var potions = {
// Variables
list : {},
// Functions
getCountdown : function(){
if(objects.list.magicianHat.have) return 12;
return 20;
},
onload : function(){
this.addPotion("health", "Health potion", "#ff0000", "potions.heal(50);", "Use this minor health potion during combats to regain some of your health points !", "potion");
this.addPotion("escape", "Escape potion", "#51c90f", "potions.escape();", "The escape potion allow escaping from a quest while avoiding any time penalty. It makes you flee really really fast !", "potion");
this.addPotion("berserk", "Berserk potion", "#000000", "potions.berserk();", "The berserk potions transforms you into a.. BERSERKEEEER !", "potion");
this.addPotion("fireScroll", "Fire scroll", "#dc3e00", "potions.fireScroll();", "This powerful fire scroll will burn your enemy if you use it during a fight.", "scroll");
this.addPotion("acidRainScroll", "Acid rain scroll", "#68980b", "potions.acidRainScroll();", "This acid rain scroll will instantly damage everyone in the whole land (including yourself).", "scroll");
this.addPotion("teleportScroll", "Teleport scroll", "#7ca0b5", "potions.teleportScroll();", "This teleport scroll will make you go back to the beginning of a quest. Useful to rest a little bit !", "scroll");
this.addPotion("earthquakeScroll", "Earthquake scroll", "#470b0b", "potions.earthquakeScroll();", "This earthquake scroll will inflict a lot of damage to everyone in the whole land.", "scroll");
this.addPotion("impInvocationScroll", "Imp invocation scroll", "#ff6600", "potions.impInvocationScroll();", "This imp invocation scroll will, if there's enough place, invoke in front of you an imp which will fight for you.", "scroll");
this.addPotion("majorHealth", "Major health potion", "#ff0000", "potions.heal(100);", "This major health potion is twice more efficient than the minor one.", "potion");
this.addPotion("invulnerability", "Invulnerability potion", "#ef893b", "potions.invulnerability();", "This invulnerability potion will make you invincible for some time, but it fills your stomach : you won't be able to drink another potion for a long time after using it.", "potion");
this.addPotion("turtle", "Turtle potion", "#008a13", "potions.turtle();", "When you drink a turtle potion, you become a turtle. Drawback : you walk slower. Benefit : you're way more resistant to your ennemies' attacks.", "potion");
this.addPotion("jelly", "Jelly", "#9500b5", "potions.jelly();", "This skillfully prepared jelly explodes on contact of anything trying to go through it, dealing high damage. Using it will place it behind you.", "special");
this.addPotion("seed", "Seed", "#3dab3a", "potions.seed();", "This seed is able to make grow a candy tree. The candy tree is made of candies, and it takes a lot of time to cut it down. Using the seed will grow a tree in front of you, if there's enough place.", "special");
this.addPotion("cloning", "Cloning potion", "#6d6d6d", "potions.cloning();", "This cloning potion will, well... clone you. Your clone will have the same health points as you when you drank the potion, but he won't have your armor nor your sword. He will fight using a \"cloned sword\", which deals a correct amount of damage. The clone will be placed in front of you, if there's enough place.", "potion");
this.addPotion("superman", "Superman potion", "#ddef17", "potions.superman();", "This superman potion will give you a cape and make you look like superman for the rest of the quest !", "potion");
this.addPotion("gmooh", "G.M.O.O.H. potion", "#ff00c0", "potions.gmooh();", "This \"Get Me Out Of Here\" potion will teleport you somewhere else. The destination isn't predictable at all.", "potion");
},
updateOnPage : function(){
htmlInteraction.setInnerHtml("quest_potions", this.getText());
if(quest.weAreQuestingRightNow) this.updateCountdownOnPage();
},
updateCountdownOnPage : function(){
htmlInteraction.setInnerHtml("quest_potions_countdowns", this.getCountdownText());
},
getCountdownText : function(){
var text = "";
// Potions
if(quest.berserk) text += "Berserk mode : " + quest.berserkCountdown + "\n";
if(quest.turtle) text += "You're a turtle : " + quest.turtleCountdown + "\n";
if(quest.invulnerability) text += "Invincible : " + quest.invulnerabilityCountdown + "\n";
if(this.list.health.shown || this.list.escape.shown || this.list.berserk.shown || this.list.majorHealth.shown || this.list.invulnerability.shown || this.list.turtle.shown || this.list.cloning.shown || this.list.superman.shown || this.list.gmooh.shown) text += "Potion countdown : " + quest.potionUseCountdown + "\n";
// Scrolls
if(this.list.fireScroll.shown || this.acidRainScroll.shown || this.teleportScroll.shown || this.earthquakeScroll.shown || this.impInvocationScroll.shown) text += "Scroll countdown : " + quest.scrollUseCountdown;
return text;
},
getText : function(){
var text = "";
// Special stuff
text += this.getPotionButtonText(this.list.seed);
text += this.getPotionButtonText(this.list.jelly);
text += "\n";
// Potions
text += this.getPotionButtonText(this.list.health);
text += this.getPotionButtonText(this.list.escape);
text += this.getPotionButtonText(this.list.berserk);
text += "\n";
// Potions bis !
