolidated banker NPC listener logic into BankerNPC class itself<br />
Added ContentAPI call to check if a node offers an interaction option</li>
<li>Fixed exception thrown by an interaction with Ahab's beer</li>
<li>Fixed exception occurring when an NPC has no jobs that can be assigned to the player<br />
Fixed an issue that caused killing jobs not to work without relogging first</li>
<li>Fixed a bug where an NPC could not attack an entity that was already set as their target<br />
Fixed a regression that prevents some NPCs from walking back to their spawn point<br />
Fixed a longstanding issue that didn't properly reset NPCs who wandered too far out of their natural movement radius (now disables combat + walks them back to their spawn point + fully heals them)</li>
<li>Fixed bug where trying to buy-x too many items from a shop would not fill available inventory slots</li>
<li>Rewrote animal magnetism cutscene in the new cutscene system<br />
<br />
Fixes bug where the player could not progress</li>
<li>Fixed Rock Golem random event not spawning for low level players</li>
<li>Fixed an issue where lighting a lantern (or other light source) inside a dark area wouldn't be recognised</li>
<li>Rewrote enchanted jewellery<br />
<br />
Fixes the funny bug that gets you stuck as a tiny person when teleporting sometimes</li>
<li>Fixed exception thrown when invalid fairy ring codes are entered<br />
Fixed unhandled hairdresser button that lead to OOB exception<br />
Fixed oversight in ::loc that causes exceptions to be thrown in headless environments</li>
<li>Increased server stability<br />
Fixed NPE in IoEventHandler<br />
Fixed NPEs in PacketWriteQueue<br />
Reworked PacketWriteQueue slightly so that instead of breaking at first null packet we continue past it and pop the whole queue along the way</li>
<li>Refactored item note/unnote on bank booth handling<br />
QoL - only applies to bank booth, not banker NPCs<br />
Added server config world.bank_booth_note_enabled (enabled by default) to toggle the QoL globally<br />
Added server config world.bank_booth_note_uim (enabled by default) to toggle the QoL on ultimate ironmen only</li>
<li>ContentAPI methods now all take 2nd bank into account</li>
<li>Fixed a bug where NPCs couldn't be attacked against walls</li>
<li>Made wilderness NPCs immune to aggression tolerance<br />
Unified wilderness and standard death code, wilderness death code now only rolls the extra loot drops<br />
Fixed a bug that would cause revenant/player combat levels to sometimes be calculated incorrectly</li>
<li>Set user join date in database again on account creation</li>
<li>Fixed shield of arrav progression getting stuck, can now talk to tramp if you haven't joined a gang</li>
<li>Fremennik Easy Diary is now completable and Fremennik sea boots 1 can now be obtained<br />
PickUpEvent Event Hook created, for events that need to fire when player picks up a specific item<br />
All currently implemented Diary tasks where the player must pick up items have been converted to use the new PickUpEvent event hook<br />
New zone created for the windswept tree (highest tree in the Fremennik area task) for its diary task<br />
Rough dialogue created for obtaining your completed diary reward from Council Worker</li>
<li>Slayer expansion<br />
Sumona (NPC ID 7880) now implemented as a Slayer Master<br />
Sumona slayer task pool created, 1:1 with the task weights on the RSWiki<br />
Sumona NPC spawn added<br />
All slayer master task pools have been re-ordered alphabetically to match both live game wiki's task ordering<br />
Slayer task pools have been audited to ensure weights are correct<br />
Unimplemented tasks added to task tables but disabled<br />
Elves now added as a Slayer task, players can find them at Elf Camp and Lletya<br />
Elf slayer task added to task pool of Chaeldar and Duradel (as well as the new Sumona pool)<br />
Added Fremennik easy diary NPCs</li>
<li>Disabled aggression tolerance for GWD minion NPCs</li>
<li>New server config option to preload the world map on boot, removes lag caused by lazy loading (server.preload_map = true)<br />
Cached region clipping flags for faster lookups<br />
Minor optimizations to setAttribute codepath which avoids unnecessary checks<br />
Fixed a bug that would allow entities to attack through walls<br />
Fixed two separate bugs that would cause odd behavior attacking large entities from certain angles<br />
Removed unnecessary schema from global.sql<br />
Ensured that all but the `members` and `worlds` tables could be safely dropped out of the DB<br />
Better automatic handling for creating the default server account and creating the default server clan<br />
Fixed bugs related to interfaces flagged as uncloseable that would cause stack overflows<br />
Fixed premature home teleport while in tutorial<br />
Fixed getting stuck by going back up ladder in tutorial<br />
Fixed bug that prevented bots from taking damage<br />
Fixed a bug where players would not be in the default clan after completion of the tutorial<br />
Green Dragon bots reintroduced, no longer buy any items (these bots sell loot from green dragons in the wilderness on the GE)</li>
<li>Teleblock now persists across login sessions</li>
<li>Added support for many common variations of the jagex coordinate format for admin command ::tele, including:<br />
regionX_regionY<br />
plane_regionX_regionY<br />
regionX_regionY_localX_localY<br />
plane_regionX_regionY_localX_localY</li>
<li>Fixed tree spirit random event not spawning for some players</li>
<li>::rolldrops admin/testing command now clears container between invocations</li>
<li>Implemented pelting of rotten tomatoes<br />
Added ability to define listeners for Player interactions and usewith interactions<br />
Added ability to flag listeners instant (no path walking) execution</li>
<li>Add slayer task content API functions in preparation for coming work</li>
<li>Rewrote entire banking system (aside from dialogue), converted to listener system</li>
<li>Fixed many issues with login<br />
Reconnecting to an existing session can no longer cause an account wipe<br />
Player saves can no longer be saved unless they've already been parsed<br />
Sessions now have their most recent ping properly set<br />
Sessions can now recover from a hypothetical scenario where the session's player reference becomes null but the player is still in-game<br />
Players now disconnected properly if no packets have been received from the client in the last 20 seconds</li>
<li>Reduced revenant spawn burst size to stop them getting stuck<br />
Fixed unit test NPE<br />
New admin command clearrevs to clear revenants</li>
<li>GE offer notification system now supports opt-in privacy to remove username from messages<br />
Opt-in to GE privacy with new in-game command ::geprivacy on<br />
Removed discord GE offer update notifications (only new buy/sell offers shown)<br />
Limited in-game GE notifications to player offers only</li>
</ul>
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---
title: Toad Inflation
tags: news
layout: newspost
collection: Game Updates
date: 2022-07-17 00:00:00 +0000
authors: ryannathans
excerpt: "Big Chompy Bird Hunting is now available, plus a handful of bug fixes."
---
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<p>Greetings Explorers</p>
<p><b>A new quest is available - Big Chompy Bird Hunting</b></p>
<p>Full list of changes in Gielinor:</p><ul>
<li>Refactored pulse running logic, made it easier to follow and debug<br />
Made the pulse runner use thread-safe collections instead of synchronizing on a thread-unsafe list</li>
<li>More bank reworks<br />
<br />
Updated dialogues for non-standard banker NPCs<br />
Sirsal Bankers now have their own dialogue plugin that prepares us for possible Lunar Diplomacy quest implementation<br />
Thrown out the legacy Java dialogue plugin for standard banker NPCs<br />
Added a dialogue for the Bounty Hunter roving banker<br />
Fixed broken bank option on some bankers<br />
Fixed Eniola not charging players 20 runes of one type for each banking session<br />
Limited secondary bank capabilities to stationary bankers, i.e. those who have either a desk, a table or a booth available nearby<br />
Added ContentAPI calls related to bank interfaces and Ironman mode checks & restrictions<br />
Streamlined dialogue creation by limiting the amount of boilerplate required<br />
Changed the plugin loading logic so that it informs the dev why a dialogue plugin might've failed to load in addition to not preventing other plugins being loaded when one fails to do so</li>
<li>Fixed issue in Millie Miller's dialogue where Millie would say the player's dialogue</li>
<li>Rewrote README.md</li>
<li>Implemented the Big Chompy Bird Hunting quest<br />
Implemented the toad inflation Distraction & Diversion</li>
<li>Fixed Vinesweeper bunnies so that you can't spam click them for hunter XP</li>
<li>Updated the farming patch inspect option so that it no longer tells players that water is needed in dead, diseased, fully grown, or empty patches</li>
<li>Added item config for keys used in the waterfall quest</li>
<li>Added Bonemeal examine texts</li>
<li>Fixed SpellCastEvents not being dispatched properly<br />
<br />
Fixes achievement diary tasks that trigger on spell cast</li>
<li>Fixed incorrect slayer tracker icons</li>
<li>Fixed Millie Miller dialogue not progressing</li>
<li>Rewrote String Jewellery lunar spell</li>
</ul>
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---
title: Elemental Workshop I and More
tags: news
layout: newspost
collection: Game Updates
date: 2022-07-31 00:00:00 +0000
authors: ryannathans
excerpt: "We see a new quest - Elemental Workshop I, the seaweed man, some quest fixes and more..."
---
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<p>Greetings Explorers</p>
<p>With this update, we see a new quest added - Elemental Workshop I. We also now have the much wanted seaweed man - Arhein.</p>
<p>Full list of changes in Gielinor:</p><ul>
<li>Swapped teleports for Clan Wars and Wilderness Volcano on games necklace (they were inverted)</li>
<li>Abyss Improvements<br />
<br />
Implemented random Abyss teleport, with corresponding rotation for the obstacles<br />
Added visuals for passing through abyss obstacles<br />
Teleport location is now uniformly distributed - any angle around the outer ring has equal chance<br />
Fixed bug where abyss obstacles would send you to the wrong locations in the inner ring<br />
Fixed inferno adze not working on tendrils</li>
<li>Auth Configurability Improvements<br />
<br />
Decoupled the no-auth authenticator from dev_mode setting<br />
Decoupled the in-memory storage provider from dev_mode setting<br />
Decoupled the no_auth authenticator from the in-memory storage provider<br />
Bonus: included an extremely useful dump that lists all linked models/anims/gfx</li>
<li>Fixed bracelet of clay charge counting (now uses an attribute)<br />
Removed GatheringSkillPulse</li>
<li>Corrected plant pot ids for trees</li>
<li>Vinesweeper improvements<br />
<br />
Added missing animations<br />
NPCs perform their animations and chatlines in proper sequence and timing<br />
Added in the 2 other colors of bunnies, so now all 3 colors of bunnies are present<br />
Added in 3 new use-with item interactions: spade on hole, flag on hole, ogleroot on bunny<br />
Prevent bunnies from being double dipped for hunter XP<br />
Planting a flag now locks the player for the duration of the animation</li>
<li>Fixed TzHaar banker TzHaar-Ket-Zuh</li>
<li>Improved region handling<br />
<br />
Deep copy scenery for build region chunks<br />
Now clearing clipping and projectile flags when entering a dynamic region</li>
<li>Added missing eastern larupia pit</li>
<li>Implemented Elemental Workshop I quest</li>
<li>Fixed using bones on stray dog varrock easy diary task</li>
<li>Added cheat option for singleplayer - in Server/worldprops/default.conf set i_want_to_cheat to true for GE autobuy/autosell</li>
<li>Fixed the listener for Shamus Tree (fixes lost city quest)</li>
<li>Added a generous debug message for when saving doesn't work due to use of incorrect java version</li>
<li>Corrected the shop stock for Lowe's Archery Emporium</li>
<li>Removed Consecration seed from Moss giant drop table</li>
<li>Implemented Arhein daily pineapple purchase<br />
Implemented Arhein daily seaweed purchase<br />
Implemented NPCItemMemory data store for periodically resetting maps of players to npc:item pairs</li>
<li>Fixed exploit with command privileges</li>
<li>Corrected prayer level requirement for equipping Spirit shield</li>
<li>removed redundant gitlab templates</li>
</ul>
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---
title: Tree Gnome Village & More
tags: news
layout: newspost
collection: Game Updates
date: 2022-08-28 00:00:00 +0000
authors: ryannathans
excerpt: "A new quest (Tree Gnome Village), bug fixes, improvements and a daily account limit."
---
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<p>Greetings Explorers</p>
<p>This update features numerous fixes, improvements and a new quest - Tree Gnome Village.</p>
<p>Please note the new daily account limit, you may only log into a maximum of three different accounts per day. This limit may be adjusted as required without notice.</p>
<p>Full list of changes in Gielinor this month:</p><ul>
<li>Fixed pest control spinner NPCs returning to spawn and becoming unattackable (pest control now playable again)</li>
<li>Corrected high alch delay from 3 ticks to 5 ticks<br />
Made high alch correctly interrupt any actions other than movement</li>
<li>Fixed some light formatting issues with the new README</li>
<li>Removed duplicate messages when achieving level 99 in a skill</li>
<li>Improved readme<br />
Removed broken windows intellij server runner config</li>
<li>Implemented carved evil turnip</li>
<li>Fixed incorrect wilderness level calculation</li>
<li>Fixed a bug with usewith listeners where the ids could be flipped in inappropriate contexts</li>
<li>Implemented configurable daily account limit per world, defaults to 3 (daily_accounts_per_ip in worldprops)</li>
<li>Rune essence mine teleport graphics/sequence now authentic</li>
<li>Implemented Tree Gnome Village Quest<br />
Added Tree Gnome Village Quest requirement to Spirit Tree Network<br />
Rewrote GnomeSpiritTree Plugin (converted to listener)<br />
Added authentic "Local Gnome" NPC spawns</li>
<li>Implemented basic pet rock on pressure plate interaction</li>
<li>Rewrote Ava's device handling<br />
<br />
Rewrote the handling for both the accumulator and the attractor in new systems<br />
Fixed a bug that would cause the devices to attract unwanted items at inappropriate times<br />
Fixed a bug that prevented equip listeners from firing on login</li>
<li>Fixed server crash caused by HCIM death<br />
Fixed NPEs thrown by packet write queue<br />
Fixed rare concurrency issue with packet write queue</li>
<li>Corrected combat level calculation for mage and ranged base</li>
<li>Fixed disappearing treasure trails caskets<br />
Re-enabled and fixed treasure trails wizard spawning</li>
<li>Rewrote splitLines using Test-Driven Development, words should no longer get lost</li>
<li>Fixed Zamorak GWD slayer task classifications<br />
<br />
K'ril Tsutsaroth and Zakl'n Gritch are Lesser demons<br />
Balfrug Kreeyath is a Black demon<br />
Tstanon Karlak is a Greater demon</li>
<li>Removed GildedAltarPlugin (actual gilded altars are handled by BoneOfferPlugin)</li>
<li>Included missing attack speed in item configs for mithril crossbow and phoenix crossbow</li>
<li>Added some static analysis tools to the build, fix a few bugs found</li>
<li>Skill requirements no longer ignored for Fremennik Trials and Lost City</li>
<li>Updated the ingame rules screen to specify that bypassing AFK is an unfair advantage</li>
<li>Fossegrimen now recharges all out-of-charge lyres</li>
<li>Fixed Ectophial emptying when used while teleblocked</li>
<li>Setting i_want_to_cheat to true now allows cheaters to use all commands</li>
<li>Corrected stock/config for shops supplying vials</li>
<li>Fixed an issue where falconry pulse could be interrupted, causing falcon to go missing</li>
<li>Changed staff of fire animations to match those of other element staves</li>
<li>Fixed PVP equipment not fully disintegrating<br />
Fixed tool leprechaun ignoring teleblock<br />
Fixed invalid cast in fight caves NPCs<br />
Fixed skulled deaths being treated as normal deaths outside the wildy<br />
Fixed NPC talk option interrupting combat<br />
Removed Elemental Shield from Zaff's shop<br />
Quest-locked Elemental Shield<br />
Made sure HCIM can't deiron</li>
<li>Fixed dramen tree despawning</li>
<li>Implemented CI/CD pipeline for automatic MR builds (but not tests yet)<br />
Bumped version of build plugins to latest<br />
Increased maven build heap size to 1024m as builds were starting to run out of memory<br />
Added missing version number to build plugin, fixes build warning</li>
</ul>
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---
title: Small Changes in Gielinor
tags: news
layout: newspost
collection: Game Updates
date: 2022-09-03 00:00:00 +0000
authors: ryannathans
excerpt: "There have been small changes in Gielinor..."
