var mountGoblin = { // Variables basicChestProbability : 50, // Functions onload : function(){ land.addLand("Mount Goblin", 28, 1, this.load.bind(this), this.getText.bind(this)); }, setBasicChestProbability : function(value){ this.basicChestProbability = value; }, load : function(){ for(var i = 1; i < quest.things.length; i++){ if(random.flipACoin()){ // If we're not at the top of the mount if(i < 12 || i > 15){ // 1 chance out of x we spawn a CHS (chest !!) if(random.oneChanceOutOf(this.basicChestProbability)){ this.setBasicChestProbability(this.basicChestProbability + 50); quest.things[i] = quest.makeBasicChest(); } // 1 chance out of 7 we spaw a GSB else if(random.oneChanceOutOf(7)) quest.things[i] = land.createMob("GSB", 20, 5 + random.getRandomIntUpTo(5), "claws", "A sick goblin. It smells.", [drops.createDrop("candies", 3 + random.getRandomIntUpTo(3))]); // Else we spawn a GOB else quest.things[i] = land.createMob("GOB", 20, 20, "claws", "A nasty goblin.", [drops.createDrop("candies", 3 + random.getRandomIntUpTo(3))]); } else{ quest.things[i] = land.createMob("GTB", 30, 30, "dagger", "A tenacious goblin. Oh, he has a dagger, too.", [drops.createDrop("candies", 9 + random.getRandomIntUpTo(9)), drops.createDrop("object", "key", random.oneChanceOutOf(2)), drops.createDrop("object", "boots", random.oneChanceOutOf(5)), drops.createDrop("object", "swampMap", random.oneChanceOutOf(5)), drops.createDrop("object", "hutMap", random.oneChanceOutOf(5))]); } } } }, getText : function(){ var text = ""; text += " "; for(var i = 12; i < 16; i++) text += quest.things[i].text; text += "\n"; text += " "; for(var i = 9; i < 12; i++) text += quest.things[i].text; text += "/ \\/ \\/ \\/ \\"; for(var i = 16; i < 19; i++) text += quest.things[i].text; text += "\n"; text += " "; for(var i = 6; i < 9; i++) text += quest.things[i].text; text += "/ \\/ \\/ \\ / \\ \\ / \\/ \\/ \\"; for(var i = 19; i < 22; i++) text += quest.things[i].text; text += "\n"; text += " "; for(var i = 3; i < 6; i++) text += quest.things[i].text; text += "/ \\/ \\/ \\ \\ / \\/ \\ \\/ / \\ / \\/ \\/ \\"; for(var i = 22; i < 25; i++) text += quest.things[i].text; text += "\n"; text += ""; for(var i = 0; i < 3; i++) text += quest.things[i].text; text += "/ \\/ \\/ \\ / / \\ / / \\ / / \\/ / \\ / \\/ \\/ \\"; for(var i = 25; i < 28; i++) text += quest.things[i].text; return text; } };