text += this.getPotionButtonText(this.list.majorHealth);
text += this.getPotionButtonText(this.list.turtle);
text += this.getPotionButtonText(this.list.invulnerability);
text += this.getPotionButtonText(this.list.superman);
text += this.getPotionButtonText(this.list.cloning);
text += this.getPotionButtonText(this.list.gmooh);
text += "\n";
// Scrolls
text += this.getPotionButtonText(this.list.fireScroll);
text += this.getPotionButtonText(this.list.acidRainScroll);
text += this.getPotionButtonText(this.list.teleportScroll);
text += this.getPotionButtonText(this.list.impInvocationScroll);
text += this.getPotionButtonText(this.list.earthquakeScroll);
return text;
},
getPotions : function(potion, nbr){
this.setPotionShown(potion, true);
potion.nbrOwned += nbr;
this.updateOnPage();
},
setPotionShown : function(potion, value){
potion.shown = value;
},
setPotionNbrOwned : function(potion, value){
potion.nbrOwned = value;
},
buyPotion : function(potion, price){
this.getPotions(potion, 1);
candies.setNbrOwned(candies.nbrOwned - price);
shop.setMerchantSpeech(potion.merchantSpeech);
},
buyScroll : function(price){
var maxPower = 2;
if(objects.list.magicianHat.have) maxPower = 4;
switch(random.getRandomIntUpTo(maxPower)){
case 0:
this.buyPotion(this.list.fireScroll, price);
break;
case 1:
this.buyPotion(this.list.acidRainScroll, price);
break;
case 2:
this.buyPotion(this.list.teleportScroll, price);
break;
case 3:
this.buyPotion(this.list.impInvocationScroll, price);
break;
case 4:
this.buyPotion(this.list.earthquakeScroll, price);
break;
}
},
getPotionButtonText : function(potion){
if(potion.shown){
var disabled = "";
var tooltip = "";
if(quest.weAreQuestingRightNow == false || potion.nbrOwned <= 0 || ((potion.type == "potion" && quest.potionUseCountdown > 0) || (potion.type == "scroll" && quest.scrollUseCountdown > 0))) disabled = "disabled=disabled";
if(quest.weAreQuestingRightNow == false) tooltip = "" + potion.merchantSpeech + "";
return "\n";
}
return "";
},
addPotion : function(name, buttonText, buttonColor, action, merchantSpeech, type){
this.list[name] = {buttonText:buttonText, buttonColor:buttonColor, action:action, shown:false, nbrOwned:0, merchantSpeech:merchantSpeech, type:type};
},
makeJelly : function(){
return land.createTrap("JEL", 1, 1, "powerful explosion", "A jelly !! Go away !", []);
},
makeClone : function(hp, max_hp){
return land.createAlly("\\o/", max_hp, hp, "cloned sword", "A clone of you.", []);
},
makeCandyTree : function(){
var hp = 0;
// One chance out of 100 to spawn the Yggdrasil \o/
if(random.oneChanceOutOf(100)){
return land.createTrap("/Y\\", 10000, 10000, "none", "Yggdrasill is its name, a tall tree, showered with shining loam.", [drops.createDrop("candies", 10000)]);
}
else{
hp = 500 + 100 * random.getRandomIntUpTo(4); // 500 / 600 / 700 / 800 / 900
