Agility - Areas
Introduction
You'll find these hidden areas spread throughout the world. The in-game skill guide lists some of the special areas only accessible with specific Agility levels.
Levels Required |
Access to: |
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10 | Rope swing to Moss Giant Island (West of Brimhaven) |
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12 | Stepping stones in Karamja Dungeon | |
15 | Monkey bars under Edgeville | |
18 | Watchtower wall climb | |
22 | Pipe contortion in Karamja Dungeon | |
30 | Stepping stones in south eastern Karamja | |
34 | Pipe contortion in Karamja Dungeon | |
35 | Trollweiss \ Rellekka Hunter area cliff scramble | |
45 | Elf area log balance | |
45 | Grapple to mountain pass east of the Poison Waste Also requires 43 Strength and 47 Ranged |
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49 | Contortion in Yanille Dungeon small room | |
60 | Squeeze through to God Wars temple | |
67 | Yanille Dungeon's rubble climb | |
70 | Rope descent to Saradomin's Encampment |
Yanille Agility Dungeon
You may also access the Agility Dungeon from Yanille. The back entrance is locked, requiring level 82 Thieving to pick the door at the bottom of the stairs. There is a lockpick respawn nearby, next to a pile of rubble.
Like the Barbarian Outpost, there is a risk of failing obstacles in this course; if you fail the monkeybars, you will fall into an area which has Level 64 Poisonous Spiders, so remember to bring anti-poison potions.
You will need to use your skill to cross obstacles and access different areas of the dungeon. Be aware that while you only need to have an Agility level of 40 to overcome the first obstacle, you will need to have achieved at least level 67 in this skill to complete the entire course.
Sinister Chest
In this Agility Dungeon resides Salarin the Twisted. You can find him alongside Sigbert the Adventurer, who warns people against this evil druid.
Salarin is protected by his patron god and can only be killed by Elemental Strike spells. If you manage to defeat the unnatural Salarin, there is a chance that he may drop a sinister key, which is used to open the sinister chest in the skeleton room. The chest is located in the earlier part of the dungeon.
Upon opening the chest you will get poisoned, so it is a good idea to bring along an anti-poison of some type.
The chest contains a fixed set of nine herbs, which are:
- 2 x Harralander
- 3 x Ranarr weed
- 1 x Irit leaf
- 1 x Avantoe
- 1 x Kwuarm
- 1 x Torstol
Click here to view the Agility FAQs
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