Oytray1000
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15-Jul-2010 02:37:52
I'll c/p what I said in another thread-one that the first replier actually commented in as well, although it was before I replied myself. "The agility example is noted, and it is apt, but what makes this a skill, more so than the rewards system, is the fact that it has to be done as a group. People like to make the claim that since Jagex claims it is a skill, that makes it so. False. Websters can tell me that the color maroon is bright and the color of grass, but that does not make it so. They make dictionaries, who am I to tell them differently? Dungeoneering, as of right now, is a minigame, and to claim otherwise is to cheat yourself. Perhaps in the future it will be a skill-I hope it is, I enjoy leveling my skills [alone]-but it is not a skill currently." Hardly "owned," at any rate. And also, in the agility example: you didn't earn tokens to be able to use a shortcut once, you achieved a level and were able to use it, even if there were only a few out at the beginning. I also never claimed that training it in a specific spot made it an activity; you can't thieve in any place, nor can you find creatures to hunt at random (excluding the occasional impling). But that's not what this thread was about, anyway. Jagex can call their minigame a skill if they like, it is their game, even if they're lying about it (you might disagree with me, but it's my opinion). I'm just tired of seeing "Dungeons of Daemonheim" every time I log on-it really is a constant reminder of a skill I was genuinely excited about for months and was terribly disappointed with when it was released. Maybe this week's update will fix it-I could live with it if solo exp is fixed, but odds of that are quite slim, since Jagex themselves said they wanted it to be a "team" thing (not activity, since that would be actually naming the beast).
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