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https://github.com/2009scape/2009scape.github.io.git
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Credits page, Updated Links, and Background
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<li class="top"><a id="community" class="tl" href="/site/community/">{% include active-menu.html content="community" %}Community</span></a>
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<li class="top"><a id="community" class="tl" href="/site/community/">{% include active-menu.html content="community" %}Community</span></a>
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<ul>
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<ul>
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<li><a href="https://discord.gg/YY7WSttN7H" class="fly"><span>Discord Server</span> </a></li>
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<li><a href="https://discord.gg/YY7WSttN7H" class="fly"><span>Discord Server</span> </a></li>
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<li><a href="https://matrix.to/#/#09scape-general:matrix.org" class="fly"><span>Matrix Server</span> </a></li>
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<li><a href="https://matrix.to/#/#2009scape:matrix.vddcore.eu" class="fly"><span>Matrix Server</span> </a></li>
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<li><a href="/services/m=hiscore/hiscores.html?world=2" class="fly"><span>Legacy Hiscores</span></a></li>
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<li><a href="/services/m=hiscore/hiscores.html?world=2" class="fly"><span>Legacy Hiscores</span></a></li>
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<li><a href="/site/community/hall_of_fame.html" class="fly"><span>The Hall Of Fame</span></a>
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<li><a href="/site/community/hall_of_fame.html" class="fly"><span>The Hall Of Fame</span></a>
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<li><a href="/site/community/staff.html" class="fly"><span>Meet the Staff</span></a>
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<li><a href="/site/community/staff.html" class="fly"><span>Meet the Staff</span></a>
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<li><a href="/site/community/contributors.html" class="fly"><span>To the Tributes!</span></a></li>
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<li><a href="/site/community/contributors.html" class="fly"><span>To the Tributes!</span></a></li>
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<li><a href="/site/classicapplet/playclassic.html" class="fly"><span>Play Classic</span></a></li>
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<li><a href="/site/classicapplet/playclassic.html" class="fly"><span>Play Classic</span></a></li>
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<li><a href="https://www.runelocus.com/top-rsps-list/2009scape/vote" class="fly"><span>Vote!</span></a></li>
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</ul>
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</ul>
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</li>
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</li>
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}
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}
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.bodyBackground {
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.bodyBackground {
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background: #000 url(../../img/2009img/main/skins/default/bg.jpg) repeat-y scroll center top;
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background: #000 url(../../2009scape-resources/img/website_layout/backgrounds/Jan-2009-bg.jpg) repeat-y scroll center top;
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}
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}
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@ -9,8 +9,8 @@ layout: guide
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<div class="left">
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<div class="left">
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<div class="right">
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<div class="right">
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<h1 class="plaque">
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<h1 class="plaque">
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Credits
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Credits
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</h1>
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</h1>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -31,115 +31,95 @@ layout: guide
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<span class="headertitleleft"><span class="headertitleright">Credits</span></span>
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<span class="headertitleleft"><span class="headertitleright">Credits</span></span>
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</div><br/>
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</div><br/>
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<p>
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<p>
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One of the biggest questions that has always been asked is what is our Credit System.
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Our Credit system is our reward system for contributing towards the project in various ways. You must not confuse it with a
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As many of you know Credits are 100% exclusive to 2009scape. But what are credits you ask?
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donation system that another server may have. It's our way of saying thank you for your contributions and an incentive to continue by
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Credits are the 2009scape's currency for rare items. Is it like a donator shop? With it's own
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turning them into a currency to buy the holiday rares that everyone loves.
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custom interface you won't be mistaken that it has anything to do with any custom private server.
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Credits are our way of saying thank you for doing something. I'm going to go over all the different
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methods of earning credits.