return land.createTrap("\\|/", hp, hp, "none", "A candy tree. I hope you're carrying a good axe.", []);
}
},
heal : function(howMuch){
// We get the character index
var id = quest.getCharacterIndex();
if(quest.things[id].hp > 0 && ((howMuch == 50 && this.list.health.nbrOwned > 0) || (howMuch == 100 && this.list.majorHealth.nbrOwned > 0))){
// We decrement nbrOwned
if(howMuch == 50)
this.list.health.nbrOwned -= 1;
else if(howMuch == 100)
this.list.majorHealth.nbrOwned -= 1;
// We increment hp
quest.things[id].hp += howMuch;
// We set hp = max_hp if hp > max_hp
if(quest.things[id].hp > quest.things[id].max_hp){
quest.things[id].hp = quest.things[id].max_hp;
}
// We set the countdown
quest.potionUseCountdown += this.getCountdown();
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
escape : function(){
if(this.list.escape.nbrOwned > 0){
// We decrement nbrOwned
this.list.escape.nbrOwned -= 1;
// We tell the quest that we escape
quest.escaping = true;
// We delete all tired time
quest.setTiredTime(0);
quest.setTiredFound(0);
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
berserk : function(){
if(this.list.berserk.nbrOwned > 0){
// We decrement nbrOwned
this.list.berserk.nbrOwned -= 1;
// We set the countdown
quest.potionUseCountdown += this.getCountdown();
// We tell the quest that we are now in berserk mode
quest.beginBerserk();
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
fireScroll : function(){
if(this.list.fireScroll.nbrOwned > 0){
// We decrement nbrOwned
this.list.fireScroll.nbrOwned -= 1;
// We set the countdown
quest.scrollUseCountdown += this.getCountdown();
// We burn the enemy !
var index = quest.getCharacterIndex();
index += 1; // We set the index to look just in front of the player
if(quest.things[index].type == "mob"){ // If it's a mob
quest.things[index].hp -= 25 + random.getRandomIntUpTo(10);
if(quest.things[index].hp < 0) quest.things[index] = quest.makeNoneThing();
}
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
acidRainScroll : function(){
if(yourself.end == false && this.list.acidRainScroll.nbrOwned > 0){
// We decrement nbrOwned
this.list.acidRainScroll.nbrOwned -= 1;
// We set the countdown
quest.scrollUseCountdown += this.getCountdown();
// We burn everyone
for(var i = 0; i < quest.things.length; i++){
if(quest.things[i].type == "mob" || quest.things[i].type == "character"){
quest.things[i].hp -= 6;
if(quest.things[i].type == "character" && quest.things[i].hp <= 0) quest.things[i].hp = 1;
if(quest.things[i].hp < 0) quest.things[i] = quest.makeNoneThing();
}
}
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
teleportScroll : function(){
// If we're not already at index 0
if(quest.things[0].type != "character" && this.list.teleportScroll.nbrOwned > 0){
// We decrement nbrOwned
this.list.teleportScroll.nbrOwned -= 1;
// We set the countdown
quest.scrollUseCountdown += this.getCountdown();
// We teleport !
