Magic - Teleportation Spells



Introduction


The following are a list of the standard teleportation spells that a mage may use to travel around the world of RuneScape. Different locations become available to you if you are using the Ancient Magicks.

If you cannot teleport, fear not, if you scroll past the table below, you will find a list of the 'teleother' spells. If you find a person who is willing to cast it on you, they can teleport you to the destination!

(m) = Members only

Standard Teleports

Spell Name Magic Level Casting Requirements Destination Quest Requirements Magic Experience Gained
[image]
Home teleport*
None None Lumbridge Castle
courtyard
None None
[image]
Mobilising Armies teleport (m)
10 [Image: Magic] [image]
Law rune
x1 [image]
Air rune
x1 [image]
Water rune
x1 Mobilising Armies None 19
[image]
Varrock teleport
25 [Image: Magic] [image]
Law rune
x1 [image]
Air rune
x3 [image]
Fire rune
x1 Varrock market/Grand Exchange** None 35
[image]
Lumbridge teleport
31 [Image: Magic] [image]
Law rune
x1 [image]
Air rune
x3 [image]
Earth rune
x1 Lumbridge None 41
[image]
Falador teleport
37 [Image: Magic] [image]
Law rune
x1 [image]
Air rune
x3 [image]
Water rune
x1 Falador None 48
[image]
House teleport (m)
40 [Image: Magic] [image]
Law rune
x1 [image]
Air rune
x1 [image]
Earth rune
x1 Your house None 30
[image]
Camelot teleport (m)
45 [Image: Magic] [image]
Law rune
x1 [image]
Air rune
x5 Camelot None 55.5
[image]
Ardougne teleport (m)
51 [Image: Magic] [image]
Law rune
x2 [image]
Water rune
x2 Ardougne Plague City 61
[image]
Watchtower teleport (m)
58 [Image: Magic] [image]
Law rune
x2 [image]
Earth rune
x2 Watchtower, Yanille Watchtower 68
[image]
Trollheim teleport (m)
61 [Image: Magic] [image]
Law rune
x2 [image]
Fire rune
x2 Trollheim Eadgar's Ruse 68
[image]
Ape Atoll teleport (m)
64 [Image: Magic] [image]
Law rune
x2 [image]
Fire rune
x2 [image]
Water rune
x2 [image]
Banana
x1 Ape Atoll Saving Awowogei 74


* Note that although the home teleport spell is free to cast, you may only cast it once every half hour. It also uses no runes as it is a ritual teleport, meaning that you will have to wait until the ritual is complete before doing anything else. As a result of this, the teleport can be interrupted by almost everything, as well as being constrained by all of the usual teleport restrictions; it's not such a great spell for escaping the Wilderness!

** If you have completed the Varrock Achievement Diary easy tasks, you can talk to Rat Burgiss to swap your teleport location to a point south of the Grand Exchange. Speak to him again to swap it back to the market.

If you are on a free world, all home teleport spells will direct you to Lumbridge.


Teleother spells

Spell Name Magic Level Casting Requirements Destination Magic Experience Gained
[image]
Teleother Lumbridge (m)
74 [Image: Magic] [image]
Law rune
x1 [image]
Soul rune
x1 [image]
Earth rune
x1 Lumbridge 84
[image]
Teleother Falador (m)
82 [Image: Magic] [image]
Law rune
x1 [image]
Soul rune
x1 [image]
Water rune
x1 Falador 92
[image]
Teleother Camelot (m)
90 [Image: Magic] [image]
Law rune
x1 [image]
Soul rune
x2 Camelot 100


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Click here to view the magic spells available in Daemonheim