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<img height="300" src="../2009scape-resources/img/game_guide/menu.png" style="margin-left: 13%; margin-top: 1%;" width="500"/>
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<img src="../2009scape-resources/img/game_guide/menu.png" height="300" width="500" style="margin-left: 13%; margin-top: 1%;">
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</p>
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</p>
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<b><u>Voting</u></b>
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<b><u>Voting</u></b>
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<p> Everyone who has been actively a part of discord understands that this may be by far the easiest way to earn
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<p> Everyone who has been active in our discord/matrix understands that this may be by far the easiest way to earn credits.
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a credit. All you need to do in order to get a credit is vote on Rune locus. You may ask yourself the question
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To start receiving credits for voting you must vote on Runelocus. Why vote? When a player votes there is a small chance that someone may recognize our
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why do we want you to vote? how does this help us? The higher we get on the list the more exposure we may get to
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server on the top rsps list and stop by to relive their younger years.
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get more players in return this helps contribute to building the server. Every so often our discord bot will post
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<br>
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the link to vote but if it hasn't and you'd like the link just use the command ::vote inside of discord.
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<br>
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Once you've voted, take a screenshot of your page, and then post inside of the #claim-to-fame section of Discord.
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<b>For Discord Users</b>
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<br/>
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<br>
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<img height="300" src="../2009scape-resources/img/game_guide/voting.png" style="margin-left: 13%; margin-top: 1%;" width="500"/>
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You can find the link for the voting website in the
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<br/>
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handy links section of discord. Once you've voted, take a screenshot of your page, and then post inside of the #claim-to-fame section of Discord.
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<br/>
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<br>
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<br>
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<b>For Matrix Users</b>
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<br>
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You can find the link under the Community tab on the website and click "Vote!" it will redirect you to a new page. Once you have voted, take a screenshot of the page,
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and then post your screenshot inside of <a href="https://matrix.to/#/#09-claimtofame:matrix.org">#claim-to-fame</a> channel for Matrix.
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<br><br>
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<img src="../2009scape-resources/img/game_guide/voting.png" height="300" width="500" style="margin-left: 13%; margin-top: 1%;">
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<br>
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<br>
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After you have voted you will receive a total of one credit every 12 hours so this method could easily earn you an average
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After you have voted you will receive a total of one credit every 12 hours so this method could easily earn you an average
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of 60 credits a month. In March of 2021 we have introduced a new system called our voting streak system which if a player
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of 60 credits a month. In March of 2021, we have introduced a new system called our voting streak system. Our Streak system, is a system
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has voted for seven consecutive days you will recieve five credits for your first vote on your seventh day. Once you've
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where a player can vote once a day for seven days consistently, and on the seventh day they will receive five credits instead of one for
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earned the streak it starts over at day one for you to get it again the following week by voting all week again. Keep in
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their vote. If a player misses even one day their streak resets. If a player is caught misusing the credit system in any way, they will be
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mind for the voting streak you only need to vote once a day. We are based off of California time for how I'm reporting days.
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unable to use the credit system moving forward.
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This might mean for people over seas that your end of the day will not be California's end of the day therefore you will
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still have a bit more time for you to vote. If you miss a day of voting your voting streak will be reset and you will need
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to vote seven days in a row all over again.
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</p>
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</p>
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<b><u> Hall of Fame </u></b>
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<b><u> Hall of Fame </u></b>
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<p> Ah yes, we have made it to the pride and joy of a game where our accomplishments are not only rewarded by a fantastic skill cape
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<p> 2009scape is a free to play game allowing players to take their time leveling their player's stats. What is the fun of multiplayer if there isn't a little
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or bragging rights but also can claim your right to the first to a 99 in a skill and get credits and recognition on our website for
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bit of competition? Hall of fame or HoF for short, is a contest to see who will reach the first to a 99 in a skill. There is no reason to panic, there is a HoF for
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their achievements. It is determined by different different experience rates and ironman modes to determine how many credits someone
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every xp rate and ironman status. In order to claim a HoF spot, you must post inside of #claim-to-fame on discord or <a href="https://matrix.to/#/!MGgWXBoZKgFDgtSGwS:matrix.vddcore.eu?via=matrix.vddcore.eu&via=matrix.org">#claim-to-fame</a>
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may get.