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<p>Greetings Explorers</p>
<p>There have been some small changes in Gielinor:</p><ul>
<li>Changed GE database uids to account database format</li>
<li>Fixed typo in remote view dialogue (Sotuh -> South)</li>
<li>Fixed dialogue splitLines edge case</li>
<li>Fixed D'hide coif level requirements (all had swapped defense and ranged requirements)</li>
<li>Adjusted Steel, Iron, and Black Dragon Visage Drops to 1/10k (had rounding errors)<br />
Rebalanced Black Guard Clue Scroll Drop Rate<br />
Rebalanced Knight of Ardy Clue Scroll Drop Rate</li>
<li>Implemented Gabooty's drink shop</li>
<li>Updated Corporeal Beast Drop Table<br />
<br />
Removed RDT Items<br />
Added RDT Chance<br />
Added Regen Bracelet (1/170)<br />
Added Mystic Staves<br />
Added Mystic Robe Top and Bottoms (Blue / White)<br />
Added 100 Teak Planks (Noted)<br />
Added 75 Magic Logs (Noted)<br />
Added 150 Mahogany Logs (Noted)<br />
Adjusted Coin Drops<br />
Added 100 Green Dragonhide (Noted)<br />
Fixed Death Rune Total<br />
Adjusted Spectral and Arcane Sigils to 1/1280<br />
Adjusted Elysian and Divine Sigils to 1/2560</li>
<li>Beaver, void spinner, macow, magpie, spirit terrorbird, ibis, war tortoise, bunyip, fruit bat, unicorn stallion and pack yak familiars will no longer attack back if the player is attacked</li>
<li>Added drop tables for wandering earth elemental and earth elemental<br />
Fixed evergreen trees rewarding multiple logs per spawn<br />
Adjusted suqah stats<br />
Removed Ancient staff from mummy drop table (we need desert treasure quest first, and it's not a normal drop)</li>
</ul>
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---
title: Another Round of Bug Squashing
tags: news
layout: newspost
collection: Game Updates
date: 2022-09-12 00:00:00 +0000
authors: ryannathans
excerpt: "There have been some bugs squashed around Gielinor. Also, intruducing functional abuse reports."
---
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<p>Greetings Explorers</p>
<p><b>As of this update, in-game player abuse reports are now functional. All reports will be read by staff.</b></p>
<p>Full list of changes in Gielinor:</p><ul>
<li>Corrected grave timers</li>
<li>Fixed bug where swamp toads never respawned<br />
Set a respawn_delay for swamp toad npc to 34 ticks (20 seconds)</li>
<li>Fixed the exit tunnel teleport of Guthix/TDS cave to return the player to Lumbridge cave instead of lv50+ wilderness ladder</li>
<li>Added the ability to award credits from a CSV file with an ingame command (ADMIN)<br />
Added the ability to modify an individual user's credits (PMOD)<br />
Added ContentAPI methods for working with credits<br />
Corrected a source of syntactic confusion in the login decoder (no actual change in behavior)</li>
<li>Corrected leaf-bladed sword requirements to attack 50 and slayer 55</li>
<li>Corrected xp reward for thieving yanille watchmen</li>
<li>Fixed a potential exploit where pvp-specific behaviors were being taken into account for PvM, resulting in potential non-halberd melee safespots</li>
<li>Deduplicated drop table and npc config jsons</li>
<li>Re-added explicit Kotlin notice to README</li>
<li>Added worldprops option noauth_default_admin so admin-by-default can be disabled when use_auth = false, thus making it possible to have singleplayer builds where the player is not automatically given admin rights</li>
<li>Fixed beer keg effects, now authentically -40 attack and +10 str bonus</li>
<li>Pharaoh's Sceptre<br />
<br />
Charges now go down when used<br />
Examine texts corrected</li>
<li>Corrected DFS stats</li>
<li>Added missing prayer bonus to spirit shields</li>
<li>The Fremennik Trials Bugfixes<br />
<br />
Fixed various issues with using items on objects<br />
Quest log now pluralises votes<br />
Draugen no longer spawns multiple times<br />
Added pet rock interactions</li>
<li>Fixed mystic robe set level requirements</li>
<li>Updated shebang in build and run bash scripts to support freebsd</li>
<li>Implemented Report Abuse button - players can now submit reports to staff</li>
<li>Miscellaneous moderation QoL improvements</li>
<li>Made the PulseManager capable of running multiple pulses simultaneously, in different slots (this makes it function a bit more like an entity queue, though not quite)<br />
Fixed the dupe in the ectofuntus by demoting the action pulses for grinding bones from world pulses to individual pulses, and correcting a bit of the logic<br />
Added function to remove multiple attributes at once to the ContentAPI</li>
<li>Fixed payments for yew sapling protection</li>
<li>Finished migration to player UIDs</li>
<li>Drop table updates<br />
<br />
Updated Dagon'hai Monk DT:<br />
Added Black Robes<br />
Added Dark Wizard Hat<br />
Adjusted Fire, Earth, Body, and Mind Rune Drops<br />
Removed Rune Scimitar Drops<br />
Removed Rune Dagger Drops<br />
Removed Water Rune Drops<br />
Set Dagon'hai Robe Top, Robe Bottom, and Hat to EXACTLY 1/256<br />
Updated Visage Drop Rates:<br />
Adjusted Mithril Dragon and Skeletal Wyvern Draconic Visage drop<br />
Updated Zamorak Warrior DT:<br />
Adjusted Rune Dagger Drop Rate<br />
Adjusted Rune Scimitar Drop Rate<br />
Adjusted Coins Drop Rate<br />
Adjusted Nothing Drop Rate</li>
<li>Fixed rats dropping bones when killed outside of the stronghold of security</li>
<li>Cleaned up achievement diary code<br />
<br />
Previous-tier rewards are now automatically removed from the player when they claim the next tier<br />
Players can no longer claim rewards from previous tiers of the diary<br />
Fixed a bug in Red Beard Frank's dialogue that prevented him from granting a replacement if you lose your main item for that tier<br />
Added safety checks to ensure the player can only claim or reclaim (after losing) items from the highest tier of the diary that they have completed</li>
<li>Mining helmets can now be lit<br />
Dropping mining helmets extinguishes them<br />
Corrected the depleted ore model on tutorial island mining nodes<br />
Mining helmets examine now matches lit/extinguished state<br />
Fixed incorrect wolf animation</li>
<li>Fixed kyat fur ID mismatch in shop & updated prices to authentic values</li>
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---
title: More Changes in Gielinor
tags: news
layout: newspost
collection: Game Updates
date: 2022-09-26 00:00:00 +0000
authors: ryannathans
excerpt: "There have been some more changes in Gielinor..."
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<p>Greetings Explorers</p>
<p>There have been some more changes in Gielinor:</p><ul>
<li>Added Roving Elves quest requirement to crystal gear equip</li>
<li>Crystal Equipment Changes<br />
<br />
Buying a new bow or shield from Islwyn will be "new" and tradable<br />
Recharging a crystal seed into either will be "full" and not tradable</li>
<li>Fixed bug where player could get unlimited glarial's pebbles</li>
<li>Reset the varpmanager on HCIM death</li>
<li>Fixed bug preventing completion of restless ghost quest</li>
<li>Added new content api method for stating a quest requirement<br />
Made Miscellania accessible with completion of Fremennik Trials via the fairy ring<br />
Locked Morytania locations behind Priest in Peril (both fairy ring and charter ship methods)</li>
<li>Corp Bugfixes<br />
<br />
Corp now correctly only destroys summons that have entered the boss room<br />
Corp destroys summons after exactly 10 seconds (source is cited on the line of code)<br />
Corp now repeatedly fullheals if there's no players active in the room (meaning you cannot just cannon it to death)<br />
You no longer get a grave if you die in the corp boss room</li>
<li>Added ::rules command so players can check the rules</li>
<li>Fixed a bug that prevented claiming the diary reward ring from Ned</li>
<li>Fixed clan quickchat</li>
<li>Made interaction listener typed interaction type more backwards compatible</li>
<li>Inferno adze now correctly deducts resource when burn effect triggers</li>
<li>Added half redberry pie spawn to pirate hideout</li>
<li>Fixed pathing to closest tile occupied by target scenery</li>
<li>Updated Clue Scroll Drop Rates<br />
<br />
Set Hellhound Hard Clue DR to 1/64 (Was 1/8)<br />
Set Saradomin Priest Hard Clue DR to 1/128<br />
Set Blue Dragon Hard Clue DR to 1/128 (Was 1/200)<br />
Set Red Dragon Hard Clue DR to 1/128 (Was 1/46)<br />
Set Black Dragon Hard Clue DR to 1/128 (Was 1/200)<br />
Set Bork Hard Clue DR to 1/128<br />
Set Goblin Easy Clue DR to 1/128 (Was 1/55)<br />
Set Al-Kharid Warrior Easy Clue DR to 1/128 (Was 1/37)<br />
Set Zogre Easy Clue DR to 1/128 (Was 1/28)<br />
Set Donny the Lad Easy Clue DR to 1/128 (Was 1/37)<br />
Set Rusty Easy Clue DR to 1/128 (Was 1/27)<br />
Set Vampire Medium Clue DR to 1/128 (Was 1/35)<br />
Set Leech Medium Clue DR to 1/128 (Was 1/21)<br />
Set Ork Legion Medium Clue DR to 1/128<br />
Set Green Dragon Medium Clue DR to 1/128 (Was 1/200)<br />
Added Corporeal Beast RDT to Loot Drop Pool</li>
<li>Improved superglass make behavior (bushtail)</li>
<li>Removed lots of dead code</li>
<li>Graves Rewrite<br />
<br />
Rewrote graves from scratch using new systems and abundant unit testing<br />
Fixed a race condition bug that would prevent classes implementing PersistWorld from properly... persisting<br />
Fixed a bug where graves were (still) too generous<br />
Fixed a bug where graves would not persist across server reboots<br />
Fixed a bug where graves would not recognize a relogged player<br />
Fixed numerous other bugs with graves, see the unit tests for complete coverage<br />
Grave system now supports quest requirements</li>
<li>Replaced coal truck mine scorpions with giant bats</li>
<li>Updated Wolf (lv 11) to have 10 hp<br />
Updated Wolf (lv 14) to have 15 hp</li>
<li>Bloated toads no longer bankable<br />
Implemented releasing bloated toads<br />
Updated ContentAPI slightly so that removeAll has more similarity to removeItem function and can be called in the same way</li>
<li>Elemental Workshop I Bug Fixes<br />
<br />
Corrected Elemental rock npc out of combat ai<br />
Players can no longer attempt to re-complete the quest<br />
Fixed listeners from user comments<br />
Added the elemental smithing animation and sound<br />
Added more special interactions<br />
Added author tags</li>
<li>Added cosmic rune spawn and water rune spawn in Frozen Waste Plateau</li>
<li>Fixed mining gem random reward logic to actually drop the gem if player inventory is full</li>
<li>Implemented The Golem quest<br />
Added new DialogueBuilder system<br />
Fixed bug where examinable scenery with no left-click options were null from RegionManager's perspective</li>
<li>Fixed issue where all 6 barrows brothers spawned at the chest</li>
<li>Greatly improved examine text handling and authenticity for various coin quantities on ground, in bank and in inventory<br />
Fixed clue scroll examine text crashing the client in some situations</li>
<li>Lost City Update<br />
<br />
Convert Lost City quest from Java to Kotlin<br />
Fixed certain weapons not being properly locked behind Lost City quest<br />
Fixed bugs in quest level requirements<br />
Zanaris entry fairy ring now returns players to the shed when they use it<br />
Warrior dialogue missing lines and facial expressions added in<br />
Fixed warrior dialogue issue, you can now start the lost city quest<br />
Fairy rings are now enabled when the lost city quest is complete and you are wielding a dramen staff or lunar staff</li>
<li>Removed obsolete "schedule" method causing undesirable death side effects</li>
<li>Added exemption for staff accounts in regards to daily account limit</li>
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---
title: Authentic Alchemy and More
tags: news
layout: newspost
collection: Game Updates
date: 2022-10-11 00:00:00 +0000
authors: ryannathans
excerpt: "Numerous fixes, improvements and authentic alchemy at last!"
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<p>Greetings Explorers</p>
<p>There have been some more changes in Gielinor:</p><ul>
<li>Added agility grappling shortcut from Catherby to Taverley (one way)<br />
Updated ContentAPI to have a method for checking if any item from a given set of items is equipped by the player</li>
<li>Unstuck green dragon bots<br />
<br />
Converted Edgeville <-> GE Shortcut to use Listener<br />
Made Green Dragon bots use that listener so they don't all get stuck outside the GE tunnel<br />
::botinfo no longer requires moderator privileges<br />
Added option to ForceMovement that lets the entity stay locked</li>
<li>Implemented imp teleporting<br />
<br />
Added behavior to little red imps to allow them to teleport around<br />
Imps have a 1/10 chance on each hit of teleporting away<br />
Imps have a 1/75 chance on each tick of teleporting away</li>
<li>Update README to point to more up to date guides provided by the Wiki</li>
<li>Alchemy value now derived from item value (from cache)<br />
Removed all alchemy value overrides from item config json<br />
All items should now have authentic alchemy values</li>
<li>Fixed value parsing from item definitions</li>
<li>Kalphite Drop Table Updates<br />
<br />
Updated Kalphite Queen DT<br />
Set Dragon Chainbody to 1/256<br />
Set Dragon 2h Sword to 1/256<br />
Set Clue Scroll to 1/128<br />
Updated Kalphite Guardian DT<br />
Removed noted potato cactus drop<br />
Corrected rune armor drops</li>
<li>Adventure bots no longer get stuck at Falador wall, Draynor bank or east of Catherby<br />
Added moderator+ command ::botinfo that lets you see what a bot is up to</li>
<li>Fixed Earth Elementals dropping unusable coins</li>
<li>Removed some inappropriate and non-era-accurate bot names</li>
<li>Adjusted DTs for Dagannoth Rex, Prime, and Supreme<br />
<br />
Set Warrior's Ring to 1/128<br />
Set Berserker's Ring to 1/128<br />
Set Archer's Ring to 1/128<br />
Set Seer's Ring to 1/128<br />
Set Dragon Axe to 1/128<br />
Set Mud Battlestaff to 1/128<br />
Set Seercull to 1/128</li>
<li>Fixed ItemActionPacket which broke useWith in some situations<br />
<br />
Fixes Dwarf Cannon Quest<br />
Fixes Witch's House Quest<br />
Fixes Demon Slayer Quest</li>
<li>God Wars Dungeon DT Updates<br />
<br />
Adjusted General Graardor DT<br />
Set Bandos Chestplate, Tassets, and Boots to 1/270<br />
Set Bandos Hilt to 1/380<br />
Set Godsword Shards to 1/540<br />
Rewrote Sergeant Strongstack, Sergeant Steelwill, and Sergeant Grimspike DTs<br />
Set Bandos Chestplate, Tassets, and Boots to 1/4500<br />
Set Godsword Shards to 1/1500<br />
Adjusted Kree'arra DT<br />
Set Armadyl Helmet, Chestplate, and Plateskirt to 1/270<br />
Set Armadyl Hilt to 1/380<br />
Set Godsword Shards to 1/540<br />
Rewrote Wingman Skree, Flockleader Geerin, and Flight Kilisa DTs<br />
Set Armadyl Helmet, Chestplate, and Plateskirt to 1/4500<br />
Set Godsword Shards to 1/1500<br />
Adjusted Zilyana DT<br />
Set Saradomin Sword to 1/90<br />
Set Saradomin Hilt to 1/380<br />
Set Godsword Shards to 1/540<br />
Rewrote Starlight, Growler, and Bree DTs<br />
Set Saradomin Sword to 1/1500<br />
Set Godsword Shards to 1/1500<br />
Adjusted K'ril Tsutsaroth DT<br />
Set Zamorakian Spear to 1/90<br />
Set Zamorak Hilt to 1/380<br />
Set Godsword Shards to 1/540<br />
Rewrote Balfrug Kreeyath, Zakl'n Gritch, and Tstanon Karlak DTs<br />
Set Zamorakian Spear to 1/1500<br />
Set Godsword Shards to 1/1500</li>
<li>Fixed dialogue where player speaks instead of Kolodion</li>
<li>Lunar spell Fertile Soil translated to Kotlin</li>
<li>Fixed unneeded comma in item_config.json</li>
<li>Fixed over 500 items tradability, alch values, weights & examine texts<br />
<br />
All Canifis shop clothes<br />
All Kelgadrim shop clothes<br />
All Tree gnome shop clothes<br />
Infinity boots, rock-shell plate, couple of misc clothes, HAM, Fremmenik etc<br />
All (g) and (t) d'hides<br />
Every flatpack furniture & bagged plants + other misc items related to construction</li>
<li>Separated round and pointy shelled snail NPCs & gave each their respective shell drops, thus fixing the remaining uncompletable clue scrolls</li>
<li>Updated Dust devils drop table<br />
<br />
Removed ashes from 100% drops, supposed to only be bones<br />
Removed some items that are RDT only<br />
Removed duplicate steel axe<br />
Removed single Law rune drop<br />
Added extra entries for Fire runes & coins<br />
Some other small tweaks for authenticity<br />
Changed Dragon Chainbody to 1/32768</li>
<li>Fixed issues in Hetty's dialogue repeating in Witch's Potion Quest</li>
<li>Fixed bug with barbarian strength mix consumption, now decrements doses correctly</li>
<li>Fixed issue where gourmet impling was not moving</li>
<li>TzHaar Drop Table Changes<br />
<br />
Added Obsidian Charms to the 4 TzHaar units (Ket, Xil, Hur, and Mej) and their proper charm drop table<br />
Removed Obsidian Charms from the 4 TzHaar unit's main drop tables<br />
Filled in the empty space with increased Tokkul and Nothing drops<br />
Reset all Obsidian Items to 1/512<br />
Reset TzHaar-Mej-Tal to 1/4096</li>
<li>Implemented the authentic interaction with Abador Crank if you manage to enter morytania without Priest in Peril<br />
Corrected the teleother spell to play the correct graphics on the target</li>
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---
title: Happy Halloween!
