Magic - Non Combat Magic
Introduction
This page includes information on how you can use your skills in Magic to enhance the power of jewellery, turn items into gold, smelt ores without the use of a furnace, turn bones into different foods, create the building blocks of battlestaves or even take items you cannot reach!
(m) = Members Only
Enchantments
Enchant level 1 - Sapphire (Magic Level 7)
Spell Name | Magic Level | Casting Requirements | Use | Magic Experience Gained | |||||
Enchant level one jewellery |
7 | Cosmic rune |
x1 | Water rune |
x1 | Use on unenchanted sapphire jewellery | 17.5 |
Item Name | Jewellery Required | Effect of Item (When Wielded) |
Number of Starting Charges |
Amulet of Magic |
Sapphire amulet | Magic attack bonus increased by 10 | This item has an infinite amount of charge |
Ring of recoil (m) |
Sapphire ring | Will deal the enemy you are fighting 10% of any damage they do to you | 400 life points of damage may be done with the ring before it breaks |
Bracelet of clay (m) |
Sapphire bracelet | Wearer will mine soft clay rather than hard clay while wearing bracelet | This item will help mine 28 pieces of soft clay before it breaks |
Games necklace (m) |
Sapphire necklace | Allows the user to teleport to the Burthorpe Castle Games Room, Barbarian Assault, Clan Wars or the Wilderness volcano | This item may be used 8 times |
Enchant level 2 - Emerald (Magic Level 27)
Spell Name | Magic Level | Casting Requirements | Use | Magic Experience Gained | |||||
Enchant level two jewellery |
27 | Cosmic rune |
x1 | Air rune |
x3 | Use on unenchanted emerald jewellery | 37 |
Item Name | Jewellery Required | Effect of Item (When Wielded) |
Number of Starting Charges |
Amulet of Defence |
Emerald amulet | All Defence bonuses are increased by 7 | This item has an infinite number of charge |
Amulet of nature (m) |
Emerald amulet strung with Magic string |
Can be attuned to a Farming patch and will inform the wearer of the state of crops | This item has an infinite number of charge |
Ring of duelling (m) |
Emerald ring | Allows the user to teleport to the entrance of the Duel Arena, Fist of Guthix, Mobilising Armies or Castle Wars | This item may be used up to 8 times. |
Castle Wars bracelet (m) |
Emerald bracelet | Wielder will do extra 20% of damage against a bearer of their side's flag. Castle Wars bandages heal 50% more to wielders of the bracelet. | Has 3 charges. Bracelet loses one charge each time wearer starts a game of Castle Wars. Bonuses apply even if Castle Wars bracelet has used its last charge and been destroyed. |
Necklace of binding (m) |
Emerald necklace | Will grant 100% success when creating combined runes | This item may be used up to 15 times |
Enchant level 3 - Ruby (Magic Level 49)
Spell Name | Magic Level | Casting Requirements | Use | Magic Experience Gained | |||||
Enchant level three jewellery |
49 | Cosmic rune |
x1 | Fire rune |
x5 | Use on unenchanted ruby jewellery | 59 |
Item Name | Jewellery Required | Effect of Item (When Wielded) |
Number of Starting Charges |
Amulet of Strength |
Ruby amulet | Strength bonus is increased by 10 | This item has an infinite number of charge |
Ring of forging (m) |
Ruby ring | Whilst smelting iron ore you will have a 100% chance of success | This item may be used 140 times |
Bracelet of inoculation (m) |
Ruby bracelet | Protects the wearer from an amount of disease damage | Breaks when protection has been used up |
Digsite pendant (m) |
Ruby necklace | Teleports to the Dig Site | This item has 5 charges before breaking |
Enchant level 4 - Diamond (Magic Level 57)
Spell Name | Magic Level | Casting Requirements | Use | Magic Experience Gained | |||||
Enchant level four jewellery |
57 | Cosmic rune |
x1 | Earth rune |
x10 | Use on unenchanted diamond jewellery | 67 |
Item Name | Jewellery Required | Effect of Item (When Wielded) |
Number of Starting Charges |
Amulet of power |
Diamond amulet | Attack, Defence, Strength and Summoning bonuses are increased by 6. Prayer bonus is increased by 1. | This item has an infinite number of charge |
Ring of life (m) |