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on matrix. <b>The first to claim the 99 in the channel is the one who receives the credits and fame.</b>
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<br/>
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<br>
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These Hall of fame rewards were completely rewritten to fit the amount of effort one puts into their account.
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<br>
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</p><ul>
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<ul>
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<li><b>x1 xp rate</b>: 200 credits</li>
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<li><b>x1 xp rate</b>: 200 credits</li>
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<li><b>x2.5 xp rate</b>: 100 credits</li>
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<li><b>x2.5 xp rate</b>: 100 credits</li>
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<li><b>x5 xp rate</b>: 40 credits</li>
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<li><b>x5 xp rate</b>: 40 credits</li>
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<li><b>x10 xp rate</b>: 20 credits ( For Permadeath Ironmen only )</li>
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</ul>
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</ul>
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<h3><u>Contributions </u></h3>
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</p>
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<b><u> JSON Contributions </u></b>
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<p>
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<p>
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Our project was reopened as open source in June of 2021 and will forever stay this way. If you are a contributor there are a few guidelines you need to follow in
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If you are wanting to contribute the smaller easy but yet super imporant stuff look no further than the Json side. What can you
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order to make sure that you are not doing all of this working for nothing.
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contribute through Json you may ask? There are examines, npc stats, npc drops, item drops, and even item spawns you can fill out.
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<br>
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Check out our Thanos Tool in order to get started. It's a fill-in-the-blank tool that does just that. Make sure that the Information
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<br>
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is authentic to the 2009 era.
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<b><u>Pull Requests</u></b>
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<br>
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<br>
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<br>
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<br>
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Click on the <a href="https://gitlab.com/2009scape/tools/rs09-thanos-tool">Thanos Tool</a> to be redirected to the Gitlab page.
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Developers are expected to make all changes in their own forks/branches and create a pull request to the main repository with their contributions. If you do not know what these are or how to do them, look at the gitlab documentation.
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<br>
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<br>
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<b><u>Staying up to Date</u></b>
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<br>
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<br>
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Developers are expected to have their forks/branches fully up to date before submitting pull requests in order to avoid merge conflicts.
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<br>
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<br>
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<b><u>Server Playerscripts</u></b>
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<br>
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<br>
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New bot scripts must undergo a thorough review before being allowed into the game. The criteria for an acceptable botscript are as follows:
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<br>
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<ul>
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<li>The script should not enable the automated farming of any high level items, materials or resources.</li>
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<li>The script should be designed to automate some boring task or grind</li>
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<li>The script should not offer active advantages to other players other than offering for sale low level resources on the grand exchange.</li>
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</ul>
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<br>
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<br>
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<b><u>Credits for Contributors</u></b>
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<br>
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<br>
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When an issue is created on our Gitlab page's issue tracker, a staff member will assign a certain number of credits they believe it to be worth. Should the issue be fixed by a contributor and fully merged into the codebase, the person who reported the issue will receive a credit, and the person who fixed the issue will receive the full amount of credits listed for the issue. Only in very rare circumstances will a contribution that doesn't address a listed issue result in a credit reward, as a staff member did not have adequate time to assign that issue a credit value.
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<br>
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<br>
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Should an issue be fixed by the same person who reported it, they will receive the listed credit amount plus the bonus credit for the initial report. This is just to keep things simple.
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<br>
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<br>
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The main thing a player or contributor should take away from this is that reporting bugs the proper way is very important, and focusing on already-reported bugs when decided what to fix is equally important.
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<br>
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<br>
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Contributions for new content, like adding a new quest or minigame, or adding some other piece of content that was plainly missing/never implemented, will function differently and will receive a credit reward based on a careful evaluation of the time and effort as well as the quality of the contribution. A small and very well written quest might have a very worthwhile reward, while a large and poorly written quest might give substantially less credits than one might expect. Quality is better than quantity here.