tags: news
layout: newspost
collection: Game Updates
date: 2022-10-30 00:00:00 +0000
authors: ryannathans
excerpt: "We will not have an event update this year. Instead, enjoy another fresh batch of bug fixes and code modernisation..."
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<p>Happy Halloween everyone!</p>
<p>We will not have an event update this year. Instead, enjoy another fresh batch of bug fixes and code modernisation:</p><ul>
<li>Added secondary drop tables<br />
<br />
Uncommon seed drop table added<br />
Gem drop table added<br />
Herb drop table added<br />
Reworked Green Dragon drop table<br />
Reworked Moss Giant drop table</li>
<li>Fixed adventure bots not pickpocketing properly</li>
<li>Updated SapCollect plugin to listener<br />
Corrected sap collection interaction to require a knife instead of a bucket</li>
<li>Updated SpiritShieldBless plugin to listener<br />
Updated ContentAPI to include a couple of new methods for handling dialogue options and actions</li>
<li>Updated CrystalKeyCreate plugin to listener</li>
<li>Removed unused CapeDyeing plugin (handled by CapeDyer)<br />
Fixed bug preventing use of orange dye on capes</li>
<li>Updated HairdresserCheese plugin to listener</li>
<li>Updated SandSource plugin to listener</li>
<li>Fixed The Restless Ghost skull interaction (again)</li>
<li>Fixed odd bug preventing check of non-combat level requirements when equipping items</li>
<li>Fixed bug preventing deposit of noted items already present in bank when bank is full</li>
<li>Updated PriestInPerilUse plugin to listener</li>
<li>Removed unused BurnMeat plugin (handled by CookingDialogue)</li>
<li>Updated KaramjaBananaCrate plugin to listener<br />
Moved "search" and "fill" interactions out of KaramjaOptionPlugin into new KaramjaBananaCrateListener</li>
<li>Updated EctophialFill plugin to listener</li>
<li>Updated ChestKey plugin to listener (applies to Pirate Treasure chest key being used on chest in Blue Moon Inn)</li>
<li>Removed unused WaterSkinHandler plugin (handled by WaterSourceListener)</li>
<li>Updated SwampHoleRope plugin to listener (applies to Lumbridge swamp hole)</li>
<li>Fixed adventure bots getting stuck south west of GE</li>
<li>Removed unused LadiKeliRope plugin (handled by RopeOnLadyKeli)</li>
<li>Updated TutorialFurnace plugin to listener</li>
<li>Updated PoisonFountain plugin to listener</li>
<li>Updated GWDEntranceRopeUsage plugin to listener (Note: this handles only the case where a rope is used directly on the hole; using the tie-rope option is handled by a separate plugin)</li>
<li>Updated CauldronOfThunder plugin to listener</li>
<li>Added Fenkenstrain experiment spawns, stats, examines, and animations</li>
<li>Converted the Corporeal Beast drop table to the 512 weight method<br />
<br />
Arcane Sigil 1/1280 -> 1/2560<br />
2000 Cannonballs 1/35 -> 1/30<br />
175 Onyx Bolts 1/35 -> 1/25<br />
Removed Blood Runes<br />
Removed 'Nothing' Drop</li>
<li>Added 4 plank spawns north of barbarian agility course</li>
<li>Fixed item config for another 200+ items<br />
<br />
Butterfly in jar (from hunter) made all tradeable<br />
Yak-hide armour & Fremennik round shield made tradeable, added examine text & weights<br />
All karambwan poison spear & hastas made untradeable<br />
Both Dragon chain armour kits made tradeable<br />
All FoG items with 0 charges are tradeable, the rest are not<br />
All Pirate items made tradeable, added examine text & weights<br />
All Stealing Creation items now tradeable</li>
<li>Fixed mithril grapples to only take 1 bolt instead of entire stack</li>
<li>Updated Giant Mole Drop Table<br />
<br />
Corrected Mole Skin drops from 1-6 -> 1-3<br />
Set Hard Clue Scroll to 1/128<br />
Removed RDT items and increased RDT chance<br />
Added Mithril 2h Sword<br />
Rebalanced Weights</li>
<li>Updated Chaos Elemental Drop Table<br />
<br />
Set Dragon 2h Sword to 1/127<br />
Removed Dragon Dagger<br />
Adjusted rune quantities<br />
Added Iron Arrows<br />
Removed Herb drops<br />
Swapped Anchovy Pizza with Plain Pizza<br />
Swapped 4-dose Super Potions with 1-dose Normal Potions<br />
Swapped Medium Clues with Hard Clues</li>
<li>Updated Cave Horror DT<br />
<br />
Set Black Mask to exactly 1/512 (Was 1/549)<br />
Readjusted weights<br />
Removed RDT items and increased RDT chance<br />
Replaced Medium Clues with Hard Clues</li>
<li>Barrows Brothers Stat Corrections<br />
<br />
Set Ahrim's Attack Speed to 5 ticks<br />
Set Ahrim's Max Damage to 20<br />
Set Verac's Max Damage to 24<br />
Set Karil's Max Damage to 21</li>
<li>Added ::poison <username> <damage> debug command for testing<br />
Converted Cure Me to kotlin<br />
Converted Cure Other to kotlin<br />
Converted Translated Cure Group to kotlin</li>
<li>Hotfix players getting stuck after obstacles</li>
<li>Converted ChampionsGuildDoor to Kotlin + InteractionListener</li>
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---
title: Giftmas Event Update
tags: news
layout: newspost
collection: Game Updates
date: 2022-12-18 00:00:00 +0000
authors: ryannathans
excerpt: "It's the season for giving, happy giftmas 2009scape!"
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<p>Merry Giftmas everyone! For the next month or so, extending well into January, you'll be able to obtain up to 20 giftmas presents per day.</p>
<ul>
<li>Presents are awarded randomly, with a 1/15th probability of receiving a present every time you earn at least 25 XP</li>
<li>A maximum of 5 presents are obtainable daily from combat related experience</li>
<li>A maximum of 15 presents are obtainable daily from skilling related experience</li>
<li>Giftmas presents can only be opened during the event</li>
<li>Possible giftmas presents include (but are not limited to) toys, crafting materials, gems, seeds, coins and maybe an abyssal whip or santa hat if you're really lucky!</li>
</ul>
<p>And as usual, new changes in Gielinor:</p><ul>
<li>Reworked Paladin drop table</li>
<li>Reworked tormented demon drop table</li>
<li>Halved the chance of zombie's nothing drop from 8/128 to 4/128<br />
Added a Bronze axe drop to zombie drop table with a 1/32 (4/128) chance</li>
<li>Fixed packet decoder issue where bytes were read out of sequence</li>
<li>Implemented Christmas event giftmas<br />
Fixed a minor bug with the incoming packet processor</li>
<li>Replaced some discord references with forums</li>
<li>Sharks can now be caught with barb-tail harpoon<br />
Fixed incorrect animation when fishing with a barb-tail harpoon</li>
<li>Added decoding for player preferences (unused)</li>
<li>Added void knight mace animations</li>
<li>Added an Allotment Seed drop table<br />
Reworked Farmer drop table</li>
<li>Fixed a bunch of minor exceptions</li>
<li>Magic butterfly net is now one handed<br />
Magic butterfly net level requirement adjusted to 17 hunter</li>
<li>Removed duplicate message for quest completion for Sheep Shearer<br />
Removed duplicate message for quest completion for The Restless Ghost</li>
<li>Fixed wielding level requirement for dragon axe, no longer requires a woodcutting level to wield</li>
<li>Fixed flipped level requirements on Guthix bracers</li>
<li>Improved facial expressions in bank dialogue</li>
<li>Corrected flipped level requirement data for butterfly net and butterfly jar</li>
<li>Removed charms from rock slug drop table<br />
Fixed rock slugs dropping wrong type of mystic gloves</li>
<li>Fixed goblins dropping unusable coins</li>
<li>Implemented Doubling Money scammer bots at GE<br />
Converted some classes to Kotlin<br />
Fixed a trading bug when you removed an item, the modified slot would flash on the wrong side</li>
<li>Refactored the processing of incoming packets to do so synchronously on the start of the tick cycle (rather than being processed as soon as the packet is received)<br />
Decoupled decoding of packets from processing of packets, so that both 530 and 578 packets can be decoded into the same data structures and processed the same way<br />
De-spaghettied many things, e.g. farming and the poster in stronghold of player safety</li>
<li>Reverted last commit and fixed the root cause of package info issue</li>
<li>Fixed build warning by always generating package info for exec mojo</li>
<li>Removed additional inauthentic/inappropriate bot usernames</li>
<li>Reworked Kurask drop table</li>
<li>Reworked Rogue drop table</li>
<li>Reworked Thug drop table</li>
<li>Reworked Pirate drop table</li>
<li>Reworked Mugger drop table</li>
<li>Reworked Dark Wizard drop table</li>
<li>Reworked Gnome Guard drop table</li>
<li>Reworked Shadow Warrior drop table</li>
<li>Reworked Otherworldly Being drop table</li>
<li>Reworked Ice Warrior drop table</li>
<li>Reworked Earth Warrior drop table</li>
<li>Reworked Chaos Dwarf drop table</li>
<li>Reworked Dwarf drop table</li>
<li>Reworked Ice Giant drop table</li>
<li>Reworked Fire Giant drop table</li>
<li>Reworked Goblin drop table</li>
<li>Reworked Skeleton drop table</li>
<li>Reworked Lesser Demon drop table<br />
Reworked Greater Demon drop table<br />
Reworked Black Demon drop table</li>
<li>Now validating JSON files in Gitlab pipeline</li>
<li>Reworked Zombie drop table</li>
<li>Reworked Abyssal Demon drop table</li>
<li>Reworked Jogre drop table</li>
<li>Reworked Bloodveld drop table</li>
<li>Reworked Ork drop table</li>
<li>Reworked Gorak drop table</li>
<li>Reworked Jungle Spider drop table</li>
<li>Reworked Giant Spider drop table</li>
<li>Reworked Chicken drop table<br />
Reworked Knight of Ardougne drop table<br />
Reworked Hellhound drop table</li>
<li>Reworked Hero drop table</li>
<li>Reworked Man drop table<br />
Reworked Woman drop table<br />
Reworked Drunken Man drop table<br />
Reworked Jeff drop table<br />
Reworked Rusty drop table<br />
Reworked Narf drop table<br />
Reworked Cuffs drop table</li>
<li>Reworked Wizard drop table</li>
<li>Moved drop tables into dedicated folder (data/config/shared_tables)<br />
Added Rare Seed Drop Table<br />
Reworked Aberrant Spectre drops</li>
<li>Corrected Sumona teleport on slayer ring<br />
Improved authenticity of slayer ring teleport locations</li>
<li>Added skill requirements for skillcapes and hoods</li>
<li>Fixed Draynor bot theiving<br />
Fixed Draynor willow bots getting stuck</li>
<li>Dragon drop table rebalance<br />
<br />
Blue Dragon<br />
Red Dragon<br />
Black Dragon<br />
Bronze Dragon<br />
Iron Dragon<br />
Steel Dragon</li>
<li>Aviansies drop table rebalance</li>
<li>Chaos Druids drop table rebalance</li>
<li>Waterfiends drop table rebalance</li>
<li>Trolls drop table rebalance<br />
<br />
Mountain Trolls<br />
Thrower Trolls<br />
Troll Generals</li>
<li>Al-Kharid warrior drop table rebalance</li>
<li>Barbarian drop table rebalance</li>
<li>Fixed exception caused by using floating point numbers in secondary gem drop table</li>
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---
title: End of Year Update
tags: news
layout: newspost
collection: Game Updates
date: 2022-12-27 00:00:00 +0000
authors: ryannathans
excerpt: "There have been some more changes in Gielinor..."
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<p>Greetings Explorers</p>
<p>Just a small bug fix update to wrap up 2022. Have a happy new year everyone!</p>
<p>List of changes in Gielinor:</p><ul>
<li>Reworked logging framework</li>
<li>Removed inauthentic ladders</li>
<li>Add missing attack/defense animations to ogre club, blackjacks, mud battlestaff and steam battlestaff<br />
Replaced bugged climbing animation</li>
<li>Assorted bugfixes<br />
<br />
Corrected a confidential issue involving random events<br />
Added Lumbridge tree patch to the farming handler<br />
Rewrote seedling handling in new systems<br />
Fixed the incorrect definition for telegrab's spell ID<br />
Fixed an issue that prevented leaving a clan<br />
Close interfaces when applicable when a walk packet is received<br />
Made the penguin state more reliable<br />
Fixed a somewhat rare concurrency bug with the packet processor<br />
Refactored DialogueOption packet to ContinueOption, due to a revelation that it was not particular to dialogue<br />
Fixed a new, unreported issue with the stats interface</li>
<li>Fixed bug where some NPCs near the wilderness were incorrectly considered to be in the wilderness for aggression checks</li>
<li>Removed non-green-d'hide-bodies from the restricted items list for dragon slayer<br />
Merged the dragon slayer equip checks into the existing file for quest requirement checks<br />
Updated item equip checks to use new api methods</li>
<li>Fixed Rune Shield H1-H5 requirements, now requires 40 defense</li>
<li>Reworked dark warrior drop table</li>
<li>Enabled the woodcutting skillcape effect (nests are automatically collected into your inventory if you have space when dropped from a tree while woodcutting)</li>
<li>Corrected XP awarded for crafting tablets at lectern</li>
<li>Ranged ammo can now authentically be taken to Entrana</li>
<li>Reworked tree spirit drop table</li>
<li>Rewrote lumbridge guide dialogue</li>
<li>Fixed combat pathfinding bug that led to endless NPC "dancing"</li>
<li>Fixed the non-banking miner bot<br />
Non-banking miner bot will now drop power-mined tin ore</li>
<li>Fixed a bug when buying items from shops with a full inventory</li>
<li>Reworked Salarin the Twisted drop table</li>
<li>Added level requirements to void armor<br />
Corrected weight of void armor</li>
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---
title: More Changes in Gielinor
tags: news
layout: newspost
collection: Game Updates
date: 2023-01-29 00:00:00 +0000
authors: ryannathans
excerpt: "There have been some more changes in Gielinor..."
