Magic - Teleportation Spells
Introduction
The following are a list of the standard teleportation spells that a mage may use to travel around the world of RuneScape. Different locations become available to you if you are using the Ancient Magicks.
If you cannot teleport, fear not, if you scroll past the table below, you will find a list of the 'teleother' spells. If you find a person who is willing to cast it on you, they can teleport you to the destination!
(m) = Members only
Standard Teleports
Spell Name | Magic Level | Casting Requirements | Destination | Quest Requirements | Magic Experience Gained | |||||||
Home teleport* |
None | None | Lumbridge Castle courtyard |
None | None | |||||||
Mobilising Armies teleport (m) |
10 | Law rune |
x1 | Air rune |
x1 | Water rune |
x1 | Mobilising Armies | None | 19 | ||
Varrock teleport |
25 | Law rune |
x1 | Air rune |
x3 | Fire rune |
x1 | Varrock market/Grand Exchange** | None | 35 | ||
Lumbridge teleport |
31 | Law rune |
x1 | Air rune |
x3 | Earth rune |
x1 | Lumbridge | None | 41 | ||
Falador teleport |
37 | Law rune |
x1 | Air rune |
x3 | Water rune |
x1 | Falador | None | 48 | ||
House teleport (m) |
40 | Law rune |
x1 | Air rune |
x1 | Earth rune |
x1 | Your house | None | 30 | ||
Camelot teleport (m) |
45 | Law rune |
x1 | Air rune |
x5 | Camelot | None | 55.5 | ||||
Ardougne teleport (m) |
51 | Law rune |
x2 | Water rune |
x2 | Ardougne | Plague City | 61 | ||||
Watchtower teleport (m) |
58 | Law rune |
x2 | Earth rune |
x2 | Watchtower, Yanille | Watchtower | 68 | ||||
Trollheim teleport (m) |
61 | Law rune |
x2 | Fire rune |
x2 | Trollheim | Eadgar's Ruse | 68 | ||||
Ape Atoll teleport (m) |
64 | Law rune |
x2 | Fire rune |
x2 | Water rune |
x2 | Banana |
x1 | Ape Atoll | Saving Awowogei | 74 |
* Note that although the home teleport spell is free to cast, you may only cast it once every half hour. It also uses no runes as it is a ritual teleport, meaning that you will have to wait until the ritual is complete before doing anything else. As a result of this, the teleport can be interrupted by almost everything, as well as being constrained by all of the usual teleport restrictions; it's not such a great spell for escaping the Wilderness!
** If you have completed the Varrock Achievement Diary easy tasks, you can talk to Rat Burgiss to swap your teleport location to a point south of the Grand Exchange. Speak to him again to swap it back to the market.
If you are on a free world, all home teleport spells will direct you to Lumbridge.
Teleother spells
Spell Name | Magic Level | Casting Requirements | Destination | Magic Experience Gained | |||||
Teleother Lumbridge (m) |
74 | Law rune |
x1 | Soul rune |
x1 | Earth rune |
x1 | Lumbridge | 84 |
Teleother Falador (m) |
82 | Law rune |
x1 | Soul rune |
x1 | Water rune |
x1 | Falador | 92 |
Teleother Camelot (m) |
90 | Law rune |
x1 | Soul rune |
x2 | Camelot | 100 |
Click here to view the Magic FAQs
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