Firemaking - The Beacon Network
Introduction
The kingdoms of Misthalin and Asgarnia, concerned by increasing activity in the Wilderness and the darkening shadows over Morytania, have established an early warning system of beacons along the southern and western boundaries of the Wilderness, and as far east as the Temple of Paterdomus on the River Salve.
Locations of the Beacons
Some of the beacons are difficult to get to, or may have specific requirements (such as repairing a ladder)
Maintaining the Beacons
You can light any of the beacons using 20 logs of the same type, or restoke them by using 5 logs of the same type. In addition to this, you can leave 5 logs with the beacon guards, so they can maintain them for you. For them to do so, however, you may need to help them first. Note that the two northern-most beacons do not have guards (as it's much too dangerous, obviously), so you will have to maintain them yourself.
Higher quality logs will burn for longer, but also require a higher Firemaking level to burn. You will not receive different experience for different logs, but the extra time better logs will burn for will increase your chances of earning the best rewards.
Each beacon awards a set amount of experience, regardless of the logs used. In addition to this, you will receive bonus experience for having several beacons alight at the same time. This is calculated at the time you light a beacon, so if five beacons are burning when you light the sixth, you will receive 2514.6 Firemaking experience, plus the experience for lighting that specific beacon.
Note that some beacons require other skill levels or equipment in order to make use of them.
Beacon | Requirements | Firemaking Experience for Lighting |
River Salve | 43 | 216.2 |
Rag and Bone Man | 43 | 235.8 |
North of the Jolly Boar | 48 | 193.8 |
North of Varrock Palace | 53 | 178.5 |
North of the Grand Exchange | 59 | 194.3 |
Edgeville | 62 | 86.7 |
Black Knights' Fortress | 68 Must be a member of the Monastery |
224.4 |
Goblin Village | 72 Complete Land of the Goblins |
194.8 |
Burthorpe | 76 56 |
195.3 |
East of Death Plateau | 79 42 |
249.9 |
East of Trollheim | 83 64 |
201 |
East of the God Wars Dungeon temple | 87 60 |
255 |
North of the small temple in the Wilderness | 89 70 OR 59 |
198.9 |
Frozen Waste Plateau | 92 | 147.9 |
Number of Beacons Alight | Bonus Firemaking Experience |
1 | 608.4* |
2 | 1622.4 |
3 | 1987.4 |
4 | 2149.6 |
5 | 2149.6 |
6 | 2514.6 |
7 | 2555.2 |
8 | 2758 |
9 | 2839.1 |
10 | 3041.9 |
11 | 3123 |
12 | 3244.7 |
13 | 3366.4 |
14 | 4867.1 |
* Because lighting a single beacon achieves this, you will always receive this bonus experience the first time you light a beacon.
Rewards
In addition to some hefty Firemaking experience for simply lighting the beacons, King Roald of Varrock will reward you for keeping several beacons alight at the same time.
- For keeping 6 beacons alight, you can claim the Ring of Fire
- For keeping 10 beacons alight, you can claim the Flame Gloves
- For having every beacon burning simultaneously, you can claim the Inferno Adze
Ring of Fire
You must have a Firemaking level of 62 to wear the Ring of Fire.
The Ring of Fire is a handy little ring, enchanted to teach you more of the workings of fire and how best to control it. As a result, you will receive a 2% boost to any Firemaking experience you earn while wearing it. This can be combined with the Flame Gloves for a total 5% boost.
Flame Gloves
You must have a Firemaking level of 79 to wear the Flame Gloves.
The Flame Gloves are completely resistant to ordinary flames, enabling you to better manipulate a fire in its early stages. As a result, you will receive a 2% boost to any Firemaking experience you earn while wearing them. This can be combined with the Ring of Fire for a total 5% boost.
Inferno Adze
The Inferno Adze is a remarkable tool imbued with the heat of its forging. Its curious design allows it to be used in a variety of ways. You must have a Firemaking level of 92 to wield the Inferno Adze.
Woodcutting
You must have a Woodcutting level of 61 to use the Inferno Adze to cut down trees.
The Inferno Adze features a blade along one edge, which can be used quite successfully to liberate logs from trees. Due to the immense heat stored in it, though, there is a good chance that it will set those logs on fire. If this happens, you will receive both the Woodcutting and Firemaking experience as normal. If the tree is not the sort to give you logs that can be burnt, this will not happen.
If you'd prefer not to have your logs burst into flame, keeping the Inferno Adze in your inventory will ensure that you use another hatchet (whether wielded or in your inventory as well) to cut down trees. Wielding the Adze will mean that you always use it for Woodcutting.
The Inferno Adze is comparable in speed and efficiency to a dragon hatchet.
Mining
You must have a Mining level of 41 to use the Inferno Adze to gather ore.
The Inferno Adze is comparable in speed and efficiency to a rune pickaxe.
Combat
There are no combat skill requirements to wield the Inferno Adze.
Item | |||||||||||||||||||
Attack Bonuses | Defence Bonuses | Other | |||||||||||||||||
Inferno Adze |
+ 10 | + 9 | + 7 | + 0 | + 0 | + 0 | + 1 | + 0 | + 0 | + 0 | + 0 | + 11 | + 0 |
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