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<p>Greetings Explorers</p>
<p>There have been some more changes in Gielinor:</p><ul>
<li>Players can no longer walk where there is no map data<br />
Fixed an issue that prevented teleblock from being used in PvP<br />
Removed redundant code that prevented PvP looting in some instances<br />
Improved strictness of grave generation rules in regards to PvP<br />
Added nothing drop to the RDT (50% chance)<br />
Implemented ring of wealth effect on rare drops (removes nothing drop)<br />
Improved handling of nothing drops, preventing dwarf remains being awarded instead of nothing in some instances<br />
Added impling IDs to the ImplingNPC definition so all implings behave like implings<br />
Crystal shield and crystal bow now degrade<br />
Made cyclops room kickout on disconnect more reliable<br />
Fixed MTA Enchantment Zone items not adhering to the zone's rules</li>
<li>Repository reorganisation<br />
<br />
Unified kotlin and java into just src/main<br />
Unified the rs09 and core packages<br />
Took all content out of the core package, and placed it into the new content package<br />
Reorganised all source code relating to content to be easier to find and explore</li>
<li>Added handling for emptying cornflour pot</li>
<li>Fixed incorrect dialogue path in vinesweeper when buying flags</li>
<li>Implemented diary task for pickpocketing a Falador guard</li>
<li>Implemented salamander weapons</li>
<li>Added drop table for highwayman<br />
Added drop table for shantay guard<br />
Made highwayman diary trigger more specific</li>
<li>Added Snowy knights and Sapphire glacialis to Rellekka hunter area</li>
<li>Corrected enchanted top requirements and bonuses<br />
Removed soft clay from impling drop table<br />
Removed duplicated Eadburg and Servant NPCs from Burthorpe<br />
Corrected the position of Eadburg and Servant<br />
Corrected the position of the Burthorpe guards<br />
Corrected Burthorpe guard NPC ID<br />
Reoriented exterior Burthorpe archers to face each other<br />
Added animations and combat sound effects to Servant, Eadburg and Burthorpe guards<br />
Relocated 1st floor archers in Burthorpe Castle</li>
<li>Implemented ::xface command allowing the client to close any opened interfaces/dialogue</li>
<li>Fixed issue preventing pickup of dwarf remains in Dwarf Cannon<br />
Added more sophisticated debug varp printing<br />
Fixed issue preventing surprise exam rewards if player moves before reward is granted<br />
Voluntarily leaving a clan should now persist<br />
Fixed bug that would result in keeping the previous wand when purchasing MTA upgrade<br />
Fixed issue preventing proper teleport jewellery usage<br />
Fixed a bug that prevented manual casting of Ancient spells<br />
Added many sanity checks to death code and fixed a bug with delayed impacts<br />
Added dragon slayer requirements to Green (g) and Green (t) bodies<br />
Rewrote the "catchup" logic used for growing farming patches during missed playtime<br />
Fixed bug preventing fruit trees and berries from growing while logged out<br />
Summoning potion now correctly restores 25% of summoning special energy</li>
<li>Fixed last login time</li>
<li>Corrected magic xp gain in Enchanting Chamber to 75%, from 25%</li>
<li>Rewrote milling plugin as listener</li>
<li>Fixed a bug where opening a casket could remove the wrong one from the inventory</li>
<li>Fixed a bug that could cause item loss when depositing to a near-maxed bank stack</li>
<li>Moved the spawn point of the abyssal guardian 1 tile so that it is now reachable</li>
<li>Players can no longer get stuck between stairs and door used in Shield of Arrav</li>
<li>Fixed removing full stack of seeds when planting them</li>
<li>Removed giant rat from void</li>
<li>Added correct animations for alchemy if the player has a staff equipped</li>
<li>Corrected url typo in readme</li>
</ul>
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---
title: Fight arena, blast furnace reopening and much more!
tags: news
layout: newspost
collection: Game Updates
date: 2023-02-18 00:00:00 +0000
authors: ryannathans
excerpt: "We have a new quest - Fight Arena is now available. Blast furnace has also reopened! Additionally, the job system in Lumbridge has been rewritten, construction has received some much needed love and there's still much much more!"
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<p>Greetings Explorers</p>
<p>There are some big changes this update!</p>
<p>We have a new quest - Fight Arena is now available. Blast furnace has also reopened! Additionally, the job system in Lumbridge has been rewritten, construction has received some much needed love and there's still much much more!</p>
<p>Full list of changes in Gielinor:</p><ul>
<li>Port Phasmatys ghosts now UwU when spoken to without ghostspeak amulet</li>
<li>Enchanting tiaras no longer removes incorrect items from the player's inventory<br />
Talisman type is now checked correctly when enchanting tiaras</li>
<li>Increased memory limit to 3G for java heap on gitlab pipeline builds</li>
<li>Pipelines now print their memory breakdown before builds</li>
<li>Players can now cut down jungle bushes while wielding a machete<br />
Added inEquipmentOrInventory function to content API</li>
<li>Fixed an issue where wizards would drop two bones</li>
<li>Corrected NPC stats for some trolls</li>
<li>Fixed many non-critical exceptions<br />
Fixed an issue that could result in server hang<br />
Added a new command ::npcsearch for searching for NPC IDs</li>
<li>Doubled max memory allocation for compiler to 2GB to fix heap allocation exceptions during build</li>
<li>Simultaneous logins now possible on servers using in-memory account storage</li>
<li>Priest in Peril fixes<br />
<br />
Journal entry now shows 50 rune essence<br />
Fixed grammar errors</li>
<li>Added drop table for jail guards in Draynor</li>
<li>Rewrote fruit cutting plugin as listener</li>
<li>Mr. Bones' Wild Ride admin command now accepts a player name argument</li>
<li>Impling changes<br />
<br />
Young impling puro xp 25 -> 20<br />
Magpie impling world xp 46 -> 216<br />
Ninja impling world xp 52 -> 240<br />
Magpie impling unstrung diamond amulet -> strung diamond amulet<br />
Dragon impling unstrung dragonstone amulet -> strung dragonstone amulet<br />
Dragon impling baby dragon bones weight 1-25 -> 100-300<br />
Dragon impling dragon bones weight 1-25 -> 50-100</li>
<li>Implemented authentic dragon axe special attack and enabled it by default, osrs style is toggle via worldprop world config dragon_axe_use_osrs_spec = true</li>
<li>Fixed construction issue relating to incorrect isloaded checks causing null scenery<br />
Fixed construction issue relating to houseregionid getting registered for dunegon id<br />
Fixed construction issue relating to teleports in houses</li>
<li>Overhauled the Lumbridge jobs system to be more authentic<br />
<br />
Added new class of job - bone burying<br />
Made the Task List item functional<br />
Overhauled the dialogues of all of the applicable employers to be more authentic to 2009<br />
Players must now return to the employer who gave them the job to turn it in<br />
Added development command ::clearjob to clear the player's current job</li>
<li>Re-enabled access to blast furnace</li>
<li>Converted lunar spellbook energy transfer to kotlin</li>
<li>Added attack sounds for bronze to dragon axes</li>
<li>Cats can now be fed cooked fish</li>
<li>Implemented blast furnace ore shop</li>
<li>Blast furnace code refactored</li>
<li>Random event teleport now stops player's action</li>
<li>Removed random chicken near tutorial island<br />
Swapped ogre NPCs near glider at Feldip Hills<br />
Chaos temple now has the authentic number and variety of monks<br />
Removed NPCs spawning in the void<br />
Adding missing zogre and skogre config, including adding to the respective slayer task<br />
Added missing crozier config<br />
Added training sword sound effects</li>
<li>Fixed Lumbridge milling achievement</li>
<li>Removed old degrading system for crystal bows</li>
<li>Fixed lag caused by repetitive region parsing from bot activity</li>
<li>Fixed a concurrent modification exception in event dispatch</li>
<li>Shopkeepers across Gielinor now have correct facial expressions, areas with improvements include Lumbrdige, Varrock, Draynor, Falador, Edgeville, Al-Kharid, Ardougne, Catherby and Mortaniya<br />
Fixed typos in the dialogues of various shopkeepers<br />
Individualized Varrock, Lumbridge, and Port Phastmys General Store to their own file<br />
Marked Fairy Shopkeeper as a shopkeeper so players can interact with her too (previously only the assistant was working)</li>
<li>Deleted disabled interaction related to unimplemented minigame</li>
<li>Fixed Varrock sword shop shopkeeper and his assistant not being able to speak<br />
Catherby's Vannessa no longer double prompts players about what they want to buy<br />
Varrock sword shop staff and Catherby's Vannessa now have correct facial expressions</li>
<li>Implemented Fight Arena quest</li>
<li>Updated Ancient and Lunar home teleports to use the correct animation</li>
<li>Fixed highwaymen dropping noted bones</li>
<li>Fixed bug preventing tipping/finishing of crossbow bolts with full inventory</li>
<li>Falador medium achievement diary task for lighting bullseye lantern can now be obtained</li>
<li>West Ardougne anvils now work</li>
<li>Fixed a regression where high and low alchemy spells no longer played any sound effect</li>
<li>Disabled interaction related to unimplemented minigame that was causing crashes</li>
<li>Fixed bug causing penguins to not load</li>
<li>Improved packet writing, should improve responsiveness when many players are online</li>
<li>Added combat sound effects to battleaxes<br />
Corrected crush animation for a few battleaxes</li>
<li>Fixed some issues that lead to indefinite shutdown times</li>
<li>Fixed autocast turning off after equipment swap</li>
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title: Introducing Global Chat
tags: news
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date: 2023-03-03 00:00:00 +0000
authors: ryannathans
excerpt: "This update introduces the global chat system..."
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<p>Greetings Explorers</p>
<p>This update introduces the global chat system. To use global chat, prefix a message with two forward slashes. Global chat also supports colour coded messages. For example //hello, or //%0000ffhello for white. Feel free to make your own clans now instead of relying on the 2009scape clan chat for global chat. Use ::muteglobal to toggle visibility of global chat.</p>
<p>Full list of changes:</p><ul>
<li>Fixed a null reference exception due to misuse of combat callbacks to update interfaces</li>
<li>Fixed random variation on tablet teleport to house<br />
Corrected drop table for hero<br />
Rewrote tablet teleports in kotlin as listener<br />
Added new ::runekit admin command, which gives 1k of each Rune type to make testing easier</li>
<li>Improved accuracy of player wealth calculation</li>
<li>Converted Seamen plugin to listener</li>
<li>Disconnecting while dying no longer results in improper death handling in safe zones (e.g. fight caves)</li>
<li>Made pipelines even faster with slim version of maven docker image</li>
<li>Another round of dialogue fixes<br />
<br />
Fixed grammatical errors with: Duke of Lumbridge, Falador Squire, poison salesman, slayer masters, Varrock East bartender, mage of Zamorack, Sedridor, trader Stan, Varrock information clerk<br />
Fixed animation for Varrock East bartender<br />
Fixed some stuck dialogues</li>
<li>Moved jq installation to run on json verification gitlab pipeline only</li>
<li>Black Knights' Fortress Bug Fixes<br />
<br />
Fixed facial expressions for Sir Amik, listen scene characters, fortress guard<br />
Fixed door needing uniform from inside to leave<br />
Big door now opens from the inside</li>
<li>Implemented drop table for Entrana zombies, thus now finally giving them the correct bronze axe drop rate</li>
<li>Added support to fire off a discord alert to a webhook (set in server config as server.openrsc_integration_webhook) when Wormbrain's map piece is collected so that rsc plate pures are possible</li>
<li>Fight Arena Bug Fixes<br />
<br />
Fixed HD related issues during hengrad cutscene<br />
Fixed dialogue after entering the hengrad cell<br />
Fixed doors that were not visually open when opened by the bouncer in the cutscene<br />
Refactored guard dialogue<br />
Fixed some exceptions</li>
<li>Fixed sequence rune pouches are dropped in</li>
<li>Implemented support for overriding daily account limits via new config file Server/data/configs/account_limit_exceptions.conf (this file is hot reloaded automatically upon modification)</li>
<li>Even more NPC dialogue fixes<br />
<br />
Dialogue animations fixed for Doric's Quest Omglewip in Wizards' Tower<br />
Sawmill operator options handler is now kotlin listener, fixes unreachable bug<br />
Mining guild entrance dwarf grammar fixed<br />
Farsight seer expression and grammar fixed<br />
Zeke of Al Kharid grammar fixed<br />
Chompy bird grammar fixed<br />
Prince Ali grammar fixed<br />
Minecart driver grammar fixed<br />
Reldo from Lost Tribe now ends dialogue correctly when talking about the book</li>
<li>Corrected facial expressions and dialogue for many NPCs<br />
<br />
Lumbridge: Explorer Jack grammar errors, fishing tutor expressions, prayer tutor expressions<br />
Falador: Makeover mage expressions, castle squire dialogue error, Rising Sun bartenders expressions<br />
Varrock: Thessalia expressions, head chef expressions<br />
Taverly: Kaquemeex and Sanfew expressions<br />
Port Sarim: Thaki The Dwarf dialogue was sending a bad player expression causing it to break animation, bartender expressions, Klarence expressions<br />
Rimmington: Hetty expressions<br />
Karmaja: Luthas expressions and dialogue added, fixed Man character speaking the player's dialogue<br />
Brimhaven: Bartender expressions, Davon the amulet seller expressions</li>
<li>Rewrote hunter kit spell in kotlin</li>
<li>Fixed crafting level requirements and xp reward for studded body</li>
<li>Can now speak to Wormbrain through the jail cell<br />
Fixed some Wormbrain typos</li>
<li>Added support for varying log levels configurable in the server config (see log_level in default.conf)<br />
Error logs now properly print to stderr when possible<br />
Colour-coded logs<br />
Addressed a scenario in which outgoing packet writes could get hung up<br />
Fixed interface incorrect definition message on server startup</li>
<li>God spells now properly drain stats<br />
Charge spell no longer null-dereferences when attempting to refresh it<br />
Manually casting spells no longer changes attack style</li>
<li>Wrapped oomlie now have the correct burn chance and experience reward</li>
<li>Fixed master crafter's dialogue not opening</li>
<li>Implemented ContentInterface-based NPC Scripting<br />
<br />
Obsoleted AbstractNPC<br />
Implemented desert bandits<br />
Rewrote a handful of existing NPCs into NPCBehaviors (e.g. rock slugs, nechryaels, water fiend and more)</li>
<li>Added the HAM robe set and monk's robes to the allowed items for Entrana</li>
<li>Fixed incorrect xp calculation that would occur in some circumstances when training magic</li>
<li>Added missing sounds to agility pyramid</li>
<li>Implemented crocodile drop tables</li>
<li>Varrock Museum Curator Haig Hele no longer gets stuck in endless "please waiting"<br />
Achievement diary no longer gets completed on every repeated interaction with the Varrock Museum Curator<br />
Grammar fixes for shield of arrav quest</li>
<li>Leela in Prince Ali Rescue no longer provides duplicate keys<br />
Misc. dialogue fixes for Prince Ali Rescue</li>
<li>Fixed bug where feathers could be used to fletch wood</li>
<li>Implemented Global Chat<br />
<br />
Added global chat feature, so players can still maintain global communication while being in their own clan chat<br />
An individual player can opt out of global chat by using the ::muteglobal command<br />
Implemented automatic message splitting for clan and global chat<br />
Implemented colour selection for global chat (prefix your message with hex colour code, e.g. //%690420 before the message)</li>
<li>Implement Authentic Interaction Subsystem<br />
<br />
Implemented authentic script/interaction queues<br />
This does now mean we have a total of 3 interaction systems, but this additional system is necessary to fix certain categories of bug and implement some authentic features<br />
Converted mining to new system<br />
Converted fishing to new system<br />
Converted woodcutting to new system<br />
Provided an example of soft-queued scripts with GrandTreePodListener<br />
Implemented tick-eating (it is now possible to eat a shark, drink a potion, and eat a karambwan all on the same tick)<br />
Can now eat and drop items while stunned</li>
<li>Improved handling of chat message packets<br />
More improvements and fixes relating to dynamic regions and constructions</li>
<li>Rewrote PrayerEffect into kotlin<br />
Corrected calculation used for prayer restoring effects</li>
<li>Fixed the dragonfire shield recharge animation to only play when it needs charging</li>
<li>Elvarg improvements<br />
<br />
Elvarg fight is now authentic<br />
Max hit up to 60 w/o shield, with anti-dragonfire shield up to 12, and max combat damage based on defense level<br />
Separated potion and shield effects to not stack<br />
Fixed quest log typo<br />
Fixed dragon-fire message to show correct text based on the player's protection</li>
<li>Implemented blast furnace sink fill-bucket option</li>
<li>Cooking on a fire that burns out will now stop any active cooking actions</li>
<li>Bump compiler to Kotlin 1.8.20-Beta to fix incremental build</li>
<li>Reimplemented Bogrog summoning shop</li>
<li>Cleaned up summoning scroll code<br />
Fixed thieving fingers scroll level requirements (level 167 -> 47)</li>
<li>Implemented Oomlie drop table</li>
<li>Removed inauthentic vial smash after completing bar crawl miniquest (this is an osrs-only feature)</li>
<li>Fixed a bug causing runecrafting animations to play twice</li>
<li>Converted plugin for making gem tipped bolt tips and bolts to listener</li>
<li>Converted abyssal titan to kotlin<br />
Abyssal titan is now a beast of burden<br />
Fixed issue with abyssal titan that could result in lost essence when bank is full</li>
<li>Updated kotlin to 1.8.0<br />
Updated kotlin target to java 11<br />
Fixed build errors when targeting 1.8.0</li>
<li>Fixed blast furnace crashing the entire server when using "take all"<br />
Fixed blast furnace bar duplication when using "take all"</li>
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---
title: The Grand Update
tags: news
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collection: Game Updates
date: 2023-04-25 00:00:00 +0000
authors: ryannathans
excerpt: "The Grand Tree quest, crop circles, improved diaries and much much more!"