var index = quest.getCharacterIndex();
quest.things[0] = quest.things[index];
quest.things[index] = quest.makeNoneThing();
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
earthquakeScroll : function(){
if(yourself.end == false && this.list.earthquakeScroll.nbrOwned > 0){
// We decrement nbrOwned
this.list.earthquakeScroll.nbrOwned -= 1;
// We set the countdown
quest.scrollUseCountdown += this.getCountdown();
// We hit everyone
for(var i = 0; i < quest.things.length; i++){
if(quest.things[i].type == "mob" || quest.things[i].type == "character"){
quest.things[i].hp -= 12;
if(quest.things[i].type == "character" && quest.things[i].hp <= 0) quest.things[i].hp = 1;
if(quest.things[i].hp < 0) quest.things[i] = quest.makeNoneThing();
}
}
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
impInvocationScroll : function(){
var index = quest.getCharacterIndex();
// If the character isn't at the end of the land and there's nothing in front of him
if(index < quest.things.length-1 && quest.things[index+1].type == "none" && this.list.impInvocationScroll.nbrOwned > 0){
// We decrement nbrOwned
this.list.impInvocationScroll.nbrOwned -= 1;
// We set the countdown
quest.scrollUseCountdown += this.getCountdown();
// We invoke an int
quest.things[index+1] = quest.makeImp();
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
invulnerability : function(){
if(this.list.invulnerability.nbrOwned > 0){
// We decrement nbrOwned
this.list.invulnerability.nbrOwned -= 1;
// We set the countdown (40 ! because this potion is too awesome)
quest.potionUseCountdown += 40;
// We tell the quest that we are now in berserk mode
quest.beginInvulnerability();
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
turtle : function(){
if(this.list.turtle.nbrOwned > 0){
// We decrement nbrOwned
this.list.turtle.nbrOwned -= 1;
// We set the countdown
quest.potionUseCountdown += this.getCountdown();
// We tell the quest that we are now in berserk mode
quest.beginTurtle();
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
jelly : function(){
// We get the character index
var index = quest.getCharacterIndex();
// If the character isn't at the beginning of the land and there's nothing behind the character
if(index != 0 && quest.things[index - 1].type == "none" && this.list.jelly.nbrOwned > 0){
// We decrement nbrOwned
this.list.jelly.nbrOwned -= 1;
// We place a jelly
quest.things[index-1] = this.makeJelly();
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
seed : function(){
// We get the character index
var index = quest.getCharacterIndex();
// If the character isn't at the end of the land and there's nothing in front of the character
if(index < quest.things.length-1 && quest.things[index + 1].type == "none"){
// We decrement nbrOwned
this.list.seed.nbrOwned -= 1;
// We place a candy tree
quest.things[index+1] = this.makeCandyTree();
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
cloning : function(){
// We get the character index
var index = quest.getCharacterIndex();
// If the character isn't at the beginning of the land and there's nothing in front of the character
if(index != 0 && index < quest.things.length-1 && quest.things[index + 1].type == "none" && this.list.cloning.nbrOwned > 0){
// We decrement nbrOwned
this.list.cloning.nbrOwned -= 1;
// We set the countdown
quest.potionUseCountdown += 100;
// We place a clone
quest.things[index+1] = this.makeClone(quest.things[index].hp, quest.things[index].max_hp);
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
superman : function(){
if(this.list.superman.nbrOwned > 0){
// We get the character's index
var index = quest.getCharacterIndex();
// We decrement nbrOwned
this.list.superman.nbrOwned -= 1;
// We set the countdown
quest.potionUseCountdown += this.getCountdown();
// We change the character text
quest.things[index].text = "(o-";
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
gmooh : function(){
if(this.list.gmooh.nbrOwned > 0){
// We tell the quest that we're using a gmooh potion, then when quest.move will be executed, our gmoohEffect() function will be called
quest.gmooh = true;
// We delete all tired time
quest.setTiredTime(0);
quest.setTiredFound(0);
// We update the quest and the potions on page
quest.updateOnPage();
this.updateOnPage();
}
},
// When this function is called, quest.stop() was done just before, so we can launch a new quest if we want ;)
gmoohEffect : function(){
// We decrement nbrOwned
this.list.gmooh.nbrOwned -= 1;
quest.setTiredTime(0);
switch(random.getRandomIntUpTo(3)){
case 0:
quest.begin(false, land.getLandIndexFromName("The peaceful forest"));
break;
case 1:
quest.begin(false, land.getLandIndexFromName("cowLevel"));
break;
case 2:
quest.begin(false, land.getLandIndexFromName("sea"));
break;
case 3:
quest.begin(false, land.getLandIndexFromName("desert"));
break;
}
}
};