Diamond ring | If your life points drop below 10% then you will be teleported to your respawn point and cured from poison. If you are hit for more than 10%, the ring will not work. | This item may be used once |
Forinthry bracelet (m) |
Diamond bracelet | Prevents wearer from being skulled when entering the Abyss. Player still suffers from Prayer drain. If you are teleblocked by a revenant, you can use one charge to allow yourself to teleport. | This item has 5 charges before breaking |
Phoenix necklace (m) |
Diamond necklace | Automatically restores life points equivalent to 30% of its maximum if wearer drops below 20%. Has priority over Ring of Life | This item is destroyed on use |
Enchant level 5 - Dragonstone (Magic Level 68) (m)
Spell Name | Magic Level | Casting Requirements | Use | Magic Experience Gained | |||||
Enchant level five jewellery |
68 | Cosmic rune |
x1 | Earth rune |
x15 | Water rune |
x15 | Use on unenchanted dragonstone jewellery | 78 |
Item Name | Jewellery Required | Effect of Item (When Wielded) |
Number of Starting Charges |
Amulet of glory (m) |
Dragonstone amulet | Attack bonuses raised by 10 Defence bonuses raised by 3 Strength bonus raised by 6 Prayer bonus raised by 3 4 teleport charges (to Edgeville, Karamja, Draynor Village or Al Kharid) Increased chance of getting gems while mining |
4 (Teleports must be charged at the Heroes' Guild) |
Ring of wealth (m) |
Dragonstone ring | Chance of receiving rare drops from monsters is increased | This item has an infinite number of charges |
Bracelet of combat (m) |
Dragonstone bracelet | Allows wearer to teleport to Warriors', Champions' and Ranging Guild as well as the Monastery. Updates wearer with their Slayer totals every tenth target they need to kill | Item holds 4 charges. Can be recharged at totem in Legends' Guild (requires completion of Legends' Quest) |
Necklace of skills (m) |
Dragonstone necklace | Allows wearer to teleport to Fishing, Mining, Crafting and Cooking Guild. Slightly increases chance of getting a casket when big net fishing. | Item holds 4 charges. Can be recharged at totem in Legends' Guild (requires completion of Legends' Quest) |
The Ring of Wealth
The ring of wealth's magical power can sometimes have an effect on the drops that you receive from defeated NPCs. To understand how it works, we first need to define some terms.
- 100% drop - Most creatures have what is called a '100% drop' which they will drop every time they are defeated (e.g. bones or ashes).
- Main drop - This will be an item drawn from an NPC's 'drop table' based upon a random 'roll' (imagine a dice roll or roulette wheel).
- Drop table - This is a list of all items that an NPC could possibly drop. The percentage chance of receiving each item varies depending upon the item's relative value.
- Secondary drop - Some creatures also have a secondary drop. So far, this only consists of charms used in Summoning.
- Quest drops - in some instances, an NPC will drop a quest-specific item (e.g. the unique bones required for the Rag and Bone Man or Fur 'n' Seek quests).
On most NPCs' drop tables, there is a small chance that instead of receiving an item from its own drop table, you will instead get a roll again on the 'rare drop table'. The rare drop table contains some of the more exclusive items in the game, including, but not limited to, dragon items, certain rune items, shield halves, key parts and uncut gems. The rare table also contains 'empty slots' - the end result of landing on these empty slots is often referred to as receiving 'no drop' or 'bone drop'. We keep these slots empty for any future drops that we want to add to this table.
The rare drop table is shared between a variety of NPCs - e.g. goblins, fire giants, most Slayer creatures. A good way to tell is that if an NPC is known to drop a half key, then it will drop other items from the rare drop table. There are, however, certain very rare drops that are not on the rare drop table, because they are specific to certain NPCs or NPC types (e.g. the draconic visage is only ever dropped by dragons; godsword pieces only by the God Wars Dungeon bosses) and it would not make sense for these items to be dropped by, say, a fire giant.