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<p>Greetings Explorers</p>
<p>The Grand Tree quest is now available! Full list of changes as follows:</p><ul>
<li>Demoted logging of long pathfinding attempts to "fine"<br />
Actually abort pathfinding excessively long paths</li>
<li>Moved to release version of kotlin 1.8.20</li>
<li>Added missing dialogue and facial expressions to Gertrude's Cat quest</li>
<li>Improved Al Kharid dialogues<br />
AliTheFarmer now spawns<br />
AliTheGuard now spawns<br />
Improved chicken farm spawns</li>
<li>Implemented Varrock diary task for GE shortcut<br />
Implemented Varrock diary task for pickpocketing a guard<br />
Implemented Varrock diary task for browsing Oziach's store</li>
<li>Implemented a generic book interface<br />
Converted all books to new book interface<br />
Converted stats command to use the new book interface</li>
<li>Refactored components of the ScriptAPI to more efficiently utilize pathfinding<br />
Implemented a global limit on pathfinding distance (server.max_pathfind_dist)<br />
Pathfinding limit is enforced at the packet level as well as elsewhere (ContentAPI, etc)</li>
<li>Can no longer sell to full general store</li>
<li>Implemented many medium and hard Fremennik diary tasks<br />
Added catch messages for pitfall trap<br />
Added Fremmenik milk bucket spawn<br />
Implemented sea boots effect when recharging lyre</li>
<li>Reworked skill-based random event logic</li>
<li>Improved pathfinding to stationary targets to not unnecessarily recalculate the path<br />
Fixed an issue where end-of-movement was not being considered properly<br />
Added admin command for drawing chunk boundaries ::drawchunks<br />
Added admin command for drawing region boundaries ::drawregions<br />
Added admin command for drawing the current route ::drawroute<br />
Fixed impling IndexOutOfBoundsException</li>
<li>Improved authenticity of dialogue on tutorial island</li>
<li>Rewrote impling system<br />
Fixed static impling spawns<br />
Fixed impling spawn ratio<br />
Reworked Puro-Puro, much more authentic<br />
Imp defenders now work properly<br />
Crop circles now appear<br />
Added admin command ::implings to list active implings (excludes implings from Puro-Puro)<br />
Fixed bug where you could add to a finished compost bin</li>
<li>Authenticity improvement for cooking burn rates</li>
<li>Fixed The Grand Tree quest black demon boss respawning</li>
<li>Fixed Inferno Adze not awarding xp</li>
<li>Added back the missing success message when fishing</li>
<li>Fixed Karamja diary task for mining red topaz</li>
<li>Unified dragonfire protection logic<br />
Fixed KBD's attack range resulting in only certain spots allowing him to melee</li>
<li>Replaced the lock interface for Tribal Totem quest with the correct/authentic one</li>
<li>Implemented all Fist of Guthix glove effects<br />
Fixed inaccurate salve amulets boost, bonus for enchanted version now implemented<br />
Fixed inaccurate black/slayer mask + slayer cape interaction, now always gives the highest bonus when wearing mask + cape</li>
<li>Fixed excessive tick delay for drinks</li>
<li>Fixed bouncer cutscene getting stuck in Fight Arena</li>
<li>Implemented The Grand Tree quest</li>
<li>Started implementing Castle Wars (not ready to enable yet)</li>
<li>Fixed hardleather crafting typo</li>
<li>Added ge_announcement_limit configuration for setting minimum high alchemy value required for bot GE items to be announced</li>
<li>Implemented interaction for magic secateurs on trees</li>
<li>Fixed live console spam caused by ResetInterface not being listed as a valid outgoing packet</li>
<li>Refactored some fishing code<br />
Converted some fishing code to kotlin<br />
Implemented crayfish fishing</li>
<li>Rewrote and unified potion decanting, fixes decanting bugs<br />
Replaced Zahur's and Bob Barter's methods of decanting</li>
<li>Merge the only two toys in DiangoItems into toy listeners<br />
Fixed spinning plate animation</li>
<li>Fixed bug relating to tracking current slayer task</li>
<li>Improved Miscellania and Etceteria tree handling</li>
<li>Converted bat bone drop handler to a listener, fixes Merlin's Crystal</li>
<li>Fixed incorrect teleporting to house portal on logout<br />
House now kicks guests when owner leaves<br />
More aggressively unload old house regions (experiment)<br />
Added DEBUG log type (currently unused, but shows up in cyan when used and the world is in development mode)</li>
<li>Stroking/petting kittens is now fully animated</li>
<li>Addressed some exploitable hunter and herblore issues<br />
Temporarily disabled puro puro, grenwalls pending fixes</li>
<li>Converted CasketPlugin to CasketListener</li>
<li>Implemented unit testing in gitlab CI/CD pipeline<br />
<br />
Contributors: If you run unit tests locally, you will need to import Server/db_exports/testuser.sql to set up the unit test user in your local database server (or change the credentials used for unit testing in Server/src/test/resources/test.conf)</li>
<li>Added animations to Falador guards</li>
<li>Implemented A* pathfinding for SmartPathfinder</li>
<li>Implemented a loot message for the reward from Fishing trawler<br />
Optimised junk item removal from Fishing trawler loot</li>
<li>Added admin command to change appearance</li>
<li>Fixed retrieving last fruit/produce from basket/sack</li>
<li>Added tablet functionality for lv6 enchanting (onyx)<br />
Fixed enchant tablets consuming the whole stack each use</li>
<li>Fixod Zaff selling no battlestaffs when having no Varrock dairies done</li>
<li>Lumbridge immersion update<br />
<br />
Added sound to shearing sheep<br />
Added sound to failing to shear the penguin sheep<br />
Added sound to picking up field items (wheat, potato, etc.)<br />
Added 3 missing chicken(1017) spawns to farmer freds farm<br />
Removed 1 incorrect chicken(41) spawn from farmer freds farm<br />
Added 1 missing sheep(43) spawns at farmer freds farm<br />
Added 2 missing sheep(1765) spawns at farmer freds farm<br />
Added 2 missing sheep(5156) spawns at farmer freds farm<br />
Added 2 missing sheep(5157) spawns at farmer freds farm<br />
Added 2 missing sheep(5160) spawns at farmer freds farm<br />
Added 1 missing ram(3673) spawn at farmer freds farm<br />
Added all combat sounds to ram(5168,3673)<br />
Added 1 missing mugger(175) spawn behind lumbridge by logs<br />
Added all combat sounds to mugger(175)<br />
Added 2 missing sheep(42) spawns behind lumbridge by logs<br />
Removed 6 incorrect giant rat(86) spawns at southwest corner of lumbridge castle<br />
Added 2 giant rat (86) spawns at southwest corner of lumbridge castle<br />
Added 1 giant rat (4942) spawn at southwest corner of lumbridge castle<br />
Added 10 missing rat(47) spawn at southwest corner of lumbridge castle<br />
Removed 24 incorrect goblin spawn(all 3267,3264) between lumbridge and draynor<br />
Added 3 goblin(2278) spawn between lumbridge and draynor to east section<br />
Added 1 goblin(1772) spawn between lumbridge and draynor to east section<br />
Added 1 goblin(1770) spawn between lumbridge and draynor to east section<br />
Added 2 goblin(1771) spawn between lumbridge and draynor to east section<br />
Added 3 goblin(2279) spawn between lumbridge and draynor to east section<br />
Added 2 goblin(2281) spawn between lumbridge and draynor to east section<br />
Added 1 goblin(2278) spawn between lumbridge and draynor to west section<br />
Added 1 goblin(1772) spawn between lumbridge and draynor to west section<br />
Added 1 goblin(1770) spawn between lumbridge and draynor to west section<br />
Added 1 goblin(1771) spawn between lumbridge and draynor to west section<br />
Added 1 goblin(2279) spawn between lumbridge and draynor to west section<br />
Added 1 goblin(2280) spawn between lumbridge and draynor to west section<br />
Added 2 goblin(2279) spawn between lumbridge and draynor to north section<br />
Added 1 goblin(1770) spawn between lumbridge and draynor to north section<br />
Added 1 goblin(1771) spawn between lumbridge and draynor to north section<br />
Added 1 goblin(2278) spawn between lumbridge and draynor to north section<br />
Removed 2 incorrect giant spider(59) spawns at ham trapdoor<br />
Added 5 giant spider(59) spawn at ham trapdoor<br />
Removed 3 incorrect giant spider(59) spawns around well<br />
Added 3 giant spider(59) spawn at well<br />
Removed 1 incorrect spider(59) at giant rats spawn near lumbridge by logs<br />
Added 1 missing giant spider(59)spawn next to tree patch</li>
<li>Fixed standard spell book sounds<br />
<br />
Fixed spell hit and miss sounds not working<br />
Changed several existing spell sounds to use constlib<br />
Corrected confuse cast sound and added hit sound<br />
Corrected weaken cast sound and added hit sound<br />
Corrected curse cast sound and added hit sound<br />
Corrected vulnerability cast sound and added hit sound<br />
Corrected enfeeble cast sound and added hit sound<br />
Corrected stun cast sound and added hit sound<br />
Corrected crumble undead hit sound<br />
Added bind hit sound<br />
Corrected snare cast sound and added hit sound<br />
Corrected entangle cast sound and added hit sound<br />
Added sound for enchanting crossbow bolts<br />
Added saradomin strike hit and miss sounds<br />
Added claws of guthix hit and miss sounds<br />
Added flames of zamorak hit and miss sounds<br />
Fixed teleother sound<br />
Added ibans blast cast and hit sound<br />
Corrected superheat ore sound</li>
<li>Fixed animation for harvesting willow branches</li>
<li>Fixed some error spam about a nullref in animateWoodcutting<br />
Fixed a general script processing oversight that could cause error-throwing scripts to continue executing<br />
Scripts being processed now automatically cancel if the interaction-target-node is no longer active (fixes object could not be replaced spam)<br />
Fixed the stopExecuting() spam<br />
Fixed a CME in the disconnection queue (only affected server shutdown)<br />
Future-proofed the ground spawn parser to work with the format Zaros now outputs<br />
Added in proper SKILLING global clock for use with the script system - addresses some quirks and brings us closer to authenticity</li>
<li>Improved Varrock sword shop NPC movement</li>
<li>Added handling for full inventory on silverware stage of Lost Tribe quest</li>
<li>Added gitlab rule for running pipelines in MRs</li>
<li>Fixed regression causing Highwayman to drop unusable coins</li>
<li>Fixed bug blocking entry to Black Knights' Fortress</li>
<li>Fixed a bug that prevented progression in tutorial island<br />
Fixed a bug that caused woodcutting to take slightly longer<br />
Fixed a bug that caused the woodcutting axe message to print more often than it should<br />
Fixed a bug that caused fishing to not print its fishing attempt message<br />
Fixed a bug that caused fishing to take slightly longer<br />
Fixed a bug that would cause nechryaels to lose interest in the player when their minions attacked<br />
Made sure the grand exchange tests always clean up the GEDB</li>
<li>Fixed some NPCs dropping unstackable broad arrows</li>
<li>Significant Stronghold of Security immersion improvements<br />
Added the command ::jingle to play music jingles by id</li>
<li>Fixed a bug that was causing players to get stuck logged in<br />
Fixed a bug that would cause players to get stuck in a client crash loop when logging out inside of a POH<br />
Fixed a bug that let players reach objects that shouldn't be reachable<br />
General disconnection reliability improvements<br />
Adjusted the color of global chat for HD mode, the new color is #f1b04c</li>
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title: Plague City
tags: news
layout: newspost
collection: Game Updates
date: 2023-06-02 00:00:00 +0000
authors: ryannathans
excerpt: "Plague City, new requirements system, fixed construction issues, immersion improvements and more..."
