var sea = { // Variables size : 25, // Functions onload : function(){ land.addLand("sea", this.size, -1, this.load.bind(this), this.getText.bind(this)); }, load : function(){ }, getText : function(){ // Get the character position var index = quest.getCharacterIndex(); // Create the text var text = " \"The sea\"\n\n\n"; for(var i = 0; i < index; i++){ text += " "; } text += " _\n"; for(var i = 0; i < index; i++){ text += " "; } text += " /|\\\n"; for(var i = 0; i < index; i++){ text += " "; } text += " /_|_\\\n"; for(var i = 0; i < index; i++){ text += " "; } text += " ____|\\o/_\n"; for(var i = 0; i < index; i++){ text += " "; } text += " \\_______/\n"; for(var i = 0; i < this.size + 2; i++){ text += " ~ "; } text += "\n "; for(var i = 0; i < this.size + 1; i++){ text += " ~ "; } return text; } /* _ /|\ /_|_\ ____|\o/_ \_______/ */ };