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<br>
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<br>
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</p>
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</p>
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<b><u> Quest Dialogue </u></b>
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<b><u> Quest Dialogue </u></b>
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<p>
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<p>
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Similar to the JSON contributions this is the next way you can help without needing to know how to program. There are several
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The 2008/2009 era of RS was a long while ago; however, some youtubers will have quite a bit of video guides in which you are to pull dialogue from.
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youtubers who have videos from 2008-2009 where you can see the dialogue word for word through their chat options. This is the
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You can use OSRS as a last alternative if not found elsewhere for secondary options. I must advise against using it as your first choice as OSRS has
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number one preferred way since it keeps it the most accurate to 2009. You can use OSRS as a reference but please be careful doing
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quite a bit of undocumented changes. We know that writing dialogue is tedious and for this the reward is 10 credits per dialogue file written.
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this incase OSRS has changed something and didn't document it well. By doing this you are speeding up the developer's time by
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If you are unsure where to start, check out the #dev channel on Discord. If you are a Matrix user, you can check with the <a href="https://matrix.to/#/#_discordpuppet__857696864777928754:matrix.vddcore.eu">Dev Channel</a>.
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getting all the dialogue together and will be rewarded with 10 credits.
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</p>
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</p>
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<b><u>Testing Content</u></b>
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<p>
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With our new test server, we are able to test content on a server to make sure bugs do not enter the realm of the live server. We
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can but do not want to do this alone and would love the help! But don't worry, there is something in it for you. Credits! Keep
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in mind that credits will only be awarded to people who thoroughly test the content and provide detailed reports on them. Like
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votes or HoF you must claim them inside of the #claim-to-fame channel on discord or matrix.
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<br>
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<br>
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If you test smaller things like bug fixes there is a 2 credit reward. <br>
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If you test full quests or minigames you will be rewarded 5 credits. <br>
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If you find a bug in the content you are testing that hasn't already been found you will earn
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an extra credit. <br>
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<br> Super Easy! Get to testing!
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</p>
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<b><u> Events </u></b>
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<b><u> Events </u></b>
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<p>
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<p>
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In 2009 a lot of us played the game because it was a fun game that we could come home to and play with our friends. The game had just
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To keep Community events alive we spark it up with some credits for attending. If you attend the event and participate you get a total of 2 points even
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as much a social aspect as it did a grind aspect.
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if you lose! Kermit, our event manager, gets to give out more credits to the winners of an official event. Once a week a player is able to make an
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<br/>
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unofficial event and get 5 credits for hosting their own. It must be approved in order to get credits.
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Official Server events that are hosted by <b style="color: darkgreen">Kermit</b>,
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will come with a reward of credits as well. If you attend one of the server events you will get 5 credits for participation to be motivation
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to set the grind aside to come have some fun.
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<br/>
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Player Hosted Offical Events : Can vary from house parties, to bossing events, etc. To bring more people together instead of being
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a constant player 1 skills on this side of the map and player 2 skills on that side of the map we want to encourage you to create your own events.
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Do note to take these serious because all events will be filtered/needing approval from our Frog.
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It is five credits per player for attending said events and it is 2 credits per person that shows up for the person hosting the event on top of
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your participation. Player hosted will be announced offically once but it's up to the player to fully plan out the event.
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</p>
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</p>
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</div>
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</div>
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<div style="margin-left: 6%;">
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@ -151,7 +131,7 @@ Contributions for new content, like adding a new quest or minigame, or adding so
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<li><a href="https://discord.gg/43YPGND">Discord</a>
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<li><a href="https://discord.gg/43YPGND">Discord</a>
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</li>
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</li>
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<li>
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<li>
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<a href="https://matrix.to/#/#09scape-general:matrix.org">Matrix</a>
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<a href="https://matrix.to/#/#2009scape:matrix.vddcore.eu">Matrix</a>
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</li>
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</li>
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</ul>
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</ul>
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<br/>
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<br/>
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