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<p>Greetings Explorers</p>
<p>Plague City is now available! Full list of changes in Gielinor as follows:</p><ul>
<li>Implemented some books<br />
<br />
Abyssal book<br />
Astronomy book<br />
Gianne's cook book<br />
Instruction manual<br />
Binding book<br />
Shaman's tome book<br />
Nulodion's notes</li>
<li>Improved taunting the lesser demon in the Wizards' Tower</li>
<li>Fixed dialogue hang in Plague City</li>
<li>Added missing scrolls<br />
<br />
King's message<br />
Iorwerth's message<br />
Crumpled scroll<br />
Tattered scroll<br />
Dusty scroll</li>
<li>Fixed tutorial island's run tutorial not recognising the run button</li>
<li>Burthorpe immersion improvements<br />
<br />
Implemented the roaming Burthorpe soldiers dialogues, including random Latin insults<br />
Implemented the other soldiers/sergeants/archers/guards busy messages.<br />
All 10 soldiers in the square now face north towards their sergeant</li>
<li>Implemented Plague City quest<br />
Added dwellberries spawns to McGrubor's Wood</li>
<li>Implemented poison for bone dagger</li>
<li>Ensure corporeal beast takes half-damage from non-spears<br />
Ensure familiars enter the corporeal beast arena<br />
Corrected Vesta's spear attack rate</li>
<li>Barbarian super restore mix now consumable</li>
<li>Implemented Falador cannonball bot that contributes stock to the GE</li>
<li>Improved logout handling</li>
<li>Fixed a bug where farming assistant Githan would spawn for bots</li>
<li>Created a new ScrollInterface similar to BookInterface<br />
Implemented KnightsNotes in the new scroll interface</li>
<li>Improved lamp xp calculation<br />
Improved shop restrictions<br />
Fixed bugged Cyclops room teleport</li>
<li>Fixed Entrana glassblowing pipe house ladder where a player would get stuck between a ladder, chair, and desk</li>
<li>Player Stock is now cleared from the general store at an interval defined by world.playerstock_clear_mins (defaults to 180 minutes)<br />
Player Stock can now be recirculated back onto the GE as bot offers when cleared if world.playerstock_bot_offers is true (defaults to true)</li>
<li>Added Team-21 cape to William's Wilderness Cape Shop</li>
<li>Requirements Audit<br />
<br />
Added a new quest requirement system<br />
Ensured that all implemented rewards are obtainable, even if all requirements are not implemented<br />
Rewards that should have higher requirements than what is currently obtainable will have those requirements automatically increase as more quests are added<br />
The requirements for any quest can be viewed at any time by clicking it in the quest list<br />
Things that were previously locked/unavailable but are now available (with prereqs) are:<br />
- It is now possible to obtain and equip Barrow's Gloves with the Recipe for Disaster prereqs<br />
- It is now possible to obtain and equip an Ancient Staff with the Desert Treasure prereqs<br />
- It is now possible to enchant your secateurs into Magic Secateurs with the Fairy Tale I - Growing Pains prereqs and 40k gold<br />
- It is now possible to equip the Ancient Mace with the Another Slice of H.A.M prereqs<br />
- It is now possible to get Suqahs as a task from Duradel with the Lunar Diplomacy prereqs<br />
- It is now possible to obtain a Seal of Passage by speaking with Chieftan Brundt after meeting the Lunar Diplomacy prereqs<br />
- It is now possible to obtain Ancient Staves by killing the level 96 and 103 mummies in the Ancient Pyramid (1/500)<br />
Things that were freely available but are now locked include:<br />
- Sophanem now requires/requires the prereqs of Icthlarin's Little Helper<br />
- Pharaoh's Sceptre requires the same^<br />
- Equipping god books now requires Horror from the Deep/its prereqs<br />
- Neitiznot helmet now requires the Fremennik Isles prereqs rather than just Fremennik Trials<br />
- Cape of Legends now correctly requires the full possible prereqs for Legend's Quest rather than just 55 QP<br />
- Dragon Scimitar now correctly requires the Monkey Madness prereqs<br />
- Ape Atoll teleport now correctly requires the Monkey Madness prereqs<br />
- Slayer Helmet and the Slayer Rewards Shop in general now correctly require the Smoking Kills prereqs (not high)<br />
- Dragon Halberd now requires the Regicide prereqs<br />
- Climbing Boots now require the Death Plateau prereqs<br />
- Dragon SQ Shield now requires the Legend's Quest prereqs to equip (source available in sourcecode)<br />
- Initiate Armour now requires the Recruitment Drive prereqs<br />
- Proselyte Armour now requires the Slug Menace prereqs<br />
- Access to Piscatoris now requires the Swan Song prereqs (effectively Quest Cape here.)<br />
- The disease-free herb patch in Trollheim now requires the My Arm's Big Adventure prereqs.<br />
- Ardougne Teleport now requires the Plague City prereqs<br />
- Watchtower Teleport now requires the Watchtower prereqs<br />
- Trollheim Teleport now requires the Eadgar's Ruse prereqs<br />
- The Lunar spellbook now requires the Lunar Diplomacy prereqs<br />
- The Ancient spellbook now requires the Desert Treasure prereqs<br />
- Crafting Astral Runes now requires the Lunar Diplomacy prereqs<br />
- Crafting Death Runes now requires the Mourning's End Part II prereqs<br />
- Crafting Blood Runes now requires the Legacy of Seergaze prereqs<br />
- Access to Cave Horrors now requires the Cabin Fever prereqs<br />
- Sorceress' Garden now requires Prince Ali Rescue<br />
- Access to the Heroes' Guild now requires the Heroes' Quest prereqs<br />
- Access to GWD now requires the Troll Stronghold prereqs<br />
- Access to Neitiznot and Jatizso now requires Fremennik Trials<br />
- Access to Shilo Villa now requires the Shilo Village prereqs<br />
- The Keldagrim cart system now requires The Giant Dwarf prereqs<br />
- Fairy Rings now require the full Fairy Tale I - Growing Pains prereqs<br />
- Ectophial now requires the Ghosts Ahoy prereqs<br />
- Access to Tormented Demons now requires the While Guthix Sleeps prereqs<br />
- Access to the Halberd Shop and the ability to equip Dragon Halberds now requires the Regicide prereqs<br />
- Access to Lletya now requires the Mourning's End Part I prereqs<br />
- Access to Corporeal Beast now requires the Summer's End prereqs<br />
- Chivalry and Piety prayers now require the King's Ransom prereqs<br />
- Ali Morrisane's rune shop now requires the The Feud prereqs<br />
- Armoured Zombies now require the Defender of Varrock prereqs<br />
- Experiments now require the Creature of Fenkenstrain prereqs<br />
- The carpet to Sophanem now requires the Icthlarin's Little Helper prereqs<br />
- The carpet to Uzer now requires The Golem<br />
- The carpet to Bedabin Camp now requires The Tourist Trap<br />
- The bank in Sophanem now requires the Contact! prereqs<br />
- The Dragon Battleaxe now requires the prereqs of Heroes' Quest to equip.<br />
- The Dragon Mace now requires the prereqs of Heroes' Quest to equip.<br />
- Spirit shields of all varieties (improved, blessed, unblessed) now require the prereqs of Summer's End to equip.<br />
- Bork access now requires What Lies Below</li>
<li>Made ironman icons visible in clan and global chat (requires world.ironman_icons to be true)<br />
Authentic tormented demon safe spotting<br />
Added cannon restriction to tormented demon area</li>
<li>Added new field to item configs for overriding alchemy flag<br />
Fixed alchemy for Fremennik items</li>
<li>Made the Sheep Shearer wool collected count persist between logins<br />
Reorganised, expanded, and corrected the Sheep Shearer quest dialogue</li>
<li>Added Dagannoth hide to the Dagannoth drop table, same weight as Flattened hide and Stretched hide<br />
Changed Dagannoth drop "Oyster pearls" to "Oyster pearl"</li>
<li>Implemented jug of bad wine</li>
<li>Rewrote all the logic, encoding, etc for player/npc rendering masks (Animations, force movements, etc.)<br />
Groundwork for modular 578 support has now been laid (at least in regards to render masks)<br />
Introduced an improved and more accurate API for using force movement (the old API is still around, all of its methods marked as deprecated)<br />
Converted a couple example cases to using the new force movement API just as a proof of concept<br />
Added a method to tick/time conversion methods to convert between client cycles and ticks<br />
Added all authentically-named buffer read/write methods to the buffer class</li>
<li>Fixed the melee, defence and death animation of Port Sarim thief NPC</li>
<li>Fixed inaccurate dragon fire damage when shielded</li>
<li>Added some bot debugging support via the "Request Assist" option on bots<br />
Found and fixed the issue causing bots to get stuck or only interact with one thing<br />
Added some additional safety checks in the script processor</li>
<li>Removed unkillable dogs from slayer task</li>
<li>Fixed an issue that was leading to unreliable respawn mechanics on multi-behavior NPCs</li>
<li>Improved handling of skewered food</li>
<li>Implemented the proper interaction for low-alchemy option on the Explorer's Ring<br />
Implemented a generic item selection ContentAPI method<br />
Added ContentAPI method for running CS2 scripts<br />
Added development command for running CS2 scripts</li>
<li>Fixed bots putting inaccessible noted items on GE</li>
<li>Improved credit gain/loss message</li>
<li>Expanded the zone for the "Jump for joy at the beehives" treasure trail clue</li>
<li>Fixed construction issue that would cause objects to become inaccessible (note this does not fix a similar issue related to rotation)<br />
Simplified the region contract for construction</li>
<li>Implemented ::addxp command (admin), add xp to a skill<br />
Implemented ::charge command (admin), get and set the charge of an item<br />
Implemented ::setslayertask command (admin), set the slayer task npc with optional quantity</li>
<li>Can no longer water scarecrows</li>
<li>Removed Dorgeshuun crossbow requirements</li>
<li>Teleport fishing spots properly</li>
<li>Fixed facial expression in Onglewip dialogue<br />
Removed Seth from the game<br />
Fixed lamp text<br />
Added missing cow spawns</li>
<li>Added Hazelmere's Scroll</li>
<li>Implemented Draynor Manor agility shortcut</li>
<li>Removed DestroyItemPlugin and bundled functionality into DropListener</li>
<li>Converted Warriors Guild shot put hand dusting to kotlin</li>
<li>Removed some inaccessible NPCs</li>
<li>Implemented Falador diary task - place scarecrow</li>
<li>Fixed regression preventing potion decanting</li>
<li>Fixed a regression in the Witch's House where the fountain could not be searched after reading the book</li>
<li>Corrected examine texts for some raw fish/meats</li>
<li>Added missing animation to mountain trolls</li>
<li>Optimised, fixed and refactored container (bank/inventory/equipment) checks</li>
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---
title: Small Changes in Gielinor
tags: news
layout: newspost
collection: Game Updates
date: 2023-06-06 00:00:00 +0000
authors: ryannathans
excerpt: "A small hotfix update."
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<p>Greetings Explorers</p>
<p>A small hotfix has been released:</p><ul>
<li>Fixed some issues with incorrectly reading varbit values<br />
Fixed Dwarf Cannon quest<br />
Improved varp/varbit interface and handling</li>
<li>Implemented drop summoning pets</li>
<li>Fixed Sophanem southeast entrance requirements</li>
<li>Made it possible to claim Fremennik diary rewards</li>
<li>Fixed plank make without sufficient funds<br />
Fixed potions not taking doses in some cases</li>
<li>Fixed an exploit in surprise exam</li>
<li>Autocasting defensive spells now awards correct XP</li>
<li>Fixed bug causing Puro Puro implings to cluster in the north east corner</li>
<li>Removed vinesweeper rabbits' telekinetic powers</li>
<li>Fixed a bug that allowed use-with interactions to interrupt locks<br />
Fixed a bug that resulted in loss of seeds when interrupting planting</li>
<li>Clamp forcemovement values in packet to avoid divide-by-zero errors in the client</li>
<li>Added configurable limit for GE bot offers, now set by world.botstock_limit config (defaults to 5000)</li>
<li>Fixed a typo in Captain Lawgof's dialogue</li>
<li>Allow_aggro now persists across sessions</li>
<li>Fixed an off-by-one error in quest point checking</li>
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title: Death Plateau, New Random Events and Deep Wilderness PvP
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date: 2023-08-06 00:00:00 +0000
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excerpt: "A new quest, new random events, deep wilderness PvP zone, champion challenge and a HUGE list of other changes..."
