var developperGarden = { // Variables size : 40, // Functions onload : function(){ land.addLand("Developper's garden", this.size, 9, this.load.bind(this), this.getText.bind(this), this.move.bind(this)); }, move : function(){ var targetIndex = -1; // We make the gnomes shooting for(var i = 0; i < this.size; i++){ if(quest.things[i].text == "CGG"){ if(targetIndex != -1){ // If we have a target quest.things[targetIndex].hp -= 30; if(quest.things[targetIndex].hp <= 0){ if(quest.things[targetIndex].type != "character") quest.things[targetIndex] = quest.makeNoneThing(); else quest.things[targetIndex].hp = 1; targetIndex = -1; } } } else if(quest.things[i].type != "none"){ targetIndex = i; } } // Increase the time spent this.timeSpent += 1; }, load : function(){ // Add garden gnomes quest.things[27] = this.makeCheatedGardenGnome(); quest.things[28] = this.makeCheatedGardenGnome(); if(random.flipACoin()) quest.things[29] = this.makeCheatedGardenGnome(); quest.things[30] = this.makeCheatedGardenGnome(); quest.things[31] = this.makeCheatedGardenGnome(); if(random.flipACoin()) quest.things[32] = this.makeCheatedGardenGnome(); quest.things[34] = this.makeCheatedGardenGnome(); quest.things[35] = this.makeCheatedGardenGnome(); quest.things[36] = this.makeCheatedGardenGnome(); quest.things[37] = this.makeCheatedGardenGnome(); quest.things[38] = this.makeCheatedGardenGnome(); if(random.flipACoin()) quest.things[39] = this.makeCheatedGardenGnome(); }, makeCheatedGardenGnome : function(){ return land.createMob("CGG", 70, 70, "ultra plasma gun", "A cheated garden gnome. Since when garden gnomes have guns like that ?", []); }, getText : function(){ // Create the text var lines = this.asciiGarden.slice(0); // Add things for(var i = 0; i < this.size; i++){ if(quest.things[i].type != "none"){ lines[13] = lines[13].replaceAt(i*3, quest.things[i].text); } } return lines.join(""); }, // Ascii asciiGarden : [ " , \n", " /\\^/`\\ \n", " | \\/ | \n", " | | | \n", " _ _ \\ \\ / \n", " _{ ' }_ '\\\\//' \n", " _ { `.!.` } || \n", " _(_)_ wWWWw ',_/Y\\_,' || \n", " (_)@(_) (___) {_,_} || \n", " (_)\\ Y | vVVVv |\\ || |\\ \n", " |/ \\|/ (\\| (___) | | || | | \n", " \\| |/ \\| /) Y | | || / / \n", " | \\| |// (\\|/) \\ \\||/ / \n", " \\\\\\|// \\\\|// |/ \\|/ `\\\\//` \n", "^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^" ] };