The ring of wealth comes into play whenever you are rolling on the rare drop table, its ability effectively removing most of the empty slots, drastically increasing your chances of receiving an item from the rare drop table. The actual percentage increase differs between NPCs. Adventurers who make regular use of a ring of wealth should find that they receive fewer 'no drops' than adventurers who do not, and, therefore, receive more rare drops and, in the long run, gain more wealth.
Enchant level 6 - Onyx (Magic Level 87) (m)
Spell Name | Magic Level | Casting Requirements | Use | Magic Experience Gained | |||||
Enchant level six jewellery |
87 | Cosmic rune |
x1 | Earth rune |
x20 | Fire rune |
x20 | Use on unenchanted onyx jewellery | 97 |
Item Name | Jewellery Required | Effect of Item (When Wielded) |
Number of Starting Charges |
Amulet of fury (m) |
Onyx amulet | Attack bonuses raised by 10 Defence bonuses raised by 15 Strength bonus raised by 8 Prayer bonus raised by 5 |
This item has an infinite number of charges |
Ring of stone (m) |
Onyx ring | Turns the user into a stone, any attempts to do anything other than type via the chat box will cause the user to return to normal | This item has an infinite number of charges |
Bracelet of regeneration (m) |
Onyx bracelet | Doubles the natural life point recovery | This item has an infinite number of charges |
Berserker necklace (m) |
Onyx necklace | Strength raised by 7 Stab Attack, Slash Attack and Crush Attack reduced by 10 Stab Defence, Slash Defence, Crush Defence, Magic Defence and Ranged Defence reduced by 20 Increases the amount of damage wearer does when wielding an obsidian melee weapon by 20% |
This item has an infinite number of charges |
Charging Orbs (m)
Once an orb has been charged, it can then be used to finish Crafting an elemental battlestaff.
Spell Name | Magic Level | Casting Requirements | Use | Magic Experience Gained | |||||
Charge water orb |
56 | Glass orb |
x1 | Cosmic rune |
x3 | Water rune |
x30 | Used to craft water battlestaves | 56 |
Charge earth orb |
60 | Glass orb |
x1 | Cosmic rune |
x3 | Earth rune |
x30 | Used to craft earth battlestaves | 70 |
Charge fire orb |
63 | Glass orb |
x1 | Cosmic rune |
x3 | Fire rune |
x30 | Used to craft fire battlestaves | 73 |
Charge air orb |
66 | Glass orb |
x1 | Cosmic rune |
x3 | Air rune |
x30 | Used to craft air battlestaves | 76 |
Alchemy
Spell Name | Magic Level | Casting Requirements | Use | Magic Experience Gained | |||||
Low level alchemy |
21 | Nature rune |
x1 | Fire rune |
x3 | Turns items into coins | 31 | ||
High level alchemy |
55 | Nature rune |
x1 | Fire rune |
x5 | Turns items into more coins | 65 |
Food Generation
Spell Name | Magic Level | Casting Requirements | Use | Magic Experience Gained | |||||
Bones to bananas |
15 | Nature rune |
x1 | Water rune |
x2 | Earth rune |
x2 | Converts any normal bones in your inventory into bananas | 25 |
Bones to peaches (m) |
60 | Nature rune |
x2 | Water rune |
x4 | Earth rune |
x4 | Converts any normal bones in your inventory into peaches | 35.5 |
Other Magic Spells
Spell Name | Magic Level | Casting Requirements | Use | Magic Experience Gained | |||||
Telegrab |
33 | Law rune |
x1 | Air rune |
x1 | Take an item you can't reach | 43 | ||
Superheat item |
43 | Nature rune |
x1 | Fire rune |
x4 | Eliminates the need to use a furnace when smelting ore | 53 |
Click here to view the Magic FAQs
Click here to view the magic spells available in Daemonheim
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