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<p>Greetings Explorers</p>
<p><b>Beware the deep wilderness, as PvP has returned!</b> Specific details can be found below in the full list of changes.</p>
<p>There has been a HUGE list of changes in Gielinor:</p><ul>
<li>Fixed quest tests not using the correct startup procedure</li>
<li>Implemented Evil Bob's Island random event<br />
Added admin command ::bob to start random event</li>
<li>Hard clue equipment audit<br />
<br />
Blue D'hide Body (g) - 40 Def and 50 Ranged req fixed<br />
Blue D'hide Body (t) - 40 Def and 50 Ranged req fixed<br />
Zamorak Chaps - Added 40 Def req<br />
Guthix Chaps - Added 40 def req<br />
Saradomin Chaps - Added 40 def req<br />
Heraldic rune equipment - Added requirements</li>
<li>Greatly improved server performance by limiting the max wander radius return-to-spawn behavior applies to, and ensuring only one return-to-spawn movement pulse triggers at a time</li>
<li>Star sprite ring teleport can now be used in the wilderness up to level 20</li>
<li>Fixed inappropriate inventory full message when woodcutting</li>
<li>Fixed enchanted lyre teleport bypassing teleblock</li>
<li>Fixed wilderness teleblock bug</li>
<li>Fixed an issue causing a build up of pulses when regions are unloaded and npcs are still navigating back to their spawns</li>
<li>Fixed Teleport to House to teleport the player inside the house, rather than outside the entrance portal<br />
Removed HouseTeleportPlugin.java deadcode</li>
<li>Fixed stronghold of player safety reward regression</li>
<li>Fixed unnoting of ore by Ordan<br />
Corrected Ordan's and Jorzik's dialogue and faces</li>
<li>Fixed infinite lunar cast range</li>
<li>Added farming patch safety checks</li>
<li>Made familiar code more testable<br />
Fixed an issue with the bloated leech "blood drain" ability</li>
<li>Grafana Integration + Unified SQLite Boilerplate + Fixed bot movement performance regression</li>
<li>Fixed desert wyrm node search</li>
<li>Improved the performance of drop table rolling<br />
Chromatic Dragon eggs now only drop at a 1/1000 rate if the player has 99 summoning, impossible to obtain otherwise</li>
<li>Fixed damage scaling issue with chinchompas.</li>
<li>Fix plugin-sourced movement walking the player to the same tile as the NPC/Player/etc</li>
<li>Improved how books are handled<br />
Implemented admin model viewer ::models</li>
<li>Rewrote Doric's Quest</li>
<li>Implemented Freaky Forester random event<br />
Added admin ::freak command to trigger Freaky Forester</li>
<li>Fixed a bug where shooting star xp was awarded incorrectly on the last stardust of a level</li>
<li>Immersive sound update<br />
<br />
Fixed all skills to play their correct level up jingles<br />
All skills except agility have 2 level up jingles<br />
Most skills play a different jingle for new unlocks<br />
Some skills have specific jingles based on level/range (Strength, Hitpoints, Hunter, Construction, Summoning)<br />
Implemented furnace sound when crafting silver and gold jewelry at a furnace using moulds<br />
Implemented emptying sound for fishbowls<br />
Fixed cow milking sound so it plays for more than one bucket<br />
Implemented sound when pushing a canoe into the water from a canoe station<br />
Fixed quest complete jingles to play a random 1 of 3 quest jingles<br />
Implemented jingle that plays when changing clothes at Thessalia in Varrock<br />
Implemented jingle that plays when spying on a penguin<br />
Implemented jingle that plays on login with completed grand exchange offers<br />
Implemented sound when spinning items at a spinning wheel</li>
<li>Fixed deadlock regression in bots<br />
Added some runecrafting player scripts</li>
<li>Implemented timer subsystem to eventually replace pulses<br />
<br />
Authentic subsystem supports saving/loading arbitrary data and resuming timer countdowns<br />
Lots of documented CAPI functions for working with these new timers<br />
Converted poison to new timers<br />
Converted disease to new timers<br />
Converted farming to new timers (CropGrowth and Compost)<br />
Farming now syncs with 5 minute intervals on realtime clocks (authentic)<br />
Converted seedling growth to new timers<br />
Converted shooting star mining bonus to new timers<br />
Converted entity freezing to new timers<br />
Converted incubation to new timers<br />
Incubation now supports using both incubators (so 2 eggs at once)<br />
Converted miasmic states to the new timers<br />
Converted god spell charged state to new timers<br />
Converted teleblock to new timers<br />
Converted skulled state to new timers<br />
Converted Enhanced Excalibur special attack effect to new timers<br />
Converted passive stat restoration to timers<br />
Converted multicannon firing and decay to a timer</li>
<li>Added admin commands for getting and setting attributes<br />
<br />
::getattribute [playername] attributename<br />
::setattribute [playername] attributename value</li>
<li>Connected trollweiss mountains and dungeons, implemented NPCs</li>
<li>Fixed a bug that resulted in infinite death if more than one entity died in the same tick</li>
<li>Burthorpe Immersion Improvements<br />
<br />
Harrallak Menarous isn't sliding around the floor now<br />
Corrected Bernald's Dialogue to be the the one before Garden of Tranquility's quest<br />
Swapped Ocga and Penda's Dialogue (minor) because Penda is the crazy one in the bar<br />
Added drops for killing the Servant<br />
Made Eadburg the chef drops (bones only) and adjusted fighting values<br />
Adjusted guards attack animation<br />
Added Sam and Rachael the gamesroom barmaids<br />
Moved Bernald and Tostig's dialogue from Taverley to Burthorpe<br />
Swapped out default archers on level 2 castle to Burthorpe archers instead<br />
Reserve one archer on level 2 for Death Plateau later<br />
Added more examine texts<br />
Added Unferth as the new spawn and moved Ocga out of that house<br />
Updated Hild's dialogue</li>
<li>Agility Pyramid Fixes<br />
<br />
Can now properly fail the jump and cross gap obstacles<br />
Fixed an issue when failing the the 2nd level north cross gap obstacle when going west causing the player to get stuck inside the pyramid<br />
Fixed jump/cross gap obstacle sounds<br />
Fixed moving block obstacle audio so the sliding sound plays for all players within 3-4 tiles of the block when it moves<br />
Implemented music/jingle that plays when you get the pyramid top<br />
Updated all agility pyramid sounds to use the new playAudio ContentAPI function and constlib<br />
Added inauthentic gold reward from selling pyramid tops to Simon Templeton based on agility level. GP reward = 1000 + ((agility level / 99) * 9000). Can be toggled with server config option better_agility_pyramid_gp</li>
<li>Implemented safer fallback woodcutting rates</li>
<li>Minor quest function refactors<br />
Quest journal text improvements</li>
<li>Switched shooting star ring over to new quest requirement system</li>
<li>Shantay quick-pass now functions authentically</li>
<li>Implemented entrance to grand tree mine</li>
<li>Exception fixes<br />
<br />
Fixed a bug that could occasionally cause the sandwich lady interface to become unresponsive<br />
Fixed an issue that could cause shade random events to not spawn for max-level players<br />
Fixed an issue that could cause zombie random events to not spawn for max-level players<br />
Fixed a widespread book issue that resulted from not resetting the current page index when closing a book, and then trying to open another book with less pages.<br />
Converted bogrog pouch swap to the generic item select interface, and removed relevant code from the grand exchange code<br />
Fixed an issue that could occasionally prevent exchange of item sets<br />
Fixed an issue with Diango's reclaim interface that could result in items other than the ones you clicked being claimed<br />
Made incubation moderately more reliable, and incubation timers now pass even while offline<br />
Fixed an issue that prevented the leather crafting dialogue from accepting tokenized amounts (e.g. 100k)<br />
Fixed an issue that prevented the tool leprechaun interface from allowing tokenized amounts<br />
Fixed an issue that prevented players from using tokenized amounts in the ogleroot purchase dialogue for vinesweeper<br />
Fixed an issue that prevented Zaff's batttlestaff dialogue from accepting tokenized amounts<br />
Fixed an issue that prevented shop buy-x options from accepting tokenized amounts<br />
Various shop-related exception fixes<br />
Added some ingame player messages for when a Hunter "catch" option isn't being handled properly<br />
Fixed some exceptions being thrown by lunar spells<br />
Pyramid Plunder is now better at detecting when a player is in the minigame erroneously and kicking them out<br />
Fixed an issue that would lead to incorrect Kalphite Queen behavior when killing her with multiple players in the room<br />
Fixed an issue that could cause the Bedabin Nomad's dialogue to hang during Tourist Trap<br />
Fixed several more issues with Fight Arena cutscenes<br />
Fixed an issue that could prevent the dwarf dialogue from opening while trying to enter the mountain shortcut before finishing Fishing Contest<br />
Fixed an issue that could cause dialogue option hangs in certain unusual circumstances<br />
Fixed an issue that could result in non-movement for interactions where the override location was the same as the target node's location and there was no destination flag set<br />
Fixed an issue where setting invalid node data could cause issues with NPC rendering<br />
Server can now detect when a session is sending up multiple invalid packets and automatically disconnect the player<br />
Fixed an issue that could lead to unintended saving of varps/varbits<br />
Fixed an issue that could cause some interactions in shops to silently fail. The user will now receive a relevant message when these situations occur<br />
Users may now find they could occasionally receive a very snarky response when incorrectly using commands<br />
Users now receive messages when they try to make use of unimplemented friends/clan/etc features.<br />
Errors in string parsing will no longer result in "dead" inputs when attempting to add friends/update clan ranks/etc<br />
Fixed an issue that could lead to loss of some alerts in the Discord integration. Discord integration will now detect problems and queue the failed messages to be resent later.<br />
Added more safety checks to item-on-grounditem packet handling to prevent throwing exceptions<br />
Exceptions in string parsing for command packets will now inform the user that something went wrong, and ask them to try again.<br />
Improved drop table parsing and fixed incorrect drop tables</li>
<li>Added admin command ::expression <id> for previewing facial expressions</li>
<li>Wilderness data updates<br />
<br />
Added level 14 scorpions to scorpion pit<br />
Added bones and headless arrow spawns to scorpion pit<br />
Fixed magic axes in small building and made them move (and replaced a mistaken snake in there too)</li>
<li>Implemented the herblore skill cape perk as described on the website - 15% chance to make a 4-dose potion</li>
<li>Updated readme to refer people to forums for support instead of discord</li>
<li>Only consume daily Ring of the Star Sprite teleport if the teleport succeeds</li>
<li>removeItem now validates item quantities prior to attempting removal</li>
<li>Removed erroneous print line in server startup</li>
<li>Improved performance of champion's challenge scroll handling</li>
<li>Implemented split combat levels<br />
<br />
A split combat level (e.g. 50+5) will be displayed for a player when the player is on a PvP world and does not have a summoning pouch or a familiar summoned.<br />
A split combat level will also be shown if the player is on a world with wilderness PvP enabled, the player is in the wilderness, and does not have a summoning pouch or a familiar summoned.<br />
If the world is a PvP world, display other players' combat levels in white if they are outside of combat range, or shades of green/yellow/orange/red if they are within combat range.<br />
If the world is not a PvP world, always display other players' combat levels in shades of green/yellow/orange/red.</li>
<li>Fixed disappearing key with full inventory in waterfall quest</li>
<li>Added periods to the EnchantedJewellery destinations</li>
<li>Added Sin'keth's diary</li>
<li>Any barrows brother not yet killed is now able to now spawn in the tunnels</li>
<li>Removed void spawns for flesh crawler and zombie</li>
<li>Reintroduced PvP to level 49 deep wilderness and above (beyond the gate)<br />
<br />
Traveling into the PvP area will auto-skull the player, but only whilst they remain in the area<br />
PvP in the deep wilderness does not apply a hard skull<br />
Deep wilderness soft skull is removed immediately upon leaving the deep wilderness<br />
Gates into the deep wilderness now give a warning about the danger of entering<br />
Gates allowing exit from the deep wilderness will not allow a player to leave if they are in combat<br />
The obelisk teleporter in the deep wilderness will not allow a player to use it if they are in combat<br />
All NPCs in the deep wilderness now drop PvP gear and brawlers<br />
The drop rate of PvP gear and brawlers in the deep wilderness has been boosted<br />
Fixed an issue that allowed PvP outside of explicit PvP scenarios</li>
<li>Fixed incorrect slayer requirements on spiny helmet</li>
<li>Implemented gnomish drinks<br />
Fixed cocktail drinking animation</li>
<li>Fixed Dragon Slayer quest typos</li>
<li>Refactored movement pulse<br />
Fixed bug with Vinesweeper gnomes not checking flags<br />
Fixed hunter tracking</li>
<li>Implemented summoning skillcape perk<br />
<br />
Pet Mastery: With your mastery of summoning familiars you have also learned the ability to teach pets to fend for themselves - they no longer rely on you for food. While the summoning cape is equipped your pet's hunger no longer increases (applies to all pets).</li>
<li>Added missing face expression to Greldo</li>
<li>Implemented Death Plateau quest</li>
<li>Added melee animation for jail guard</li>
<li>Locked moss giant pipe achievement behind requirements</li>
<li>Peer the Seer fixes<br />
<br />
Players can no longer enter with any items in inventory or equipped<br />
The full vase is now removed from the player's inventory when placing it on the frozen table</li>
<li>Corrected fancy dress shop items<br />
Added item config for key given during Prince Ali Rescue quest</li>
<li>Aggie is no longer looking so mean</li>
<li>Implemented a new playAudio function in ContentAPI.kt<br />
Implemented a new Send function in AudioManager.java<br />
Implemented KBD lair teleport levers lever operating sound using the new playAudio function<br />
Implemented KBD lair teleport levers pulling animation</li>
<li>Implemented water filling sounds for filling water vessels from all water sources<br />
Implemented specific bucket water filling sound when filling from a well<br />
Implemented emptying sounds for emptying vessels<br />
Implemented cow milking sound<br />
Implemented sound when smelting at a furnace<br />
Implemented sound when smelting cannonballs at a furnace<br />
Implemented sound when glassblowing<br />
Fixed herb cleaning sound<br />
Fixed regular wood door opening and closing sounds<br />
Implemented metal door/gate opening and closing sounds<br />
Implemented fence opening and closing sounds<br />
Added Camelot castle main gate in door_configs.json<br />
Fixed Sinclair mansion main gate to be a metal type door in door_configs.json<br />
Implemented drinking sound when drinking from a waterskin in the desert<br />
Implemented desert magic carpet travel take off and landing sound<br />
Implemented desert magic carpet travel jingle/music<br />
Fence around Falador cow farm is now properly identified as a fence and opens correctly<br />
Fence id 34780 is now properly identified as a fence in door_configs.json so it opens correctly<br />
Fence id 8810 is now properly identified as a fence in door_configs.json so it opens correctly<br />
Fence id 2050-2051 is now properly identified as a fence in door_configs.json so it opens correctly<br />
Fence id 1553 now has the correct open id in door_configs.json so it opens correctly<br />
Fixed music tracks Relleka(289), Saga(290), and Borderlands(291) so they now play in their correct locations<br />
Implemented jingle/music for sailing/chartering a ship(Trader crewmembers)<br />
Implemented jingle/music for sailing/chartering a ship from/to Port Sarim/Karamja<br />
Implemented jingle/music for sailing/chartering a ship from/to Port Sarim/Entrana<br />
Implemented jingle/music for sailing/chartering a ship from/to Relleka/Neitiznot<br />
Implemented jingle/music for sailing/chartering a ship from/to Relleka/Jatizso<br />
Implemented jingle/music for sailing/chartering a ship from/to Ardougne/Brimmhaven<br />
Implemented jingle/music for sailing/chartering a ship from/to Port Sarim/Pest control<br />
Fixed the music player to be more authentic. Now when songs end they will repeat instead of playing a random inauthentic song. The loop function now works correctly so the currently playing song will play endlessly without changing as the player moves.<br />
Implemented playJingle function in contentAPI.kt</li>
<li>Added attack requirement to Zuriel's Staff<br />
Added missing requirements for items received from treasure trails<br />
Delete unused range weapon configs<br />
Fixed inverted requirements for enchanted hat and top</li>
<li>Dialogues updated for non-quest NPCs in Burthorpe:<br />
<br />
Breoca<br />
Ceolburg<br />
Hygd<br />
Ocga<br />
Penda<br />
Wistan the shopkeeper<br />
Servant</li>
<li>Corrected Shaikahan animations and examine text</li>
<li>Implemented 3 unique books for Wise Old Man's house, books are located in the bookshelves in his house<br />
New Wise Old Man dialogue trees for books<br />
Implemented book for digsite quest</li>
<li>Fixed issue causing canoe stations to permanently lock players when interrupted</li>
<li>Corrected Fist of Guthix item requirements</li>
<li>Fixed bug where combat level didn't update after leveling a combat skill</li>
<li>Fixed an edge case when working with varbits that encapsulate the 31st bit of a varp<br />
Fixed health check of whiteberry bush</li>
<li>Hunter sound improvements<br />
<br />
Implemented setup, dismantle, and catching sound for bird snares<br />
Implemented setup, dismantle, and catching sound for box traps<br />
Implemented setup, dismantle, and catching sound for net traps<br />
Implemented setup, dismantle, and catching sound for dead falls<br />
Implemented setup and dismantle sound for rabbit snares<br />
Implemented butterfly net swing sound<br />
Implemented falconry fly and catch sound<br />
Implemented noose sound when catching kebbits<br />
Implemented setup, dismantle, catching, teasing, jumping over, and npc jumping over pitfall sound to pitfalls<br />
Implemented appropriate player lock time to setting up net traps and deadfalls to avoid players from interrupting the action<br />
Implemented appropriate player lock time to dismantling bird snares, box traps, net traps, rabbit snares and deadfalls to avoid players from interrupting the action<br />
Implemented a new function to play sound at a location</li>
<li>Unicorn stallion pouches now cost 140 shards instead of 203<br />
Hydra, Spirit Dagannoth, Unicorn Stallion, Wolpertinger, and Pack Yak pouches now consume pouches when created at an obelisk<br />
Implemented the song Animal Apogee to play at Taverly summoning obelisk, Piscatoris summoning obelisk, Natures Grotto obelisk</li>
<li>Added champion challenge</li>
<li>Implemented the thieving skillcape<br />
Removed inauthentic HAM robes pickpocket buff</li>
<li>Now able to empty poison, brews and serums</li>
<li>Improved clamping for force movement, fixes client crashes in Nature Spirit</li>
<li>Implemented Piscatoris washbasin water bucket filling</li>
<li>Temporarily evaluate all soft requirements as hard requirements (until the quest system is refined enough to properly leverage soft requirements), fixes inability to meet requirements when prayer is low</li>
<li>Removed obsolete GE files</li>
<li>Fight Arena bug fixes<br />
<br />
Added access to fightslave conversation through the prison wall<br />
Added drop for Khazard guards and General Khazard<br />
Added face location for each npc<br />
Added missing dialogues for each npc<br />
Corrected the quest complete interface<br />
Corrected quest journal text<br />
Fixed barman who didn't sell Khali Brew after completing quest<br />
Fixed center doors to arena (player no longer gets stuck in cutscene) and corrected walking through the door<br />
Fixed small head in dialogues for General Khazard<br />
Increased the time of dissapearing for Ogre, Scoprion and Bouncer 144 -> 300 ticks<br />
Lazy guard falls asleep and leaves the keys after being given khali brew<br />
Can get replacement keys if lost<br />
Sped up the camera movement for the bouncer and scorpion cutscene<br />
The sequence of entering the cell after the fight with the ogre has been sped up</li>
<li>Fixed some issues with incorrectly reading varbit values<br />
Fixed Dwarf Cannon quest<br />
Improved varp/varbit interface and handling</li>
<li>Implemented drop summoning pets</li>
<li>Fixed Sophanem southeast entrance requirements</li>
<li>Made it possible to claim Fremennik diary rewards</li>
<li>Fixed plank make without sufficient funds<br />
Fixed potions not taking doses in some cases</li>
<li>Fixed an exploit in surprise exam</li>
<li>Autocasting defensive spells now awards correct XP</li>
<li>Fixed bug causing Puro Puro implings to cluster in the north east corner</li>
<li>Removed vinesweeper rabbits' telekinetic powers</li>
<li>Fixed a bug that allowed use-with interactions to interrupt locks<br />
Fixed a bug that resulted in loss of seeds when interrupting planting</li>
<li>Clamp forcemovement values in packet to avoid divide-by-zero errors in the client</li>
<li>Added configurable limit for GE bot offers, now set by world.botstock_limit config (defaults to 5000)</li>
<li>Fixed a typo in Captain Lawgof's dialogue</li>
<li>Allow_aggro now persists across sessions</li>
<li>Fixed an off-by-one error in quest point checking</li>
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title: Clock Tower Quest
tags: news
layout: newspost
collection: Game Updates
date: 2023-08-12 00:00:00 +0000
authors: ryannathans
excerpt: "Clock Tower quest, combat sounds and deep wilderness balancing..."
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<p>Greetings Explorers</p>
<p>This update brings the <b>Clock Tower quest</b> and more:</p><ul>
<li>Implemented Clock Tower quest</li>
<li>Combat sounds overhaul<br />
<br />
Sound effects for every ancient spell have been corrected<br />
Every special attack weapon currently accessible has had sound added or implementation modified:<br />
Dragon Battleaxe<br />
Excalibur & Enhanced Excalibur<br />
Dragon Halberd<br />
Dragon 2h<br />
Rune Thrownaxe<br />
Vesta's Spear<br />
Ancient Mace<br />
Bandos Godsword<br />
Bone Dagger<br />
Darklight<br />
Dorgeshuun Crossbow<br />
Dragon Scimitar<br />
Statius's Warhammer<br />
Seercull<br />
Armadyl Godsword<br />
Dragon Longsword<br />
Dragon Mace<br />
Magic Longbow<br />
Magic Comp Bow<br />
Rune Claws<br />
Vesta's Longsword<br />
Dark Bow<br />
Dragon Claws<br />
Dragon Dagger<br />
Granite Maul<br />
Magic Shortbow<br />
Saradomin Sword<br />
Dragon Spear<br />
Zamorakian Spear<br />
Zamorak Godsword<br />
Dragonfire Shield</li>
<li>Fixed bug where players couldn't log in after logging out after being frozen</li>
<li>Fixed an issue causing erroneous persistence of graves</li>
<li>Fixed regression causing GE to eat noted items</li>
<li>Fixed item dupe in GE</li>
<li>Fixed combat movement regression that occurred when fighting large NPCs</li>
<li>Deep wilderness threat balancing<br />
<br />
Killing the hostile event now removes all built up threat<br />
Hostile event can now follow the player up/down stairs, through cave entrances, etc.<br />
Hostile event now applies disease status for 25 hits when killed<br />
Reduced the threat gained by killing NPCs by 5x<br />
Increased the threat gained by brawlers drops by 3.75x<br />
PvP gear drops now award maximum threat (30 minutes to return to zero)<br />
In summary, the hostile event will trigger less often but will be more dangerous</li>
<li>Added droptrick check to Sir Pyrsin dialogue for silverlight</li>
<li>Deep wilderness balancing<br />
<br />
Added a threat system to the deep wilderness that increases as a player kills NPCs to add balance to lucrative drop rates of PvP items in the deep wilderness<br />
Threat decreases with time<br />
Threat only increases in the deep wilderness<br />
As threat increases, the risk of encountering hostile wilderness events increases<br />
Hostile wilderness events may spawn anywhere in the wilderness<br />
Improved the safety checks on items dropped in PvP<br />
Untradeable items dropped in PvP will now yield an amount of coins proportional to the item's high alchemy value, and delete the item. This amount is halved if the killer doesn't have the level for high alchemy. An additional 250 gp is deducted (after halving, if applicable) from all items to account for the hypothetical cost of a nature rune<br />
Added admin command to view threat level ::dwthreat</li>
<li>Batched grafana writes into 30 second intervals</li>
<li>Made it possible to get multiple Silverlights after completing Demon Slayer<br />
Made it possible to craft Darklight with black ink after completing The Golem quest</li>
<li>Converted goblin village population sign into listener</li>
<li>Fixed regression - wilderness levers and obelisk teleports</li>
<li>Fixed regression - the restless ghost is now able to be completed by adding the skull to the coffin<br />
Fixed regression - house teleport and teletabs not working due to being teleblocked by the cast<br />
Fixed regression - WildernessGateHandler now only prompts the player and applies the skull when interacting with the gates in the wilderness and not other gates</li>
<li>Fixed unreachable grand exchange NPC exchange option</li>
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title: Bugfixes in Gielinor
tags: news
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date: 2023-08-20 00:00:00 +0000
authors: ryannathans
excerpt: "Some bugs have been squashed in Gielinor..."
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<p>Greetings Explorers</p>
<p>There have been some more changes in Gielinor:</p><ul>
<li>Audio Refactor<br />
<br />
1st of many audio refactors, the end goal is removing AudioManager.java and using contentAPI functions for all sound<br />
Refactored playAudio<br />
Refactored playGlobalAudio<br />
Fixed lunar teleport sounds to not play if teleblocked<br />
Refactored the following sounds:<br />
All the special attack and DFS sounds defaulting to new API radius of 8 instead of 5<br />
Dropping coins, item, and destroying object sounds fixed<br />
Ectophial refill sound<br />
Agility pyramid sounds<br />
Emptying a fishbowl<br />
Enchanted jewellery teleport sound<br />
Enchanted jewellery enchant tab sound<br />
All the sounds for Elemental Workshop 1 listeners<br />
The sound when getting experience from a lamp<br />
Blessing and repairing a grave<br />
Hunter pitfall sounds<br />
Hunter sound when catching a kebbit with a noose<br />
Lunar cure me and cure group spell sound<br />
High and low alchemy spells<br />
Silver crafting at a furnace<br />
Spinning at a spinning wheel<br />
Drinking from a waterskin in the desert<br />
Sound when being blessed by drezel in nature's spirit quest<br />
Sound when poison immunity has 30 seconds left and when your immunity expires<br />
Shearing regular sheep and the penguin sheep at lumbridge<br />
Sound when regular spell book charge spell expires<br />
GE sounds: making 0 coin offer when buying, not having enough money, placing a buy offer, not enough room in inventory<br />
Sound when filling vessels from a water source<br />
Regular and ancient combat spells</li>
<li>Fixed incorrect message when trying to use teleport levers while teleblocked</li>
<li>Players now can't attack deep wilderness threats focused on other players</li>
<li>Improved teleblock condition checking</li>
<li>Added new camera API methods (including shake and reset)<br />
Added new admin commands for testing camera movements (::poscam, ::movcam, ::rotcam, ::shakecam, ::resetcam)</li>
<li>Code cleanup<br />
<br />
Reorganised imports<br />
Removed redundant qualifiers</li>
<li>Spiritual warriors and spiritual rangers now correctly drop hard clue scrolls</li>
<li>Fix edge case save parsing issue for poison</li>
<li>Obelisk improvements<br />
<br />
Made the wilderness teleport obelisks roll the destination obelisk fairly<br />
Improved obelisk teleport positioning logic<br />
Made the obelisk teleport capture a 3-by-3 bounding box of players, in accordance with the teleport animation</li>
<li>Fixed regression causing random events to trigger for bots</li>
<li>More sounds + audio refactoring<br />
<br />
Modified default audio radius default parameter to be safer, 8 tiles instead of 15<br />
Improved location/direction based sounds<br />
Fixed the way sounds are handled for magic spells (All modern and ancient combat spells. All lunar teleport spells.)<br />
Magic spells now correctly fade in volume the further away you are from a target/player casting or being hit by a spell. The sound starts to fade after a few tiles until it cant be heard anymore<br />
Refactored lunar teleport sounds to use playGlobalAudio<br />
Humidfy now can be heard globally by other players<br />
Fixed Lunar fertile soil spell graphics and animation to be authentic<br />
Weapon attack sounds now start to fade after a few tiles until it cant be heard anymore<br />
NPC attack sound now fades with distance<br />
NPC hurt sound now fades with distance<br />
NPC death sound now fades with distance<br />
Fixed combat punching sound when no weapon is equipped so it can be heard globally<br />
Fixed a issue where you would hear a punching sound when casting any combat spell<br />
Fixed male player hurt sounds when in combat<br />
Implemented female player hurt sounds when in combat<br />
Failing agility obstacles will now play the correct hurt sound based on gender<br />
Fixed low wall agility pyramid sound<br />
Fixed taking damage from dying of thirst in the desert to use correct sounds<br />
Fixed the sound of drinking from a waterskin in the desert<br />
Implemented sound when attaching godsword blades to a hilt<br />
Fixed rune essence mine teleport sound so it no longer loops 10 times and plays authentically<br />
Implemented undead tree attack sound at Draynor manor<br />
Implemented all ectofunctus bone grinder sounds and the sound when offering to the ectofunctus<br />
Implemented mort myre ghast attack and player hurt sounds<br />
Fixed thieving pickpocket fail sounds<br />
Implemented falador guards combat sounds<br />
Implemented varrock guards combat sounds<br />
Implemented draynor market guard combat sounds<br />
Implemented cyclops combat sounds (warriors guild cyclops)<br />
Implemented animated armor combat sounds (all warriors guild animated armors)<br />
Implemented white wolf/big wolf/wolf combat sounds (wolves on white wolf mountain)</li>
<li>Added Dockerfile</li>
<li>Fixed typo in "the poison has worn off" message</li>
<li>Fixed issue where unequip listeners did not fire on death</li>
<li>Timers can be flagged for removal on death (fixes deep wilderness threats attacking for brief period after respawn)<br />
Fixed an issue with the skill restore timer that caused overheals to be reset to normal hp</li>
<li>Random event manager rewrite<br />
<br />
Time until next random event now persists across logins<br />
Events will no longer spawn while the player has an interface like the bank open<br />
Replaced the slurry of random event commands with a singular ::revent admin command<br />
Random events now support being associated with multiple skills<br />
Random event selection is now more robust<br />
Players will no longer get skill-based random events if more than 2.5 minutes have passed since training the skill</li>
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---
title: More Bugfixes in Gielinor
tags: news
layout: newspost
collection: Game Updates
date: 2023-08-30 00:00:00 +0000
authors: ryannathans
excerpt: "Some more bugs have been squashed in Gielinor..."
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<p>Greetings Explorers</p>
<p>There have been some more changes in Gielinor:</p><ul>
<li>Fixed performance issue where entities could have multiple movement operations running at a time</li>
<li>Deep wilderness threats now continue at next login if present when logging out<br />
Decreased brawler gloves and PvP gear drop rate from ordinary deep wilderness NPCs (does not apply to revenants or chaos elemental)<br />
Brawler gloves and PvP gear drops from ordinary deep wilderness NPCs now require at least 100k high alchemy risk (does not apply to revenants or chaos elemental)</li>
<li>Corrected some inauthenticities in the script processor<br />
<br />
Soft queued scripts no longer remove weak scripts<br />
Soft queued scripts now delay logout until processed</li>
<li>Fixed issue where eating/firemaking/decanting replaced item from incorrect inventory slot<br />
Corrected potion decanting and bank pin interface sounds</li>
<li>Fixed visual issue when displaying female characters in tutorial island's character customisation</li>
<li>Implemented applying weapon poison to crossbow bolts and Morrigan's javelins</li>
<li>Ring of the Star Sprite teleport no longer gives a wilderness warning for bounty hunter star (as it's not in the wilderness zone and has a bank available)</li>
<li>Rewrote blast furnace</li>
<li>Construction improvements<br />
<br />
Relaxed constraint on room rotation to allow for blind walls<br />
Prevent the room snapping into a different rotation than the one specified</li>
<li>Implemented special attacks for Morrigan's throwing axes and javelins</li>
<li>Fixed weapon interface and attack animations on Vesta's longsword</li>
<li>Corrected banshee drop table<br />
Added requirements to some heraldic (construction) equipment</li>
<li>Audio refactor continued<br />
<br />
Implemented admin audio command ::audio audioId loops[optional]<br />
Implemented admin globalaudio command ::globalaudio audioId radius playername (plays from that players location) or can be used by coords ::globalaudio audioId radius x y z<br />
Refactored the following sounds:<br />
Tribal totem quest Cromperty teleport (fixed looping)<br />
Vinesweeper tool leprechaun teleport sound (Corrected this sound so it does not loop 10 times)<br />
Antifire and poision immunity 30 seconds remaining tick tock sounds and sound of the potions expiring (Fixed it so it plays the correct number of tick tocks)<br />
Sound when summoning a familiar (All familiars were using the summon unicorn sound. It is now defaulted to the normal summoning sound instead of the unicorn summon sound. All familiars on first summon have a their own sounds that will need to be implemented later)<br />
Door and gate sounds<br />
Bank interface sounds<br />
Unicorn stallion special move sound<br />
Agility pyramid rolling block sounds<br />
Prayer book sounds<br />
Lunar stat spy<br />
Hunter falconry<br />
Picking items in a field like potatoes<br />
Ectophial teleport and refill<br />
Summoning pouch creation and renewing points<br />
Runecrafting at altar sound<br />
Making finished and unfinished potions<br />
Cutting gems<br />
Entering giant mole area<br />
Praying at an altar<br />
Warriors guild animator sounds<br />
Chiseling limestone<br />
Spirit wolf special move sound<br />
Telegrab spell sound<br />
Glassblowing sound<br />
Strong of security opening reward chest creaking sound<br />
Butterfly net sound<br />
Desert rug travel rise and descend sound<br />
Enchanting bolts<br />
Woodcutting tree falling and chopping sound<br />
Hunter setting up dismantling traps and pitfall sounds<br />
Explorers ring run energy restore sound<br />
Farming: Raking, adding compost to patch, picking from fruit trees, seed dibb, using plant cure on patch, opening/closing/adding to/from compost bin<br />
Mage training arena alchemy spell sounds<br />
Breaking bones to peaches/bananas tab sound<br />
Casting silver sickle bloom<br />
Entrana magic door teleport<br />
Cabbage teleport<br />
Teleother cast sound<br />
Fairy ring teleport sound<br />
Lunar vengeance spells<br />
Running out of prayer sound<br />
Lunar (non teleport) spells<br />
Super heat and bones to bananas normal spell book sounds<br />
Equip/unequip item sound<br />
Revenant combat sounds<br />
Herb cleaning sound<br />
Emptying buckets/bowls/jugs of water<br />
Making cannonballs at a furnace<br />
Digging with a spade<br />
Peer the seer fremmenik trials challenge: heating items on the range<br />
Blessing a spirit shield at a POH altar<br />
ContentAPI function stun sound<br />
Picking up items off the ground<br />
Eating food sound<br />
Cooking and intentionally burning food<br />
Drinking a potion<br />
Warriors guild catapult<br />
Pulling wilderness teleport levers<br />
Offering bones on a POH altar<br />
Slashing spider webs in Varrock sewers<br />
Entering POH portal teleport sound<br />
GE exchanging item set sound<br />
Jumping wilderness ditch<br />
Dragon axe special<br />
Digging up a farming patch<br />
Lunar heal spells<br />
Chaos elemental projectile impact sounds<br />
Mounted glory teleport<br />
Lunar share and boost potion spell<br />
Dwarf multi cannon setup, rotate, and firing sounds<br />
NPC attacking sound<br />
Enchanted bolt effect combat sound</li>
<li>Pets no longer count as summoning for split combat level calculation</li>
<li>Antipoison effects now trigger for the correct durations</li>
<li>Fixed (for real) Jeremy missing in Fight Arena</li>
<li>Fixed bug in fight quest where Jeremy was teleported incorrectly</li>
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